How the HELL has no one beem able to surpass them or even come to the same level as them?
How the HELL has no one beem able to surpass them or even come to the same level as them?
How is Elder Scrolls Online? Literally never see anyone talk about it
Morrowind is the only good one. Oblivion and Skyrim are slop.
its really hard to make a game worse than these. they wont be beaten any time soon.
the witcher 3 is better than two of them.
Not many studios seem interested in making that style of game. The only ones that have come close are the KCD games.
Bait
who cares about your writing and world when your gameplay is fucking shit
crescent moon and star
in 2002
How did they get away with it
Different kind of a game, you need to be 2 IQ not to understand that.
Yes, genuinely only KCD has tried, successfully so.
The main issue with KCD is that it can be boring at times.
Oblivion and Skyrim are some of the most overrated games ever made
They developed games differently.
Until recently, Bethesda had many of the same employees since Morrowind, their retention was insane. Still is, though the teams have ballooned to such a massive size and with so much outsourcing any advantage is squandered. They scaled up over the years but eventually any business scales beyond the point humans can effectively communicate over, and cohesion falls apart. Which is why they used to make several fantastic games in a few years, but even with the same people in charge it took 10 years to make
Starfield
This is a common phenomenon across AAA games, the difference between BGS and the others is their insane employee retention allowed them to scale very effectively at first. Whereas other companies became slop farms much faster. MS acquisition push + COVID overhiring was a gut punch to them. Not sure they can recover from it, we'll see.
Why is there always that one morrowind faggot spewing his garbage opinions, all three are good in there own way.
It takes a lot of resources and organization to make games that big also if you fail there are no real defining features for your game (since its all boring) so its really hard to pivot.
No balls to support the modding scene as much as Bethesda did back then.
Bethesda devs put out a lot of mods for Morrowind themselves, and i think one dev still uploads Morrowind mods from time to time.
Oblivion was a modding disaster, which is why it was much more obscure than the other two.
Then it went further downhill during Skyrim, cause first the mods were added as 'updates' or DLCs to the game, and then the idea of paid mods appeared which killed every Bethesda release since then.
Slop
I'd argue fable and gothic
explain the differences between the Witcher 3 and Oblivion, oh IQ Master
My friends who think that Skyrim without mods is already the best thing ever bought it and didn't like it.
Morrowind and Skyrim are good in their own ways, but Oblivion is just the worst of both worlds tbqh
It's not as good of a casual action game as Skyrim, nor does it do any of the things Morrowind does well. The modern advantages it has over Morrowind are totally outdone by Skyrim, and the modern compromises it has aren't present in Morrowind. Even the remaster is lacking compared to the original Morrowind and Skyrim.
I guess the biggest part of tes and fallout games is the engine, like these games are all about being able to pick, move and throw everything, mod the hell out of them and just get immersed in the world. Other games usually try really hard to force some setting upon you and punish you for trying to mess around too much. I mean, what other big rps are out there? witcher? it's pretty much handholding compared to bethesda games, larian games? turn-based, act-divided, gta? same as witcher.
Nobody even tries. Either they don't understand what makes Bethesda games unique and appealing or they think it's not worth the effort when you can just make an "open world" and people won't know the difference. Half the Anon Babbletards don't even understand it and they are supposedly more dedicated to gaming than the average person.
Cyberpunk is better then any of the bgs fallout games I but don't think anyone has challenged bgs in the open world fantasy space.
Geralt is a defined character - that would make him Martin in Oblivion.
Geralt is a witcher - he can't just be a thief or mage ignoring combat through various tricks, unless the story has scripted stealth section like the Ubislop.
Witcher 2 and 3 really have much more common with Ubislop than Elder Scrolls
Nah, both of those take a very different approach
Not that guy but in Oblivion you can put off giving the amulet to Jaufre and wander around and do all the side-quests and faction quests without any oblivion gates or other main story shit around.
In Witcher 3 you can't leave the first area without killing the gryphon. Then you have to go talk to the baron and help his ass before you can leave that place.
Witcher 1 > Morrowind
Witcher 2 > Oblivion
Witcher 3 > Skyrim
not even close to the same. Gothic 3 is close but that game is shit.
I'm liking Tainted Grail so far. If any game can compete, it's that.
Heres your "Put even less effort than Morrowind hit chance shitposters" award
What about Risen and Elex?
Witcher 3 is a narrative sandbox game, primarily focused on your roleplaying through the journey of Geralt. It has a relatively limited but more focused scope where the main purpose behind the game is to make you feel like a specific character, Geralt of Rivia, that is the fantasy. Side content in the game similarly serve this focused purpose. The game does not need to have immersive sim elements, it does not need NPC reactive scheduling and custom behavior AIs for every single citizen, it does not require every single building to be enterable.
Oblivion is a fantasy world simulator, it uses the premise lore and the setting of Elder Scrolls as a playground, but internally there is a heavy focus on imitating and simulating NPC schedules, custom behaviours based on on class and faction, and similarly most of the quests are focused on you filling in a certain niche within the world like joining a guild to make you feel as part of this simulated world. Most of mechanics aim towards persistency and emergent gameplay, this is why all the items are actual persistent objects and why even small things like adding poisoned apple to an inventory so that during eating cycle NPC poisons himself is important.
You can argue that Witcher 3 fulfills its fantasy far better than the janky Oblivion, but the promise of what these two games want to deliver is completely opposite. Ideal Oblivion would not be Witcher 3, ideal Oblivion would be a non-janky and polished fantasy sim with persistent and reactive NPCs.
One great game and two shitty ones, what level is this exactly?
Correct.
Wayward realms has some potential
Otherwise it's warhorse's game because their ceo hinted at working on fantasy game after the success of kcd 2
And there's slim chance some studio working on an immersive open World rpg
Gothic, Risen and Elex are much closer to Elder Scrolls than the witcher games, but that series offloads most of its emergent interactivity into you truly having potentially non-linear solutions for most of quests.
The world itself in these games is not as upclose and personal as TES, and neither does it have a similar scope.
The main issue is that no one aims for the same scope as Bethesda because it is a development hell.
I never played Risen but Elex is just sci fi Gothic 3.
Wayward realms is sadly going to be entirely procedurally generated, I know several developers on their team and the game will be borderline "roguelike" in a sense that they are trying to create systems where the entire world is effectively automated and random.
This could hypothetically be good in an unrealistic perfect scenario, but we know that our tech is literally not there yet for it to be actually not shit. This is why Starfield sucked, because you can not extrapolate Dwarf Fortress level procedural generation into 3D environment with todays tech.
you play a premade guy in those games, they're closer to fallout 4 where you can kind of shape the guy but it's still the same guy at the end of the day
KCD is the same way obviously
They can't even come to the same level as themselves from 14 years ago. ES6 is cooked.
Haven't played, but MMOs are just trash these days. The magic is just gone.
MMOs are only as good as their community. Nothing has been the same since 2007.
actually has some great concepts and systems for an mmo, but also has the worst combat of any game i've ever played -- and ES combat is already pretty jank. there's also no sense of power progression, so you feel as strong at level 1 as at level 20
I'm gonna be real with you, Wayward Realms is composed entirely of red flags
From the creators of [some shit from 30 years ago and they haven't made anything since]
[Brand new studio with no publisher] presents...
A game where you can do... ANYTHING
in a procedurally generated world
with full 3D realistic graphics built in Unreal Engine 5(tm)
This would already be a nope, then I scroll down and see this. yeaaaah okay, sure. I assume the kickstarter is coming soon.
it already had one
oh jesus fucking christ
How do people still get roped into these things?
I have been following the development of wwr closely and I can tell it would be pretty different from Skyrim or any other all hand crafted rpg.
But if genration is decent enough for you to care about quests it could be a hit.
They also talked about having a lot function that text only which can greatly improve the interactivity with the world
But it all sounds like nightmare to balance.
EA by the end this year will make it or break it for them
Shame because even if EA is sucessful the game will spend years in early access
That is because see They tried to do what Wayward realms is trying to do now, which is offload most of the game into procedural generation. This is impossible to do successfully today in an RPG environment unless you are willing to fully transform into craft-slop sandbox.
Risen 1 is closer to the earlier Gothic games. Risen 2 and 3 start becoming Gothic 3 but with pirates. I recall Risen 2 had voodoo magic and island jungle temples. It wasn't completely atrocious like the third one.
Also ai is working more like a device that punches up the quest, provides context and used player action and context to make the decisions on the hand made decision tree.
Also Dev's seems like decent passionate guys not pompous assholes trying to sell the world
And at the end of the day I want it to be good so there's that
Morrowind was exceptional for its time, rest are just inferior version of Morrowind released decade later
People do not seem to understand that the ideal for these type of games would be.
Vvardenfell sized map with one mega-city, 3 smaller cities, and a couple of settlements here and there at most.
Hyper focus on having extremely refined scheduling and NPC ai, like that of Oblivion but next level and ironed out
Once you have that base start implementing factions and treat each faction as its own flavor of quests, factions should give your archetypes a chance to shine
Give incentives for your character to spend money from quests, be it housing, ships, maybe make the game difficult enough where hirigh mercenary bands is reasonable
Have a whole hand crafted pass to implement unique stories, smaller quests and items per region interwined with local lore so that the players mind fills in the gaps and makes it more fascinating than you can execute purely in gameplay
This is basically the formula for what I think most people who want TES are looking for
Daggerfall with Morrowind writing and Oblivion graphics when
Pretty to look at but very shallow and boring as a game.
The combat is mind-numbing but the writing is better than Skyrim's
Literally never see anyone talk about it
That might be your answer there
No its not, the writing is abysmal.
Never because finding good fantasy writes is almost impossible and
Getting people to support a game that looks oblivion is also highly unlikely
No studio does their games on that scale and with this level of interactivity.
Closest games I can think of are outer worlds, flopvowed and tainted grail
A matter of taste, fact is it's less abysmal than Skyrim
I'm not even opposed to LLM stuff, I just know from using it in text adventures that it's not at all ready for prime time. I don't even mean for writing the game, which doesn't seem to be what they're doing. Its ability to understand and automate like an "AI game master" is inferior to old fashioned algorithms and random chance. It's more efficient and effective to just not use it.
Don't even get me started on the "punching up". It would be much better to repeat the same flavor text over and over so the player can safely skip it, than to have AI "reword" it into something meant to be new that isn't actually new, and you recognize isn't new because it's full AI-isms. It creates a cycle of boredom and disappointment that drives you away very fast, it's similar to playing Pillars of Eternity and trying to talk to an NPC and realizing it's a backer character.
Procedural/AI generated content never fosters a sense of shared experiences among players, or a growing fondness of the map/world, since nothing is solid and everything morphs and changes constantly. Two people can talk about the game and neither of them have anything in common except for some "meta" mechanics. There's no
what's your favorite town
or
what's your favorite quest
because it's all just randomly generated slop.
Because there are very few 3D arpgs trying to offer a holistic fantasy experience. Dragon's Dogma and Avowed are about the only ones I can think of recently that aren't super niche and low budget like Outward. Elden Ring is a murder hobo combat simulator, Witcher lacks any real character customization. Most open world rpgs focus on a few aspects of gameplay rather than try to offer the holistic experience.
Avowed is very small and has 0 interactivity, NPC don't even move and shops stay open at night, something even Daggerfall managed.
+ Skyrim animation. TESV isn't complete crap.
Yeah Daggerfall is a different kind of game. People say games are "wide as an ocean, deep as a puddle" sometimes but Daggerfall may be the widest, shallowest puddle ever made. It's not a bad game but it's nothing like the later TES games. What people want from TES and what a Daggerfall successor looks like are two completely different things. Sadly they get conflated and I think a lot of people backing that game (assuming it comes out) will be very disappointed when they get a 3D roguelike where almost everything is generic content made to be recycled, from NPCs to factions to quests to towns.
Morrowind is slop compared to Daggerfall
Know your place, newfag.
it's really not, it's much more refined than Daggerfall, the scale is just much smaller because ironically it was much easier to make big sprawling game in the DOS era
Calling anything else slop while shilling an ancient repetitive procgen game
The big issue is LLM's can't remember shit so it's not possible to have an npc that builds some kind of relationship with you since it will just cherrypick random words you said and hallucinate harder than a khadjit in an ocean of moonsugar
the two ends of the twitter midwit who hasn't played Daggerfall spectrum
as open worlds with rpg elements? no
as rpgs? yes
I get your point. But i do see some potential in having an ai game master and game having more depth on command.
I also understand procedural stuff is not everyone's cup of tea
But i like the prospect of having my own adventure at my own pace
Outer Worlds is just a facade of Bethesda games, it presents itself like one of those games but has nothing in common with them. It's split up into levels, almost everything is linear, and the player has little to no influence on how the story goes. If you want to walk away from the main story, there's nothing else to do. There's basically no simulation elements at all, and after the first planet the scope gets cut way down too. It's sort of like diet Fallout, it keeps the simplistic talking and shooting but there's no point to them beyond moving to the next level where you do more talking and shooting.
How do people still get roped into these things?
Humans are genetically addicted to hopium. When things got dire and there was a famine or a war it was the people who were able to cope with it who survived the most.
A good fantasy open world game needs to ditch the hideous elder scrolls designs completely and embrace an actual style
People who say Daggerfall is deeper than Morrowind are looking at a completely different game. The game to them is the character sheet, and in that sense every game since Daggerfall has been worse because there are less options available for the character sheet. For them it's almost a D&D-lite, just a thin vector for them to invent their own story and characters; and any attempts to make the world less vague infringes on their ability to have those fantasies.
Well good thing it doesn't need to remember anything.
Think of it like a guy who gets bunch of context and has to one option on the basis of basic reasoning
Aye trust the plan.
Two more weeks
Early access by the end of the year will prove all the haters wrong and non believers will be in shambles (i would hope so)
based
First, it looks like shit. It tries to emulate skyrim's art direction but with horrible lighting and ridiculous animations so it doesn't work.
There are some interesting systems for a mmo, they included pickpocketing, npc killing, and a crime system in an expansion, but the rest of the game is standard mmoslop.
There is a sizable part of tamriel done in the game so if you wanna explore there's that.
My biggest gripe with the game is that they release a $40 expansion every year with multiple DLCs, and that there is a soft subscription requirement because it gives you access to DLCs for free and an infinite reagent bag, the game is a pain without it
No studio does their games on that scale and with this level of interactivity.
This is the answer + modding really does help in keeping engagement and activity going around the series like Fallout and TES. This engagement and activity will carry on to their next titles and the next titles after that and so on.
Also, 2 things I have to admit, and I think everyone else here can agree with these 2 things.
BGS games are very unique
When you play a BGS game, immediately you know you're playing a BGS game. That uniqueness makes it so you can't get that experience anywhere else, and clearly people like that type of BGS game interactivity, immersiveness, modding capabilities, and so on.
BGS games feel like actual games
BGS games actually feel like games and not "cinematic experiences". It's a game that is completely devoid of any cutscenes, which is rather unique in these times. Your control is almost never taken away from you by the game.
There are people out there who want Bethesda to switch game engines. What they actually mean by that is turning the game into some sort of CDPR Witcher 3/Cyberpunk cinematic RPG-lite game or any of the "RPGs" out there today. They want more cutscenes, hyper realistic artstyles and graphics, but that'll just make BGS games like all the other games out there. I don't play BGS games for the great storytelling or the cinematic experience, I'm playing it because of the points I mentioned earlier. Something nobody else can or is willing to do. I hope BGS isn't stupid enough to actually go that route, because I think they won't last very long if they do. This current engine/game design isn't holding back Bethesda, it's the opposite, it's one of their few strengths.
It's like SWTOR. Sometimes you get good writing but the penalty is having to deal with the poor combat.
Starfield is an objective superior game to Skyrim where they did a lot of work to reimplement RPG mechanics and to improve a lot of base systems of TES games. I have no doubt ES6 would be amazing.
They want more cutscenes
I just want the game to not brick itself and corrupt its own saves after sinking 50+ hours into it, or randomly crash.
It does a lot to expand lore and the world of Tamriel. In good ways even.
It's pretty fucking horrible as an MMO though.
Hypothetically somebody can make a game better than Skyrim in almost every aspect but it won't be nearly as liked because people have too many memories attached to it.
And it plays a big factor
two more weeks, the harvest will come in. the lord says we'll get early access to grain. don't eat the children yet, trust the plan
based hopium brain
Dwag I'm fuckin tripping on this hopium shit fr
KCD seems to be more appealing for people who really like immersive RPGs doing tiny things like travelling, deadly combat and managing resources. On top not being fantasy, KCD does the opposite of TES' power fantasy making sure the playable character is a chump in a medieval world far bigger than he will ever be. I think the appeal is for a difference audience or at least an audience who wants a different flavor of gameplay
People who complain about muh engine are just parroting some shit they heard. They think bethesda games are unplayable buggy disasters (not true for many years now) and that's because of the engine (also not true) and half the time they don't even know what the fuck the engine is. They also don't realize the modding community would collapse even further than it already has if they axe their engine, including the paid mod creators they've sunk so much money into.
IMO KCD is better compared to Fallout than Elder Scrolls in terms of both narrative tone and quest structure.
I feel like the people who said that didn't even play the game. Who cares about the removal of language skills when they were useless ? Who cares about the removal of knightly orders and temples when they were all the same except for the name ?
they removed the different endings in the main quest
The multiple endings were just a couple lines like "Daggerfall/Wayrest/Sentinel/The Empire crushed all opposition", it's not like it was Fallout
Fair
Also henry being henry is add a lot to immersion because for example in witcher 3 you are never really worried about yourself because geralt can whipe out an entire army
But henry has to rely on other stuff and even run away at time.
Hopefully next warhorse game is something different and more similar to tes
I just want the game to not brick itself and corrupt its own saves after sinking 50+ hours into it, or randomly crash.
Those are legitimate criticisms to have with BGS games. That said, I did play through Starfield from start to finish, only really focusing on the main quest, and did a couple of side quests here and there. I played for roughly 40 hours, and the game was very stable. I don't think I crashed more than once, and I did not experience any real game breaking bugs. I hope this means they fixed their games from now on. Those issues were very real in Skyrim and FO4 tho.
Take your tranny movie game back to r3ddit
I am not asking Bethesda to change their engine
Just make it better, R* did it, cry did it , ubisoft did before they started going backwards
But they already made it better
Well do more of that with your infinite microsoft money
True
Writing is alright. Combat is bad, but I would honestly argue it's better than Oblivion and Skyrim. Main appeal is just getting to explore Tamriel.
It can be fun. But depending on your mood it just makes you want to play normal Elder Scrolls.
How the HELL has no one beem able to surpass them or even come to the same level as them?
Because despite the constant complaints about it from ignorant midwits, the Creation Engine is actually fairly unique and is the backbone of Bethesda's success.
I think Daggerfall has potenial, frankly. It's honestly more sound conceptually than Starfield.
You barely have games where you can move objects, and you want one that also give you everything else TES provides? And what engine you gonna use? UE5? LMAO.
Bland and boring. It's the type of MMO that ruthlessly preys on whoever is still logging on to it.
The game is a confusing arbitrary-feeling streamlined "everything is the same everywhere" skinnerbox with zero complexity or texture, zero commitment to your character's stat / RPG choices, and a shitload of annoying and random lootbox / MTX currencies that are as confusing as they are myriad; and the acquisition of said currencies to open boxes to get a literal shit-mountain's supply of random crafting crap and like 5 dozen other deluges of MTX item currencies seem to be the sole reason that people play the game at all... it's bad
The combat is bad the class system is bad the quests are bad the movement is bad and I can't say anything positive about the game. I remember almost 20 years ago being so hyped for an MMO TES and the fact that this is what we ended up with is just fucking sad, man.
Well do more of that with your infinite microsoft money
Sorry best they can do is hire 600 pajeets to enshittify every aspect of the game.
No one tried.
See that game that came out a couple of days with the godawful name? Tainted Grail?
A literal no-name Polish developer and it shits all over Bethesda's games in term of gameplay and atmosphere.
Cyberpunk? Sure, it doesn't have factions or enterable buildings, but again, it shits on every other facet of Bethesda's games.
Kingdom Come 1-2.
Again, we're now starting to see more devs try the formula and it's only going to make how fucking awful TES6 will be even more embarrassing when it comes out next year or two, and people finally realize how fucking amateurish Bethesda is.
WoWSlop complete with a new OC Donut steel daedric prince that actually secretly was in charge of everything and actually she created "prisoners" and all the patriarchy had to team up to try contain her power and she looks like an "angel" from a chink grindslop mobile game and also a dumb potpourri Instagram influencer
Bad. That's why you don't see anyone talking about it.
Butchers the lore and the combat is shit even for MMO standards.
It also has scaling cancer, so the one good thing it has going for it (quests and exploration) are completely trivialized.
Retard? The only game you listed that is somewhat comparable to TES is KCD
Tainted Grail
make a Souls clone
add first-person
"Is this the new Skyrim?"
Daggerfall doesn't even need any of that. The writing in it is fine.
Daggerfall had only two real issues, one was that the combat and some of the other mechanics were too simplistic and got boring, and the other, much larger issue is that it needed way, way more assets for everything.
Spells, weapon types, enemies, dungeon 'bricks' (especially this), quests, dialog and rumors. It just needed more of everything. Daggerfall is legit pretty fun to play, it's just that once you've done 2-3 dungeons you've essentially seen 90% of the game's assets. That's it.
Hilariously enough, this is also why Starfield failed. No one would've cared about the game's offensively bad writing or the loading screens or whatever else other shit people complained about IF they actually spent most of their time on making the random planets actually interesting. But there's literally like, 12 PoIs in total that just repeat.
They used the proc-gen as a lazy gimmick they shoved in there (as they did before with radiant AI) and instead of making it the core of the game, they just... Did nothing with it.
I would bet anything TES6 will have 0, ZERO procedural content. They always do this, 180 like they did in Morrowind after Daggerfall.
Problem is, they can't write another Morrowind. Starfield was offensively bland. Legitimately feels like AI wrote it. It's not even bad writing, it's bland, which is the absolute worst thing you can do. Bad writing can at least be funny or corny or whatever. Bland just makes you want to turn off the game.
Yes. Unfortunately, CE probably won't outlive Todd's time at Beth, and MS is already priming studios into support roles with UE5. There's a small chance that post-Todd Beth goes with idTech, since it's in-house and MS seems dedicated to it. That would be the better option IMO but we'll see.
And yeah, I really liked Cyberpunk a lot, but it's not a TES by a long shot. You know what though? REDEngine might be the most suitable replacement for CE.
Cyberpunk
shits on every other facet of Bethesda's games
Are you serious? Cyberpunk is one of the worst games and that's counting main story. Outside of it it's worse than any ubisoft game, you are fucking deranged if you think cyberslop is better than bethesda games. Even fucking starfield is better.
ruthlessly preys on whoever is still logging on to it
Bit melodramatic considering there's nothing but horse skins, furniture and statless costumes in the lootboxes and lootbox rewards can be chosen and bought with free in-game currency.
muh interactivity
you can go into npc's houses and pick up plates
(this adds nothing to the game, no one does it, and as a drawback, we have to make every city miniscule)
whooooooooooa the interactivity bro!!
ES is as interactive as literally any other RPG.
The NPC 'schedules' aren't even schedules, NPCs don't actually do anything. They just play a bunch of animations at different times. It adds nothing to the game. It's all set dressing in a game that looks incredibly uncanny and NPCs react to you in the most retarded ways possible.
kill every non-essential npc in whiterun as a werewolf
pay guard 10k
welcome to belethor's general goods friend haha, hey wanna fuck my sister?
le it's not like skyrim because... because factions!!
you know, the factions that don't do anything and are glorified questlines? yeah, those
This must be why you apes think Bethesda games aren't embarrassingly bad. Somehow if a game doesn't copy every single pointless feature, it's not in the same genre.
this adds nothing to the game, no one does it
I do. Go play ubishit then, they don't care about it too.
NPCs don't actually do anything. They just play a bunch of animations at different times.
almost like its a video game or something
Oblivion has its own distinct character and atmosphere, which is reason enough to play it. I don't agree with your "worst of both worlds" comment because the three games have a roughly equal share of pros and cons. Oblivion has its notorious level scaling, and Morrowind has the opposite problem: it's a game where you become overpowered very quickly, and that's even if you avoid stripping dwemer and daedric dungeons of all their loot and spending the riches on trainers for fast levels, an activity that is strongly encouraged by the absence of other kinds of challenge in the game. The movement speed is unacceptable to many who have tried Morrowind, and it gets a lot worse if you want to wear one of those stylish suits of armour that abound in the world. The stealth systems are fucked and not worth bothering with. Vivec is a failure of city design and also exacerbates the issue of slow movement speed. Oh, and there no horses, for "lore reasons."
There are lots of annoyances in Morrowind that don't continue into Oblivion.
You are literally deranged. I was gonna reply to you seriously but more than likely you're just a 'muh promises' retard who doesn't actually play the games he's talking about so there's no point.
Cyberpunk is so much better than any Bethesda game, they're not even in the same league. You'll realize that one day.
(this adds nothing to the game
It does. It allows TES games to be one of the very few RPGs were you can play as proper thief, and not just a rebranded rogue
i go in NPC's houses and move the plates around and then clap like a seal whilst drooling
I mean, thanks for telling us that, but I don't see your point.
Just because an actual retard like you is amused by the equivalent of a baby rattle in the game, doesn't mean the rest of us are.
Too hard to make.
Vivec is a failure of city design
honestly if morrowind NPCs had actual schedules any quest taking place in vivec would be unplayable
A bad one. Bethesda games want to be sims/immersive but they don't actually have any of those elements.
Are you really trying to suggest that there are no RPGs where NPC actually do things?
Endgame Henry is a fucking übermensch renaissance man
go into NPC's house
a few dozen plates and cups worth 100gp total
kill a single, random bandit
his weapon alone is worth more
Yeah, the thief gameplay is really interesting.
Also I don't see how adding object physics has anything to do with 'playing a thief'.
Tainted grail is nothing like TES games
Are you really trying to suggest that there are no RPGs where NPC actually do things?
NTA, but can you name some?
Cyberpunk is so much better than any Bethesda game
No. It's an awful game with an empty dead world with nothing to do. It can't be better, it's fucking empty.
Yeah. you might also find jewels depending on the house. Then you take all that shit and sell it to a fence, I enjoy it and there aren't many games, let alone RPGs, where you can be a true thief. No sure why you brought up physics though, as nobody mentioned it. Still, I think the physics helps the world to feel more alive.
Gothic. Arx Fatalis. Read Dead 2.
Hell, even the Bethesda brand autism of opening every cuboard and item in houses was done better in titles like Shenmue.
But he's also still a nobody bastard son with no political power. If KCD was a TES game then Henry would have been able to become
a fully qualified noble Lord
an Arch-Bishop in the church
the Grandmaster Miller
leader of the Cumans
King of Bohemia
empty dead world
with nothing to do
It has the best city ever designed in a videogame and the game is principally praised for it's side quests. Again, you're just trolling or didn't actually play the game, probably both.
The difference is, the PC in Bethesda games becomes those things and it actually does nothing except change a single line of dialog that NPCs sometimes use when greeting you.
Most developers realize if they're going to add factions, they need to actually be factions, with unique interactions and stuff to do within them. Not just 4-5 quests, because functionally, that's all the factions in ES games are. 4-5 quests.
The last Gothic game worth a damn and Arx Fatalis came out 23yrs ago, and RDR2 isn't an RPG. And all 3 games have NPCs just play animations and not actually do anything, so what exactly is the point you're trying to make?
the engine does the heavy lifting and has been patented to hell and back.
Morrowind > Oblivion >>> Skyrim
but enough about skyrim
vivec city was created by an egomaniac to be a fortress and conform to his aesthetics, not a place built to make the people happy or make sense
Go follow the kitchen maids around in Arx, see if they're just 'playing animations'.
As for gothic, just play the game. NPCs can rob you, have factions, they can even react to certain things you carry, like if you steal someone's unique weapon, etc.
It has the best city ever designed in a videogame
Visually. It's still dead and empty, fucking cardboard cutout. I played it and its shit. You either never played other games or unironically a dumbest and blindest son of a bitch I've ever seen. Even old games like GTA:SA got world more alive.
Gothic also had NPCs not be retarded and they actually bend the knee if you're way higher level than them.
Meanwhile, in Skyrim, the fishwife will try to kill you for accidentally clicking her fish... While you're in full Ebony armor and have an artifact weapon.
they just make retarded decisions
hey remember skyrims iconic meme worthy opening
lets not do anything like that for starfield, start the player working in a mine for a chinese lady so they can find commander shepards prothean beacon and become the dragonborn
Bethesda open worlds ARE the game rather than being a tacked on feature. This is why they spend less time on cities and more time on the wilderness and dungeons than other devs. Compare that to something like cyberpunk or rdr2 where the only point of the open world is to have something scenic to drive/ride through as you go from quest marker to quest marker to watch your cutscene movie.
No thank you, I beat Arx Fatalis a decade ago and see no reason to return to it.
I'll probably play Gothic sometime later this year, so I will make it a point to follow an NPC around and see if they do anything besides play animations.
dead
completely unique design from top to bottom
unique conversations everywhere
unique ads and lore everywhere
sidequests everywhere (including unmarked quests), ontop of gigs (some of which have plot/choices) ONTOP of police/bounty things which are just combat encounters for farming
tons of npcs doing stuff everywhere
I play more games in one month than you do in a year.
And here, just so we can stop this retarded conversation. Please name another videogame city with more meaningful stuff to do in it, or with more attention in it's design.
Because San Andreas sure as fuck doesn't have that.
If you play a lot of games in this day and age that means you play a lot of bad games, cyberpunk's lazy open world doesn't even have loot to find or easter eggs
so true xister
i love going into bandit camp #153 to fight 12 identical bandits, truly bethesda's world design is unmatched
I said I played a lot of games, not a lot of AAA games, but your lack of reading comprehension doesn't surprise me. I also accept your concession since you can't name a single city better than Cyberpunk's, which is apparently completely awful and dead.
Also
no easter eggs or secrets
cyberpunk has entire quests and unique weapons that are unmarked
Just stop posting.
There is nothing to do, you are retarded. All this shit is below the level of infinite generating outposts of Mad Max game.
I play more games in one month than you do in a year.
I highly doubt that, no one who played a lot of games can be happy with cyberslop.
Please name another videogame
Any Rockstar game. Any Bethesda game. Any Piranha Bytes game.
with more attention in it's design.
All of the above plus millions of other games, because Cyberpunk is bottom of the barrel. The only one thing about it's world is it's aesthetic and scenery. That's it. Zero anything else.
Cyberpunk got same level of details as Ghost Recon: Wildlands.
I'm actually interested to see LLMs integrated in games for quests / dialogues and whatnot. Maybe it's gonna be terrible, whatever, I'd still like to try that since I never had this experience. Would be especially cool in a roguelike game.
Yes, because there aren't Skyrim kids saying the other games are garbage, are there? Oh, wait.
in that a bandit camp? with a unique layout? with unique loot that scales to your level? with enemies that also scale to your level and have different weapons and armor? that you can then take off of them and wear yourself?
AHHHHHHH I CAN'T TAKE IT WHY CAN'T I KILL EVERYTHING IN ONE HIT IM LEVEL 15! I'VE BEEN PLAYING FOR THREE HOURS ALREADY
im going to go back to cyberpunk where I can bare knuckle box the final boss on the hardest difficulty where there's no unique loot, no interesting layouts, no easter eggs, nothing to find at all really, just cutscenes and driving with the horrible driving they hired a monkey to code
any bethesda game
Whiterun is better than Night City, according to you.
At least now the entire thread knows you're fucking braindead.
anon drooling so hard and forgetting to breathe he's actually defending Skyrim's fucking dogshit level scaling
this place gets worse every single day
Shit eating CDPR dysgenic can't respond to a post that destroyed cyberpunk's game design
Whiterun is better than Night City, according to you.
It's fully explorable, so yeah. It can be worse only if you don't play games but watch walkthroughs and don't have to actually interact with the game yourself.
You are the king of retards. I am in awe. That's all.
Second post best post
shit eating CDPR dysgenic still replying after failing to respond to post that destroyed cyberpunk for some reason
You log in and it's non-stop pop-up windows in your face about rolling / opening boxes for XYZ shit and spending MTX for housing / player customization / crafting shit / cosmetic shit / mounts. Yes, anon, yes, the game ruthlessly preys on whatever lost sad unfortunate soul still logs in to it. I am absolutely right on this, you need to shut up.
reminds me of halo infinite, every time I open the client it freezes for like 10 seconds as it loads all the bullshit UI, and every person's spartan looks like an anime character and I'm standing there in my halo 1 armor calling the other team pussies
I just logged in to grab the free house and the only pop-up was a notification to claim a daily reward. Why lie about something so easy to verify? Though I guess I can't record it for you since I already grabbed the reward and I'd have to log in tomorrow to get another pop-up.
Because they're unrivalled modding platforms, skyrim especially. If you've never used a remade modlist I highly recommend downloading wabbajack and trying Lorerim, it makes the game decently challenging and 1000x more immersive. The only reason I even upgrade my pc anymore is to run modded skyrim with graphics that put any modern sloppa to shame.