What went wrong?

People gaslighting themselves into thinking the franchise was good in the first place

the devs arent interested in fixing the core game and instead want to work on cosmetic fluff like ships.

too much focus on graphics, and bad load times making playing it a slog

Many people wanted just Warband with better sieges and more diplomacy. Which partly is achieved, but for some reason you don't have as many mods for Bannerlord at this point and the base game isn't as interesting
though I did kek at the peasant revolt update that could get random bands of 400 peasants around the map

for some reason you don't have as many mods for Bannerlord at this point

A game with less polish is easier to mod because the barrier for entry is lower

Sure, I agree. But I'd expect at least SOMETHING big to be out by now. Unless there is and I missed it, last time I checked out Bannerlord mods was a month or two ago.
I just want a LOTR/GoT mod to fuck around

Old Realms is fantastic, but it is pretty much the only good full conversion mod out there.

Many people wanted just Warband with better sieges and more diplomacy. Which partly is achieved

This, plus they added in so much fluff I don't care to interact with. Huh that's interesting, they added in a weird clan mechanic, you can have kids and play as them, there's a main story quest now, there's crafting (ick). I didn't want any of that shit and it just adds bloat to the experience.

I never really was into Warhammer. Do you think as someone who doesn't really know much of the lore besides playing Space Marine 2 for a few hours I'd get into it?

only good full conversion mod

yeah that's what I'm saying, in Warband you even had several options for fucking game of thrones, I think at least 2-3 big mods were in that theme.

I didn't want any of that shit and it just adds bloat to the experience.

I kind of agree. I mean, adding the option to have actual children to continue your legacy and roleplay more is fine.
Main story is... eh. Not very interesting. Then again Warband also had a "main storyline" but it was very basic.

crafting

Yeah this one sucks ass. I mean I wouldn't complain if it was done better, but with how it currently looks like I just can't feel like I should bother with it

Nothing. It's better than Warband, all the complaints people have about butterlord apply to warband but it gets a pass because nostalgia.
basically this players invented a game in their mind that was nothing like M&B so when bannerlord finally arrived they were disappointed that it is, in fact, a M&B sequel.

Do you think as someone who doesn't really know much of the lore besides playing Space Marine 2 for a few hours I'd get into it?

Yes, I'm not much into it either, except I did play the Warsword Conquest mod for Warband.
It's just a fairly large mod with a whole bunch of cool features, you've got a whole working magic system, player classes with perks, faction-specific resources used for their various specialities, guns, cannons, giant monsters; it's just fun.

in Warband you even had several options for fucking game of thrones

Yep. Mods for Bannerlord take way too long for it to ever have a comparable amount of them to Warband. I am looking forward to the Shokuho and Kingdoms of Arda mods though, I hope they come out soon.

I mean, adding the option to have actual children to continue your legacy and roleplay more is fine.

I'm just not looking at the ingame clock when I'm playing the game. I know it's there, but before its only function was paying your wages and inventory respawns, quest time limiters. Now I gotta worry about my dude dying of old age? Dafuq. Correct me if I'm wrong but I'm pretty sure they let you turn that off at least. Hated that in the sims to.

I did play the Warsword Conquest mod for Warband.

Hey, I played that too! But mostly to fuck around after creating a Hulk Hogan looking character, switched the audio file to play his Real American Theme during battle and then went on to kill hundreds of enemies with a 2h sword shirtless

Mods for Bannerlord take way too long for it to ever have a comparable amount of them to Warband.

Do you know if any LOTR themed mods will be released soon or are released? With Bannerlord I keep jumping in and out every few months to check shit out, and many times I check on mods and see just "work in progress" and that's it

I fully get it anon. I think it's possible to turn it off, but I never really got that far with Bannerlord to even have kids. With Warband I could fuck around a lot more before being bored, with Bannerlord I never conquered the whole map in full and I don't think I ever will.
For me the most fun part of those games is early-mid game when you're constantly making progress, discovering shit and taking part in tournaments where you can actually get some cash

Now I gotta worry about my dude dying of old age

I genuinely have no idea if that's even possible. I've never even played as my child, and I've never even played long enough for the child to grow up into a proper character. It's just a really misplaced mechanic.

Do you know if any LOTR themed mods will be released soon or are released?

The Kingdoms of Arda mod has gone pretty much radio silence, maybe they've got a discord or something, I don't know, but it certainly doesn't seem like it's anywhere close to release.
I see there's also this
moddb.com/mods/tales-from-the-age-of-men
seemingly out, but I haven't played it

nothing, its fun

They certainly have discord and apparently if you don't join it you miss some information.
Which kind of is a dealbreaker for me, I'm not gonna use fucking discord to get some new info on a mod

it's too bad I will be away for work and I don't have a laptop, I want to end my Warband + Dickplomacy playthrough even if the late game is a slog

Play Vlandian

Be forced to pick childhood traits

Half of the ranged traits give you crossbow, some give you bow

You now have a useless character

Also the fact that you need to level athletics to not move at 5mph when you first make your character makes the game completely unplayable.

No co-op campaign

Dead multiplayer and tons of wasted potential, shitty servers even when mp was populated

No Napoleonic wars

Too much bloat and lack of meaningful content since release

Somehow worse faction balance than warband

New dlc is literally boats (should have already been in the base game) and 1 new faction. Nords are indistinguishable from Sturgians

Quests are shit

Sieges are still shit

Perk system is mostly bloat

At least the land battles are bigger and you have better control of your troops, but that's all that's improved.

I despise the perk system.

No Napoleonic wars

New dlc is literally boats (should have already been in the base game) and 1 new faction. Nords are indistinguishable from Sturgians

Honestly I never really gave a shit about boat fighting and being able to use guns. Both feel like they don't really belong in the game because of how the engine works.

I don't know how much napoleonics you played on warband but it's still very populated, easy to join a clan, and if you at least follow orders it's a hell of a lot of fun. I'm not for guns in base-game either btw, but it's an awesome mode.

For me the most fun part of those games is early-mid game when you're constantly making progress

Yeah, when your character is getting stronger. If you haven't tried it Prophecy of Pendor is a pretty good mod for warband, it adds a new map, new factions, more bandit types with much higher scaling numbers (a bandit army can have 900 dudes). Fief management is way better, villages have like 20 upgrades you can do and there's a village leader who constantly calls you to go bowling to solve little issues for the village giving you a dialogue option to solve the crisis. For me the core fun of the game is roaming around the countryside eliminating bandits and selling their crap. It's way harder than mount and blade as well because most of the elite units are buffed with armored horses and full plate mail, so you can't just go full Swadian Knight sweeping everyone and have to play more strategically (you can get there but its harder to earn). It has good lore as well, adds lots of new weapons and armors to the game. I see it as the unnofficial Warband 2, (although seiges and diplomacy are still just as bad as warband if not worse because elite units are harder to train and the enemy just poofs them out of their ass)

I did play PoP and had lots of fun with it. It's a great mod, that's for sure.
I was a big fan of AD1257 at one point myself. Great mod.

Now that I think about it, autoresolve really annoys the shit out of me in Bannerlord, the game pretty much punishes you for using it in the first place as you WILL lose your random top troops to a band of 11 looters. While the main point of doing those autoresolve battles is grinding your troops.

assuming you're playing Warband with Diplomacy

fun as fuck

beginning of the game where even getting a horse and a lance is a huge milestone and you win battles against all the odds with companions with mediocre equipment and your troops are a mix of peasants and low tier infantry and khergit horsemen
playing as a mercenary, getting to know all of a faction's nobles and being able to raid villages and caravans with no consequences related to honor
playing as a Kang, particularly in the early days where you're making huge progress every day and setting up your kangdom with reliable vassals
wrecking shit in sieges with a two handed morningstar

kind of fun

being a Kang in the middle game, where if you overextended and didn't properly set up your vassals you start to have problems with your villages getting raided
winning tournaments that give OP pieces of armor like coats of plates and grand helmets

absolute AIDS with dysentery

tournaments with an early game character and meme tournaments that give you weapons you aren't proficient with like a bow and you only have a dagger as backup
being a vassal, seriously being a vassal is absolutely abhorrent
hunting for mountain bandit lairs in rhodok territory when your party has low spotting skills
trying to play without using the trainer skill, why so many faggot streamers don't ever level up trainer is beyond my comprehension, it's almost exactly like faggot stalker streamers that never use explosives and then bitch and moan about the games being unfair

oh and also recruiting troops from the prisoners is extremely annoying too, I think the most reliable way to do that is

get as many different food items as possible for mitigating the negative morale modifier from taking troops out from garrisons

put ALL of your regular troops in a garrison

take as many prisoners from the prison as you can without going into "negative morale from having too large of a party" territory

recruit them

spend time in that city or castle until the negative modifiers from having recruited prisoners and having taken troops from the garrison pass

that said the black khergit units, dark knights and sword sisters are totally worth it, I heard with mods like Pendor you can get some troops exclusively from recruiting prisoners

Absolute AIDS with dysentery

being a vassal, seriously being a vassal is absolutely abhorrent

Can confirm, I single handedly brought the faction back from total annihilation, took 2/3 of the map for my kingdom then the king went full retard and fired all the nobles making it impossible to defend the entire kingdom as the only guy with an army above 20.

hunting for mountain bandit lairs

Bandit lairs in general are kind of aids, they are good loot early game but they become such a chore later on because you have to run back and forth across the sahara desert to the enemy spawns.

such a chore later on because you have to run back and forth across the sahara desert to the enemy spawns.

And they have like 4 designs in total for them. Which really gets old fast.

my "favorite" part of being a vassal is

play as rhodok vassal

have high honor

since most of the rhodok nobles are cunning or sadistic assholes they like you LESS because of it

try sieging a town

other nobles get close to said town but don't help you out in the siege, they just wait until your troops and the enemy's garrison get depleted, and only after you give up the siege they swoop in and conquer said town

also whenever I play as a vassal the other nobles never ever defend my fiefs whenever I'm away
speaking of which

be a vassal

always get assigned the absolute shittest fief that's available, that always beign village that just got raided or is extremely poor

unfuck said village by doing quests for the village elder, protecting the village's traveling peasants and generally hunting bandits in the surrounding area

then

you get assigned another wrecked village that's on the other side of the kingdom lol have fun faggot :^)

while you're away on a campaign or tending to the shit village the fuckwad nobles let the castle or city the thriving village belongs to fall

if you want to have better fiefs you HAVE to solo siege either a town or a castle, and taking a castle costs fuckton of money you won't have unless you have profitable commercial enterprises everywhere

once I realized the same shit would always happen in exactly the said way I swore I would never play as a vassal ever again

Ring ring

Ring ring

Ring ring

But it's ugly as shit, even at release, 7 years ago. Vaporware scam, I guess held on life support by modders

absolute AIDS with dysentery

To add to that list,
Late game sometimes getting knocked out minuses your stats permanently.

As someone who has finished a total of three games of warband, yeah I absolutely agree with you guys that the late game is aids.
Don't fucking do it, lads.

90% of people who were ever gonna buy it bought it in early access. Why would they spend time and resources on actually further developing the game?

I should have posted this image, actually, which just happens when you reach level 70 or whatever.

WAIT WHAT THE FUCK
IS THAT WHY THEY DIDN'T ADD THE NORDS IN THE BASE GAME???
TO SELL THEM AS A FUCKING DLC?!

___.png - 322x332, 162.37K

Yeah honestly it seems like the AI is fucking with you intentionally or punishing you for being a vassal. I had all that same shit happen to me (minus joining the rhodocks part fuck those inbred mountain hillbillies and their superior firepower). Also when nobles wont show up to battles when you're the marshall, and how slow the king moves with his 300+ army making you have to wait for him to catch up.

that's not a concern if you use MB config or whatever that utility's name is and disable that dogshit "feature"

I WILL DRINK FROM YOUR SKULL
at least Warband produced memes, Bannerlord didn't

I was being a vanilla autist for my first playthrough.

nothing
its a good game that will only get better when the devs finally stop updating it so modders can have full reign
theres already at least a couple of mods that look very promising

All of my M&B images are at least seven years old.

I did the same but once I found out about dickplomacy I never looked back, I think people that say Warband vanilla purists are lunatics are 100% right

Post more butter memes
Good to know we still have some oldfags around

This game is why I stopped buying early access. There's no incentive to make a good game if you've already made all the money.

They focused on meaningless bullshit instead of doing what should be basically a much more polished mod to the first game

Ever found some funny/interesting bug while playing a mod?
I remember playing a mod, and a bug caused an absurdly strong Deserter party to spawn, led by my own character.

nervous.png - 333x386, 260.17K

These two achievements right here, do not fucking do them.
And do not fucking do them in the SAME RUN.

Have to be a vassal in the first place

As a female so other lords are even less responsive to you

Once you find the claimant you have to do a civil war but you're the only fucking lord in their entire kingdom so you have to do everything

Convincing good lords to join you is pretty much impossible since they are honor-bound to stay with their own king, so any lords you get are garbage evil ones that just want land and won't help you in battles

Once you win the civil war you just become a vassal again

But hey at least the new king has max relations with you so you can get more castles that you have to defend on your own!
And then yeah have fun taking the entire map without being in direct control of the kingdom.

There's no incentive to make a good game if you've already made all the money.

That's something I've been saying for years.

Warband vanilla purists are lunatics are 100% right

It's just my philosophy throughout all games. I like to play a game the way the dev's intended it and how it was released all the way through until I feel like I've mastered it and have now earned the right to mod it.

Plus there are so many examples of take the money and run devs especially with kickstarter.
Give us the money up front the game will be done one day
lol trust us bro

It was barebones and buggy as hell when it released. I haven't actually kept up with it since

Nothing, the game is great.

Muh feasts

Yeah well muh blacksmithing

i dont think you could do this on bannerlord without your PC exploding

The Glassdoor reviews for Taleworlds tell you everything you need to know:

Armagan is not used to managing people, he would rather lock himself in a room and code

Employees who didn't give a fuck would not work, and get away with it

Employees who did give a fuck would cram the game with unnecessary bloat features, overcomplicating the project, and nobody would tell them to stop

There was no plan, no design document, just a constant feature creep

Bitchy internal politics resulted in people who tried to bring some order getting ignored or fired

Work on fixing features and fixing the game's code was not done until way too late

Warband was a more fun game than Bannerlord because every feature worked and the game was a lot better balanced.

I had fun doing full Warband playthroughs because the AI works for you, not against you. Need a castle captured? Tell someone to go there. Want to get fiefs or recruit vassals? Build lots of relation with the AI and you'll get them. Want to meet a vassal to recruit them? They'll travel to your capital. Declare peace? It lasts.

None of this stuff works in Bannerlord and that makes the late game pure suffering. Your vassals just voted to get into 5 wars with factions you signed peace with a minute ago. You set them to "defensive" strategy, they ignore it. You have 100 relation with a lord? Doesn't matter, still got to pay 1000000 denars to recruit and you have to chase them down too, etc.

No updates

Wrong, see and that's not even a full list

that's not an actually realistic scenario that can happen in normal gameplay, only when you cheat overlevel your character and cause an integer overflow

I swear to you I did not cheat that run. The game just lasted so fucking long because I was doing so I was leveled to fuck.
Pic related is what happens if you cheat.

Choose.

Declare peace? It lasts.

Your vassals just voted to get into 5 wars with factions you signed peace with a minute ago.

The most infuriating part about Bannerlord, the amount of time I had to veto declarations of war from my own vassals because those fucking retards just kept demanding for it is absurd.
Especially because the AI is absolutely retarded as well.
Every single war was

lord faggot recruit every lords in the faction to make an army so my own is like 3 retards with 20 men

he loses 2000 men in a castle siege

get captured when the enemy army inevitably catch up to them

I have to do damage control with 200 men

I finally manage to fix whatever shit they caused and even start winning

lord faggot wants peace and is willing to pay the enemy 900000000 tributes per day

lord faggot immediately demands war with another faction

wasted literal years building multilplayer that 10% of players engaged with.

release with half of stuff broken

less stuff to do than previous games

modders able to 10x the content and features in months.

break all mods all the time because lol.

Its like they couldn't do a single fucken thing right, at this point it literally would have been better for everyone, sales included, if they didn't update the game after the 1.0 launch.

Most of the biggest problems with the game (armour weakness, useless relations, useless voting, stupid war/tribute AI, weapon balancing) barely need development at all, just changes to a handful of lines of code

that shit PISSED ME OFF

No, it takes a while but you can do it in normal gameplay.
There's no level cap, it's just that once you reach level 62, it takes an absurd amount of xp to reach the overflow level, but it's entirely possible to do it legit.

I hope they come out soon.

Wow have I got bad news for you.

???

And don't forget the autistic devs like the one in charge of the economy who was getting upset because player caravans and workshops could pay for themselves, instead of having your entire economy be purely based on loot.

Oh god I forgot bannerlord did that. You can't have any reliable passive income, god that is awful.

you can just say you either A. Didnt play the game or B. Are a dumb fucking shill theres a reason why no modders want to even touch this dogshit and are still making Warband mods

its a good game

It's a massive unchallenging grindfest, where the player's tactics, strategy, and roleplaying decisions barely matter, you do 100 battles against identical looters and 300 battles against lord parties whose armies are all quite similar and all use the same tactics, and the only way to get through a playthrough in a reasonable period of time is to exploit the terrible balance of the game

Sure, it's fun and cool to ride around smacking 500 people with your two handed weapon, but it gets old very fast once it becomes obvious that that's all the depth the game really has to offer, and you have to do it hundreds of times

Because Bannerlord is prequel to Warband and takes place hundreds of years earlier and none of the WB factions are meant to exist yet, and Nords were supposed to be the descendants of the Sturgians after culturally absorbing the northern raider tribes.

I can't remember the specifics but one time he changed the variable name for money from like "gold" to "coins" or some shit, which broke every single mod that interacted with money.

I hate these devs so much.

That's a really shitty excuse for every bannerlord faction looking and functioning the same. I can't even remember the names of any of their unique units.

player caravans and workshops could pay for themselves, instead of having your entire economy be purely based on loot.

The economy in Bannerlord is by far my #1 issue with the game, because it should be providing the incentive for the actual gameplay like it did in Warband, but it just doesn't, thus souring the entire experience. Why bother building up economy or vying for fiefs when they're all fucking useless, and 90% of money will always HAVE to come from loot?

>wasted literal years building multilplayer that 10% of players engaged with.

It wouldn't have been a waste if they had actually listened to what the beta testers were saying.

The Warband multiplayer community hated the beta and didn't find it fun, they tried to tell Taleworlds, Taleworlds explained to them that they were wrong and were having fun, so they deserted it.

The problem is specifically that in the story of Warband, nords shows up, kick the ass of the vaegir and become their own faction.
Since Bannerlord is a prequel, THIS SHOULD HAVE BEEN A THING IN THE VANILLA GAME!
The game lacks events that lead to Warband, the rhodoks/swadian revolt, the nord invasion, the khergit and sarranid taking over their faction, etc...
People have been demanding that for years, and it hasn't been added just because they were trying to sell fucking DLCs.

Oh man, Pendor-style events would have been rad as hell.
OH WELL BACK TO GRINDING SMITHING!

They should just steal the x4 system.
Cities that can produce troops and have infinite money,
Materials are needed to produce troops.
Materials are produced at villages.
Everyone else uses money to exchange materials.

This leads to armies driving the whole economy and makes it all really matter, you can strangle or support factions by interrupting trade. You can make money off wars, you can force a war for the purpose of making money etc. I havent seen a better system.

tfw no ad1257 for Butterlord

66V6dWb.png - 960x768, 378.3K

bannerlord is just total war game with constant wars that do not make sense in the slightest and economy based on looting corpses of free spawned troops

They also didn't add any multiplayer servers for half the world, and the servers in NA and EU were terribly unstable for years and would crash frequently

Look at this guy.

Accurate, but you can add to that "and only two viable tactics"

there's Empires of Europe 1100
but I played it and it's kinda mediocre
still, you've got the medieval european map, so that's something

"There has to be more to life than this."

Nothing went wrong.
Pisssea players are made because their mods keep getting broke.

comfy

They don't level trainer

Really? I level it first

this newer game has the same issues as the game 10 years older than it and that's ok

turkish cock must be delicious

and these features are often not really compatible with the rest of mechanics

dynastic mechanics conflict with perk and stat system

crafting make pricing inflated as hell

etc

I've played a couple banner lord campaigns, and I've reached that point after my first few nail biting wars and now my kingdom is strong enough to where the rest of the game is just one big joke. None of the other factions can touch me; my army and my vassals grossly outnumber everyone else, we have the most money, and we've snowballed out of control. And now there's nothing left to do in this campaign except paint the entire map, which is just a bunch of pointless busy work.

Are there any end game crisis type mods? Or maybe some kind of civil war mod? Or just a mod that adds some kind of end game challenge? This cannot be what the roachoid devs of this shitty game intended the late game to be like. It feels like the game is still incomplete despite releasing like 5 years ago or whatever. There needs to be gradual progression, you can't just have 0 challenge or difficulty to the game once you reach an arbitrary point, and now there's fuck all to do with your save.

I think any vanilla purists of any kind are insane
Youtube is absolutely filled to the fucking brim with them

Rome mod for Bannerlord

devs make some retarded combat mod MANDATORY

the retarded shitty combat mod doesn't keep the same update schedule as the Rome mod

causes insane instability and crashes

whole thing is unplayable

Amazing, truly.

2335813 male bandits squatting in some village

Mount and Blade: India

1/3rd of the perks are still worthless/dogshit because they're still mixed with Governor perks

adam.png - 416x524, 442.13K

What went wrong?

turkish roach dev

you can have kids and play as them

I was actually really excited for this feature because I love the idea of a dynasty succession game.

Yeah loot is the only way I made money in bannerlord.
It wasn't until late game that my fiefs finally kept me above the red, not that it mattered anyways, because by then I had tens of millions from constantly defeating lords in battle and looting mountains of high-end gear.

Alright I hope you enjoyed my dumb images. I'ma go play Starsector now. Please watch after my sleepy Rhodok Sharpshooter, he's had a long day.

also clan system and clan relationship only is shit mechanics
all i wanted was vassals can have vassals in warband system plus ranks, titles and offices for them
instead we get clan leveling, influence mana and no personal relationship

no personal relationship

That would have been neat. Having dedicated rivals or bros could lead to some great stuff.

the problem was that it was broken and half working
if they made good coop with players being able to lead small armies(not a single unit) vs NPC or other players in coop it could be good

I actually ran into the situation where I just ended up ignoring loot because I was getting so much of it, I was spending a good 30-45 minutes going from town to town.

People wanted Warband + mods like Pendor, with better graphics, better sieges, more diplomacy options, quests and large scary 3rd party non playable factions.

What they get was an unfinished bugged ass game, new factions no one cared about, a quest line that was unfinished for ages and it's basically stupid, etc etc, them breaking all mods with every minor updated didn't help too.

the whole economy is terrible

daily income and upkeep

passive income non existent

loot coin only

prices of items high like rhodok mountains

trade could not exist

they even purged their dev blogs so nobody can see what they promised

trade routes.jpg - 800x267, 37.99K

there are people on this here Anon Babble who insist that playing Bethesda games, vanilla, on console, is good.

warband

these niggas that hate you will travel half the continent just to spite you

bros will back you up

you can actually do some scheming and politicking(with diplomacy)

bannerlod

...

I don't get why sea riders have the reputation of being terrible opponents to fight when kherigt bandits are a lot worse
sea riders ain't shit even in the early game if you unleash a crowd of 70 angry peasants with pitchforks at them

especially in the early game I love buying lame horses and bent lances
lame horses heal over time if you have any party member with wound healing (and you really should have both Jeremus and Ymiras specced as your medics in your party at all times anyway), bent lances are 90% as good as normal ones damage wise and they have the exact same reach

And the arbitrary limitation is pretty retarded imo

can't have more than 1 party because your clan isn't magically level 4

despite the fact there's already the incentive to not spam parties because they're money sink

It's nice having billions and nothing to spend it on but retarded vassals

Thank you anon, you gave me a really good nostalgia trip.

the optimal level to start getting trainer is around 5 or six, before then you should really put points into leadership, inventory management and so on

and yes, most faggot big name Warband streamers don't level trainer because they're retards, exactly like western stalker let's players/streamers

What other mods work play like Pendor?

Specifically love the custom unit making, the random wandering armies (demons etc) that break the monotony of the standard factions and that sort of stuff, that is horribly missing from base game.

Who the hell would watch someone streaming warband? Like, multiplayer sure, but singleplayer? Dear god that must be monotonous as fuck.

I don't understand watching streamers in the first place but maybe I'm too old for this shit

mutliplayerfags ruined it, just as was predicted

Oh absolutely, I hate un-edited content. There's very few people who can actually keep me invested by just constantly talking (Northernlion my beloved), so I really don't know who watches live streamers in the first place.

I think it works **sort of** decently in early game where it provides an incentive to raid and keep moving and win stuff, etc., but its definitely not balanced for mid to late game at all.

war sails might be cool though

Adding a single item takes ages, because you need to access many xml files, edit item in blender, I had to export it from PW: Warband first.

why the fuck is this a thing

I don't get why sea riders have the reputation of being terrible opponents to fight when kherigt bandits are a lot worse

New players often get filtered by them so they got a bit of a meme reputation.
Steppe and desert bandits are more of a "weak but bullshit" enemies, the only reason they're dangerous is because they're on horse, otherwise they're pretty weak on their own.
Sea raiders on the other hand, are a level above every other bandits in the game: heavy armor, large shield, bows and especially javelins, and 2-handers, which make them a much tougher fight than any other bandit.
Still, they're bandits, and bandits are massive pushovers against any vaguely competent player.

They decided, for some reason, to make it harder for modders to mod rather than easier.
Which is even more retarded if you consider the game wouldn't be even half as popular if NOT for modding.

but its definitely not balanced for mid to late game at all.

The entire game seems to not be balanced for mid to late game. Even the whole vassal and kingdom systems feels like afterthought.

I watch snippets of Warband and stalker streams for observing how those faggots play and laugh at them because always fuck something up or don't grasp basic gameplay mechanics
I used to watch some let's plays because they were funny and played games like Silent Hunter and back then nobody did LPs of it, and I did that while playing those games myself too, to be fair I learned how to play Silent Hunter that way

instead of improving the core gameplay features and fleshing out the diplomacy they spent years trying to give every part of the map a unique battle map

Hell, even mercenary work is an afterthought.

can't negociate pay

no obligations or demands from your employer

I always wanted to see a game like this but on a smaller scale, like playing as a dedicated knight who has to manage their manor between wartime.

that's not even true. you're supposed to supply your workshops with raw materials. it's supposed to be an active thing you do instead of how it was where you just set it and forget it, which is lame

I mean, isn't it just as hard for the developers? What's the point? Do they have some own tools to make it easier and they're not available to modders, or what?

Be honest, did you ever open this screen and actually managed to do something there?
I think I mustve opened it hundreds of times and every single time the outcome was pressing cancel

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It's just dumb because they literally use all the ressources you give them instantly.
I literally dump a fuckton of grains (because for whatever NPC parties always just buy a ton of it) almost every week in the same workshop, and it's gone the following day.

yeah, I mean is there any other way of getting lords to join your kingdom? You just need to pay them obscene amounts of money

It doesnt happen through that screen though, its just dialogue that ends in that if I recall correctly, but first you need to "win" the dialogue options. Opening the diplomacy screen not coming from that I dont think Ive ever managed to do anything

You could buy out lords for around 1-200k when the game release so I used it a lot back then
now it's too expensive so you're better off uplifting companions

why can't they just buy stuff from the city they're in?
or better yet, why can't you integrate the caravans you waste a companion on into this system so that they also supply your workshops while travelling and trading?
it's just a dumb system

They probably have their own tool.
I see this screen literally once every playthrough, and that's just for marrying my character.
I've tried doing "diplomacy" the way the devs intended, but every single one of them just ask something like 500 million denars to join them. Fuck this shit.

Every time they balance something it usually turns things from interesting/working into broken or pointless

I stopped trying to get lords in my faction and just promote companions, it's a maxxed relationship clan that needs a bit of time to get to the same level as the other, but it's cheap and skip all the bullshit. Oh and they don't have lord friends.
Just don't promote a merciful companion because they'll get pissy when you start rolling heads.

They do buy stuff from the city. My workshops usually run on a profit, but the profits of each fluctuate with time, just like everything else. You do make workshops based on the cheapest materials in the city, right?

Now it's ridiculous, a clan with maxxed relationship with yours, no fief, and who hate their king ask for 500-1000k to join you.

but every single one of them just ask something like 500 million denars to join them.

Don't you think it's funny how a Diplomacy and Dickplomacy mod for Warband has more options and is better balanced than the fucking system of Bannerlord, where all they had to do was just copy it?

The economy in this game is all over the place

town with 2 settlement producing grains

no workshop using grain

grain is absurdly expensive for some reasons

correct, if you build a brewery in a town with villages that produce no wheat you're gonna have a bad time, for example

Do they have some own tools to make it easier and they're not available to modders

that's more often than not the case
as an example unrelated to Mount and Blade: the stalker Lost Alpha modding team released the stalker SDK after some faggot boasted about having exclusive acces to it, the ensuing huge drama and leaks, followed by the official release and XRay engine becoming open source (in the sense that anyone can contribute but the engine and whatever code is contributed to it remains property of GSC games)
you may think super sekrit mods that aren't shared outside private circles are bad, but believe me, having a modding mafia that gatekeeps modding tools is much worse. the private mods usually stay private because modders tend to be special snowflake with huge egos and they don't want to get ridiculed for releasing shit, while the modding mafias that gatekeep modding tools they got from the games' devs more often than not are just spiteful cunts that know there are people much more talented than them out there and know if they were to make the modding tools public they'd get thoroughly humiliated by more talented modders than they are

Literally propped up as do-nothing salary thieves by the Turkish government because it's the entire country's only notable game
sequel is actively worse than warband in many ways (NO FUCKING FEASTS, companions are procedurally generated slop instead of actual characters)

And to make it clear, the villagers reached the town, so not a bandit/enemy problem either.
Maybe caravans just buy an absolute fuckton of grain when they reach the town or something, but it's still fucked.

Was there a war going on? Armies buy grain too. I suppose non-edibles could be more stable.

the only way I see a new player getting memed by sea riders is if they go for the giganigga 9999strengh 0 leadership starting character build, which to be fair I assume it's a mistake most players do, myself included
once I found out the importance of leadership I never created a character with high starting strength ever again, the only advantage I see in that kind of character is wasting time and money in early game tournaments and the more I play Warband the more I am convinced people that suggest doing tournaments in the early game get a kick out of trolling new players, like the faggots that suggest putting all of your points in swimming in Deus Ex or recommend people that play Gran Turismo to push the downforce to the highest setting

great concept lack of follow through and detail, also bugs, also demands mods which ruins it for console players
also I got japed into buying this for (campaign mode) multiplayer which doesn't exist outside of mods so i'm still kind of pissed.

Sea raiders are deceptively capable against most tier 2-3-ish troops because they still lack decent armor or shield at this point, where the sea raider's javelin/2h axe cut through.
So it's easy for a newer player to accidentally to underestimate them, especially if they fought forest/mountain/tundra bandits before that, which can easily get beaten with tier 2 troops.

I can do just fine against sea riders even with trash infantry, just

put your infantry on the bottom part of a hill

put your ranged units near the top of the hill

while the sea riders engage the trash infantry they get pelted to death by the ranged units and you with your lance from horseback

on the other hand with low leadership the max party size is what, 15 people or so? and tackling hordes of sea riders with that amount of troops is a fool's errand

Look at this nothingburger complaints from Anon Babble