What killed online interractions in gaming?

What killed online interractions in gaming?

Jobification of videogames
Its no longer about having fun but grinding dailies/dungeons/fishing lvl whatever and minmaxing the shit out of everything to save time

Soulless favela monkeys

Not discord, not guilds, not outside groups but heavy moderation in games and the risk of getting banned just because some idiot acting like the idiot he/she is got sad when called idiot and reported you.

Discord

It's discord, why would you talk to unknown weirdos when you can communicate and have fun among friends? Also the internet has made everyone more wary of each other and one would assume you're either a scammer, an eceleb, a troll, a criminal or a pedo if you'd approached them like your pic related.

I don't use VC but I do use pre-set text cuz I got used to it from old MonHun.
Stickers are a fun new thing but most people rarely use anything outside of that anymore...

We could be at end-game and instead of emoting and dancing people will just sprint to the nearest mining node for Iron Ore x3.
It doesn't help that Wilds sucks for player interactions; can't send people flying anymore AND you get muted (for 5-10sec) for spamming stickers.

Moderation. Shit is locked down harder than a Christian Minecraft server. There's literally no point in interacting with people when you have your account on the line for any perceived slight, and then you have the special kind of retard that like to bait people into saying shit just so they can report them. That's why everyone prefer Discord where you're not under constant scrutiny and can freely shit talk with friends. That and automatic dungeon matchmaking.

roleplay as tranime child

roleplay as fursona

WHY PEOPLE HATE ME!?!?!?!

Third world unfortunately being allowed online. Internet was a heaven back then.

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Nothing. People still talk in MMOs.

You can't call someone a dumb nigger for making a mistake anymore because zoomers go into shock when confronted with banter.

I'll also add: Mixed language servers.
Asians never speak, they never talk talk or respond, they never even text to one another.
Never emote, never sticker or use a voice/text-line.

Barely any different than bots and that applies even in MonHun games where you're expected to talk like Frontier.

Yes, before discord online communication with friends never existed...

The way that people generally engage with online games changed. More people are interested in them as a video game with a side helping of community rather than a community-first video game, and the game design changed to suit it.

Don't know how different this was in older games but my experience in Wilds has been completely different.
People in lobbies are constantly talking, posting quests, dancing and emoting and doing dumb shit.

team speak was not free
skype was garbage
for a time your vidya's own voip was the superior choice, see call of duty

for a time your vidya's own voip was the superior choice, see call of duty

that was never true unless you were the most toddler of speakers
even roger wilco was better

team speak was not free

You could find any gaming channel and get there with friends

Skype was garbage

Yet most people used it. There was also raidcall

say scary bad no-no word of the week

banned and money stolen

It's mostly a (You) problem. The idea that you'd go

it's like playing with bots

is incredibly reductive towards the situation, and is the main thing holding you back from actually fostering a friendship with someone else in the video game. God, if anything, shit like this has actually made it easier than ever to make friends. Shared tasks where you'd want competent and reliable partners is a hotbed for making new friends, if you just actually scooped those players up regardless of whether you were chatting or not.

Play WoW again after 5 years

They literally introduce 'Do Dungeons with bots'

They know the only people playing the original are anti-social fucks or hardcore raiders

discord

normies and focus testing

Normalfags as usual. Over moderation killed any and all public communication in fear of being banned for saying words

were normalfags demanding censorship, or was it the people who want their money and ease of leading around?

the height of it for me was GU. People passing around GCs, showing off fashion, talking and emoting...
Frontier had a lot of that too just by nature

I didn't play Rise online too much desu, mostly solod and with NPCs.
World had a decent amount but people were noticably quieter.
Wilds... Nah. Nada. I try man but it's like talking/texting/emoting a wall there's just nothing going on in there.

Online interactions died because the player base that thrived in those old MMOs largely moved on. Stricter rule enforcement also discourages people from banter since no one wants to get banned after putting 1000 hours in the game.

There's actually a Anon Babble ragnarok online server with a small but active community that actually still socializes and parties. It was better before but it's still good fun.

come join us rentry.org/ragnav

Trooncord

get into premade of multiple buddies as a filler

they make snarky comments towards you whenever you try to talk or hold any sort of conversation

Interaction is not "dead" per se but it transformed into a clique-based, where people condition themselves into thinking they are a part of some cool kids club and anyone outside of it is not worthy of their attention.

VOIP

Bruh

Not only was VOIP never the common means of interacting with strangers in a lot of the games people are talking about ITT, but nowadays, the majority of people that aren't yapping on mic in-game aren't on VOIP in a discord call either. Most people are just sticking to text chat if they chat at all, and if they have voice chat in-game muted, it's because they're listening to music, not having someone outside the game yap at them.

And honestly, Crossplay is a bigger threat to in-game PC text chat than Discord is. As soon as there's doubt about whether people can actually read and reply to your message, people clam up. Games that start with exclusive queues, but then turn into crossplay and don't mark when a client is crossplay, goes from bustling hub of communication to near-silent ghost town.

both

Discord
Some XIV trannies doxxed me to hell and back because I refused to rp with them

Hate speech killed it, people will blame it on moderation but no one wants low quality pub discussions where unfunny slavs and white guys name themselves NateHiggers for the hundreth millionth time in 20 years

TDS is what kicked it
i was still smearing shit freely a few months into his presidency then reality kicked in for those losers that they couldn't control discourse so it is deluded and retarded like them and that the "problem" wasn't going away
now enjoy the hellscape you created fucking retards

Let me guess, you've never played an online game pre-2015

To be fair most of the time when people were jolly like that was when people were kids or teenagers, and at the time it was genuinely new and impressive. Nowadays most multiplayer games are oriented more towards selling microtransactions and kids start off with already-impressive games like battle royales (throwing players into a server with about a hundred other players), plus they tend to be funneled into already-huge multiplayer games, most of which are a miserable experience.

if you had any old friends you would keep them, but all of your old ones either left you or don't play games anymore because you were an asshole to them

Projection of the highest degree

nah, i have mine unlike you lolol

Keep projecting

The other guy isn't me. Okay? Why does that matter?

It's not any single thing.

Difficulty shifts(up and down)
Dailies focus and FOMO over long-term grinding objectives
Group content requiring less and less technical skill
Datamining and wikis removing adaptation and problem-solving
Voicechat becoming mandatory

Best summed up in, games became both too hard and too easy, so people were forced to use voice and meta-slave. There is simply no reason or need to connect with random people in MMOs, because either the content is braindead or too hard and fast for text to be sufficient.

Oh and another big problem. Thoughpolicing and Karen-catering. You cannot call out people being bad, you cannot use insults, you will be banned if you do, so you are best off saying NOTHING.

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Because it explains why you have no idea what you're talking about

Yes, crossplay and heavy moderation are the biggest enemies.
That's why you have valve games where every game people talking all the time, not even necessarily calling eachother nigger.
Also the fact that all games turned into some competitive shit, any time I would hear someone talking in Apex, it's some butt hurt cuck that died alone and being butt hurt. It's always like that. While in CS I'd have flame and shit, but also lots of bants when we see that the enemy team is really weak.

something thats been happening very often when i play is me typing or saying something in voice chat only to be told immediately to stfu at every attempt at communication. not even being obnoxious or annoying, i just say harmless shit like "lets have fun" or encourage a teammate when they do well. maybe gaming is just supposed to be a second job now with no human interaction

I played it, it's not the same when everyone is a 30 year old autist who optimizes fun out of the game.

What killed online interractions in gaming?

Removal of voice chat, which was driven by HR departments' nanny-like neuroticism

buy game

say word

money stolen

So nobody chats anymore

WoW 2.1, introduced daily quests.
WoW 3.3, introduced dungeon finder
These 2 ruined MMOs forever because every game online copied it despite the damage it caused to interactivity.

playing for efficiency and fast progress has become the normal. everyone just wants the rewards for bossing. no one cares about fun anymore and have guides easily available and voice chats are in discord. hard to fix this problem

WoW and Ragnarok killed it
I can't talk to you in text if every game I play copies this shit and requires me to be mashing my keyboard 24/7 like an ADHD monkey.

Having fun became secondary to achieving goals.
Old games didn't have battle passes, levels and so on, and what unlocks there were you could complete in a jiffy or NEEDED help. So you were playing for the enjoyment of playing.
Nowadays games turn everything into a grind, and wasting time typing in chat or socializing is purely a time waste to many, and those who don't care are too few and get discouraged.

Restrictive rules that can delete all of said grind if you make someone else's grind more miserable certainly don't help.

Online interactions in everything else.
Online gaming is not a novel thing anymore and people spend their entire fucking lives online connected to every other asshole in the world 24/7 now so when it comes time to relax and play some video games nobody wants to interact with random fags online because they already got enough of that the rest of the day.

Cry more, dumbass. Your entitled demand for everyone to instantly act like your buddy instead of actually fostering that connection is holding you back in an era where it's ironically easier than ever to have friends, all because you're too geriatric to remember that you have to MAKE friends first. Not the current generation's fault that you forget that things were easier when you were younger and less insecure, rather than the neurotic manchild you were now; everyone under 30 is making friends left and right while you're miserable and alone.

Recognize that you're too malignant to fit a better and brighter world and kill yourself

Seethe harder

trannies desu

Discord is a scapegoat used by the actual people who are the problem, yes, YOU are the problem, YOU are the reason why online interactions in gaming sucks today.

This. You literally can't speak in online games without the risk of being perma banned for it.

This, although it's funny because now the ONLY time someone says anything in game is when you piss them off enough for them to start spewing retarded shit
also I don't own headphones with a mic and even if I did I wouldn't use it because everyone cries about cheap mics like I'm supposed to spend $300 on something to talk to a bunch of retards online.

why would you talk to unknown weirdos

Because you're playing a game with them, retard. Why would you not? You have nothing to lose by talking to someone.

better and brighter world

do zoomers actually believe this? I knew they were the most retarded generation to ever exist but who told zoomers this and why would they believe it?

This makes me sad :(

I think they're too close to the issue to realize that they're the overly neurotic ones.

You got older and kids don't think its cool to talk to old weirdos on the internet.

Go back to single player or just stop playing video games.

Many modern online games don't facilitate online interaction where you need to communicate with one another. You can basically play as a sole player. I think online games need more strategy requiring team communication. Or just like ways to shitpost idk (ever since censorship for "toxicity").
Though there are chatrooms like Web fishing, and roleplay shit where all you do is interact but those aren't really *games*, ya know?

Mic culture died with excessive moderation. You need to let players say shit without fear of consequences.

There is no well-moderated, squeaky clean mic lobby with friendly people. It's either slut slingers or a voiceless wasteland.

retarded post, do not do it again.

That's an incredibly neurotic thing to say

why were nordics so advanced at this time?

Multiplayer games are for subhumans.

Moderation and the dissolving of "gamer culture" with the advent of normies and ultra sensitive faggots invading the hobby. No one used to give a shit about saying nigger or faggot and would actively participate. It was part of the culture. Now everything is locked down and I'd rather just not talk to anyone because theyll likely snitch and I'd rather not get banned.

didnt used to be the case.

It depends on what game you're playing. If you're referring to MMOs, then yes they're mostly dead when it comes to interaction. Certain games tailored towards exclusive pvp matchmaking are hit or miss. Co-op games, games where there's a bunch of squads working together (hell let loose for example), and random party games (100% OJ) have been where I've seen the most interaction with randoms. Also it's because of excessive moderation of communication along with majority of people being in their own voice chat servers already.

It was always the case, you're just coping. It's in their essence - multiplayer games are much more disposable than singleplayer once by design. It's just that now they have reached a more severe and more obvious state of disposability due to subhumanized audiences.

you can queue for everything
everything is already figured out for you in some discord or on some website, so the sense of discovery is gone
most of the people you interact with in a dungeon probably aren't on your server and you'll never see them again

what's shown in that comic is just the final stage of modern mmos, and videogames as a whole

Everything and everyone, and I'm not kidding

Good basic infrastructure allowing fast and affordable connectivity once broadband internet became mainstream. In Finland, ISPs started offering high speed (for the time) ADSL connections over copper without monthly data quotas around 2000. Absolutely everyone with a PC at home hopped on those deals, and within a year the entire country was online. Intense competition between the ISPs kept prices low and advances fast.

I was a kid when my parents got a 256k/256k ADSL sub. My dad had never let me use his 56k/ISDN dial-up modems, so in a single day I went from having never used the internet unsupervised to having infinite access to it in my free time. You don't know how stoked I was, and that's before I even learned about shit like MMOs. It was almost overwhelming for a literal 10 year old, really, and I can't believe there's only three years between then and Anon Babble happening.

Social Media

I want to turn back time

Its mostly excessive moderation + the overall presence of cancel culture in modern communication space

even if the moderation was relatively lax your gonna get sidefucked to hell by some retard (left or right doesnt matter) cancelling you just for saying a opinion they dont agree with

Effectively it wasnt the meta-slavingisation or the FOTOMification of MMO's that killed the more discussion oriented space but it was in itself the democratization of the internet and the nannyfication of video games moderation alongside the appearance of bad actors who wants to kill anyone they dont like

if you want to actually experience old MMO era interaction you basically gotta play old MMO custom servers (like that one PSO server that i forgot its name) or mmos that are still alive (notably WAKFU/DOFUS, though they are quite flooded with chatbots nowadays but it isnt hard to find people to chat with)

Also your best bet are genuinely with VRC, Roblox, TF2 and some FPS games like Hell let loose and well discord

tl;dr: MMO dood cuz oversensitive cunts killed them

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What killed online interractions in gaming?

For me, it was the cross-realm dungeon finder in WoW.
Before that I knew all the guys from my server who usually ran the dungeons. Might have been a pain in the ass to find a group for one specific one every now and then, but it was always the usual names so after a while you knew who to ask, and people would talk to each other during the run.
With the cross realm dungeon finder it was just another chore you got through quickly with zero interaction with anyone else. You click a button, take a shit while the counter runs, and then come back to quickly rush through it in 15-20 minutes, with zero words spoken.

Also it's because of excessive moderation of communication along with majority of people being in their own voice chat servers already.

These two are really the biggest factors.

jews, zoomers and troons
the usual

The novelty of talking to someone for hundreds or thousands of miles away over the internet is long dead

Sincerity is dead online, everyone is trying too hard to be cool and detached

I don't want to end up as some streamer or youtuber's content

No longer feel anonymous online + weirdos are more common, do not want to risk catching the attention of one or having my online behaviour linked to me IRL

The older I get, the less I want to interact with literal children

Nobody is using public voice chat so you need to join a discord and deal with weird clique politics

Take your pick.

zoomers

not really since most dont play MMO's anyway.

jews

*satanist (even though they are the same thing)

troons

hard agreed, and overall mentally insane people
(you included)

no you're mentally insane

*yruo're

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satanists

Yeah, I hate it when they do their black magic and give themselves insane drop luck

Bitch forgot to turn on party chat and kept screaming into global like a schizo

Xfire
raidcall
ventrillo
3rd party voip was always a thing, getting banned for offending a retard was not.

I've never heard someone blame "moderation" as the issue without them simultaneously being a person that 99% of others would find insufferable to be around

you gotta keep in mind that if you arent doing content on the week it comes out then youre likely in a party of people who are clearing it for the 350th time and are only focused on getting it over with as fast as possible. nobody wants to make friends during the daily grind session.

run dungeon cause i need to (i hate dungeons)

want to spend as little time in the dungeon as i can (cause i hate dungeons)

speaking with other people in party instead of clearing dungeon increases time we'll be in the dungeon (i hate being in the dungeon)

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also

people complaining about 'muh dead and asocial MMOs'

meanwhile almost every MMO is now controlled by cliques with personality cults

have you SEEN Iceland? that 80% of the population is literally just one town.

is now controlled by cliques with personality cults

is now

Don't be a disingenuous faggot, people get banned over the dumbest shit now like saying

dick

twat

in chat nowadays.

chat we need to UNALIVE this monster

Everyone alread being in their clique discords instead of service chats.
Instant gratification has also made people fundamentally unaccepting of other people, since they can find "better" people to play with in minutes.

I think you've lost the plot if you think people don't find someone shouting and calling others dicks and twats to be insufferable

say word

kicked, blocked, blacklisted in server discord

"if you have time to type in chat you're not playing optimally"

I'm playing a game that's just glorified darkrp and everyone is social as fuck. the problem is being a dumbass who plays braindead mmo games that require zero cooperation but sells itself as a social experience.

draconian chat moderation

People by nature in competitive settings might talk shit or have some form of banter to each other. Whether it's in sports or video games, it'll happen because of human nature. You are a spineless pussy with thin skin.

Matchmaking.
Ditching VoIP in the game itself.
Advent of streaming and esports shit caused companies to be concerned with being "advertiser friendly". Can't have Timmy say a no-no word before we fucking cut to commercial.
The prioritization of engagement and cult shit like ritualized behavior over making games fun.
The creation (intentional or not) of low trust culture in matchmaking environments through report systems, enabling exactly the kind of people who become Reddit mods and child molesters.
F2P slop leading to games being sold as minimum viable products that are barely fun unless you spend money. Even the "pay not 2 wait" shit is bad because people suddenly get a lot more pissy about their time being wasted.

They always were.
In 2006 the grown ass man was already handing loot to random e-girls for attention while your 12 y/o dumbass waited in line behind his 30 friends
The only difference is now you're the grown ass man

MMOs are actually less controlled by shit like that now. At most you have my guild is better than your guild.
Older MMOs promoted that shit heavily, people used to fucking kick people for even choosing to be friends with people in other guilds because you would "leak guild secrets"
Just like at EVE online in general.

might talk shit or have some form of banter to each other

And what you think constitutes banter is why people find you insufferable

competitive settings

Ah yes, the cooperative setting of cooperating with people

my current expirece in XIV global:

Somone: "join our party we have fun and are "rainbow friendly""

Sent a tell and am ghosted.

be obnoxious meddlesome fuck

big shock when nobody wants to stick around

insufferable

Looks a random calling you a dumb twat in a video game is enough to send you spiraling down like the little planarian you are. If anyone's insufferable, it's you for being a little disingenuous crybaby.

your character was ugly or the wrong gender/race

autists roleplaying as anime girls

extreme moderation in so many games nowadays

everyone is just on discord or whatever kids use these days

nobody actually plays games to have fun anymore, if you arent just minmaxing the shit out of whatever you are running get fucked

the amount of times ive seen "join us on discord" was enough to make me stop playing mmos years ago. there are more reasons, but essentially nobody actually wants to communicate because they treat the games as a 9-5 or they already have their own little groups somewhere else.

This. The very moment the internet was flooded with nonwhite retards, it was over.

ah i only play as one of the big cats and male because i like to be myself, and im a bit of a furfag lol.

Tho i have reached level 40 on my own just jesus christ defeating ifit with bots is PAIN.

That’s when you keep talking. I love making faggots mad on dota2 when I’m shitting on them or even losing. These people get triggered by text on a screen now and go into a chimpout when you call them a noob.

cross servers

normalfaggotization of videogames, blue haired single mommy got enraged at "phonegame" because her 5 year old black kid started saying nigger in kindergarten after hearing it in roblox mobile so now they just restric and censor everything for the neglected kids

I love how you fags make this thread everyday as if you're not the problem.

Pootispencerhier

I feel like its this

But several other things: new games are more chat restricted, internet is more normie and full of dullards, internet is more dangerous and full of scammers, the novel thrill of meeting people online has lessened, and finally the one that hits me: people are generally more tired and have less time

because i grew up, got cynical and bitter, and the friends I made through games were always flakey and kinda sucked. then again i dont make friends in the real world either, people just suck and I can’t imagine wanting to hang out with other people
I wont even use a mic anymore because im just not interested in getting to know people.

This. But it's also a symptom of the core issue . People need their instant gratification, and something we can call gamer dads. It's the perfect storm.

Serious question how do you make cool non-normie friends when youre shy and witless?

too much moderation to the point where you easily can get banned for ironic banter

people playing in groups, those groups are using other platforms like discord for communication

people treating a game like a job, minmaxing every last bit of fun out of the game, to the point where communication and ingame actions unrelated to the goal gets you removed or shunned.

did i forget anything?

decades ago RPGs are a moneymaker

market shifts towards MMOs as a moneymaker

need to expand the market for MMOs

start capturing the old player base by adding single player components to an inherently multiplayer game

this continues for years

MMOs are now glorified always online single player games, with minimal multiplayer content

player base reflects that

That is pretty much the gist of it. People are playing MMOs not because they want a multiplayer experience, cooperation and meeting new people, they are playing it because they want a slow burn RPG.

gamer dads

What?

503,457,010 (36.79%)

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