Is this another flavor of the month gimmick like SLI, 3D Vision, and PhysX or is this fake shit here to stay?

is this another flavor of the month gimmick like SLI, 3D Vision, and PhysX or is this fake shit here to stay?

It looks like shit but it's here to stay because ticking the framegen option is much cheaper than hiring non-pajeet dev teams to actually optimise your games.

It’s here to stay and practically required for newer games.

You are poor

Oiks can't tell the difference and it's cheaper than making your game correctly
Yes, it's here to stay

Its all fake and gay 15 years later and games still don't look better than mirror's edge.

Considering it's required to pretend to run titles like the new DOOM game. It's here to stay. That means that god awful artifacting is going to be this generation's equivalent of bloom, chromatic aberration and motion blur.

You are aware that devs aren’t going to keep doing rasterized lighting forever, aren’t you? Gay tracing WILL become a requirement, your future card WILL be a massive space heater, and you WILL need fake frames to play games.

your future card WILL be a massive space heater, and you WILL need fake frames to play games

Perhaps I simply won't purchase new games.

you can bake in 80% of the lightning with 0 quality loss

devs would rather 100% rely on gaytracing

it's not even incompetence at this point it's just pure laziness

The easiest person to fool is one’s own self.

It’s over. Pre baked lighting is absolutely going to die and the consumer doesn’t have a say in this. Eat up.

ayymad victim cant handle Fucking Shit Resolution anymore

Gay tracing WILL become a requirement

it certainly will not. What is AMD's answer? oh right nothing.

It's going to be around for as long as people keep buying badly made games.

It was bound to happen eventually once consoles started just use PC parts. Otherwise, AMD and Intel wouldn't have made their own versions. But it's technically AMD's fault. It's their tech being used, and I mean the actual hardware.

Misinformation for free

Rent-free.

I mean with DLSS 4 they’re already putting in two fake frames for every rendered frame. They’re going to go for 3 for 1 next. At some point it’s just going to make games look gorgeously lit at 4k while being pretty much unplayable, isn’t it?

FSR4 makes DLSS redundant and DLSS is no longer a selling point

it's another flavor of the month gimmick like Raytracing, yes, but it'll stay anyway like Physx even though it won't become industry standard unlike the dogshit that is TAA

gorgeously

Nah. Upscaling and fake frames make the game look like it's been deep-fried with video compression.

flavor of the month

Has been the standard for like 6 years now. This shit is staying, if not for Nintendo and co using it well into the late 2030s

name 3 games with fsr4

exclusive to AMD Radeon RX 9000 Series graphics cards

how about no

can't use it in most games

can't use it on linux

fake frames

lol

Almost every game with DLSS2+, XeSS or FSR2/3 support.

There's going to be FSR4 lite for unsupported hardware.

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fotm

its been here for 4 years

At some point they'll have to pull some other bullshit out of their ass. Considering they're working on AI generated physics engines, they'll probably develop a game engine and devs will use it to "offer better performance to a wider audience". The caveat being that all games will now require online access to function and some bullshit about locally cached AI simulations for each level.

DLSS 4 is okay but the problem is it looks like garbage unless you're using a 4k display.
It fucking sucks how little either brand does to help 1440p users because it looks the worst at that resolution which boggles my mind

Surely we can have GPUs be actually able to handle raytracing by 2040?

there's literally nothing wrong with DLSS, anon :))

(taken at DLSS 100% rendering resolution / DLAA, by the way. this is not "DLSS performance")

1440p dlss transformer looks fine

DLSS using the transformer model is crazy good. like multiple times better than CNN model.

I love what it SHOULD be - which is free performance boosts. I hate what it is - a crutch dogshit shitwater hotdogwater fucking shit paki devs use to try and buy 5 frame for their shitty unreal 5 slop.

Do its just dlaa not dlss.
Transformer offers 10 fps less than cnn

This. 4k is a good spot for upscaling from 1080p, since 1080p native is here to stay and 1440p native is pretty much a niche. You can upscale 1080p to 1440p with simple programs but 1080p to 4k is worth it.

Transformer offers 10 fps less than cnn

thats not consistent. ive tested in a few games, particularly darktide. its MAYBE 3-5 fps difference, negligible. but even if it was 10 frame its probably worth it because it looks twice as good.

Heard a podcast not too long ago hosted by devs about the state of the industry and how studios are flipping over couch cushions to find savings and hand composing the lighting will be one of the casualties, the quality of rasterized lighting will inevitably nosedive while ray tracing will be “100% necessary” to realize the artist’s intent. Future seems dark lads.

i hope FSRlite won't be like DLSS4 where it rapes my performance instead of making it better

savings or not these retards gave on on hand-crafting anything long ago, at least in the big shitty studios.

there are still a handful of devs out there who care about their art.

I use ray tracing in some games but never DLSShit. In the future, cards will actually be strong enough to run full path tracing at native resolution at acceptable framerates.

Yes, it is. Something better will come along but the foundational idea will linger.

No? True gaytracing is the non-stop work of thousands of connected GPUs to render one single frame over days.
1 frame per fifty hours, basically.

lol
lmao, even

It needs to stay until a new tech about optimizing shit appears.

my nigger this game renders DLAA at a lower resolution thanks to french incompetence
DLSS Q will look better unironically

All this doomposting because you fags don’t want to retire your crusty old 1080s REALLY?

No, this AI slop is locked in now. We will never have good GPUs again in this time line, in fact they will actually get worse. The end goal is to render at very low resolution, like 320x240, and upscale.

You've just made me realize that this debate is the same as pixel art vs hand drawn.
Pixel art would never have been invented if not for hardware limitations and so it fucking SUCKS. People that still use it are retards bound by nostalgia. Horrible, horrible "art" style.
With that said, current gaytracing is terrible.

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Everyone bitching about DLSS, post your specs.

Positively hellish.

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Seeing that's exist since 2019 and it's almost ubiquitous on it's adoption.
Yes, i think it's here to stay.

SLI

fotm

hello zoomer

Tranformer model is genuinely really good. It's release and compatibility with even Turing forced me to kneel to dlss schizo
Even at 540p it'll ghost or boil any dynamic lighting but it's never blurry or anything

Wat does lighting and ray tracing have to do with DLSS? you retards.

it's nvidia shills and bots derailing the original topic, retard. they don't want you to see that games running like shit is entirely their fault.

Both of those are usually going to be effected by internal resolution.

Which part of that do you think is funny?

People have been saying "it's a temporary gimmick that'll get cancelled" since 2019, it's only gotten bigger and better over time. DLSS is here to stay, until Nvidia come up with something better.

It looks like shit

It looks amazing at 4k and acceptable at 1440p. It only looks like shit if you use it at resolutions from two decades ago because there's just not enough pixels to work with.

DLSS MFG feels great though. The only issue is the odd transparency artifacting that, in theory, will get ironed out over time.

I wish, devs now rely on this shit

DLSS is no longer a selling point

Holy cope

Wait REALLY? I WAS WONDERING WHY THE FUCK DLAA LOOKED LIKE SHIT. LOL. I LITERALLY UNINSTALLED BECAUSE THE GAME WAS A BLURRY PIECE OF DETRITUS WHEN MAXED OUT.

Still worse than dlss and is only available on cards that are expensive enough you might as well just spend a little more and boughted Nvidia

*Affected.

It was a thing since 20xx series so not a gimmick at this point

it's AI so it's trash.

FSR4 makes DLSS redundant

FSR4 is good but it's only available for two recently released AMD cards, and its game support is very lacking. DLSS4 super resolution is available on everything from the RTX2000-RTX5090 range and exists in basically every graphically intensive game from the last half decade. And at the end of the day, DLSS4 is still slightly better. So FSR4 is not quite there yet.

i will affect you by blowing out your prostate

it's AI so it's trash.

Funny you should say that, because the rendering methods of current games are fully man-made yet they're worse than DLSS.

download DLSSTweaks and set GlobalHudOverride to Enabled (All DLLs)
This will show up a tiny HUD on the left bottom of the screen that tells you what resolution is upscaling and what version of DLL it's using
if you drop it into the game folder you can also tweak all DLSS resolution scaling for that specific game

"full path tracing"

There's no point in achieving real time path tracing for games. It's akin to running complex physics simulations.
It's virtually impossible to do it, even with futuristic quantum computers.

all this hate

I dont understand the adverse reaction. if you can't meet your v/g/free sync cap then this would immediately solve the issue. it's a win i'd say

it's only gotten bigger and better over time.

It's fucking killed modern gaming. every single modern release is such a badly made piece of shit that it can't even run without AI scaling and frame gen.

ye, i think it's 3k instead of 3840
they still didnt fix it btw

No it hasn't. Most modern releases run fine on intended settings as long as your hardware is not older than 24 months, which is how it has been in PC gaming for the last two decades.

It's nothing like any of those things, it is in every single game now and has been for 6 years now. It may evolve away from its current form but it's not going to disappear. And Physx isn't gone either, it has been implemented in 14 games this year already.

intended settings

intended settings is forced AI shit, forced TAA & heavy motion blur to hide the artifacts.
these games look like fucking vomit compared to games form 10 years ago and run 100x worse.

>you can bake in 80% of the lightning with 0 quality loss

Yeah as long as the entire game consists of static objects where nothing moves, not even the player character. That's the only feasible scenario where painted on lighting might be identical to ray tracing.

intended settings is forced AI shit, forced TAA & heavy motion blur to hide the artifacts.

And intended settings used to be 4x MSAA which murdered your framerate more than gaytracing does now, yet you're ok with it because that's old good and this is new bad.

Kino

Transformer offers 10 fps less than cnn

But the quality increase is worth more than 10fps, such that you can drop down a resolution level and enjoy better performance for the same quality. Transformer quality mode is almost indistinguishable from CNN DLAA.

used to be 4x MSAA which murdered your framerate more than gaytracing

LOL fucking retard. I can run 8x SSAA on older games and it still will run at a flawless 60 FPS without the need for AI dogshit.
It doesn't run anywhere nearly as bad as this modern dogshit.

In the future, cards will actually be strong enough to run full path tracing at native resolution at acceptable framerates

save for some breakthrough in physics, no that won't happen. GPUs are going to repeat what happened to CPUs over the past decade. A 5090 running at 1080p native just barely breaks 60fps on cyberpunks "PT mode" which btw only traces certain things, uses a lot of tricks degrading the quality of the trace, and relies on a tempoeral denoiser to actually resolve the image which is arguably worse than what DLSS will do to your frame, oh and that's with ~1 ray per pixel and a low limit on bounces.

To actually path trace truly natively you need ~100 rays per pixel and a higher bounce depth (can be selective based on material). this is several orders of magnitude more performance required and you will still need a denoiser (though it can cope with 1 frame). if scaling kept up maybe this would be achievable in ~40 years (still 1080p btw), but it won't.

60FPS is good

Imagine being that poor.

DLSS was literally created to make ray tracing possible dumb fuck.

it looks like shit

It looks better than native while doubling framerates

Also because 1080p -> 4k res performance hit is fucking enormous

I can run 8x SSAA on older games

Because they're older games, dumb faggot. Go wait 15 years and play a 2025 game with 2040 hardware and it'll run flawlessly too.

And with the rtx 22000 you'll be able to play any game from 2025 totally maxed out at 16k 6 gorrillion fps, what are you even saying?
And good luck running a lot of older games with stability comparable to even the sloppiest of ue slop, wasn't that long ago games were totally single core perf reliant, which has basically like only doubled in 15 years or however long, an increase you likely won't see in another 15 years

Its been around for like 8 years at this point and has industry wide support. Flavor of the month, he says

DLSS is the only tech i would actually say is worth every premium penny for paying for nvidia. it's made my 5 year old card age beautifully and also it fixes the TAA blur in games since every game comes with TAA now. it's genuinely brilliant tech, especially DLSS4 but even DLSS3 quality is awesome. i have it enabled in every game i play because it's free performance + free image quality boost.

I could do it at the time too retard.
no fake frames needed.

You're poor, so you were running at substandard resolutions and detail levels then.

Games haven't done fucking anything with dynamic lighting in the past 15 years. Might as well pre-bake raytracing like Mirror's Edge at that point.

what's substandard faggot?
1080p is the standard. let me guess you bought a 4k meme screen and wondered why you couldn't run an 8x SSAA fragment shader over (4096x2160 x8) it's because the shader it not going to process such an absurd amount of sub-pixel samples well you stupid nigger.

Games look better than ever, DLSS brings massive upsides and the few downsides are constantly being ironed out, input lag on frame generation is a myth, and you are poor and mad that new games need new hardware, which has always been the situation since the birth of video gaming.