Is he the absolute best superboss we've ever had in a jrpg?

Is he the absolute best superboss we've ever had in a jrpg?

simon.png - 1200x600, 810.08K

i see you haven't touched a single kingdom hearts title

kingdom hearts is fucking gay

No.
You have the capacity to AFK 1-shot him. That already knocks him down quite a bit.
If it were impossible to do that? And impossible to skip phase 3? He'd be fucking great, that's for sure.

file.png - 1908x789, 1.32M

No, poor game balancing disqualifies him. Cool vibes tho.

If they had given him superarmor for anti-one shot cheese, perhaps.

All JRPGs are gay, anon.

Lingering will was fun but not THAT fun

Nothing's forcing you to one shot him though
You can just do it with normal builds dealing 2-3m and have fun fighting him
Doesn't matter if retards ruin the fight for themselves with broken builds

This boss was ass. It's like trying to learn Malenia except you've only got 1 hp and if you fail (so literally get hit just once) you have to fight Margit first. Pure clown shit.

This is always the response and it's always retarded, retard.
You SHOULD want to optimize the hell out of your play. It is a failing on the game dev's part if you can optimize the game and completely break it wide open to the point where it's no longer a game.
So yes, I DO consider the ability to 1 shot him to be a weakness in the design.

file.png - 1080x461, 399.04K

It's still a failure in balance. Even Edge who were riding this game's baguette like banshees had to concede that you need to go out of your way not to ruin the experience of the game with broken builds because of how wack act 3 scaling is.

There really should've been something like

boss shatters your painted power pictos

And then his HP should've been balanced with that, would've been kino

Giving him is a chance is a choice.
By design he is a failure of a Superboss, he is Tomberry, he only murders you if you allow it.
The game's difficulty in Act III is an absolute tremendous failure of game design.

Its a game design problem, but its also your problem if you dont want to have fun

Regardless, you asked if he was the best jrpg boss ever.
I say no because the game is so easily broken open that you can completely skip him.

The normal build oneshots him easily. I didn't even use the bugged weapon and I killed him in one hit.
A superboss shouldn't require me to nerf myself to struggle. A superboss should destroy me over and over till I figure out his gimmicks and formulate a strategy to beat him

The game's difficulty in Act III is an absolute tremendous failure of game design.

I am genuinely optimistic now that they're doing balance patches

balance patches

nerfed Stendhal from 25x to 15x

still one shots everything

b a l a n c e

Eh, yeah you're not wrong actually, too many people don't even know he has a P3 because of it too
The damage you deal to him should have been capped
Still, if you ended up one shotting him you really should fight him for real on NG+, he's incredibly well designed despite the game's overall poor balance

he's incredibly well designed

No, see

Even if you don't one shot him a glass cannon party with breaking death can trivialize without dodging or parrying him via pseudo stunlock unless he uses lightspeed.

He will use Light Speed though, what's your counter to that? Second chance? DPS race?

You have 5 characters worth of lives, plus resurrections if you died to his second move (or you have a ton of speed), plus phase change resurrections for phase 2.

If you are taking long enough to get between phases for this to be an issue for you you might just be mentally addled. Phase 1 was incredibly quick and the phase 2 and 3 attacks were essentially the same but with extra inputs.

established precedent that they're willing to do number changes

in interviews they said they're focusing their effort on ironing out the base game instead of DLC for now

Wait for the definitive GOTY edition.

Phase 1 was incredibly quick

That's exactly my point. I first tried p1 no hit, then immediately died to long combo in P2, then redid all that and died to light speed. Why the fuck do I have to re-fight Margit (the easy p1) every time I fail to parry a meme combo in the real fight? Dumb af

Reminder, this is the inspiration behind the Stendhal skill
en.wikipedia.org/wiki/Stendhal_syndrome

I was in a sort of ecstasy, from the idea of being in Florence, close to the great men whose tombs I had seen. Absorbed in the contemplation of sublime beauty ... I reached the point where one encounters celestial sensations ... Everything spoke so vividly to my soul. Ah, if I could only forget. I had palpitations of the heart, what in Berlin they call 'nerves'. Life was drained from me. I walked with the fear of falling.

He’s good and challenging but he’s no Yozora.

he's incredibly well designed

I disagree. He's a glass cannon. An absolute offensive powerhouse that negates any defensive strategies (besides using his own sword against him which you can only do in NG+), pushing you towards all-out offense... which happens to annihilate him

Yeah second chance
I had Verso as a auto attack break and gradient builder.
Sciel as support
And Monoco as damage+Break Point

Max Agility, then Slap Cheater and Second Chance on everyone alongside AP stuff, and revive whatever party member get killed for like 10 turns and have a full gradient meter so that on phase 3 a Trick into Genesis, into Gorrmage, into Stendhal (no Buffs besides the inversion picto and glass cannon) and the fights done.

Why the fuck do I have to re-fight Margit (the easy p1) every time I fail to parry a meme combo in the real fight?

Why do you have to beat the boss to beat the boss? You might as well ask why you have to parry some attacks you can parry again when you fail to parry other attacks.

Also how are they meme combos? Just press the buttons when he goes to hit you.

Just start me in phase 2 instead of wasting my time with a fight I can't lose?

Also how are they meme combos? Just press the buttons when he goes to hit you.

Light Speed doesn't seem to have any visual nor audio cues (aside from the grunt before the first hit), it's pure muscle memory. Which is fucking awful design.

pushing you towards all-out offense

It's pushing you towards parrying him instead of relying on shields to tank him, because that's how the devs wanted the game to be played (which we know from interviews)
Parrying is supposed (and IS) to be your strongest defensive tool

just perma stunlock the boss bro

just one shot him at that point, cause you're doing the same shit but with extra steps

Light Speed doesn't seem to have any visual nor audio cues (aside from the grunt before the first hit), it's pure muscle memory. Which is fucking awful design.

erm are you implying elden ring is badly designed sir

man driven insane by supernatural means has final moment of clarity before death

God, I love this trope.

get a good rhythm going

chaotic will fucks everything up

kek

df.jpg - 1280x720, 116.75K

No? You can watch their arms/appendages/whatever in From games, they don't move at literally the speed of light.

just not true. this game has attack animations in the exact same vein as elden ring, the only thing that makes them parriable first try is audio cues.

Which is my point, the dude is easily broken in various ways even if your intentionally going out of your way to not one shot him.
Like I didn't even have all the Pictos, I just made due with he shit I had collected while playing and cooked up something to soft stunlock him.

Just start me in phase 2 instead of wasting my time with a fight I can't lose?

Do you want to be started in phase 3 as well once you've determined you can survive phase 2?

Light Speed doesn't seem to have any visual nor audio cues

I don't recall there being audio cues for that fight, probably because the attacks are faster than regular enemies, but you can watch a no hit parry video in slow mo to see there are visual cues.

Ultra Snatcher in A Hat in Time is harder, in fact almost no one could beat him so they had to nerf him a bit though the current version is still a menace and 99% players won't beat him
youtube.com/watch?v=35fxHtFifDY

Light Speed doesn't seem to have any visual nor audio cues (aside from the grunt before the first hit)

Watch his elbows.

I found watching the sword works.

my favorite jrpg

Stendhal is my strongest defensive tool

no, because there's no chance even half of the people who beat him actually did it without cheese

It's not cheese anymore if it's the straiforward way that doesn't involve gymnastics.
The gymnastics are into not humiliating him.
At its current point Simon is a meme mob.

FFX had superbosses with HP that took into account characters would have max stats and ultima weapons. Not my fault I can give the boss zero turns, not even optimized.

15 hit extreme move

files.catbox.moe/hp0f9h.mp4

That Star Ocean one where you return to the video game world and you have to 1v1 the old villain and he just blitzs you was messed up. I don't think i ever beat him. I'm sure there's some scam strat though

games cheapen authentic art and culture

Yes, and?

Be honest anon. You didn't sit there working out a fun build for yourself and accidentally cheese the hardest boss in the game. Simon slapped your shit and you went crying to the internet for the answer.

To be honest, Chromatic Ballet is way harder if you fight them at the appropriate level (i.e. right after Old Lumiere).

But I know you're all ADHD zoomers that bum rushed the story, and then one shotted all the act 1/2 side areas.

For me it was the Chromatic Fire and Ice Sword guy at the start of act 3.
That was the boss I got gud against.
Also I did the tower before Clea and Simon so the later stages of that were fun.

do you really mean ballet or dancer? ballet is easy, you kill the left one first and everything the other 2 do is free to parry after watching it once, dancer demands consistency but it's literally one attack you have to learn since the gradient is free

Chromatic Ballet is way harder

??
They don't have a single hard to parry pattern
I fought them and Scavenger as early as possible and had no trouble

They don't have a single hard to parry pattern

They shoot projectiles which are IMO very hard to parry, one projectile freezes you and the other charms and you don't have the anti-charm pictos yet

And you HAVE to parry because they dodge all regular attacks except for shooting which doesn't do much damage to them

Except the devs want you to break the game, they even said so on their patch notes. They only nerfed Maelle because her weapon worked incorrectly and her skill was never meant to hit over a billion that easily.

It works as intended AND it's an error in design. one does not prevent the other