Do journalists even like video games?
Do journalists even like video games?
does Anon Babble?
I never played it but I disagree with that statement
This game looks nice but why is there gameplay in this game?
I hate journos so god damn much
What the fuck? Without the combat, the gameplay would just be running around pretty corridors? What a retarded review.
They normally prefer good games.
Same journo gave a 72 to Orcs Must Die! Deathtrap btw
Can you post an example?
Metaphor is a solid 6/10, wtf
Metaphor is a solid 6/10, wtf
What combat? It's a turn-based game, you just fuckin click menus.
That's combat.
PC Gamer
too much gameplay
What definition of combat implies it must be real time?
This game is a piece of shit thought. 70 is too high. More like 0.
Nooo I hate it when RPG's focus on.....combat
THERE'S TOO MUCH GAMEPLAY
Bots glitching out?
a video game focuses too much on combat
Trusting reviews from a magazine is stupid. It's just whoever they had play the game that day and the opinions are wildly inconsistent. This is why people just watch a few youtubers with similar taste as them. I like FPS games and I'm not going to listen to a review from a guy who hates them.
Gaming journalism should get purged completely and only people with actual gaming expertise should be allowed to be game journalists.
No, because gaming news publications were ideologically subverted over a decade ago and gamers at the time were too worried about "bad looks" to fight against it.
Who even reads these articles unironically?
Nobody takes gamesjournalism seriously. They don't make or break games anymore. They could just cease to exist and nothing would change.
No one. Their entire business model is just paid metacritic scores at this point.
Come on guys. I don't want to be put in a position where I have to defend a journalist. Especially from PC Gamer. But you're leaving me no choice. An RPG should have a whole variety of gameplay elements. Towns to explore, WORLDS to explore. NPCs with interesting side quests. Branching dialogue that makes it feel like your choices matter. Relationship building with your party. Mini games. Some more ambitious RPGs even included town building.
All these elements mix up the action, so you're not just going from battle to battle endlessly. That's monotonous.
How the fuck?
Towns to explore, WORLDS to explore. NPCs with interesting side quests. Branching dialogue that makes it feel like your choices matter. Relationship building with your party. Mini games.
Good thing those are all in the game then.
True. Most of it is mindless drivel made by people that not only not play vidya but actively despise it. And everyone knows it too.
Woah, what?
How?
so is E33
Nobody takes gamesjournalism [sic.] seriously [...] anymore.
Correct. You can thank the activists who forced their ideology as a matter of etiquette, all because a journo was caught shilling his FWB's shitty game, for that...
Then just say that. Don't be like "erm, actually having too much combat is a good thing"
they didn't fix the spagethi code did they?
it's because they refused to bribe the journos, but they couldn't make it TOO obvious given the game's popularity otherwise or they'd lose what little credibility they have left
This website is complete BullShit and is infested with bots, shills, and feds.
Come on guys
>>/reddit/
meds
Bro i was thinking.
I was thinking we should rework this videogame thing, make it more sellable.
There's a lot of people who just aren't gonna bother buying one because they don't want to sink 20 hours in it.
So maybe we should change things up, remove some things that distract the player from the lore.
...
Yeah, that sounds perfect, remove the game and keep the video, we could call it something like uuuh, interactive movie! It lasts less than a videogame too so the paypigs are gonna buy more!
erm, you didn't use the Anon Babble approved lingo. You're supposed to call everyone a niggerfaggot
If a game was emphasizing combat you thought was bad, that'd be a fairly big negative.
Looking at the review, that seems to be the case.
It's easy enough to get your party dishing out 9,999 damage regularly—the cap for most of the game—and while I struggled on nearly every boss fight, I never overcame them by adjusting my strategy. I always won because I memorized their animations and parried at the right moment every time.
The real-time half and the turn-based half feel at odds, even if there are ways they serve each other. I admit it's fun to discover a secret weak point with the Free Aim shot or parry a flurry of attacks, flooding my mana pool with more than I could possibly spend in a turn. But because the game punishes a missed dodge so harshly and all I got for tightening my strategy was slightly shorter fights, it felt optimal to walk into any given battle with the intent to lose, memorize the enemy's attacks, and return to slap them around.
Clair Obscur ultimately seemed uninterested in my build altogether, sometimes feeling more like a rhythm game with a JRPG awkwardly stapled onto it.
If you've played a lot of RPGs you would've known most of the time these elements are poorly implemented at best. Branching choices leading to same outcomes which you realize on multiple playthrough, minigames are often both bad and mandatory (in E33 they are at least optional), Town building is realized well...where? It wasn't that good in Pathfinder, it wasn't that good in Dark Cloud
Honestly it's refreshing to get a game that focuses mostly on its combat system. And even then the game still has some side activities and great party interactions + some challenge in navigating the environments and finding everything with no minimap. I felt like there was more to do in this game outside of fighting than in Metaphor for instance
PC gamer, the infamous tranny publication hates it
FF fags hate it
Resetera hates it
chuds endorse it
Hmmm, In starting to see a pattern forming here
no, it's a french game
france is technically not on the med
Expedition 33 would have been better without that pesky "game" part of video games.
This
/ourgame/
Half of France is
Ever since gaming became mainstream, all the edgy nerdy losers that used yo write for gaming publications slowly got replaced by leftoids who like watching video games instead of playing them.
i struggled at nearly every boss fight
How can people who suck at games be allowed to review them? He plays games for a living and sucks at these bosses? Wtf.
Anyone who's played both will tell you E33's significantly better.
- someone who's played both.
>PC gamer, the infamous tranny publication hates it
yes
They normally prefer good games.
About that....
fine, but it's not considered a mediterranean country in the same way greece or italy is
for some reason I thought the part that touches france had a different name but I guess I was wrong
Sometimes you get a weird time out and double post.
Well he did ultimately beat the game, and generally, boss fights should be difficult.
But his issue is more that the combat mechanics are overwhelmingly biasesed to the real time aspects of the game rather than actually being focused on the turn based aspects or letting him truly utilize his party's build.
It's weird because he seems to think that an encounter where you lose unless you equip specific items or do specific things is good design, while an encounter where you lose unless you get good enough at timed button presses is bad. I guess I would understand his point if the game actually didn't have build variety, but it does have many options that gives you both higher damage to clear an encounter faster and options to mitigate damage or death
what does it mean by emphasis on combat? Isn’t that the whole selling point of turn based games is the combat?
t. dark soulfag
imagine losing to such an easy boss as Gaping Dragon, Capra Demon is harder
Capra Demon is easy, Quelaag is hard
Quelaag is easy, Nito is where it's at
I actually beat them game level 1 with my eye closed without breathing, how are you guys having problem with this kid game? I bet even a single blade of grass would be able to finish it without dying.
flooding my mana pool with more than I could possibly spend in a turn
Bro never got higher than 5 cost abilities, never considered aiming and also attacking. Just another guy bad at video games who shouldn’t be allowed near them.
Every game has their strengths and weaknesses. I think it's a little disingenuous to say that those elements are *at best* poorly implemented. They vary from game to game. Branching dialogue can be fun, even if your choices matter in isolated scenarios that don't affect the overarching story. You still get the satisfaction of altering your world.
Town building is realized well...where?
I was thinking Terranigma. It's not technically "building". But you get a series of side quests, where you help various NPCs push for new ideas and innovations. And in turn, the "economy" of the town improves. With a higher economic score, the town evolves. And the evolution are fairly drastic. The towns Increasing in scale, with more houses, more people, and more interactive elements. Also, for some towns, you see them leap from rural wood and thatch homes, to paved, brick and concrete buildings. It's really cool.
I doubt any AAA game would attempt that today, because of the cost and time it would take to create a full town, and then another full town on top of that, and then ANOTHER full city on top of that. And then do that about 4 times over.
Next time post their review, retard.
An RPG that is marketing itself as a turn-based throwback but where the core mechanic is the action elements is sending mixed messages.
I can see this faggot couldn't even finish dead space cuz it's too scaaaary
QTE simulator isn’t a video game. Based PC gamer. A broken clock, twice a day, etc.
People who suck at video games should not be allowed to review them. You wouldn’t hand a brilliant book to a semiliterate high school drop out and expect an accurate review.
How come Japanese storytelling is so juvenile even compares to similar cultures like China and Korea?
Not to mention they say they beat the game in 20 hours, how bad do you have to be to rush through the story like that? Game is at most 25-30 hours for the main story. I beat it at 35 hours because I did all the side content that was available during the first two acts
Oh so e33 was too white and not gay enough. That makes sense.
anime rotten their whole brain
just watch 60~90s japanese films, it's whole another level
Doesn't IGN have two different reviews for the game? Their first one. And then a revised one in an attempt to save their already destroyed reputation.
Japanese storytelling isn't juvenile. It's a mixed bag. You get some good, you get some bad. Just like the west.
Tranime
Unironically a society of arrested development cucks
No. They prefer cinematic games with minimal gameplay or walking simulators.
I think it's cool they're trying something new, I enjoy proper turn-based RPGs but the combat system in E33 just clicked for me. I like it more than proper real-time roll/parryslop actually. Instead of enemies switching between relentless aggression and lorewalking around your character for 15 seconds. You always know when you will play and what you will be able to do and your build helps you both maximize what you're getting out of your turns and maximize your chances to survive the enemy turn. It sounds weird when you simplify it to "JRPG with Sekiro parries" but when you actually engage with the systems it really fucking works
But there is no combat, only QTEs.
refused
Didn't have anything to bribe them with.
9/10 times you don't see companies use direct monetary bribes in these situations but a weird built in feature where the studios who make the big releases have soft power.
If you review their last game as positively as you can, the devs and publishers are more open to giving you the sneak peak and interviews for the big anticipated upcoming project. Happens with films a lot too.
It's an efficient form of corruption because there's no law to implement that could properly counter it since they can give interviews, early review
copies and sneak peaks to whoever they want.
Op is a faggot that can't take criticism about his shitty make believe story game
I'm sloppy as fuck abd I'm getting through every fight first time
Most of them no. They're just political operatives (many of whom do it for free)
Branching dialogue that makes it feel like your choices matter.
99% of rpgs fail at this. Most are binary choices in the end where you're either good or evil.
Nobody said that, retard. Go back to r*setera
I think it's good but I can see this fags point. It's certainly a combat system for a niche within a niche. Still, there just isn't much else if you strip away the combat, might as well be a film.
Clair Obscur would be a good game if I didn't have to play it
what?
It means it's a good movie
Not only do they not like them, they openly hold contempt for them
Journalists haven't been relevant since Twitch became popular. Who gives a shit what they like and don't like? I can see a game being played live and decide if it's for me or not.
I struggled on nearly every boss fight
I never adjusted my strategy
The combat is system is too easy
lmao that reads like a parody
No, they do this because they don’t have enough talent/nepo points to be in any other kind of journalism so they just write essays/reviews on games they either didn’t play or finish.
they gave it a lower score than Starfield
AHAHAHA
flooding my mana pool with more than I could possibly spend in a turn
Did he not equip higher level spells? You're always starved for points and you have to plan long term to chain spells.
But because the game punishes a missed dodge so harshly
It depends on your build. You can build survivability and equip effects on being hit and just tank like a retard.
If there's one good part of this game is the build variety, there's never the best optimal build for a situation.
the game punishes a missed dodge so harshly
This is a fair point. Unless you dump everything into Vit/Def, or sneakily grab high level pictos with a thousand HP/Def, taking even one hit can chunk you for half your health sometimes. And some of the enemies are real cocksuckers about delaying their attacks mid swing.
Funniest thing is that we all know he was paying on story difficulty.
7 out of 10 is a good score.
You people want journalists to be more honest, but when they review a game properly and give it a score less than 9/10 you all lose your fucking minds.
Not since the death of magazines. Most of them are simply activists.
Because it is. Inspect Element a thread that doesn't exist, and anyone will believe it as long as you screencap it.
I think she's 16, actually.
no