Is it poorly designed or gamers just retarded?

Wait a minute, that claw...

HOW WERE WE SUPPOSED TO KNOW?

I had to look it up because I didn't know you can rotate items in the inventory menu

Besides the various claws, was there a single other occasion where looking at items in your inventory was necessary?

Gamers are retarded because it's poorly designed.

The game never mentions anything about the mechanic. It doesn't ever mention that you can drop items and pick them up by holding a specific button while looking at them to rotate them or that you can rotate them with more control in the inventory by pressing the "view" button.

All mention you can hear is that there's markings on the claw but the voice line for that breaks the vast majority of the time. So for the average play through, you don't hear about the claw having markings and you have no idea that you can manually rotate items.

It's the same problem Starfield has. Bethesda introduces things as mechanics, such as rotating objects and objects in your inventory being clues but the mechanics are never explained, are only used in isolation (of a few moments) and there's nothing to teach you.

it only has 27 combinations so I just bruted it

The game never mentions anything about the mechanic.

if im not mistaken it's the solution was mentioned in Arvel the Swift's journal.
as far as I know no, and since most rpgs don't allow you to inspect items as 3d objects most people didn't know that you could do it in skyrim
same lol

it's poorly designed because it's too easy
it's literally a zelda 1st dungeon-tier puzzle

you and me brother

retards

There were those jars with bugs in them, but that was for a deleted quest or something

Did people actually complain about this at launch? Just journos? I didn't play Skyrim at launch so don't remember the online discourse.

get to door

notice there are 3 different murals on each wall

each the same as the one in the opposite wall

in a door for 3 symbols

spend 20 minutes trying to associate the symbols with the walls

it seems a common problem, I keep seeing people on reddit complaining about it, I even watched my friends play skyrim and they too struggled with it

wastes time solving analytically what can be solved heuristically in less time

you fail computer science

what da 'loc doin

both, also bethesda is lazy. even splitting the claw up into pieces so you have to hunt across the dungeon for it would have been better than this.

gamers are just retarded. you dont have to rotate the claw to see the combination

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I think some of the skyrim puzzles could have been harder but honestly trudging through caves dealing with extremely difficult puzzles would get annoying. This was more so an intro into this puzzle mechanic anyway so of course it's easy, some of the other ones in Skyrim can be a bit more tricky. Not as hard as most other puzzles in games, but still.

His journal says

"When you have the golden claw, the solution is in the palm of your hands."

The game makes no mention of the fact that you can rotate objects ever. Like all Bethesda games, it's a mechanic that someone designs but no one else knows about so a tutorial or introduction to it is never introduced.

It's a riddle from a story but a riddle where there's no possible way for you to know the answer with outside sources, is an awful riddle.

When I played with my Dad we dropped it on the ground and kicked it around to find the combination; because the game didn't mention moving them in the inventory at all.

There's nothing retarded about not knowing something due to information thats been withheld. I wouldn't call you a retard for not knowing something about how a boats engine works if I know you don't have a clue.

I think the issue is that trying to rotate an item inside your inventory menu is a much bigger leap in logic than just brute forcing it and players will generally reject anything that's more trouble than brute forcing because it's obvious that's not the intended solution
besides, by the way the room is shaped and everything it just feels like you're missing something environmental, it doesn't make any logic sense to have a 2-factor authentication method to open a door and have the code on the key

The game makes no mention of the fact that you can rotate objects ever.

this would be a valid complaint if you had to rotate objects ever

Yes you do, the rotation of the object in that menu depends upon your rotation to Arvel when you loot it and your rotation in the world when opening your inventory.

Before launch a lot of people watched Todd Howard solve it for them during a gameplay video shown during one of the announcements for the game. Everybody who didn't bother watching it or came later just brute forced it though.

The first time I played Skyrim I remember trying to rotate the claw in my inventory to look at it but it wouldn't let me for some reason. I don't know if my game bugged or I was just playing an update that broke it or what, it was weird, I've never heard of anyone else have that happen to them.

You do, just for the claw objects.
There's a very slim chance based on how items are displayed in your inventory without rotating them, that you never need to rotate them.
But if you pick up all the claws in the game, the odds are over 9 out of 10 you need to rotate one of them.

Yah I've played some quest mods with actual puzzles, and despite still being simple they could be considered complex compared to anything in Vanilla. But it's jarring, going from vanilla tier puzzles to actual puzzles. Reminds you you're playing a mod.

press mouse1 to attack

WHAT THE FYUCK THE GAME DIDNT GIVE ME A SPECIFIC IMAGE OF MY EXACT MOUSE TO KNOW WHICH BUTTON IT MEANT

So is it good game design to have a puzzle where the answer is found by pressing a specific button in the inventory, hidden behind at least 3 different options where the option to spin is tied to the sticks/mouse without telling them?

You impress no one by pretending to be smart, you're Anonymous retard, drop the ego.

It's bad game design, if you was a game designer and designed the puzzle in any competent studio and didn't insist on there being ANY mention that it's possible, you'd be fired.

When I played with my Dad we dropped it on the ground and kicked it around to find the combination

There's nothing retarded

lol

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you rotate stuff on every loading screen

Skyrimfags are the most retarded subhumans alive.

youtube.com/watch?v=12JYMS8zwJs

350,000 views

youtube.com/watch?v=dznhHk8SY30

840,000 views

youtube.com/watch?v=rFmdP9byh3o

1.2 MILLION views

youtube.com/watch?v=IewdxTahLKk

2.1 MILLION views

If you want to lose your faith in humanity then go to the comment sections.
These are the people who say Skyrim is the best game ever. This is the modern Bethesda audience.

Ah yes, because you can rotate things on the loading screen (when loading screen interactions was the norm due to long loading times) that must mean that I can go into my inventory and rotate things by pressing the button that is called "view", very intuitive and understandable.

I guess we should have figured out within the first couple of hours that we could hold a specific button down in the world to pick it up or that behind menus and a stupidly named button we could rotate it instead.

i just loaded up the game to kill arvel and the randomly rotated claw was in the exact same orientation as that random youtube screenshot i posted... what are the odds? 1 in 6 gorillion?

Pre-programmed

Devoid of wit

Mentally conditioned

just take the L your IQ is between 85 and 95 its no big D

And I killed him and got a different rotation. What's your point?
Stand in the same spot, rotate your camera and then check your inventory again, it'll be angled differently.

How sad, no only are you dumb enough to care about IQ, you picked the relative average and you're shilling for bad design for your own ego.

85 average

you are brown

85 to 95, yes that's average. Low but still average. If you're unable to comprehend what average means, fuck yourself.

Stand in the same spot, rotate your camera and then check your inventory again, it'll be angled differently.

done, but it was in the same rotation obviously. what other steps do i need to do to complete the ritual?

The treasure maps.
There are also many books that have unmarked quests, but obviously you'd need to read the book and understand which locations they refer to, etc.

Isnt the keybind labeled on screen when youre in the inventory?

how should I play an axe and shield build in daggerfall?

Hey Dragonborn, have you heard word of "inventory rotation"? Just an old myth I heard once in my old home of Markarth.

Are you guys retarded, every door can be unlocked by rotating each ring 2 times, for every fucking door in the game, how haven't you noticed that?

wait, for real?????!!

yes, for real

As an indie dev, it's sad how self-aware you have to be about adding even the slightest requirement for abstract thought to your game. The average gamer I've had test things has made the cuphead journalist look like a pro.

literal "how to solve puzzle" book on the same corpse the claw is found in

just selecting the claw in your inventory makes the solution face the player, albeit difficult you can make out the symbols without rotating the item

everyone itt is so young they dont

know that Bethesda SHOWED US THE SOLUTION WHEN THEY WERE SHOWCASING THE GAME BEFORE LAUNCH
AHHHHHHH I HATE ZOOMERS FUCK YOU ALL KILL ALL OF YOURSELVES

it has been 12 years since skyrim grandpa, not everyone gonna watch a showcase for some random game they just bought and want to play

It's poorly designed because 9 times out of 10 you can click every ring twice and it'll turn out correct, because they want these fucking things to waste the maximum amount of your time.