Casualization and downgrade of game design for the sake of pandering and accessibility is becoming the new norm again, like during 7th gen.
Gaming is about to get a lot worse
Casualization and downgrade of game design for the sake of pandering and accessibility is becoming the new norm again, like during 7th gen.
Gaming is about to get a lot worse
I don't see how this is a problem as long as it's a setting you have control over
but i can use the options to make the game even harder than what the old game's hardest mode is. how is this not a win-win?
someone give me the discord, I want in on this
I didn't play Slop Eternal, I'm not playing this
t. cripple
The product must be consumed by all. Letting the player turn the difficulty off includes all the 10 year olds and women in getting to be Slayers too. I'm looking forward to when Zombie Doomguy cracks open the multiverse and 400 Doomguys with different nationalities and color schemes come out to help him fight demons. It's basically going to be hella lit
Who the fuck is Doom "Slayer"?
doomguy
you control the buttons you press
Because it implies the player is always correct and self conscious of its own limitations, and asks him to balance a game in place of the game designer.
A game should force the player to engage in game design, not bend for the player to passively consume it
unlock new thing
not allowed to ever use it because you weren't meant to get it until intervention
"That's no Doom. Its a battle zoom™!"
ure a nigger
This is a betrayal. They'll never filter a Polygon journalist again.
youtube.com
wah wah the option even being there ruins my le hardcore gaming experience
I just don't see how having this option for gamer dads, journos and the few legit cripples is a detriment
If anything your biggest gripe that the setting goes from small to large instead of telling you exactly how long the parry window is
Soon we will have auto pilot in every game as norm and archivements being unlocked in one click too. And they will ashame you for disliking it
Even the original Doom had difficulty settings, was that bad design too?
Sorry, can't get mad about the bottom-right, fine-grained difficulty settings are actually super cool.
Retarded console baby saw customizable difficulty for the first time in his life.
Custom difficulty has been a thing since before you were born, zoomer.
Nigger
It had a difficulty setting that changed enemy count and placement, and mocked or praised the player for his skill level. It didn't allow to modify every single aspect
There was a point where it stopped?
You're a faggot, your "critique" is complete buffoonery, and you're clearly more interested in feeling gamer rage on Anon Babble than actually playing videogames.
Zoom zoom.
But have you ever tried playing any other game from that time?
Oh right, you were not even born.
kys
I like the sound of the modifier for game speed though.
You niggas are still crying over options?
again
There is nothing new about this. It never stopped.
This was common in games before you were born. Modifiers have existed for decades. But I guess games like system shock and Silent hill are now bad.
Unable to make anything hard or rewarding
Make the game piss easy
Here's a bunch of random modifiers with no nense of achievement whatsoever
"We're too shit at our jobs and video games to design past journo difficulty so have fun with those instead"
I didnt care about accessibility in games until I started working with physically disabled veterans.
Some are kinda young and still want to play vidya.
Make up shit in your head
I WON!
t. polygon journalist
You're a jorno if you're not mad about options
Weird flex but alright.
it just shows that devs can't balcance their games
balcance
You can't even spell. Brownoid. Go back to school.
new norm
like during
LMFAO
It IS the norm, it HAS BEEN the norm since 7th gen, dumbass.
Based as hell. Let morons seethe while we crank enemy damage to 200%, turn off HUD, and actually enjoy experimenting with how we play. Not everything needs to revolve around some imaginary "pure" gamer experience.
make a shit game
add "accessibility options"
shift the blame onto the players for not tweaking sliders to "make the game enjoyable"
fuck off niggers i'm not touching this crap game
why did not they drop source code so that i can develop difficulty in game myself, i think that having mere sliders for everything is not good enough for my handless daughter to complete this with her left leg