In Morrowind, there were conflicts between different factions...

In Morrowind, there were conflicts between different factions. Sometimes these conflicts resulted in you not being able to join or complete a faction. This was removed from the subsequent TES games. Which system do you prefer?

the Telvanni are all dead!

meanwhile in reality, all the Telvanni masters have gated to Oblivion and are having a massive orgy while Argonians are having their n'wah moment

Wasn't it the Tenvanni, though? There's a Telvanni in the College of Winterhold in vanilla Skyrim

I prefer morrowind's system, and would actually make it even more stringent in regards to advancement.
Also for the love of god stop making the pc lead every faction. Bethesda makes games where the character is exclusively a murderhobo, literally as a metaphysical role in lore, have the factions shunt me into some honorary "champion" side rank rather than faction ceo.

Wasn't it the Tenvanni

I'm pretty sure everything regarding Morrowind in Skyrim caused a writers rift within Bethesda, because every 4th era game and book has internally conflicting lore about what happened during the argonian invasion.
So in my interpretation whoever was first in charge of writing this shit made up the argonian invasion, and then after seeing the backlash the writer was replaced with whoever started seeding the lore about the invasion being 90% an-xileel propaganda.

It's basically optional to become faction leader in Morrowind. Telvanni even gives you the choice to stay a magister or to challenge Gothren openly

I get that Bethesda allows you to do everything in one save for the casual audience’s enjoyment, but I would prefer if the majority of my choices had consequences. From something as large as faction allegiance to something small like a quest or the way I speak to an NPC. This isn’t strictly a problem with their game studio but more so with the industry as a whole moving toward a more “general audiences” mindset.

Morrowinds, I always made a character based on what i was gonna do, stealth, mage, etc and went into their respective factions in TES games
it is funny to think about how the dragonborn ends up about as entitled as Charles V by the end of the game

Anyone that know Morrowind geography can tell you the Telvani weren't even remotely as affected as people claim. Most of the highest Telvanni live on a island to the north-east of Vvardenfell and the retarded lizards were stopped at Mournhold which isn't even 1/10 of the way to actual Telvanni holdings.

Yeah but even back then it was only partial, since Bethesda's retarded ideology of player freedom doesn't ever close you any doors to do everything with one character. Only real option you are locked with is joining a Great House.

I love faction systems and I hate what Bethesda did with theirs. I'm of the opinion that closing doors to the players only make busting through those doors even more fun, kinda like what Gothic was all about.

I name him now: Brandyl, son of Lymdrenn and sole living heir to House Telvanni.

It was written by Lymdrenn Tenvanni, yes, but they were Telvanni
Plus the quest involving the book this is from where you bring it to Brand-Shei because he was doesn't even know he's Telvanni because he was raised by Argonians makes it even dumber because that means this dude now thinks he's the sole survivor with other Telvanni being shown to be doing just fine
The book also talks about them being in their house basement and I don't think any Telvanni build down instead of building up?

Yeah, that Telvanni missing heir quest felt like some fanfic shit. I even reread the journal just now and the

We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage imposed by my kind

part is so incredibly out of place for a Telvanni retainer to say

It's basically optional

But muh completionism. How will my autism survive not completing the whole questline?
How am I supposed to acquire the necromancer amulet nobody knows Trebonuis owns if I don't have a reason to duel and loot him?
Also to get every quest in the houses and legion and temple I need to rank up to blatantly "officer" type ranks, in spite of the fact that I literally cannot do "office" work.
Very annoying to me, they should really think up a kind of faction progression where I am recognized as a valued associate with all kinds of perks rather than a genuine part of the hierarchy.

Unless they actually make it so there's more content after becoming leader, they should just stop doing it altogether. It's so fucking lame to become the leader of a faction only for there to be nothing left for you to do. No actual leadership gameplay that could be interesting.

I've also always wanted this. The devs should know by now that the vast majority of players want nothing to do with the tedium of admin work. Just let us be a specialist outside the standard career path since we're eventually going to be some version of a demigod and may even reach a point where it's impossible to return to continue admin duties. Why would I want to be responsible for potentially ruining the guilds and factions I spent all that time saving?
Plus, all that aside, being a unique champion/enforcer/etc is simply way cooler than being a guildmaster.

I like Morrowind's factions because they intersect with each other like real world organizations might (ex. Fighter's Guild and Thieves' Guild, Legion and Hlaalu in TR).
I also like that they require you to have some skill in relevant abilities in order to advance, even if that's trivialized because of how cheap training it is.

That's kinda the case if you don't meet the advancement requirements, though

It doesn't matter that it doesn't make any sense, it's what the writers did. House Telvanni is barely even a shadow of what it was post-Red Year. It's not even nu-Bethesda's fault, Kirkbride quite literally smashed his toys and left.

Wasn't there some lore about the Telvanni just moving to some underwater fortresses during the Red Year or something?
Anyways the whole thing is retarded and if any house was going to get wrecked by Argonians it would be Dres

the retarded lizards were stopped at Mournhold

really? where is that stated?

i thought the only quest lines you can lock yourself out of are the great house ones since you had to pick one out of three. i'm pretty sure i've finished every other major faction quest line besides them in a single run. still, i do like the idea different factions interact with each other. so i'm for more of that kind of thing.

For me, it's Redoran.

I couldn't care less about the politics, I just love the Watchman's Helm.

heir to House Telvanni

I didn't even know they had a living branch of the house? There's the boatmaster on the feminist island I guess, but I think her name was spellt "Telvani"

and if any house was to get wrecked by Argonians it would be Dres

They most certainly did, it's literally impossible for Argonians to invade Morrowind without passing by Dres territory first since y'know, they're right on the Black Marsh border. Bethesda just didn't bother writing any detailed lore on it, probably simply because they don't show up in-game unlike the Telvanni, thus making them lower priority from a meta standpoint.

But anyways, who gives a shit about Bethesda's lore anyway, just stick to TR

There's a conflict between the fighters guild and the thieves guild that can cause problems, and between the mages guild and tenvanni where you have to kill the Telvanni Magisters(or mabye it was a master morag tong contract)

with the way the house works, I'd imagine all Dunmer who were part of the actual original Telvanni clan were murdered a looooong fucking time ago by apprentices wanting to improve their station

Anyone done this Legion quest in TR?
I killed the smugglers and turned the quest in and it sounds like I got the "bad" ending for it, but I could not find any dialog, items, etc. that would lead to a better resolution.

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eating a meal

The Imperial Cult and tribunal temple have no problem at all with you publicly two-timing them.

The cult actually does do this, when you join they say you don't have a path to full priesthood because you've joined a kind of mercenary branch.

A succulent akaviri meal?

you can avoid the quests that involve those conflicts and still become the highest rank of all those factions in a single run.

Probably something related to his kinsmen in Suran

you don't have a path to full priesthood

end up the pope anyway

grim

Morrowind's interactions were minimal in the grand scheme of things. Game mechanics wise the faction reputatiton modifiers were overwhelmed by persuasion and personality stats, and the conflicting quests were few and usually had workarounds you could find. For the most part you can still just be Head Of Everything aside from houses, I'd go much further for a believable world.

I'm not even completely opposed to the idea of Head Of Everything being possible but that should be based around some sort of heavy political/persuasion/deception gameplay where the game is acknowledging that path instead of just letting you stumble into it by doing every quest you find.

can worship the Tribunal

can worship the Imperial Divines

can't worship Daedra

TR needs to add a joinable Daedric cult faction
No, the Morag Tong don't count

P:C is much more likely to add joinable daedric cults than TR

You can become friends with the other worshipers and pretend

What gameplay mods would you guys want to see getting made?
I think alchemy and spellmaking could use a rework.

A mod that reduces the amount of gold items are worth drastically

Yeah but the fighter's guild quest that can fuck you out of the thieves guild is one of the first you encounter in balmora, it's easy to end up accidentally locking yourself out somehow if you aren't aware of it

Nowhere. They just claimed that the lizards raided the house dres lands in southern morrowind so it could very easily have been at Narsis instead.

There's already a few pretty decent ones, right now I'm using smarter harder barter.

PC won't even let you join Imperial cults and is making you play an unaffiliated wandering priest from an OC faction instead

Ayleid ruins are so fucking annoying

That letter would have made me laugh if it wasn't so stupid; it actually used "suffrage" instead of "suffering" so the meaning was completely wrong. "Oh no, we Telvanni imposed the right to vote on our Argonian slaves!" Even beyond all the misapprehension and lack of understanding of Telvanni geography, governance, and architecture, the person who wrote the letter just flat-out doesn't speak English. And that's even before you get into the letter being flatly contradicted within the same game! Every time this sort of thing happens it chips away at the credibility of Skyrim's world because the writers aren't talking to one another at all or coordinating on basic matters of fact.

Maybe that "Tenvanni" wasn't even actually Telvanni and was just a schizo Dres. Has anyone suggested that as a possibility?

I think Morrowind did it better. It's fine if you have a small number of content unavailable due to a choice you have to make. It makes the choices matter.
It's only ok to make a significant chunk of content unavailable based on choices if it's a short game you can replay, like Witcher 2.

On the other hand it's in line with how TES games let you max all stats. Why wouldn't they also let you join all factions. So it doesn't bother me if the go the non-Morrowind way.

The ship set sail from Tel Vos if I remember correctly. It's just a classic case of Bethesda fucking up.

Brand-Shei's dialogue is fucking retarded, too, because he says Telvanni was one of the great houses "long ago" implying they aren't anymore.

The guy who wrote Brand-Shei didn't know fucking anything about anything and literally everything else in the same damn game actively contradicts that one quest.

Yeah, it's one if the worst written quests in the whole game with basically 0 QA

I prefer Morrowind's system but I won't lie there are times I've gotten CHIMmy and opened the console because I forgot how bad Redoran/Telvanni real estate is. I'm usually some kind of wizard by that point anyway so it's fine.

lol good one

The ship leaving from Tel Vos would imply that the Argonians attacked Vvardenfell
That makes even less sense than them attacking the mainland Telvanni holdings

and I don't think any Telvanni build down instead of building up?

tel aruhn, nigga

this, house telvanni as a political faction is a much larger thing than house telvanni as a family name. baby sneed could very well be the last member heir of the house but the wizards could be just fine.

The lore planning guys already have written down half a dozen guild-like daedric cult though.
Whether they'll be joinable or not we'll have to see, but you're better off holding out for those over the absolute nothing planned for TR in this regard.
After all, lore wise daedric worship is legal to semi-legal in Cyrodiil, as opposed to death by ordinator (outside of Tribunal sanctioned appeasement) in Morrowind.

I don't think any Telvanni build down

Pretty much every large telvanni building goes deep underground though.
Did you forget where the woman who grows your mushroom is located?

i don't think that really counts as a 'basement of a family home'

Different factions

You only mean the houses. You can join the Imperial Cult and Temple at the same time

i like not being able to complete everything with a single character

Yeah they're more tunnels than basements, but it still counts as telvanni buildings growing down as well as up.
Not like we need more materials to shit on that document anyway.

they should really think up a kind of faction progression where I am recognized as a valued associate with all kinds of perks rather than a genuine part of the hierarchy

What's funny is Starfield did this but nobody cares because the game is shit and the factions otherwise are missing everything that's usually fun about faction progression/reputation in TES games.

your favorite house is not on the same level of not giving a fuck as the wizards who sent a youngster to go grow his mushroom in the middle of an Imperial fort settlement to claim it for the lulz and to prove no one has the balls to do shit

Brandyl, I hope this text of your father's last words finds its way to your hands. I servedHouse Telvannias a wet nurse during your first months of life and wanted to repay your father's kindness. I've done all I can to locate you, but I regret that we'll never meet face-to-face.

Hidrya Olen

4E 6Second Seed, Middas

Is this the end of all things? Are we to die by the cruel barbed blades of theArgonianinvasion force? After surviving theRed Year, struggling to dig from the ash and the rubble, and burying the thousands that died, is this to be our epitaph? The irony of our demise glows brighter thanMasseron thesummer solstice. We brought this upon ourselves; the Argonians simply answering a rallying cry incited by amillennia of suffrage[sic]imposed by my kind. And so here I sit, in the crumbling basement of our family home while athousand thousand[sic]booted feet echo above me and the screams of the dying find their way to my ears. So falls House Telvanni.

But then I look into the eyes of this child, this blessing given to us the very year thatVvardenfellspouted its fiery death across the land; this gift Ihold my[sic]grasp. Is it too much to wish he be given the chance to survive and keep our memories alive? This small boy born in the midst of chaos and destruction must carry on. If nothing else, as a reminder to otherdunmerthat the Telvanni were once a proud and noble people.

Since the death of my wife, I haven't been able to bring myself to give my son a proper name. It never felt right without her. But my own life reaches its final hours as the luxury of timeis[sic]escapes my embrace. I name him now: Brandyl, son of Lymdrenn and sole living heir to House Telvanni. I will wrap him in his t'lonya, his birthing swaddle and leave his fate toAzura's will.

Live with virtue and pride, sera.

Kek what a load of bullshit

did chatgpt write this

Caring about TES lore written post-Morrowind.

You could only join one of the three houses (two with glitches) otherwise you could join every guild at once. There was minor conflict between the fighters and thieves guild but that was easily resolved. You could also trigger late stage guild item quests if you found items even if you weren't a member of the guild

I didn't even notice the conflict. I think it's only if you level up the fighters guild before joining the thieves guild.

Morrowind lore post morrowind really shows the contempt the devs remaining have for it.

blame Mike Kirkbride

Kirkbride had the right of it. Nuking Morrowind so that Bethshit couldn't fuck it up. Well. He was right

Funny. For me Redoran is the one house I never bother joining.

argonians

the sound of booted feet

god fucking dammit

dropped

Bullshit. If Bethesda truly held contempt for Morrowind then they wouldn't have made a whole expansion where you return to the region (Dragonborn).

Autistic gamers aren't capable of understanding that other people don't have the same emotional attachments to nonsense that they have.

Lol so disney star wars have respect for Lucas and his work? It's to make money nostalgia pandering, that's why they made half the island into dunmer slop.

Hlaalu will never be great House again, will they?
what great deed would they need to achieve to get their status back? Liberating Morrowind on their own?

whole expansion where you return to the region

In practice it's just a bunch of Skyrim style Dwemer ruins and Nord tombs

Skyrim is more popular than Morrowind ever was and any expansion they made would have sold just as well, they had no big financial reason to nostalgia bait. Beth was also very respecfull of Morrowinds depiction in Dragonborn, something they wouldn't have been if they had contempt for it.

Beth was also very respecfull of Morrowinds depiction in Dragonborn

lol
lmao

The former of course. I don’t even like being the faction leader anyway. They should make it far more difficult to be.

That's because Solstheim is part of skyrim. There shouldn't be any dunmer settlements at all. But skyrim gave their island away to their ancient enemies bcuz they're really nice.

Anyone have a link for the openMW version of the boat mod?

Kek. Is he referring to Masser as the Sun (magnus)?

They were, if they held contempt for the setting you would have seen a total rewrite of the setting like what happened to Fallout. If you don't think Skyrims depictions of Morrowind were respectfull then just compare the silt striders in Skyrim to the silt striders in ESO, and you'll see what i mean with Skyrim showing respect for the setting.

Maybe whoever wrote that in-universe was just lying?

No. It contains so many errors it's obvious it was written by someone who doesn't know shit about the fluff

Im fine with a lot of the old design in morrowind. I'm fine with no quest marker and instead having directions in my journal. In fact, I think its cool and i like it because it leads to more exploration.
What im not fine with however, is getting directions from a place that I havent discovered and which doesnt show up on the map when mentioned.

doing tribunal temple

read seven graces book

can find everything fine, because major landmarks show up on my map, and I can understand directions

do very first quest past the pilgrimage

told to go to ald velothi and travel east, can't find it on map.

assume it might be nearby, explore the area around aldruhn, can't find it.

look it up

its a small town in the very northwest ass end of nowhere, far from aldhrun.

See, why would they just assume that I know where this place is? Why couldn't i at least get directions like "follow the road to the distant northwest?"

yeah that's a given, but he said in-universe

You usually have a savant or some such in the local bars who have their wikipedia database of all the regions and towns in vvardenfell so you could've just asked them

The irony of our demise glows brighter than Masser on the summer solstice.

Messer is one of the moons

We brought this upon ourselves; the Argonians simply answering a rallying cry incited by a millennia of suffrage[sic]imposed by my kind

Incredibly out of character for a Telvanni noble

And so here I sit, in the crumbling basement of our family home while athousand thousand[sic]booted feet echo above me and the screams of the dying find their way to my ears. So falls House Telvanni.

A Telvanni "basement" would hardly crumble. This could be in Vos, though, and that's an old Velothi town. I don't think a Telvanni noble would live in one of those houses, though. There's also the booted Argonian feet. Argonians don't use boots. And Telvanni is evidently very much alive as seen in CoW and later in Dragonborn.

This small boy born in the midst of chaos and destruction must carry on. If nothing else, as a reminder to other dunmer that the Telvanni were once a proud and noble people.

I think the Dunmer will never forget the pride of the Telvanni. To call the Telvanni "noble" is something they themselves won't even pretend to.

I will wrap him in his t'lonya, his birthing swaddle and leave his fate to Azura's will.

Some fresh new lore, I don't think a t'lonya has ever been mentioned before or after this. It's also highly peculiar that a Telvanni Mage Lord would worship Azura.

I just started doing Legion stuff and it took me an embarrassingly long amount of time to figure out how to truly solve the very first quest. I've been having fun with it but I'm not as far as you are. Do all of the quests tend to have 2-3 outcomes?

The quest journal is so fucking shit when you're late game

The book also talks about them being in their house basement and I don't think any Telvanni build down instead of building up?

they have dungeons and flooded tunnels. mostly flooded as they live barely above sea level.