Why are the fairies so sad in Wind Waker?
:(
Why are the fairies so sad in Wind Waker?
:(
They are always sad. Wind Waker is just the only game where you can clearly see their faces.
They're stuck in an abhorrent game
dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic
dude what if we made the ocean huge and empty with the same repeating blue color throughout
dude what if we got rid of all challenge from every aspect of the game
dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over
dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit
dude what if we had the worst dungeons in 3D zelda
dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway
dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
dude what if we permanently fucked up the timeline
dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld
dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory
dude what if we copy pasted shitty enemy gauntlets all over the world for padding
dude what if we made the teleporting mechanic limited to a couple squares of the world
dude what if we had the first major area in the game open up with a shitty stealth segment for no reason
dude what if...hear me out...what if we made the players farm for butterfly charms to progress
Ok but I still like Wind Waker
>dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
idk how they fucked this up since in ALTTP, throwing and skulls at enemies was more powerful than anything on your person until you got the Golden Master Sword.
"dude what if we permanently fucked up the timeline"
explain that one to me, how does WW fuck up the timeline?
:(
they know about what happens to cute thigs in jars and arn't ready to die of drowning in cum
dude what if we got rid of all the gritty elements that were essential to zelda's aesthetic
There ARE gritty elements to the story and themes of Wind Waker, just cause the artstyle is cartoony doesn't mean there isn't anything dark.
dude what if we made the ocean huge and empty with the same repeating blue color throughout
Because the ocean in real life is huge an empty with the same repeating murky blue color throughout.
dude what if we got rid of all challenge from every aspect of the game
Zelda was never hard except for MAYBE Majora if you don't slow time
dude what if we told you how to solve a puzzle in the final dungeon when the solution was a door over
Valid.
dude what if we got rid of a few dungeons and replaced them with stupid triforce hunt shit
Dude there's like eight dungeons in the game and instead of apricating a treasure hunt to change the pace... You instead want EVEN MORE DUNGEONS?? Why dude.
dude what if we had the worst dungeons in 3D zelda
The dungeons are medicore, but FAR from the worst in 3d zelda. You litterally had to pause and change your equipment every 2 seconds in the water temple.
dude what if we tried to give ganon a sympathetic motive at the final battle, never expanded on it and killed him anyway
That's called good writing. It makes you think about things you never considered before and ties into the greater theme of the adventure.
dude what if we added a multi-weapon mechanic but made it useless since it drops after opening a door and are all shittier than the master sword anyway
Valid but every zelda has a ripoff sword
dude what if we permanently fucked up the timeline
Wind Waker does not fuck up the timeline at all.
(1/2)
you just shoved them in a cumjar with no air i'd be fuckin sad too if i was about to die from no oxygen only for my corpse to be covered in jizz
this copypasta again
How did you not off yourself when Anon Babble went down?
Until WW, the games had a pretty set continuity. People meme about the Zelda timeline, but we actually did know what games were sequels and prequels to each other before then, the back of the box for ALTTP stated it was a prequel to the NES games and OoT was the imprisoning war from that game's intro. Link's Awakening and Majora's Mask were just simple sequels that were soon after their own games. The Oracle games were kind of a weird case, but they were in their own lands so it didn't really matter too much since Zelda 1 and 2 don't have much story anyway.
Nobody really paid much attention to the timeline split in OoT before Wind Waker. It's pretty obvious that something was amiss in Wind Waker's story, so it started the whole "adult timeline" thing that later got canonized. That post says Wind Waker fucked it up, but I don't really think so since it's obviously a sequel to OoT where something didn't go quite right, so if you just think about it some, you can draw a conclusion that the 2D games are in the timeline where Link went back in time and ratted out Ganondorf. The four sword games were also weird and I remember most people just didn't think those games were canon back then. But anyway, Twilight Princess was the real ball-buster for most back in the day, but I don't wanna go on a rant here. I will say that the "Hero of Time actually DIES" timeline is so insanely stupid that it's actually an insult to the players. I don't even wanna be one of those "timeline doesn't matter" people because even though all the games can be enjoyed on their own, they kept doing actual sequels and prequels.
dude what if we made it so you constantly have to change the wind pattern to even navigate through the shit overworld
Because that's how sailing works. It would take away from the immersion of being in a vast sea if you weren't effected by the elements of nature around you. There is an item specifically designed to help navigation without needing favorable wind.
dude what if we made it so that the biggest side quest in the game involves a camera with an extremely limited photo inventory
Valid
dude what if we copy pasted shitty enemy gauntlets all over the world for padding
Valid but complaining about padding in Wind Waker when BOTW and TOTK exists feels insane.
dude what if we made the teleporting mechanic limited to a couple squares of the world
Because teleporting isn't meant to eliminate the act of navigating the sea, it just makes it convenient to get to the big landmarks like Windfall and Outset.
dude what if we had the first major area in the game open up with a shitty stealth segment for no reason
That stealth segment is awesome. It's also gritty as fuck that you are sneaking around a damp, dark, abandoned pirate fortress infested with evil monsters to save your kidnapped sister. Considering you complained that the game lacked grit I thought you would have loved this part.
dude what if...hear me out...what if we made the players farm for butterfly charms to progress
Game does a good job at showing you the treasures and how to get them. The issue isn't that you need to get them, but rather that the game doesn't give you enough incentive to collect them.
The timeline was fine before, it was a straight line where OoT was a prequel to lttp. WW then insisted on being a sequel to oot forever fucking up the timeline
I will say that the "Hero of Time actually DIES" timeline is so insanely stupid that it's actually an insult to the players.
Why though? I think it's cool.
Part of Wind Waker's intro shows that something in the past went horribly, horribly wrong. And it's sick as hell when you realize "Holy shit, this is what happened when Ganon won in OoT" and you connect it to why the ocean is flooded and shit
I don't even wanna be one of those "timeline doesn't matter" people because even though all the games can be enjoyed on their own, they kept doing actual sequels and prequels
Agreed. I like the timeline and I think it enhances it a lot. I wouldn't have enjoyed Skyward sword as much if I didn't keep in mind "This is how it all started"
Wind waker doesn't fuck up the timeline
You don't know shit
water temple
Better than any temple in ww, even with the boot switching
There ARE gritty elements to the story and themes of Wind Waker, just cause the artstyle is cartoony doesn't mean there isn't anything dark.
Let's talk about tone. If you watch a movie, you expect the tone to be consistent. You wouldn't expect something like Jason to slip on a banana peel while chasing a victim, or Goofy to get hit on the head leading to him actually getting killed. That's just basic stuff, but it applies to video games too. But Wind Waker's tone manages to be choppier than the oceans you sail on!
Look at this cutscene. Link explodes when he puts the ball on the statue and goes flying through the air until he slams into a brick wall of a tower arising from the ocean. Nevermind that it doesn't match the tone of awe the scene wants you to have to have a slapstick gag like that, it just means any attempt at serious tone is undone. Let's calculate it: Link was launched from this island here... and flew to the castle here... and it went by pretty much instantly, meaning he was traveling at miles a second. He might have passed the speed of sound, crashed into the wall at over 300 miles a second... and wasn't even hurt? Why are we even afraid of Ganon, Link's invincible! Now the story is just impossible to take seriously.
Not that it's trying to be serious. You see this weird fish guy? If you talk to him he tells you about a great treasure called "triumph forks". But I've been collecting things literally called Triforce charts. I know it's the triforce. Everything does. So why is this game trying to pretend it's a fork? Does it think it's funny because they sound similar? Is it funny if I call myself the "Bangry Video Frame Bird?" No it's not funny! Maybe for preschoolers it's funny. No, even preschoolers don't find that funny! Was this game made for people who weren't even in preschool yet? Should I put it on the shelf next to "Dora the Explorer: Journey to the Purple Planet"? What were they thinking doing this to Zelda?!
So you're mad that Wind Waker split the timeline but being a sequel to when Link dies instead of when he wins like in the game?
See, in my mind that is THE COOLEST PART OF WIND WAKER. It's a really creative and ballsy decision to say;
"Hey, let's make a sequel to Oot, but lets do it in the cenario where Link fucking dies and the sages had to flood the world to stop him"
That is cool as fuck, and also GRITTY as fuck for a game that's usually considered the soft, cartoony, and happy one.
It wasn't a conscious decision, aonuma is a retard and they had to contrive the timeline split bullshit to accommodate for wind waker, not the other way around
It ain't that I 'don't know shit', it's that YOU just can't understand shit.
water temple better than any temple in ww, even with the boot switching
If you're willing to overlook huge immersion-breaking pace-destroying ear-ringing design issues, then write me a defense for Jabujabu's belly, then. The dungeons in Wind Waker are mid, but they never stoop to that level of complete shit
Catpcha; GAY4A
the intro of the game literally tells you it retard
Why though?
It just feels contrived. I 100% don't think that was what they were planning back in the day and it ultimately doesn't even reflect that much in ALTTP.
Oh, Link died? Well, the sages figured out a solution anyway.
Ganondorf still gets trapped in the Sacred Realm, he still corrupts it and turns it into the Dark World, all that. I can't blame Wind Waker for this, I blame Twilight Princess because they decided to make it where Ganondorf gets sealed in the Twilight Realm and fucks around with Zant, and then Link stabs him through the chest and he dies standing, so having ALTTP before or after TP would just make no sense.
The timeline split was made because of wind waker's bullshit, this isn't an opinion
jabu jabu's belly
The worst dungeon in OoT but still better than the average WW dungeon with better level exploration and scenarios. Maybe tower of the gods is better, even if it's a shittier water temple
Its so adorable. I want to pet it.
Someone at Nintendo became really, really a fan of Ghibli and Miyazaki around the time this one came out. It's clearly inspired by Future Boy Conan, with the premise and some scenes being homages to it, although the plot is different. It makes me wonder if there's Ghibli influences in earlier Zelda games.
Oh the intro of wind waker explained or alluded to split timelines? Very interesting, which version?
lets do it in the cenario where Link fucking dies and the sages had to flood the world to stop him
You didn't mention Ganondorf so at first I thought you were saying that the sages flooded the world just to kill Link.
she's not crying btw, that's not a tear
not ONE (1) personally pointing out its a wand in her hand, not tears
too distracted by the shittiest copypasta bait possible
faggots.
I wouldn't expect Tetra and her crew's GOOFY little stunt like launching Link in a barrel to ATCUALLY get him killed. That would totally break the tone, like you said.
What you don't understand is that just because a game has goofy moments, it can also have serious moments too. It doesn't all have to be one or the other with no crossover.
Just because the segment where Link is with the pirates is goofy, doesn't mean that sneaking around the fortress has to be goofy and cartoonish either.
Action movies like Jason Borne can still have moments of comedy, just like Goofy can still have moments of seriousness. It's not all one or the other.
Even Dark Souls, which is brutally serious in tone, also has little jokes and moments of levity hidden away for astute players, and if you can't appreciate those little moments of relief then I can see why you can't appreciate Wind Waker, too.
She's still sad, autist.
you would be too if someone put you in a bottle
I was thinking about this earlier today. I tulpa'd this post into existence or whatever the fuck.
WW was supposed to just be a fresh start set way into the future with a brand new Link, just like Breath of the Wild.
it really didn't start getting confusing until Towairaito Purinsesu
i dont even think the different timelines that came after Ocarina were much of a thought until Hyrule Historia officially established it
Ocarina felt "conclusive" because it basically ended how it started, so you're in this loop doing the same adventure over and over again, which is basically a parallel of the Zelda series as a whole
and each of the following Zelda games were just another representation a loop that the ending of Ocarina established, until Hyrule Historia tried to place each game in a timeline
It tells you link disappeared. Why would he simply disappear? Because zelda sent him back to his childhood. Or he died which I don't like. But at the very least link being gone in one timeline is something we knew way before even wind waker came out and wind waker simply confirmed it.
All the versions nigga,
- Ocarina of time shows Link win and defeat Ganon
- Wind Waker Intro shows that Link fucking died at some point and so Adult link never stopped Ganon from taking over.
Therefore, there are different canon scenarios, established in the intro.
Of course you later find out that the sages flodded the world in a last ditch attempt to bury Ganon along with Hyrule, but yeah.
Pay attention next time.
Because that's how sailing works.
In real sailing you can sail across and even against the wind with proper technique. You absolutely do not need the wind to blow in the direction you're traveling at all times.
youtube.com
Wrong. If Link was sent back to childhood then he would have still been around to stop Ganon as Adult Link.
So he died 100%, at least as far as I can tell
I said it right here retard
Reminder this retard got anally raped here:
arch.b4k.dev
and then again here:
arch.b4k.dev
- Wind Waker Intro shows that Link fucking died at some point and so Adult link never stopped Ganon from taking over.
Pictured: Link fucking dieing and failing to stop Ganon from taking over
You can do tacking in Wind Waker too, it's just slow as fuck just like in real life.
If you're willing to go slow as fuck then you ABSOLUTELY CAN sail upwind in Wind Waker.
Keep in mind, link is in a small boat with nothing but a Sail, rope, and steering. It's basically like a shitty version of a Sabit.
GOOD FUCKING LUCK trying to sail upwind against that shit, even if you are willing to angle as much as possible
Keep on watching it dumbass.
Because he's a single-digit IQ loser who spends all his time on Anon Babble spamming debunked copypastas about masterpieces instead of getting a job.
If Link was sent back to childhood then he would have still been around to stop Ganon as Adult Link
avgn made a video about the timeline where we already were pretty fucking certain about the split timeline and he got that from internet discussion years before wind waker came out. Now I realize that isn't official but it's pretty fucking obvious. It's about time dummy. Obviously being sent to his childhood created a timeline where link no longer existed. In the childhood timeline that he was sent back to he was stopped before he could progress any further. In the adult time timeline he was simply gone which wind waker confirms.
The point is you don't have to like it but the split timeline was something that was obvious. wind waker didn't create that.
fun fact: the convergence of failed timelines created Paradox Zelda
pretends there aren't gritty elements in the same copypasta that he talks about Ganon having sympathetic motives and then getting killed
Imagine dedicating all this effort on a debunked copypasta and not even being consistent in it
There are 3 timelines:
1 where Child Link brings evidence of Ganondorf's treachery to Zelda and the King so Ganondorf can be arrested and imprisoned.
1 where Ganondorf took over Hyrule for 7 years before Adult Link showed up and defeated him.
1 where Ganondorf took over and then Link just never showed up again. I like to think of this as every "abandoned" timeline collapsed into a single outcome. Basically, once Link goes forward in time, back in time to change something, and then forward again, that second time going forward is along a new timeline. The one he came back from was abandoned, as far as the people of Hyrule know he just disappeared or died or never showed up.
because they are trapped in a fucking bottle you stupid nigger.
Its to prevent you from being a faggot and just not get killed so you dont have to enslave innocent fairies
What masterpieces? We're talking about one of the worst Zelda games ever made.
I just watched that video because of this thread.
Really was fucked.
What even can kill you in the game? The enemies are so weak that when they hit you you recover health and the game claps and says you're an awesome player.
That never happens.
What even can kill you in the game?
And yet it's still a great and super fun game. Amazing.
No one is talking about Zelda 2
If you're cold they're cold.
Put them in your ass.
In addition to Ghibli, someone on the ToTK team was very obviously inspired by Escaflowne, at least the movie version.
gritty elements
zelda
you wet the bed until you were 15, didn't you?
is that a heckin BLOOD STAIN? SAVE ME NINTENDOMAN
It tells you link disappeared.
no, it simply tells you a new Link didn't appear
After the Hero of Time beat Ganon, "generations passed" meaning the Hero of Time's generation is long gone along with him
after so many years Ganon appeared again, but Link didn't appear in time to stop Ganon, he just appeared much later
regardless, the very first lines of WW's story is
This is but one of the legends of which the people speak
which hints that different Zelda games are just different legends
Ocarina originally just had 1 ending, there was no "adult timeline" bullshit, the Adult timeline was presumably absorbed by the 1 True Timeline
think of Back to the Future rules where the alternate 1985 "disappeared" and got absorbed by the 1 True Timeline (Jennifer was left in alt-1985 but still appeared back home after Mary changed some stuff)
People bitching about it being a sequel to OoT but here's the thing: back when Wind Waker was released, there was no timeline bullshit yet. Majora's Mask was the real direct sequel but it didn't care much for the timeline concept and could easily be pushed aside. Arguably WW started the nonsense, but that's like sins of the fathers style shit, they just wanted to build a sequel off of the lore of the idea of OoT's ending where there was no Adult Link or the proper Triforce of Courage left around. Then Twilight Princess took the idea of the Majora's Mask / Young Link in the past carrying things on his way for the full on timeline split.
People are misattributing their anger over Nintendo's timeline autism at the wrong game, and especially since Hyrule Historia throwing in the LINK DIES timeline shit was well after both Wind Waker and Twilight Princess. You can't just go acting like those games were what ruined some negligible bullshit Nintendo themselves barely care about when that bullshit wasn't the big consideration at the time besides for backstory.
Zelda 2 is le bad
fuck off
These two scenes in particular are straight out of the trailers for that game.
Don't post again.
Wind Waker clearly says that the Hero of Time beat Ganon, then generations passed so yes he died but he clearly stopped Ganon before dying
then Ganon reappears, but Link didn't reappear to stop him again
Wind Waker was simply establishing that Ganon eventually comes back to take over, and Link is reincarnated to stop Ganon
and Link does eventually reappear to stop Ganon which is WW's story, so he never actually fails to stop Ganon, it just takes him longer than expected
You can't expect a Wind Waker fan to actually have played Wind Waker.