I wanna believe

Thinking of giving FF13 a chance after having given Expedition 33 a chance and enjoyed it for the most part (indepth criticism thread coming in the future) But I've already tried FF13 and dont think I can just jump into it again. I do remember some time ago seeing a FF13 thread where somebody suggested a specific type of hard mode mod that they thought brought out the games actual merit in mechanics.

Just making this thread to see if anybody knows the mod, or if that same guy can point me to which mod specifically he was talking about. Dont just wanna search up a hardmode mod and get some poorly balanced one.

While youre at it, I'd like somebody intelligent to make a case for 13's combat. Im still a bit weary.

XIII's comabt is the best part of the game. It's also not enough to save the game from being shit. Expedition 33 deserves more respect than to be compared to this drivel.

I personally really liked FF13.
It's not my absolute favorite or anything, but I really enjoyed it.
No, I've never used any sort of mods. Played the trilogy on PS3 back in the day.

The BEGINNING of 13 really didn't even try to prove all the bad rumors wrong.
But luckily, to my own surprise as well, the more I played, the more entertaining and hooking it became. Not a GOTYAY, or the best JRPG ever in any sense, but it's FAR from the "worst crap ever" -category. Solid 7/10 experience IMO.

The sequels fixed, expanded and improved many things, especially pacing and gameplay.
Up to you whether you like the direction they went with the plot and cast, but they're not hideous either. FF13-2 was simply fun, easily 8/10 at least, and made the OG feel like a tutorial and "chapter 1" of something bigger.
LR I found to be a complete blast, and easily my 2014's GOTY.

While at it, have you played the FFX yet? It might be the easier title to start with.

i just replayed ff13 myself after expedition 33, whole saga, im at lighting returns now

its mid. if you are gonna go through it i recommend speeding mods for the first 10 hours till you reach grand pulse and like cheating in like 20k CP so you can just get everything untill the crystarium actually unlocks

had a lot more fun with ff13 2

Lovey-dovey sex with Vanille.

Expedition 33 deserves more respect than to be compared to this drivel.

Ill be the true judge of that. E33 has a hard mode. The game is already unbelievably easy to break wide open by the time you get monoco at the very least, even if youre not trying (I know some people probably broke it before but whatever) The game already wasnt hard, but the threat of getting one shot atleast kept things engaging. The parry quickly becomes nearly pointless once you build your team to be so strong that they can kill enemies before their turn even starts.
FF13 doesnt have a hard mode, and its combat is boring as fuck. So i wanna give it that same chance e33 did. I barely even gave ff13 a chance. But it was easier to give e33 a chance because even before I actually got enough pictos to make interesting combinations, the parry was enough to maintain interest and overcome the early weakness of its RPG systems. Funny how that works, even though the parry later becomes an afterthought, it is essential to the early game being interesting.

Yeah, this is my impression even before playing the game. That the first game is kinda just meh, but the sequels are atleast interesting even if people still seem to hate them. I dont hear anything interesting at all about the first game really.

Like that other anon said, if you haven't yet played 10, play that instead. It's by far the stronger game, excepting the visuals and some of the art.

13 has by far the best art direction in FF. It's simply unparalleled. In another thread someone tried to make the case for 15 and 16 but those are just "realistic with FF flavour". It's like low fantasy to the high fantasy of every other FF before those, with 13 being the capstone. Another anon said it's like a theme part and I guess he meant that as criticism. Maybe he doesn't like drinking beer and riding rollercoasters. But the 13 theme park is just beautiful and wonderful. Well worth it.

yeeah even when the game opens up its still mediocre
it just sets up a interesting world
i was originally go straight to lighting returns for its action weird combat which is rather fun, but i thought id better get back into the whole setting since i didnt remember how ff13 - 2 ended at all
idk how i even forgot, cause the ending was pretty great

Like that other anon said, if you haven't yet played 10, play that instead. It's by far the stronger game, excepting the visuals and some of the art.

You are mentally retarded. I will just copy paste what I said to another mental retard like you that got btfo because he didnt know how mentally retarded he truly was:

kek based

So whats the mod?

Thinking of giving FF13 a chance after having given Expedition 33 a chance and enjoyed it for the most part

Look, as a Final Fantasy XIII fan, I don't think you're necessarily going to like Final Fantasy XIII just because you liked the flavor of the month Persona clone with parrying.
I've seen posts comparing the two, and it's honestly bizarre to me that anyone would associate them.
For some reason FFXIII threads have been a thing for a few years now. I participate in them because I genuinely like the game.
Associating these two games seems like some weird shitpost marketing.
They couldn't be any more different.

why the fuck would you ever want to play FF13 and how the fuck is E33 anything like it?
because i will uninstall E33 right now if it's anything remotely the same

what does that have to do with the hard mode mod? two games dont have to be exactly the same for one to spark interest in the other. i want to see value in ff13. simple as that

because i will uninstall E33 right now if it's anything remotely the same

nobody fucking cares what retarded shit youll do based on your arbitrary feelings retard, holy shit, what a worthless contribution. go away, narrow minded retard.

For some reason FFXIII threads have been a thing for a few years now

FF13 serie remaster likely in the pipeline.

Silence, tranny.

u mad bro

FF13 has a really cool combat system, but SE didn't trust its players. It's very easy to fall into the habit of spamming Auto-battle and the game doesn't allow you to really experiment until 30 hours in. The paradigm system is the main form of interaction and is a very stream-lined job system. Swapping between your sets in battle is where most of the strategy comes from.

There are some very weird shenanigans you can pull off due to party members and enemies having actual hitboxes and hurtboxes. E.g. Lightning will do a backflip after a certain number of Attack commands chained together so you can potentially backflip out of an enemy's range.

Yeah thats why I want the hardmode mod or whatever. Whatever will allow me to engage with the combat systems actual unique merits and not just spam Auto Battle.

Like i described about e33 that every retard ignored because they cant read. Its RPG mechanics dont actually come online truly id argue until Gustave dies, and Verso unlocks another meaningful layer to engage with since his weapons actually have additional effects. But until then, the parry is just the primary way to engage with the combat (its still the dominant way until it becomes meaningless)
With FF13, there is absolutely zero activity whatsoever to the combat. Back when i played FF13, my disappointment with it, was that it was no functionally different from its predecessors. Youre still just spamming one button that does the most damage or heal in combat to get from cutscene to cutscene.

Thats what I ultimately think e33 solves. Its not exceptional or anything, and still has a lot of the same flaws as most jrpgs, but it makes the most constant aspect; combat, engaging.

So that buttons are no longer just abstractions of commands. But something that actually directly translates an action to execute, ontop of commands.

As for the reason why this is better than Paper Mario? The first, is the fact that timings are varied and generally more elaborate. And the second, is that the actual RPG mechanics synergize much better

anyway yeah, i want to believe that ff13 can make up for its passivity, with stronger stategy

its shit

No its not

I've never heard of a hard mode mod, but there are settings in the game where you can turn off the active battle mode and do everything manually. I think there is also a setting to pause the combat between actions, making it basically turn based.
Unless I'm getting this mixed up with features from another game.

i want to see value in ff13.

It took me years to come to terms with the fact that I like FFXIII.
It's a difficult game to digest, and it's not for everyone.
That's just how it is.

It's a difficult game to digest, and it's not for everyone.

That's just how it is.

Those are the type of games Im supposed to like and appreciate though. The ones that other dont or cant. But i guess its all subjective anyway to some degree? For example, Tomb Raider 3 is the most derrided of the original 4 games. But for me, despite all its flaws, it also has the peak of Classic TR level design, and the most consistent level design out of the 4 aswell. But then theres a game like TLOU, where on Anon Babble people hate it. But outside of Anon Babble its still praised. But those outside Anon Babble praise it for its story which I hate, and those in Anon Babble hate it for its game design, which I love and dont just love, but think is heads and shoulders above any survival horror, stealth, and tps game ever.
Is that appreciating something others dont? Id say yes, because I appreciate it for reasons those who like it dont, and those who dont like it, dont aswell.

I guess I can just jump into it anyway and pray that It starts to show its more interesting colours sooner or later, but I just wanted the hardmode mod so the commitment would be with less doubts.

These threads are frustrating when it feels like nobody plays videogames enough or even cares to talk about it, to allow me a deeper understanding of games. But i appreciate your response.

Why so many fxiii threads lately?

Those are the type of games Im supposed to like and appreciate though.

Says who?
If that's your own internal drive, by all means, but don't force yourself to like something like FFXIII just because it's "not for everyone"
Becoming a FFXIII fan just sort of happened to me, and I'll put a little more on this below.

These threads are frustrating when it feels like nobody plays videogames enough or even cares to talk about it, to allow me a deeper understanding of games.

I think that's the thing about FFXIII. You've already played it a bit so you know something of what to expect. You're only going to understand it further by playing it, and if you play it you'll either like it or you won't. I love the game but I'm not going to sugarcoat it.

I know admitting to watching game analysis videos is frowned on on Anon Babble but I've been thinking about these two reviews
youtu.be/tnqMQb0_aTA?feature=shared
youtu.be/5ys9YNgBE28?feature=shared

The first 26 minutes or so of the Gaming Brit review are a pretty solid/thourough analysis of the gameplay and are mostly spoiler-free. A pretty even examination of the pros and cons, and the situation with the difficulty. He also takes a look at how to set up the settings I described.
Have you heard of Spoony and the Spoony Experiment? He was one of the first youtubers, and created the first lets play to hit the internet with his SWAT series.
I actually learned about FFXIII through his review, which was meant to be a comedic teardown (he also did this style of review years before Red Letter Media did their prequel reviews).
I ended up watching this review a lot, just because I liked Spoony's content, and at some point I decided I needed to experience it for myself.
Dunno if I should recommend watching the review, but I think if the game *still* looks interesting to you after watching this guy tear it down, it's something you'll probably enjoy.

and cons, and the situation with the difficulty.

ill just listen to this specific part, otherwise i dont really like gaming brit guy, i mean hes no horrid, hes just not enlightening, as pretentious as that sounds.
but i appreciate the encouragement, looks like ill just have to stomach the game till i cant again.

so far the reveiew is actually pretty indepth and actually saying useful shit without bias, so i appreciate this and will keep watching, maybe his recent videos got better. i didnt like how much he appealed to nostalgia in his ratchet and clank reviews, totally washes over the actual experience of the games mechanics that i remember having. but anyway thanks

My main gripe with 13 is that, for a game thats so linear and reliant on its story, its story sucks, the characters are all annoying fucks and they never feel like a group of friends even by the end, it feels like they barely tolerate each other during the game. By the time I rolled the credits I didnt really give a shit about any of them.

I do remember some time ago seeing a FF13 thread where somebody suggested a specific type of hard mode mod that they thought brought out the games actual merit in mechanics.

That was probably me, and the mod I'm talking about is extremely configurable if you want to play around with it.

nexusmods.com/finalfantasy13/mods/5
I used the "Hard" Mode" suggestion at the bottom, along with fast paradigm shifts, strike abilities chain decrease, all the drop rate stuff and level 125 weapons.

I didn't get into 13 when it was my first Final Fantasy game on xbox, but after completing 14 and 1-7 I ended up enjoying 13 when I switched the voice acting to japanese.

I tried to remember FFXII and I have almost no memory of it. I guess it will probably stand up better than XVI which barely feels like it was even real.

Was XII the one with the big capital with the arches and canals and shiet?

looks like ill just have to stomach the game till i cant again.

Hah.
I'm not going to say the game has a hold of you
But a theme of the game is trying to resist and fight something that you really love and want.
If you're doing this song and dance of like "gah I dunno Anon Babble, should I try it? I *want* to like it but idk" then part of it has got you already.
Maybe you won't like it ultimately, but a part of you already does.

Oh yeah, and make sure you use this too, as it fixes a bunch of issues with the port:

github.com/rebtd7/FF13Fix

And don't neglect the 4GB patch, without it the game WILL crash.

And I didn't play too much of the postgame (it gets grindy and I felt like I'd had my fill of things) with the above difficulty mod, so if you get there you might want to lower the settings some or even uninstall it, I remember some postgame enemies get pretty absurd.

I beat it. It’s clearly an unfinished game. To me it feels like maybe 30% finished. The story is all in text in the menus.
That said the memes are true. Combat opens up about 15-20hours in and it’s a different game. Most people didn’t make it that far.

Thanks. Are the tweaks as necessary as just hard mode? Not sure what exactly to tweak

The problem with FF13s combat is it takes 20+ hours for it to get even remotely good.

The drop rate stuff will be very valuable if you want to do the post game, as it reduces grinding (unless you really like grinding I guess).

The fast paradigm shift just makes combat feel better in general, and helps survive the increased difficulty fights

Strike Abilities chain decrease makes Ravager AI not constantly run into melee (and also means they won't alternate between melee and ranged). Basically makes AI controlled Ravager a lot less dumb, which you'll definitely want with the hard mode. I picked the one that lowers it to 8.8%

I'd suggest using these for sure. The rest you can take or leave.

Theyre gay right?

same sentiment. It blows my mind there are still people out there trying to convince themselves this game has any merit after this many years. So many better games out there than wasting time playing this turd.

Even if FF16 has an absolutely shitty and brainless combat is still overall way better game with much more compelling story and characters than the entire 13 saga combined.

I don't feel this way at all.
I can see why someone might find them annoying, but part of the whole point is that half the characters hate each other at the start.
And when they grow into friends and something of a makeshift family, it's more real. It's not like some cheap anime where they just become friends with no problems.

I just had a nice meal, time to eat shit

by the end of the game Lightning still has less personality than Cloud at the beginning of FF7. It's just so bad.

Anon, that sounds like a (You) problem.

Don't bother. You're responding to the guy as if he has a coherent and principled perspective on how to interpret art.

than Cloud at the beginning of FF7.

This alone should tell you everything you need to know about the type of person that criticizes FFXIII this way.

You're responding to the guy as if he has a coherent and principled perspective on how to interpret art.

I think I have more faith than most in trolls.

with much more compelling story

I don't even hate XVI, but Ultima is the least compelling villain in existence.

Okay but are they not fucking gay or what??? I feel like its in my face