On equip: While under half HP, 13% chance to do 2% bonus ice damage to undead

on equip: While under half HP, 13% chance to do 2% bonus ice damage to undead.

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(Undead take no damage from ice)

NIPPLE ALERT
NIPPLE ALERT
MOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOODS

nigger alert

Name one game.

at 1 HP heal 1 HP per step

While HP is 25% or less; defense +10%.

Literally any RPG. Are you retarded? BG3 has, for instance, a spear that deals extra damage to creatures with more than two eyes. Except that accounts for only a tiny handful of encounters the entire game.

make up dumb thing that doesnt exist

haha wouldnt that be dumb

go to bed

Reduces damage taken by 20% if equip burden is so high that you are completely unable to move.

+20% critical hit chance (but not additive so it's actually only increasing crit chance from 1% to 1.2%)

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While under half HP

AKA, never. Half HP is when I heal.
I hate these effects.

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Ah yes, I do love me some +0.5% critical hit rate for fire imbued ranged weapons against bosses during nighttime while poisoned.

Stop being a fucking retard. For instance, isn't something he just made up. It's real, from Elden Ring or one of the Dark Souls games (I can't quite remember).

sounds like youre trapped in some autistic meta

weapon doesn't do Ice damage to begin with

My palms get too sweaty when I'm within 1shot range, fuck red tearstone shit. I'll always heal as soon as my heal doesn't overheal.

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extra damage at half health or below

another item locks your health to 50% max and doubles armor

now we're rpg'ing

sovlfvl meaningful choices in gear

I can't quite remember a thing that isnt real

schizophrenia sounds scary.

That doesn't change that these types of threads are just stupid nonsense mainly hyperbolizing the thing is ridiculing. It's just a bunch of anons going "hurrdurr look how dumb I look if I was [thing]!" Which is some elementary school nonsense. These threads could be way more entertaining if they showcased actual in-game goofery. Going "hey look at this stupid pair of boots that's +20 movement speed of it's the only thing you're wearing" has more to teach and discuss than making up "I hate it when video games be like 'level 17000 hat with 2 armor that gives 4% resistance to holy damage vs Undead if your system's clock is during the fifth hour if the day and your middle initial has an R in it, so long as it's your first playthrough of the day' isn't that so dumb and silly and useless and goofy haha wow". Like yeah we get it stupid and useless mechanics would be way more stupid and useless if they were super stupid and useless.

uhoh, you cant equip this [piece of SHIT that gives +1 to a skill in your class]. you dont have enough [stat that doesnt matter to your class].

I love it when gear is a golden find for a build. It's probably objectively lame because it stiffles diversity but I don't even care I like feeling like I've made it to my best self.

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For some reason from that thumbnail I thought you were posting Phantasy Star 1

Is it weird to find statues attractive? I wish a 12 foot tall bronze woman would come to life and be my wife desu

deal 20% bonus damage if enemy is at 10% HP or lower

entirely useless because you 1-hit most enemies if they're that low anyways, and you'd get more mileage out of a more general damage perk on bosses

You can tell an RPG was made by NPCs when the best they can come up with for weapon effects is % more/less damage.

the dumbest one i remember was

on regular attacks, have a 10% chance to deal 250 damage per tick for 10 seconds

when enemies had close to 50k hp at that level.
even players averaged to 20k so its not even uself there.

bg3 had pretty good items with the + 1 to whatever stat rolls since the numbers arent overinflated

Literally perfect breasts.

per tick

what's the tick speed?
Let's say it's 20 ticks per second.
That would be 5000 damage per second which is 50k over the full 10 seconds.

Oh hey Pygmalion we thought you were dead
Idunno they seem way too firm for my tastes but more power to you

A 12ft bronze gf was just the ancients' version of an AI gf.

lol'd

it ticks once every second.

if there are only a few unique weapons for each character like pic. it's fine.
when the game starts giving you different disposable copies of the same fucking weapon with different levels and randomly generated stats I'm like FUCK YOU!
just have 1 version of each weapon.

Game has "health under x" or "While under x status effect" conditions

No method for the player to guarantee those conditions are always met

What's the fucking point then

Diablo 4 was full of this shit when I played the alphas.

lucky hit: % chance to increase critical strike chance by % for X seconds against vulnerable and slowed elites while healthy

Bonus damage while under half HP

while under half HP, enemies will automatically drop healing items that magnetize to your character

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I don't know who that is
Closer to an anime figurine

This is what playing Gunfire Reborn feels like. They are so bad at succinctly describing an effect. I don't even understand the owl character because of it.

But... surely all other multipliers multiply off that 1.2% base crit chance right?
....right?

Do they not teach ancient Greek classics in school anymore?

When at 1 HP

Do 69000% damage

They didn't forget to put in a way to get to exactly 1 HP meaning the ability doesn't become completely useless against enemies that do an even number of damage

No but I've read some of greeks in my spare time.

At least Path of Exile had ways to guarantee such conditions.

Who knows. This always annoys me. You never know how they're calculating shit.
You either data mine to reverse engineer the math or you just try your two weapons on an enemy and see which hits higher. But that can be a huge problem if there's an upgrade system. You can't afford to upgrade both weapons to max just to compare them.

I remember using this for Maya so I could go really fast with her fleet build, it's a meme but it was fun

Oh and it's rare as shit but

Achieving a crit chance of >100% gives you SUPER Criticals

(Does not stack)

That's incredibly soulful though.

Game has the level of difficulty where enemies deal about 33% damage per hit, rendering the buff worthless even at best-case scenarios

Warframe

Trait activates some minor damage ability once every 40 seconds. You only have like 5 slots for these traits

A spear that is both a spider AND beholder/spectator killer? sounds good to me

+25% damage

-10% movement speed

stacking damage increase the longer you stand still

how could incels of their time live next to these statues and not always furiously masturbate to them if these were the most detailed depictions of nude women they had?

A bunch of weapons have -/+25% damage

Devs change how damage calculations are done years later

Having -/+25% damage doesn't actually change how many hits it takes to kill an enemy gamer

Fuck TF2 Youtubers and compfags

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possess a movement/attack skill that moves you so you never walk anyway

IT'S FREE DAMAGE BABY

arena fighting game

WHEN BELOW 25% HP DO +50% EXTRA DAMAGE

one combo string in pvp takes like half of a health bar anyway so you will never get to use this garbage ever

why do you think these statues are white?

when at full HP damage +30%

Picking upgrade adds an entirely new elemental damage type and whatever status effect related to that damage

No downside other than the spent skillpoint

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because thats the color of marble

Game has elemental magic

One of the starting characters is completely screwed by being the first character added and incidentally the character first on the roster for enemies to be handed resistances for

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booba

It's okay if it's a statue, which means gargoyle girls are also fine

on equip: Increased luck

on self: fortify MP by 30 points for 60 seconds (Cost: 50 MP)

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tfw no statue gf

I enjoy low health conditions provided there's also a way to damage yourself. If there isn't then waiting around and purposefully getting hit is too annoying for me to bother with.

Only time I've seen a fortify MP effect be useful was to do a trick in Oblivion called Chain Casting.
You make a spell that includes Fortify Magicka by 100 for 2 seconds. Then you make sure the spell costs less than 50 to cast. As long as you keep casting the spell within that 2 second window you can keep casting it perpetually. If you miss the window then you only have to wait for 50 to regen to start spam casting again.

Play literally any Japanese game.

It's better when it's a health value rather than a percentage so then you can lower your max HP to always be in the range. You can do this with the danger badge in Paper Mario TTYD by having the stat respec NPC move 5 of your 10 starting HP to FP.

what can you do as a leaky mana balloon?

I've always been confused as to why the shove alt fire exists on this thing. It feels like part of a scrapped concept they just left in for the hell of it.

It's specifically useful to fuck over ubered players as scout
Honestly it's just a "we're sorry, we removed Set Bonuses, people are fucking retarded and thought they were overpowered or pay to win, people STILL bitched about the +20% healing on the guy that dies in 1-2 shots from any primary here's something kind of quirky that's a little soulful and incidentally useful"

Game design is easy

ON EQUIP: Do 100-500 bonus fire damage on heavy attacks after dodging a heavy attack, increased the lower your health is (damage tripled against undead and demons)

they could unshit the reload speed nerf then.

He pressed prntscrn

You're retarded. The point is you need to be below 50% hp to have a tiny chance to do tiny additional damages to a specific enemy type.

the phone has a camera

Attacks deal bonus fire damage over time (1-100) and empower your next spell (1-100%) - these effects stack up to 300 magnitude. The closer you are to midnight, the less fire damage this does and the more it empowers your next spell.

Increase defense by 50% while at 1% HP.

Each weapon has its own set of unique move

Each unique move has a 'enemy state' that determines when it does bonus damage

To level up this weapon, use each of its unique moves on an enemy (scaled per this weapons level) (max once per move per enemy type - weaker enemies give less progress)

If you die with this weapon equipped, reset this progress

you can curb this by not looking at the numbers and using the piece of shit you think looks cool

15% bonus chance to cause bleeding against non-human melee opponents under the full moon

People cried about it, even thought it was functionally no better than a shotgun.

on hitting target with a Witch Hunter spell, it becomes immune to your attacks, instead they reduce magic resistance the closer the target is to you while they are performing an attack, increased the higher their maximum health, scales with the fullness of the Moon.

Finish game using things you like.

Think the game is mediocre.

Retry it again years later using stuff that's actually good.

Game is way better.

damage over time effects dont deal damage and instead increase critical strike chance if a critical strike would deal more damage than the target has health (before reductions)

Increased critical hit chance

BY HOW MUCH?

weapon that gives you a shit ton of damage but only if you're at critical health

Are these worth using?

10% bonus chance

no indication of additive or multiplicative

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Name ONE (1) game where low-HP builds don't snowball into being the most exploitable, busted shit available.

Nobody knows

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20% chance to reflect any spells that you hit an enemy with. if you parry this reflected spell, it is guaranteed to crit

Deal 4.7% more damage to Illustrious Sycophant enemies with Divine Purge for 3.1 seconds after recovering from Miasmic Corruption with Cleansing Embrace of Shiv'glumaraighh while at least two party members are within 3-and-a-quarter meters of your Seraphic Familiar but at least 16.9 meters away from your closest fourth party member

Wouldn't you like to know, weather boy?

perk makes you do more damage the less heath you have below half

another perk forces you to have half or 1/3 health when upgraded

your class (perk deck) makes it so you have so little health that you die when taking health damage anyway and armor is all you need

Goddamn I love PD2 Anarchist Frenzerker.

this is because faggots don't know how to design rpg systems anymore
they don't actually item balance, they just make up some retarded shit that equates to a spreadsheet outcome they want and nobody thinks about it
it's really bad. the games don't even have that many items either, you compare them to ff7 or whatever and the total count of weapon armlet and accessories are still greater, except in those games they're actually reasonably thought out
there's no excuse, it's just laziness and incompetence

This is the kind of passive I'd expect td maniacs to convince you why it's viable at a level you're too employed to even bother to reach

What's it like being autistic AND retarded?

name one example in any real game

you count as being at full health when at 90% health or above

Deals 25% more damage while having 25% HP or less

Bosses takes out at least half of your HP

You always heal 50% of your HP

Sadly, they didn't have the balls to put an actual Beholder in the game. Their tears when magic no worky would have been glorious.

This is me with New Vegas gunplay.

gunplay is shit

everyone has gaslit themselves into thinking it's not shit

say it's my fault

it's still shit

use Laser Rifle with Fast Shot

actually enjoy the gunplay since my shots hit where I'm aiming with a good rate of fire

Laser Rifle + Melee Weapon is now the only way I play

I fucking swear these other people are just using VATS and don't actually manually fire.

Not equipment related, but I had the opposite experience playing Persona where the game felt less fun when I started playing it correctly. Went all the way through Persona 4 without realizing your responses during social link scenes are scored and picking the right ones level up your relationship faster. Realized this once I started Persona 5 and paid more attention to only spending time with people while I had a party bonus, but that side of the game ended up feeling a lot less personal and more like a puzzle game than a social sim.

your recovery animation speed is increased by an additive 20% for each attack you do in a row

every time you do 4 attacks in a row on an elite or higher enemy, empower your weapon with Crystal Magic that causes stunning crystals with delayed explosions to appear after an attack

Crystal Damage increased for each time you empower your weapon without resting at a bonfire (reset on entering a fog gate)

After empowering your weapon 3 times, activating lock on (pressing lock on while not locked on to any enemy, meaning double tap if already locked on) manually detonates any stunning crystals (including from other sources)

Set equipment

Terrible visual

Meh base stats

7 Set bonus

Full Set bonus is only 10% better than individually stacked equipment with better base stats

Cast a custom spell that costs 1 million MP and obliterates everything.

Yeah the social link system is honestly shit.
Metaphor did it way better since you're not penalized by choosing the "wrong" answer, you just get a small yet useful bonus for choosing certain answers over others.

Honestly I hope the social link system doesn't come back. Give me a better minigame.

this item heals 1 hp/second

you have one googolplex of max HP and enemies hit for 99% of one googolplex

Enemies hit you for 80% of your HP per attack.

Level up 150 times and pump your vigor by 60+ points

Enemies hit you for 55% of your HP per attack

I guess you just die in 2 hits no matter what lol thanks elden ring

There is value in hyperbole. By taking something to the absurd it can highlight the flaws and merits, and it allows everyone to start walking things back while asking, "Now that we know exactly what the merits and flaws of this are, when do we get to the point that the flaws are not noticeable or the merits very clearly outweigh the flaws?"

It's a very useful rhetorical device because it prevents autistic faggots like yourself from just handwaving something as a non-problem, because it forces the question, "If its a problem like that, why isn't it a problem when it is like this?"

your fire attacks can spawn pools of lava

pools of lava reduce enemy armor and fire resistance the longer thye enemy has been inside them

their duration only ticks down while you are not in them

while you are in them, gain 100% poise, 80% less damage taken but fat roll

successful fire events (like keeping enemies in pools of lava) increases your fire affinity

higher fire affinity boosts fire aoe and damage

every 10 successful attacks without getting, summon a bunch of fire weapon mirages in sequence to repeat your last attack for 30% damage

the higher your fire affinity, the more fire weapon mirages you spawn

for every 1000 damage you take before reductions, cast 3 Lesser Chaos Spheres on the attacker

for each one that hits, your next attack (including its mirages) has 40% increased animation speed

game scales with % max HP

level up

break points change and all 'while on low life' gear becomes useless

Bonus dodge chance at max HP

level up

max hp increases

no longer at max HP

lose bonus dodge

die

low health build is not only viable but one of the strongest in the game

Fallout 76 might have a lot of problems but the perk system is probably the best bethesda has ever done imo.

spell costs 50% max mana

level up

mana regen stays same

increase mana regen by 1 per 1% missing mana

spell costs 100% max mana

level up

get 1000 max mana

302% more damage while dead

gets nerfed to 152% more damage because someone figured out how to make an actual build with it

Kissable tummy

attacks against full HP enemies are always crits

end up with aura that sets nearby enemies regen to -1 per second

This is awesome if you have a focus sash like skill, mmbn had a cheesy combo like it where you could slowly heal while standing on grass and was always left at 1 hp if hit while having more than 1 hp, you were virtually invincible if you dodged multihit shit.

if target boss is immune to your status ailments, deal 1000 damage to them instead

doesnt scale

bosses all have millions of HP

small enemies arent immune

diablo 4

name one example

goober minion enemies are all just normal men, susceptible to every status effect

boss is just a large man, but he studied the secret art of being immune to every effect

your Execute gives you an Enrage that causes your attacks to apply a stacking debuff that doubles rage generation from critical bleed damage per stack

casting Execute improves the GCD of your executes but also increases their cost by 10% per stack (up to 90%)

This kind of retarded design lends itself to online calculators and pure autism.