This is the only type of gameplay I will never understand the appeal of

This is the only type of gameplay I will never understand the appeal of.

attack

attack

attack

revive

attack

attack

attack

This works every time. There is no need to strategize anything. Do I have to best armor/weapons in the game? Check. Wow so much planning. Even cookie clicker is better than this shit.

Does that mean all turn-based is bad? No. There are tactical games that use positioning and troops. There are rng deckbuilders. I'm specifically talking about this braindead fucking NOTHING style of "traditional" combat that shit like Dragon Quest, Final Fantasy, and Earthbound use.

You don't understand what GAMEPLAY means, anon. Even if you had to choose from myriad of options, enemies were varied and required strategies to defeat, you would still just be choosing attacks from a list. That in itself is what's basic, not that simply choosing works. Which makes sense because JRPGs were never ever strong on gameplay engagement side. It simply comes with the territory and people don't play it for that.

bro, your draconian quest?

I DON'T UNDERSTAND IT, IT MUST BE DESTROYED

Spoken like a true woman.

I've just never understood the appeal of Dragon Quest.
At least some of the Final Fantasy games have interesting settings, and the soundtracks are usually very good.

Do I have to best

good morning saar

It's bait. If OP ever replies it'll be to tell you that your examples don't count and your argument is invalid because he says so.

E33nigs seething thread

It's about resource management and doing fights as efficiently as possible.

Don't buff or debuff

Get killed in two turns

You may not be playing the right games / difficulties.

you were saying?

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the monster has an ability to block your attack
now what

Anybody have that screenshot where someone is complaining that they got softlocked in Final Fantasy 3 because "they didn't want to grind for hours and just wanted to play the game"? The one where they shared their save file and none of their characters had any weapons or armor.

If you played on hard monsters you would just complain about having to grind when attack × 100 + heal doesnt work anymore

I'm suddenly craving a difficulty mod which make Super Mario RPG a serious game, since i do like the combat system, it was just always babby mode.

Dragon Quest has fun characters and stories. The gameplay is just adequate enough to get you through it. There is something appealing about its simplicity

That was 6

play E33 then

Yes, Final Fantasy 6, also known as Final Fantasy 3 during the SNES release.

No it's 6

I couldn't take this game seriously. The dancing cucumbers and the greasy looking mc don't help it at all. I had to throw a helmet on him as soon as possible.

Dragon Quest is a series for Japanese children and boomer ojisans. It is the turbo normiefag series there. I hope this helps.

There are some JRPGs with good concepts for a battle system but are ruined in some way.

Grandia is the prime example. The game is about rhythm and timing to cancel out an enemy's big attack, or chain a bunch of combos during a counter attack. The problem is that the series is piss easy, like enemies have no HP, do no damage, and you have infinite heals at save points splattered everywhere.
Wild Arms 4/5 have interesting hex title positioning and fast paced boss fights but goddamn the rest of the game outside of battles are fucking trash.

There is no JRPG with both good story and gameplay. It's either one or the other.

it may have been a mistake to try and go through dq11 in 2d mode first

Do you like Pokemon?

I liked Radiant Historia and the ability to knock enemies into subsequent attacks. It's very easy but quite satisfying.

It's funny, because while I completely agree with you in general, DQXI is one of the worst examples you could have used because it's one of the few games in the genre that heavily rewards you for creatively and dynamically taking advantage of party synergy and can place meaningful restrictions on what you can actually do in a battle so that you can't just level up indefinitely or spam revival items.

There are so many meaningful things you can actually do on a given turn (including swapping out arbitrary party members, or changing a character's equipment mid battle) that it's genuinely not obvious what your best course of action will be, and figuring out how to conserve resources across a battle is something you'll want to plan around the whole fight.

Most other games in the genre are garbage gameplay wise though, so it's strange that you've picked "one of the good ones" for your example image.

Do I have to best

Insane English Second Language Babble. I found why you don't enjoy JRPGS my dude

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OP never fought the Octopus.
The hardest fight in XI was the green black dragon in act 3 though. Strong as FUCK.

this is exactly the kind of gameplay I desire

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nigga googling cheese builds and getting mad its cheesy

Just attack + heal x N and you win

If this is legitimately your experience with turn-based battlers, then you are playing modes made for younger or low IQ players. Figure out where you are on the difficulty/IQ curve and seek out challenges accordingly. You need to find the difficulty where the braindead strategy doesn't work and you instead HAVE to strategize to win. This is where the fun and problem solving aspect of turn-based battlers comes in.

Games like this are usually built with players like you in mind along with children/retards. There are 2 typical strategies used to address both demographics. The first is difficulty modes. If "normal" lets you mash through the game too easily, then stop playing the mode made for highschool dropouts and instead bump it up to hard or insane (the modes actually designed for intelligent adults).

The second way is more seamless. Instead of having a difficulty selector in the menu, the game will have optional challenges that scale up difficulty. JRPGs usually have optional dungeons and superbosses that are way harder than what you would normally fight in the main quest. Pokemon is a great example of this. Any retard kid can faceroll their starter through the gyms, but the lost game battle towers take the training wheels off and will fuck you up.

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Octopus is a joke compared to Dora.

kachou-san, what's our development budget?

sack of rice and this half-empty bottle of sake

YATTA

Experiment and you'll find out bosses are weak to status aliments. Most are weak to poison. You can blind the act 2 final boss and render his strongest attack worthless. The most dangerous attacks are critical hits and one party member can soak them up like a sponge. Boomerangs are useless on Erik but become amazing during the lategame trials. Did you know Veronica can hit really damn hard with whips?
The biggest fault of the game is hiding the real difficulty behind an obtuse setting before you start a new game. Without it, the game really is attack attack attack heal attack attack.

Debuff defense/sleep/stun.

Boost.

Attack.

Kill monster in one hit.

Yeah its cheese time in JRPGs alright.

problem solving aspect

Funny you would say that.
Explain the problem solving in turn based battles.
It's just

Try everything

Find a thing that's effective

Spam that

Find thing that's effective and do that is called problem solving, dipshit

Can you name these turn based games with tactical positioning and superior turn based games?

neptunia series, starting from the second game

Resonance of Fart

Someone post that one Etrian Odyssey webm.

Just try everything

Funny how this baby's toy have the same "problem solving" tactics as your gay little game.

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Fire Emblem series? Its a retard filter series.

There's a very minor tactical element involved in just attacking where you calculate the number of hits/turns it takes to kill each enemy depending on the combination of the characters attacking them. Therefore you optimize your actions by ending random encounters as quickly as possible.

The mistake other games make is by increasing the length of basic attacks by adding cooler animations, without improving the tactical complexity or reducing the frequency of random encounters. That's why a game like Dragon Quest stays fresh and fun to play, whereas something like Xenogears becomes a hideous slog when you realize you're just watching attack animations for the sake of it and there's no greater tactical thought involved.

People always claim this but like says, those same people get softlocked by baby easy games and never post actual gameplay of them effortlessly clearing content.

"I played Chrono Trigger/Pokemon/Mario RPG and it was braindead and easy. So every other game in the genre must be like that!"

Yawn.

It's well known SRPGs are where you go for that stuff. JRPGs are for story-first crowd.

The toy that is literally designed to develop problem solving abilities?

90% of turn based combat games are completely brainless and dependent on level and equipment for higher stats. The few that provide strategy you could count them in 1 hand, Persona for example, some enemies have defense so high that without a debuff there is no way to beat them. Others absorb magic or physical attacks, so it forces you to switch around the way you deal damage but that's the extend of the strategy. You just do what the game forces you to do. At the end of the day FF7 Rebirth has the best combat to date. Tactics, strategy, skill... It has everything in one package. No other Rpg can compete.

A proper turn based RPG is a gambling simulator not a puzzle. the Xcom devs go in detail on that in their dev diary thing

boss dispels your buffs/their debuffs

okay so I won't use them then

boss relents on pure offense putting you on the back foot most of the fight

being using buffs/debuffs tactically to get in big damage while wasting enemy actions dispelling your buffs over using nuclear damage

This is actually how most bosses operate in Dragon Quest. They become either easy or hard simply if they have a way to dispel buffs.

In good RPGs you have characters that fulfill different roles and thus you don't perform the same action 4 times every single turn.
Unless you pick 4 monks in Final Fantasy, of course. Then you can only attack and use items.

In RPGs you're playing both the short game and the long game. The "short" game is the individual battle, where you're just selecting your attacks. Focusing exclusively on the short game will make the genre seem uninteresting, and that's what midwits tend to do. It's as reductive as saying Morrowind or Diablo are games about clicking enemies.

The long game is how you've built your characters, how you've learned the mechanics to maximize your team's potential, class selection etc. It's shit like social links in Persona or fusing strong demons, or catching new Pokémon, or exploring to get better weapons and experimenting with jobs and classes. If you play the long game well, then the short game is easier because you're coming into those fights stronger. Having an easy short game is a testament to how well you've built your party and explored the game. This is why people find joy in "breaking" RPGs with overpowered strats they themselves discovered because it means they're playing the long game exceptionally well and fully explored the depths of the game.
On the other hand, people who play the long game badly get filtered by tougher levels or bosses and then complain about having to grind when they're genuinely just bad. They can't understand that they're failing because they didn't bother trying to play the game well and will instead blame the game for forcing them to grind to make up for their lack of party diversity, experimentation, exploration etc.

Most real time games that are widely praised have trash combat anyway where you just mash to win. Even NieR Automata had boring combat with no thinking or skill required and made me use my brain less than Dragon Quest XI on Hard (with grinding disabled) or most JRPGs I've played on Normal for that matter.

tl;dr

Having an easy short game is actually the reward for doing well in the *real* gameplay.

Hack n Slash and instant gratification have truly rotten people's brains.

i don't like thing

Nobody fucking asked.

JRPGs are for story-first crowd

ah yes, Etrian Odyssey and mainline SMT games. famous for their riveting stories.

Darkstar edition for Paper Mario might be in your ballpark.

there should be more of 12 niggas in a grid
games instead of 4 niggas in a row

This game was harder than Xcom 2 in the ghost world if you didn't grind.

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It's funny because that's probably what happened.

Mainline SMT games do have interesting stories these days. They stopped being basic dungeon crawlers long ago

There is no need to strategize anything.

But there is, even your "attack, attack, revive" post is technically a strat, faggot.

entry level SRPG series is a filter

The great irony is that doing an "attack only" run of most JRPGs requires a considerable amount of strategy to make sure that only using attack actually works out, assuming it remains viable at all.

Mainline SMT (not SJ) has not had a decent story since the 90s. SMTV was pokemon tier bad in that department

if you enjoy cookie clicker you'll enjoy turn-based JRPGs. If you don't enjoy them then you never will

The Remake has post game content that is not quite as forgiving as the main game... honestly fuck Belome and Culex (3D)...

No it wasn't

like Dragon Quest, Final Fantasy, and Earthbound use.

Play actually good turn based RPGs instead of entry level trash

Etrian Odyssey

well there's a reason why those and similar games are spun off into their own drpg subgenre focused on dungeon crawling

You're right, SV might have had a better story than Vanilla SMTV did

Nah, but I did wish more games would let you have bigger parties with easy swappable characters. Kind of a bummer that this game wasn't more influential.
Like, sure, games like DQ kinda have this, but it's not a first citizen mechanism. You have to awkwardly access a submenu to change your party, you don't naturally get to see their current stats, you can't cast spells on benched characters.

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I just started playing DQ and finished DQ2 last week and this was my impression before but it can actually be fairly challenging not SMT level but there's some bullshit that will test your resource management

I wish more games would give you access to an immense number of options at any given time such that it lets you bypass the gameplay while making you "feel like" you're REALLY PLAYING THE GAME™

Just say you want extremely easy slop JRPGs with extra button presses between "correct" actions.

Something about SMRPG being so easy made my 13 year old self who got so fucking anxious for going to school the next day stay all night and finish it all from the beginning on my Wii and still had 1 hour to spare but I was still too anxious to even sleep...

Why did this and Yunalesca filter so many people back in the day? I think this was around the time I stopped believing IQ worked as a metric because my friend, who was the top of our school and got into Mensa at 148 or so, was stuck on this guy for months. Then I heard many horror stories over the years about it, especially with Yuna's unskippable cutscene. I'm thankful I never had to endure that back and forth.

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that it lets you bypass the gameplay

Wow anon, it's almost like games aren't designed around their mechanisms.
Do you also think that having a gun in a stealth game bypasses the intended mechanism?

There's this mod, but beware. It doesn't only make the strategy more important, but all action commands are significantly harder to do. Some are basically frame perfect.

is dragon quest xi any good bros?

I still can't believe they added an easy mode to the mario rpg remake instead of a sorely needed hardmode

11 was my first dragon quest and I enjoyed it a lot

lol

It's really fun. The story pulls out basically every trope from the book but it does them well and the party is actually enjoyable. Put it on "All Enemies Are Super Strong" at the start, they aren't that much stronger later on but it makes the early and mid-game more thoughtful.

I feel the same way about Pokemon. For 30 years it's been using 1 singular dude to 1-shot everything in the entire game.

I think that overpowered shit should have genuine consequences that keeps the powerful things valid while assigning them a cost that actually matters and requires thought.

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seymour has a big nuke he charges up for and if you don't defend and/or use protect he's going to one shot the average party.
Yunalesca doesn't spell out for you that zombie makes you immune to death, so anyone who always clears it immediately gets wiped by her party wide mega death on entering phase 3.
Both of these bosses dismiss aeons so if you've been using them as a crutch that doesn't really work anymore.

This game was shit

inb4 muh filtered

kino pick
still waiting for the revival of PSP-era grid based RPGs

Give me your best PS3 and earlier JRPGs and I WILL play them

It's like chess. You use the abilities of your pieces to defeat the enemy. And while you might have a big dumb barbarian guy that can hit hard and you stacked his normal attack passives unfortunately his speed is slow so those flower enemies are gonna put his ass to sleep before he can attack, but you were smart enough to anticipate that so you used your healer girl to dispel the effect the same turn meanwhile your ninja is taking a turn to make his single attack an AOE while your wizard is buffing elemental atk and def and you're taking extra care not to wake up the sleeping lion because you don't have limit break to fuck it up with the bonus damage to sleeping enemies but you're wary of the yellow demon who's going to go sicko mode the second one of its allies dies but it's too hard to kill before anyone else so you're gonna need the ninja to go for paralyze because petrify never fucking works and by the way you have 3 turns before it's night time and shit actually gets real.

It is the turbo normiefag series there.

apparently still too spicy for westpoids though. The ethics department keeps chiseling out it's identity.

Why indeed. It wasn't rocket science to figure out that you could just build up all your Aeon's Overdrive bars as you progress through the area and then just drop them one by one when you fight the boss.

because you are an impulsive instant gratification tranny, lol

Because intelligence is not some hard skill check the way people think.

shout outs to that guy that tried to prove you could auto battle all of SMTVV and gave up on the 3rd boss

You can totally auto battle the whole DQ6.
It's so fucking broken that you're actually better auto battling during late game, since your characters get better at it the higher their intelligence stat is.
By the end game they are so much more efficient than any player at using just the right amount of resources to defeat the enemy, they know every weakness, and they can react on the spot and cast heal the same turn you take damage, instead of having to wait until the next turn.

gamers crave labor comrades

this type of turn based rpg was to accommodate for the hardware limitations at the time, and they did it very artistically well. but we have tech that can simulate actual physics today, think gta. same with pretty much all retro genres, like side scrolling, etc.

The mouth-breathing, paste-eating retards in this thread fail to understand that the appeal of most RPGs is not navigating through menus in combat. It's learning the game systems and building your party in such a way so that you can easily overpower your enemy or fight on even terms with enemies that should be much more powerful than you.

stuck in 1995 ass game

kill yourself
t. boomer who has always hated these types of games starting at FFVII.

it's the Toriyama art style, you can say what you want about his stories but you can't deny that Toriyama art style is iconic

sounds like they are retarded.

XCom thoughbeit on the highest difficulty perchance is a gambling simulator mayhaps the devs were just being sarcastic and shitposting?

This is a post I've saved a while back on it which I think puts the whole turn-based appeal to words well.
If (You) asked a genuine question and not bait, then I hope this could clear my stance on the genre up for you.

From the OP we can alrady determine that she is in the sub 70 category.

revive

kek, filtered!

They don't understand that because they skipped it by reading a guide/watching a walkthrough, spoiled the entire experience, and then blamed the game for their scrubbery

For me it's 20 niggas in various formations that have effects way beyond that the game tells you about.

That was probably the worst designed game I have ever seen. Many systems do not even make sense. It's like they redesigned the game at least three times and every time they left over elements from the previous iteration.

It's kinda bullshit that total annihilation is magic based damage when he goes ham on you with blades in the animation.

It makes perfect sense when you realize game expects you to play with one hand tied behind your back and blindfolded. You're basically supposed to put units together using common sense and just deal with whatever skills/weapons they want to use.

none of that would matter if the game was easy, but it's not. you can fuck yourself over.

You really can't at least in the PC version

You can if you've fought too many battles before Numor Mines since you don't have the entire party.

It makes perfect sense

No it doesn't.