Alright, Anon Babble, I have a proposition for you:
Name a game you didn't understand. Not just "I'm too retarded to play this puzzle game", but a game you just could not understand the appeal of, maybe even outright hated. Explain what you didn't like. Doesn't have to be a popular game— could be some random indie shit you tried once and refunded. If someone names a game you like, try to explain to that user why you like it in a genuine, sincere way.
I want to see how long you faggots can go without devolving into pure retarded flamewar faggotry.
GENUINE DISCUSSION THREAD
Fallout 76
I do not understand why people still play it when it is the most bottom of the barrel game Bethesda has made
Monater Hunter
The occasional highs of a fun combat encounter don't outweigh the long sequences of gear upgrading and shit.
Add grinding ingredients onto that list and I get tired of it very quickly
Sonic Frontiers
I didn't play it but none of the gameplay looks appealing to me. I played everything up to Mania.
warframe
shit is so confusing for new players playing alone
Touhou
Red Dead Redemption 2
I like to think I have a pretty high tolerance for railroading and extended story sequences in games, I actually really like the nuGOW games despite having a lot of walk n talks and etc pace killing bullshit
But RDR2 just fundamentally disagreed with me and my brain, it felt like it was fighting me every time I sat down to play it. I tried, for several hours, and even went out of my way to try and make the game enjoyable for myself. I tried going after side missions, stealing carriages, doing hunts and unlocking outfits, but it just felt so fucking bad
The drip feeding for cool guns is so incredibly slow and the dialogue is so far up its own ass and the game is constantly flashing OSCAR BAIT in bright flashing red letters.
It's one of the few games I returned to gamestop just to get it out of my house and it makes me feel crazy because of all the accolades it gets
I play it because I'm genuinely autistic and Fallout is the thing I hyperfixate on
t. person who has actually spent over $1000 on Fallout 76
I think I understand the theoretical appeal of every genre. Sort of like how you can understand why cigarette addicts smoke despite not liking the sensation of inhaling burning stuff.
Gacha games
Do I seriously have to explain?
Hero Shooters
It immediately devolves into flashing lights and a blur of random colors.
MMO's
MMO's are created to waste as much of the player's time as possible. They're also created to become a source of infinite revenue. Let's make the player kill/collect 500 billion mcguffins for a mount. Let's make it impossible for the player to accomplish that within a month so they have to renew their subscription. Let's do that for a thousand different things across a thousand different classes and jobs. Now there's endless content. Oh, people are getting bored of our game? Let's release an expansion that does the exact same predatory time drain. On top of that let's continue our super awesome story that people are extremely invested in and let's never actually give a proper conclusion to our story because we have absolutely no incentive to end something that people have invested over a decade of their life.
Survival horror games, sort of. They're okay on repeat playthroughs but I never enjoy the first one because without the foreknowledge of what's coming and when, I just spend the whole time worrying that I'm gonna run out of ammo or healing items and softlock myself. I don't know how you can have a good time playing them blind.
The only ones I don't care for are the ones where you can't fight back.
MMOs and ARPGs
What the fuck do you mean I gotta play subpar gameplay and create a subpar looking character just to farm for hours and let the game play itself eventually?
Okay ill explain myself:
I see so many people with the same intrests as me liking this franchise and i just cant get it. If i want hecking hard bullet hell then ill play star fox (for me atleast) if i want waifus ill play pretty much any gacha game
Could touhou fans explain the appeal to poor platformfag me?
I guess the first thing that comes to mind is Crystar since I was talking about it not too long ago
The art is appealing and the concept for the story sounded cool. Under the same publisher as another series I like. Figured I'd give it a go
It was like they put 0 thought into the gameplay besides it having to exist and the story felt like a rushed collection of tear jerker tropes. The MC was kind of a bitch too. I paid $30 for this because it was still $60 years after release
There was a time when this game was all over Anon Babble because they had an ass in the opening
Pretty bullet patterns, good music, lots of variety in characters. Personally speaking, a magical fantasy setting appeals to me more than the usual spaceships for shmups, and it's usually slower on the bullet speed side of things for the genre.
vtubers
I unironically don't understand the appeal of weapon skins in counter strike 2.
I don't understand why someone would spend thousands on a knife when you spend most of the game using a gun.
pretty bullet patterns
What are you 10 years old?
good music
Sonic the hedgehog
chracters
Read the above
fantasy appeal
Literally any wahoo bing bing ripoff.
its usually slower
So youre too much of a pussy for an actual bullet hell or what
MMO's are created to waste as much of the player's time as possible
You are exactly right. Back when MMO's were new and experimental, it was just a game where you could fuck around and have a good time.
Companies got way too fucking greedy.
As a casual shmup enjoyer, I-
oh you're a shitposter, nevermind
I thought I'd like Strider 2
On a similiar note:
Zelda. Inconsistent story and desgines killed my intrest
Zelda. Inconsistent story and desgines killed my intrest
Exactly. Holy fuck thank you.
What's wrong with gacha?
you're a shitposter
I suppose i was right for thinking touhou is gacha
So thats the whole point of it???
I can't imagine this, especially when you could handle nu-GoW 2.
Speaking of, GoW 1 was great, Gow 2 was identical, and barely mid. I can't put my finger on why yet that's how I feel.
League of Legends and any other ASSFAGGOTs
Terraria, Hollow Knight, Team Fortress 2, Fallout 4, Warframe, E33, Elden Ring and Metaphor. Pretty much all games that I pirated/bought because of hype only to wonder what the fuck everyone was on about.
i think i understand the appeal of games/genres i don't like but they always involve ignoring the gameplay in favor of something else that doesn't matter to me, when the gameplay is unbearable to me
i guess an attempt at the most "genuine Anon Babble thread" WOULD be formatted in a way to draw in the easiest shitposters and and arguments
The final fantasy 7 remake trilogy
I'll spare the textwall, but I have many reasons to be disappointed with the way they turned out, and how they handle
strive
like i'm not even talking about muh ez gayme or muh trannies.
the input buffer just makes it feel like total shit to play. the most basic thing you can do in a fighting game is press buttons and they made that feel bad
Team Fortress 2
What did you end up disliking about it?
It's not half bad, running around an open area is actually pretty fun with Sonic
Problem is the zones themselves lack in variety both visually and design wise
Yeah I never finished RDR2. Bought it, thought it was fun, then it got old and never touched it again.
I don't understand the appeal of jrpgs, and in fact most Japanese games in general. Everything is nauseatingly flashy and the screen can be so fucking bukkaked with damage numbers and particle effects that you can barely tell what the fuck is happening, all while madly spamming rapid fire button mashing.
I don't see the appeal for grown adults.
Hollow Knight
Over rated, but it is a 8/10, just not an 11/10 like the fans think
Fallout 4
Starts good but the longer you play the more 6/10 it becomes.
Elden Ring
Actual 11/10 game of the decade. Not sure what went wrong.
Any cara or truck simulator, but i guess i can understand the appeal for some people
Valheim and the like. Why do we grind for the best materials just so they become useless in the next area or biome?
Donkey kong country
Stardew.
It is touted as this relaxing comfy game but I found it very stressful and frustrating. Doing quite literally anything uses all of your energy. I also felt rushed constantly due to the time mechanic. Couldn't get into it at all.
I wanna crash my truck at work, but I need money. Truck Sims help that.
I do not care for fromsoft games and their imitators. It's not the difficulty or gameplay, but the world design and paper things plot, if they even bother with a plot. And no, item descriptions are not story. Fuck off.
I've tried playing Hollow Knight about 3 separate times now and I always get bored about 2 hours in.
I also tried playing Fight Knight a few weeks ago and within 30 minutes I was already getting sick of it, I don't know if I have any desire to go back to it
jrpgs
all while madly spamming rapid fire button mashing
Well there's your problem right there.
Too many sweats and loot box mechanics. Interesting classes but feels too dated and has such an ingrained community that to pick it up and enjoy it requires a huge time investment. Getting backstabbed multiple times by a spy isn't fun.
I had only played dark souls 3 before Elden ring. It just felt the same but with a different skin. So to me it meant that it must be the story that people really like and I wasn't in the mood to have to force myself through a game for the story. I'll probably pick it up again at a later day but at that moment I just uninstalled it. Still sitting in my library though.
Mother nature be like,
SLOW DOOOOOWNNN
I'm right there with you man, I don't quite get it myself, and it's my opinion
Close as I can figure it's a game feel issue. Doing anything in RDR2 feels like walking through mud, nuGOW has a lot of high points in it's action and presentation that can buoy me through the dull bits
I used to feel the same, emulating it for Nostalgia every couple years over decades, than one day it just clicked. I don't know what you say other than the music improved 25% and the game became 100% better.
Danganronpa and farming simulator 25. First one was just a standard detective visual novel and I don't understand what makes this one so popular and the second game because I thought maybe simulator fans/Germans knew something I didn't and the games were actually funner than expected but no, it was just as boring as I thought it was going to be. Also Spacechem but thats because I'm too retarded to understand it.
The humor isn't funny, most of the music is forgettable and it has that ugly SNES look. 1 and 3 were far more enjoyable.
Xenoblade.
It's a real time JRPG, but you don't move around or use any kind of environmental awareness in combat. You just sit in one place and spam attacks off of cooldowns. I did it for about 20 hours, and it never got better. What's the point of moving around in battle, if attacks are based on an accuracy state and you actually aiming at them has no bearing? No joke, I would play Sharla and attack an enemy with a ranged combat art, and she would oftentimes be facing in a completely different direction, but the bullet MAGICALLY turns around and hits the enemy. It's stupid, and it wasn't fun. I couldn't even push myself to keep playing.
This is just wrong, sorry
it was just as boring as I thought it was going to be.
Find a simulator close to what you like to do or work. It lets you make decisions and have agency instead of just being a cog in the machine.
Not necessarily a particular game or genre, but rather a concept. I can not get the appeal of fixed Class designs.
I am turned off by rigid classes in the context of them being put on custom created / generic player characters.
Hero characters are understandable, their kit is derived from the character, but it is the reason I don't like Hero shooters or MOBAs - they're too simple.
I can deal with it in RPGs if it has enough flexibility via something like multi-classing, but if it's like a Diablo class that locks into a build that spams one skill for countless hours, no way. Even something like D&D with lots of classes that try to fit every flavor, their kits are always irrationally specialized and have huge weaknesses which simply does not make sense to me. To be believable to me, everyone should be the equivalent of the "jack of all trades" and then have a specialization on top of it, not someone who is utterly helpless outside of their niche element.
And no, item descriptions are not story.
I actually like this approach. Even if the implementation's a bit goofy, it makes sense your character who is not privy to world details wouldn't learn them without digging, versus having everything monologued to you. Also lets you choose between reading and gameplay at your leisure instead of being constantly interrupted by exposition dumps.
That said I don't care for most fromsoft games either, but I can see the appeal and like aspects of their design philosophy.
You just described the whole thing
What do you dislike about the world design?
loot box mechanics
You know, I genuinely forget that all the extra weapons are something you have to get. To be fair, most of them ARE worse than the defaults, and most of the ones that aren't are obtainable via achievements (i.e. Jarate), but if you just want to try out everything right off the bat then it's probably fucking annoying.
As for the "sweats" problem, though, TF2 is a game that's kind of built around players learning and playing with eachother. A lot of the worst playstyles are something that either gets naturally mitigated by the inherent chaos of 12v12 or are easy to counter once you puzzle them out— Spy in particular is the most "knowledge check" class in the game, because once you know how to stay out of his melee range and spycheck he basically ceases to be a threat altogether. Of ocurse, if you don't enjoy the process of figuring those things out then you're not gonna enjoy the game, but I will say that that process was far more enjoyable back when there were more community servers with silly maps and heavily mixed skill levels to keep things accessible.
Rebirth is a very different game than the remake.
Yea... but 11/10 voice acting!
Toddslop games like fallout 3-4, tes 4-5
Shit combat, shit surface level rpg elements, shit story and shit side quests for the most part. And yet I can't fathom how can you unironically consume these games and ask for more.
I think rigid class designs can offer more replayability. Beating a game as a certain class with restrictions can be fun. I can see how people dislike this approach, though.
rimworld. there's not that many colonists, it has no z-levels, it's boring to build with, and having to research shit is gay.
terraria. it's minecraft but 2d and worse in nearly every aspect.
dota2/league of legends. controlling 1 hero and playing footsies in a lane trying to get last hits on creeps is so fucking boring. not to mention the maps are all the same. why would i not want to just play an rts where i get to actually do something?
red dead redemption 2. i loved rdr1 with all the exploration, hunting, quests, and fun of multiplayer where you just ride around with pals and shoot shit. rdr2 made it super annoying to do anything since you needed so much cash to just do minimal amounts of shit and just wasnt fun to play.
Games like Harvest Moon or Animal Crossing. There's something about the feeling of doing directionless busywork which sucks all the enjoyment out of my body. It's like going through the motions of a dull job in video game format.
Those games get carried pretty heavily by atmosphere (TES 4-5 in particular are carried hard by SOULe's OST)
Quests in some games are pretty memorable (especially in Oblivion), but the rest of your points are pretty fair
terraria. it's minecraft but 2d
Terraria plays nothing like minecraft. This is like boomers comparing every game where you jump to Mario.
it's minecraft but 2d and worse in nearly every aspect.
This is only said by people that dropped Terraria in under 5 hours
Terraria is all about gear progression and fighting bosses - not really the building aspect
mario but...MONKEY
Those games get carried pretty heavily by atmosphere
Guess that's explains it. I just hate medieval fantasy, except wc3.
especially in Oblivion
Like what. I can remember dark brotherhood quests being decent
terraria. it's minecraft but 2d and worse in nearly every aspect.
it's not meant to be Minecraft. It's meant to be more focused in scope, a smaller world in exchange for there being more to do, and having a sense of progression.
It's weird, they are all the same game but I only agree with you on 3/4. Don't know why Skyrim gets the pass but it really does with universal acclaim and a bajillion versions sold.
Yet at the EXACT same time Fallout 4 is my biggest head scratcher.
Skinner box games. I probably have 100 hours in star dew valley but I feel so gross after playing for a week.
I bet you don't get the appeal of slots either.
BoTW. I swear to god I’m not trolling or trying to start an Eric situation. I just don’t get it. You run around, fight the same 5 monsters (but recolored!), find slightly different shrines with slight variations of the same puzzles or the same mini boss fight. Then you leave and run around some more and repeat forever. And the breakable weapons make exploration feel unrewarding cause everything you get is just gonna break in the next fight anyway.
I genuinely do not understand why this game is so loved.
bethesda games, oblivion skyrim fallout.
I tried new vegas and oblivion, but I got bored in a hour into it, first person view it's supposed to be immersive, for me is the opposite, it destroy my suspension of disbelief in the world in front of me. The combat of oblivion in particular, was something that I cannot even describe a combat system, just spam attack and do more damage than the enemy.
So I find myself playing a thing that seems just fake
To be fair that was probably 90% of all game pitches in the late 80's. Not even joking.
SMT4. I like 3 and 5 but I guess I just don't like first person battles much, which would be fine if the rest were good. However:
Smirk is a terrible mechanic.
The way estoma works is god awful.
Enemies non-stop spawning underneath your feet. 3D interactive enemies on the map is supposed to solve the random encounter issue, not make it worse.
Fusion is poor, every demon just winds up being skill lists with no individuality, can't even see them in battle anyway.
Characters are all one-note quirks with no real texture to them.
Setting is good, but the story sets up a bunch of different plot threads, does nothing with them, and they're all dropped in favor of rushing the alignment lock including ayylmao lucifer.
The map is an absolute nightmare to navigate.
No uniqueness to the main character in terms of battle or personality. Completely boring.
I just do not see why anyone would prefer it over any other SMT game.
i guess i was going into it thinking it'd be like minecraft and that's why i was disappointed. my first time trying it was when my friends had already built up this tower with all the npcs in it and wanted to go around summoning the different bosses, but i just wanted to build, mine, and explore.
second try was on a new world with them, but same thing it just wasn't that fun when i was comparing it to minecraft. guess i got into it with the wrong thinking.
I bet you don't get the appeal of slots either.
You'd be right. I only enjoy card games like Poker or Blackjack when it comes to gambling, and even then I have never put any serious money down playing games like that.
Gay Sex with Hats On
It's such a weird fucking game. No peaks, no valleys, I found it to be a bizarre 200 hour perfectly 7/10 experience. Thing is a game that delivers 200 hours of 7/10 isn't 7/10.
That's MMO combat. Your attacks don't need to physically connect and you don't even need to actually be facing the enemy a lot of the time. Xenoblade is like a single player MMO and its combat gets significantly more in-depth. In MMO's, you figure out what order to use your skills and then pretty much do the same order of attacks. I'm not a fan of MMO's, but I powered through FF14 and this was the case through the entirety of the base game and the 2 expansions I played through. It never changed. Xenoblade handles this much better since some enemies are completely immune to certain attacks and weapons. Then you learn that there are combos you can pull off through synergizing you and your party's moves. Sometimes you'll have to move into certain positions to avoid enemy attacks, but I don't remember if Xenoblade 1 does this. Xenoblade is notorious for having a convoluted combat system and introducing new, extremely important, elements of combat throughout the course of the entire game. I didn't truly understand Xenoblade's combat until a second playthrough. I know this won't convince you to give it another try, but I hope the context helps
This is bait.
I don't understand the appeal of mahjong. I've been playing it for 20 years and only feel anger
I know the game has combos, but even that became formulaic.
am I fighting a mechon?
use shulk's monado to break them, then attack with everyone
does the enemy have a gimmicky high defense
break>topple>daze
repeat until dead
I gave the game up until Prison Island to sway me, but it failed. A JRPG really shouldn't take that long to get indepth.
I can remember dark brotherhood quests being decent
The Thieves Guild questline, buying a house that turns out to be haunted, going into a possessed painting, sleeping on a ship to find it has been taken over by pirates, and a decent few others
Mind you I wouldn't call these quests among the greatest of all time or anything, but they're pretty memorable and involve more than just "Go into X dungeon and get me Y item", so it's head and shoulders above Skyrim. Can't really begrudge anyone for not jiving with it though
Diablo and its various clones.
I replayed it because I remember being enthralled with it at first as a kid but when I came back after having played no small amount of MMORPGs I realized that there are a lot of time-wasting MMO elements in it from the get-go. In fact I would even say Diablo was probably blizzard's first taste of MMO timewaste itemization design. In solo you could cheat out any item you want and that's totally fine, it's the multiplayer part that made me realize that it's just an empty gameplay loop of farming bosses for gear so you could feasibly take on higher difficulties (which are functionally the same just with retarded negative resistance and enemy HP inflation).
And it's really a shame because Diablo 2 necromancer is a really good cornerstone of class design for a rarely-done-well class but like, it's a shit genre. Barely-existent story, endless grinding and farming and generally the music is just ambience.
TL;DR Diablo clones are just MMORPGs, sometimes without the MMO element and realizing this just utterly ruined the genre for me in a way that I can't find myself coming back from. Maybe if there were more gameplay-changing options that didn't involve making whole new characters to repeat the same loops over and over again? I really don't know. It just feels like it's missing something.
It’s a game that makes me wonder why people praised the story when it’s extremely flawed. Like every major plot point feels contrived. Micah was hated by everyone except Dutch yet no one killed him. And there were ways to do it where Dutch wouldn’t know, hell you literally just have to leave him in Strawberry and Arthur could have just said “I’m sorry Dutch I was too late”. And the whole thing with the TB. That was so poorly thought out because it’s a notoriously slow killing disease that doesn’t go terminal for at least a few years. Like if they needed him to die they could have just had him get shot and bleed out.
Warframe is a weird case of unironicly "it gets good 100 hours in" but then goes back to shit after another 200 hours once you've done everything
Fully agree, I think think it's just another skinner box thing though. Same with Gacha
InFamous Second Son.
All enemies are from the same fucking faction, they won't attack each other if they are not either.
4 lame factions, Super national guard, police, drug dealers and the same thing but native american
The unique conduit enemy variations shown in InFamous 1 and 2 are replaced by the super national guard retards that all use the same concrete powers poorly and same weapons as the regular grunts.
NPCs have aimbot and won't miss unless you are genuinely spazzing
Commiting to Seattle as a setting made the game boring because they couldn't take too many creative liberties with the city's looks while keeping it faithful during a downsize of the city as a whole.
It's obvious as the most fun parts of the game are either Chinatown or the areas were the D.U.P has built some fuck-you terror fortress of concrete and metal and it makes navigation and combat x3 better due to added verticality and geometry.
So many powers means that you can't commit to a specific playstyle because you need to have a reliable source for recharge or else switch to other power which means changing playstyle.
The main power (Smoke) gets powercrept by the others quickly
Concrete lacks an ulti
The game suffers from the same issue as InFamous 1 in which enemies won't return to most of the map after finishing territory capture missions so by the end you are left with a glorified parkour simulator.
D.U.P raids don't fix this because they are rare, the enemy variation is lame and they never try to recapture territory so you can just nuke them from afar all the time with zero effort and they can't fight back at all.
Paper Trail was forcefully trying to get some use out of the PS controller touch sensor.
Paper Trail was fucking dumb, sequel bait free-DLC that led to nothing.
Game practically killed the InFamous franchise due to all those flaws.
Game was rushed for the PS4's release date
Game was rushed in-favour of showing PS4 graphical capabilities at release.
I don't consider BOTW and TOTK real Zelda games. They are lazy open world survival crafting slops with Zelda characters.
VA-11 Hall-A. So boring. Only reason I finished reading it is because I was obsessed with Metal Gear at the time and wanted to see more of the dogs.
This robot whore was kinda cute too, I guess.
Darksouls, its just worse monhun. Which in and of themselves aren't good games either. The difficulty, like all fromsoft games from the start (hi tenchu fan here) has always come from the bad clunky design. The reason Darksouls (and once again all fromsoft games) got "easier" as it went on, was because they got better at making their own games. Aside the mech games whose name is escaping me now, their games have always been shit. getting good at shit design doesnt make it not shit, it just means you're good at bad games.
They're not hard. I know this might break the mind of some retard souls fans because any complaint in your minds automatically gets funneled into skill issue so you dont have to actually argue the points of the games quality. But no they're not hard. Bad design==does not equal filtered.
I could never get into srb2 despite it's overwhelming reception, the game gives me horrible motion sickness that I can't seem to fix compared to hl2 which was just the shitty default fov, besides that it feels super slippery to control
And it’s fine that they wanted to cash in on the open world thing, but I don’t get why people praise it so much. Is it cause it was the only real game on the switch when it launched?
I always thought they were tech demos seeing how half assed their work usually is.
Swept up by the hype + journalists + metacritic + sales.
I still enjoyed BOTW for it's sense of scale and exploration - using the paraglider the first time and seeing how much the world opens up for you was very cool (though I can agree with most of your points)
But christ do I dislike TOTK. The more I think about it, the less interesting things I can think of about it. Among my most petty complaints with the game is that the plot sucks ass, repeats the same points again and again, and it's the most boring interpretation of Link we've seen in a long ass time.
Similarly I had a really hard time getting into Robotnik's Ring Racers - some levels felt great and fun to play while others were complete slogs.
It also felt more complex to control than a kart racer reasonable should.
Zelda games (discounting a couple of outliers like BOTW) are basically a kind of generic slop for children that does everything *okay* but nothing great. This is impressive if you haven't played many games and means the games are vaguely "good" but leaves no reason to play them if you're at all experienced with the medium.
I just loved exploring the map. I didn't care about tangible rewards because there was cool shit that amazed me, like the dragons.
Darksouls, its just worse monhun
They have barely anything in common.
I feel like enjoyment of the games hinges almost entirely on the characters and worldbuilding. The actual gameplay ranges from ok to dull and it's infuriating that the tutorials unlocking new mechanics continue until the literal ends of the games.
BotW felt like a foundation for Nintendo to test the waters, see what worked, and start cooking up the greatest game of all time.
Then TotK released and I realized that not only did they think BotW was a finished game, but they felt it was so finished they could release said same game twice just slightly altered like a halo forge world map.
Its like the only instance I can think where the sequel of a game made me retroactively hate the previous one.
Yakuza - Like A Dragon
I'm not a huge Yakuza guy anyway (only played 0 and a bit of Kiwami 1), but I get the appeal - combat is fun and there's plenty of wacky side shit
But LAD's random encounters are so goddamn slow. I've started the game 3 separate times but I always fall off at some point because fighting enemies again and again feels much more draining in comparison to the beat-em-up style. Though it took me a long ass time to get through 0 as well, so maybe the pacing of the games just isn't for me.
Despite not liking it I will give the studio props for making big changes to the formula of a long-running series. That takes some level of balls, and they still keep beat-em-up stuff in the side games for those who prefer that combat.
Soulsbornekirorangcore
TES
FFXII
I've tried it five or so times, finishing it twice on different versions, and I just can't understand what people see in it.
I like the world and especially the cities, but the combat and the story have no excitement or energy to them. I don't hate the game, it just doesn't make me feel much of anything
Obvious chatgpt OP
100+ posts
lmao you are all tools
Which MMOs were you playing/looking at? Only MMO I played was FFXIV, and the core gameplay mechanics and glamour system get set up pretty early.
No clue what you are talking about with ARPGs though, those are designed to hit the ground running with a fun gameplay loop and easy progression from the very beginning. It's a core design philosophy for Diablo.
I let Anon Babble sucker me into buying this on the used games market. Not only did it cost me a pretty penny, but I didn't enjoy it at all. I loved Okami, DMC, Viewtiful Joe, the list goes on. Capcom was my favorite 3rd party developer and I had loved Clover's other work.
But this game just isn't fun to me at all. The camera is nauseating and an awful choice for a beat-em-up game, the controls feel like stiff dogshit, and the while I loved the adaptive difficulty of RE4, it felt awful in this game. The difficulty never felt like it was ever anything other than enemies just doing 4 times the damage you're capable of, and outside of getting the button mash commands, enemies just felt like awful HP sponges. I think the worst part was people tried to prime/prepare me for this game by saying it wasn't like anything else I'd ever played, in terms of action games, and I'll say one thing: they were right. There's a reason this is the only game like it, it just doesn't work. I'll take DMC3 over this any day, hell, I fucking hate GOW 1 and 2 and I'd rather play those DMC knockoffs again over this.
I'll go to bat for MMOs. In the heyday they were chatrooms with something to do in them. The people that took it super serious had htings to do but 95% if not more of people playing MMOs were just using it as an easy to get into way to socialize on the internets.
Now there's no point with discord and stuff, but back then they served a purpose. If there was a decent game under there, all the better.
Signalis
It doesn't do anything innovative and only serves as a mere mimicry of classic titles that did work right. The gameplay is boring, story is a snooze fest, and the fan base is filled with troons. It's an example of why indie games aren't actually good, but dumbass zoomers and millennials will slop it up anyways as a way to "own" the AAA industry. I don't like gacha or p2w shit, but I also don't like games that are insincere attempts at catching the past. It's pathetic.
Speedrunning
Just play a racing game
I like old school Resident Evil enough that Signalis being a pure clone of them was enough for me. I prefer innovation, but there's nothing wrong with more of good stuff
Overwatch
I might just be biased coming from TF2 but the moment they removed hero stacking everyone should've dropped the game
But they were probably trying to attract the Dota/League audience with the herofaggotry and unfortunately succeeded
If it's an avenue for actual vidya discussion then I'm fine with it
Better that than a hundred different Anon Babbleitter OPs
game gives me horrible motion sickness that I can't seem to fix
That's because of the Software Renderer Doom-engine games use by default, which literally can't render things perspective correct. Like, it physically can't tilt the camera. If you ever give it a try again, switch to the Hardware Renderer, it should help immensely.
Similarly I had a really hard time getting into Robotnik's Ring Racers - some levels felt great and fun to play while others were complete slogs.
Ring Racers is very weird and very tricky, but the devs seem fairly aware that some of the levels aren't great; Dead Line has been acknowledged as the second worst track in the game by the devs and Mega Aqua Lake is so shit they're completely replacing it in 2.4.
It also felt more complex to control than a kart racer reasonable should.
It definitely takes some getting used to before it "clicks", but I personally love the complexity. The advice I'd give you is that the bots are stupider than you think, which lets you learn the controls piecemeal; you can actually pretty reliably get S ranks without drifting on Normal if you driver really carefully.
Obvious chatgpt OP
I don't use AIslop to make posts, I'm just autistic.
MMO's are created to waste as much of the player's time as possible.
To play devil's advocate, in some ways this is a good thing and fills a niche. It does suck to have a favorite game and 100% it. Once you do that, there is nothing left to do and no reason left to play. With MMOs, you can have a favorite game that is neverending. Without in-game timesinks, you have to turn to autism like speedrunning to stretch replayability. Even roguelikes run out of replayability once you have experimented with all of the powerups and seen the types of things the generator can throw at you. People can and have played a single MMO for 10 years.
Turn-based JRPGs are good autism simulators, if you really like understanding/exploiting systems. I'm with you on modern hack n' slash JRPGs.
Persona 4
For clarity, I love Persona 3 and 5, but persona 4 just never clicked with me. I don't understand why people connect with the p4 cast over the characters in P3 or P5. I find them all very unlikable and the I also hate P4's tedious dungeon dungeon designs and overall combat balance the most out of the three.
Counter Strike
2 maps people play on because the rest are shit
2 or 3 viable guns
teammates are either third worlders or Russians who scream slurs at you if you fuck up even slightly
spray patterns are nonsense, moving and shooting at the same time is a death sentence, combine that with the instakill ttk and it becomes spectate simulator
enemies are almost always hackers or people with 8k hours on dust who will one shot you if they see your eyebrow
the whole culture of skins and knives
helped contribute to valve going from a pioneer of gaming to a bloated, lazy glutton doing the backstroke in their vault of money.
I don't understand why people play it unless their obsessed with skins or the '''pro''' scene, both of which are complete AIDS.
Definitely weird. Best of the 3 IMO. The murder mystery was a good approach.
Nice to hear the Ring Racers devs are open to feedback. Maybe I'll get back into it sometime - I do think it's a very cool amount of effort for a free project, if nothing else.
I also was trying to learn the game via controller, but maybe Keyboard would be a better fit with it.
I'm very biased towards P4 since it was the first Persona I played (and my first JRPG in like 5 years at the time I played it) - I do like the cast and small-town atmosphere a lot and thinks it does those two elements well in comparison to 3 or 5.
I won't deny the dungeon and overall combat design being kind of ass, but at the same time I prefer that it at least has some challenge, while 5, 5R and 3R are just so goddamn easy on any difficulty.
Specialization is that extreme though, even in real life. You can look at real life organizations. An artist can't do a programmer's job for shit and vice versa. A wide receiver makes a horrible offensive lineman and vice versa. Hyperspecialization offers great benefits but does limit you and require your deficiencies to be covered by others. Lots of things take years to get good at, and unless you an elf who is thiusands of years old, you just can't be good at everything.
And for something like DnD, player characters ARE pretty much average at everything but their specialties. Commoners roll everything at a +0.
1
Pure contrarianism.
TES 4 is carried by the world being alive around you. Every NPC has their own schedule, personality traits, and relationships. And it all goes on even when they aren't on screen. Enemies will chase you through different loading zones to kick your ass. Some make cross country trips to see their family back home.
I don't think any reasonable fighting game player will defend Strive. I'd sooner defend Smash.
I don't understand Total War games
All the units feel the same and every game has like 400 dollars of DLC to play more of the exact same game
Minecraft. I tried, but it was just so boring. Shit combat, no stakes, progression doesn't feel rewarding. There are games that do combat, survival, and crafting better than Minecraft. And if I want to create or program something, I'll fire up Visual Studio and make something actually useful.
Turn-based JRPGs are good autism simulators, if you really like understanding/exploiting systems.
This is damn true. Some of my favorite memories from RPGs is spending upwards of an hour in the menus and planning out some build that would synergize perfectly together and seeing it all come together.
A perfect example is World of Final Fantasy with its stacking system. There are so many things you can do with it it's almost salivating, spending a couple hours pouring over the monster skill trees and cross-referencing what skills I could slot in (because of course they had slots you could manually customize) and equip my MCs with to make the perfect stacks, that shit was crack. I still think about how satisfying it was when I swept the rest of the game with that setup. That kind of enjoyment must take some sort of autism, I figure.
Do I seriously have to explain?
i play them because they have a lot of content, the barrier to entry is $0, and they're usually front-loaded. most of them i just drop once they start getting slow, a few have gameplay that i actually like so i continue to play. i spend less on them than i do on my mmo subs in a year and probably play them about as much.
Red Dead Redemption 2
same here. the only appealing thing I can see is from a technical standpoint, it is quite an impressive game. but ooing and aahing at pretty graphics isn't enough to hold my attention for 10 hours, let alone 60 or 100. it is such a boring game, both narratively and in gameplay. it's not even really fun as a roleplaying game or immersive sim, because it doesn't let you off the rails enough. I feel like it's just a game to take screenshots of, but playing it is an absolute slog and I will never understand the mountains of praise it got.
for me the appeal of BOTW is the exploration. and not necessarily the contents or rewards that you find via exploring, because frankly the actual content of the game is pretty shallow, and once you see a few enemy camps you've seen it all, that's true. but it's that the game makes exploring itself actually fun to do, because of the breadth of movement options you have and how interactive the world is. it feels so good and fluid to just run around the world gliding and climbing your way over obstacles. the movement is so fun it makes me actually want to engage with the terrain just for the sake of it. it's one of the only open world games I've played where the act of traversing the world in itself is fun, and exploring isn't just a means to an end littered with dozens of copypaste POIs to make you feel like it was worth your time. BOTW has those copypaste POIs too, but they're not the meat. other than that, yeah, it's pretty flawed. the guy who said it's a 200 hour 7/10 game is pretty accurate.
Racing games
I do each track once, get first place and win the cup, then I'm bored with the game.
what this guy said JRPGs are an autism genre. for me, the more menus and sub-menus there are, the more it resembles an Excel spreadsheet, the more fun I have. I don't give a shit about the story or anything else, I just want to crunch numbers. to me the appeal is kind of similar to grand strategy games, just on a different scope.
Rain World.
The graphics are generic "the world ended" shit we've seen a billion times.
The game is cheap as fuck, 1 hit kills and no checkpoints. Most NES or Genesis games didn't go that far.
Slugcat's controls are awful, I'd understand the appeal if you had Mario 64 or Celeste ex movement but you can barely jump your own body height.
Screen transitions are awful too, they arbitrarily happen about 90% of the screen's edge, and not actually at the screen's edge. I've played hundreds of 2D games and not one of them did that shit, it feels awful and messes with my muscle memory too much.
Doesn't even have music, even Undertale terrible as that was had great music.
Like I'd maybe get it if it were praised as some decent hidden indie gem like Moonlighter or Owlboy, but no it's constantly called one of the best games of all time and in 3x3 charts here constantly. Like am I being played for a bad joke? THAT Rainworld?
I dont get Disco Elysium
I played it with no expectations and came away thinking it was just okay. The game's entire gimmick seemed to be taking something random and playing the sentence expansion game to see how long the various voices can go on a tangent. I understood what it was trying to do; be a game about a broken dude unfucking himself somewhat but I found that theme weak since the game cant decide what it wants to be. Like the whole hook of the game is a schizo detective but the detective bits are super weak, then it wants to be a political intrigue story which completely takes over after the first area.
the appeal of hero shooters is characters with distinct playstyles. Its taking loadout shooters and further expanding the variety of playstyles your generic dude can have out to an entire character. In all honesty Overwatch was really fun on release because of this until the devs went on an esports no fun allowed warpath.
The thing with God Hand is that you have to play with counter hits in mind. It's how you get access to your damage and crowd control.
Also the dynamic difficulty primarily affects enemy queueing. IIRC diff1&2 allows 1 active attacker, diff3 allows 2 and DIE has no limits.
It is a rough game but there was a lot of thought put into the mechanics.
You happen to be a fan of board games? Tabletop gaming has gotten insanely good since the 2000s, the 2010s might be the best decade the hobby ever had, and there's lots of great reprints and expansions in the 2020s. Because there are a LOT of well made number cruncher board games
I understand the appeal of all games.
It's a sandbox to play with, see pretty rivers, climb things, and grab shinies. Strictly focusing on the objectives, it's pretty mediocre, but when I just want to dick around, I have fun with it.
Graphics are generic
Even the pixel rendering is fucky. No game looks like rain world. If you don't like the post apocalyptic vibe then ok but the way RW does pixel art is actually fairly unique.
Game is cheap as fuck
No really. In fact even getting bit is not a death sentence. You can still escape if you get caught by one of the weaker and smaller lizards and certain other creatures. The game can get annoying with the ambushes but you can actually predict enemy placements. They like to hang out at somewhat predictable placements. And there are checkpoints.
Controls are awful
Consequence of physics based platforming. You get used to it and can pull some acrobatics with experience. It's not really a platformer though. Your knowledge of the area and enemy is what helps you survive.
Screen transitions
Ok some of them are straight up bullshit I agree.
No music
Simply wrong. You just didn't even play long enough to hear it. Not that it would matter that much. The game has great ambient sound. Not every game needs to have music.
great setting with good npc worldbuilding dialogue, great music and was the first step towards modern smt gameplay
For me as a casual of it, I just like it since its basically a single player mmo with a cozy camping feel. You actually have to stalk what your after and all of them up to 4 don't really handhold you. It's definitely a grind but something about the way it flavors it keeps me coming back. Might just be the fact that it's cute cats making you grub and your hunting dinosaur to fuckin eat them and help a little village economy, but it's one of the few vidya without guns that satisfies a Anon Babbletard like me. I also hate worlds though, rise, and wilds though so maybe I'm not the normal fella playing these
I find resource management fun, and can influence a games design to be Moreso. If you ever played classic doom I actually find that to be the perfect example of the mechanic done right, allows devs to make overpowered weapons that are still balanced in the games context. Imo survival horror is at its worst when it's dopey puzzles and not "I got 2 shots left and 4 things hauling ass at me"
I'm with you anon, I played it about 7 years after on wii u and it still feels like a game I don't own. Compared to the phantom pain it felt really barebones, like the worst of skyrim and far cry wrapped into one tidy package that felt like it had somewhere between the anesthetics of a gbc and wii game. Id say it fouled my view of zelda up but skyward sword and ds/3ds era zelda games besides four swords already did. It's surreal to see it trucking along despite it feeling as dead as f zero/star fox in my own eyes.
I'll bite, god hands the only flashy 3d action game I like because it feels like a in between of a fighter and tony hawk games. You get to customize your own combo and the closer camera makes it feel like your more actively reacting to the enemies. Dmc and other 3d action games camera made me feel disconnected from the action in comparison. Would compare God hand less to them, it's more punchout/streets of rage
What JRPGS have actually good and in depth gameplay? Because any time Ive tried one Ive managed to make it through the game by slapping on gear with the biggest numbers, spamming basic attacks against shitters, and using the biggest dick attack I have against bosses.
The only time Ive really liked turn based JRPGs is the ones that have some kind of battle map and arent the old and tired 4 party members in a row fighting using menus.
I think the key is variation
if it were a normal platformer enemy positioning and environment would be somewhat static and eventually it would feel gamey
rain world has enough variation with creature AI and encounters each screen feels like a new challenge each time, even after a revisit
After playing GTA5 I truly have no idea what people are looking forward to in GTA6. On the other hand, I can get that it's probably one of those IPs that scratch an itch for some people that no other IP can scratch. It's TES for me, also very flawed.
For most normalfags it's one of the few games they know about.
Cover shooters, and games with cover shooter mechanics. Uncharted, the last of us, gears of war, etc. I feel like resident evil 4 perfected the concept of a third person shooter, and then others fucked it up almost immediately. Being forced to hide to stop yourself from being shot instead of moving forward or fighting (like in an FPS), the constant slow down and waiting, I don't get the appeal. Same with battle royals, too much fucking waiting.
I remember coming across that on steam and being like "sure I'm in the mood for some melodramatic anime crap" but when I asked around I didn't hear anything good about the actual gameplay so I passed it up. Just really basic hack n slash I assume?
etrian odyssey games on hard
There are two reasons, anon:
One is that the game is systemic in a way that most open world games are not. You are constantly finding novel solutions to problems, and can almost always find a new or cool or unique situation to a puzzle. That is enjoyable to many people, especially people that have played a lot of videogames and have already experienced an infinite barrage of enemy types or zelda dungeon puzzles and thus get little from greater variety there.
The second is that it makes an actual game out of the exploration. Crawling the map to find things feels fun, and like an actual game, instead of just walking around. There's various reasons for this including the first point, but also just intelligent level design is important. It feels like you're actually finding things, and it feels like you're actively thinking and finding new ways to traverse its environments.
It's not that complex. I'm sure you've heard these before, and I'm sure you have some cope about them, but it's true and the game's massive success shows that people do find value in these things even if you don't.