Gamers confirmed retards

CEO, Creative Director and Lead Developer Thomas Mahler of Moon Game Studios - the Developers of Ori and the Blind Forest, a beloved and widely popular indie title and more recently, No Rest for the Wicked, confirmed in a recent post what should be extremely obvious.

Gamers are fucking retarded.

We see a lot of players only putting points into the supporter attributes like health, stamina, focus or equip load while barely putting any points into their main attributes and then they wonder why their character isn't getting stronger. We assumed that because players can clearly see their weapon damage going up as they put points into STR if they have a STR weapon equipped, they'd connect the dots.

We see a lot of players using a STR weapon while putting a lot of their points into DEX or other main attributes, which essentially results in players having insanely underpowered builds without understanding why.

This problem is so extreme they have to rework such a basic core system of the game to be mouthbreather proof because of how prevalent the retardation is in the game.

Picture is proof for those who don't want to go to xitter.
x.com/thomasmahler/status/1920145150090604952
Link for people who want source.

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I'm not going to read your post, I realize gamers are retards whenever I enter a thread on this board

KILL ALL XITTER FAGS INCLUDIN OP

This has of course long, long been known.

The Yellow Paint is only an extension of the majority being fucking idiots.

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Folks

This information is unfortunately only available on their xitter. I would have posted other sources if possible.

I realised this when my big brother showed Dark Souls to me back in 2011 and then I went online/talked to others about it and realised that like half the players never looked at the explanations for the stats or checked the instructions out. Yes Dark Souls has some hidden obtuse stuff, but the thing most people ignored was scaling and dex/strength split.

Your stats in Souls don't matter much, which is why SL1 runs are a thing

Sad to see that the devs of Ori went from making Ori to making bad poe2, and poe2 is bad already

E33 doesn't have this problem

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I realized it when I started invading in Dark Souls 3. I had been playing Souls games since Demon's but only started doing invading in 3. When every single person I invaded was using magic but then weapons with huge stat investments and still fat rolling and also with only like 300 life, I realized how fucking stupid most people happened to be.

has pictures to how the weapons scale in the UI

BUT HOW AM I SUPPOSED TO KNOW!?

kek

folks

stopped reading there

uhm akschually in ds1 sl1 runs technically level up because soft humanity is on the stat screen and chaos weapons scale with it

There's no need to change anything for retards. Retards will always exist, you can just ignore them. The problem in modern vidya is devs chasing the big audiences (low hanging fruit / lowest common denominator) instead of making truly great games for a select audience. This leads to bland games instead of truly great games with intricate systems. Not everybody has to be a top seller. It's OKAY to just have a core audience that loves you and making a steady income instead of constant explosive growth.

I hate hate hate this mindset.

players made mistakes and bricked their save files

somehow this is dark souls fault

we now need to destroy our progression system so that any retard with a pulse can make it to the end credits

"but we have to make sure players cant brick their characters"

NO, I WANT TO BE ABLE TO BRICK MY CHARACTER! I WANT MY CHOICES TO MATTER, THATS WHAT MAKES IT AN RPG! I WANT TO BE ABLE TO MAKE CHARACTER BUILDING MISTAKES, I WANT MY CHOICES TO FUCKING MATTER, LIKE ACTUALLY MATTER NOT PRETEND MATTER BUT ACTUALLY MATTER, MY CHOICES, IN AN RPG

Attributes barely do anything in expedition 33. You're gaining like 3 defense per point and 6 health when a picto has 1200 defense and 3000 health.

players want to get rid of inconvenience systems as soon as possible.
devs should stop slopping up their games with unfun mechanics and and post effects that reduce visibility

Is it a tooltip issue? Do they explain ingame what a pojnt of str gives compared to health or whatever?

Because trap stats are a thing devs like to do.
Remeber how fire damage is considered different than ignite damage in that one ARPG ?

This. Look at Monster Hunter
Equipping passive armor skill is just adding multiplication of 5 but retards don't get it, so they dumbed it down to standard 1 point system. Guess what, retards STILL running around without properly slotting in armor skills

Bro just filter most players bro. Because appeasing a few is more important than making a game that's successful and playing people who work for you.

In understand where you guys come from but it also makes sense Devs need to appease a wider in order to make games that big and ambitious.

attribute system has to die

Why?

because some of the players are retards

Is this exactly how American education works?
If some of players/students stupid you lower the bar?

And it sold 10 gazzlion copies

overwhelming majority of gamers get stuck in a level for hours

gamers throw a hissy fit and criticize the game

gamers drop the game and swear off the game studio forever

this is why yellow paint exists

wider audience

Kill yourself corponigger.
You disgusting jewish rat.
Fucking ratings board boot licking subhuman filth.

They're just doing what you do in poo, invest in Health and Energy Shield since other nodes are noob-traps. look at how many poo2 players rage how there's no Health nodes. investing in STR boosts your health as a bonus, of course.

I'm not even a veteran and it drives me nuts
At least I still have hundreds of hours of gameplay to explore

Well games need more buyers to survive
And schools need goverment grants the the problem.

It's not like other players are going to give the more money for keeping attribute system

truly great games for a select audience

Those don't pay the bills even if they become cult hits later on, ask Troika.

It's true that stat systems are frequently just fluff, at least. You might as well just show a player a kind of weapon at the start, and whatever they pick just gives them the stats they need. It's rarely much more complex than that.
Do you want big sword? Get strength on lvl up.
Katana? Get dex on lvl up.
That's 90% of your epic complex build summed up. Almost all player stat choices are just backwards from whatever weapon you want to spec into it. If you can't make it more meaningfully complex than that, you don't need to bother with stats.

The problem in poo2 is that there's ES points but no hp at all so unless you strength stack for damage you can't scale survivability.
The fact that there's not as many defense mechanics like in poe1 means you are just fucked because armor sucks.
Why bother playing melee with 3k hp when you can play ranged with 8k ES

Retarded dev too lazy to write manuals and tutorials today

bitching about le bad gamers
the usual

stop putting stats in everything. You will never be a real RPG.

Noooo pander to ME let your game fail.

You are not that different from no breakfast niggers, you can't put yourself in someone else's shoes.

the Developers of Ori and the Blind Forest,

Wrong. All the good and talented people left after the horrible working conditions at the studio.
CEO is an ass and has zero talent.

Oldgen armor skills were retarded.

b-but it's only adding to ten!!

And yet everybody used Athena's ASS or just ran fullsets.

Devs need to realize they shouldn't really appeal to the lowest common denominator in earnest, they should just make the intro easy/basic and compelling at first before rugpulling everyone after the point of no refunds with the game they want to make. Most people don't even do refunds, they just move the fuck on.

gonna gut the game because few retards were retarded. must be that mythical "modern audience"
gg no re

Souls stats don't matter

Kek what kind of retard cope is this. People would easily be able to beat every boss at level 1 in their shitty game if anybody gave a fuck about it

STR weapon

The fuck is that inane rambling supposed to mean?
A weapon is a fucking weapon. You unga bunga with it and that's where it starts and where it stops.

I mean being real how many RPGS can you actually fuck up on permanently. Like outside of the older DnD ones I can't think of game where you become unable to obtain a weapon or a spell set that scales with the attribute you fucked up into getting

x dont matter because it is possible to beat y without them

low IQ take you'd read from Anon Babble except its from a developer

Based. Also watch out there's an anvil approaching your head.

There is a in-built mechanic that teaches them how to do it: it's called speccing a new character and this time right. Joke builds are joke builds for a reason. If they don't work you have to go back to the drawing board. Not everything has to go right the first time, that's life. When you hold everyone's hand then only the retards win. Those with higher IQ get nothing out of the dumb game.

Lazy assholes are as bad as retards

folks :/

volks :OO

I can't comprehend how smooth these brains must be, to brick their builds in a soulslike.

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They are essentially blaming smart people for the mistakes of dumb people. You cannot please both. These developers chose their side. They want the idiot audience.

pictos are even more confusing, I didn't know about them until the end of Act 1 and I only figured out Lumina points exist after struggling with the Act 2 boss for hours

You are mythical retard.
They have the literal number and they are not doing it because of 5% players

I understand nerd vs retard debacle.
You can make game/school for normal people, just FUCKING explain to a players what level up does to your character right now.
You holding spear while leveling up? Increase str or dex will increase damage
You holding maul? Only str increase damage. Etc it's UI issue.
I don't ask to make 50% passable grade in school, I ask to teach these niggers some math

The success of the souls games shits all over any semblance of argument you had

That's stupid. Why would a mighty hero suddenly be unable to finish his epic quest if he put too many levels into the wrong thing? What's that supposed to represent? Does Hercules stop at his fourth task because he's like "sorry zeus, man, I fucked up, turns out resist scales your health better than constitution, I've gotta start over now!"

You don't have worry about them as much.
When most damge comes from upgrading

If you xp farm too much in the romancing saga games the enemies will eventually outscale you, also some quests can be ended by timeskips so its very possible to fuck stuff up if you do things in the wrong order, system shock 2 is another famous game many have started and not completed

A single 50 IQ nigger couldn't figure out he was walking in circles so we gutted mazes. Yes they will simplify shit for 5% of the players

because if the mighty hero is trying to swing a magic wand like a club, he isn't going to be as effective as a wizard using the same tool.

Because it represents a hero that isn't mighty in the brain department. He worked on training biceps instead of fighting skills. Bigger biceps do very little in the end. The player has agency and if he chooses to work on a specific build that's ineffective then back to the drawing board you go.

Well no shit.
And water is wet.
There's a reason they play videogames instead of having successful careers.
There's a reason they fell for Trump a second time.

t. actually played the game
People barely put any points in that because its worthless, and you need those supporter attributes to actually use the gear you get, and enemies do so much high damage that they will easily 2 shot you

This guy doesn't play its own game or is telling people to do those autistic no weapon parry only shit that nobody does

Gamers aren't retarded.

Normalfags are.

Nigga, did you skip the prompt? Have you tried to interact with the game?

In Neverwinter nights main campaign in the end you fought Silver and Brass dragons 2 at once. It's a tough fight if you are retard. And I was a retard, but still managed to win.

Is this exactly how American education works?

yes. "No Child Left Behind" made it functionally illegal to fail retarded kids. it's one part of why we're where we are today.

leave the billion dollar company alone!

if he put too many levels in the wrong thing

Anon, he didnt, YOU DID, thats the point im getting at, its a layer of INTERACTIVITY that i want to actually MATTER instead of just being fluff. I want my choices to matter.

Why do the people that design games find homeless niggers off the street to do these tests?

They couldn’t find one fucking nigger that understood stats? Now the entire roleplaying part of the game is gone? No, fuck YOU faggot. This will bomb

Idiot audiance

Yeah the majority. Because actually smart people just pirate the game.
Tutorials and description exists people ignore them or skip them thinking they already know all things about arpgs.
It took them a long time and wide player base yet ER was still dumbed down.
People will keep playing souls because of the name and assurance but they'll refund the new arpg thinking it's just badly designed.

maybe they just have a retarded audience
i'm 100% sure the majority of souls players didn't completely ignore their main weapon stats and effectively do a sl 1 run without realizing it

It says a lot when you have to mention their flagship game before mentioning the game you're actually talking about.
Devs start getting like this when they get frustrated at their game flopping.
Get your asses on Ori 3 and get absorbed by Microsoft.

holy shit you are a fucking retard

This shit has been going on for decades too, just go listen to the half life playtesting dev commentary

easily two shot you

I've played on max out corruption. You don't get one or two shot unless your build sucks.
You can even go full immortal tank retard build and still kill bosses in seconds.

You are a faggot.

No dudes they gut the entire system and work for 100s of hours just to appease 5% retards

Kind of you to provide sauce OP. Would've prefered archive though
Anyway, gamers being gamers comes as no surprise at all to me

What's the deal? Did "y'all" suddenly stop being kosher with these people?

I have analyzed the worst players

henceforth, I will twist my vision to cater to them

If anything, it is game design as an institution that has to die.

be huge, brutish warrior

pick up a spear and do 4 damage cause it's a dex weapon

?

Because it represents a hero that isn't mighty in the brain department

If you're gonna just randomly punish players for not speccing int because "lol now you're too stupid to succeed!" why even give them a choice?

he didnt, YOU DID

Yeah, and what does that represent occuring to him? Have you ever had to quit your job because you suddenly couldn't type good since your "stats" changed? What choice is that representing in the game?

I am just trying to explain why are they doing this instead of

They are doing it because they hate gamers blah blah blah

I have a feeling a majority of playtesters are people who just don't play video games. Like they go out of their way to find a portion to just not have any experience with games. It works in other fields, but this doesn't really work at all for video games because now you're making a game for the biggest retards and low-IQs in the world.

To be fair the game's review on Steam is pretty dire, partly because of this problem. Not a good look for their eventual 1.0 release.

I've got almost 2k hours invading in Elden Ring. I can assure you, most peoples builds suck. You thought Elon Musks build is bad? Most people I've invaded are worse than him. Fat Rolling using weapons with like 40 + STR Requirement hitting like a wet noodle because they don't have the stat requirements all the while using magic and having like 800 HP at most.

make shit game

blame players for your game being shit

My brother rolled a barbarian in Diablo 2. The stats were 50/50/50/50.

I don't read tutorial guides or I just forget about them. I did equip one of the starter pictos but I had already forgot about the mechanic by the time I go to the Gestral village. I had no idea wtf Lumina points were though. I thought it was just a an XP booster like when you consume items for Soul in Darksouls

Its a useful tool, if you know the point of doing it that way
Its not a useful tool if it means you are bending over to the brainrotted streetwalker, and removing what makes the game interesting.

The method was originally devices for exotic NES games and similar, where one of the goals was to see if t he controls was too exotic or not.
Or to see how many of the playtesters got into the right mindset, and try to identify the edges that prevent them.

You control the buttons you press. If you built your character wrong thats your fault and your savd file should be bricked.

1.15

ok, that's just fucking shameless

Why not just make it so you can reallocate your skill points?

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maybe i'm just weird but everytime i see nrftw gameplay i find it a bit repulsive, i love arpgs and souls games but i don't think this is a good match and the artstyle is just ugly, i'm really missing out?

We have the database from all the EA players 75% people are missing the point.

Your argument is next level bad faith

This problem is so extreme they have to rework such a basic core system of the game to be mouthbreather proof because of how prevalent the retardation is in the game.

generation grow up on smart phones where they watch 15 seconds shorts or watching literally school drops out there

literally all scientist in the world say smartphone are absolute cancer for the brain

why is everybody retarded

Yea wonder why.

I don't know anything about nrftw but I used to think WASD on an arpg was retarded until I tried it, now I can't play any ARPG without WASD movement in it.

Guess everything should cost x100 more, otherwise it is just not fulfilling enough for top market players

Souls games are ultimately action games, and the top-down perspective moves you further away from the action. You are not "in it".

Gamers are normalfags.

100s of hours for a shitty level up system

Maybe the devs are even bigger retards than the gamers

they have to rework such a basic core system of the game

no they don't. cut your losses and dev time, spend it on what's most important (making a quality product), release, and then move on. don't pay attention to these retards for the sake of sales. that's what's been ruining gaming for almost two decades now. for calling other people retards, they sure are acting retarded.

It's like make a car for people who don't drive.

We left only 1 pedal because some 80 yo Asian lady couldn't see the second one

we removed back mirrors because New Yorkers didn't used them

now you can't pump your own gas, because Californians can't do it

this is the retard who thought that the reason dark souls 1s second half was lacking was because of lack of player feedback because "there was no early access yet", and not for budgetary/time constraint reasons.

Because players don't think their build is bad they think the game sucks at heigher levels.
Not every game has the privilege of "Devs must be right i should look up some guides"

It's distinct art style with specific gameplay so yeah makes sense won't be everyone's cup of tea

But they have 60 Arc and 60 end

Just what I thought. yet another proof of fromsoft baby games ruining gaming for decades.

You are getting new pictos in each area. If you are managing them at some point you have to notice the luminas menu.

there are some states still that don't have self-service pumps and you are legally not allowed to pump your own gas at those stations. I think New Hampshire is an example.

The game doesn't punish the player as much as the player's own actions punish him. A well-built RPG can be completely on a multitude of builds and even with some joke builds, but if you go out of your way to put points in nonsense that doesn't make your character deal more damage, which is usually what matters, then it's the player's own stupidity punishing the player, which is supposed to happen. Again, that's life. Not everything has to go right. If you go outside right now, in real life, and start doing stupid shit, you'll eventually get punished by somebody. That's life. If you get bad grades in school because you don't bother to study, then it's not anybody else punishing you but yourself. Do not take the player's agency away or else you end up pleasing only the retards.

It's not that we don't get it, we simply have our own agenda. You are the one who fails to understand that.

Kys

Follow anon's advice

Company shuts down but because people didn't like that system

Atleast anon liked my game

He's right.
And looking at the average Anon Babbletard posting threads and trying to play games confirms it. Gamers are the stupidest motherfuckers on the planet.

We see a lot of players playing how they want to. We don't like that.

No, he's a retard for missing the obvious solution. Just remove the fucking levels. If you're expected to have the same relative health and damage values against enemies at level one and at level twenty then the level system has served no fucking purpose. Come up with a new method of character progression instead of shoehorning in a system designed for tracking character progress in tabletop games.

well built

nigga, the entire system is built around knowing beforehand which weapon you'll use for the next 40+ hours and dump all your point into it and nothing else until you reach the soft cap.
There's no agency when all other choices results in shit builds

There are more builds in the Baldur's Gate series than I can count that can complete all the games, most of which are very very sub-optimal ,nevertheless, you can build a shitter only a true moron could build that can't complete the games. If such a thing happens then it's well-deserved.

I don't know about permanently bricked but pretty much every RPG with character building used to have a skill with so few opportunities to use it that it was a straight up noob trap, and even still it's not exactly a rare occurrence.

it gets good after 800 hours

So the game is trash and people complaining are in the right?

Don't have levels in your ARPG

Another great take
Also we was talking about weapons not doing enough dammage not about health and stuff

The premise is wrong to begin with: Why do they need to cater to subhuman retards? Let the ones who managed to get past the filter thrive.

I also control which games I purchase.

The game doesn't punish the player as much as the player's own actions punish him

Actions within the framework of the game. If you put out cigarettes on your kid because he doesn't do his homework, you can't just go "well that was a result of his actions!"
It gets good?

yes and? Everyone know about SL 1 runs

All you have to do is make every attribute good.
Fighter with high int? Give him int weapon and feats
Wizard with high str? Give him staff that allows cast Fist magic with str
All round naked monk/bard with 5 in every stat? Give him good party members so he can suck less

This nigger's games have the worst progression systems in the entire Metroidvania genre. What a bitch, lmao.

To make your game profitable and stay in the business.

Now how many people actually do SL1 runs compared to the entire other playerbase

Make everything everything

Stats give damage for the specific weapons scalings and that is pretty much it
You are one of the retards we are talking about

A punishing game is an unfair game, where the odds are stacked against you. Even in complex CRPGs they are not unfair. They offer many ways to complete the games. You have to not care and expect everything to lock in place automatically if you think literally ANY build will do, no matter how randomized and poorly thought out. No-one should defend that retardation because it means games won't offer any true choice. They don't let our cook our food or chew our own food. They'll spoonfeed slop to us.

Gamers are mostly much more smarter than average person so you can only imagine how retarded people really are. It's just sad

What's wrong with it?
10 classes
6 attributes
Make 60 unique weapons.
Ez, game of the year.

Do you ever wonder where we could be as a society if we had stopped pampering the bottom 20%

I did the same thing, lumina were an afterthought until Act 3 for me.

That's how QA is generally done. You're aiming to design something so that the dumbest people alive can do it.

The same place Imperial Russia ended in?

You are fucking retarded

Fair enough.
With this economy you have to be a kike at every stop to survive

No Rest for the Wicked

smart people don't play trash games, it's literally the plane with the holes fallacy

Doesn't matter, Dark Soulfags will call everyone a retard casual unless they do meta builds

You get a few thousand attack points extra if you max out S and A rank scaling attributes on a weapon.

More like bottom 80% in this case.
Idk why you guys are pretending like it's no big problem if most players are getting filtered.

I suspect that the true retard number might even be lower than 20%. People often say it's the majority, but as we saw in the Body Type A/B or Male/Female polls on Twitter it was around 8%.

I only got to like lvl 5 before i dropped the game for being a clunky mess but i was afraid to put points into those stats because i didn't know what weapon I would find / like and what stats it would scale off of.

Yeah
Bring the jew within you

you're the bottom % bro
if they did eugenics your genes would be wiped out first

That is not a problem
No one cares if a fucking retard cant figure out a stat scales the damage of the weapon that uses that stat to scale the damge (this is literally what he is saying happens)
The problem is, the system works as if you went in to play an ARPG like PoE or LE without choosing a class at the start, without knowing which skills the classes have, and without knowing how many there are, and they dropped randomly asking you for an attribute requirement to use them
So now you want to try the mage that casts dark meteorites but you cant because you are playing a rogue that uses dexterity for damage that doesnt even have a skill

The attribute system is fine they just need to calm the fuck down with some of the requirements on gear. It makes no fucking sense why I need to spend 20 levels worth of level ups AND gear rolls just to not fat roll
Its fucking retarded
In souls games it works because lets face it, armor is just a cosmetic slot. And thats why it doesn't really matter as much. If you wanna put havels armor on and fatroll go for it.
Your whole build is either your weapon or your magic. In no rest for the wicked your gear is your build and you cannot use that gear without equipping it else you are handicapping yourself for no reason

If this retard wants people to play his game like a SL1 club only run he is free to do that but then everyone except a few autists will hate his game

There's never a way to actually know the ramifications of stats until you've already played the game. Plenty of times you'll get "wuh oh, you specced into spears! there's no good spears until the second half of the game! and what's this, resistance? turns out your gear is way more useful at blocking status effects!" and suddenly, through no fault of your own, you have a dogshit gimped build.

Allocating attributes on level up is fine as long as there's a relatively easy way to reset your points if you want to change builds.

My iq is heigher than yours

I absolutely agree. I already have a better paid job than 99% of Anon Babble where its my job to understand complex systems. I do NOT need to do the same for free in video games for fucks sake. Its just a game.

Because many wildly successful games with stats don't have their devs crying on twitter.

yeah but their stats don't matter so they get away with it

That's some grade A cope

We see players...

So the retards who didn't disabled in game spyware from the devs are being paired with everyone else?
don't they make single player games? why is there data collecting for their leveling system?? how insecure do you have to be to think players shouldn't just figure it out?? they already bought the game!!

the devs are just dumb and dont know how to design a system that does what they want it to do

not wanting to fuck up your media and technology ouput by making it for absolute retards doesnt mean i am pro eugenics

the average zoomer literally does not understand how to navigate in a normal pc environment because eveything had been simplified so much

Making things for retards turns normal people into retards

To be honest it is not the best location for the maze, as far as I remember this is the segment where you run away from giant shit that onetaps you with no means to defend yourself. Also mazes with loops are shit, especially for a 3d shooter because it is rather hard to say if you are passing the same place twice or it is the next segment that looks like the previous one

That's correct in most cases. If you're making a light switch, the value is in its ability to turn on the lights. You want to ensure that every person who buys the switch is able to accomplish that function and not fuck it up.

The problem is that for video games and a few other things, the value is not in the completion but the process. You don't make a game just to ensure that every single person can beat the game. If that was your goal you'd make games like light switches, just one touch and the game is over. The goal is to make the process of getting through the game fun and dumbing it down for the bottom 5% can and will damage that process for the other 95.

Name some?
And I'll show player graph going up as the series got more streamlined

That isn't what he said. He's lamenting the way attributes work and the fact that you don't have a real choice. If you want to do X you have to put points in Y or you're shit.
This is how challenge works of course, choices are a test of proficiency. If anything it's the developer self reporting that he is retarded.
Should have known it was overhyped.

Don't give feedback

Why aren't they using my feedback???

Also it's an early access rpg so makes sense to take feedback and balance things

It's insane in Elden Ring. You will see a level 200 guy spamming magic, fat rolling in heavy armor, whipping out a dex weapon followed by a str weapon and then he dies in a single hit because he has the starting vigor.

so is this game like diablo 2 then? aka you can completely break and fuck up your build with wrong stats. usualy these days games with stat alocation systems have a cushion effect where certain things will go up in tandem regardless of stat chosen. like in dark souls

I don’t associate with rural apes.

Most people are struggling

It's just bottom 5% bro... Ignore them

Folks

Didn't read

people with the Soreseals past like 80

mfw invading level 150's only to one or two shot them even with 1.6k hp+

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The problem is every player can leave a review and a filtered retard can become a negative review.
Yet nobody will leave a negative review explicitly because the system is dumb if they still like the game overall. I do that shit but nobody fucking cares.
So if you are a dev and you really are not primarily chasing the money you at least want to have no negative reviews.
I'm not saying I disagree with you but you clearly don't see the full picture.

Yeh
You also need to be as retarded as in D2 to do it

you do realize its a bot that recognizes twitter images and simply spams generic statements about twitter being bad without context

mods obviously do nothing about it because this site is intended to make its users worse off for using it

I’ve never heard of this shit

the thing is who gives a shit? there needs to be a learning curve
if you're retarded you're supposed to fail
how is that a bad thing?

DEI ensures you're getting the bottom tier lowest common denominator players to playtest

Yes and No. The game has extremely bloated gear and runes. It's very, very easy to break the game. You can be practically immortal with only a couple runes with barely okay gear. You can get to the point where you can one-shot bosses. It's very similar to Nioh, but the stats are closer to PoE or Diablo. It's very, very easy to become powerful. Stats are basically just relegated to equipment requirements. Of course, these stats do add damage, but the right gear, enchantments, runes etc. can completely negate that too because you can upgrade low level gear to be end game powerful. When you combine that with the insane enchantments or runes you can get, it becomes almost pointless.
I have almost all of my points put into Health, yet I play a low life build because I'm basically immortal meaning most of my stats are worthless and I can still kill bosses in seconds.

These people fucking up their builds are literal braindead retards. And before you ask, no, it's not like POE 1 at all. It's got a little depth, but it's very, very simple. Hell, one of the starter NPCs sells a rune that lets you completely ignore the healing system because you can now heal yourself regardless of stat investment.

The thing is with diablo you will always, no matter what be able to do damage. But in this game the enemies are extremely hyper aggro and fast while every single of your weapons is weak and slow.
The way you are intended to play is to dodge and punish enemies but enemies have infinite stamina with 6+ hit combos on even regular enemies and you will never reach a point where you can comfortably fight them even on the most optimized builds unless you are straight up 1shotting them offscreen.

This has been going on for ages. Valve used dumbfuck play testers as far back as Episode 2.

If most players are retarded but the same is smart then the game will fail.

Nigga they are in EA they have actually data from most people playing the game. It's about 5 hobos they brought to test the game

Now it's even worse
Where do you think they shove their absolute retarded quota hires?
Coding logic?

Path of exile.

the dev didnt say "most people"
he just said "a lot of players" which could mean anything for a game that sold a million copies

If most players are retarded but the same is smart then the game will fail.

Literally not true. Plenty of games require brain and succeed. this is all the proof you need.

There is something to be said for the idea of a studio that is happy making moderately sized games for an audience that they hold onto on a stable replacement rate.

Let me look up best build in this game with a massive community.

Done

Here's your well designed stats based game bro.

how many divers on the road would survive half a lap of a TCR race?
Should we gimp the cars so more people can come and suck at driving?

Pick a build and you'll show me as a new player how you killed uber bosses in ssf

You're the retard here, there is no reason not to be able to respec, that is unacceptable. Just make it a high cost if you want more of a commitment. Its ok to have missable weapons/armor/quests.

OK but why do I HAVE TO SUFFER FOR OTHER PEOPLE BEING RETARDS
MAKE A FUCKING RETARD MODE FOR THEM
LEAVE ME ALONE
Literally lobotomizing bis game because some people don't know how stats work wtf

1) There's quite an implication that stat system in this particular game is well implemented, which is rarely true. It is not my fault my character has to pick between wearing cloth pants or being able to carry one more fork in his pockets, or that utilizing consumables for healing means I will have to do hours of thankless grind between every actual adventure. More often than not I HAVE to level those support abilities, otherwise I'm stuck with million things that are there specifically to make playing videogame more grating and annoying experience.
2) SL1 runs in Dark Souls is a thing because game doesn't (usually) utilize numbers to make doing something entirely impossible. Smough won't magically evade my sword slashes because I didn't level my DEX enough, he will only evade them if he moves his fat ass out of the way, or if I whiff my attack. Elden's Soulsborne are action games with RPG elements, not RPG games.
3) Many, many, MANY games purposefully choose to obscure impact stats have on any given thing by either utilizing ranking systems (what does A scaling do? How come there is a difference between this A scaling and that A scaling?), using imprecise bars, providing percentages for specific things, and so on. In such conditions, is it really player's fault that he elects to level something that will grant him obvious and visible benefits that don't have to be surmised from hours of painful experimentation (that game might make even harder in oh so many ways, ranging from universal randomness of final values to introducing some special mechanics that are not explained or hinted at at all in any way).

best build in the game

Lol. Lmao even. Too bad they killed the game tho

only putting points into the supporter attributes like health, stamina, focus or equip load while barely putting any points into their main attributes

Is No Rest for the Wicked a tryhard glass cannon game where the player has to iframe dodge a lot and dies in 2-3 hits? Could be why.

You stupid retard that wasn't what the post was about. PoE got more advanced as the game went on and gets higher player numbers every league.
Having a difficult game that filters out retards will work if your game is good.

I hate stats. I literally couldn't give a fuck about putting points into things. Give me upgrades which make traversal/combat etc actually different, not just numbers and letters go up.

Post your SSFHC 7/7

Trust me bro they are gutting entire game for 5 people, not because ea data suggest something else.

Yeah brain to copy builds from a spreadsheet.

Yeah they are respected.
But some studios want to do more and it's a sacrifice they willing to make.

Then what happens if a league gets overtuned so much it filters the best players too? Like lake of kalandra. Are they still shit because they keep getting 1shot by blue enemies on a build that could facetank uber shaper slams?

Don't care. I will play RPGs. And I will skill my atrributes. And I will min-max in my second playthrough. No matter if Pathfinder, Baldurs Gate, Dark Souls or Elder Scrolls.

I'm not surprised. I see dumb streamers sucking at the most basic mechanics in games. Streamers like Asmongold who is apparently considered one of the smart streamers.
If Asmongold is considered a smart gamer then the average gamer and those who watch him have to be complete drooling retards.

if you get filtered you're nowhere near "the best players"

>Trust me bro they are gutting entire game for 5 people

who said "5 people"
would you consider 50000 a lot of people?
that's only 5% of the players in a game that sold a million copies

We see a lot of players only putting points into the supporter attributes like health, stamina, focus or equip load while barely putting any points into their main attributes and then they wonder why their character isn't getting stronger

Because in most games all your base stats increase no matter what stat you choose to actually level, RETARD. That's just gamers applying basic gaming knowledge to a game developed by people lacking that basic knowledge

Lake of Kalandra was shit because the mechanic and balance was garbage AND the mobs were overtuned on the last blocks for no reward whatsoever.
If you are going to criticize PoE for overtuning at least mention the garbage that was archnemesis integration into the base game

Not really
I am face tanking with fist weapons, chugging, then back to factanking

Ass mongoloid has never been smart
He is just confidently retarded, whereas the people that watch him are simply fucking retarded

When all retards see is BROKEN BUILD videos everywhere, is it surprising that nobody gives a fuck?

they have to rework such a basic core system of the game to be mouthbreather proof

they don't HAVE to do shit, they actively choose to make it more mouthbreather friendly. devs should not need to cater to actual idiots and prevent people from using their fucking brains, if they have a shit experience because they can't read or get filtered out because they don't pay attention to game mechanics or even think beyond what the dev puts in front of them then that's a personal problem

I'm old enough to remember when Anon Babble would rightfully trash early access for being incomplete games sold and playtested by casual morons instead of actual QA testers

I guess the devs have a point after all.

True hero wouldn't fuck up his stats. You see what I'm getting at here? Or are you one of these sub 100iq chimps?

I want attributes to have more power to them. There seems to be, mostly Souls, a point where you hit diminished returns and everything past like 70 is worthless. Oh, got Vit? You aren't taking a lot less damage at 70, just like 20% less than before and from 100% hp you get hit and take like 65% rather than 75% or some shit.

I want more Int to IMPROVE my spell casting. Speed, look of spell, less mp used overall, etc

How do they have a point when I am literally telling you I am facetanking without even having more than 200hp you absolute retard

All I'm getting from this thread is that some retarded autists are getting mad their "hardcore soulslike" will be less hardcore if more people get to actually play builds they like

why not just let people fuck up their builds and learn on their own?

That guy legitimately skips through tutorials like they're WoW quest text popups. Which to be fair, is probably what the average normalfag does too, they mash buttons until they get to the action.

I still see this shit regularly while invading in Elden Ring, it's pure fucking insanity. In the past two days alone I've seen:

dozens of co-op'ers completely naked so they can fast roll, ignoring equip load

a guy with an un-upgraded Rivers of Blood that was dealing 25 damage to me

multiple people who decide to AFK in Seamless even though you can dis/reconnect in seconds without losing progress

at least 10 solo hosts who WILLINGLY OPENED THEIR WORLD TO INVADERS EVEN THOUGH THEY ARE ALONE and then proceed to give me the flouride stare of "I don't want to fight"

a guy who didn't know what lock-on is and attempted to frree-aim Reduvia blood blade at me (hitting exactly 0)

countless players who clearly hate invasions but are too stupid to open Notepad and change a 1 to a 0

a guy who tried to block with a 2H dagger multiple times

fat-rollers and people with 500 HP everywhere

multiple people who don't know how to do the bloodhound's fang follow-up

And who knows what's going on behind the scenes with their stats

punishing retards who play without thinking about shit isn't randomly
if you're so stupid that you keep getting caught in retard filters, you might want to consider a different hobby

NO, CATER TO ME

Shut the fuck up woman

xitter

xitter

Use xitter's comment section to discuss

xitter

xitter

faggot

If it's that big a deal then maybe you should give them a pool of points for the stats that actually matter and a different pool (or a limit) for the "supporter stats." Why don't the level 20 weapons have better base damage rolls or enchantments or some shit like every other game?
Just sounds like shitty game design.

with these people?

Mahler got cancelled for going pretty strongly against the woke shit before it was safe to do so, hardly part of that crowd.

I can't predict what the developer wants, so there's no way to tell in advance if a build is effective.

strength

urethral circumference

algebra

Quick, which of these three stats should you pick to beat the game! use that big advanced brain of yours to tell me what points you will put where to overcome a set of challenges you don't know about yet!

You now remember Elon Musk ER build.

Yeah that's my point. Assmongo has never been smart. He's obviously a complete retard who happens to stream. But for some reason the people who watch him think he's a smart person.

I can't imagine being so dumb. Just pick the one that makes the big damage number.

If it's that big a deal then maybe you should give them a pool of points for the stats that actually matter and a different pool (or a limit) for the "supporter stats."

It's exactly the same kind of stat block as DS or Elden Ring. Weapons even have little icons that tell you what attributes they scale with. I wish I could call it retard-proof, but retards are so very ingenious.

To be fair, my first build in ER was a mess as well because I couldn't decide what to commit to. Accidental Frenzy ending, too.

WE LE MUST PANDER TO RETARDS

uhh no you're just doing this because you love money more than your project, that's why you're afraid to filter out the retards
But it's okay, I get it, capitalism

putting points into HP and stamina are wrong choices

sounds like a dev issue

The anon playing Devils advocate for the retards is making me sad
There's no way people live like this right? Just oblivious to things around them, blaming things seemingly at random, unable to draw cause and effect. How do they live? How can they think like this? They should be slaves

I dont get it... I was told by a hardcore gamer that: "Average player got better after decades of exposure of videogames". Yet...

i am just defending devs because i understand their struggle.
it's not easy to make successful games without diluting it.
even renaissance master artist had to pander to uppity bishops so they could work on their masterpieces

also they already are slaves

They did. Then zoomers happened.

the problem is top 1% who allow and benefit from that shit

don't worry about the tards bro

there is a reason why n studio is making o AAA imsims or even stealth games.
it's takes more effort but pays less.

if they don't think they have a readability problem and the players are retarded, what's the issue? why can't they just let them be retarded? what good does micromanaging retards to the finish line do to anyone?

I see...

How can you grow up with the internet, technology in your hand and video games everywhere around you and be so shit at them?

everybody used Athena's ASS

Hot.

Most people are retards, you want most people to buy your game, your hire retards to test for you.
That's capitalism. The more money something makes, the more people turn up looking to invest and make money off it for themselves, then it has to change to make more money to pay back investors.

Mobile games can barely classified as games
And theres only so much you can do on your phone

Because technology changed over time into touch screen technology and Tiktok. All they know how to do is press one button with their thumb and record something. They never troubleshoot, they never opened a task manager in their lives.
Using internet, technology, and even videogames were more complicated in the past.
Much like the writing of modern shows with DEI hires, everything got dumbed down significantly. The only thing zoomers do with all this internet and technology is scroll Tiktok videos.

Haven't played it, I thought there might be a confusing UI system but from this video it's true players are just retards.
The item has a section that says "Scales with" then a symbol representing the attribute.

What he's imagined is the players logic about character levels (they assume their attack damage is increasing because their character level is higher) is bizarre. Why would you do more damage at higher level? Is there a game tradition where that happens?
I only know of games where you automatically get more health as you level, not more damage.

The attribute system needs to die

And yet OP says gamers are the ones who are retarded.

Wrong, when I put myself in the shoes of people like you I think "wow, I am human filth that should be wiped off the face of the earth", so when I put myself back in my own shoes I have the same feeling about you.

The problem is that playtesters are notoriously mouthbreathers, they unironically make you take an IQ test before getting the job.

Nowhere in the tweet does that guy say players didn't know what stats weapons scale with. Its that people "picked the """wrong""" stats like stamina, HP and equip load" all 3 stats that you are required to have to use items and obviously not die.You need HP to avoid getting 1 or 2 shot or combod to death by even fodder enemies, you need stamina because you will die if you dont roll/block/attack and you need equip load to use the gear you got otherwise you'll only get to equip 1 or 2 items at best before you are in the red
The main issue with this is that you need a really high amount of investment into 1 stat to make a difference. Most good weapons for example need 20-30 strength or dex to use, you wont have much for anything else with that. Caster weapons need a combination of 2 stats

actually took time to read the post
what the fuck is this guy even saying, he clearly has no grasp on what the role of accumulative stats is in an RPG or what he wants his game to be in that regard

people do dark souls SL1 runs therefore attributes in souls game don't matter

??????
also why does he name drop Masuno when all of his progression systems are obtuse as fuck? did he mistake Matsuno for someone else?

start catering to the lowest denominator

surprised you get retards

I like how dungeon siege did it.

it's been made a lot easier in the past decade plus to cruise through life with the advent of advancing technology, shit just "works" and when it doesn't people complain until it does. everything is getting dumbed down to require less and less effort for the same return, or a slightly worse return where nobody gives enough of a shit about the dip in quality to actually raise a stink about it.

I've seen countless early access titles get ruined because of retarded players. One of my favourite indie games of recent years, Bleak Faith Forsaken, used to have no levels nor exp at all (despite having soulslike DNA) and you could only get stronger by equipping better gear and improving your gear with gems, and this system got scrapped for a toothless exp system because a lot of retards were confused on what they were supposed to do. The same game used to have no iframes on dodge rolls, needless to say that feature got completely scrapped for similar reasons.

it's the fault of players my game design sucks and instead of teaching people I just dump massive walls of text of tutorial on them

nooooo don't you dare roleplay and play suboptimal builds in my roleplaying game

Lets say they remove you distributing attributes and have a class system instead, where you level up stats automatically based on what class you picked and they remove stat requirements on (most) weapons and instead make them scale better with your main stat. How different would the game be compared to now?
Hard mode:
No bitching about how its "more casual" now and how "casuals" are allowed to enjoy the game

ARPG MUST HAVE LEVELS

No.

Just give players free and easy respecs. Even the most retarded person will try to reallocate their stats if they see what they're doing is not working.

Fucking greater wolfwere in Baldur's Gate. It's optional content but still, it can rape level 6/7 parties if you don't know what you're doing. Hope you have proficiency in bastard swords or otherwise you wont do any damage (you still need one of the few silver weapons in the game, and one of them is located after the boss), and even then it has insane regeneration so it'll heal right back to full in no time. Also 50% magic resistance so you better have two wizards casting magic missiles to do any damage and hope your melee crits him to death.

If you xp farm too much in the romancing saga games the enemies will eventually outscale you

I'm calling the police.

Nah I agree, attribute systems are shit

You put point into STR? Lol the STR scaling is shit in this game ackshually, you should have put them into stamina instead IDIOT!

You leveled AGI past 40? That was the softcap you friggin' RETARD, you just wasted your points!

I see you've picked up the sword of 1000 truths, too bad you can't use it because you don't have 50 faith DIPSHIT!

No, we won't explain what LCK does

So everyone just looks up builds online so why even fucking have it. Just have a class based system, it's better than attributeshit

nooooo you're playing the game wrong

Why even give players the choice in the first place if you're going to bitch about them exercising said choice?

I don't understand why retarded players bother the devs so much. The players are playing the game badly, so what? It's not as if good game design implies that all players are going to play like masters, that doesn't make any sense.
The Japanese solved this problem a thousand years ago with rankings. The player killed a boss, but received rank E? This serves as a clear warning to the player that even if he has overcome a challenge, he is still a long way from what is expected of a good player.
Insert a fucking ranking that says: “congratulations, but you play like a retard”, and that's it. Problem solved.
But what do these asshole devs do? They make the game easier, because they develop products, not games. Modern corporate design philosophy for games is no different from an engineer trying to create a snack pack, or a carton of milk, that is intuitive even for retards.

Why would you do more damage at higher level? Is there a game tradition where that happens?

I only know of games where you automatically get more health as you level, not more damage.

In a lot of RPG games you just gain stats naturally as you level, including damage dealing stats.

The players are playing the game badly, so what?

Bad players tend to be loud and complain in groups. You can't call them retarded, so you have to manage their stupidity.

I don't understand why retarded players bother the devs so much

Release game on Steam

It's well made but hard because you have to think to play it

Retards leave bad reviews

Smart players leave good reviews

The ration of retards to smart players is like 10:1

End up with "Mostly Negative" review rating

Nobody will now give your game a chance, even smart players who would have loved your game because they just scroll past it after seeing the rating

When's the last time you bought a Mostly Negative game or below?

oh you chose paladin instead of sentinel? too bad their defensives suck in comparison enjoy leveling a new character

oh you chose mage over ranger? everything has huge mdef so enjoy doing no damage.

Same problem.

HOLY BASED

why do you think there are speed limit laws?

Idle games are growing hand over fist. Walking sims became huge for a while there too. Survivors-likes are all autoplaying. The future is now, old man.

mentions how it's a non issue in other better designed games

blame the consumer anyway

???

All of you complaining about how stupid and bad games are yet none of you can wavedash in melee or do an MTS in fzero
you should all kill yourselves

Gamers really were a mistake.

because it takes longer for a car to stop at higher speed ?

because a retard could crash the car no one can go fast anymore

Gamers confirmed retards

Gamers are fucking retarded

You expect me to believe that people who have played WoW don't know how stats work in a video game? You're not talking about "gamers", you're talking about people who have never played games before.

players automatically assume a level 20 character will be stronger than a level 1 character

To be fair this is how a LOT of games work. In the original release of SMTIV for example your stats functionally just don’t matter because under the hood everything is being dictated by level differences

Sorry I mean SMTV. SMT IV damage was just fucked in general lol

I play WoW and have no idea what any of the stats do. I just follow a guide that tells me what to do.

Better question: when's the last time what you described happened?
Oh right, never.

I don't think this is a plausible situation.
Almost every time I see a significant number of negative reviews on Steam, it's because of technical issues, not because the players found the game too complex. There are always reviews saying that games are unreasonably difficult, but these fall into those super-specific negative reviews, such as someone complaining that the game isn't accessible to them because they're crippled, or that the game is giving them motion sickness, etc., which you normally take for granted.

in general, yeah higher level means you're stronger. a few games defy that, like the original Oblivion and how leveling up makes you weaker because Bethesda's retarded fucking leveling system...first thing modded out whenever you reinstall Oblivion, and is modded out by default in the remake.

The guy is a retard but fat roll is super viable in ER where shields are the strongest weapon

The reality is those types of games suck. You have to use a build guide made by somebody who has seen all the bosses.

Not reading your homosexual paragraphs

we simply have our own agenda

make your own games then

waiting for it to be out of early access

game is getting more dumbed down more by the minute due to retarded gamers

This always happens.

It's actually more common in games for stats to go up passively as you level than not. Even in games where you assign points to levels manually you still more often then not get a baseline of points automatically added for free, either in every stat or just some which are determined by your class/job/equivalent. Games where the manually assigned points are all you get on level up are the rarity.

Dunno who that is or what game he's talking about but yeah, attribute systems that exist to give players choices are retarded. There might be half a dozen playstyles but they will never all be balanced and it won't be obvious to a first time player which build is the best or most suited to them, so really it's just a second difficulty picker with extra obfuscation. This kind of shit gets shoehorned in under the pretense of adding "replayability" when most people don't finish most games even 1 time. Sacrificing the balance of playthrough 1 for the sake of variety in a theoretical playthrough 2 is a horrible design philosophy.

This guy gets it. Look at how retards on this board will praise slop like Elden Ring for having "build variety" but then they all use the same reddit-approved build that they found by searching "elden ring how to get overpowered fast" on youtube.

Not 75%. 5%. The vast majority did just fine with a normal stat system but he's gonna gut it anyway for a minority of retards because No Child Left Behind.

Okay but the new update to their game still fucking blows.
t. someone who beat all of the new content

A lot of the negative reviews I've read complain about the RNG weapon drops and weird scaling.
So it makes sense that people wouldn't want to commit to a specific damage stat until they found a weapon they like.
It also makes sense why they would have points in the wrong stat if they switched.
I could get behind different schools of magic scaling off different stats, at least as an experiment.
STR - Earth, DEX - Fire, INT - Water, FAITH - Air

two mechanics that aren't even intended to be used by their developers

They're cool but not even necessary to beat either game or do well enough. Melee is in a weird spot where their meta has changed so intensely from when the game initially came out the gameplay is basically unrecognizable.

Bad players don't really factor into what you're talking about.

This doesn't actually happen, I have plenty of games where most reviews are people crying about how hard or complex they are, most of these reviews are positive, unless the game is broken in some way you will still get good reviews, even if you filter 90% of the players.
The issue in this thread was also fucked up balance that made everyone drift toward utility and retarded devs reaching the wrong conclusions.

In many CRPGs, you, for example, gain base attack bonus from leveling. Not directly more damage, but allows for hitting in general, which in practice means more damage.

Pathfinder games allow you to brick your character. It's permanent, if you play on higher difficulties, which disallow respeccing. Path of Exile (1), while not permanent, has a high cost for respeccing, which can mean practical softlock for a character, as they are unable to progress, unless they get lucky with regret orb drops.

"No Child Left Behind" made it functionally illegal to fail retarded kids

Black kids*

As a professional retard i'm glad i'm the focus of developer priorities.

Not leveling ANYTHING outside of int in DS3 when I was a dumbass highschooler is what made me love the game so much. When you level your stats properly the game becomes too easy.

Folks,

stopped reading

Stats don't matter in dark souls you can beat the game at SL1

We're going to make it so stats don't matter by making your character just exponentially stronger no matter what you decide!

Punish stupidity more, make people start their characters over.

POE and Diablo assume that you sit and grind for good gear, stats don't matter much aside reaching certain benchmarks like max block and minimum str, but still very relevant till certain point.Except Energy, there is no reason to put any point on this

Real brick is skill tree.

PoE expected me to sit down and map out their stupid stat web for six hours or follow somebody's guide. I like stats, but FF10 was the worst Final Fantasy.

My....my brother
I didn't realize they gave stats at all so I just equipped my characters with the basic first few until the 4 area where I was getting stomped. Then I put on all my high level pictos and was one-shotting everything.

give a player about 20 level-ups worth of stats before they get a good grasp of the game

"errr I don't know which stat is good, I guess I'll put most of them into strength!"

strength is useless and your points are wasted

sounds like a design and communication problem (aka it's the Devs fault, not gamers)

Is there a game tradition where that happens?

Some games (off the top of my head, Borderlands and I think Bethesda games too do that, so shit RPGs) have a thing where your weapos deal less damage or more damage based on the level differential. It's not exactly the same as scaling your damage but the effect is the same.

Time to restart, it's only 20 levels anon and now you know what you're doing, it'll breeze by.

Put all your stats into strength

"Ugh this is useless strength sucks"

Strength is actually the best stat in the game you're just too stupid to stop using daggers

I put points into swimming in deus ex and feel robbed.

Points should always be able to be reallocated. ESPECIALLY if you're playing a game where bad point distribution could literally brick your save. It's bad game design if you don't include this.

Brain damage

Should have invested the 4 points or whatever is required for the one single time swimming is useful. But nobody else can get that unless they level swimming so that's a fairly rare experience.

You can also just give the player the ability to respec.
Forcing your player to restart the game entirely because your shit is unclear is really just a game design issue.

shrugging.jpg - 384x313, 82.8K

Folks

stopped reading right there

it's the gamers fault my game design is shit!

pain.png - 612x826, 329.93K

Make a thief

Refuse to part with anything

Put all my points into carry weight

Can't kill anything 75 hours later

WTF THIS GAME IS TERRIBLE

People are retarded

Dumb things down for lowest common denominator

People are still too retarded

Dumb things down ever further

rinse and repeat while self fellating

I guess teaching the retards how the attribute system works is out of the question

True, but I'm willing to bet the developers didn't even bother to explain various things in-game properly also. I mean, how often has this happened where you literally have to go to some wiki site or other source just to find out what something (like a stat) even does? Hell, they'll not only omit information completely, but even have hidden values that is not known about unless some autist spends the time trying to find out. Yes, there's plenty of retarded gamers, but there's also plenty of retarded developers as well.

I mean some people are genuinely fucking retarded no matter how much instruction you give them (aka streamers) but at the same time, yes, that's a very basic concept.
Another very basic concept is DON'T MAKE YOUR GAME FOR THE LOWEST COMMON DENOMINATOR

your stats in souls don't matter all that much

they do matter, it's just the benefits in souls games have logarithmic growth. a versatile character works just as well as character focused on one thing. obviously, this doesn't work when you make a h'n's game where only big numbers from your single skill matter

Souls games disprove this

games get dumbed down to pander to larger audiences

wonder why they're retarded

Because what matters in Souls is your weapon level, not your stats.

you know that attributes don't give you states linearly right? you end up getting hundreds of points of HP per point if you invest in it

giving players the illusion of choice is not good design in my book

Absolutely incorrect

we have to ensure that players don’t brick their characters

Lmao

you'd make games like light switches

For the first time in my life, I wish I had a nu-Lara webm on my pc. The one where she is 'climbing' a wall.

we have to ensure that players don’t brick their characters

That's true thougheverbeitlyment

The stupidest thing about saying

SL 1 runs are a thing therefore stats don't matter

Is that to an extent those runs require more stat/build understanding than a normal playthrough.

That's how it is in ER where a large focus on RL1 runs are all about making the most out of the limited sources of stats from talismans/Great runes/buffs.
Whereas in a normal run you can just level up as much as you need to fill out any issue, it doesn't matter if you split stats into int despite running a faith/strength build you can just level up more later to fill that gap.

>at least 10 solo hosts who WILLINGLY OPENED THEIR WORLD TO INVADERS EVEN THOUGH THEY ARE ALONE and then proceed to give me the flouride stare of "I don't want to fight"

This is extremely kino though. I don't tongue because I want to fight you, you're the one that wants to fight me. I just enable the ability for you to fight me. You'll have to make it happen

My favorites are the misleading stats

Luck? Must be important, like crit build or loot rate, better put a lot of points in there.

Wiki "Luck is only used once in the game if you don't have the treasure map offered to you at the start of the game"

Basket weaving? Sounds like a joke, no point in putting points in there

Wiki "Basket weaving is used as a core value for many other skills, used all throughout the game to substitute skill checks, and necessary to get the best items and endings"

CEO, Creative Director and Lead Developer Thomas Mahler of Moon Game Studios - the Developers of Ori and the Blind Forest, a beloved and widely popular indie title and more recently, No Rest for the Wicked, confirmed in a recent post what should be extremely obvious.

He is fucking retarded.

let people make mistakes

we have to ensure that players don’t brick their characters

The thing is, literally you can give options to the player not to brick character THROUGH choices
You know what works if you absolutely destroyed your build? A respec option.

chase a lowest common denominator retard normie audience

WOW WHY ARE THEY STUPID WHY CAN'T THEY READ SINGLE SENTENCES OR DO BASIC MATH COMPARISON

this guy is just as retarded as his players
and that's assuming he even designed proper tutorials to explain things that aren't 5 minute long lectures that everyone will inherently spam skip after 20 seconds. or assuming he didn't design a game where players want to use a dex weapon later but are simply using the best weapon they have until they find a dex weapon because they know what kind of build they want to play with but you haven't offered them a) a good weapon for it yet and b) they don't know if they can respect
why the fuck would you expect normie players to come into your game and not expect elden ring from your stats unless you beat them over the head with a brick and tell them and SHOW them otherwise

MTS

wavedashing

unintended

20 sec tutorial (that you can skip) about weapon types and scaling damage with stats.
But I guess they can just rework the system.

indie game

financed by a multi trillion dollar mega corp

Pick one

attribute system needs to die

internal developers making baffling decisions

what is a baffling decision? one he doesn't agree with or isn't intended? it doesn't mean its worse, just that he doesn't understand it, it sounds like he never even spoke to these "developers" about it and asked.
thinking you should just get rid of it to appeal to more people is such a retarded backwards way to go about it.
If people are struggling to engage with it, cutting it isn't the first solution, try implementing an automatic stat allocation button based on the current factors of the character or ask a few questions to the player about what they want to play, which guides them to different playstyles through a soft suggestion and then sets up the stats. This means players who want to engage with it can, players who don't want to can avoid it, and most importantly, players who struggled with it, were unsure about it, and didn't know how to properly engage with it but want to have a chance to now engage with it by having an example of what their stats should be like to help them get started on properly interacting with it and making meaningful choices.

I just don't understand this retarded logic and jumping to strong conclusions without actually seeing what players did or did not understand.

why are u leveling str when you have a dex weapon

"Because str says it increases my damage and gives me a bonus to X"

but your weapon doesn't scale with strength

"why does it say it increases my damage if it doesn't?"

like make it fucking clear what your stats do instead of wanting players to menu around and double check things, this is more relevant for newer and struggling players, who are the ones who most need this help and are most likely to encounter issues.
Dogshit UI absolutely makes shit harder for people, and the UI is dogshit

folk is just us fellow people you know :)

volk is our people as in racist nationalism

The different meaning of these related words illustrates the cultural differences between the anglos and the germans

Developers really should stop trying to brute force players into a certain playstyle, or try to account for every single retard and fail state. Doing so will inevitably lead to a dull, flavourless experience with the illusion of choice.

Bethesda games too do that

They don't. Higher level enemies just have bigger health bars and usually better gear.
You don't do arbitrarily less damage just because the asshole's number is higher like a dogshit Ubisoft RPG in Bethesda shit

I seriously doubt they were and they certainly weren't intended to be used the way they currently are.

I think he's thinking of TES:O (which isn't made by Bethesda but is their IP) where your gears stats decreases everytime you level up.

God didn't intend for man to be sinners either but here we are
you bear the weight of your sins to go fast and fuck niggas up

A lot of modern games have a level based multiplier, many mmos also do this
so when you are lower level than an enemy you do like -5% damage per level or something, and when higher do like +5% damage per level type thing

I'm not saying that they aren't useful or interesting mechanics, just that they weren't intended. A lot of things in games end up being either really important or iconic by accident. Something as stupid as a giant in skyrim sending you into orbit (which is confirmed to be a glitch was going to be patched out until people outright said they loved it).

Fighting games are kind of notorious for this since there's almost no way developers an foresee every single interaction and reflex that people will discover over time. Stupidly easy inifites in kusoge fighters are the most egregious examples that would absolutely be patched out in modern fightan games. Would you consider that a good or a bad thing? I personally don't think it has much to do with lowering the skill ceiling so much as making a more coherent experience, but one has to be careful not to streamline shit so much as to remove any real identity or expression the player can create themselves.

i saw some of the animations and i thought i wanted to try it but one review said that attacks are queued and cant be cancelled out of which is retarded bullshit
they should fix their ui and not have retarded shit like falling off cliffs when you dont even have a jump button
diablo 2 and path of exile doesnt do this shit

Just sounds like his games have bad conveyance.

What kind of retard designs an exploration platformer with an xp system? You aren't making sotn.

Let's face it, numbers themselves are archaic and woefully outdated for modern gaming. Instead of stat and attribute points we should have colours and shapes, getting to actively shape the trait matrix of our characters according to how they act and how the world responds in turn.

found the yellow paint enjoyer

Never played ESO, I was just wrong and talking out of my ass.
I see, thanks anon. It's been a long time since I played any of those games and misremembered, not that it matters as an excuse for spouting bullshit.

Enemy or player's level is not even a factor in the damage calculation of Bethesda shit; Morrowind, Oblivion, Skyrim, Fallout 3 and 4 in this context, and people have ripped apart how those games work under the hood.
What makes it look like you're doing less damage is the fucking abysmal health scaling and damage reduction calculation from armor or spells.

I didn't say anything about bethesda
Just modern games and mmos

there is more than one person here anon
its a very common mechanic

"Put points into STR if you want to use heavy weapons" is not a meaningful system. It accomplishes nothing while needlessly limiting the ways you can play the game.

We see a lot of players only putting points into the supporter attributes like health, stamina, focus or equip load while barely putting any points into their main attributes and then they wonder why their character isn't getting stronger.

If a player is this fucking stupid then tell them to refund the game.

You sound very antisemitic right now.

I was just wrong and talking out of my ass.

No anon you fool! You aren't supposed to say that, you're supposed to call the other anon a stupid faggot and argue about nothing until the thread dies!

limiting the ways you can play the game.

That's the whole fucking point of role playing. It's why fuckers that hate genderlocked classes in games deserve the rope.
You want to be a pussy bitch that kites enemies from a far with a bow, or a mongoloid that just stacks every defense buff possible to unga bunga? Then be the bitchass female archer, or bouldercock the sentinel.

When's the last time you bought a Mostly Negative game or below?

You check why is the game getting bad reviews first. Like Codename Bakery got review bombed by Chinks but I never knew that until I did some research on it.
Lords of the fallen had mixed reviews when I got it, even after the game improved, so reviews alone never influenced my decision.

maybe they should've made a less dogshit game

game lets you equip weapons your character is not skilled in using

provides no indication of that outside of some vague numbers you might not notice are completely wrong unless you explicitly AB test with a "proper" weapon

This is 100% shit game design.

try saying this to shareholders lmao

Inevitably, it's a communication problem.
You can't make those builds unless you know what stats does and how they interact with the game.
But having to replay half of the game because you found out something like

defense is useless because if you put all your points in attack, you one-shot enemies so you never get hit.

or

melee and heavy armor sucks dicks because every fights require you to stay out of melee range from the enemy

is pretty annoying, especially when it comes from the game giving you not enough information.

they're an independent company

This problem is so extreme they have to rework

Stopped reading right there. The devs are the real retards. You do NOT pander stupidity.

want to make a challenging Souls-adjacent game

hmmmm, people seem to be struggling a bit, let's dumb it down

fucking retards

You can role play simply by putting self-imposed restrictions upon yourself. You don't need a stat system to accomplish that.
Games without stat allocation systems are superior because most people like to mix up their playstyles and don't want to get married to specific weapon types just because of some stat system.

a tryhard glass cannon game where the player has to iframe dodge a lot and dies in 2-3 hits

It's a soulslike, if you want to make a tanky fat man with a shield just make a tanky fat man with a shield

2006, 2007, 2008. Oblivion, Mass Effect, Oblivion with guns. Arpeggers are only just barely starting to recover from this combo.
How'd that work out for dragon age?

Why wouldn't strength even give you equip load and even stamina anyways? What sort of dogshit attribute system is this

That's the whole fucking point of role playing.

It absolutely fucking isn't and genderlocked classes only exist because koreans are cheap cunts.

just dont have such an insane power creep. Honestly sounds like shit game design if putting all your points into health is wrong and you suddenly become too weak for the game.

souls you can do soul lvl 1 runs, its the illusion of choice

the difference between 10 vit and 60 vit with 70% damage reduction is a huge amount of effective health. Your choices do matter, but the creep is not so bad that you brick your character because you can just dodge roll. A similar game like this owuld be conan exiles. You can find endgame appropriate gear in the starting area and beat endgame content at lvl 1, but its much easier if you level to 60 (max level). Levels feel meaningful, but theres not so much power creep you can make the wrong choice.

Players are fucking retarded, yes, but the devs are also in the wrong here. action elements in your RPG is the perfect excuse to not have a ramping stat system where you can make the wrong choice.

yeah but a split between str and dex doesn't really accomplish anything unless they are meaningfully different, otherwise you might as well have something like "power" or "might" that just increases damage with weapons.
If for example there are strength weapons, dex weapons, dual scaling weapons, and meaningful restrictions between what weapons scale with what as well as not having parallels in opposite weapon classes so it doesn't matter as well as actually having meaningful restrictions then its pointless.
Even when all of the above is done, with just 2 main stat options its normally quite pointless, its only when you have like 3 or 4 that it actually becomes meaningful choice where you usually can't spec all 3 unless you know exactly what you are doing and the choice between mono or dual is meaningful and for what you can access. but in a game that has fast str weapons and slow dex weapons if you desire that, where there isn't really meaningful restriction or meaningful difference its just an arbitrary distinction for no reason.

Hell, even if it is arbitrary if the stats have other effects apart from damage, like dex provides you with dodge, crit, attack speed, or something, and str provides like bonus HP, armor benefits (heavier armor for equip weights, multiplier, whatever), extra stun, hyper armor, lifesteal, whatever then you at least have a difference in builds automatically by having str vs dex and want to make a choice, but when you have super boring 1 note vanilla stats its just really a fucking arbitrary choice that should not exist. there is no roleplaying when your choice doesn't matter

Respeccing is a cheat code. It's fine if you want to cheat, but that's a power that breaks the fourth wall. The hero shouldn't have that kind of powers normally. He/she is what you built the character.

What's wrong with letting players struggle if they want? Why do players always have to make the optimal choice? Let them fail.

True. Old games took it for granted that their players would be familiar with things like hit chance so they never bothered explaining so when you tell an onlivionbab to try Morrowind he rages that he can't hit a mudcrab with his knifw. BG3 did a good job there. It just says your chance to hit with different colors to show how you are positively or negatively affecting your chances and spelled out that warrior man relies on strength, magic man on intelligence etc on character select.

game lets you equip weapons your character is not skilled in using

provides no indication of that

Explain in detail which part of this is too complicated for you

That's OK if you don't want to do an RPG, but an RPG needs stats otherwise you are not measuring progress. The player's skill is not a sufficient method of measuring progress because you can start the gaming with premeditated knowledge of the game and thus be high level at level 1.

inb4 but that's dark souls

Yeah and Dark Souls are not really RPGs.

imagine playing a fucking children's platformer lmao

Actually, button presses are archaic and outdated for modern gaming.
The average gamer nowadays just doesn't have the time to press buttons.

designing for the lowest common denominator

Yeah great plan

what an arrogant retard

I can see their mistake immediately, using icons for stats instead of just STR or INT. A classic blunder.

No, a handful of retards are catered to instead of told this ain't for you.
So after shit studios like Bioware and Bethesda gut their rpgs and sell it as a feature, people never learn the attribute system and instead of teaching it to them devs find another excuse to dumb things down even more instead of telling the retards to fuck off or put the effort to teach the system.
This is 100% the devs fault, they are chasing every single customer they can and lowering the standard for every single buck they can make.

They want every moron to be on board with the game, but what they don't realize is that you can't make a game that pleases everyone. Dumbing down skims the cream of the crop, and vice versa. A mid ground game is still going to have stats, so what OP is talking about is not mid ground at all. Removing stats is always maximum dumbing down for RPGs.

early access slop with 1(now 2) playable characters

They are meaningless if they are not a mechanic. It's LARPing. Bethesda games are not good RPGs because it's all LARP.

Strength doesn't give you equip load in any soulslike.

and what is

a lot

exactly?

STR - Earth, DEX - Fire, INT - Water, FAITH - Air

You should check out Wo Long if you think you'd enjoy a notSekiro, the five stats are earth, fire, water, wood, and metal and they all have spells associated with them.

Agreed
Games should be for everyone
From cripples to femoids to faggots to children
Men will just have to get use to it

DEX - Fire

FAITH - Air

??????

I bet someone at EA wish they said it before they spent all that money on Veilguard

No, that shit existed way before then.

why can't they just let them be retarded?

because the game is(Was) hard enough that if they're retarded they get filtered, so they're leaving negative reviews

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Lmao did he brap to the cam in anger or something?

I ask to teach these niggers some math

good luck

No Rest for the Wicked

You have to be a retard to buy an early access turd in the first place so this is just a sampling bias

well, you need some kind of understanding of game design to make a game that has a degree of challenge, so no wonder it's getting negative reviews

Wait, isn't this admitting that they created a terrible system?
If you have a stat system, what is the point if there are objectively wrong options that gimp the player to the point the game becomes unplayable.
Isn't the dev just chimping out that they gave the players choices and the players did not choose what the dev wanted?

It's dumber than that, the actual negative reviews are about the loot being pure RNG so it's entirely possible to only get weapons for the wrong build, forcing the player to dilute their stats if they don't want to be forced to use a weapon they aren't build for, which means overall they're much weaker.

what is the point if there are objectively wrong options that gimp the player to the point the game becomes unplayable.

Friction is good. It's how people (used to) learn to actually engage with the systems.

While I am one of those insane people who also believe that friction in games is good.
What is the point of having a system where you can gimp your build to the level the dev describes there.
If I pump vitality and my hp never increases past the 1 shot range, its a wasted stat. And i don't mean wasted as in putting points into it is bad (obviously it is), I mean wasted as in, it should never be implemented into the game, and hp increases should come from a different source at that point.
Suboptimal is fine, but when it becomes objectively wrong to put points into something, then its the systems fault.

honestly you can blame elden ring. it did a lot of damage to people.

the guy is unironically too stupid to realize that he is admitting he is stupid

He shot the other guy

Only played the first Ori game. It was trash.

Ultimately, I'm taking inspiration from the systems Yasumi Matsuno came up with in order to fix this situation.

what did he mean by this?

he just did the most softball interview with a vtuber and said adding any cool aspects would be like giving players more rope to hang themselves with, and when asked what mistakes he made, he only said that that was like asking which child is ugliest, and she dropped the question.

Which one is that, I lost track of all the esport shooting at this point

What is the point of having a system where you can gimp your build to the level the dev describes there.

Like using the wrong weapon type for your choice of stats? Or never putting points into your damage stat and wondering why you aren't dealing more damage? Sounds absolutely reasonable to me

If I pump vitality and my hp never increases past the 1 shot range, its a wasted stat.

Entirely depends if HP is used for nothing but soaking up damage. Is this actually the case though? If you can survive more than one hit or if there are any synergies or alternative uses then it's not useless.

If you have a stat system, what is the point if there are objectively wrong options

If you build pure dex in ER and then use the Ruin's Greatsword you're objectively doing it wrong so I guess ER's stat system is just terrible

ER has like 20 different fail safes to make sure you realize the mistake the moment you equip the weapon, idk why you picked that example

Like using the wrong weapon type for your choice of stats?

I mean he is specifically talking about putting points into support stats like life however? It is clearly not about people pumping str while using a dex weapon.

if there are any synergies or alternative uses then it's not useless

That's what I mean! Those players should not have a gimped build if they pump the "support" stats, since those stats should still do things that makes them grow in power in a sensible system.

Fire - Desert aesthetics, dancers, thieves, daggers, whips, the way fire dances around. Dex is the speed or dodge stat.
Air - You have to have the most faith in your power or you would literally fall to your death. Air is mostly invisible. Breath of life. Probably the biggest stretch.

I mean he is specifically talking about putting points into support stats like life however?

Yes, and? If you want to increase your damage, put stats into the thing that increases your damage.

It is clearly not about people pumping str while using a dex weapon.

Read the second quote in the OP.

since those stats should still do things that makes them grow in power in a sensible system.

They apparently do thought, they just don't (directly) increase their damage.

ER as in elden ring?
The dev in OP talks about gimping your build. In elden pretty much every stat gives you multiple outs. There is no support stat I can think off that would not give you some advantage in combat.
You can go full tank build, in ER and it would be perfectly viable. And the game at any point gives you multiple outs with consumable items and/or scaling of spells/abilities.

The problem with the game is that the combat sucks. The gameplay itself really sucks.
You can't out-system a gameplay problem.

So fucking what, why cater to them?

w-well they will not like game and complain!

Then call them a retard and laugh as the rest of the internet calls them a fucking idiot for not being capable of reading. You already made your money and any dipshit thats sgupid enough to bitch about their own stupidity will get their shit pushed in and give you free publicity.

No, the product should NOT suffer befause dumbasses exist. Stop catering to the lowest common denominator.

Stats definitely do matter in DS, but weapons can be upgraded too and can pull a lot of weight.
THAT'S why SL1 runs can work.

If you make the entire system dependent on your base stats and then don't explain the importance of raising the right ones, then it's a developer problem and not a player one.
Hell, he even admits the devs were accidentally making shit builds.

Baldur's Gate 3 and Elden Ring, games with stats, sold zillions so I'm inclined to believe the UI in his game just suck

He's right about stats not mattering all that much in Souls games but he's overlooking the actual reason
1- Weapons get a lot of damage from upgrading regardless of stat scaling
2- In every Souls game and Bloodborne, your defense goes up with leveling no matter what stat you pick. A level 100 character will take significantly less damage than a level 10 character even if you waste all your stat upgrades on something that doesn't help you
Basically it's really hard to fuck yourself over by leveling "wrong" in Souls games

then I guess he's just focusing on retards and streamers which is just another case of retards

this, why have an attribute system if it's completely gimped in every way to prevent the player from getting TOO strong, perk systems are way better

I feel like this is only a problem if you're trying to give the player a choice that doesn't exist. I don't know the game, but assuming it's like Diablo then giving the player a choice between doing more damage and taking less damage in a situation where the only way to win is to just blow shit up without getting hit isn't really a choice. I beat SMTV on hard putting every single point in vitality, which resulting in taking about 30% less damage and doing 30% less damage than a pure damage build. The game let me build around that, and the numbers weren't Diablo levels of retarded where you can just one shot and be one shot.

If you never put any points into the attributes that the weapon of your choice scales with, your Level20 Character will be just as strong as a Level1 Character

That only happens if the base stats don't increase as the character levels up. Attributes are supposed to be supplementary to their characters' natural growth so that you can tailor them to suit whatever they're needed for as you're progressing through the game. Fucking Pokemon understands this, the most rudimentary RPGs in the world understand this, but somehow these retards don't.

dude what if we blame the gamers because we don't understand how game design works?

Let me guess. Game has core flaw in design making those "secondary" stats necessary before investing in main ones so you are forced to suffer either way regardless of stats invested.

supporter attribute

health

stamina

Ah so he is retarded!

Funny he mentions Yasumi Matsuno when Wicked reminds me about Vagrant Story a lot. Rune attacks are literally Break Arts.

This is Austrian game studio. That guy has german brain. Germanoids are famous for designing autistically overengineered, needlessly complicated and very convoluted systems that are not at all intuitive. They are terrible programmers for this reason. Anyone who worked with SAP (the most famous germanoid software) will confirm.
Other games with attributes don't have such problems like this faggot is describing.

Man is just lamenting the loss of a good game that could have been aimed at his type of audience. Now it's being made for bumbling retards.

He doesn't enjoy understanding complex systems

He wants ez modo

Watch movies instead

Who's playing this badly when it's the same as in Souls which everyone has played?

Lol this retard doesn't actually play games.
People playing souls are naturally guided towards the right attributes because the cool fucking sword requires 50 strength. If players aren't putting stats in the right spot then it's an issue with information the game is giving them. Or they're too stupid to play videogames and no amount of handholding will help.

Isn't X4 German? Great game but the worst UI ever conceived.

Let players put points where they want.
Have a "suggest next point placement" button for morons that leads to generalist build that can finish the game.
Is game dev really that hard?

turns out Diablo loot and a Souls-like stat system don't go well together if you're an idiot. Even Nioh figured out that some drops need to be predetermined if you're going to try to merge the two.

So his game has no way of making yourself stronger outside of leveling up? That sounds awful. It would make every weapon feel the same instead of being excited when finding an upgrade.

your stats in souls games dont matter all that much becuz of speedrunning trannies

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How are you so up to date on reddit builds?

Every perk system is fucking trash because game devs can't understand that the highest perks should be gamechanging. Every time it's some crap like 5% extra damage when under 50% hp.

You can't ignore a game telling you that you need x in order to use y. That's so simple that every retard can understand it. Guy in the OP couldn't even bother to tell players which stats did what.

Okay but the people you're invading have made it to those areas in the game. Unless you only invade noob town that means their build is working for them despite being shit. Other anons already pointed out that the upgrade system and items make up for bad builds.

also why does he name drop Masuno when all of his progression systems are obtuse as fuck? did he mistake Matsuno for someone else?

I assume he wants something like vagrant story where 90% of progression is gear based

Lets be fair for a moment. Every person at some point has to play a videogame for the first time ever. If you have zero knowledge going into a complicated game then you probably will become lost instantly. Plus I've never heard of a game that has a label on the box that says "not for first time gamers"

Your game can be mechanically deep but it does need training wheels for the people that need them. Back in the old days we literally had game manuals that were fifty pages long and explained most gameplay mechanics, level up systems, items, controls, and all types of other stuff including lore tidbits to get you exited about playing.
Devs don't do that anymore bedsides a few like the guy that made highfleet. If a new player can't figure out your game even with a detailed manual or guide then that person is beyond help and can't be catered to.

He's not wrong, the game is basically designed to be completable with just the default guy, any level ups you make are just there to make the game easier. It's the SotN approach.

Making things for retards turns normal people into retards

Well that's a depressing

That's fine. Catering to the super casuals is a perfectly viable business model as long as you don't try to make the game for EVERYONE. It's like when battlefield tried to appeal to women when most women are far happier playing The Sims. Constantly trying to appeal to an ever wider audience is a great way to lose your audience.
Let clicker idle games appeal to clicker idle gamers. They don't need the call of duty audience.

it's literally just the Dark Souls attribute system, copied wholesale which is braindead simple

So is it a UI issue then or is the dev just mad people aren't playing the "right" way?

we've got you covered!

Stopped reading there

You do understand the only people that actually call themselves gamers are the retarded ones right?
They're the same kinds of people that latch onto brands. Braindead npcs trying to be cool.
It's the digital equivalent of neon hair and half shaven rat-tails.

a lot of players

this guy needs to define "a lot", because my guess it is like 5%. designing your game around the 5% dumbest retards in the world makes you just as retarded as those morons

It's a players being retarded issue, as the dev said they aren't putting points into a stat that'd increase their damage done (which is self-evident if you have eyeballs) and they end up bitching about enemies being too tough, on top of more than likely simply playing like dogshit if they can't even figure out extremely simple stat scaling that each weapon is labeled with.

Everyone playing my game is making bad choices with attributes

Is something wrong with the system/UI in my game?

No, it's all the players being retarded

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*Devs confirmed retards
FTFY

I see the problem with his UI

How true is this? I just assumed dumping STR as a warrior, AGI as a thief and INT as a mage was how everyone played?

The reason why this system works in Souls games is because your stats in Souls don't matter all that much, which is why SL1 runs are a thing.

Dark Souls 2 had a problem with ADP. If it isn't immediately obvious what the stat does people are going to get angry.

Which is?

everyone

a select percentage of retards

>Is something wrong with the system/UI in my game?

what is wrong with

Dumping is the wrong word
If you dump STR as a warrior, you will suck
8 STR doesn't a warrior make

taking inspiration from Matsuno

day one buy

sounds like a skill issue on their part
they're just mad that they're getting shit on for not explaining their mechanics properly

health AND stamina

focus AND faith

dedicated carry stat instead of leaving it to strength or stamina

Why? Converge that shit, you don't need a billion stats.

We will ensure that leveling up feels insanely addictive

allow the player to only make good choices

That is very obvious?
he puts stats, equipment and leveling in one page
just put (DPS, HEALTH, STAM, <OTHER STAT CHANGES>) on level page
and then differentials on a different page when changing equipment
currently, the average user looks at this and can't see what changes each stat change does, or what equipment does

its like UI 101

Nothing knew. Why do you think Skyrim has so little depth to any of its mechanics? It has always been the case that making games more accessible means, no matter what, it has to be so braindead easy and handholding that people who aren't even looking at the screen, have never played a video game and have worse critical thinking skills then a vegetable, will never get stuck.

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people not thinking about what build they want is usually the culprit, people i've seen try to even out their stats which in those games is a negative against you where as if you just put most into a few

which makes leveling feel boring

The trick is to have as few "mandatory" perks as possible so the player has room for random oddball perks like speaking to animals or healing from drinking toilet water

“The damage stat barely does anything and is unecessary” is an assumption a lot of people are going to make based on other games

some games you can't, like bloodborne if you want to respec you have to start a new game

Bro just filter most players bro

Yes.
If your game is for "everyone" then it isn't for me.
It is dogshit you've intentionally compromised and I won't be buying it.

handful

single player

If you think retards like in that picture are some mythical creature, you clearly have never played games with other random players.
The average person struggles with extremely, extremely basic concepts. I'm not talking about meta min/max garbage, I mean basic controls and mechanics will forever be out of reach of most people playing videogames because that's how little they have developed their critical thinking skills.

no thats pretty much the opposite of good game design
then they feel that it doesn't matter what they choose, as all of them are gimmics

make a lot of mandatory choices for particular builds
then add a lot of gimmic choices that don't happen at the level where manadatory choices happen

that way you get both
"this was a good choice!" and "but I can speak with animals as well!"

this is dnd 3.5 in a nutshell

Why do you think there are so many sport Stipendium? Or why there are so much programs for black students?

according to Anon Babble, yes

this is usually a "I don't show the numbers well" problem
you should show dps a s %/s of boss health and give an expected length of boss fight
that way you can go, "oh 1 point makes the boss die 10 seconds faster and right now I need to make it 20 seconds faster, so I better take this"

Except, in this case, instead of becoming stronger, Hercules went to college and got a liberal arts degree.

currently, the average user looks at this and can't see what changes each stat change does, or what equipment does

You might just be retarded. Put a point into a stat, see what changes. Confirm when you're happy.

congrats, you probably can't play this game!

Make a game for 40 fucking dollars

Only retards buy it

WTF why are all my players retarded?

Smart people understand the concept of frugality. Should have targeted our market if you didn't want only mouthbreathers playing your game.

The screen doesn’t even show your attack how is anyone supposed to know how much damage a point of str is worth?

Because they are trying to design a game that even homeless niggers could understand and play.
That's the point.

We will ensure that leveling up feels insanely addictive

...why? who asked for this? why is this a development priority? why can't it just be fun?

niggers can't even read, why bother?

The easy and obvious solution to this problem is multi-scaling and high weapon stat requirements.

Where's the attack statistics? Damage? Crit? Attack speed?

Your weapon has an attack rating of 4.

It scales with Faith.

dude how much damage does str add?

Amazing.

In the 90s games advertised right on the box how "insanely difficult" they were. It was seen as a bonus for many gamers back then

If you can respec at any time for free, people will naturally start doing it all the time and the game will become built around the idea of constantly re-statting.
If it requires a resource, the same people filtered by the system will be filtered by needing a resource.

Why would a sword swing harder because you cleric harder?

Call me retarded but i've learned more from anons than the actual in game tutorials, Like KCD, The help here made my gameplay much more bearable and somewhat enjoyable, the in game tutorial isn't the best on describing the inner workings but finding out it's just one giant skill and check and to ignore the shield icon entierly opened my mind a lot

Games came with manuals back in the 90's
I still have the one from starcraft around here somewhere.

a sword

I'm actually amazed how right the dev is.

It's not illusion of choice if it actually affects the stats
Why does he care if retards are fucking up anyway?

money

attack rating.

You're making shit up anon. It says "Base"
If that means base damage then where the fuck is the boosted damage from strength?

Damage?

Next to the weapon

Crit? Attack speed?

Probably not influenced by stats.

Maybe it only scales with faith you absolute gorilla nigger.

can't see what changes each stat change does

But you can? play the game before speaking, retard

3 dmg actually

apparently you have never played the game

the scaling isn't 1-1 and damage is efffected by other things, so 1 4pt change from 4-8 is actually only a 3 point diff when attacking normal enemies
100-104 is only a .3 diff for example in the scalling system

so it really doesn't say anything useful right now
because it doesn't show DPS or Changes or Diffs or even basic 'damage goes up'

basically, the UI Is retarded, and you probably are too

Put a point in Strength and see what it does.

Niggers don't have that either
see

APPEAL TO BOTTOM DENOMINATOR

NEVER EXPECT PLAYERS TO LEARN ANYTHING

THE LEAST ATTENTIVE PLAYER IS THE ABSOLUTE MOST IMPORTANT

GAMES SHOULD PLAY LIKE WARIOWARE AND TIKTOK

It's a mace retard

Critical thinking amongst gamers is at an all time low due to the prevalence of guides and character builds for so many games these days.

all I got from it is that rpg balance is hard and that he sees cinematic video games sell better. not much of an insight.

Imagine thinking attributes don't make a big difference in souls games. This is just cope for a badly implemented version of it

1 INT.png - 500x501, 452.93K

Even if it's stolen, they have to afford FIFA somehow.

anon

gamers are usually like 100% smarter than devs these days
Devs have the stupidest degrees, never learned anything and basically only use tutorials and AI now

Male Rangers are cooler than female Rangers sorry buddy

apparently you have never played the game

Yes, I'm going by the information I can glean from the screenshot.

the scaling isn't 1-1 and damage is efffected by other things, so 1 4pt change from 4-8 is actually only a 3 point diff when attacking normal enemies

Increasing the attack rating increases your damage. Where is the problem then? What other stat should the fucking level up window show you? How much each attack will do against each boss in the game?

so it really doesn't say anything useful right now

because it doesn't show DPS or Changes or Diffs or even basic 'damage goes up'
Because they didn't spend any attribute points? What is the argument here?

see
Devs are retarded, but don't put the average person playing games on a pedestal. 90% of "gamers" are pants shittingly retarded and struggle with incredibly basic concepts.

If people are making guides for your game it means it's fun/enjoyable enough for someone to spend the time to do it. Plus that means the problem solves itself without (You) as a dev having to do anything about it because people will just learn from others.
If nobody can even be bothered to make a guide then your game is probably shit

It gets points for the fact weapon AR isn't shown properly
Abd having duplicate HP and EXP displays

Great that we can agree that it doesn't show anything useful and that its a bad UI design!

90% of gamers vs 99% of devs
nevermind fucking jeets and shitskins

oh right, you might think that non-whites are human; they aren't and I don't even think of them as gamers

It shows you your stats and shows you how they change when you put points into your attributes. If you don't think this is useful you might actually be the target audience for their update.

You literally said it didn't though
So which is it; you have played the game and doesn't, or you haven't played the game
because it doesn't show anything you are speaking about

stats

HP

Equip Load

weight class

xp

resistances

poise

So it's not useful having access to any of that information?

This game looks like shit and you guys are fags.

I interpreted what you said incorrectly so that means I'm right!

inb4

I was pretending!

seems silly that you are arguing with someone that has gotten pretty far in the game
you should probably play the game first if you want to discuss it
currently the dev is pretty bad at conveying info
not in the way that they are displaying it here, no

Well where is my attack lol

Dev talks about dumb players and forgets to even properly label his UI. Every idiot can look at pic related and immediately see that
1. The damage gets higher with strength.
2. You need 18 STR and 10 DEX
3. what it weighs

I Just noticed that
Doesn't even list the weapons weight in a game where equip load is apparently important enough that people were leveling it.
Lmao
Imagine making the player go to yet another screen to find that info.

Great; you haven't played the game!
Thanks!

look a good design!
you should take notes

If that means base damage then where the fuck is the boosted damage from strength?

There isn't any because you haven't allocated any points retard, the guy is level 2 and hasn't spent his attributes yet. The increase to damage is shown on the level up screen for all your equipped weapons in the form of a number going up which is shockingly shown under the words "Attribute Bonus"

Players are Retards

Yes, we know this, but there's a more pressing retardation here.
Why is equip load seperate from Strength?

look a design that includes only what is relevant to changes!
a good one at that !

You literally said it didn't though

It shows WHEN you put points into attributes. I'm literally looking up gameplay right now because of you faggots.

Are you arguing it's not possible to infer that I would need to level faith to increase the damage on the mace?

Great; you haven't played the game!
Thanks!

Right next to the weapon. Four damage, it scales with FTH, you're getting zero extra damage from the scaling and zero from any other bonuses meaning that the total is four.
see above. Are you sure you're not just stupid?

Why would the level up screen show something you can't even influence by leveling up?

I am arguing that you plainly seem to be retarded and that the dev isn't showing what changes when it does

Oooh I see it now
You’re right people are being retarded

4 is the base, not the change in damage
which is 3 if he puts 1 point in, and 7 total for all three points
but the game calls it 12

so its pretty useless
we all know he is

It shows the stats increase and highlights them if you put points into attributes.

Why make two different screens when one is enough? Look at all that dead space between the weapon name and the "base" And instead of using some retarded sims icon just say "Faith"
or better yet have both to make it double clear.

not according to anyone else here?
they all keep saying that it is pretty inaccurate
and no proof otherwise has been shown so I kinda have to work off that

Just post an example anon. Maybe it will make the UI look less shit

or just show changes, and remove all the unneeded data

4 is the base, not the change in damage

Right, which is what I said.
The base is 4. He hasn't put any extra points in FTH so he isn't getting any bonus points from scaling. He also isn't getting any damage bonuses elsewhere which the UI tells you so 'other' is zero. Therefore, as it explicitly reads on the UI, the total damage is 4 which is the base without any modifiers.
It's really not complicated at all and all the information is there.

ER does the same you retard. Doesn't even show you what your weapon scales with.

he can't
the game contradicts what he says

song as old as time
he is gonna say; do it yourself

if you don

He has 10 points in faith already.

Great; you haven't played the game!
Thanks!

extra points

If you ever played Dark Souls, or most other RPGs, you know that most games don't start you at 0 in a stat. You have a 'base stat.'
You generally only start scaling after you exceed the base and you can see here that all his stats are at 10. The base (which is further obvious because the character is level 2 and hasn't allocated any attribute points yet.)

mindbroken from being wrong

You're going to make people think I'm samefagging with such a poor 'argument'

more NRFTW threads thanks

What
It literally does and someone already posted a screenshot

Okay, where is the weapon weight here? Which stat does my weapon scale with?

STR/DEX B/C

Say you can't tell what the scaling is

Show the game tells you what the scaling is

amazing

Hopefully this thread has better communicated to people why games need to be retard proofed.

ouch, you just suck I guess? Why would you use that over a B/C or better weapon at that level?

Imagine making the player go to yet another screen to find that info.

Also he hasn't beaten any bosses yet...
yikes at 25, thats like halfway through the game

But you actually couldn't tell :^)