So true
So true
same for elden ring
le game is unfinished and bad after getting lordvessel
name a more parroted reddit take
Can someone post picture of Taurus demons
so it's wrong?
This. It turns to shit well before the Lord vessel with turds like Lower Undead, Valley of the Drakes, Great Hollow, Catacombs, etc.
All of them get bad as you go, except Dark Souls 2, which is terrible all the way through
Undead Burg to Blighttown is good and the rest of the game is mediocre as fuck
DS1 goes from 10/10 to 7/10 after lord vessel
This is bad
DeS, DS2, DS3, ER are just always 7/10 the whole way through
some of them even drop lower at some points.
This is ok
Really makes you think.
All the Namco games are rushed dogshit. This is why Sekiro and BB are superior
my reaction from finishing this critically acclaimed game
youtu.be
Game is still incredibly unique and it doesn't matter if the quality dipped. It was literally an amazing experience the first time through. The game was also never unplayable. It simply had areas that were of lower quality and some annoying designs. It 100% deserves a pass because it was an evolution of Demon's Souls ideas and the first game of its kind to find any sort of relevance, starting its own genre in the process. I still play Dark Souls every now and then, just because it's genuinely fun and atmospheric. No game afterward managed to capture the same feeling and the creator sadly bought into the "le epic hard game" meme and ruined the series. Demon's Souls and Dark Souls weren't great because they were hard. They were great because the mysterious world was genuinely immersive to explore. It had enough difficulty to keep you on your toes, but not retardedly difficult like the ER DLC where you just feel like you're playing a retarded streamer game.
I hope another dev is eventually able to capture the sort of experience DS was back when it released. Yes, it'll never be the same, but it would be great to explore a world like it and be genuinely surprised and interested in it again. Unironically, Black Souls manages to capture the immersion and story element better than most Dark Souls clones.
they're right and you're an ugly contrarian which is typical reddit behaviour
Shit souls was bad from the beginning
No, it isn't. The only bad area is Izalith.
Stupidest meme that Anon Babble tries to push.
Fuck off, you revisionist faggot.
Can I enjoy this game without being invested in the lore? I just want to kill some niggas
Okay.
What later parts of the game are well flushed out? I'll wait but because you're just a contrarian I don't expect anything
This is someone that didn't play Demon's Souls first.
That's how literally everyone plays it. If you want to be invested in the lore you watch someone on Youtube tell you about it.
/thread
I fucking hate the UK
There is no lore in Dark Souls.
Tomb of the Giants is the best area for invading in any Souls game period
That's all I really care about
Kill yourself fromshill
Took me at least seven (very fun) playthroughs before I started reading the item descriptions, and that's where 90% of the lore is.
there's no deep lore, it's all about surface impressions (and that's a good thing)
Bb is so rushed it didn't even get ported to pc
quality drop-off vs consistency
Tomb of the giants is the best area. It feels so epic to be desperately fighting off giant skeleton beardogs in dark narrow passages. And stumbling into that room with 10(?) giant skeletons was a pants shitting moment.
I like Tomb of the Giants, Duke's Archives and everything having to do with the Abyss. The only part that felt truly awful and blatantly unfinished was Lost Izalith.
No true roll slopper
I thought it was great the whole way through. The only place that sorta sucks is sens fortress and the catacombs. I think people were just blown away by how cool anor londor was and they say the game fell off after that point.
totg and demon izalith are the two worst areas in the trilogy outside of the meme rape hallways in ds2's dlcs
You can through both of those areas in less than five minutes
youtu.be
Here's the entire backstory
You can now enjoy yhe game
You can run through both of those areas in less than five minutes
Tomb of The Giants is kino.
It was shit throughout, fromshill. Any game without a story falls apart when the gameplay can't salvage the player from the shit level design.
It is, perfect use of the meme.
ER>BB>DS2>DS3>DS1>DeS>KF>Sekiro
tomb of the giants
bad
nah you got shit taste
Doesn't this apply to every area in every fromsoft game ever made?
duke archives is perfectly fine, did you actually play the game?
I'm beginning to question if I really love ANY of the Souls games
Demon's Souls requires a lot of obtuse decisions to get things as simple as sidequests, the worst swamp in the series, lots of cool rings that can't be used because of Thief and Cling, and Dex builds don't exist because Bladestone doesn't exist
Dark Souls 1 second half is dogshit
Dark Souls 2 is honestly probably my favorite but even then it holds an uncomfortable share of the worst areas in the series
It takes until Aldrich for Dark Souls 3 to really get fun for me and until then it's just not very enjoyable.
Elden Ring feels like an insurmountably long game now with the DLC, and the base game's second half is also pretty weak.
Maybe I just need to force myself to take a break.
you need a fully upgraded weapon to have a build
nigga it's like a couple points of damage difference lmao
NTA but once you know what your doing it's easy but that first run on invisible floors is fucking atrocious.
Exactly. DS1 has some incredible highs — Anor Londo, Oolacile, and the whole interconnected world early on — but the drop in quality after Lordvessel is undeniable. BB might be shorter and locked to PS4, but it keeps the pacing tighter, and its worst areas never approach the jank of Lost Izalith or Bed of Chaos. It's the difference between a rough gem and a polished one.
It's a shame that other devs' takeaway from DS1 is to copy the combat. The combat isn't bad, but it isn't what set DS1 apart from DeS imo.
The reason I think DS1 took off so well is it's the first 3D game to do metroidvania map design well, at least in the first half. You can sequence break. You can make whatever build you want and pick up nearly any weapon right at the start. You can fight whatever boss you want first.
We should have got a slew of souls-likes that copied the map design and open progression of the first half. Instead we got rollslop. We got robbed.
I could not disagree more. Every thread since Dark Souls release talks about the interconnected map and I swear it's a great autism test. You interconnected Anons MUST love playing with with trains.
Most games dont have it because most games are built for and by normies. It's why it died with DS1.
but trains are cool
Second half has the best bosses though
first '"'half'"' of the game
Undead Asylum
Undead Parish
Undead Burg
Depths
Blighttown
Quelaag's Domain
Demon Ruins
Great Hollow
Ash Lake
Catacombs
Sens Fortress
Anor Londo
Darkroot Garden
Darkroot Basin
Painted World
Valley of Drakes
Tomb of the Giants (entrance)
New Londo ruins (upper half)
second '"'"'half'"'"' of the game
Lost Izalith
Dukes Archives
Crystal Gaves
Tomb of the Giants
New Londo Ruins (bottom half)
Kiln of the Fist Flame
Except that's not what anyone means when they divide it in half.
The game doesn't half a defined half way point anyway so if you're going to be purposefully obtuse, you can say the first half of the game is everything before the credits.