Playing through this now and just got the 4th primal bonfire, why the fuck do people say dark souls 2 bosses are bad?
Im playing with no points in ADP and im finding a lot of these much more engaging than most fights in DS1, and rolling through shit by actually dodging it feels great. parrying is cool too i just wish some bosses like old sinner didnt not reward you for it
last giant is a good first boss, pursuer too
smelter demon
ruin sentinels
old king
dragonslayer
mytha making me consider different gear and strategies to deal with the poison without having to spend precious consumables
the rotten
spider seemed fun but it was the one fight where i summoned for it so i dont know if i felt it properly
mostly fun fights so far. Feels like a good middleground between DS1 (mostly easy enemies that dont feel much like a duel, just gimmicky memorable scenarios) and DS3 (almost everything is a duel in the same generic formula of rolling 9 billion attacks in an easy arena). I get a lot of different/tough arenas, you get enemies with combos i actually need to roll through in the right direction or have good positioning, sometimes its just one big guy sometimes its a mild gank, etc. Only the "normal enemy fights" like flexile sentry and skeleton lords that were bland. Only Royal Rat Authority felt like an actually bad boss with me not having ranged attacks for the small rats
Did people just get mad at having to actually dodge without i-frames or is there some other greater reason why people shit on the games' bosses so much? I wondered if they just get worse after this point, but the reception is usually dictated by first impressions and the latest fights (rotten, smelter) were generally the best.