Gen 1, psychic type is broken as hell, no real counters except bugs with meme attacks

Gen 1, psychic type is broken as hell, no real counters except bugs with meme attacks

Gen 2, splits special into sp. atk and sp. def, introduce dark and steel just to nerf psychic, EVs, held items, and breeding mechanics added

Gen 3, abilities introduced to buff or counter specific strats, natures, and proper IV mechanics, some mon are now viable only because of the change

Gen 4, physical/special split literally saves entire species, suddenly gengar can throw shadow ball like michael jordan

Gen 5, 150 entirely new mons, tm/hm system reworked to make competitive building easier, dream abilities shoots blaziken to fucking rayquaza tier

Gen 6, fairy type to kill dragons, mega evolutions added for pvp power spikes

Gen 7–9, easy iv hyper training, exp share is now mandatory, designed so players can skip the extended tutorial and go straight to pvp

Pokemonfags refuse to touch pvp yet complains the game is braindead easy, instead they resort to romhacks and self-imposed "challenges" like nuzlockes and randomizers

Why are they like this?

Same with fighting games - as a casual player, your enjoyment of PvP gameplay is dependent on who is on the other side of the cable. Look at it like a newbie who finished the arcade modes of fighting games or singleplayer pokemon.
You can get paired with a sperglord who built a satanic rgb altar of a PC, sacrificed years of life and personal hygiene to learn what "+1 on block" means and will use that forbidden knowledge to stomp you with a press of a button and you will be able to do nothing.
In pokemon it will be niche items/abilities and decades of inbreeding for natures, max ev/ivs to "no u" anything you can do.
There is a mental canyon between normal progression gameplay where you level up to get by and LV100 fight club where you need to git gud.

Do you enjoy any singleplayer games that have fixed challenges that get progressively harder like action or puzzle games? That's what casual pokemon fans want.
Why would you play pokemon if you're a PVP extreme challenge type gamer?

the thing is regular online battles in Pokemon aren't like playing fightan online. the overwhelming majority of players you meet in battles are little kids with garbage teams you can roflstomp with basic type chart knowledge. fighting games by contrast are almost exclusively played by sweatlords, by design. the likelihood of meeting a scrub in a random match is a lot smaller

RPG fans want an RPG

woah

I want this PVE campaign to be a bit more involved

WELL WHY DON'T YOU PLAY PVP THEN HUH

tourneyfags truly aren't people

People STILL think that Game Freak is competent/cares enough to balance the game.

That's cute.

Pokemon PVP is simply not fun.

Because its fucking busywork at the end of the day, no matter how easy you make it. There's no skill to be expressed in just getting your mons together in the first place. And people also want to use pokemon other than the designated 20 or so that are viable at high level comp play without getting completely blown out.

They are straight up making a battling only pvp game to remedy this. It's even on mobile which will attract all the normies who otherwise would never touch pvp.

That's against other players. Against an AI, pretty much every Pokemon is viable. Just look at Rom Hacks like Radical Red.

Current meta is pretty shitty, and it's going to have lasting effects even in the next gens because of the powercreep.
I play PvP from time to time in older gens though, and with that said

no real counters except bugs

Bugs aren't a counter to anything in gen1, you use Normal types to deal with Psychic. The only thing they can't stop is Mewtwo, but that's because it's a huge statwall.

who in their right mind made most gen 1 part poison even the types whose sole existence was to counter psychic types?

I haven't played since gen 6 because I didn't like how the demo for S/M set the games up and it's appeared low quality since then but these were my issues at the time and why I didn't do pvp outside of friends.
Playing against people becomes boring because my opponent is likely to be some meta cunt that ensures the battle is as unfun as possible whilst using 6 of the 30 "viable" monsters out of the 800 that are available.
I'd rather they put more time into the ai of trainers to use more strats than [random move] and sometimes healing at >50% health.
Random trainers having more than 2 pokemon on average would be fantastic.
There's very few curveball fights, nothing surprising happens that makes you take a different tactic. At best its the case you haven't seen something before but can easily work its typing out because its covered in leaves or the trainer is a called "Psychic wanker Dave"

gen 1 typing is just weird all over

poison tacked onto everything. nearly every grass is part poison, including the starter

bug and ghost have no real attacking moves

no pure flying, ghost, ice, or rock types

normal type attacks fucking everywhere

gen 6 is when we finally got easy 6ivs and easy EV training

gen 6 is the start of never getting a battle frontier again

dream abilities shoots blaziken to [FANFIC META]

lol

psychic are weak to bugs but don't have strong offensive moves

weak to ghost but are part poison

lmao Dragon Rage

complaining about game freak in current year should be considered too late to do so when the writing was already on the wall with their first release of pokemon

Scyther and Pinsir exist

Normal/Fighring-type moves

Gen1 Psychic are immune to ghost.
Not that it matters, your only relevant move is Lick

still baffles me they don't so pure flying types except for maybe 2 out of 1000 also making all rocks be ground type like for what reason?

I'd rather play something like PokeMMO where I get the whole sandbox of catching, training, breeding, trading, and the main game isn't 100% braindead before I get my team established

G1 pokemon was an RPG first and foremost. PvP battles weren't even added until late in development. Red and Blue were structured very much like a traditional JRPG with boss characters and party checks, with the ability to catch and use monsters as your party being an extension of the monster collecting minigame in DQ5, the expansive party character selection options in the SNES Fire Emblem and FF games, and less directly the monster class in SaGa.

Dragon Quest Monsters is a better PvP monster catching game than Pokemon which says a fucking lot.

random japanese dev casually takes all the mechanics in pokemon and shows how to design a proper rpg around them

no one has heard of it

feels awful man

This fucking game will be the next slop that makes 50 million a month like Pocket does.

What did he mean by this

Well, technically 5 but BW2 had a metric fuck ton of battle facilities and content

Why do you keep on shilling this shovelware?

Maybe if people knew about it, there'd be a slim chance of someone aping its design for a monster collecting game and redefining the genre.

If only I had some sort of single player content I could use my EV trained pokemon on...

At least put the game's name in the filename.
I know it's enchant farm, but not everyone will be able to discover a RPG maker game easily.

If I only wanted to play PVP, I'd just go on Showdown. Why the fuck would I pay $60 + DLC + NSO tip just to play multiplayer, except it still takes more effort than just going to a simulator?

there'd be a slim chance of someone aping its design for a monster collecting game and redefining the genre.

Why would anyone want to? It's just your average barebones turn based RPG.

Pokemonfags refuse to touch pvp

What is Showdown?

What is VGC?

PWT was better than Battle Frontier

Subhuman autist takes a doofy creature collecting game for 10 year olds way too seriously for the express purpose of making any multiplayer encounter as miserable as fucking possible

Hey how come nobody wants to play with me? :(

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We introduced Bug type Fire Blast

and made it exclusive to one pokemon

and the pokemon is weak to Psychic

enjoy your shitty ass Fury Cutter, losers

WHY IS PSYCHIC SO OVERPOWERED QUICK INVENT TWO WHOLE NEW TYPES JUST TO NERF IT

The Psychic type counter was supposed to be ghost but not only it's glitched to make them immune instead, your ghost moves in gen 1 are also shit.

I have no idea what the point of the history lesson was or how it relates to you whining about people who want the games to be more difficult but I have very little interest in the competitive scene because I do not want to deal with stall.

hurr durr stall doesn't work in the off-

I do not care about 2vs2 battles. The gimmick battle types are okay as an occasional thing but I will not play it as the main format.

All GF had to do is add challenge mode from BW2 to the 3D generations and everybody would've been happy.

shovelware

You're retarded.

Also this is like, a cancer that's in EVERY multiplayer game right now, but still you faggots know what you're doing.

You can have more than one counter to a Type.

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It's shovelware anon.

PVP isn't fun and the game IS braindead easy when all you do is complete the campaign (which is what 99% of players do). Instead of adding all this insane behind-the-scenes complexity they should've improved the part of the game that fucking matters.

Damn you're retarded.

exp share is now mandatory, designed so players can skip the extended tutorial

Then why are the games full of RAILROADED UNSKIPPABLE TUTORIALS?!

They aren’t, gen 8 actually gives you balls right away and skips the catching tutorial if you use them before the tutorial is set to occur

Shovelware is cheap, low quality vidya churned out to make a quick profit.
Shilling is pretending to be an enthusiastic customer to encourage others to buy something.
Enchant Farm is a free game. By definition, it can neither be shovelware nor shilled.

They aren’t

Are you retarded? The last several generations have been plagued by unskippable cutscenes stalking you around every corner. The main purpose of most of these is to hold your hand. That's a tutorial.

tutorials

cutscenes

Not the same thing words have meanings

PvP faggots should rope

designed so players can skip the extended tutorial and go straight to pvp

Gen 7

Lol
Lmao even

That's exactly why pvp on the main games are dead as fuck. They expect way too much effort from a player just to BEGIN to play pvp. Everyone is praying that Champions ends up an official version of Showdown.

I wonder if this becoming the official pvp platform will prompt them to do more involved stuff in the mainline games. I wouldn't be mad if htey were all more like Legends instead of what they are now.

Champions is a side thing to test impossible scenarios like megas vs Dynamax it’s not replacing VGC

he thinks these things are mutually exclusive

Yep, you're retarded.

official natdex AG simulator

Damn that would be cool actually.

Month of May is going kinda fast, it’s already the 13th sheesh

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They could easily have different modes where one is VGC (same mons, gimmicks, and rules as the current gen game). It's compatible with Home so anything is possible.

Why’d you say tutorials if you meant cutscenes…?

See

Because competitive battling is TOO HARD!!!!

This will die so quickly when smogonfags abandon it because singles without clauses and bans are utterly unfun cancer and normalfags realize they hate PvP

combines the drawn out matches solved at minute 1 from LoL

with the 1v1 ego sweating of fightan

and the character buildup and attachment of Souls

all with the easily mathematically solveable meta from deckbuilders

and as a cherry on top, puts dicerolls on functionally fucking everything

There's a reason there's only a couple thousand hyper artists who play pvp despite the games selling 10s of millions of copies.

Competitive Pokémon is retarded and the complete opposite of what people like about Pokémon.

a couple thousand hyper artists

Could be bigger

Can't wait for smogonfags to get btfo when people would rather play with overpowered singles mons than their shitty ban heavy fanfic format.

There's zero chance this survives with the hardcore crowd if they don't basically copy Smogon's bans. Baton Pass alone would break it.

Natdex AG was popular enough on showdown before revive cats happened.

Shovelware isn't defined by making money, it's defined by the low quality. Most shovelware back in the day for instance used to be on free discs or were shsreware.
Also being free doesn't mean it can't be shilled since once again it's not defined by money but by the act of forced promotion.

Nobody cares about a handful of fat fucks who do nothing but play stall teams on a fanfic meta 24/7. The main competitive modes will obviously be doubles.

It’s not going to be 6v6 singles, Gamefreak does not give an iota of a fuck about that

Wrong on both accounts.

Fortnite can't be shilled because it's free

Bros... Tim can't keep getting away with it

The main competitive modes will obviously be doubles.

There is no way you won't have singles be a main mode next to doubles, and even then it's not like Doubles doesn't have its own team comp issues that everyone will run if they don't put bans in place.

I have a gut feeling Showdown will finally get the proverbial axe because of this piece of shit.

if they don't put bans in place.

They will likely have rotating batches of legal pokemon. Champions won't be forced into being stuck with whatever dex the current gen has.

There will be 3v3 singles with a time limit just like the games but that isn’t like Smogon

can't grasp anything between braindead handholding and competitive sweats

exp share is now mandatory

There's quite literally no way to defend this.

Lists a bunch of mechanical refinements to the game

These make a game better and more complex overall, but have nothing to do with whether or not someone touches PvP. The draw for PvP vs PvE is totally different. PvP also additionally involves an entirely different skillset and psychological profile. Some of the fiercest PvP games are also either completely unbalanced or broken mechanically.

And if we are mad at PvE players for not engaging with complexity and difficulty, there already exists post game battle facilities that serve that function in a PvE sense.and benefit from all the mechanics you mentioned.

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Play Xenoblade X remake

they changed it so characters not in your party get xp

absolutely nobody complains

It’s literally ONLY Pokemon fags who think the game would be better if you were only encouraged to use (max active battle party size) characters

Except for the fact that almost every rpg works like that.

levels and party members

mattering in XCX

Also yes, Pokemon isn't balanced around EXP share, that's the issue.

The funny thing is, who exactly was clamoring for the game designed as a 6 niggas in a row, with you only having the singular nigga to a row because it was a gameboy game, still, after all these years making you grind out each cunt individually?

Pokemon is balanced to be easy, they’re not designing a game around a feature they no longer allow you to toggle off as being off

It went from easy enough to genuinely braindead though

Xenoblade X doesn't have PvP and adding exp does not speed up game progression.

It's a crime that you can't level down like in 1DE, though.

Pokemon isn't balanced around EXP share, that's the issue.

The exp share was never the issue, it was the exp you would get after capturing a pokemon and that was fixed after gen 7.

Megahorn didnt exist in Gen 1. It was added in Gen 2 along with Dark and Steel.
Also, Steel exists to wall both Normal/Psychic which were the blatantly OP types in Gen 1.

Ok make it harder by intentionally being inefficient with your xp like the old games; just use 12+ Pokemon lol
This argument is stupid, would Xenoblade 1 be harder if benched party members didn’t get xp? Kind of if you wanted to use all 6. But realistically it would result in a lot of players only ever using Shulk+Reyn+Sharla because those are the first 3

Sex with May

Ok make it harder by intentionally being inefficient with your xp like the old games; just use 12+ Pokemon lol

Or they could just balance it around how it works now.