Hard mode

Started playing new game+ on hard mode and holy shit every single enemy kills me with a single hit, am I suppose to respec and dump all my points on defense or did the devs really intend you to perfectly parry every single attack?

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Stat distribution is only for crit% and weapon scaling. If you want to survive a single hit, you have to equip 3x max level HP+Def pictos, each one giving 2-4x more than putting 99 on your attributes. Otherwise you build to one shot everything before they one shot you.

just dodge dude, the window on it is stupidly fucking huge.

Ok good to know.

the mandatory "this game isn't even hard" post

Yes yes, I bet you get all the pussy.

22 frames on dodge and 15 on parries isn't stupidly huge for most people. A lot of PCfags wouldn't be able to play the game without picrel

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There's a distinct sound when the enemy attacks that works as a "press parry now" sound for 99% of attacks
Turn your sound effects volume up, turn music volume slightly down, and stop having videos up on your other monitor

waaah waaah everyone else is bragging or cheating, its ok that i am shit at the game

first playthrough entirely on hard mode, just learn the timing, stop being a bitch

100% - gamers used to put effort in, these newfags are fucking weak

Turn your sound effects volume up, turn music volume slightly down, and stop having videos up on your other monitor

I'm aware of that, i can play the game just fine, just saying i see a lot of people complaining about the timing, steam discussions are full of that

every single enemy kills me with a single hit

So just like normal? Just freeaim shooter lol this game has negative startegy,

Depending on how fast you perceive the world, this "sound" can either be "press now" or "fuck you, you're too late, you should have pressed before you heard it" sound. Also it's not 99%, but more like 40% as the other half is various sounds from different attacks that isn't associated to a swift melee swing sound effect.

Astroturd of the year. I was really looking forward to it, even got it Day1. But the fact that it's so fucking cheaply made with EXTREME ASSET REUSE!! THE SAME 5-10 assets are plastered FUCKING EVERYWHERE!!!, with a splash of art direction in combat menu's, and every damn fight is the same.

I can't recommend this garbage to anyone. But it does prove one thing (to the corporations). No matter how fucking bad your game is, if you release it under cleverly hidden front company, bribe the journoshills and overpay the chink running the GPTnigger botfarm, you will be successful!

in expert everything one shots you. defense is worthless. you're supposed to play with 1 hp, in medias res, critical moment, and at death's door. thank me later

clearly didn't play the game

4.6/5

this is supposed to be bad because?

over 1/3rd of a second on dodge and 1/4th of a second on parry are fucking giant windows. It's not like we're talking about reaction windows, this is just pure timing. The perfect guard window in dmc5 is 6 frames and mqny people can still pull them off consistently. And that's in a game where you don't just sit and wait for attacks to parry with no other concerns.

Parry and dodge buttons have some fuckery programming where if you just tap it lightly the game will sometime not recognize the input

You have to hold it down then let go

While 99% of games with parry always let you tap for parry, especially if it has tight timing

French programming hon hon hon

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I don't disagree with you, but that still leaves a lot of people who can't do it, or not willing to learn, even if many can

clearly didn't play the game

this is supposed to be bad because?

Not sure if I should give you niggers a proper response or not, because 90% of you are LITERAL FUCKING BOTS.

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This might be why I'm fucking up. I swear I sometimes dodge way too early but the character doesn't even move.

two 100% playthroughs on PC and that never happened to me with wired dualsense

as opposed to you, basing your opinion on some literal whos who probably didn't play the game? lol

The issue is people go by visuals and not sound effects
The visuals are elden ring tier where enemies hold their "I'm gonna swing" stance for a long ass time

Most of Anon Babble are 16 year olds so they have perfect reflexes and hand to eye coordination, try playing this game when you're in your thirties.

I'm 31, still zero issues. All the attacks are easily reactable and parry and dodge windows are massive so timing isn't an issue.
Also you don't suddenly lose your hand eye coordination in your 30s, if anything it gets better with more practice.

Just finished the whole story, a few fights left in the tower and couple world bosses before im done.
Not a fan of the sequel bait, but i understand that it has to be done.
Loved the fucking thing to bits but the decision not to have local maps and the ability to add marks to the world map for notes is baffling
I had to keep a txt with stuff and places i needed to recheck.
Not a fan of the backup members not getting full xp either, i always hated that in the rpgs that do that.
Monoco is fun but simply too weak to compete with the bullshit Lune Verso and (to a lesser degree) Maelle can pull out. Sciel is lmao support bot tier.

Im 44 and played it on hard with not that many problems, of course i wiped a bunch and would have had an easier time when i was younger but ppl overrate the difficulty. I wiped, i learned the patterns better and tried again. Most bosses took only a couple tries and a lot were just one shot.

What happens if you don't pick up the flower for Sophie right at the start?

Monoco is fun but simply too weak to compete with the bullshit Lune Verso and (to a lesser degree) Maelle can pull out.

Lune Verso and (to a lesser degree) Maelle can pull out.

(to a lesser degree) Maelle

Maelle can do the most damage out of anyone by far, even after the Stendahl/Medallum nerf

This. You gotta learn the sounds, it's much less about the visual hit, the sound cues are the key.
I'm still going through my first playthrough on normal though

I don't need to contract a disease to know it's bad. I don't need to buy the McDonald's food to know it's subpar. I don't need to pay for a ticket to the Minecraft movie to know it's stupid.

Lune

She's the weakest by the end.
Monoco's third gradient alone is worth several lunes.

I'm 29 and beat it on hard with no issues. If you're having trouble, try getting In Media Res, or just remember -
You have iframes so dodge/parry as the attack actually hits you instead of doing it beforehand
A lot of moves have sound/visual flash cues
Watch the enemy's limbs. A lot of times you can just press dodge the moment you see them transition from preparing for a swing -> the actual swing.

I'm 33, I wiped several times, especially getting the paintress attacks, somehow I wiped constantly to the

launches a bunch of the monolith

attack, but finished it wll enough. It was so fucking good, Verso's end legitimately got me really hard.

I'm playing with a bluetoothed Wii U Pro controller (the undisputed GOAT) and I don'tthink I've ever had missed inputs.

Maelle's the most broken by far

You don't need really good reflexes. They just have to be good enough. I died several times of course.

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beat Sprong at level 57

cool, now do Simon

35 and it's not hard, put on better pictos and lumina the effects you want.

Why is it always the personafaggots chimping out about this game? Persona is dogshit by the way and you deserve the pedo weeb allegations.

everyone makes fun of Persona for being a shitty JRPG series

A-At least we made it big! Persona is the biggest thing around!

E33 blows it out of the water

Immediate schizoing

did the devs really intend you to perfectly parry every single attack?

Yes

you must be extremely retarded to fail a single parry against any of the act 1 monsters. they are not only the most telegraphed but their attacks have the largest parry timing window.

Gets easier the more you try it, like all things. I think the Scavenger had some of the most difficult attacks to parry personally and now I can pretty much perfectly parry him.

You're suppose to GIT GUD and either parry or dodge everything.

Season 41

Kill Satan

Monoco is fun but simply too weak

Inverted Monoco is my strongest party member.

Everything died in a single hit with Monoco but I did min-maxed the fuck out of him. Verso was wayy more fun though seeing 30 million burn ticks

turn based cringe is a waste of time by definition, turning the difficulty up to make it an even bigger waste of time seems retarded.

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seeing people complaining the game is too hard on hard mode on NG+ when they're buffed to shit

seeing people talking about how they had to download the better parrying and dodging FPS mod because its "broken without it"

mfw finished this game first time on hard with no mods

This is like the "resident evil 2 no Mr. X mod because he's impossible" defenders all over again. Amazes me how many people here are god fuck awful at video games.

I remember there was some boomer shooter ""king"" on YouTube (can't remember the channel) who was reviewing doom eternal on hard (pc as well btw) and he got to that early ice level with the cacodemons and had a montage of himself dying like 40 times before he switched the difficulty to normal and then died another 10 times before finishing it and putting the difficulty back up to hard.

Meanwhile I beat it first time on hard with a fucking controller.

We've always had shitters at vidya on vee - video games but the number has fucking sky rocketed since this place became browno central. People don't wanna accept:

damn forgot about that attacks timing and died. Guess I gotta try again ok here we go

And instead go:

WHAT!?!?!? I DIED!?!?!? B-BUT IM A Anon Babble VEE USER!? IM THE MOST HARDCORE GAMER EVER ITS NOT MY FAULT THE GAME IS LITERALLY UNBALANCED ITS THE GAMES FAULT!

despite there being play throughs beating said boss with no hits and blind folded.

pressing a button to dodge in the right moment isnt hard, its annoying.
i can do it like 5, maybe 10 times, before it gets boring to tears.

the whole game is like this

uninstalled.

did min-max*
you don't do double past tense like that in English

you have to equip 3x max level HP+Def pictos, each one giving 2-4x more than putting 99 on your attributes

This felt pretty shit to me during my first playthrough. You can dump 5 level ups worth of points into a stat for like 30 defense and a single pictos gives you 400 defense.

verso did nothing wrong

Monoco is fun but simply too weak to compete with the bullshit Lune Verso and (to a lesser degree) Maelle can pull out. Sciel is lmao support bot tier.

Did you even play the game post damage uncap? Lune has the weakest potential. Sciel, Verso, Monoco can be stupidly strong, and Maelle is retardedly OP

i started ng+ and just cleared flying waters. not a single enemy has gotten a turn yet (except mime putting up defense first of course).

Lune IMO is broken for the start of the game and falls off, Verso is no-effort good, Monoco is high-effort good, Sciel is broken support

Lune is the best with damage cap, but is quickly the worst without it.

Sciel is broken support

You can build her to deal good damage. Better than Lune at least, but yeah she's more useful at just supporting Maelle anyway.

Yes he did, as did the entire Dessendre family for treating the "real or "not real" lumerians the way they did as disposable playthings.

Anyone who didn't come to this conclusion of their own accord clearly were too enthralled by the game to see that the twist was to trick the player into sympathizing with a family of elites that believe the lumerians are irrelevant and disposable compared to themselves.

I'm guessing ng+ is scaled to the level 50 of Renoir rather than the level 90 of the extra bosses.

the lumerians

you mean those people who all died in act 2 and can only be revived as imperfect copies

You definitely used the cheat lmao

you can turn 1 break with the jihad setup

For me Lune is still the second best damage source at the very end of endgame. Two casts of hell with the cheater pictos + Sciel double damage buff clear out all groups in Renoirs draft before they have a turn.
Lightning dance is the best single target non-Maelle attack I have. Am I doing something wrong with the other characters?

Sciel is a support so build her like that. Make Monoco a crit beast with Dualliste and Sakapatate Fire.

I'm mostly struggling with building Verso. I have no idea if I should go for high perfection, low perfection, low health or something. I just shoved him in the back of the party and ran the all girls group for the entire game.
Anyone else feel like the lumina system is a bit weird for that? By the time I got Verso and Monoco, the girls were over 100 lumina ahead. Getting the other two up to par would be such a resource drain, so I just said "fuck 'em".

A shooting build with the weapon that deals burn damage is easy and strong, you could try that. If you're good play the one that starts you in S.

burn isnt strong. burn is bugged. burn stacks cap.

There is only ONE enemy in the whole game that dont fumble against group 9 shield strategy (and people usually 1HKO that enemy) what are you even talking about?

Yeah I had my best Verso's damages with 10-shot-build, you can do it twice in a row, which is probably better than self-buff->10-strike steup.

Crumbling to dust at 33 here and the timing windows were generous and easy. Literally the only attacks in the game I didn't bother to learn were Sirene's final attack and Simon's light speed. Sirene's because I only saw it one time before I accidentally phase skipped and oneshot her on the next attempt. Simon's because it was like 4:30AM and I couldn't be arsed to master it so I just constructed a build to ignore it.

Only played on expert of course. Unless a game is retarded damage sponge difficulty like Oblivion I always play on the hardest available difficulty.

The bell is nice from a utility perspective, but it isn't dropping a literal nuke. Sometimes you just have to follow your heart on style over substance.

I pretty much always had over 100 lumina in the bank. I think I finished the game with like 150 unspent lumina after beating Simon.

exactly this, once you figure it out you realize expedition 33 is actually a rhythm game.

>"gmaers" struggling with paper mario mechanics in the actual year of our lordt 2020 plus five

Endgame is balanced around oneshotting or being oneshot

Superbosses have insanely dumb long combos that deter you from even wanting to learn their patterns (Looking at Simon)

Levels don't matter because weapon rank and weapon damage is all that matters, level 99 will barely save you against most things with a level 19 weapon

Most stats are tied to pictos, which is fine since they're essentially the equipment slots, but lumina encourages you to put a million points on one person to equip all of them to powerscale past all this

Except all of lategame is oneshotting or finding things to not get oneshot by, which is a tough middle ground if you actually WANT to play normally

The postgame is kinda flubbed, yeah. I kind of compare it to Omori where, yeah, the Omori is supposed to be OP as shit because it's his power-fantasy delusion land.
But also the only video of someone defeating Simon I've seen parried 95% of his attacks and still barely squeaked out a win.

Monoco is fun but simply too weak to compete with the bullshit Lune Verso and (to a lesser degree) Maelle can pull out.

Did you play the same game? Maelle is unquestionably the strongest character and it's not even close. I one shotted every single boss except Simon with Stendhal, unless they had shields that I had to waste my first (stronger) attack on the shield breaker. Monoco probably did the second highest amount of damage for me. Start in almighty mask and use something like the sakapate fire or the void attack and it does millions.

They're mad because Persona 3 Reload is hated for being a soulless remake, and Metaphor was forgotten as soon as we entered 2025.

All parry games are

You already know the timing because of the whole "already played the whole game" part dude.
You are virtually invincible after knowing the timings.

If enemies are getting turns on NG+, you're playing the game wrong.

do you intentionally not say the name of the game in your thread so it doesn't get filtered? there's 11 expedition 33 threads and only 1 of them says the name of the game. you also used a random resolution image to bypass filters for images.

yeah you're supposed to parry everything and then revive if you get hit once, healing is useless because you die in one hit and as far as i can tell you can't use it out of battle so take it off your skills. they should've added a retry button at the end of a fight so you wouldn't have to start from the beginning, something many rpgs do now, but they didn't so it's a little annoying whenever you get stuck on a fight.

I'm 36. You're worse than the game journalists who claim that they're neurodivergent and have flashy light-itis, sensory overload disorder, and whatever nonsense they come up with to explain why they're too lazy to learn an attack pattern.

Look at the highest damage number, you fag.

I beat the entire game with a high damage In Media Res build where I did tons of damage but got oneshot by everything, with only my 3 shields to defend me
Did i make the game easier or harder

I'm 31 and beat it on normal fine.

If you're going to get oneshot anyway, having three chances to fuck up instead is better.

Play better maybe?

visuals and sound are mostly adequate for e33, but some enemies purposefully obfuscate them. clea and simon are the two main ones, but there's also the clair/obscur-type enemies, and a handful of other plain mob enemies that do it, too. i think the people complaining about parry/dodge just don't have the reaction speed to handle it. in most cases it's probably a result of input latency, display response, and audio/visual synchronization. it's interesting for a single player turn-based game to present that issue.

it's not easy

just parry bro