Yeah thats why I want the hardmode mod or whatever. Whatever will allow me to engage with the combat systems actual unique merits and not just spam Auto Battle.
Like i described about e33 that every retard ignored because they cant read. Its RPG mechanics dont actually come online truly id argue until Gustave dies, and Verso unlocks another meaningful layer to engage with since his weapons actually have additional effects. But until then, the parry is just the primary way to engage with the combat (its still the dominant way until it becomes meaningless)
With FF13, there is absolutely zero activity whatsoever to the combat. Back when i played FF13, my disappointment with it, was that it was no functionally different from its predecessors. Youre still just spamming one button that does the most damage or heal in combat to get from cutscene to cutscene.
Thats what I ultimately think e33 solves. Its not exceptional or anything, and still has a lot of the same flaws as most jrpgs, but it makes the most constant aspect; combat, engaging.
So that buttons are no longer just abstractions of commands. But something that actually directly translates an action to execute, ontop of commands.
As for the reason why this is better than Paper Mario? The first, is the fact that timings are varied and generally more elaborate. And the second, is that the actual RPG mechanics synergize much better
anyway yeah, i want to believe that ff13 can make up for its passivity, with stronger stategy