How is this FAIR?

How is this FAIR?
How is this LEGAL?
This is cheating
This is fucking CHEATING.

Shoryuken-1.webm - 1080x1080, 3.91M

People who use leverless controllers instead of sticks or pads freak me the fuck out lol

why he use both hands?

Keyboard is similar in a lot of ways

They call it cheatbox for a reason, shit should of been banned years ago when daigo started using it but its way too late now. youtube.com/watch?v=txZ_ct1FU3g

The N64 speedrunning community figured this out years ago. Mapping analog to digital or digital to analog is cheating. Simple as.

Cope and seethe and shove that stick up ur ass nerd

mfw binding full combo macros to key presses

mfw they only work offline because lag and rollback fucks them up

I remember when I got my first Street Fighter game I didn't understand the Shoryuken motion.

muh anal-log stick

it was always a shit gimmick

It's literally just a more ergonomic keyboard, but with fewer buttons.

It's a circus trick more than anything.

Theres a reason its called a cheatbox
I will NEVER respect a cheatbox user no matter the amount of cope they throw at me
I know for a fact some of you niggas have those macros set up

cope & seethe scrubs

If your game doesn't know how to properly process 2 opposing inputs at once, its your shit game's fault.

because his dick is just that long

Arcade sticks are digital, not analog.

See: Arcade sticks just press against digital switches, they're not analog in any way. Arcade sticks are basically d-pads controlled with a lever.

I have a chink hitbox with low profile red switches and it's fucking stupid
an arcade stick feels so much better

to be aitch if you're using anything more than a stick and two pressure sensitive buttons then maybe fighting games just aren't for you

the video is too fast and I can't understand which buttons do what so I can't tell if it's cheating or not

muh cheatbox!

yeah. you still need to be good at the game.
if youre crying because someone using a hitbox beat you, chances are you suck at the game (too).

Arcade sticks are basically d-pads controlled with a lever.

Which is why it's a retarded idea to use them for anything serious. Arcade sticks are a half-measure that was used because arcade venue owners would rather replace cab internals instead of entire cabs and those games could have completely different gameplay. They're "good enough" for every genre of games but not optimal for anything.

git gud

Fighting games are so retarded if you think about it. Like, the whole concept of fighting games is that you make a game where controls are intentionally bad and hard to execute, and then you let players compete at who's the best at dealing with shitty controls. It's basically competitive typing with bells n whistles. No wonder the entire genre is on its death bed, aint nobody got time for this garbage when you can play a MOBA or a hero shooter where you press one button and cool shit immediately happens.

i actaully kind of agree.

your wrong

Using any directional inputs at all

There's only two buttons you need

divekick.jpg - 480x255, 50.42K

in old games hitbox can be hell on earth when trying to do half circles compared to a stick

motion inputs are eeeeasy bro

WAIT WHAT? IS THAT AN EASIER WAY TO DO MOTION INPUTS? REEEEEEEEEEEE

While this was brief it was fucking hilarious

the whole concept of fighting games is that you make a game where controls are intentionally bad and hard to execute

? no? motion inputs were not made to be intentionally hard to execute you fucking retard, they were made for fucking children going to arcades, they fully expected you to not be a massive retard.

Cope and seethe saar

perfection, what more do you realistically need in street fighter?

I'm Hmm. Fair enough, I forgot that's how arcade sticks work. Well I guess the issue is more nuanced than I thought. I suppose my opinion on the matter is that as long as you're not binding multiple inputs to the same button (I.E. a single button that inputs both up and right instead of needing to press two buttons together) then it's fine. I would start to raise eyebrows once multiple inputs are on the same button when they otherwise wouldn't be, had you not been using a hitbox. To make another comparison to the speedrunning community, using a keyboard on NES games that allow emulator has been pretty universally accepted, so long as you turn off the ability to press two opposite directions simultaneously. The NES can register this, but the originally controller had internal plastic preventing the D-Pad from bridging opposite contacts.

And this was always true

Nice bait

fighting fags claim motion inputs are easy and fighting games aren't hard to get into but then have a nuclear autism meltdown when something easier is done. in reality they just want to feed their ego

Motion controls in SF2 require some amount of precision. They were absolutely created to make players do something harder than press-a-button under time/performance stress.

I like these controller, i have a tendon injury in my left hand and cant hold stuff for very long without pain and these help because i put them down on a table or my lap

i'm not gonna disagree with that inputting inputs used to be harder, but they were not made to be hard to perform inherently, they were made for moves to have some form of commitment obviously, thats not the same thing.

Besides the ''I've gone through it, everyone else has to too'' sunk cost fallacy, they are also like that because they want an edge against newer players, as pathetic as that sounds.

motions inputs were created to squeeze pennies out of people at arcades.
that's it.

I would start to raise eyebrows once multiple inputs are on the same button

Why? An arcade stick essentially hits two buttons at once when it goes for a diagonal. Why would diagonal buttons on a hitbox be so wrong?

inputs used to be harder to perform because they were arcade games, it's almost impossible to miss a direction on a stick without intentionally doing it and that doesn't translate well over to controllers or even hitboxes. nowadays devs make games for all types of controllers so they give you shortcuts, i don't think anyone cares that this happens besides things being too lenient so much so you will get misinputs cause the game thinks youre doing something else.

Special move motions were originally designed for games in arcades with a stick and 6 buttons. Using anything else is abuse, just like it is to play a FPS without a mouse. The peripheral is part of the gameplay design.
In an alternate history where fighting games started and got popular on the PC you bet they would have had something like each normal and special assigned to an individual keyboard letter.

I was a pad player back in the early 10's, all my friends were getting super serious about fighting games and getting sticks, telling me it was "better". I tried playing with it and said "wtf making inputs on a d-pad is way faster and easier" and they tried to gaslight me that I was wrong. Now more and more people are realizing sticks fucking suck due to leverless, feels good being on the right side of history

7282621.png - 680x709, 417.88K

If you think it's illegal then why don't you call the police nigger

yeah thats cool and all but fighting games aren't made the same way they used to be

just make an EEG headband that reads your neuron activty and impulses, done ez gg wp

PvP game is filled with egoing clowns who make winning miserable

Wow what a revelation!

Or maybe people enjoy having accomplished something that takes effort and feel their accomplished invalidated by someone deciding to remove any skill involved.

No gamedev would map individual attacks to every key, you retard. Players still need to move around, this isn't a competitive spelling bee

inputs used to be harder to perform because they were arcade games

except the fact that when they're made easier fgc fags get pissy about it
youtu.be/iSgA_nK_w3A?t=404

sf4 1frame links are not the same as motion inputs you uneducated retard, also that is something pretty unique to that fucking game. sf4 combos are harder than past fucking street fighter entries.

this is more about SF's ridiculous input leniency than anything
it was funny when they got all worked up a while ago about flash kick from crouch like that was going to completely destroy jumping as an option when they've allowed 323 DPs for years

Nah that was mostly just stick/pad user cope because they couldn't keep up. The real issue was that you could hold back and forward at the same time and still get a block or charge moves, that has been fixed ages ago

709648430
nigger fighting fags get angry at any form of comboing get easier

If lowering the floor invalidates your sense of acomplishment than yours is still at the floor

why not reply to me instead of being a woman and passive aggressively posting, i don't even give a fuck whether or not a game has 1frame links and i barely played sf4 but you are just mad that you have no idea what youre talking about, super hard combos have never been required to pilot your character, there are plenty of pro players that would rather do simple shit and consistent shit because guess what? under stressful situations doing simple shit is EASIER. the thread is talking about motion inputs which IS required to control your character and making them easier is a net positive unless you are capcom that makes the input reader so fucking lenient it makes the game feel worse.

Noo i need my shitty frame perfect combo to stay hard or else i will 41% myself!

this

just put some delay between the inputs

ITT:
anon that thinks sf4 1 frame links has to do with special moves and not normals

people got upset about newer games being easier and accessibility mechanics because its believed it dumbs down games with the easy button presses, auto combos, and rng comeback mechanics to the point where it is assumed any newbie could pick it up and beat someone who plays more, and thus creating a feeling of a shallow gaming experience that feels unearned and not worthwhile to invest time into

it still has the critical flaw of not being able to be pressed in every single direction simultaneously + travel time between directions and possible imprecision
hitbox always has been and always will be cheating

allowing flubbing of the shoryuken input is to make it easier on sticks dingus
what is the complaint here

Noo i need my shitty frame perfect combo

can you name me one combo that requires you to do a frame perfect special move

i'd totally be master and not silver 2 if not for damn hitboxes!!

you're the one acting like a woman for getting pissy at not getting your special (you) attention.

no argument

i accept your concession

Is noone going to mention how this isnt a hitbox thing its a shortcut that has existed forever? Even on a stick as far back as SF4 you could go 323 for a DP.
oh nevermind he mentioned it

switching hands

Yeah, no. Most of these shortcuts are genuinely worthless.

Their*

In retrospective, making the games easier and less about knowledge checks was a good game design choice after all

your arguments are just shit

ermm no actually fgc doesn't mind when characters are easier to control

NOOO they made doing combos easier by 1/16th of a second!! street fighter is RUINED

youtu.be/iSgA_nK_w3A?t=511

everyone who plays this genre agrees that something is a universal part of it and that every attempt to remove that thing sucks shit

hmm this must be some sort of complex they have and really they just hate new players

Or, get this, people hate motion inputs being removed because fighting games without motion inputs literally always suck.

press X to shoryuken

So is it banned or not?

Pretty sure Rashiid's 1f links are with a special move, right?

woah so this is what inspired modern controls
grim

getting knowledge checked is annoying but at least you can pass a knowledge check and there's a lot of variety in how different characters use their gimmicky shit, new games are all about extremely simple and universal 50/50 situations that every character does and responds to in basically the same ways, and it gets so fucking boring.
easy is fine, I generally think most of the fighting games I actually like would be improved by making them at least a little easier, like Xrd should let you just hold Blitz to buffer it on wakeup and they should have put more effort into making sure every character had a character agnostic BNB, but I can't play a game like Strive or SF6 for more than a hundred or so hours without losing my mind because you play the exact same rounds over and over again.
You'd think there would be a middle ground between the two but no one seems interested in making it, and if I have to choose between getting knowledge checked by weird unique shit and getting throw looped by every character I'm going with the former

evasive.webm - 1920x1080, 3.92M

fighting games without motion inputs literally always suck.

why?

I bought it so I could use in other games too, 100% worth it imo

Because motion inputs are fundamental part of fighting games being fun.

if you remove the stick in the spokes of your unicycle it will literally stop working

this

Hammer your teeth out!

Why? because it's fun!!

having a dichotomy between simple, single input buttons and inputs which take longer to do is vital for design of an interesting fighting game

more complex inputs are kinesthetically satisfying; low forward fireball is just more enjoyable to input than crouching medium and a special button

one-button reversals are the dumbest thing anyone can possibly invent and yet having reversals is generally good for a fighting game

factors in the input of various special moves and (chiefly the fact that you usually can't block during inputting them) wind up fairly vital to making a lot of games work

hitconfirming is far more interesting

None of this really matters though. The simple fact is that every fighting game without motion inputs sucks. Every fighting game without motion inputs will continue to suck. It's that simple. Take your retard shit and fuck off.
Except fighting games have motion inputs. You're sitting on the outside demanding they be changed because you don't understand them. You're a fucking woman bitching about being gatekept and nobody wants you to join in anyway.

its fun to me cause it lets me dunk on the newbies who didn't spend 10000 hours learning autistic inputs ;^))

Enjoy your ded games

The motion inputs commit you to not blocking
Try playing the street fighter game on the 3ds to understand just how cancerous it is to have to fight a player that doesn't need to commit to temporarily lowering his guard to throw out an attack

Try playing the street fighter game on the 3ds

He could just play SF6 against a modern player, which is similarly aids

I like the sound that my clicky D-pad makes when I input a QCF. It sounds satisfying.

Motion inputs are very easy, just slide from point a to point b, you can do this with your palm or your thumb depending on the control you use. It's not much harder than tapping two buttons

Playing fighting games against people who don't even know what they're doing is a miserable experience that nobody actually enjoys.
You're making up boogeymen to get mad at.

its a follow up after a special move which is one button not a second special move

try to do motion input

Oh actually you were one frame too slow so it didn't count

actually your joystick was shifted slightly to far to the left so it didn't count

motion inputs were not made to be intentionally hard to execute

Go launch Street Fighter 1 and pull off several consecutive hadoukens, shoryukens and tatsus without error right now.
Special moves were outright said to be secret moves that would be difficult to pull off.

Damn, then I don't think SF6 has anything that is a 1f special move, unless some niche Guile's stuff is.

if that was the case then the fgc wouldn't be making a "please please please start playing fighting games, i promise it's fun actually" video every other month

actually your joystick was shifted slightly to far to the left so it didn't count

You've very, very clearly never touched an arcade stick and it shows.

idk if people complain about charge inputs the same way they do with special moves though (despite them having even harder techniques) most people just don't engage with charge character at all. which is a shame cause they are always fun as fuck.

Yeah.

I wish the right handed versions were more popular though.

fgc revisionism will never not be funny

ermm actually motion inputs were never supposed to be hard

People explaining why they like the things that they like is natural, and that's all most of those are. There's a reason you get that for any non-shilled PvP games.
Or you're just referring to Sajam's constant slop but he's just a cocksucker faggot retard

it's a competitive game, having aimbot in csgo would be objectively easier but you don't see valve adding in built in aimbot

need to buy any accessory for a game

needing to buy a $300 accessory to get into a game

b-b-b-b-buh street fighter 1!!!!!

The absolute desperation
They're also not nearly as hard as people think they are in that game anyway (though they are meant to be secret moves clearly and the game falls apart when you know them)

So the best games are either fully deterministic, or completely random?

aimbot is not "easier controls" you dishonest faggot

they werent but ok keep pretending like literal children arcade games were suppose to be this pinnacle of execution

I notice the slow factor thing does seem to happen to new fighting game players but really with enough practice of the rotations get used to the pace or rhythm of doing a command that it eventually becomes second nature and you don't really think about it. It even carries over well to other games which is nice if you manage to learn it. That's why I always tell people to just learn QCF or hadouken motions for video games and you can pretty much play anything

I am well aware the concept of anything being treated as an actual hobby and not disposable trash to suck up and shit out offends you on a personal level, but some of us are human beings.

yes it is? csgo requires you to learn spray patterns and shit, aimbot would make that easier. stop trying to mental gymnastics your way out of admitting that things have some sort of barrier to entry doesn't make the game bad.

If your game doesn't benefit from having complex controls, it's a bad game.

I learned the motions on a NES and SNES controller, I think anyone can do it on anything

just git gud with a controller, no need to buy expensive shit like hitbox or even a regular fight stick.

genuinely what games are you playing where this is the case, are you stuck in like late 2000s era fighting games

ironically the thread is a joke about how retarded modern SF input shortcuts are

its so fucking funny, literally the worst part about this has never been the controller its that crapcom is fucking retarded and shitters will never understand that.

people say this because they tried it on keyboard, but socd cleaning on actual hitboxes makes it work fine

if i pulled literally any other fgc faggot you'd start bitching. Of course the fgc even hates the fgc so i shouldn't be surprised.

Nooo me and my 3 friends are the true fgc community!!

Where am I supposed to but DI/DR buttons on a leverless controller?

Yeah, nigger, because I explained what the vast majority of them are in the first half of my post.
It is normal for human beings to want to share the things they engage with, especially if they are multi-person activities.

no? socd has nothing to do with whether or not a game requires you to input down back or down forward while using a hitbox. what makes half circles easier in modern games is the fact that you can skip those inputs entirely.

If your fps game doesn't require you to press eighty different inputs to shoot once then it's le bad!!!!

depends on how many buttons you have on your leverless, if it's just 6 youre shit outta luck

It is unfair and an obvious advantage. Back durning MK9 tournaments they banned them.

"SOCD cleaning" has nothing to do with it, the shorter travel time & actuation/release depth on arcade buttons does.

If this is cheating then so is using options selects.

csgo requires you to learn spray patterns that vary for individual guns, how is that any different from motion inputs?

I have one of these but I can't find a button that's as comfortable and quick to press as the shoulder buttons on pad for DI & parry

T (1).png - 1000x700, 393.04K

Yes, forcing every FPS game into a babby control scheme to fit on a controller has ruined the genre, thank you for understanding.

Just stop buying fighters then

Funny you'd say this when FPS as a genre has been destroyed by crossplay and controller players with built in aimbots

fgc fags have already starting resorting to saying that needing to aim slightly differently is exactly the same if not somehow magically harder than doing the 8 gorillion input combo

If this makes fighting game players mad then I want to see more of it. Fighting game players are some of the most insufferable and retarded faggots and I'm sick of them.

you are ragebaiting or making fun of people that purchased 12 button keyboard?

you roll your fingers across three buttons to get a half circle on a hitbox. the reason half circles get fucked up is because it's very easy to accidentally have all three buttons held down at once for a frame or two during that rollover. if the socd cleaner intelligently handles it that input doesn't cause any issues

Sticks are absolutely a meme unless you just like the feel of it more. It won't help you play better tho, that's for sure. Only if it has macro buttons for combos but that's literally cheating.

The very concept of "combo system" as it exists in fighting games is an ergonomic abomination that should not be able to exist according to basic common sense.
Apparently it was needed in ancient ages when the amount of buttons on arcade machines was limited, and somehow managed to ossify into a tRaDiTioN since then, spawning derivative absurdities such as weird controllers like the one in op vid, or people talking about "action economy".
This shit is like a compact hell dimension of video games medium.

refuses to answer the question

also doesn't play cs so he can't even begin to make the comparison

lol, try spraying with an ak the same way you spray with the m4a4

cheat device that unironically gives the user a massive advantage hidden behind a $300 purchase

they still lose to pad players in all major events

lmao imagine paying $300 to basically cheat and still lose

dpads aren't worse than sticks but the button side is much much better than pads

I miss the good old days of fps gaming when you had to press +space to shoot his shotgun once

that's an issue with the companies themselves

it's very easy to accidentally have all three buttons held down at once for a frame or two during that rollover

...which is a down input, something you have to hit in half circles in older games, but not in many newer games. Unless you're literally playing old PC ports of games or something, you have the same SOCD on every device. Fightcade does it automatically. Every vaguely modern game does it automatically.

can you play on this?

alphagrip.jpg - 500x200, 16.77K

Let me explain it slowly since you're obviously too busy guzzling gallons of horse cum to think about it yourself. In CS, aiming is done by moving your mouse over and pressing a button. You literally cannot simplify it further without compromising the game. Spray patterns are another subject, plenty of shooter games do just fine without spray, like TF2. Now, if CS instead, in order to take aim at someone, required you to press 3 different buttons to "brace the gun", then play a little QTE minigame to "turn the torso", all while shaking the aim sights violently to accont for wind, exhaustion, and rapid heartbeat, that would be gay and stupid. Some milsim action games do that and nobody likes them.

almost like it doesn't give any sort of advantage that a controller didn't already give.

In CS, aiming is done by moving your mouse over and pressing a button.

and in other fps's they have the game aim for you for controllers, so why doesn't valve add this to cs? you still haven't answered the question.

combo system came from limited buttons

That isn't what a combo means

or people talking about "action economy".

This is a fucking term used for turn based games what the fuck are you on about

You couldn't more blatantly not know what you're talking about if you tried.

It was an issue maybe 10 years ago, the community has moved on since once the controllers were fixed and most tourneys got rules about it now. Turns out they don't really win more than anyone else, if at all.

this is objectively a lie, the truth is that people who spend $300 even when given an advantage still job anyway.

i already said it, you need to aim differently. that's it. meanwhile in any fighting game you need to start an 8 hour intro course just to start learning a new character

you can do everything a hitbox can do on a regular dpad, all this socd shit people complained about can literally be done on a dpad

combo systems are gay because they're just glorified 1P rhythm games and rhythm games are for faggots

I wonder how many people ITT are even actively playing fighting games. Just seems like two sides shouting at each other about theoreticals.

except you don't i can guarantee if we both boot up +r i can beat you without doing a single fucking combo or special move

make sure you read that whole comment chain

This is a fucking term used for turn based games what the fuck are you on about

Perhaps I've used the wrong word but I clearly recall some fighting games discussion where people were bringing up the sum of mechanical movements needed to dial a complex move as an economy of its own, in some discussion about a method to make said input much easier.

Haven't played one in over ten years. I still keep up with the genre since I like the idea of playing them more than the games they release these days.

OH YEAH!? W-well you don't like playing fighting games so i know I'd totally beat you in a fighting game

amazing argument.

why are we even complaining about combos in fucking street fighter unless youre playing against guile they last like .2 seconds and you are mostly doing like, normal > normal > special move

and speedrunners are fucking retarded. OEM N64 joysticks are impossible to find and the good alternatives are always sold out or out of production. At the end of the day it doesn't matter because those fuckers still cheat with custom built ROMs for easier tricks, but nah man. THE HITBOX is the problem. Those fucks will do anything to gatekeep their WHURRRLREKKY including inventing retarded categories.

I dont really care about consoles, FPS on consoles features aim assists because controllers are inept at twitchy handling 3D movements. This is a hardware limitation issue, not a game design one.

that says more about the genre than it does anything else.

I am well aware of the comment chain, and am significantly more aware of the minutae of input differences between keyboards and hitboxes than most.
SOCD has nothing to do with why half circles are hard to do in certain old games.

it's kinda airy fairy talk

personally I think fighting games would be fine if it was like the '90s and arcade cabs were just (kinda) standardized and however good your pad play was it wasn't real until you were on a cab. But they also have to let people use pads now or it would be ridiculous so there's no standard and you gotta let hitboxes rock

if the socd cleaner intelligently handles it that input doesn't cause any issues

that is not what an socd cleaner does, i don't think theres a single one that has ever done this

no one who actually plays fighting games thinks hitbox players have some huge advantage.

be a video game developer in the 90s

create fighting game

hmm, I would like the player character to be able to perform extraordinary moves but I don't want them to feel trivial or become unbalanced by being mapped to a single button or a simple combination of buttons

I know, I will map them to a combination of buttons and directional that is hard to perform. That way, the player action will mirror the in-game character's

in its difficulty, and our game will be balanced and reward skill

retards get their hands on game

Frankenstein the controller so the inputs become easy and consistent

Why not just use macros at this point? Competitivefags are such fucking cancer, this is like the retards who used those keyboards with automatic perfect strafing in counter strike

I mean if you really want to massively over explain the concept of "the move takes time to do", I suppose you could describe it as such.
Acting like this being possible some ultimate proof the genre is shit is very retarded though.

I know there are manually settable SOCD cleaners that can do things like make R+L= no input vs. make R then L stay R, or R then L become L, etc etc.

it would be cool if every tournament had cabs but its hard to get enough cabs for a 100 man tournament much less a 6,500 player one

how are you faggots still crying about this in the babby inputs game?

Probably some talk about frames, it's true that a motion input like a quarter-circle forward requires at least 3 frames of input (one for each direction of down, down-right, right) before it's possible to input, and that's with absolutely perfect execution. One button specials don't need those extra frames so will usually come out faster, which is one of the reasons people dislike them. Or like them, if they're the ones using them.

its more like

we want our characters to do lots and lots of moves. Like almost a hundred in some cases.

well we can't do a button per move, we'd run out of buttons really fast. So lets have a command for each move.

this is why [M] mode in SF6 loses moves, they took off buttons for the special button and auto button

the games have been doing this fucking eons before the hitbox was even a thing. if anything the ONLY type of input hitbox actually makes easier is charge inputs

Some are harder honestly, like circle inputs

The thing making it so easy is not the hitbox, it's the game's comically, retardedly lenient input reader.

this is like the retards who used those keyboards with automatic perfect strafing in counter strike

Funnily enough this was banned in fighting games LONG before CS and fighting games have far more rules about what controllers you can use than almost anything else.

Fightanfags remind me of Brood War trannies crying after Starcraft 2 was released and simplified so much of the UI

WHAT DO YOU MEAN I CAN JUST RALLY MY DRONES STRAIGHT TO THE MINERALS?????

I CAN SELECT ANY NUMBER OF UNITS?! REEEEEEEEE GAME CASUALIZED ITS OVER BILLIONS MUST TRAIN APM

i mean shootanfags have been shitting blood over aim assist for years

just use modern

thats only in old games where they require you to have downback/downfoward, new games let you skip these inputs and still get the command

Hitbox isn't even really that big a deal. Plenty of competitors use stick and pad.
Its like a pro runner whining about a type of shoe and comparing it to steroids.

Probably the common misconception that you're getting combo'd to death when in reality you're just mashing buttons and getting punished

Leverless makes charge inputs more precise but it also makes them much harder to just *do* than stick. Charge on stick is orders of magnitude more intuitive.

yea but Brood War is still going on and SC2 is dead

SC2 was good but they were also kind of right, the more QoL features you add to an RTS, it starts to shift genres.
You want MOBAS? Cause thats how you get MOBAS.

Literally any tournament, even random weeklies, specifies neutralizing L+R and U+D. Anything is literally just cheating.

nothing feels organic with modern fighting games anymore. everyone labs very specific combos where the instant their opponent's knocked off the ground you suddenly have to maximize a juggle for a 15-20 hit setup that shaves off half of their health, and i'm not even talking Tekken 8. you may as well not be playing the game for some of these titles the instant someone starts it up. the games that don't do this shit get pushed aside because they're either not popular, or they're slime rush SF6 which has its own problems of homogenization even if it technically equals everybody out in various ways.
honestly can't wait to see Virtua Fighter's next attempt because it makes me wonder if it'll try to follow this trend of bullshit in the name of evolution, or if it will find new ways to avoid this very problem

a lot of snk inputs are way harder on hitbox

ehhh idk as someone that can and has used pad/stick/leverless, charge characters are easiest for me on leverless. it's genuinely a character per character thing for me

character has a lot of dps?

leverless/pad

charge character?

leverless

halfcircles?

stick

backward dps

stick/pad
i mostly play charge characters though so i mainly play on leverless

mobas started with warcraft 3 actually, the game that added hero units
maybe it's because blizzard is just shit

still menaRD win latest evo in japan with fucking dualsense with shittest dpad ever
do you even get master nigger?
SF6 is best fighting game ever

I miss the good old days of fps gaming when you had to press +space to shoot his shotgun once

I miss when FPS games had lean or different buttons for different weapons or complex input-based mechanics like strafe jumping or I got 3 different voice channels for local/squad/command chats, actually.

because this is legal

file.jpg - 1920x1080, 195.46K

Funnily enough I play mostly on keyboard and I only bust my stick out for the couple of games I play a charge character on.
Pad is a nightmare though, fuck that.

Keyboard

Why would you do that to yourself? Might as well just break out the DDR mat

i used to be balls deep into DBFZ so i definitely enjoy discussing fighting games.

but niggas used to talk about labbing shit and practicing setups and all the tech in some gay sweaty discord

first off, I don't want to spend 10 hours practicing before i can even play the game. i dont want to spend countless hours scrolling through sweaty discords for some obscure tech devised by some sweatlord japanese dude. i dont want to spend countless hours practicing tech when even in poverty games like League of Legends I could learn the game by actually PLAYING and having fun instead of treating it like a job. And it's not like I wasn't willing to practice - i had like 500+ hours in just practice mode alone. But looking back - who wants to put 500+ hours into a game practicing like it's a job

niggas used to say "git gud" as if well adjusted people had 500+ hours to spend labbing 8 year old chinese girl dolphins. git a job nigga

People complaining about motion inputs are trying to use the analog stick on pad in my experience

desu so much of learning charge characters is just about internalizing timings & buffers that the input device barely even matters unless you're like making remy/vatista combo videos.

They're both boards with keys
Shut the FUCK up

there is literally no difference between a keyboard and a leverless controller, you can setup a keyboard to have the exact same layout, whenever i have to buy a new cable for my leverless i just play on keyboard

even then none of those things you mentioned require 8+ hour tutorial even on gayest and most competitive games and even then stuff like halo succeeded

keyboard is just an unglorified hitbox. S tier controller and mogs the shit PS5 one piece of plastic d-pad controller.

4 fingers for 4 buttons > thumb for 4 buttons

then dont and just play the game

remy/vatista combo videos.

i play vat....

The point was that complex control schemes make for better games.
It's that simple.

Halo succeeded

Retard shit for the masses selling is not an argument for quality.

first off, I don't want to spend 10 hours practicing before i can even play the game

you don't have too, but you have to be able to adapt and experiment with stuff mid match and internalize that stuff if you don't want to lab, and most people are retarded so they can't do that.

my condolences

They're called hitboxes. Anyone who uses the term "leverless" is leverless themselves.

S tier controller

Even most mechanical keyboards are still noticeably inferior to a hitbox. Actuation depth and key travel do matter more than you'd think.

shan't be using your brand name for my keyboard, sorry

let me know when anyone wins anything with one of these. literally the 0-2 drop machine, pads win infinitely more Evo titles

and you failed to actually demonstrate why. Even playing quake and being ultra tryhard doesn't take as much time than even trying to get into the average fighting game.

>Halo succeeded

Retard shit for the masses selling is not an argument for quality.

seething doesn't change reality. older halo games didn't even have a run button

Suck my lever bro. "leverless" was coined because hitbox is a scummy brand who tried to patent a metal box with 9 holes in it.

hey it only gets schizophrenic when you have to internalize partition timings, but damn is it fucking satisfying to hit anyone with a partitioned b-drill

Cheatbox

It will ruin the FG like steriods ruined sports

The games with the most complex controls are shit like dorf fort and factorio with 800 shortcuts. dogshit gameplay on each.

It will ruin the FG like steriods ruined sports

you people have been saying this for 10+ years now and nothing happened, the only thing ruining fighting games are the devs themselves

Literally no top players consider leverless cheating, no matter what minute advantages it may offer. The only 'people' who argue about this are idiots who think an expensive controller is somehow going to make them better at a game they don't bother practicing anyway.

literally too retarded for Factorio

Not really helping your case

waiting for someone to actually get out of pools with the cheatbox. hasn't happened yet

Kek. /Thread

factorio

shortcuts

huh? 99% of things are done by just clicking and dragging

Something of a retarded take bro. Dwarves don't fucking die if you fail to one frame link FADC ultra lavish bedroom.

easy game, just lots of shortcuts. I'll body you at a fighting game if you want. what's your steam/psn?

crazy this nigga is still going on about sf4 when 1frame links have largely nothing to do with special moves or motion inputs

I will never be good at fighting games

I will never do those insane 10+ hit combos

I will never be able to consistently combo from a motion special into a double motion (i know you only nee dto do 1 more since the previous one is buffered) super

I will never even feel comfortable dashing since double tapping the analog stick on a controller is awkward and I dont like using d-pad

What the fuck are you talking about retard, this is my first post in the thread.

didn't say it was hard, there are just more buttons than 6 buttons + direction

there was an anon sperging out about sf4 and one frame links earlier

So you assumed I was him, not that there could possibly be another person who had previously played SF4

Any of you have or have used 1 of the Haute pads? I see people recommending the T or M lately but the naming conventions on their site don't make any fucking sense.

i assumed because 1 frame links have nothing to do with a thread about motion inputs, that anon was complaining about motion inputs and using 1frame links as a reason for why they are dumb

small hitboxes/leverless genuinely cannot be that good, i don't get why people praise them so much over a nice box that sits on your lap

Quite noticeably not an easy game, since it takes even relatively intelligent people quite a while and/or multiple attempts to actually beat let alone build a factory with a half-decent SPM.
Especially if you're learning the game blind rather than relying on being told what to do.

I'll body you at a fighting game if you want.

OCE, unfortunately, so I have the ultimate OS here. Sorry.

Dwarves don't fucking die if you fail to one frame link FADC ultra lavish bedroom.

Literally what the hammerer does bro

you can push both buttons at the same time

you can not do this anymore on a leverless

a pad cannot do this

yes a pad could always do this
aris is fucking retarded

How the fuck have they not banned everything and made an official EVO/Capcom Cup standard arcade stick that all players HAVE to use to compete? Like you're going to EVO, you have to use their official EVO tournament arcade stick. No hitboxes, no pads, a fucking arcade stick like God intended and it's standardized across the board so everyone is truly on equal footing.

b-but I use a hitbox/pad at home

Too fucking bad.

It sounded to me like people were saying they're good value for how much you get but I've never tested one.

No, they're quite easy. All colony sims take a couple weeks to learn and they're mastered shortly after.

You use them like you would a keyboard, on a desk. If your followup question is "why the fuck would I spend $100 on a 10 key keyboard when I could legitimately buy a very nice fullsize one for the same money, its not like I can also drag a desk to a tournament". Then fuck knows.

they're not the same but it's the same cancer of fighting fags needing fighting games to be autistically unfun to play so they can have their main character syndrome

1 frame link combos is something only 09ers fucking cry so much about, they are just loud retards. no one who actually gives a damn about fighting games and play things outside of just streetfighter (and sf4 specifically) care this much about 1 frame links being so prevalent in a game, even harder fucking anime games don't have that much autism in their combos unless you specifically search out for them.

nooooo you can't use actually good controllers, you need to use shitty garbage or you are LE CHEATING

I was talking about Factorio, which is not a colony sim.
Dwarf Fortress is pretty easy these days though, yes, if that's what you mean. Doesn't really follow the reply chain right though.

Or maybe people enjoy having accomplished something that takes effort and feel their accomplished invalidated by someone deciding to remove any skill involved.

Lets get rid of cars and ride horses again!

They're fundamentally the same thing in slightly different formfactors afaik.
They're decent cheap pads. They are not as good as real hitbox style pad since they basically just use keyboard switches, but they work just fine.
Being able to transport something easily is a major consideration for many people.

even harder fucking anime games don't have that much autism in their combos unless you specifically search out for them.

That is absolute bullshit and you know it

That is absolute bullshit and you know it

no? comboing as a baseline is easier in anime games than it is in sf, gatlings/magic series/chains make this a fact, are there hard combos? yeah sure but you watch any +r, melty, whatever the fuck and people are doing basic magic series into knockdown/special move that knockdowns all the fucking time. the hard combos are there but they aren't so prevalent like 1 frame links were in sf4

The point was mid gameplay despite having more than 6 buttons and 8 directions since some retard said games benefit from more complex controls. There was some side tracking.

blacktorio.png - 1920x1080, 116.76K

I think they're pretty cool as long as there's an interesting trick to them, 1 frame super links in 3rd Strike aren't frustrating at all because of negative edge and pianoing. An input buffer is just a more elegant solution though.

Why is this community so autistic? The completely ruined fighting games for me.

Being able to transport something easily is a major consideration for many people.

you just put it in a backpack, they aren't like sticks where you need to worry about the actual stick getting damaged.

It has good gameplay though, and its gameplay is very directly and obviously helped by its complex controls. Having loads of shortcuts for doing basically anything easily is why it remains so much better than its competitors.

Either ironic shitpost king or massive tranime sissy

Johnny.jpg - 700x1000, 88.35K

It's worse than lots of games with less buttons.

Don't all the sissies hate Jam for being le problematic goonerbait

fighting games are a containment genre for insufferable people.

broken glass? dude just walk on it, lol

dog shit? just eat it, lol

All iterations (though S3 Strive Axl got so lame)

At high level play, this has little to no impact on the competitiveness. Top level players play more tactical and strategic, not on who can button mash faster. And regardless of controller type, they aren't going to be struggling with basic Z or QC motions. With combos and tech-skill, even still they can still mess up timing or miss inputs so it's not like using macros which are actual cheats. On PC, you can use a keyboard which is functionally the same as a box controller.

If you are losing to a box player, it's because you are bad and they are better than you at the game, not because they are a box player.

I say this as hardline FG controller-only player. Git gud.

this

bro you should walk on broken glass it's fun!

what you're not having fun!?!?!? dude just keep walking on broken glass for 5000+ hours until your feet finally build up a layer calluses so you can walk on it

don't play them instead of being a faggot whining about them constantly.

I stopped playing Strive around the time they made bomber a j.236H input and limited the amount of bomber loops you could do (think it was around S2). What did they do to him in S3 besides making rensen a 236S input?

Fuck off Arnis

Ok but the broken glass does actually become fun. (And it doesn't take 5000 hours).

Just don't play fighting games if your not having fun...

Noooo no ones playing fighting games! Don't they know they're not real epic gamers for not playing fighting games!!

Based Big foot

I didn't buy strive because i couldn't watch them butcher my boy. these were my predictions for the character. they made him worse somehow. I don't know how bad Axl went from +r/sign to strive.

Basically soon after you quit they gave Rainwater a vacuum effect which opened up a lot of cool combo options. Then in S3 they removed it entirely for no reason. Though since you quit they did give him a new move, a slow moving tornado that's pretty fun but overall the Rainwater change and especially the Rensen input change killed a lot of my enthusiasm.

Nobody wants you in their community, or anything to do with you, I can assure you

In an ideal world you would be able to do inputs instantly with your mind. The tech just isn't there yet.

you're not invited to the discord group!

"Tee-hee, I'll just make up argument in my head when someone tells me I don't have to complain all day."

kek, i'll never get it

SIT DOWN AND SHUT UP

fsdfsd.png - 1440x818, 1.93M

and they used to call me crazy when I said I played on a keyboard

see

If it's so lame, why are you bitching?
If they games are so shit and you don't care at all about any of this, why are you still here bringing up how buttmad it makes you and bitching and moaning?

NOOO IT'S A BRAND NAME!!

So is Band-Aid. I hope you don't use that one!

I've been waiting for sticktards to get butthurt over something like this since the early 2000s, when I started playing fighting games on a keyboard. It was just superior and clearly the future of the genre.

That rainwater change actually sounds pretty cool as a combo tool, shame they gutted it. The tornado move seems neat but I think I would've preferred getting 3P or raiei back if they were giving him new moves.

Who did that? Charge characters on a keyboard were always war criminal tier unfair.

I tried playing on a keyboard with that setup and couldn't get used to using space for up/jump.

I do but I'm also not going to complain about someone not using it.
That shit's just retarded.

I'm going to need you to point out the exact post where I made that point. I'll wait. Also, see:

keyboard chads

You were quite wrong it seems

PMchad and vatista player

I don't remember making this post.
I've spent maybe 3 hours practicing the dash drill and quadruple ball partition the other day, that shit fucking sucked

Praying with all my might she's cool and fun in 6. At the very least they've finally managed to make a good character theme.

pressing the movement keys with his right hand

Absolutely disgusting

Better comparison would be Snap Tap getting rightfully banned in CS2.

How was it fixed?

t. never used a hitbox

looks way too fat, she is a stick in the game

keep at it king, eventually people will hate you when you hit them with the most satisfying overhead ever made

why are you discussing video games on this video game board!

the point is that fgc fags are obnoxious faggots

Not really discussing anything though. Literally just complaining about a genre existing because you got filtered.
Keep trying though, I'm sure your sixth excuse for why you're sitting here samefagging a thread to try and force your narrative about those evil elitist fighting game players will take!

What the fuck are you talking about? You've got like a billion frames after CH rainwater. You can get a run up c.s into the fucking dictionary of combos. I swear you fuckers just parrot each other. Why bother checking what fucking nonsense I typed is true I read it on Anon Babble they'd never lie right?

I wouldn't mind the complex combos if at least they went along with the character is doing but they might as well be random

I suck, my strategy is to mesmerize my opponent with her legs

Developers who make fighting games since then just programmed the games so that they don't take both of those inputs simultaneously.

"Ahah unmarried old ching chong woman who runs a restaurant by herself thats so fricking cool and stereotypical im gonna play her!"

192929393.jpg - 2048x1131, 371.77K

You take what you can get, I'm happy enough the artist didn't turn her into a complete slampig like most western artists like to do for some reason.

It really doesn't, plunger travel distance is a miniscule fraction of total reaction time, which is the only situation where it matters even a tiny bit. And basically all modern hitboxes just use keyboard switches anyway, they're basically built exactly like a keyboard but with fewer keys and round keycaps.

Sending the goalposts to orbit but I'm still going to need you to point to that post, bro. But if you can't, remember you don't have to play fighting games, participate in the FGC, and preferably not be a faggot that stinks up Anon Babble to whine about a genre of games.

why don't they make a cheatbox with diagonals on a second row of slightly offset buttons like the black keys on a piano?

Megafaggot

Faggot

Faggot

kyGAWD btw

as long as it's +r ky and not xrd ky, then youre chill in my book

How would the SOCD work?

what would it be used for, it would be awkward going from a downback button to back if you need to back up compared to already holding back while holding both down and back.

Hipster faggot

you're not discussing anything because i said so!

I can't tolerate playing the same character between games, I feel liked it'd be particularly bad in Strive's case because I don't like how they handled a lot of returning characters, though I do like the game on the whole still, but I feel like even if it were just +R to Xrd I wouldn't want to play the same character. That said, the decision is kind of made for me because the characters I play in each only appear in their respective entry anyway, but I don't think I'd play my +R or Xrd characters if either returned to Strive. I don't even think I'd be tempted.

Forced to main learner character due to being unable to FRC and being unable to hit confirm

has to be suffering

It's more about precision than reaction time, i.e. your input being registered closer to when you feel you're pushing the button. It's not massive, but it can equal out to a frame or so of effective input delay between pushing a button on a keyboard vs hitting an arcade button quite reliably.
But mostly where it matters is in the release. On a keyboard it's quite ease to lift off buttons too slowly while doing inputs fast, especially more complex inputs and especially when your ring finger is involved (it's generally much harder to lift it than put it down). It can become a problem leading to a lot of drops in some places, like super inputs in gear or double QCF even in games with somewhat lenient input readers.

And basically all modern hitboxes just use keyboard switches anyway

A lot do, I'm aware, but still far from all. Hitbox still uses arcade buttons as do the vast majority of home-made controllers, though both of those are less common these days.

The ultimate solution to this all is analogue keyswitches. Swapping to a wooting genuinely instantly improved my input consistency and it's crazy nobody's got around to putting them in a ready made controller yet which you can actually use at events.

what's socd?

ok while that anon is being a faggot, ky NEEDS to frc to get any sort of fucking damage in +r

One button registering multiple inputs is considered cheating in essentially every tournament ruleset.
Simultaneous Opposing Cardinal Directions.
Or what the controller does when you press left+right or up+down.

You can keep seething all you want about people complaining about video game on Anon Babble but it's not gonna stop

isn't moving a stick in a diagonal basically just triggering a switch that inputs two directions at once? I thought arcade sticks just clicked around and weren't analog like on a gamepad.

I'm just giving his the piss bro. I have a pocket ky

99% of people that dump $200 on a hitbox or a fight stick aren't good enough for it to make a difference and they would've been just as fine using a regular pad, the only thing being cheated is these peoples' wallets

I'm just wondering what makes you whiny faggots tick when there's a whole world out there of shit you can do. Life is too short to be a total faggot.

Fighting game niggers seethe at him being right.

I like how people kept calling me crazy for playing on keyboard.
Literally saying i am gimping myself that its impossible to play on it.

You're wasting your time. He's never going to answer your question. He will just pivot in an attempt to win some generated argument in his head. He's an NPC.

He's so fucking funny

I legit think you're finding yourself still. Nobody posts results on keyboards or hitboxes. Tons of pros have tried and basically all of them went back to stick/pad.

MASSIVE TRVTHBOMBA THAT EVISCERATED ALL FIGHTING TROONS IMAGINE IF PUDGE HOOK WAS DONE BY CLICKING MOVE IN FRONT OF HIM AND THEN BEHIND HIM AND THEN YOU PRESS Q KEKKK

*Gimping yourself

Could literally ask you two the same since you're on here bitching on Anon Babble. People can talk negatively about things regardless of how much it upsets you.

ermm what the heck bro, you're complaining about something? I think you need some medication...

I'm asking you a question, anon. Will you answer?

Were is the Doug button?

Arcade sticks win tournaments, not these.

Arcade sticks win tournaments

lol? no pads win tournamnets

I didn't enter a "faggots complain here" thread and start whining unprompted about you being a whiny faggot and then try to deflect that nobody wants to join the whiny faggot community in attempt to win a make believe argument. That's where we differ.

I'M THE ONE ASKING THE QUESTION

s.jpg - 225x225, 8.1K

Go to a half empty movie theater

Loudly start sulking you don't like the movie

"Hey, maybe you should leave if you're going to sulk."

"Actually, it is you that is sulking about me being here! We're practically the same."

you entered a thread that started off with
"How is this FAIR?
How is this LEGAL?
This is cheating
This is fucking CHEATING."
kys faggot

grabs you in 1 frame

puts you into a honest 50/50 vortex

deletes your entire health bar with potential damage

fuck you gonna do about it white boy?

raam.png - 780x840, 929.25K

You don't see people clamoring over GBVS, DNFD, Divekick, or many other forgotten "simplified" fighters.

It was a thinly veiled OP to discuss fighting games. I can't help it you're autistic and still haven't had sex.

I've been on Pad all my life (like 20 years) and started Leverless 2 years ago.
While Leverless is great to do some inputs, it has pros & cons :
- Player 2 side is weaker than P1 side
- SOCD rules can change and mess with your inputs
- Unique controller (which means more trouble to replace it if you have a problem at a tourney for example). Meanwhile, you can just go to a store and buy another new Pad.
and there is more

Meanwhile on Pad, you use Pad everyday if you play games. The skills you acquire in different games can be transfered in that fighting games.
You played Clair Obscur E33? There, you have the muscle memory for Parry.
You played platformers like Cuphead, Hollow Knight, Pizza Tower? There, you have the capacity to move in neutral and adapt.

Pad ergonomy? Comfortable controller.

Devs also have pad as a priority for fighting games nowadays. Look SF6, people complain about too many buttons for Drive Rush, Parry.
Pad player? Just put that on trigger buttons (L1, R1) or even better back buttons.

hey i think granblue is pretty fun despite it being so pissy baby easy

"I don't want unprompted whininh and complaining"

Joins thread that starts off with unprompted whining and complaining

Maybe you're just a retard idk :p

GBVS isn't forgotten.

there are leverless versions with more buttons that you can map to anything you want (i.e. drive rush/parry/impact)

Nobody is clamoring for fighting games these days.

Retarded gringo

2XKO

Go watch movie

Go on internet to complain about how bad a movie is on a movie discussion forum

autistic niggers on the internet try to argue to you about just not watching it in the first place if it's so bad

ftfy

The amount of people actually complaining about hitboxes is zero, fake news, etc. I know autistic people can't read the room, so apologies. :(

As far as I'm concerned the execution barrier of fighting games is entirely incidental, and the closer we get to a brain interface allowing the player to do any move he wants perfectly, the better the genre will end up.

there are leverless versions with more buttons that you can map to anything you want (i.e. drive rush/parry/impact)

Yeah but you might have to use your Pinky or move your whole hand to press it quickly. It's still doable but you will likely not be as fast as a pad player doing parry/drive rush. A lot of pros noticed that like Justin Wong, Diaphone etc.
On Pad, all buttons are really close + fingers covering everything, so you can react quickly.

Keep seething harder faggot, you're mad because people on Anon Babble complains about your precious video game genre

2xko has too many buttons because of how simple the control scheme that it loops back around to being retarded

Nobody wants this that actually plays fighting games. It would be a different genre.

Pros that win tournaments use arcade sticks, a controller player has a higher chance of winning than someone using a leverless so it doesn't matter.

You seem pretty mad to me! lol :^) I guess it comes with being a total shitter!

It would be funny watching fighting game studios relearn the same lessons they figured out 30 years ago if it wasn't so infuriating.

This is true but I still hate how bad I am at them
Mortal Kombat 1 looks so cool when good players play it but I play it and I can't even get the combos right after endless time in the practice mode
I can't even get past that hump of controls, and MK is the game that fat retarded SF players mock for being too forgiving with controls

imretarded.gif - 220x165, 1.31M

man korean backdashing looks HARD

you can literally just hold back while flicking alternating D and F

Master a technique that takes other controllers days in minutes

Lol lmao

Lever still looks really fun though so I might get one to play on both but I also don't play enough to justify it.

I am to lazy to learn other inputs, charge characters suck and so do grapple.
give me my wakeup DP's and projectiles for distancing and im ready to go.

Ken-c2.jpg - 1200x1600, 859.17K

To be fair, there was that XRD Kim player with a racing wheel that did pretty well.

I cannot comprehend the flow of fighting games at all.

Master a technique that takes other controllers days in minutes

It takes minutes on the other ones too. Maybe about thirty minutes' worth of practice before you can do it every single time.

you can literally just hold back while flicking alternating D and F

Surely not? You need to snap to neutral occasionally, so you'd have to let your finger off of back every now and then.

most the people who complain about fighting games are salty that they suck and dont want to put in the time to get better.
they're one of the last bastions of actually needing to git gud as video games get easier and more mainstream.

BUS SLUUUUUUUUUUUUUUTS!!!

I play all input devices. Hitbox is my preferred. A controller isn't going to give you timing and an ability to read your opponent. If execution was everything, Hitbox would win every Tekken tournament.

I could kick that guys ass irl.

I agree that the controls increase the skill floor and lower the skill ceiling as there aren't less mechanics than other games. Hell even smash bros is way more complex than most other 2d fighting games since it introduced a different win condition that implies a lot more than just "keep hitting". And with far easier controls

SOCD cleaning means forward + back gives you neutral.

the only "mainstream" online "competitive" video games are mobas and fps games

they were made for fucking children going to arcades

Yeah, made so that those kids would keep dropping quarters into the machine. Shitty special inputs are "made for kids" in the same way that SF2's literally cheating CPU opponents were.

arcade inputs were meant to be easy

I mean most of them. My whole fucking life trying to do Guile's SSF2T super double somersault on a joystick has been hit or miss to this day. (charge downback, downforward, downback, upforward, kick in the span of a second after charging).

SSF2T0G.png - 248x203, 28.69K

You need to snap to neutral occasionally,

SOCD. Having F down while holding B is a neutral input. Releasing the F registers a new B input.

predict what the other person is going to do

counter it

follow up with a combo you practiced

99% of fighting games.

yea and notice when any fighting game developer gets shit whenever they try and make any sort of effort into a single player mode

Cheatboxes... even the thing that was supposed to make them cheat less still helps them cheat...

exactly, fighting games are niche because of the barrier to entry which is a good thing because it filters out casuals

They absolutely were made to be intentionally hard, characters are balanced around how difficult their motion inputs are to do, because the execution affects gameplay.

This is especially true in the earlier games. Hell, go play a SNK game and tell me that shit.

predict

or force them into a 50/50
or whiff punish them
ect ect

Low level

Mash and hope they walk into your combo starter

High level

Footies and wait for the dumbass to whiff or do a heavily minus on block move

Kill him for it

Yeah because everyone who "actually plays" them has by necessity spent hundreds of hours learning arbitrary muscle memory to play a game that is ostensibly about mind games and spacing. People who respect their own time and who have confidence in their mental acuity play better games for their competitive outlet.

I know, it's great. Incredibly satisfying problem solving coming up with your own solutions to input problems using SOCD cleaning.

at least you admit "to some degree" that fighting games will never be fully mainstream.

Ok. Play those games in that case.

No other genre has had to suffer people just inventing a better controller like this, nor has any community ever been as spineless as the FGC about banning it.

hitbox tries to get into Smash scene

told to fuck off because its obviously cheating

hitboxes get used in actual fighting games instead, zoomers eat it up

they straight up break older games due to certain things being way easier

far superior to keyboard itself because of ergonomics

you can never really be certain there isn't some hidden way on any hitbox to change its SOCD settings away from whatever the current competitive standard is

More and more controllers now just have 20 extra buttons plastered onto them with custom macros and things like X-axis reversal

There's just no fucking end to it, its become an arms race to the bottom and EVENTUALLY shit will have to be standardized but hey, I don't play fighting games anymore so good luck dealing with that faggots.

How is it cheating? Looks like more work than simply sliding your thumb or wrist in one motion.

tyler 1 is playing sf6

already blocking people

calling people trash

calling characters cringe

his lowtiergod arc begins he just needs to neglect his daughter now

yes i wouldnt want them to be you fuckin sperg, thats my entire point on what makes them good

Maybe it's just because I'm on a cheatbox anyways but it seems like motion inputs is way down on the importance scale compared to character/matchup knowledge and framedata. You can do perfect electrics every time and it's not gonna help you against someone who can sidestep.

and when studios go bankrupt or stop making fighting games you faggots will finally 41%

It's not. Think of how much more quickly your individual fingers can input left and right inputs in a sequence versus tilting a joystick in those directions or moving your thumb from one edge of a dpad to the other.
And as points out, the controllers even have objective advantages over other controllers despite developers' best efforts.
They're objectively the best controller to use to play fighting games but also commonly owned by cargo cultists who aren't very good at fighting games.

Any game where a different controller makes such a difference they have to ban it is just a stupid game with poor default controls, and the game becomes who can fight the bad controls better. It's just as retarded as banning mice in fps because they're better than the USB racing wheel the community has been using until then.

his lowtiergod arc begins

anon, this is the same dude that had a int list on league of legends and was banned for years, he's also genuinely too good at learning video games to ever be lowtiergod, he's just toxic.

i'm frankly surprised tyler1 didnt already play fighting games, he is the archetype of a fighting game player

get some skillz before you talk smack jack

yeah but in league he can blame his teammates here there's no excuse except the cope circle

Was expecting a macro, what the hell is this?

pressing more than 1 button per input

memorising button strings to do combos

the year is 20XX

SHIGGY

Well said, memorizing a combo that goes 1-2-3-4 is too hard but trying to aim a crosshair at a pixel and praying rng makes your bullet accurate is relatively stress free and fun

nah, because you'd just get bullied out of those games too. if execution is a barrier, aka hand-brain wiring and sight comprehension, you're just going to get bodied at the mind interface games too. You already see this in retard tacked-on PvP in games like Mount and Blade, Dark Souls etc where there is zero barrier.

he will be DSP johns with enough time while the dent in his head grows bigger

Xenomorph.jpg - 1280x720, 62.77K

He almost got to 2k elo playing chess, I think he can handle the 1v1 ego bruises.

yeah but in league he can blame his teammates

the guy is literally challenger in all roles in that god awful game, he can probably justify blaming his teammates a little

True. Fighting trannies malding.

People always say this but there are plenty of excuses fighting game players some up with to excuse their losses too. Shit connection, shit matchup, whatever. Even easier if they play a weak character because anytime things go poorly they can just blame the character.

FPS games competitive circuits typically just lock players into one or the other though

COD forces controllers

Others also force X or Y input method

It's standardized, normal.

The FGC was fine when it was console controllers and sticks mixed because they all mostly obeyed the same rules with quirks that made one or the other worse or awkward for different things.
Hitboxes snap conventions in half and allow everyone to do things more or less perfectly that actually made some interactions way more engaging, like old anime game fuzzy jumps are retarded when you can tap "UP" and literally never stand up if you're blocking a string. It's seriously retarded that someone can frame perfectly every single time with no awkward hand placement just fuzzy jump and never get hit low unless they're in jump startup because their controller does it for them.
Keyboard players suck fucking dogshit ass every time, if keyboard was as good as hitbox they'd have been dominating tournaments but its never happened because its clearly not as good, finger positioning is something you can't cheat and that exactly what the hitbox does.

i have both lever and leverless controllers. i can do motion inputs on both. i use leverless because it feels better.
if you feel like leverless is cheating, then take it up with capcom. i'm sure they'll listen to you after the 10th failed attempt to make it out of pools this EVO :)

he calls Guile "goolie" and characters "champions"

lol

You don't need to pray if you play on console. :^)

that's the aforementioned cope cycle

But blaming teammates is also just cope much of the time, so the veracity of the cope doesn't really matter. It's the same thing as in team-based games, more or less.

oh fuck yeah lmfao

But blaming teammates is also just cope much of the time

not really, in league a single person can ruin the entire game, I really wish I quit that shit sooner, but i'm 3 years drug free at least. I learned how to speak fucking french after quitting league, cursed dogshit game

play on keyboard

just tap D+B with my fingers at an angle such that B is both pressed and released first

don't have to worry about gay SOCD autism

based
he'll drop the game like a sack of potatoes after the stream thing is done btw

wait I mean pressed first and released last

KoF 15 currently $8 secondhand

huh.
guess i'll be getting spanked by mexicans for the next few weeks.

i genuinely think all the socd shortcuts you can do on hitbox is a waste of time, never have i been put in a situation where i thought to myself "man i wish i couldve done x faster or cleaner"

if execution is a barrier, aka hand-brain wiring and sight comprehension, you're just going to get bodied at the mind interface games too

This doesn't follow. Chess is a trivial example.

Just a shitty game based around shitty controls I'm afraid. What's more interesting: a game to determine who's the best at reading the opponent, or one to determine who's hands move faster?

Play a real fighting game. Play third strike, no tranny shortcuts , no black people chimping out.

hax deserved better

I prefer alpha personally.
third strike parrying is literally to difficult to into for baby brain.

what's with the mentally ill nigro chimping out , stay in your /sfg/ containment zone.

This doesn't follow. Chess is a trivial example.

I don't understand this since Chess isn't comparable to a fighting game. Blitz is like usually 50 moves or less in like 3-5 minutes where you can take time to react. I fighting game is like a couple of actions per second with both players playing simultaneously.

I don't understand fighting games and I have no idea what is trying to show.
Why is this arcade controller cheating?

The very first input in the webm is the 'correct' input to get the uppercut move the character is doing (right, down then down + right), the video is showing all the various ways you can still get the uppercut by doing inputs that are close enough to the 'correct' input. This particular controller can use some of these lenient input options to get the uppercut move in ways some people consider cheating, as it's not really possible on a traditional arcade controller.

How was it fixed?

I assume they used the same priority system the buttons use. when you push jab+strong, Strong comes out. When you push Strong + fierce, Fierce comes out.

So i assume what they did is if you push Up+Down Up comes out. when you push Back+forward, Back comes out.

keyboard/hitbox are actually a superior way to play figthing games, and consolefag scrubs are seething.
What is baffling is that they're still crying about it. I remember playing SF4 when it first came on PC and figured out pretty quickly that the keyboard allowed much more precise & faster inputs that a shitty controller, but somehow it took them over a decade to wake up.

SOCD was implemented. Now when you have two opposite directions, the result is a neutral input.
If you're holding back and press forward, the two cancel out and you're left with a neutral input. This is also exploitable for easier inputs, but not outright broken

The main reason I can't quit leverless is because key switches feel so fucking good to play on.

There's never been a tournament win with a shitbox

Shitbox NEED the shortcuts and the macros

It's always been the coping of the black nigger that doesn't want to admit that they've been fooled by the chinese. If a game is designed around a pad then it's better on a pad, that simple.

SF6 is not a real fighting game anyways

There's never been a tournament win with a shitbox

Ok then why ban them?

Maybe they can block both ways or have a 0 frame charge? They are shit , lame, ruin everyone elses fun and they still job to pads and stick.

Shortcuts are the worst thing that happen to fighting games.

can do 60% of anyone's healthbar on block, ignoring guts, defensive modifier and not returning tension for it

several reversal-safe oki setups that aren't safejumps to knowledge check people with

able to deny backdashing and air-dashing entirely

stops you from using the ground, negating certain characters

silly niche tech like Backdash fast RC jD for an instant retreat

I still maintain that she's underrated as hell

Maybe they can block both ways

Your script is outdated.

Hate for the plastic chink is never outdated , you got got

As a guy who's in between (can do motions, but not with 100% consistency), they're hard. Anything can become second nature if you practice it enough, but if it takes more than one day of concentrated training to master a game's controls from 0, then they're clearly unintuitive.

Spray patterns are retarded

The bullet should go where the fucking crosshair is

Fighting trannies utterly and eternally BTFO

Quake 3 was too hardcore and got replaced by CS1.6.

Maybe externals shouldn't bother with hobbies they are obviously not into. Fighting games got replaced with Smash bros party motions

Just wait until you see keyboards! If ou don’t have to type with a joystick and a button!

not a fighting game freak, just a macro / automation freak who saw ur post and wants to help
Some tips:

Add ~2-5ms input delays, more or less depending on tolerances for inputs
Make sure to account for a button press down *and* release input, not just sending a character or button directly

Also, when you fix the actual problem, consider adding some slop intentionally. It's trivially easy to throw a small random delay in on top of some inputs or to have "perfect" executions occasionally have small mistakes or unnecessary movements in them. This will make you much harder to detect assuming the game you're playing already doesn't look very hard for however you're macroing your inputs.

Have fun being an evil faggot.

Quake got replaced because arena shooters suck

totally SISTAH, totally.

The worst thing to me as someone who actually does play and enjoy them is the devs refusal to just clarify basic shit. They either do nothing, add overly long tutorials or fundamentally dumb down the game, but NEVER fix the issue.
Ie
360 grabs
Menu says its 360
Everyone says its 360
Its 270 and always has been. You do not need to do 360. The games will continue to lie about this for literally no reason at all.
You can buffer inputs during moves, most fighting games simply never tell you this.
In some games you can double fireball motion for shoryuken. In some you can do down forward forward. In some you can hold down and mash forward. In all of these games, they make no mention of this anywhere.
And so on

Tf2 also sucks

TF1 was better. The aesthetic for 2 ruined a generation

Those shortcuts are there to help shitters, not sure why you think buffers are a bad thing.

TF1 IS casual quake retard

Yeah, it would have to be known first

Wait, but I thought motion inputs were easy and braindead?
Why are you feeling accomplished over being able to do them?

where can I buy the copebox you post from?

Those so-called shitty controls are here by necessity. Nobody wants to play a fighting game with only 4-5 different moves.

Why do 4tranners seethe about games they don't play?

SF6 killed fighting games so no one even plays them anymore.

they did play them but the game sucked ass

sour grape posts

i'd be pissed to if i used fight sticks and saw someone who realized you could literally just put the 4 buttons directly on the controller instead of jerkin around a stick to hit them in a less direct and imprecise way.

file.png - 947x947, 845.79K

why don't Anons play games

y-your just le mad sweaty...

>sour grape posts

SHIEEEEEEEEEEEEEEEEEEE

0 tournaments wins on games full of macros and shortcuts. What's the next cope NIGGER? Gonna make up more head-scenarios?

Both Xrd and Strive versions.

stutter posting

Yes, but now it pops so high on CH you can do whatever the fuck you want. Thanks for confirming you're a fucking dumbass who blindly believes whatever is written down.

I mean, non-fighting PvP games work just fine and feel worthwhile to invest into despite being vastly less autistic, so.

Isn't this the same subreddit which cries about spray patterns in CS?

Strive version

To each their own but that kit doesn't click for me, it just feels so generic.

Sounds like the genre itself is fundamentally flawed dogshit. No wonder only strategy games are less popular.

everyone in stripe is generic
i hit u
40% hp gone
danger danger high voltage
i winned
party game

Why does Anon Babble jerk off about how gatekeeping is le heckin based and cries about casualisation of games until it's about fighting games?

Ever since joining the FGC I've been slowly realizing how retarded people who play FGs are. This mongoloid being famous was just the last nail in the coffin.
Actual subhuman

you still want an actual community, tranny discords is not a community

Until the day Alex returns in Street Fighter 6 I not stop chucking booms.

cries about trannies

posts on 4tran

Sounds like you're just seething trannyfaggot

Y-you're just projecting... SWEATY

I hope modern controls put all these stupid companies that sell $250+ dollar shitboxes out of business
hitbox mixbox and bunch of other shit that has cropped out in the past 2 years that i dont even know of

stutter posting

You sound insecure.

extremely but thats besides the point
they're scams

That is significantly simpler and more straightforward than learning anything in a fighting game, which are so incredibly opaque no tutorial exists that can properly teach you how to play, and instead you just have to grind your teeth for a week straight and get your ass kicked online while furiously analysing everything you do right or wrong until you finally get what works. By far the hardest type of game to learn, not counting unhinged simulator shit like Rule The Waves. Which is why it'll never be popular. "Easy to learn, hard to master" is the key to maximum popularity, (see Soulsborne shit) but fighting games are "Very hard to learn, even harder to master". The majority of people simply cannot tolerate that. It was only popular in the old arcade days because the kid you played against tended to be just as clueless as you are.

How are controllers scams exactly if they work?

Tutorials quite literally exist which teach you how to play.

Nightmare
Soul Calibur is the only fun fighting game.

they're scams

blacks are too stupid to realize that (Yipes is their friend, ECELEB HOYYYYYYYYPE)

KEKAROO proving my POINTEROOO

But no hey Shitboxes are great if you ignore games without macros and shortcutes, if you ignore they've never placed first on any tournament, if you ignore how flimsy they are, if you ignore how using macros is illegal. Totally worth it, sticks simply can't keep up

shitters should not be using anything besides the default console controller or their keyboard
selling fancy controllers to a newby is selling snake oil

That is significantly simpler and more straightforward than learning anything in a fighting game, which are so incredibly opaque no tutorial exists that can properly teach you how to play

now youre just lying lmao

You didn't answer my question, how are they scams?

The games were the hitbox doesn't fall apart are the games designed around pads. Even pros are better with a fucking pad or a stick. There is literally no reason to use a stickbox other than to cheat with macros but you'd be better with a keyboard desu

So by your logic every 3rd party controller is a scam because a shitter can buy it?

good thread. Really visualizes the state of this genre.

Dude all you have to learn when you're starting out is to block, anti-air, and punish. You're not fighting Daigo on day 1.

they are horrendously priced, and are not better than cheaper alternatives
mostly speaking about those over priced lever less controllers

So controllers are all scams because people can buy them?

blacks ruin everything they touch

Insecure retards on Anon Babble crying because actually playing a game is too hard?

pretending to be retarded doesn't make you interesting.

If you are actually autistic please go throw yourselff off a bridge, think of your parents.

Wheres my Killer Instinct 2 reboot?

calls people retarded

claims controllers are scams because people can buy them

TF1 IS casual quake

Nothing in my post claimed otherwise

I'm going to gouge your eyes if i ever find you. JOKE!

never placed first

stop trying to sell shitters shitboxes

Stop crying you got BTFO by fax and logic

Tutoriald that tell you which buttons do what is one thing. I am not sure how it would be even possible to make a tutorial that would teach you the fundamentals needed for fighting other people. It is the closest thing to real life fighting- the only way to get good at it is by doing it, nothing else works.

There's tutorials in games that explain it yes.