In Morrowind, there were conflicts between different factions...

In Morrowind, there were conflicts between different factions. Sometimes these conflicts resulted in you not being able to join or complete a faction. This was removed from the subsequent TES games. Which system do you prefer?

the Telvanni are all dead!

meanwhile in reality, all the Telvanni masters have gated to Oblivion and are having a massive orgy while Argonians are having their n'wah moment

Wasn't it the Tenvanni, though? There's a Telvanni in the College of Winterhold in vanilla Skyrim

I prefer morrowind's system, and would actually make it even more stringent in regards to advancement.
Also for the love of god stop making the pc lead every faction. Bethesda makes games where the character is exclusively a murderhobo, literally as a metaphysical role in lore, have the factions shunt me into some honorary "champion" side rank rather than faction ceo.

Wasn't it the Tenvanni

I'm pretty sure everything regarding Morrowind in Skyrim caused a writers rift within Bethesda, because every 4th era game and book has internally conflicting lore about what happened during the argonian invasion.
So in my interpretation whoever was first in charge of writing this shit made up the argonian invasion, and then after seeing the backlash the writer was replaced with whoever started seeding the lore about the invasion being 90% an-xileel propaganda.

It's basically optional to become faction leader in Morrowind. Telvanni even gives you the choice to stay a magister or to challenge Gothren openly

I get that Bethesda allows you to do everything in one save for the casual audience’s enjoyment, but I would prefer if the majority of my choices had consequences. From something as large as faction allegiance to something small like a quest or the way I speak to an NPC. This isn’t strictly a problem with their game studio but more so with the industry as a whole moving toward a more “general audiences” mindset.

Morrowinds, I always made a character based on what i was gonna do, stealth, mage, etc and went into their respective factions in TES games
it is funny to think about how the dragonborn ends up about as entitled as Charles V by the end of the game

Anyone that know Morrowind geography can tell you the Telvani weren't even remotely as affected as people claim. Most of the highest Telvanni live on a island to the north-east of Vvardenfell and the retarded lizards were stopped at Mournhold which isn't even 1/10 of the way to actual Telvanni holdings.

Yeah but even back then it was only partial, since Bethesda's retarded ideology of player freedom doesn't ever close you any doors to do everything with one character. Only real option you are locked with is joining a Great House.

I love faction systems and I hate what Bethesda did with theirs. I'm of the opinion that closing doors to the players only make busting through those doors even more fun, kinda like what Gothic was all about.

I name him now: Brandyl, son of Lymdrenn and sole living heir to House Telvanni.

It was written by Lymdrenn Tenvanni, yes, but they were Telvanni
Plus the quest involving the book this is from where you bring it to Brand-Shei because he was doesn't even know he's Telvanni because he was raised by Argonians makes it even dumber because that means this dude now thinks he's the sole survivor with other Telvanni being shown to be doing just fine
The book also talks about them being in their house basement and I don't think any Telvanni build down instead of building up?

Yeah, that Telvanni missing heir quest felt like some fanfic shit. I even reread the journal just now and the

We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind

part is so incredibly out of place for a Telvanni retainer to say

It's basically optional

But muh completionism. How will my autism survive not completing the whole questline?
How am I supposed to acquire the necromancer amulet nobody knows Trebonuis owns if I don't have a reason to duel and loot him?
Also to get every quest in the houses and legion and temple I need to rank up to blatantly "officer" type ranks, in spite of the fact that I literally cannot do "office" work.
Very annoying to me, they should really think up a kind of faction progression where I am recognized as a valued associate with all kinds of perks rather than a genuine part of the hierarchy.

Unless they actually make it so there's more content after becoming leader, they should just stop doing it altogether. It's so fucking lame to become the leader of a faction only for there to be nothing left for you to do. No actual leadership gameplay that could be interesting.

I've also always wanted this. The devs should know by now that the vast majority of players want nothing to do with the tedium of admin work. Just let us be a specialist outside the standard career path since we're eventually going to be some version of a demigod and may even reach a point where it's impossible to return to continue admin duties. Why would I want to be responsible for potentially ruining the guilds and factions I spent all that time saving?
Plus, all that aside, being a unique champion/enforcer/etc is simply way cooler than being a guildmaster.

I like Morrowind's factions because they intersect with each other like real world organizations might (ex. Fighter's Guild and Thieves' Guild, Legion and Hlaalu in TR).
I also like that they require you to have some skill in relevant abilities in order to advance, even if that's trivialized because of how cheap training it is.

That's kinda the case if you don't meet the advancement requirements, though

It doesn't matter that it doesn't make any sense, it's what the writers did. House Telvanni is barely even a shadow of what it was post-Red Year. It's not even nu-Bethesda's fault, Kirkbride quite literally smashed his toys and left.

Wasn't there some lore about the Telvanni just moving to some underwater fortresses during the Red Year or something?
Anyways the whole thing is retarded and if any house was going to get wrecked by Argonians it would be Dres

the retarded lizards were stopped at Mournhold

really? where is that stated?

i thought the only quest lines you can lock yourself out of are the great house ones since you had to pick one out of three. i'm pretty sure i've finished every other major faction quest line besides them in a single run. still, i do like the idea different factions interact with each other. so i'm for more of that kind of thing.

For me, it's Redoran.

I couldn't care less about the politics, I just love the Watchman's Helm.

heir to House Telvanni

I didn't even know they had a living branch of the house? There's the boatmaster on the feminist island I guess, but I think her name was spellt "Telvani"

and if any house was to get wrecked by Argonians it would be Dres

They most certainly did, it's literally impossible for Argonians to invade Morrowind without passing by Dres territory first since y'know, they're right on the Black Marsh border. Bethesda just didn't bother writing any detailed lore on it, probably simply because they don't show up in-game unlike the Telvanni, thus making them lower priority from a meta standpoint.

But anyways, who gives a shit about Bethesda's lore anyway, just stick to TR

There's a conflict between the fighters guild and the thieves guild that can cause problems, and between the mages guild and tenvanni where you have to kill the Telvanni Magisters(or mabye it was a master morag tong contract)

with the way the house works, I'd imagine all Dunmer who were part of the actual original Telvanni clan were murdered a looooong fucking time ago by apprentices wanting to improve their station

Anyone done this Legion quest in TR?
I killed the smugglers and turned the quest in and it sounds like I got the "bad" ending for it, but I could not find any dialog, items, etc. that would lead to a better resolution.

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eating a meal

The Imperial Cult and tribunal temple have no problem at all with you publicly two-timing them.

The cult actually does do this, when you join they say you don't have a path to full priesthood because you've joined a kind of mercenary branch.

A succulent akaviri meal?

you can avoid the quests that involve those conflicts and still become the highest rank of all those factions in a single run.

Probably something related to his kinsmen in Suran

you don't have a path to full priesthood

end up the pope anyway

grim

Morrowind's interactions were minimal in the grand scheme of things. Game mechanics wise the faction reputatiton modifiers were overwhelmed by persuasion and personality stats, and the conflicting quests were few and usually had workarounds you could find. For the most part you can still just be Head Of Everything aside from houses, I'd go much further for a believable world.

I'm not even completely opposed to the idea of Head Of Everything being possible but that should be based around some sort of heavy political/persuasion/deception gameplay where the game is acknowledging that path instead of just letting you stumble into it by doing every quest you find.

can worship the Tribunal

can worship the Imperial Divines

can't worship Daedra

TR needs to add a joinable Daedric cult faction
No, the Morag Tong don't count

P:C is much more likely to add joinable daedric cults than TR

You can become friends with the other worshipers and pretend

What gameplay mods would you guys want to see getting made?
I think alchemy and spellmaking could use a rework.

A mod that reduces the amount of gold items are worth drastically

Yeah but the fighter's guild quest that can fuck you out of the thieves guild is one of the first you encounter in balmora, it's easy to end up accidentally locking yourself out somehow if you aren't aware of it

Nowhere. They just claimed that the lizards raided the house dres lands in southern morrowind so it could very easily have been at Narsis instead.

There's already a few pretty decent ones, right now I'm using smarter harder barter.

PC won't even let you join Imperial cults and is making you play an unaffiliated wandering priest from an OC faction instead

Ayleid ruins are so fucking annoying

That letter would have made me laugh if it wasn't so stupid; it actually used "suffrage" instead of "suffering" so the meaning was completely wrong. "Oh no, we Telvanni imposed the right to vote on our Argonian slaves!" Even beyond all the misapprehension and lack of understanding of Telvanni geography, governance, and architecture, the person who wrote the letter just flat-out doesn't speak English. And that's even before you get into the letter being flatly contradicted within the same game! Every time this sort of thing happens it chips away at the credibility of Skyrim's world because the writers aren't talking to one another at all or coordinating on basic matters of fact.

Maybe that "Tenvanni" wasn't even actually Telvanni and was just a schizo Dres. Has anyone suggested that as a possibility?

I think Morrowind did it better. It's fine if you have a small number of content unavailable due to a choice you have to make. It makes the choices matter.
It's only ok to make a significant chunk of content unavailable based on choices if it's a short game you can replay, like Witcher 2.

On the other hand it's in line with how TES games let you max all stats. Why wouldn't they also let you join all factions. So it doesn't bother me if the go the non-Morrowind way.

The ship set sail from Tel Vos if I remember correctly. It's just a classic case of Bethesda fucking up.

Brand-Shei's dialogue is fucking retarded, too, because he says Telvanni was one of the great houses "long ago" implying they aren't anymore.

The guy who wrote Brand-Shei didn't know fucking anything about anything and literally everything else in the same damn game actively contradicts that one quest.

Yeah, it's one if the worst written quests in the whole game with basically 0 QA

I prefer Morrowind's system but I won't lie there are times I've gotten CHIMmy and opened the console because I forgot how bad Redoran/Telvanni real estate is. I'm usually some kind of wizard by that point anyway so it's fine.

lol good one

The ship leaving from Tel Vos would imply that the Argonians attacked Vvardenfell
That makes even less sense than them attacking the mainland Telvanni holdings

and I don't think any Telvanni build down instead of building up?

tel aruhn, nigga

this, house telvanni as a political faction is a much larger thing than house telvanni as a family name. baby sneed could very well be the last member heir of the house but the wizards could be just fine.

The lore planning guys already have written down half a dozen guild-like daedric cult though.
Whether they'll be joinable or not we'll have to see, but you're better off holding out for those over the absolute nothing planned for TR in this regard.
After all, lore wise daedric worship is legal to semi-legal in Cyrodiil, as opposed to death by ordinator (outside of Tribunal sanctioned appeasement) in Morrowind.

I don't think any Telvanni build down

Pretty much every large telvanni building goes deep underground though.
Did you forget where the woman who grows your mushroom is located?

i don't think that really counts as a 'basement of a family home'

Different factions

You only mean the houses. You can join the Imperial Cult and Temple at the same time

i like not being able to complete everything with a single character

Yeah they're more tunnels than basements, but it still counts as telvanni buildings growing down as well as up.
Not like we need more materials to shit on that document anyway.

they should really think up a kind of faction progression where I am recognized as a valued associate with all kinds of perks rather than a genuine part of the hierarchy

What's funny is Starfield did this but nobody cares because the game is shit and the factions otherwise are missing everything that's usually fun about faction progression/reputation in TES games.

your favorite house is not on the same level of not giving a fuck as the wizards who sent a youngster to go grow his mushroom in the middle of an Imperial fort settlement to claim it for the lulz and to prove no one has the balls to do shit

Brandyl, I hope this text of your father's last words finds its way to your hands. I servedHouse Telvannias a wet nurse during your first months of life and wanted to repay your father's kindness. I've done all I can to locate you, but I regret that we'll never meet face-to-face.

Hidrya Olen

4E 6Second Seed, Middas

Is this the end of all things? Are we to die by the cruel barbed blades of theArgonianinvasion force? After surviving theRed Year, struggling to dig from the ash and the rubble, and burying the thousands that died, is this to be our epitaph? The irony of our demise glows brighter thanMasseron thesummer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by amillennia of suffrage[sic]imposed by my kind. And so here I sit, in the crumbling basement of our family home while athousand thousand[sic]booted feet echo above me and the screams of the dying find their way to my ears. So falls House Telvanni.

But then I look into the eyes of this child, this blessing given to us the very year thatVvardenfellspouted its fiery death across the land; this gift Ihold my[sic]grasp. Is it too much to wish he be given the chance to survive and keep our memories alive? This small boy born in the midst of chaos and destruction must carry on. If nothing else, as a reminder to otherdunmerthat the Telvanni were once a proud and noble people.

Since the death of my wife, I haven't been able to bring myself to give my son a proper name. It never felt right without her. But my own life reaches its final hours as the luxury of timeis[sic]escapes my embrace. I name him now: Brandyl, son of Lymdrenn and sole living heir to House Telvanni. I will wrap him in his t'lonya, his birthing swaddle and leave his fate toAzura's will.

Live with virtue and pride, sera.

Kek what a load of bullshit

did chatgpt write this

Caring about TES lore written post-Morrowind.

You could only join one of the three houses (two with glitches) otherwise you could join every guild at once. There was minor conflict between the fighters and thieves guild but that was easily resolved. You could also trigger late stage guild item quests if you found items even if you weren't a member of the guild

I didn't even notice the conflict. I think it's only if you level up the fighters guild before joining the thieves guild.

Morrowind lore post morrowind really shows the contempt the devs remaining have for it.

blame Mike Kirkbride

Kirkbride had the right of it. Nuking Morrowind so that Bethshit couldn't fuck it up. Well. He was right

Funny. For me Redoran is the one house I never bother joining.

argonians

the sound of booted feet

god fucking dammit

dropped

Bullshit. If Bethesda truly held contempt for Morrowind then they wouldn't have made a whole expansion where you return to the region (Dragonborn).

Autistic gamers aren't capable of understanding that other people don't have the same emotional attachments to nonsense that they have.

Lol so disney star wars have respect for Lucas and his work? It's to make money nostalgia pandering, that's why they made half the island into dunmer slop.

Hlaalu will never be great House again, will they?
what great deed would they need to achieve to get their status back? Liberating Morrowind on their own?

whole expansion where you return to the region

In practice it's just a bunch of Skyrim style Dwemer ruins and Nord tombs

Skyrim is more popular than Morrowind ever was and any expansion they made would have sold just as well, they had no big financial reason to nostalgia bait. Beth was also very respecfull of Morrowinds depiction in Dragonborn, something they wouldn't have been if they had contempt for it.

Beth was also very respecfull of Morrowinds depiction in Dragonborn

lol
lmao

The former of course. I don’t even like being the faction leader anyway. They should make it far more difficult to be.

That's because Solstheim is part of skyrim. There shouldn't be any dunmer settlements at all. But skyrim gave their island away to their ancient enemies bcuz they're really nice.

Anyone have a link for the openMW version of the boat mod?

Kek. Is he referring to Masser as the Sun (magnus)?

They were, if they held contempt for the setting you would have seen a total rewrite of the setting like what happened to Fallout. If you don't think Skyrims depictions of Morrowind were respectfull then just compare the silt striders in Skyrim to the silt striders in ESO, and you'll see what i mean with Skyrim showing respect for the setting.

Maybe whoever wrote that in-universe was just lying?

No. It contains so many errors it's obvious it was written by someone who doesn't know shit about the fluff

Im fine with a lot of the old design in morrowind. I'm fine with no quest marker and instead having directions in my journal. In fact, I think its cool and i like it because it leads to more exploration.
What im not fine with however, is getting directions from a place that I havent discovered and which doesnt show up on the map when mentioned.

doing tribunal temple

read seven graces book

can find everything fine, because major landmarks show up on my map, and I can understand directions

do very first quest past the pilgrimage

told to go to ald velothi and travel east, can't find it on map.

assume it might be nearby, explore the area around aldruhn, can't find it.

look it up

its a small town in the very northwest ass end of nowhere, far from aldhrun.

See, why would they just assume that I know where this place is? Why couldn't i at least get directions like "follow the road to the distant northwest?"

yeah that's a given, but he said in-universe

You usually have a savant or some such in the local bars who have their wikipedia database of all the regions and towns in vvardenfell so you could've just asked them

The irony of our demise glows brighter than Masser on the summer solstice.

Messer is one of the moons

We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage[sic]imposed by my kind

Incredibly out of character for a Telvanni noble

And so here I sit, in the crumbling basement of our family home while athousand thousand[sic]booted feet echo above me and the screams of the dying find their way to my ears. So falls House Telvanni.

A Telvanni "basement" would hardly crumble. This could be in Vos, though, and that's an old Velothi town. I don't think a Telvanni noble would live in one of those houses, though. There's also the booted Argonian feet. Argonians don't use boots. And Telvanni is evidently very much alive as seen in CoW and later in Dragonborn.

This small boy born in the midst of chaos and destruction must carry on. If nothing else, as a reminder to other dunmer that the Telvanni were once a proud and noble people.

I think the Dunmer will never forget the pride of the Telvanni. To call the Telvanni "noble" is something they themselves won't even pretend to.

I will wrap him in his t'lonya, his birthing swaddle and leave his fate to Azura's will.

Some fresh new lore, I don't think a t'lonya has ever been mentioned before or after this. It's also highly peculiar that a Telvanni Mage Lord would worship Azura.

I just started doing Legion stuff and it took me an embarrassingly long amount of time to figure out how to truly solve the very first quest. I've been having fun with it but I'm not as far as you are. Do all of the quests tend to have 2-3 outcomes?

The quest journal is so fucking shit when you're late game

The book also talks about them being in their house basement and I don't think any Telvanni build down instead of building up?

they have dungeons and flooded tunnels. mostly flooded as they live barely above sea level.

In either case you need to be genuinely retarded to actually trigger the conflict.

if you join one you can't join the others!

You can join every faction in Morrowind. The only place where you need to make a choice is picking one of three Houses.
There are literally more branching choices that lock you out of other options in Oblivion and Skyrim.

This entire autistic derailment could have been avoided if Bethesda was anywhere near as captivated by their own lore as some aspies on the internet are and replaced every mention of House Telvanni in relation to the Argonian invasion with House Dres.

i just use the wiki at a certain point

It's not a derailment of the thread. This is the Morrowind General

Most likely some mid-level house retainer rather than a full blown lord, none of the councillors in Morrowind had surnames and placing importance on succesion in family feels very out of character for a mage-lord. Also it's written in the midst of the invasion by someone who can't know the aftermath and is most likely biased by seeing the current carnage.

daggerfall politics and factions is better. morrowind is childs play in comparison.

can join both the telvanni and the mages guild

can join both the imperial cult and the tribunal temple, becoming in essence the pope equivalent of the latter

These are significantly weirder than anything in the later games.

by that logic the fallout show is a love letter to obsidian's contribution

The faction and quest design of Morrowind definitely encourages making multiple characters with different builds/playstyles. You actually can join every faction (except the Houses) but it's a massive pain because you'd have to train up skills that your character isn't even using. Might as well make a new character geared towards that playstyle.

Does going over 100 in a weapon skill do anything? I've found two items that'll take me to 140 blunt, wondering if it'll make my damage go through the roof or something

Do you think this'll run on a modern surface tablet?

then are we discussin skyrim lore

Probably easily

weapon skill only affects hit chance. you'll want to boost your strength for damage.

Weapon skills only affect hit chance, fortify strength if you want more damage

oh
these items are worthless then

Because it's about Morrowind lore found in Skyrim I guess?

fuck long blade
fuck blunt
fuck spear
fuck axe
fuck hand to hand
daggerniggas where we at

But anyway, let's talk about House Dres in TR instead. Are you on team "give them some other gimmick and shaft slavery a little" or team "they're the fucking slavery house keep them as is"?

real niggas use throwing

fresh of the boat

take the siltstrider to Suran

buy the glass dagger and some repair hammers

Do retards in TR really want to make the dres more complex? They're agrarian slavers who rely on slaves to maintain their plantations. That's all they should be with maybe some elements of the house wanting to diversify and profit from the empire.

I love stunlocking enemies with a bound dagger

I'm team "don't just make them slave-traders and ignore the plantations"

I don't really care as long as environmental and actual storytelling is as good as with Indoril

They should go hard on the slavery aspect of their culture. But also on how they actually aquire the slaves. I guess that's something that isn't really adressed in Morrowind. You just find slaves among smugglers. It would be cool if they developed some kind of slaver raider caste among their nobles

They borrow too many mercantile elements from Hlaalu and slavery elements from Telvanni, they need something else to distinguish themselves from the rest of the great houses.

spear and dagger, my staple

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I remember reading some TR Dres stuff and it had them making a deal with either the Hist/daedra for Argonian slaves and the house being ruled by vampires. I did'nt really like it, a bit too fantastical compared to the more mundane other houses.

slaver raider caste

you know that would be really cool. Especially if you could join in and raid argonian settlements.

You mean the expansion that filled the island with weird ass hexagon pillars before halo infinite ripped off the idea, retconned the island into having tons of dwemer dungeons because skyrim literally has two (2) dungeon types and they couldn't be bothered to make a third draugr, dwemer, removed most of the ancient burial mounds with the original draugr (remember when they were cursed to eternal undead "life" and torment for the crime of eating human flesh and not just generic dungeon enemy #1?), retconned the crashed airship to be smaller, very dwemer-metallic, and land further up the hill, moved the location of the giant's ice castle, removed all the lore surrounding the elemental stones, and just generally was a retcon-filled anusfest?

Dres are the slavery house but also maintain the daedra worship tradition most staunchly among the 5
That gives you plenty to work with in terms of conflict with Indoril and the Empire

They expect you to speak with NPCs after having experiences at least Balmora and realize that nearly every town has someone you can ask about just about everything. It's like complaining about not knowing anything about the weird animals on the island and refusing to speak with the guy who says he's a hunter and will tell you about all of them if you just ask. Ditto for healers who will talk about diseases and what they do.

They have something of a history of trying really hard to give them something to do besides slavery to an extent yes, but the most recent proposal went on the opposite direction.
tamriel-rebuilt.org/forum/2025-house-dres-rework-proposal-part-1-general-overview
In current planming there's a big emphasis on the plantations, it's the reason their relationship with the Empire is complex.
Slavery is a Dres aspect borrowed from them by the Telvanni. But TR does make them different from the other houses by making them traditional Daedra/ancestor worshippers instead of temple adherents as briefly implied by Vivec in the base game.
There's no mention of the Hist pact thing in the most recent proposal, personally i always thought it was kinda silly. Instead, it has the ancestors of House Dres go on a crusade against a Hist that used to exist on what would later become their territory, which is a lot cooler imo

traditional Daedra/ancestor worshippers instead of temple adherents

Why does the TR brief say "Always firm Temple supporters" then?

No, n'wah. There are afflictions and skills that cause damage to skills. Having enchanted items that raise a skill doesn't harm anything, and if you get hit with such an affliction, you're still effectively perfect with that skill.

Because they still obey the temple despite keeping pre-tribunal traditions alive

*cures disease*

What now?

no that's on vrpg

oblivion re-release

Prophetic

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Good proposal for Dres

i forgot those exist. is there even a good source of them?

Reading the Dres proposal and it seems fine, good even. I'm very impressed by the TR-team and how they seem to keep the eternal tranny mod destoryers at bay

you were actually hit by a "damage blunt weapons" effect and the cure disease potion did nothing

oh no

*switches to my axe that I have at 100 as well*

they had the same thing in fallout 4 and i really enjoyed going to war vs other factions. Fallout 4 was underrated imo. Sure it had problems but it did some good things too.

Boots of Not Fucking the Game Up So Much Speed
Fortify Speed 100 pts on self
Blindness 2 pts on self

Institute are nutters with no real clear goal that are replacing people

Railroad want to liberate malfunctioning toasters

Minutemen lol

Brotherhood it is

fuck what a legend

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Oblivion FG was the perfect opportunity to do this. Instead of leapfrogging Oreyn you should've been made champion while he's made guildleader.

posts made by people who don't play the game they're talking about

I have several hundred hours in Fallout 4
None of my post is incorrect

I can't say my take is any different from his.

what does chim mean again? im even seeing it on reddit but i forget

Okay I read the current proposal and I like it much more than the old one that I read years ago

north, as seen in Chimer meaning north people
I hope this helps

I'll tell you one thing and I'm not ashamed to admit it neither, my estimation of Trebonius Artorius as an Arch-Mage just fuckin plummeted

He was gay, Curio?

Dres society from the ground up is based around the trade and exploitation of slaves as the basis of their economy. All Dres rely on the grain grown in plantations; all Dres are raised being told that this is right and good that this should happen. This has been going on for millenia, reinforced and intergenerationally unbroken. If the player joins Great House Dres, it must be on those terms – the player’s character must willingly journey far from Vvardenfell to the land of the Dres and willingly submit to this worldview.

Kino. I wish more game developers would have this mindset

He's a wonderful piece of worldbuilding

Does the snake man react different to you if you're wearing full reman gear?

Mod that modifies the barter sell formula so that the more an item is worth the smaller a percentage of its value a merchant will pay for it. Morrowinds economy works fine until you pick up anything actually valuable (or abuse inventory restocks and alchemy of course). Selling your loot for its full value would be a lot less tedius, and the higher discrepancy between high end gear buy and sell value would allow merchants to carry end game gear or even artifacts, giving most players past the early game something to buy and thieves something to steal.
Mod that makes armorer work more like it did in Oblivion and then greatly increases the price of npc repair services.
Mod implementing passable stealth gameplay, though that's a very herculean task.

Some sort of enchantment overhaul. Putting negative effects on an enchantment lowers its overall capacity, or something where you can eat enchanted items to get training/learn effects.

holy FUCK sneak is awful. how the hell do you level it?

I prefer it that way because it does feel awkward when I'm playing something like a nightblade and end up joing all of the guilds.

There's a master trainer in Caldera.

Using scrolls already trains enchantment.

This was removed from the subsequent TES games

No, it's in Skyrim.

Kwarma eggs? Over here!

Right but I'm saying eating like, you break down the object like in Skyrim. Gives me an alternative to getting a Ring of Prolapse besides selling it to the trader in OE.

Also this Kogoruhn expansion mod's fucking great.

That's also not what suffrage means.

The only thing that could possibly apply to is the civil war quest in which both sides are 100% carbon copies of each other and nothing is missable

Place a cooldown on Azura's Star so it doesn't make soul gems completely useless (this would be easy, is there any mod that already does it?). I'm not sure if it would make good gameplay, but it'd be interesting if cast on strike/use enchantments duration, magnitude, and cost scaled with the item's charge. Finally I'd lower or remove passive charge regen, make recharge work like Oblivions armorer skill, and give appropriate merchants item recharge services.
Cool idea, obviously easily abusable with drain [weapon skill character doesn't use] on self, but Morrowind has always been breakable.

Clearly a forged document designed to support someone's claim to nobility.

something where you can eat enchanted items to get training/learn effects

catch me sitting in Vivec's room chewing on Muatra

The Telvanni borrow slavery from the Dres

Nothing special, just more OpenMW ports/rebuilds of existing mods. Some player homes for TR would be nice too

The dude whistling the ost in the video hinted at a more interesting mod than the one you posted tb h.
Never understood why destroying the environment is supposed to be a plus in games where it has no gameplay impact.
I always hated messing up interiors in Oblivion and Skyrim.

This was removed from the subsequent TES games

Did this retard miss the entire fucking civil war
Do you morroniggers even play video games?

Crouch before attacking someone, "back stabbing" will give a good amount of sneak exp but it is still very slow to train if you are not say permanently invisible. You can only really train sneak the intended way on things that are hostile to you but not already detecting and attacking you and the rate is similar to athletics except way slower because you are both slower and have a chance of being detected.

False. You can be the arch-mage of the "mages guild" and the leader of the thieves "guild" as a battleaxe-wielding warrior.

Good lord, I cannot FATHOM the idea of being such a fucking faggot contrarian that you start bitching about adding physics to a game.

False. You can be the arch-mage of the "mages guild" and the leader of the thieves "guild" as a battleaxe-wielding warrior.

And?
You think thats not possible in Morrowind?

retards

what a great rebuttal Todd

Find a room with one NPC

Find a room he doesn't patrol into

Sneak walk into a wall for X minutes

WITHOUT LEAVING SNEAK walk into their detection range

I'd recommend popping Invisibility before entering their range.
Strafe around behind them while sneaking for a while dependent on how long you autowalked.

get ring of surroundings from larrius in fort moonmoth
get amulet of shadows from that ho north gnisis
enjoy 100% chameleon and ignore stealth

Or you could just use a trainer until the skill becomes viable

if you don't know why you're wrong you don't know anything about morrowind.

post about skryrim

replies about skyrim

hur durp morrwowind

rope yourself

I cannot FATHOM the idea of being such a fucking faggot contrarian that you start bitching about adding physics to a game

Not everyone is as easily wowed as you bro. The engine is brittle enough without adding pointless shit on top of it.
Wanna hear even more "contrarianism" from me? Radiant ai/npc schedules add nothing to immersion and are a fucking waste of my time in any game without survival mechanics.

Master Neloth is the most powerful mage in Skyrim and laughs when you mention the arch mage of the college

Or you can do what I said and level Sneak to viability for the cost of 1 Invisibility potion.

He was better in Skyrim than in MW tbf

But it'll take 3 irl hours

It's not possible unless you train up the relevant skills for a mage, which an axe-wielding barbarian does not do.

trying this hard

Oh no you have to have the game running in the background while you goon to Azura

Are there any boots or other pieces of equipment like Boots of Blinding Speed? Will the fortify speed increases from each enchant stack?

Will the fortify speed increases from each enchant stack

Yes. A popular means of transportation is to drink 20 bottles of skooma at once.

Rightly so, he's old as shit
Does anybody else remember the huge amount of hornyposting about Neloth when Dragonborn came out?

It's not possible unless you train up the relevant skills for a mage

which an axe-wielding barbarian does not do

There is nothing to spend money on in morrowind except training.
Its even more retarded in morrowind because to become an archmage you need an intelligence of 35 and only a single mages guild quest requires you to cast a spell(and its optional)

trying

Comes natural.
Some people actually have opinions man, don't be scared.

There's a few but none as good. Try stacking spells or potions.

It does work, but maybe save before doing this.

Skooma is illegal, citizen.

I'm the Skooma kingpin of Bal Foyen nigga, fuck the empire

every merchant bitches at me for holding

drop my stash on the floor in front of them and suddenly everything is fine

y'all morrowind crackers are as dumb as you are racist

is there any place to buy skooma? it's limited isn't it?

protip: offload your skooma and sugar to any khajit merchant, they'll always buy off you if you're holding

The Old Ebonheart Mages Guild was disappointing. After a few basic easy quests for newbies, you're finally given a cool adventure involving a soultrapped mage. Then that's it. Nothing else.

how long was it? I assume the quests are the most time consuming part of the modpack.

Then that's it. Nothing else.

Did you find the hidden room and cursed gems quests?

Nothing else.

You're in for a wild ride Ask around about the guild hall renovations

You're supposed to drink the skooma in front of the merchant as a power move

Oh, I forgot about that stuff. Nice.

This is unfortunately true

Morrowind

NO FUCK OFF I'M BUSY. WHAT? OKAY FINE, BE THE HORTATOR I DON'T CARE.

Skyrim

I met the Nerevarine once, we were cool. Here, let me tell you all about the island I used to live on where the Nerevarine had cool adventures.

Morrowind's systems are just convoluted and badly designed. The whole game is a broken piece of shit that only incels play so they can pretend they're smart for playing a "real RPG".

Agriculture is already their primary gimmick not slavery, they should just focus on that. Dres are the farmers to the Redoran's warriors, the Indoril's priests, the Telvanni's mages and the Hlaalu's merchants.
And while they are obviously meant to evoke european slave plantations in the new world, there's still a lot of things they can borrow from real life agrarian cultures to flesh them out. From european folk traditions and harvest festivals, to precolumbian calendars/astronomy and sacrifices/games for good harvests, as well as eleusinian mysteries, the esoteric cults of Demeter, Dionysus, Osiris and Dumuzid and their strong association with the cycles of death and rebirth, the fabrication of alcohol present in all agrarian cultures that ends up taking religious significance, the animal husbandry subcultures of cowboys and gauchos, the chinese struggle to keep their rivers from wiping them off the map, the list goes on.

Luckily for the TR team morrowind dunmer already borrow from two heavily agrarian cultures which are the ancient levant/mesopotamia and japan. And also luckily for them the dres worship ancestors and daedra, so they can easily make their dunmer flavored version of shinto animism, chthonic rites and mayan sacrifices, with Sanguine representing many of the things listed (festivals, alcohol, sacrifices, fertility, sex rites, sheep shagging) perfectly.

709744606
At least put effort into your shitposting.

Agriculture is already their primary gimmick not slavery

Now this is such an unbelievably retarded cope, not even the old TR Dres planning could come up with it

Finally get to level 10

My shitty mage no longer feels painful to play as anymore

Stumble on a nice CE light armor in a dungeon that lets me absorb magic by 25 points and increases INT

Getting better at not fucking up combat situations

My biggest issues was my lack of experience playing a wizard. I'm too much of an unga bunga retard but now I'm learning how to be creative with magic or what spells fuck things up the most It's gettan gud.
Have a fish I caught. How do I "harvest" these things anyway?

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they worship the three good daedra, not every daedra. sanguine worship would be a monumental asspull. what are you, one of the writers from the dragonborn dlc who had dunmer npcs invoke random daedric princes outside azura mephala and boethiah in combat?

Turn to move direction

Damn this is a sexy setting. Thanks OpenMW.
Smooth movement is shit though I turned that crap off.

Not if I make it myself.

Can someone give me a QRD on Kirkbride already? I hear so much nonsense in these threads about him.

he did le drugs

no he didn't

he's the reason Morrowind is cool

Morrowind is so cool in spite of him

he nuked Morrowind to protect its legacy

none of the shit he wrote actually mattered

When he has too much creative control a project goes to shit, like George Lucas

What is the deal with this IRL Bosmer?

file.png - 540x239, 266.03K

He helped write some interesting things in Morrowind
He then wrote a lot of fanfiction and cringe RP in the Elder Scrolls universe using Vivec as his self insert
Bethesda contracted him to write some books in Skyrim.

He constantly blitzed on LSD and cocaine and molested numerous 8 year old boys while writing his fanfiction

All of those things are true. He also hasn't been involved with any decent project since the 00s.

yeah, that was dumb.
that game and Fallout New Vegas are great examples of how to do factions.
Skyrim letting you somehow be the leader of the Companions, the Dragonborn, the leader of the Dark Brotherhood and the Champion of every Daedric Prince and also the 9 makes zero sense.
it also takes away the incentive for gamers to make new characters, start new playthroughs.

rip off hindu and buddhist mythology

start sniffing your own farts about your epic tranny god and faggot cyborg

jerk off to how epic your writing is

Kirkbride is insufferable desu and I say this as someone who actually used to talk to the guy on the old forums. I'm fairly sure UESP has his posts archived so you can read his self-indulgent fantasies.

they're not about slavery, they're about states' rights

Tou can make your own by combining Moon Sugar and Shalk Resin. Or just taid the skooma lab

Its both.

Morrowind is the only tes game with a tutorial of the correct length. That's my main gripe for replaying 4&5

He also married a fangirl

Running an agricultural SLAVE state is their main gimmick.
i don't get why there's suddenly people trying to to argue that the Dres are akshually supposed to be happy liddle farmer men who just so happen to practice slavery when there has always been a pretty big emphasis on the slavery part, or the fact that they're also described as being slave hunters who actively raid Black Marsh to capture Argonians, something that only they do, thus rendering the "b-but every other great house practices slavery too! they need something else!' argument entirely meaningless.

They already have something else: heavy focus on daedra and ancestor worship

people with no grasp of history probably. Slaves = farm equipment. They aren't people, they're slaves. I think anon doesn't get that reality.

Yeah, which is why downplaying the slavery aspect is even more pointless

i don't get why there's suddenly people trying to to argue that the Dres are akshually supposed to be happy liddle farmer men who just so happen to practice slavery when there has always been a pretty big emphasis on the slavery part

Because slavery is the mean to achieve something. Production, usually.
It doesn't make any sense to focus on the slaves over the product, it's like arguing a farmer cares more about his tools than the harvest. is perfectly correct in stating that there needs to be a more rational focus for their culture.
It's one thing to get mad at people who want to whitewash slavery away from the house, another to made into a parody of slavers out of kneejerk reaction.

(male)

A lot of times the slaves ARE the product though.

The most famous Telvanni wizard is quite literally known for his basement.

That's actually a nice point of conflict for a third era game: the empire effectively nuked that aspect of dres economy, since they can't sell their slaves abroad anymore.
Although to be honest I'm not quite sure how much "international" slave trade actually happened from dres lands before the armistice.

It doesn't make any sense to focus on the slaves over the product

who's going to harvest the product if your slaves run away? they're expensive you know.

They primarily sell slaves to the other Houses, I'm sure it's a HUGE business.

meant for

They have the four other Dunmer great houses to sell to as well as the different families within House Dres itself, and as you yourself recognize I don't think there's anything to suggest that there was ever some pan-tamrielic slave trade beyond individual actors from the other races opportunistically selling slaves to the Dres.

It's always smugglers moving slaves in Vvardenfell though.
Makes you wonder just how much direct involvement the house has, as opposed to the dres equivalent of the camonna tong.

it's like arguing a farmer cares more about his tools than the harvest.

Man you clearly don't know any farmers.

They do but at the end of the day getting the crop off in time is the most important.

I wonder if his pet dwemer made it out of there during the red year

Well I imagine the "smuggling" comes from having to move it across the channel between the mainlaind and Vvardenfell, ships in open water are subject to Imperial Maritime Law. That's exactly the kind of bureaucratic grey area the Empire would leap on so using smugglers who are already moving contraband makes sense. There's open air slave markets on the mainland, as well as the Slave markets in Suran and Telvanni territory.

I imagine they shifted their focus to breeding new slaves after the armistice

I always thought it was stupid that you could be the leader of the Dark Brotherhood, Thieves Guild, Mages Guild at the same time. Oblivion in particular lacks any sort of character alignment.

So how come the dwarves in hammerfell also disappeared? Yogram was simply off the coast of tamriel at the time right? Is that really all it takes to survive your race zero summing?

He was on a different plane of existence at the time

He was in his pocket dimension goon cave

Ah shit well never mind then. Although it is still weird that the hammerfell dwarves also disappeared since they seemed probably pretty different culturally from the ones that stayed.

should I put points in luck?

Not really.

This is based though. Also it seems like everyone can agree his art is cool, right? They should have at least kept him around for these sick ass designs. It's a shame Elder Scrolls just went back to being safe, Tolkien tier designs.

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the dwemer like totally disappeared for good, I'm serious guyzz

their spirits still sometimes linger in their ruins

Loresisters, our response?

I mean, probably not, iirc they only migrated to Hammerfell a few hundred years before Red Mountain as a reaction against the alliance between Nerevar and the Vvardenfell Dwemer. That's barely more than a Mer's lifetime and probably not enough for really major cultural changes.

I do it every level because luck is good and it helps prevent becoming too OP too early

Some of his designs are so fucked I wonder what went through todds head when he saw them.

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Well you don't need to, but it's basically +0.5/+1 to every skill. As good as picking anything else imo.

The obvious answer to the Dres problem is to take Leo from Django and paint him blue

The story with volendrung and how they picked the spot makes me feel like those dwemer were actually dwarfy and not weird steam/frequency punk wackos.

actually in morrowind you can join every single faction, the only exception being you have to choose one of the three houses. but for everything else, you can join them all. you can join all the guilds, the temple, the legion, the cult, the morag tong, and there is no conflict at all.

Normal middle manager stuff I reckon.

dude we're going bankrupt pls stop wasting time

Eh the fighters guild quests can get you in trouble with the thieves guild.

Speaking of this quest, where the fuck is the bedroom key? I found everything else but I had to cast open at the lock to get in that room.
Also if anyone has done the orc mage questline, how am I supposed to get past the seal in the fortress' vault? I blined through the hole, but that can't have been the right solution considering blink is mwse only.

Are you stupid? Agriculture is Dres primary gimmick because slavery is already a common denominator to all dark elves minus the redoran. They practize it the most because the activity they specialize in requires it the most (much like the Confederate States) not because they entirely depend on it like some shitty african kingdom.

monumental asspull

You can bend the lore however you want with a good enough justification, just like how a desert manifested around Narsis. Two gods of murder and a goddess of magic simply doesn't fit a bunch of plantation owners when neither represents their main interest. It'd either have to be Sanguine (disguised as an ancestor or however you want if it bothers you so much), their own version of Kynareth or aspull the good daedra as suddenly willing to bless the Dres with rain and good harvests out of nowhere. Otherwise they'd be better off worshiping Almalexia, since she's an archetypical fertility goddess.

who had dunmer npcs invoke random daedric princes

Go to the shrines of Molag Bal, Mehrunes Dagon and Sheogorath in base morrowind and tell me the race of their worshipers. The dunmer have always been demon worshipers one way or another.

You understand that everything I said is not mutually exclusive with slavery? The greeks and romans were happy liddle farmers that codified the arcadian utopia and still practiced slavery extensively. Same applies to gone with the wind america. If you focus on slavery alone you'll end with Mali or Dahomey instead.

No, no. The western dwemer absolutely were hi tech weirdos
And according to TR the hammer was fired out of a huge cannon or missile silo. Its launch site is being implemented in the final Hlaalu expansion

Agriculture is Dres primary gimmick because slavery is already a common denominator to all dark elves minus the redoran.

read , again, you seem to have missed a pretty important bit

Not sure how I feel about that honestly. Would be nice to have some regional differences.

they're also described as being slave hunters who actively raid Black Marsh to capture Argonians

where?

Also it would have explained a bit more why they felt they needed to leave.

so what's the deal with MWSE vs openmw? why the divide? Are mod makers the ones sticking to one engine?

If you focus on slavery alone you'll end with Mali or Dahomey instead.

Yeah, that's what they're meant to be, the Confederate States except they actually do go out of their way to poach their respective slave race in its natural habitat. There's a fucking reason the first ever depiction of a Dres character we've ever got was specifically a slave hunter on the Argonian border and why ESO chose to have slave chains be the symbol on their banner, because they're the fucking slavery house and that's undeniable.

They have regional differences and their own tileset, it's just that they're still assholes.
You can put a dwarf anywhere you want, they're still going to suck.

ESO also says that they paid an Argonian tribe to hunt their slaves, Anon

We fled into the Thornmarsh. When we crossed paths with a troop of Argonians, we realized too late they were traitors, Archein tribe scum in the employ of House Dres.

and talks about how they made all their money through feeding Morrowind with slade-trading being a little extra cream on top

As such, feeding Morrowind provided the bulk of our wealth and influence, supplemented nicely by our control of the slave trade.

wasn't the Telvanni territory unaffected? regardless I doubt Fyr would've left him to die

you'll end with Mali or Dahomey

Yeah, that's what they're meant to be, the Confederate States except they actually do go out of their way to poach their respective slave race

Even with that caveat the csa was much closer to antiquity than dahomey. If you want to larp as confederate when playing dres you're better off hoping the writers take the other anon's approach.

Fyr's shroom was on Vvardenfel bruv
that's ground zero for the ministry impact and the eruption

I think it's fair to say though, that when the volendrung story was written irl, they probably were traditional dwarves in the head of the writer.

did you read what you were replying to?
nothing in those three sentences says they raid the Marsh
IIRC one of his daughters shows up in the shitty spin-off card game so his shroom must have survived assuming that's canon

ask NPCs about their profession. if you find a Scout, put a marker on your map (double click minimap in pause menu) to record their location. ask them where shit is, you'll never be lost again

And yet, they still chose chains to be their sigiil, which is what i'm talking about and it matters only because at the ebd of the day it's an admission of what they are. What ESO says doesn't matter, even less in the context of TR, which actively goes of its way to avoid using its lore.

But anyway, this is what the mainline games say:

For ages the Dunmer have raided Black Marsh for slaves; though the Empire has made this illegal, the practice persists, and Dunmer and Argonians have a long-standing and bitter hatred for one another.

It's simple. In general, Faction quests should only be mutually exclusive within their own lane.
Great houses locking out the other great houses makes sense. Guilds locking out eachother makes sense. A Guild quest locking out a Great House is bad.
To further on this, you shouldn't make such lock-outs subtle, or out of the blue, either. Rivalries should be set up and the player informed about them ahead of time, and make choices between factions obvious.
As much as I poo-poo fallout 4, it did the smart thing of alerting the player to them potentially locking out a faction during quests like Mass Fusion

thousands of wretched captives

just appear from nowhere

Okay you blind, pedantic, retarded cunt. Fuck you.

See the accompanying picture from the PGE1 , you don't need to be fully equipped with armor or be brandishing a sword to merely buy slaves from other people, if that's what you're trying to imply.

ask for evidence of a claim

get something else

"stop being pedantic!"

okay, pal

I still think this is the most reasonable take on House Dres. I'd be very happy if the TR team goes with this proposal

Well yes i understand speaking to npcs to get more information, and sure, speaking to scouts makes sense if I wanna know the locations of things, but I ran into a scout while exploring and I wasn't able to ask about ald velothi. Unless its locked behind an inconspicuous dialogue option.
Maybe it was just a one time thing idk, because as I said before, every time I got directions it was from the location I was at, not a completely random location I havent been to.

people criticize morrowind's quests for being bland. but i think the higher amount of factions was worth it. the game is a lot more interesting as a result.

Yeah and said I'm not sure I like it.

Skyrim's got like, 5 quests for every faction. You're also being rushed through all content with a certain urgency. I think Morrowinds low stakes storylines makes for a more natural progression

You can put a dwarf anywhere you want, they're still going to suck.

Why are you being so racist, Trainwiz? I think the Dwemer were a perfectly nice people.

long standing bitter hatred

Except that time they formed the ebonheart pact together with the nords

Nigga this is one of the reasons people never took ESO seriously from the moment it was announced.

CHIM IS A WEAPONIZED STATE OF MIND!
Tiber Septim discovered it and blew up an entire continent. You think that was an accident?
No.
CHIM isn’t enlightenment—it’s a metaphysical nuke. They’re teaching it to the upper ranks of the Psijic Order. That’s why you never see them age—they’re looping timelines to stay immortal.

I know you guys are talking about the other games but is Skyrim a better version of Oblivion Remaster gameplay wise?

I never actually played Skyrim but the Oblivion Remaster is kind of fun so maybe I'll try it out.

It's ok.

ESO must surely end with a reveal that it was all a dream or everybody in Tamriel getting memory-wiped or something, otherwise the fact that nobody at the time of the Tiber Wars gave a single shit about the retarded MMO faction war with nonsensical alliances that involved the entire continent and the half a dozen large scale daedric invasions that happened only 200 years earlier is gonna remain very silly indeed

**“THE CURE DISEASE SCAM — THEY WANT YOU SICK!”**
By Alek Jo’anz, screaming from inside a magically insulated barrel near the Imperial City

Folks, listen closely: *Cure Disease* doesn’t “cure” anything. It’s a **reset button for biological resistance** — a **magicka-based system wipe** that leaves you wide open for **round two**. Think about it. You drink one potion, your Rockjoint vanishes — but two days later? You’ve got Droops and you’re meowing in your sleep!

They’ve **weaponized curatives**. The alchemists’ guild and Chapel of Arkay are in on it. They put just enough necrostatic residue in every vial of Cure Disease to **weaken your immune aura**, making you a **repeat customer**. Why else would they sell it next to *Potion of Cure Common Cold*, *Potion of Cure Uncommon Cold*, and *Potion of Allegedly Less Cold*?

AND don’t get me started on spellcasting “healers.” That Restoration spell? Half of it’s healing, the other half is **divine surveillance fog**. Every time you cast it, Arkay logs your vitals in the AetherNet.

---

**INTRODUCING: ROTTGUARD™ – THE REAL IMMUNITY ARMOR**
Only 777 Gold – Blessed by 7 angry hedge wizards
**Only 3 bottles remain. FOR REAL.**

RottGuard™ is made from fermented troll fat, aged vampire saliva, and crushed Nirnroot pickled in salt from Oblivion. Unlike Cure Disease, it doesn’t *erase* the illness — it **teaches your body to fight it with PURE, NATURAL, SPITEFUL ENERGY.**

You don’t get better. You get **meaner. Stronger. Disease-resistant AND emotionally unavailable**.

Side effects include glowing knuckles, uncontrollable coughing sparks, and spontaneous distrust of healers.

*Get sick. Get mad. Get over it the Jo’anz way.*

it's worse. no spell crafting, no attributes, can't cast spells and use 2 handed weapons at the same time, spells are generally REALLY dogshit and the faction questlines are the worst they've ever been.

The mages guild making you do random shit for bets is way more entertaining desu.

Morrowind players, how do you feel about the Nerevarine being an ageless being who has spent countless years post-Morrowind eating pussy in Akavir?

The Ebonheart pact felt as realistic as an alliance between Israel, Iran and North Korea lmao

Skyrim is just an extension of all the shit Oblivion did wrong. It has more mods that Oblivion demastered so it's probably better overall.

don't care really, it's just a bit of flavortext to explain why someone who worked for the blades wouldn't return to Cyrodiil to stop the oblivion crisis specifically.

my sides are in orbit

TES has been riding on the coattails of his art direction for Morrowind, getting worse with each installment, there's not a single ounce of aesthetic creativity left in that studio. I already know TES6 is going to be some cookie cutter stock image type fantasy desert bullshit and I'm sure I'm still going to be disappointed when it comes out. Just an entire game of picrel.

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CHIM: Secret Syllable of Royalty
Chi (as in Chimer): Changed (The Changed Ones, Guide to the Empire, etc) or North (Morrowind's Savant Dialogue). It's quite possible that Aldmer associated "Change" with the cardinal direction in which the homeland of the more fluid race of men lived

It's the funniest races to tie together because they all fucking despise each other on a genocidal level
It's the TES universe's biggest hatefuck

The thing that makes Dres difficult is that they are simultaneously hostile, yet rely on others. They invoke imagery of the Antebellum South, yet lack what made that region the cultural powerhouse and heart of America, even today: its charisma.

The South could be wary of foreigners, yet it was still charismatic. Southern hospitality wasn't just a myth. Taverns and inns did awful in the South back in the day because travelers could get free room and board at a plantation. The South was highly educated, was deeply cultured. Religion played a deep role in their culture, along with honor.

With Dres, they're both the agricultural and slavery arm of Morrowind. These are both critically intertwined and one collapses without the other. Without slaves, they aren't able to maintain their agriculture. Without their agriculture, they're stuck with slaves they're unable to keep busy which can lead to some very ugly things.

A question worth asking is "how do the Dres justify slavery?" The Southern US had a lot of people tackle this question in different ways. Some used racial superiority to justify it. Some argued it was morally right because you were like a teacher (some "nicer" slave owners made a point to teach their slaves, give them comfortable living conditions, though still slaves at the end of the day.) Some used religion, etc. They had justifications they could argue to justify the act. I think by determining how the Dres justify slavery, you can follow that mindset to develop more of their culture.

On a side note, while I do think the Dres should likely be the most overall morally dark of the Houses, I hope they don't portray the entire people are cartoonishly evil (aside from the token Dres who is inexplicably against all his people and culture because he decided it's all evil). That would go against what made the dunmer cultures in the vanilla game so fascinating to learn about.

I think it says a lot that I was impressed by them not wearing Nord clothing

Joined House Redoran and did temple quests

Become nerevar

rep hit isn't as bad if I didn't join.

but at least I'm not a pariah

Shit was pretty cool. I'll take factions reacting to your faction choices and locking out shit.
You even can have a different quest option when there is a dungeon claiming to be Nerevarine and you have already gotten the title. You legit just say

No I'm the Nerevarine

*Dunmer
Fuckin autocorrect

The dungeons in Morrowind felt grounded and mostly had a reason for existing, tombs were all linked to NPCs, you could find most bandits in the Bitter Coast, etc. Plus Vvardenfell was recently opened to colonization, which allowed for it being wild and the big amount of western settlements
Cyrodiil never felt like a real country. No real regional difference, politics aren't an important thing, the country is filled with random caves, castles and Ayleid ruins

Does he regret it?

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"Argonians abolitionists are outraged that the Empire does so little to suppress persistent illegal cross-border slave raiding in southern Morrowind."

It's already in the base game, sorta: They need someone to grow the crops that feed their civilization and the Argonians are not only literal aninals but also disgusting abominations of nature, so who cares about how they feel anyway.

Argonians are cunning, savage beasts incapable of enlightenment. They are blasphemous travesties of nature, with unspeakable foulness in their private and family urges. When guided by a stern hand, they can be trained as passable servants and slaves. By Imperial law, free Argonians have the rights of citizens, but no law can ever make an Argonian human.

Like the latest Dres TR proposal posted earlier in this thread said, there should be no "nice" Dres who treat their slaves well beyond just keeping them healthy enough to work, because the relationship between the Dunmer and the Argonians is a LOT more fucked up than the one between europeans and africans.

no. he was obvious always willing to do anything for power. He feels bad about killing neravar, but he would do it every time because it was the only way to get what he wanted. Lawful Evil if I had to guess.

**“ELDER SCROLLS ARE SOUL TRAPS FOR REALITY”**
By Alek Jo’anz, speaking directly into your psyche from a Faraday-shielded tent near Azura’s Coast

You ever wonder why they call them *Elder Scrolls*? Because they’re **older than reality itself** — and they don’t just *predict* events, they **cause** them.
Every time someone reads an Elder Scroll, the universe lurches sideways and the timeline bleeds.
That’s why readers go blind — their eyes aren’t damaged. Their minds are *rejected* by the false code of existence.

What do the Scrolls contain? A **recursive daedric echo-loop** designed to *rewrite Nirn* every few centuries, like a magical firmware update.
You think it’s a coincidence that every “hero” who stops a crisis has some connection to one of these dusty reality-bombs? You’re not the hero.
You’re a **scripted correction**.

The Elder Scrolls are not holy. They’re not divine. They’re **cosmic scroll saws**, carving mortals into shapes the Aedra and Daedra can digest.

---

**INTRODUCING: TRUTHFOIL™ HEADWRAP**
1299 Gold — ONE SIZE, TWO REMAIN!

Made from woven spider-silk dipped in rare Hist sap and lined with powdered echostone, the TruthFoil™ headwrap blocks **scroll resonance**, **prophetic bleed**, and unwanted **divine narrative overreach**.

Wrap it around your head and BAM! You’re no longer edible to fate. You stop being a line in a Scroll and start becoming a paragraph of resistance.

Warning: May attract Moth Priests. Do not wear near Divines shrines unless you want a sermon slapped into your aura.

*See clearly. Think freely. Resist the page.*
Jo’anz, out.

I think the reasoning is fairly simple: the Dunmer stand utterly apart from all the other races of Tamriel in claiming divine descent from the Daedra. All other races, barring Argonians, claim kinship with the Aedra, while the Dunmer cast themselves outside of that shared heritage and adopted themselves to Boethiah, Mephala, and Azura. Unlike the development of morality in our world, where morality was based on kinship before gradually being supplanted by a universal morality that recognized the shared humanity in other peoples, the Dunmer are naturally retarded in that progression because of their alien religion. Even members of other races who worship the Daedra do not claim descent from them.

To a Dres slaver, an Argonian is utterly other. There is no shared humanity with it. There is no shared heritage. There is no commonality whatsoever, and the fact that it can talk and claims intelligence makes it all the more disgusting and wrong.

It deserved it.

the relationship between the Dunmer and the Argonians is a LOT more fucked up than the one between europeans and africans.

if the TR crew did the french carribbean sugar plantations but in tamriel it'd be seen as one dimensional cartoonish evil

If he achieved CHIM shouldn't he still be a God?

What are your screenshots from? Mods you're working on or is it TR content?

The trouble is that Morrowind slavery isn't race based. Khajit are popular slaves, and even other Dunmer can be slaves, though that's fairly rare. Argonians are simply the closest by proximity and easiest to get a ton from since no one cares about Black Marsh tribals, and even if the Empire does want to try and stop it (hurting one of their biggest agricultural trade partners), sending legions to do shit in Black Marsh is hell and they're already stretched thin. The justification works for Argonians and contempt for their race, but you still need to have the Dres justify slavery in its concept. Why is enslaving their fellow dunmer OK?

Do you think anyone could have a Sload slave?

How is there a debate on whether Nerevar was really reborn when the PC has to get Nerevar's signet ring that was crafted by the greatest Dwemer craftsmen and enchanted by a Daedric Prince explicitly to serve as a symbol of his identity with magic that kills anyone else who puts it on?

They're seperate. Although I don't think there's any gods that don't have chim.

Did vivec truly murder neravar? I still kinda believe that he died after fighting dagoth ur

Why is enslaving their fellow dunmer OK?

You're looking at this with cultural insensitivity. Why wouldn't it be ok to enslave your fellow Dunmer? It's the case with one of the miners you can hire for your Hlaalu eggmine. Slavery is no big deal

Dagoth certainly doesn't say he killed you.

The gatekeeping encouraged roleplaying and multiple playrhroughs, unlike Oblivion and Skyrim where you're a master of all trades and everyone's perfect hero.

Yeah, like two days ago
Vivec murderd Nerevar. Then he changed history/reality so that he never did, among other things

I agree. TES6 is going to look like the most boring game ever made.

It was a conspiracy of the tribunal that Vivec took part in, if you believe the shield brother's version of events. and then they changed reality as other anon said.

Kogoruhn Expanded. I'm running through the main quest with enhancer mods to see what's neat.

daedric prince says "he looks like he's strong enough to get the job done" and lets him wear the ring

problem solved

Weirdly, the French were incredibly violent with their slaves, but didn't practice the one drop rule, they had a racial classification system similar to the one in the Spanish Empire. The more white blood you had, the more opportunities you could get

I prefer Morrowind's approach to factions, though the game has issues of its own in this department. I'm currently climbing the ranks of House Redoran and I'm often distracted by dialogue topics that appear too early in the narrative and get answers that don't make sense. If I mention the other Redoran councillors to Sarethi, he immediately starts talking about the hortator process, even though we're nowhere near that stage yet. The quest where I had to clear his son's name bugged out, with the son disappearing from the game world before I could speak to him. (The quest can still be progressed by talking to the father, who will act like you have in fact spoken to the son - this might be a bugfix by OpenMW, I'm not sure). It's all very messy.

Didn't the shield brother's version of the events say that the Tribunal killed Dagoth when Dagoth himself says that Nerevar did it?

**“NERAVAR NEVER DIED — THEY TURNED HIM INTO A DUST STORM!”**
By Alek Jo’anz, ash-blasted and broadcasting from under a broken Ordinator helm

You’ve been lied to. The Tribunal didn’t honor Nerevar. They erased him.

After the Heart of Lorkhan was found, they knew Nerevar wouldn’t go along with the divine plan. So what did they do?
They didn’t just kill him — **they atomized him**. Broke his soul down into ash and **bound it to the winds of Red Mountain**. That’s right.
The Blight storms? That’s **not weather**. That’s **Nerevar**, scattered across Vvardenfell, trying to come back together.

That’s why the storms whisper. That’s why spells misfire in them. It’s a **haunted man-storm** of betrayed honor and divine corruption.
You ever stand in one and feel like someone’s watching? That’s him. He remembers.

And the Nerevarine? Just a decoy. A distraction. You’re doing fetch quests while the real Nerevar circles overhead like a pissed-off god fog.

---

**THE STORMVEIL™ MASK OF DUST DENIAL**
5999 Gold — ONLY 3 LEFT! (Vivec tried to outlaw them!)

A helm lined with netch-leather and soul-resistant glass. Blocks storm whispers. Lets you breathe without inhaling spiritual betrayal.

Stops divine ash intrusion
Filters haunted wind murmurs
Makes you immune to prophetic migraines

May attract Cliff Racers. Not Telvanni safe.

*Nerevar lives. Don’t inhale him.*
— Alek Jo’anz, coughing but not backing down

Nigga we don't care about your monkeylore

No, but he also claims that nerevar betrayed him, when in fact it was he who betrayed nerevar by refusing to relinquish kagrenacs tools. Hes a bit mad.
I know theres that theory of using his god power to rewrite history. I could see that from a narcissistic psycho like almalexia, but I just don't see the motivation for murder in someone like sotha sil who could hardly care about his divinity or not. Vivec as a poet rogue I could certainly see being greedy for godlike power, but nerevar was his best friend so I don't imagine his morality would allow him to commit murder. Then again

mer

morality

Enough of this chat gpt slop.

Why is enslaving their fellow dunmer OK?

This is more to do with Telvanni society than any other. House Telvanni is essentially the closest the houses come to a Meritocracy. While some members portray the typical opinions of the majority of Dunmeri Society, most don't give a rat's ass what race you are, so long as you are strong enough to maintain your position.
Likewise, if you happen to be a Dunmer weak enough to be captured by slavers, then you're better off a slave.
On the Dres side of the equation, they likely capture Dunmeri outlaws or abolutionists, and sell them to the Telvanni, knosing that they're the only branch of Dunmeri Society willing to barter with Dunmeri slaves.

He didn't want to relinquish the tools to the tribunal who were with nerevar.

He didn't have to change reality. The Madness of the Red Moment is what made him both kill and not kill Indoril Nerevar.

All three loved Nerevar.

Kogoruhn Expanded

It never even occurred to me that Sixth House content could have been rushed on Vvardenfell itself. Like I just figured they lived in shabby temples and caves. Damn. Looks cool. Man, I just want to be an official TR and side projects only guy, but I might be missing out.

almalexia loving anything but herself

This is what happens when a Numidium activates, anon. Morality gets fucky and Possibility breaks in through your upstairs window and sleeps with your wife and dog.

Interesting, also, nice.

Get.jpg - 224x224, 8.63K

Almalexia was already ruling Mournhold before she married Nerevar who was just a caravan guard so there must have been something there because she certainly didn't gain any status out of that marriage

She cut off his feet so he could reincarnate in any path he chose, of course she loved him.

nah the only difference between those accounts is what happens to nerevar. Vivec says something like he was wounded destroying the heart and then never bring him up again. Shield bro says he came back to ask what to do with the tools and they killed him with poison scented candles pretty much.

Almalexia was already ruling Mournhold before she married Nerevar who was just a caravan guard

This is as believable as anything in the Sermons

have any of you guys played this shit?
nexusmods.com/morrowind/mods/48909
i checked it out for a bit and so far its extremely sovlful

shitty amateur voice acting

vehicles that are just armor pieces that fortify speed

dual wielding thats just a shield with a sword model that fortifies blade skill

some creatures are just static objects that make sounds when interacted with

actual kino, and i fucking hate star wars

this was my go to class as a kid. It's really the best fantasy. I always tried to be the heavy armor caster / 2h sword guy in these games if I wasn't being sneaky.

I've been meaning to get around to it eventually.

Is there a story or what?

I saw the title and thought someone was trying to make Starfield in the Morrowind Engine

It's a shame there's no bound 1 handed axe spell for him to start with.

play oblivion

play as a dunmer

cast ancestral ghost

its a human

What the FUCK Todd

Nope. "Nerevar at Red Mountain", which is based on the Ashlanders' account which is based on Alandro Sul's account, says that the Tribunal ran Dagoth off after he attacked them for killing Nerevar when they went under Red Mountain.
So Alandro Sul's version does contradict Dagoth.

Actually, it's just that humans look like ghosts.

Isn't it technically the same engine?

I'm basically trying to find dungeon expansion mods for each main quest dungeon.

yeah, idk what it is because i wasnt listening but its there. i played for like 20 minutes and just dicked around attacking everyone, ill do an actual playthrough later

Life is a tedious chore

For sure, dude's a faggot but his art is awesome. And him marrying a fangirl doesn't bother me particularly, she's a human being too she has agency and free will despite having a vagina.

true but that's why I play vidya
escapism

going through the main story I never got the feeling that the Tribunal was on my side lol. I don't think I even gave them a chance to be innocent.

Yeah, that's why you enjoy tedious chores in vidya

having a vagina

(male)

which one of you is lying

she has agency and free will despite having a vagina

All three of these statements are questionable

Oh, no. They absolutely murdered Nerevar's ass. That's not in question at all.
It's just that you have to take every story about that battle with a massive mountain of salt and try to piece together what actually happened from the nuggets of truth in all of them because every one of them is full of lies and embellishment for propaganda purposes.

I saw a picture of her years ago. She's female (female)

So it was another warp in the west? Timeline fractured and all events happened from kagrenac tapping the heart by attempting to activate akhulakan?

akshully the warp in the west was another red mountain

Its hard for me to imagine almalexia as anything but the villain she is in tribunal.
Does she do anything of note in the morrowind plot of ESO?

Anyone ever get a weird bug where your passive enchanted gear makes sound effects whenever starting? Just got this bug on my current save and no idea how to fix it other than either not using any passive enchanted gear or loading and losing 6 hours of progress.

* whenever starting combat

He married her like 20 years ago, well before trannyism was a big thing in internet nerd communities

He had sex with her and then used his god powers to turn her into a boy(girl).

uhhh lower your effects volume?

It actually does both the sound and visual effect of your enchantments as if you were equipping them for every single time you start combat so sadly just lowering the volume won't help

Post modlist.

Telvanni and mages guild work if you do one after the other. I always have trebonius challenge me and rp getting fed up with imperial retardation after killing him and going over to the telvanni, who would be more than happy to get such a high ranking member to turn.

pastebin.com/8VpADEPu honestly I've not had a single problem with this load order in the last 6 months between other characters so I think it was just some once in a blue moon bug(likely something akin to a rogue script) that's just embeded into that save file since the one 6 hours before doesn't have it.

true

I want to put a low cap on max level so that I can do some min-maxing without creating a stupid OP character. My first thought was to pick only four or five M/m skills that would be leveled, but now I'm thinking about increasing the number of skillups required per level (fewer skills leveled at all makes it harder to hit faction requirements). I also need to decide whether to slow down experience gains for skills. What do you think is reasonable so that I am only maxing out around the time I finish with the base game and am moving on to expansions? I also figure on Enchant being a later skill to get maxed and requiring it before wearing strong constant effect gear as another way of not getting OP too fast.

build.jpg - 1037x750, 221.09K

i wonder why so many people never stopped and asked themselves "is CHIM even real?"

can join both the telvanni and the mages guild

This is honestly not that weird all in all. It's basically just your typical wizard behaviour of going looking for knowledge wherever the fuck he wants paired up with telvanni mentality of "if I can take it it's mine".
Like the guild would be extremely happy to get a start on signing up the telvannis into the guild starting with you, while the telvannis would be pragmatism bound not to complain about the overly powerful wizard that in perfect accord with telvanni philosophy just showed up and demanded chores, advancement and access to telvanni arcane services, demands backed up by everyone else's inability to contain him.

Most evidence points to Morrowind originally having plans to cap your level at 20.

Like the guild would be extremely happy to get a start on signing up the telvannis into the guild starting with you

Isn't there a whole quest to root out a Telvanni spy?

minmaxing without being OP

Isn't that the point? More skillups per level would be a start, but reaching 100 in a skill innately makes it way too powerful for most of the game. You'd need to reduce their scaling or reduce the skill cap to 50 as well, or something.

What are some good mods that make the game genuinely harder without being bullshit?

He is. But thanks to being roped in with his fellow Tribunal, he's suffering from cancel culture and numerous allegations.

I know the level scaling stops at 20, which is about where I figured on aiming for.

Right, which is why I figure slowing xp gains needs to be part of the solution. Otherwise setting skillups per level to like 30 means you hit 100 skill just as fast but only have lower attributes.

Hitting 100 in a combat skill halfway through the game and being fucking strong but still needing longer to develop the really OP stuff seems reasonable to me, especially when I'm going to facing stuff at a significantly lower level than otherwise and have significantly less health.

And I need to consider whether I can set these values part-way through the run, allowing me to reach perhaps level 5 and have an established start. Even moreso for that build starting with 40 agility as a melee class.

kek yeah feels awkward as hell when you are a telvanni. the two factions hate each other, you should really be choosing one or the other.

Leveling is already slow. If anything increase the cost of training.

And it has different outcomes if you're Telvaani.

They're pretty different organizations philosophically. The Mage's Guild is a bureaucratic, imperial institution with an organizational commitment to the free sharing of information between all members. They place limits on what members can or cannot research and require that the results of all research be freely shared with other guild members. The Telvanni, contrarily, have essentially no organizational structure or limits on what its members can or cannot do, but are strongly opposed to the sharing of information with the unworthy. If a Telvanni lord makes a big magical discovery, he might write about it in his own private notes or share it with a few trusted colleagues and collaborators, and it ends basically there, but he's allowed to pursue whatever research strikes his fancy and nobody will tell him to stop - and if they did, he'd just laugh in their faces. Meanwhile, if a Mage's Guild leader makes a big important discovery, he writes a formal paper and files it with the guild to be disseminated (or buried and forgotten) and suffers restrictions on what he can or cannot publish.

Basically, the individual Telvanni make more discoveries and are more powerful mages but their organization prohibits them from collaborating en masse, while the Mage's Guild members are more constrained by bureaucratic inertia but what they *do* discover is widely disseminated.

on one hand i like it because its more immersive
on the other hand i dont want to play the entire game twice just to experience the other factions
im more likely to play longer on 1 save than i am on 2 saves
probably why i end up replaying skyrim more than the other games

skyrim lore just written by retards who impose their own real world ideologies onto a fantasy world without considering the actual implications of what they're writing

I just choose to ignore it. It's a shitty game to begin with so why care.

Imga

Sload

Tsaesci

Which would you pick to be your bro in Morrowind?

Sload are literally incapable of friendship and the Tsaesci probably ate all the humans on their continent so by process of elimination I'll go with the Imga because they're mostly normal and comprehensible to other races.

telvanni noble

hiding in the basement

not blasting dirty argonians from the top of the tower

they genuinely didn't know what they were writing about did they lol

Yeah, Azura doesn't really give a shit about anything other than her vengeance.

Tsaesci can be reliable as shown by the entite history of the Second Empire but they also may eat you, so Imga

the Tsaesci probably ate all the humans on their continent

Pure Septim propaganda.
The Tsaesci founded the Legion and the Fighters Guild while they ruled. The Blades even style themselves after the Tsaesci.
What did Septims ever contribute to culture? A "god" to worship?

Indeed

he couldn't even tell I was wearing the drakes pride robe he told me to fetch.

I'm running low on stuff to do in Old Ebonheart.
There's too much outside these walls, it's overwhelming. Maybe I'll go back to Vvardenfell. Maybe I'll curl up in the Cosades Crackshack and die.

Why did the artist(s) for Morrowind make all the faces kinda scrunched and all the hairlines severely receding?

3,000 polygons was the marketing I remember. I don't think it's that bad, the weapons are often nice. I love daedric, especially the spear

Leave that shithole and go to Almas Thirr. Meh you're probably an imperiboo with shit taste so Firewatch would be more your speed.

I don't think it's that bad

Have you actually seen the hair in this game?

morrowind is a yokel backwater

Finally about finished with my run through the Strident Coast. It's honestly way bigger than I initially imagined, being about the size of half of Vvardenfell with almost as much content proportionate (unless you're fighter's guild) The flooded Alyeid ruin during the Stirk Mages Guild quest was pretty neat as well hunting for shipwrecks and the seadrake egg throughout the Abescean. I hope the Sutch update comes soon (relatively speaking with these mods) cause I'd rather just lose myself wondering more through Cyrodil than Skyrim or Morrowind despite liking both Home of the Nords and the main Tamriel Rebuilt.

The factions don't have any battles so what's point of locking content?

iirc, the current update schedule, next should either be

Poison Song (Sundred Scar rework which will make Indoril joinable)

Markarth, which will make the entirety of the Reach playable in Skyrim

Poison Song might come at the end of this year, which would be insane progress

Immersion, some people play with mods that make factions even MORE exclusive

After all, lore wise daedric worship is legal to semi-legal in Cyrodiil

Huh, how so and which ones, I don't really know a lot about Cyrodiil back then

as opposed to death by ordinator (outside of Tribunal sanctioned appeasement) in Morrowind.

But even with the temple's rules you have the "good daedra"

not just taking the free one from the tree stump outside Gnaar Mok

Poison Song coming out this year would be pretty damn impressive after releasing Narsis. Besides joinable Indoril, I hope they add more Morag Tong quests seeing how there's a hall in Akamora yet no unique quests like in Andorthren which was really disappointing when going there on my Nord Barbarian months back.

Do you guys always get the boots of blinding speed or do you rawdog the game at default speeds?

I don't use them.

I play Argonian

i play a wizard and cast Speed buffs constantly until i get enough money to make constant speed enchantments

I used to use them all the time but nowadays I mostly just deal with the slower speed. Currently around 30 hours in my currently play through and chilling at a nice 30 speed still with no speed buffs.

i just build my character to have 40 speed to start and that's fine

how 2 steal diamond?

How're the Morag Tong quests in TR

They're pretty fun. I won't spoil the details but there's one quest involving a writ in Ebonheart that is pretty damn cool.

For me, it's Mr. House (Telvanni)

I use them if my character is like sub 80 speed at the start. Idk why Anon Babble seems to have a contrarian hate for the boots. I'm not cool enough to be a masochist I guess.

If I feel like playing a faster character I just pick The Steed. The boots can be fun for a bit of novelty, but I don't understand the players who consistently wear them. Not like Morrowind is a game you can speedrun.

The Sload in this release is the superior Mr. House analogue

look upstairs

I wish I could write a setting as interesting and esoteric as TES. It does this amazing job of being accessible to new people, but having extremely dense lore with a lot of depth beyond the surface.

TES

Just Morrowind.

I Wish I could write an interesting setting like it

Read and study the Dune novels.

You're probably thinking of the Camonna Tong.

I don't like them. I'd rather just teleporting everywhere like a wizard or walk like I'm playing a game I actually enjoy and am not trying to get over with.

Just Morrowind.

There's plenty of cool shit in Oblivion and Skyrim if you read shit beyond the main quest. Morrowind definitely has the most interesting main story though in terms of the lore.

The empire only stated back in the treaty that the Morag Tong cannot target non Dunmer (citizens of the empire) for their writs. They never said anything about not allowing outlanders to join.

They should have a magickal edge to being chattel slavers. A bit of Illusion, mind control, keeping slaves and peasants docile. I'd also throw in some references to BDSM just to make a clear point.

To make an interesting world, you need to understand real world history and myth. Kirkbride studied real world religions, Tolkein understood history and culture, ZUN visited minor historical places in Japan.

oblivion has vastly superior quest design compared to morrowind and skyrim

I played all 3 recently. Skyrim is really retarded babyshit in every way except larping as a Nord.

Starfield seemed like they wanted to make it possible to lock you out of certain factions if you joined others, and the time loop mechanic was there to remove the "pain points" associated with that. But they just didn't. The only factions you can't be loyal to at the same time are the Crimson Fleet and UC SysDef. But you can be loyal to the Crimson Fleet and UC Proper at the same time, there's no problem with that.
And even then, as long as you don't finish the Crimson Fleet/UC SysDef questline, you have unlimited access to both factions' content.

I don't know what's so terrifying to the people at Bethesda about the idea of having the player build a character with specializations and have them experience the game in accordance with that, then go back around and build a different character to experience the rest. That's multiplying play time, without DLC, or mods, or anything.

In Morrowind, there were conflicts between different factions. Sometimes these conflicts resulted in you not being able to join or complete a faction. This was removed from the subsequent TES games. Which system do you prefer?

Daggerfall did it first Morrowsperm

nobody cares about that jank ass piece of shit, when discussing mainline TES franchise people begin with Morrowind because its an actual game with structure

do NOT attempt to larp as some OG gamer god because you toughed it out and finished daggerfall you little cunt, nobody will fall for it

Last time I tried to play Daggerfall.

High Elf Wizard

Tutorial asks me which god I'd worship if any

Instinctively picked Julianos because magic/logic god

Forget this effectively locks me out of mages guild because they fucking despise the Temple of Julianos

Was pretty damn funny how they did things in Daggerfall though getting cucked out of the spellmaker if you can't join Mages Guild unless you join Temple of Kynareth was pretty cringe.

You could have used less words and simply said Daggerfall is too hard for you little bro

daggerfall is a piece of shit
I say that as someone who still plays meridian 59 private servers

would

Choices matter. It's no different than if you don't choose a magic based race or class you essentially get fucked in terms of spell casting. None of that pussy "you can do everything" shit.

Cheat speed up and/or have constant effect restore fatigue to keep running indefinitely.

Are there any mage's guild rework mods? It's so bad how none of the quests involve actually using magic

choices matter

of course we won't explain in what way your choices might matter, not even vaguely or accessible lore way upon initial character creation

not sure if you're trying to trick people into playing daggerfall, but it would be funny prank if it works, so instead of giving you more shit I will support you

I only use boots of blinding speed after I get a source of 100% magic resist.

All you need is like 1 second of total 100% resist to avoid the blind effect, since its only applied when you first put the boots on.

The game clearly tells you what each race and class are best at and neither of this has any baring on what factions you can join. It's no ones fault but your own if you choose to be retarded and pick warrior based shit and then cry about being shit at magic.

gives you choice of god at character creation

doesn't tell you that it locks you out of important faction

hurrdurr you should just know that

shut up retard

nigger

Skyrim isn't Canon.

fuckin_cat.jpg - 1783x1077, 577.08K

See , you can still do stupid shit like joining the Mages' Guild and Telvanni at the same time, or lead the Imperial Cult and Tribunal Temple at the same time.

some sort of heavy political/persuasion/deception gameplay where the game is acknowledging that path

Roleplaying something like that on a Hlaalu run where I disguise my character to take on two different identities. One is a noble and a large public figure, and the other is a cloaked criminal kingpin. Trying to tamper with a Gray Cowl of Nocturnal mod too so I can make it fully work.
Fuck you, Tel Uvirith is cool.
If you're a spellcaster, yes. Get it to 100 with the Bittercup, it's such a huge cast chance bonus.

joining the Mages' Guild and Telvanni at the same time

They were never truly exclusive, although telvanni see the mages guild as a daycare at best

The Redoran were just unfinished in general. They don't have a lot of content. As for the disappearing son, try putting "ra" in the console. NPCs shifting around is a Morrowind problem that I'm pretty sure OpenMW actively exacerbates.

guy misses your point

repeat it and tell him to shut up

he actually does

inconceivable

Bethesda should offer a commercial license for their engine.

A simple fix to this would just be adding a harsher skill requirement
So if you're a mage you'll have a harder time advancing in the fighters guild until you become a living god

It will only gatekeep as much as it needs to in order to encourage several playthroughs. You're still free to do and be whatever you like in each one, encourages a higher creativity with each one.
The only relevant living member of the Hlaalu family even is Eno Hlaalu (Morag Tong grandmaster), and the rest of them are poor paupers and miners or something.
song of pelinal?

Unless its locked behind an inconspicuous dialogue option.

it is
Not totally, but there should be a little in there. Without the BDSM or whatever, though.

Is there a way to deal wih NPCs just blocking doorways or stairs except just straight up turning collisions off

For the love of God, that OpenMW QOL feature that makes it so you can just grab the potion in your inventory and spam click instead of dragging it over and over, or hotkeying it each time.
ra

Like the proposal, fits Dres a lot. You don't see much slave variety in-game. Good seeing how TR works as a full steam ahead mass group effort instead of just being a boring heirarchy. Cuts off all the negative effects of faggot contamination at the throat.

I assume you mean the codebase with which they make their games. Gamebryo that is underneath has been used for other games.

Personally I just use a mod for that shit because it's too irritating and frequent. Used this nexusmods.com/morrowind/mods/43119 and never had a problem ever again. It also works nicely for when companions get stuck on some precarious terrain they can't pathfind out of.

song of pelinal

Complete garbage

Fighters' Guilds are a good source, for glass and up you're kind of fucked without mods though.
Throwing weapons make me feel like a ninja, you can use em pretty quickly compared to the other ranged weps. That, and they actually deal double the damage that their tooltip normally shows (which a certain mod can fix).
Marksman in general is fun, especially crossbows which are fast as fuck and don't have varying damage upon hit (Dwarven, for instance, always rolls 30).
The skill bonus it gives is such an earlygame boon.

if you quit phoneposting i might take your shit taste a little more seriously

Just make a 100pt 1sec Resist Magicka spell.

Is there a guide similar to Viva NV for Morrowind with TR?

You better watch yourself, tastelet
You accuse me of ph*nep*sting again and you'll get the Breton fingers

breton.png - 220x355, 18.27K

Choosing Julianos during character creation does not lock you out of joining the Mages Guild

go chop this faggots ugly fingers off pelinal

Do you need one? While the Fallouts have a myriad of issues that need several layers of patching, Morrowind's easy for a beginner in comparison.
You really only need Expansion Delay and either OpenMW, or MGXE and Patch for Purists.
While stuff like Morrowind Optimization Patch and Project Atlas are great, they're also entirely optional.

Look at Tamriel Rebuilt's recommended mods and just download them.

Before the thread dies, any anons know a mod that increases UI scroll wheel speed? My spell list is long and I can't be arsed to reach for the tiny scroll bar every time.

look online

find absolutely nothing about choosing Julianos at character creation prevents you from joining the Mages Guild, only that it lowers your starting reputation with them

decide to test it out

make mage character and choose Julianos at character creation

try to join the mages guild

they say you have a bad reputation and wont let you join

get mage guild reputation up

can join the mages guild now

Morrowfags on suicide watch.

Thanks!

Every time I see this done in other games, normies complain about it and call it unsatisfying because they cannot imagine having soft power without being the CEO.
Don't you remember an eternity ago before Skyrim launched people praising Beth for making PC the chosen one instead of a side character like Hero of Kvatch? I remember Oblivion called by name and how "lame" it was in comparison to Skyrim or Morrowind.

Modders say all the time that I probably shouldn't update my TR midgame, but what would actually happen if I did anyways? Couldn't be that bad, right?

Hero of Kvatch is a chosen one in a sense if you follow Prisoner theory, he's just not in the spotlight as much until he puts himself in it.

I wish Bethesda never started making Fallout games or had a separate studio for it. I love TES and TES lore even if the writing declined with each game. Say what you want about Skyrim but it's still a very unique RPG as far setting go. Nobody else has attempted the schizo fantasy and done it as well as even Bethesda's worst.
I think Fallout corrupted Todd's mind and without it not only would TES be better but we'd also have another already 14 fucking years later.
I don't know how much of a slop TES 6 would need to be to disappoint me. My expectations are already low, it'd somehow need to be worse than Starfield for me to be pissed off.

If there was less focus on Fallout we would have gotten a FO76 style TES game. Depending on how it was executed it could have been decent.

There is something unsettlingly gay about this Bretton pic.