20 year old zoomer here. why was i lied to for many years that 2d games are supposed to look blocky like modern retro 2d games when old 2d graphics didnt even look like that back then because of crt tvs?
20 year old zoomer here...
OP is not a zoomer.
The funny part is that modern pixel art tries to emulate the shit on left.
yeah he's bluffing 100%, i wonder what his motive is
I think that's OP's point.
I like unfiltered pixel art because I like to appreciate the sheer skill that goes into it.
how does this work any way?
I thought that most pixel art fags know how old games looked because they had CRTs but still don't bother and end up with low effort garbage looking art
Aladdin and Street Fighter II Turbo SNES released in ~1993, there is not way those fags haven't played game that looks better than most pixel art today.
Natural blending/interpolation of the color dithering when played back on CRT TVs.
Explain crts. what resolution were they? 240p?
240p, 480i, and 480p
if you couldn't see the pixels through the crt lines, you're blind, BLIND
Consumer CRT TVs were designed around 480i, which works by only drawing 240 lines per frame, but alternating between odd and even lines. Due to how the human eye works, it looks like a single image of 480 lines. 240p just uses every other line all the time, meaning you have half the resolution to work with, but you get a more stable image and it's easier for the console to render. Horizontal resolution doesn't matter as much on a CRT, which is why Genesis and SNES games both look like they're 4:3 on a CRT, despite Genesis games being 320px wide vs. SNES's 256px wide. The CRT just stretches everything to fill the screen.
tl;dr CRTs are fucking magic and not really comparable to how modern, fixed-resolution, fixed-pixel displays work.
This helps. Thanks for the explanation.
because of crt tvs
CRTs don't look blurry unless you're using composite or RF
Oh, it the daily crtfilterfag thread.
To the zoomers reading it, this is not how CRT's looked like. Back then we didn't play so close to the tv so games didn't look blocky. You can get an idea by looking at OP's thumbnail. The left one is almost like it looked as while the right one with the black lines is just bullshit
Are you retarded?
Messed up a little because I've been up for almost 30 hours but the point stands.
the tvs in your home were 480, handhelds were 240.
Why does everyone whine about modern pixel art? No one is forcing you to buy the shitty, blocky low quality stuff, just buy the ones that look good, there is more than enough of them made with love and effort.
Nobody understands what composite even is and assume CRT's produce the pixel blending they circlejerk about and I'm tired of seeing it. The only thing CRT's do is soften up the edges of pixels so they aren't as sharp of squares like on LCD's, which does a better job at hiding the undesirable side of artifacting composite creates.
You can see all the same pixel blending effects simply by hooking up composite to a LCD, it's just going to be more apparent the image quality is being fucked with when everything is more clear and being upscaled in a shitty way.
Nobody told you that, you lying millennial fuck face. But also, how do you propose to make modern pixel art not appear blocky? While the blockyness isn't necessarily how it's supposed to look, it is still the natural byproduct of the technique. Since nobody owns a CRT these days, it's impossible to recreate the effect on the right. Not unless you code some advanced filter. Is that what you want? CRT filters?
Not it doesn't. Modern pixel art hardly uses dithering techniques anymore. And the ones that do, use it sparingly.
add black lines everywhere
"yoooo the realism is off the charts, poggerino!"
You are putting the equivalent of prison bars on your monitor
CRTrannies spend more time setting up filters and jerking themselves off to them than actually playing games.
Old=Good
New=Bad
This CRT filter bullshit is fake, I distinctly remember everything still being pixely as fuck back then.
Old games just had better artists because pixel art was the norm
What the fuck does millennial have to do with it? We grew up with games from the 80s too from parents and such
They are trying to emulate the ugly pixelated look you get by playing old shit on big LCD.
store.steampowered.com
The point is that OP is a liar. Pretending to be a zoomer, so he can frame his question in an annoyingly clickbaity way.
That claim doesn't address what I said at all. You just said something random, and posted a random link. Your'e not making sense.
You don't want rando link?
Just check the top sellers on steam that have "pixel graphics".
Just pointing at random pixel art and making random claims, doesn't prove anything. You say they're "trying to emulate the ugly pixelated look you get by playing old shit on big LCD", but don't actually substantiate your claim in anyway.
It's like if I said man made electricity is trying to emulate the magnificence of lighting that the god Zeus creates. And then I go "look" and point at at a wall outlet. Like, you're just babbling nonsense.