FUCK CRAPCOM

14 years and it still hurts

Megaman fans got exactly what they wanted and paid for.

Why did this bother people so much? The first two games suck ass. Style over substance.

What was once an aberration is now a common fixture in the industry.

The greatest adventure... is just around the bend!

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Why did this bother people so much?

Because the first two games were great, they never even bothered to release the demo they already had finished, and they essentially gave the fanbase a middle finger on top of it all with why they didn't release it.

it was an enormous exercise in corporate freaks not "getting it," it was also irresponsible veering into dishonest

a bunch of people who were passionate about this little series with really strong characters and world building that ended on a cliffhanger got together and announced a game without a trailer or a project greenlight

capcom was hyper aggressive towards it for some reason, decided by arbitrary metrics that the game would underperform, meddled in the process of producing a prototype, wasted resources on things that nobody wanted, demanded the expenditures be scrapped in favor of a new demo whose sales (yes it was to be a paid demo) would determine if the project at large was greenlit

eventually the project got canned and capcom staff blamed the community for not developing the game at low cost - it was a mismanaged clusterfuck top to bottom and capping it off with hostility towards the audience was the icing on the cake

And somehow people still trust corporations

The fuck are you talking about. I played them for the first time this year and they were fucking magnificent, filled to the brim with detail and attention, gameplay could surprisingly challenging at times even even for a game that boils down to circle firing. Way too much content, too

From what I remember the top already gave an order to can it and make it not their fault.
The post was the damage control

why can't game companies just make niche games for niche audiences anymore? everything has to make millions now or else there's no point in it existing

played the first game not that ong ago. it aged like like piss

line must go up

based inafug giving us a new HERO

Megamanchildren be like AAHHHH NOOOO THIS SUBSERIES ONLY GOT 5 SEQUELS

The post was gaslighting

FTFY

This but Okami

Investors see this as wasted marketing funds.
They see normies as cattle they need to brainwash to sell a product and the bigger the marketing the better the result. CEO's see more funds to embezzle in a bigger project.

Fun isn't the product, (You) are.

Aged like fine wine

I leave my legacy... to you...

Surely the Legends Legacy Collection will save the series…

1 sequel, and a minigame spinoff. Ebin strawman though.

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They sure are dragging their feet to even give Vonutt that chance. It's been 10 FUCKING YEARS since the Classic Legacy Collection dropped.

lmao

Pure, absolute cringe kino.

He's here to carry on the spirit.

IT'S HAPPENING!! TAKE THAT CAPCOM!!

I can't forgive Capcom for what they did to the point that I only buy Capcom products on a massive discount.

There is definitely some embezzling or money laundering involved. Remember SF2 alone made over a billion dollars in the 90s. And when SF3 was released it was almost bare bones like they didn't have the budget to develop the game. Where did the money went?

I tried playing Misadventures of Tron Bonne and it's really not that good

action mode is worse MML gameplay with unfun new gimmicks

puzzle mode is ok I guess, but just ok

RPG mode licks taint

micromanaging the servbots is a pain in the ass

Definitely one of those games that gets attention for being rare and obscure rather than for being good.

Who cares? The game is shit and it isn't MM

The only minigame I straight up did not enjoy was chasing the farm animals around. But the "town raiding" minigame where servbots loot and pillage is ridiculously short for how good it was.

Based.

sumata

Gesundheit

It's purely because Inafune left. He admitted he knew he was condemning the game to be cancelled but he did want to stick around any longer

At the time I didn't blame him, but god was his exit and personal company founding mishandled. I still wonder how much of Comcept being trash is his fault.

What'll take at least to get Command Missions remaster

Why would you remind me?

Unless they doubled the plot length (and maybe turned down random encounter rates) it's really not worth it.

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Not even releasing the demo despite it being nearly finished, if not finished, is still crazy to me
Also wasn't the initial MML3 project started because of inafune pushing for it? Were people not mad at him for leaving it?
It's not awful, but yeah after initially playing it I never wanted to play it again

bwahHAHAHHAA

the fact nobody made a fangame means nobody cared enough anyway, so capcom was right

DUDE RUN IN A CIRCLE AROUND THE BOSS AND SHOOT THE GAME
like, when i was a kid i had fun but as an adult i see these games are like 30-45 minutes long if you skip dialog

Nobody made a fangame

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He apologized to the team themselves and even tried to convince Capcom to temo hire him as a consultant to see the game to completion but they pretty much told him to fuck off

I see, that makes more sense
Still a bit of a weird time to leave capcom tho

it's pretty comical looking back at the kickstarter history, but i do feel for the people that backed the game

spiritual successor to an inactive series with a cult fanbase is announced by one of its original developers

expectations and emotions run wild; financial investment into the kickstarter only intensified them

poor communication and advertising during the kickstarter's run causes uncertainty and pessimism

the game ultimately just being "fine" just pisses people off after the preceding shitshows, simultaneously causing a complete reversal of inafune's public perception

megaman 11 coming out a few years after and being a generally well received addition to the series just made that entire fiasco even more hysterical

it's more the situaiton around the cancellation than the actual cancellation itself. they basically said "YOU DIDN'T SUPPORT THE SERIES WELL ENOUGH ITS YOUR FAULT THE GAME IS CANCELLED NOW!" when megaman legends supporters at the time were some of the most vocal people on the internet. it was a totally tone deaf response.

But anon, they NEED to hire more and more employees to work on a single game, otherwise the execs wouldn't be able to pay them peanuts while increasing their own salary.

He admitted it was shitty timing but he didn't feel comfortable sticking around any longer

lol 11 is every bit as middling as MN9

it's pretty comical looking back at the kickstarter history, but i do feel for the people that backed the game

same
I didn't back it but I did learn a valuable lesson from it about the dangers of being hyped

i do not like this image

The interest just wasn't there. They weren't going to throw money away so you retards get free stuff

Here, as apology.

It would have made a profit. Games usually do. It just wouldn't be selling multiple millions of copies.

the game ultimately just being "fine"

It was unplayable shit

just kidding nigga you fucking suck.

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Capcom as a whole has never liked Megaman. There were influential people in the company who pushed it (and for early entries, worked on it on their own time) and they are long gone.

Any decent "spiritual successor" games to MML pop up over the years?

15 years later we've kind of figured out that Inafune is a moron with a big ego. Inafune wanted to promoted omre, and likely an eye on being the CEO, and this was blocked so he left the company.

MML3 is a consequence of this, a he's the only one in charge who wanted it. He even said he would love if the project was re-started with Comcept in charge. Total Con man idiot!

Yes, Gunvolt/Luminous Avenger is very good.

Misread the L there, sorry. I was thinking X/Zero. Nope.

No it fucking isn't

This the one (1) game that can still be made and be timeless and good enough
You don't even need a big budget. Is it that much to ask for MML2 with QoL changes? Just sharpen the art style and that's it, no need to dump 200M

outside of the wii u port running abysmally and multiplayer having a similar level of quality across platforms, it's playable. if mn9 didn't have the baggage of its development history saddled alongside it, it'd just be considered a mediocre platformer and little else

FUCK YOU
You didn't backed Red Ash

It reached the goal fucker

CRY LIKE AN ANIME FAN ON PROM NIGHT!

I will never forgive Capcom

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I wouldn't go that far. It's true they almost didn't even give MM2 a chance, but it's not out of some latent "disdain" for the character... they hold nothing but a corporate outlook of video games that if a game doesn't make record numbers, they see it as not worth their time at best, and counterproductive at worst. God forbid they nurture their longstanding properties and build up faithful audiences who sustain them during their slumps over the years. No, everything needs to be glamorous and the biggest game on the block! It's very soulless and grubby. But expect nothing less from a narcissistic board room full of human shit.

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Think what you wanna think

Captcha: Y00KS

Inafune is a moron with a big ego

That is hardly unique to him. Every big wig inside Capcom is self-serving and egotistical. You only hate Inafune because you can see him.

at least there's some delicious pizza

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I also hate the board of Square-Enix, since it seems like an entire board of clueless Inafunes. Despite being a "businessman" Inafune is a and a bad one. Clueless about gameplay, can't manage shit, chasing trends, wanting to make everything a multi-media juggernaut from the get-go.

Fantasy life was set to be Kaoi King of Pirates without Hino steppng in.

do u got the original picture of "Bagginman" anon?

That's the only one I have saved.

leave Capcom

show zero management skills by fumbling each subsequent project with poor planning, miscommunication, no oversight and quality control, unfulfilled promises, etc.

Inafune was always a hack carried by Capcom's in-house talent, right?

Inafune was always a hack carried by Capcom's in-house talent, right?

Correct. he could wave his hand to the staff and tell them to make a "samurai game" or a "zombie game with a mall", or "a roman gladiator game", and they'd churn out gold. Inafune then got the idea that he was the secret sauce that made these projects work, and he didn't need Capcom anymore.

He also got some bone-headed ideas about why some games were good or bad. MML is a bit of a slog, but he didn't pick up on that and thought it'd sell well and doesn't see what GTA did better than MML.

gamespot.com/articles/tgs-07-mega-man-celebrates-20th-anniversary/1100-6179759/

Capcom never had any faith in Legends 3. When Inafune proposed the Legends 3 crowdsourcing campaign, the execs basically went "Fine, if it'll get you to shut up. But you're on your own." So then he started up the campaign, but left just before the demo would launch. Since the stipulation was that Inafune would handle the project himself with little to no support from the higher ups, when he left, it basically left the company to deal with the mess. This was, of course, a complete breach of the initial terms. Now, it was either cancel the project completely and look like the bad guys, or take complete ownership of a project that they never had any faith in in the first place. They chose to end it.

From Capcom's perspective, it was lose/lose either way.

Reminder that Inafune completely stopped making Con appearances outside of Japan in 2015 and I don't think he's even set foot in America since then. Also, the comcept website is still up and is frozen in time to 2016.

yes, we've established that Inafune is human fecal matter. Conman Inafune should have at least stayed on until the project was completed before leaving.

See

line must go up

This isn’t an exaggeration. Tons of public companies on the stock market world wide has experienced enshittification because of this. They can’t ignore stockholders because that’s going to cause said stock holders to crash the stock, ask for government intervention, or downright cause a class action lawsuit for failing to listen to investor demands.

Nah, I bought and played it last year. I'd at least rank it above MM4.

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To this day, I haven't given capcom a penny for anything since then.

Fuck crapcom

This is the event that lead me to understand that japanese buisiness men are really just emotional high school girls in suits.
They're fucking retarded and let their feelings control their actions instead of logic.

Retard.

Thanks for letting me know my opinion matters to you

The weird thing about it is that it feels like capcom sabatoaged that game. They suddenly announced some stupid party in new york on a tuesday night when people to celebrate megaman. And when that shit bombed since nobody got time for it... they canceled megaman legends 3.

It was such a weird time to announce some megaman celebration party.

There never was a Legends 3 development.

Inafune used his own IP as a fall-guy for Capcom to look like shit when they canceled it after he left. Why else would he announce MN9 and Red Ash almost immediately after?

Megaman Legends 3: The most anticipated game in the series

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There was one. Some of the involved staff even still mention it, Inafune was just riding the Kickstarter hype train and figured he could get his own DASH with blackjack and hookers out of it

There never was a Legends 3 development.

There was. We literally have gameplay of it being played on the 3DS.

I think it's funny how thoroughly Inafune trashed his reputation over and over again so you couldn't just say it was one project that went south. You now have 15 years of bombs and cancelled troubled projects. Everything he touches shows a lack of understanding how to manage projects. It's wild. what was he even doing at Capcom for 25 years?!

Still praying deep down it gets leaked even if it's only just the demo

I mean, we somehow managed to get the Daredevil prototype leaked which was supposed to be MIA and Spaceworld's demo which was supposed to not even exist so anything is possible.

same thing for yuji naka and sonic too, he keeps getting busted for insider trading at each company he floats around to

That was the piece to resistance after the Balan Wonderworld debacle. Balan is sorta kinda the sort of game that would come out on the dreamcast, and if you can squint you can see an almost okay game in there. If this was handled by top Sega devs in 2001 it would probably be okay.

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Inafune (so far) has remained out of a jail cell (sadly). It wouldn't shock me if insider trading is common among Japanese devs and executives.

I'll say it, the demo looked underwhelming and lacked the low poly charm of the first two games

yeah it's not actually very dissimilar to billy hatcher, even shares a similar artstyle and approach to human characters, yuji naka's overall approach to game design is there

it's just also his "metroid: other m", where he went fucking insane demanding a complicated game with a terribly limited control scheme

2 games and 1 spinoff isn’t enough to justify a Legacy Collection, guess the Legends games will be lost to time, meanwhile they have no problem with multiple Fighting Game Collections

2 games and 1 spinoff isn’t enough to justify a Legacy Collection

Barring a spinoff that's basically all the SF collection would be, unless they slapped a translated version of OSS in there.

Did a Megaman have a rough transition into 3D? Forget about Sonic, never understood why people memed that on Sonic

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You crazy anon? Megaman fans aren’t as dedicated as Sonic fans when it comes to fan games

X7 is a decent first-attempt at a traditional mega man game in 3D to be desu
its problems come from janky physics, bosses taking forever to die, the "save the civvies" reploid saving from X5/X6 still being kept around, X being an unlockable character, and the game being visibly unfinished

Megaman X...had a rough transition to 3D

mega man unlimited, mega man maker, the billions of rom hacks (especially minus infinity but that guy is a fucking god programmer), x corrupted and unlimted 2 coming Eventually™

Megaman Legends is garbage and if you weren't retarded, you'd be giving them shit for the games that actually were good at one point.

oh also the goat 8-bit Deathmatch

Capcom as a whole has never liked Megaman.

Whether or not they like it, Megaman is responsible along with Street Fighter for putting Capcom on the map and in the wider gaming space and the reason they enjoy the success they accumulated to reach that point.

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Didn’t the guy in charge of DMC also leave Capcom recently? Forgot his name

Because some shareholder twat asked why they put x and y million dollars on x and y niche games that made a few hundred thousand profit, all they want is the new fad game that makes billions.

Hideaki Itsuno, he left Capcom very probably because of meddling in Dragon's Dogma 2 development. DD2 had a lot of yapping about its features and gameplay and in some ways it's even *more* shallow than DD1, a very blatantly unfinished game, was. RE Engine is just not suited to open world games. DMC5 runs like a dream, DD2 runs like total fucking shit, both games are on the same engine.

shareholder

*executive

Inafune was always a hack carried by Capcom's in-house talent, right?

What about Yuji Naka what are everyone’s thoughts on him?

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Itsuno. Clearly got burned on DD2, probably had the new Power Stone from the Capcom leak axed as well.

I kinda miss when these were the biggest gaming controversies, and not say turning mega man into a black lesbian

infamously naka meddled like absolute fuck in sonic x-treme's development just to make sure the filthy gaijins couldn't develop a game and it was a big contributor to the saturn's failure that they didn't have a "killer app" for it

Forget Earthbound 64, somebody needs to discover a leak build of this and leak it

earthbound 64 seems like it would've been dogshit anyways honestly

probably had the new Power Stone from the Capcom leak axed

Rockman Taisen probably suffered the same fate too

Xtreme was doomed either way. They were trying to use code from an assembly written game to hurry development on a C written game. Regardless of how truthful Naka's side of the story is, the series of events doesn't really add up. Also, the gameplay for xtreme looked like garbage,

Naka was at least a phenomenal programmer. Whatever his failing may be as a project lead he'll always have that, unlike Inafune.

The game's main problem really is that it's splitting the focus all over the place. It would be much better if it actually picked a lane and stuck to it. The dungeon missions especially feel half-assed b because of this.
Personally I liked the block puzzles the most.

I remember this was gonna be a paid demo even lmao
Just like Revelations 1

I'm a bit mixed on my feelings. I don't mind a collection of minigames. But if there were half as many, just so I could have more stages about tossing servbots around and harassing civilians, I would probably have enjoyed that more. But yes, the block puzzles were very fun.

Inafune is flailing around on fire. You could piss on him to put it out. Do you? Do you take a giant piss on him or do you watch him burn?

watch him burn ez

If it's a fire that requires a giant piss, sounds like he could suffer severe burns even if you did put it out

Capcom as a whole has never liked Megaman. There were influential people in the company who pushed it

yeah, that was literally just Inafune

Anon Babble only knows him as the guy who is responsible for the "death" of the series and as the guy who "didn't actually invent the series despite him being known for that", but reality is that 99% of the series was his brainchild, he is responsible for pretty much everything following the first game, all the spinoffs were his ideas, and even if he wasn't the one directing or indepth designing them, he was the one who came up with their synopsys and who pushed these ideas to Capcom.

with MN9 everyone is shitting on him for wasting resources on followup projects instead of just making sure MN9 came out good first, but to his defense, MN9 should have been an easy slamdunk, it was developed by the guys who made MM9 and 10 after all which were both really well designed MM games, also for such a huge series there were only a couple bad MM games, so overall he probably didn't even consider the possiblity that MN9 isn't going to be pretty good

As fun as it was to clown on MN9 and Inafune, it's now been 7 (!) years since Mega Man 11 and the series is deader than ever.

Yeah back then there were problems but at least the world still seemed relatively sane.

-140 megaman games,
-They're all identical,
-You cunts are STILL crying that 1 of them got cancelled 35 years ago.

Unreal.

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They do - Falcom, Inti Creates etc.

NOOOOOOOO YOU CAN'T CALL OUT THE CORPORATION

It's because of people like you Randy says only real fans will spend $80

I wish inti creates owned megaman

Fuck Crapcom
Fuck RE Engine
Fuck Monster Hunter
Fuck Street Fighter
Fuck soulless new devs that love souls-like garbage
Fuck DEI
Fuck

Same, at the very least, inti would pervert it and drive out all the faggots and then megaman would get better

I never liked the Legends games, but you're a retard if you think they're identical to the other games in the series.

inti

driving out the faggots

Anon, I...

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He died though

inti had no fucking clue what it was doing storywise with any of the games

No fucking way, i actually went to FUCKING GAMESTOP to pick up my PS4 copy.

october 2018

J U S T

inti would drive out all the faggots

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Compared to wot m8? Classic has no story, and the X series changed hands so many times it's story was purely schizophrenic. At least the Zero series have a clear cut arc with a beginning and end.

It's a shame Inafune couldn't handle his spiritual successor series at all. All he had to do was copy and paste MegaMan's gameplay and he couldn't even do that right.

MMZ had no idea what it was doing with its own setting past Z1 and the most clear-cut continuity it has with X is at three points

the premise of zero coming out of a pod

zero's original body

eurasia colony's ruins

on top of that omega and weil are completely and thoroughly retarded from concept to execution with the only saving grace being weil's rather strong presence throughout Z4

It just sounds like you personally dislike the story, but there's no indication that there was no clear direction for where the story actually goes.

faggot

He's just an incel simping for human pussy.

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I'm glad they don't because Inticreates' Megamans were the worst ones that killed Capcom's interest in the series to begin with.

weil is not alluded to in any way before Z2's ending
weil is the only character asking if zero is real throughout Z3 and not a single other character in the game cared, including zero himself
the circumstances of weil's and omega's exiles are fucking stupid as are the exiles themselves
weil gaining control over neo arcadia is fucking stupid
the remaining three guardians vanish wordlessly and sightlessly after Z3 and aren't mentioned throughout all of Z4
and on top of it all *weil is left alive at the end of Z3 and that's where the game ends triumphantly*

He isn't wrong though and he has every right to dislike it. Because it's fucking terrible.

Megaman Soccer, Megaman Command Mission, and Megaman Legends are like Megaman X

...Odd belief.

Was there ever anything that they even showed for Legends 3 that made someone excited for it? Every update they made only repelled me

Then he should just say it's terrible rather than making claims he can't back up.

weil is not alluded to in any way before Z2's ending

Okay? He wasn't relevant up to that point.

weil is the only character asking if zero is real throughout Z3 and not a single other character in the game cared, including zero himself

Zero literally asks this question in the first five minutes of the first game

the circumstances of weil's and omega's exiles are fucking stupid as are the exiles themselves

Not really. An angry mob irrationally decided to let him suffer, rather than execute him

weil gaining control over neo arcadia is fucking stupid

Puppet dictators happen all the time

the remaining three guardians vanish wordlessly and sightlessly after Z3 and aren't mentioned throughout all of Z4

Fair,

weil is left alive at the end of Z3 and that's where the game ends triumphantly

Which leads into the next game. Most of these are nitpicks, and again could apply much more severely to the X series

Isoc?

Dynamo?

who??

lmao!

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An angry mob

*X

Actually the judges.

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Instated by X...

I heard that this was shopped to various studios and no one bit. But it was the spark that resulted in Fully Charged being made. Why make a tv show on the knock off when you can just get the real licsenes?

Has there ever been a non-shit western adaptation of a Japanese property? Outside of A Bug's Life, technically?

You want your game to get shitposted to death by anons who see a low playercount, screencap it, and talk about how much lf a flop it was?

Funny thing is that the "real" one feels even more like a knock-off.

Speed Racer movie
Sonic the Hedgehog movies
Mario Movie

Speed Racer movie

Never seen it

Mario Movie

No

Sonic the Hedgehog movies

Dude the rock lmao

No

The Battle Angel Alitta movie was pretty okay... not as good as the manga, added in some retarded shit, and skipped out important bits, but, ya know, that's par for the course for a movie.

Edge of tomorrow very very loosely based on an LN but it was okay

Super Mario Bros Super Show
The Legend of Zelda
Ruby Spears Megaman
The list goes on

All fair. I guess the hard mode is, has there ever been a GREAT adaptation rather than just "fine" or "okay".

people travel that shit all the time.

If you played the game, you'd know rocketry was a lost technology. Rather, carbons never knew how. Also nice out of character faggotry you got there.

They're some of the best 3D adventure games of 5th gen and they still hold up well. Fuck you. Hell, Legends came out before OOT and plays just as well, and is better than it in some aspects. Tomb Raider 2 came out the same year, and Legends definitely trumps it as well. Them we have 2 which is simply a top tier game in terms of playability as well, in which how it improved Legends 1's controls made that a moot point of criticism.

Zero literally asks this question in the first five minutes of the first game

Because of the gay amnesia plotline that was just an excuse to call an entire new character Zero

The interest just wasn't there

According to a survey they didn't advertise very well on a capcom forum that required you to register to do and for a game that already had a playable gameplay demo, meaning all they had to do was finish it instead of writing off the work they already did as a loss.

Fuck you

demo on a console that was floundering badly

People always forget this part

Then he should just say it's terrible rather than making claims he can't back up.

You're a fucking retard.

He never mentions it ever again too, Zero doesn't give a shit the entire rest of the game (and all indication is he IS Zero by reclaiming some X4/X5 moves like Kuuenzan and the three-hit combo through muscle memory)

has there ever been a GREAT adaptation

I think The Grudge and The Ring were positively received.
That's about it.

I would like to clarify: I barely remember the movies so I don't have a personal take on them. I just have a vague notion that people liked them.

the fact is at the time Legends 3 wasn't just a niche game, it would have been something Capcom was focusing on for a then-very niche handheld.

Like I said it only serves to justify why MMZ Zero acts nothing like his original self. Beyond vague recollections of X he never gets his memories back either, and he just doesn't give a shit. Zero barely cares about anything in those games

After messing around with the Capcom Fighting Collection 2, it just made me so sad that we'll never get games like those again. Megaman, Power Stone, Breath of Fire, decades upon decades of amazing games and franchises that have been left by the wayside and forgotten. It sucks so much that AA games are dead, and Capcom won't touch anything that can't be squeezed into the REengine mold. Even just that small slice of what Capcom was doing with fighters in the late 90s/early 2000s has more soul than anything they've squeezed out in the last 15 years. You don't truly realize how dead gaming is until you go back to retro titles.

The 3DS sold more than 10 million units a year from 2012-2014, 2 years after they announced MML3.

demo on a console that was floundering badly

People always forget this part

The 3ds wasn't release yet, you fucking knob.
I bought a 3ds on release because of MML3. I was bitching on Anon Babble about the demo being paid but I was gonna pay for the damn thing.
I got the fucking ambassador program thing because of it.

Blame Inafune for being a dick.

Remember when the president of IntiCreates got drunk on a livestream and jurt blurted out they were in the middle of making the final ZX game and then Inafune showed up and canceled it for Megaman 2 Again

I have not paid or even played any more recent capcom game ever since. They are dead as a company for me.

they were in the middle of making the final ZX game and then Inafune showed up and canceled it for Megaman 2 Again

Capcom sounds like a terrible, terrible place.

Look bro, Mother 3 is a masterpiece, but from what we saw of Earthbound 64 it was going to be dogshit.

At least that Mega Man Legends 2 demo finally got translated.

I feel sorry for you, truly. If you don't enjoy game DRIPPING with soul like megaman legends 1 and 2, then you're barely even alive. Unless you're trolling to try and get an early shitpost in a new thread, in which case, do better.

Legends 1 sure but 2 was a huge step down

In 15 years there will be kids on here voicing this same sentiment except about Kunitsu-Gami, Dragon's Dogma 2, and Monster Hunter Wilds

And that one phone game too.

You can't bait me anymore.

Capcom was so aggressive towards it because they never wanted to make it in the first place, the announcement took them by surprise and they took the first chance they could to axe it

Egh, while I like both games equally but I can see where people would prefer one to the other. MML1 has that big interconnected dungeon, where as MML2 has individually themed dungeons with higher production value and tighter controls but something was lost in the sequel.

i really love the mech design in the legends games
i wish there was more like it

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something was lost in the sequel.

The charming, large central-hub town.
1 large, well done town is better than a few hamlets.

sex
i want to play her game
sex

the new Power Stone from the Capcom leak

The fucking WHAT

I really don't think they will. Not just because the sheer amount of games being put out is a fraction of what it once was, but because Capcom's desire to appeal to the west has made them blend in with the crowd of interchangeable AAA crap. Capcom used to have such a strong identity, and art direction that made their games pop. With modern games, you could tell someone that Dragon's Dogma 2 was made by Square Enix or Ubisoft, and they wouldn't even think twice about it.

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'member green pregnant lady from Legends 1?

PLEASE CLAP PLEASE CLAP

Kunitsu-Gami,

How is it that I never heard about this game until now?

This is basically an anime. I think they should hve just dipped into the strenths of "a real life anime on your playtation" and make it a bunch of cheap single episodes.

wtf is this. is there an episode 2?

The phone games are running on some shit 15fps engine. With enough work they could be rebuilt in the MML2 engine.

Japanese make a sexo black girl with sexo short blue hair

muh biggest weakness

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JPonry demo that came with Misadventures of Tron Bonne.

That'd be basically a fan remake wouldn't? Hm I wonder if someone really dedicated would even try it.

This is still my favorite post from Anon Babble.

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That'd be basically a fan remake wouldn't? Hm I wonder if someone really dedicated would even try it.

Yes, obviously. It would require a decomp of the MML2 game and engine, and after that you can make tools to build new levels and events. You can then port the games over to that engine and hardware. And if you're this far along, 60fps would be easy for a PC port.

That's absolutely not a guarantee, despite how vocal the internet was Legends has never been popular. Legends 2 sold less than 250k worldwide, hell the best selling Megaman game took 7 years to sell 2 million. Making a sequel to the least popular subseries in a niche franchise on a handheld that wasn't doing well at the time just made no fucking sense.

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this was the biggest nothingburger
crazy how this caused a shitstorm yet modern DEI cancer is injected everywhere and people can't be fucked to make a fuss

Remember when Anon Babble was so pissing itself in anger at her existing that people actually believed they named a boss after her?

I remember the person that they were responding to saying that Inafune was just a producer ,not a creator. Kamiya basically said the same thing.

MM fans didn't know what a producer was, and Inafune didn't do level design, create the original key characters, or direct games. Somehow Inafune wormed his way into making people think that he was the director for all the old games that everyone likes, but somehow not directly involved with the later crummy ones for some reason.

Producer Fujiwara and Director Kitamura had left, so Inafune was promoted, and they let him be the series repreesntitive.

Pic is an early design of Mega Man, not by Inafune.

MM sold well for the FC-SFC-GBA but it failed to translate into 3D. Somehow this was not possible and it's so weird since it's just jump and shoot. The Ratchet and Clank games are clearly MM inspired, and more what I imagine a 3D MM to be like.

If you developed with the funds of a game you were banking would sell 250k copies, everything else would be a cherry on top. Even if you charged 30 dollars that'd be like 7.5 million dollars before taxes and shit. Don't tell me you can't develop an acceptable game for that much money. I PROMISE you that MML1 and 2 didn't cost that much to make.

We won’t ever get ZXC (project rcl)?

Completely disagree. I could understand your sentiment only if you dislike the graphics alone, but from everything we know about EB64 - it looked to be a great game.

M3 is so reduced its basically a 12 hour long spark notes summary of a 60 hour game, and that's no exaggeration.

M3 cuts numerous full length chapters including a prologue where Flint rescues villagers from a Kraken, and the twins explore an abandoned mine

NPCs had much more to them in EB64 including more detailed stories and timed schedules aka Majora's Mask, where in M3 they are simply static and have all their background content reduced to footnotes

EB64 had properly choreographed, atmospheric cutscenes vs the static, lifeless 2D sprites of the final game

EB64 had proper physics when you ran around the overworld, including jumping and being able to ram into NPCs who would react to being hurt

Combat was apparently much more involved than the release version, including swapping out characters mid battle

Characters like Wes were fully playable

high quality music vs the awful GBA soundtrack

Critical story reveals like the White ship and the destruction of the original world were actual cutscenes vs exposition.

Overworld actually utilized the pork beans properly - it was large enough to actually require you using a vehicle or get around (also with basic physics)

Magypsie were actually of an ambiguous gender, and looked like musical hermits instead did the drag queens we got (we have this concept art)

The criticism that "hurr EB64 would have been bad" seems Soley focused on the visuals, which were still from early versions of the game. It's like basing OOT's visuals on the early builds before they had a chance to polish anything.

Dina was fucking Ben Judd, and she bragged about how they changed a bunch of things and added more female characters. One brown bitch with the name "Dyna" just seems too perfect. She had an influence on the game, and was clearly a BPD psycho bitch, but she wasn't the key problem. The key problems were Judd's bad plans, Inti-Creates not knowing how to use Unreal engine.

Dina would be part and parcel for the MN9 game, given that there was little quality control in who they hired. Dina trooned out and became "Alex".

God I love her

We don't want 3d megaman.

Adding to this, there's tons of other small things too. Like how the world was supposed to react to the decisions you made across time periods. Like planting seeds in the first few chapters you could see them grow after time skips.

We don't want 3d megaman.

Old MM fans are like 40 plus, and a dying breed. Do you want ANOTHER 2D MM game that plays like the rest? Why? 3D is something MM has barely done. I want a nice MMX game in full 3D with dashing, and fast sword attacks.

Unlikely but it was nice to get a reference to it at least through Swimsuit Ciel.

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youtube.com/watch?v=2VZJbVvStAo

I actually haven't see that much video of Inafune-san. It's hilarious how enthusiatic Inafune was for Ninja Gaiden-Z, and it's literally listed as one of the worst games ever. I can't stress enough in words how much I hate this man and he's this wrecking ball destroying IPs for like 15 years. he almost, almost killed Fantasy Life as well but Hino saved it from his clutches.

I did, and plenty others did too. It was way better than most other 3D games of its time. You got more 2D anyway, and they were shit. Legends actually had something to it vs your deluge of shitty 2D sequels.

It translated perfectly well into 3D. It has better controls and movement than the vast majority of 3D games at the time. Better than Spyro, Crash, and fucking Tomb Raider for one lol. Hell, Resident Evil was popular at the time and Megaman Legends completely mogged the fuck out of that as well.

What people didn't like were the anime graphics, because they wanted gay realistic shit.

No, cuz capcom doesn't appear to be on speaking terms with inti

MML fans are the most delusional holy shit. these games didn't sell. MM fans didn't like them. Mainstream fans didn't like them.

They're not that good. they're a boring slog to actually play. Compare it to Ocarina or Majora's Mask and it's night and day.

Granted, MML2 is better playing than 1. And the devs would later go on to make Dead Rising and Lost Planet, which have MML inspiration in there. Lost Planet is pretty much how I picture MML to play like on a modern console.

Even at the time I could see how transparently Capcom went "QUICK QUICK MORE LIKE ZELDA 64" when it was time to make Legends 2.

First one got to greatest hits on PS1 for a reason. Second game was a limited release. They're great games, and you still have yet to explain how they're somehow worse than their contemporaries - which is what you fags always neglect to do. Why do games like Crash, Spyro and Tomb Raider get some magical pass, when they all play like dogshit compared to MML? You've never addressed that point yet lmao.

Better controls and gameplay than the vast majority of 3D action games at the time, just like I said. Saying OOT is just somehow better in that non-specific way is just cringe, and that's coming from an OOT fan. MM is far more acrobatic than Link could ever hope to be, and the world feels much more dense and alive. You can jump, dodge and interact with the scenery way more than anything in OOT. Dungeons in MML are also generally better than most in OOT, as the combat isn't a snoozefest and it isn't reliant on obvious puzzles. Enemies are actually aggressive in MML as well. Bosses are better as well lol, despite the fact they can be cheesed by strafing - still better than any of the one note bosses in OOT.

Compare it to Ocarina or Majora's Mask and it's night and day.

Nintendo also splurged on Ocarina and refined the SHIT out of it. That is not fair to compare a game with OoT's budget to a game Capcom didn't really care that much about. Legends is not a bad game by any measure. You holding it up to the best of the best is such a misleading thing to do.

The MML games boil down to hours of running around mostly empty rooms, with some very meh lock on spam combat that isn't very engaging. There's hints of brilliance and such.

Imagine if Spyro was just empty nothing stages? It's basically a game for kids, but there's always something ot do and stages are jam packed.

Keep in mind, I have a soft spot for them. They're risky and still forward pushing. They still look and play better than the majority of PS1 3D games. MML2 is especially one of the biggest PS1 games in terms of outdoor stages. The cutscenes and characters have charm. So I'm not totally against them. I see them as charming early full 3D experiments that didn't quite land.

Adding to this, the weapons in MML are also more diverse and involved than anything in OOT, where every dungeon item sits as useless after the dungeon. They're used for solving one specific type of puzzle, and have some nebulous gimmick in the regular world. That's it, and they'll never surpass your sword as a mainstay weapon. Meanwhile, all your upgradable arms in MML are varied and actually do serve good uses in combat.

Combat in the 3D Zelda's is super gimped. Enemies are all extremely passive and exploitable, barely doing anything to you when landing a hit. You can cheese all of them with deku nuts as well. In Majora's Mask, majority of the new enemies are brain-dead as well and have barely functional AI. At least Majora's Mask has good bosses compared to OOT, wherein the latter they're all "solvable" with a straightforward gimmick which turns them into a joke. I at least appreciate how Majora's Mask has more straight up fights.

Now this isn't to say MML is vastly better than them in any way, as obviously it has its flaws.. it came out a full year before OOT for example, but is plenty ambitious and playable. To say it's on some huge tier below them is so disingenuous and faggy it's laughable. It just shows you're parroting normie opinions without being good at any of these games.

OOT is refined to the point where it's boring. Nothing in the game poses a threat to you, and all dungeons, puzzles and solutions are so obvious they basically don't need to be there.

That's blatantly wrong. The dungeons are at least filled with enemies and are meant to be explored and mapped out. If you boil it down that way, I can boil down OOT to its obvious puzzles and piss easy enemies. Only a couple dungeons are any good in OOT anyway - Forest, Fire, Water and Spirit. Every other one is a chore because they're a waste of time.

In MML, dungeons at least give you rewards like parts to refine into weapons and actually feel like treasure.

I don't blame them at least.

OOT is refined to the point where it's boring. Nothing in the game poses a threat to you, and all dungeons, puzzles and solutions are so obvious they basically don't need to be there.

That's a separate issue from what I'm describing, really. They aimed low with the intended age and held back on challenge. But I don't think the difficulty got filed away with every pass. They just spent tons of time making sure Link controls just right, made all kinds of interaction between the environment and Link's tools, and adding tons of extras and environmental details you wouldn't find on half if not 99% of games of its generation. Link even being able to slice up sign boards depending on the direction of a strike, for example. That shit was wild.

delusional MML fan wall of text

I'm not reading or responding to all that. There's a damn good reason why RE, Zelda, etc sold well but MML did not. It's just not engaging.

Armored Core

youtube.com/watch?v=lkGKWwSyf7U

Modest budget PS1 game, also fully 3D, also running around dungeons locking onto robots and shooting them. It's a lot faster paced and way more engaging. Actually, now that I think about it, Armored Core is how I'd have liked a pS1 Mega man to play like.

It's because faggots at the time had an issue with anime styled graphics. The reason you choose not to refute is because you have zero arguments yourself. You're bad at videogames.

Also, imagine thinking that Armored Core is somehow leagues different from MML either. They okay very similarly lmao, and the criticisms of empty environments are basically the same between them.

You're disingenuous and without any actual arguments.

They play very similarly

Fixed, and they even have the same issue of being strafing shooters as well (which isn't much of a problem either).

I'm also better than you at psx Armored Core, btw.

It's because faggots at the time had an issue with anime styled graphics.

It wasn't even the graphics. The tone and voice acting was what got the game raked over the coals. You'll even find reviews like "what is this saturday morning cartoon baby shit eh fine 6 out of 10"

So showing jank combat proves your point? Lol

Compared to its contemporaries like OOT, MML has...

Better movement

Better enemies

Better bosses

Better side weapons

Better combat

Better overworld

Better physics

Better graphics

It has worse..

Environments in dungeons

Jankier controls (which only a retard gets filtered by anyway)

Lol

Hell, Legends came out before OOT and plays just as well, and is better than it in some aspects. Tomb Raider 2 came out the same year, and Legends definitely trumps it as well.

Not proving your point at all. TR is fucking ugly and plays like dogshit. Lara is one of the clunkiest 3D characters ever, and everything you do feels like it has a tremendous amount of lag.

Fuck, I gotta play this game again.

The mastermind of Mega Man

Searching for 14 year old Inafune vids is wild. He had the entire MM fanbase eating out of his hands. They literally thought he was the writer-director-creator-artist of the series, and MM1-4 and MMX1-4 just spawned from his mind, with every level and every character hand crafted by his loving hands.

That has snappier and more frantic action, gameplay and movement than anything in OOT. Way more aggressive enemies as well. That area was great. Saving that gif for when retards like those above pop up again

Imagine if Spyro was just empty nothing stages?

It is.

*creates nfts*

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population increase

demand for work increases

but also demand for pay/wages/success increases

population increase also increases customer amount

It's a perpetual cycle of smoke and mirrors

that sort of hivemind thinking was (and arguably still is) fairly prevalent across different game series; kojima and metal gear immediately come to mind. at least MN9 bombing forced the community to reevaluate the importance inafune really had on the megaman series, which is something resembling a positive to come out of it lol

Just stand on the buildings and fire homing missiles.

This game is so exciting!

This game is so boring!

mfw i ended up in a similar situation like this at work

ended up getting fired because of it

I can absolutely see what would compel Infaune to overreach. MML was his baby and he decided that the suits could suck his dick for all he cared and went ahead and greenlit the project behind their backs. For him to have succeeded would have spelled serious trouble for them because that would have basically made him the Kojima of CAPCOM-- i.e. a guy who has the power to override every other project they're working on to fund his own.

The fact that it was MML3 that had to get sacrificed over this is the most tragic aspect of it all. The series deserved better than to become a martyr.

You could probably fuel the world's energy needs by harnessing the delusions of MML fans.

That's the sequel. Post the underwater dungeon while you're at it.

sidestrafeslop.....soul.... just pvre sovl

Wow I’m amazed this thread is still up! Someone should tell Capcom that Megaman threads on Anon Babble do surprisingly well and that there’s still audience for the franchise

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look into solatorobo

If the dungeon mode had a floor randomizer with, Allah forgive me for saying this, rougelike elements it would have been really fucking fun.

delusions

About what, exactly?

I'm a big fan of angband, so I love random dungeons you descend through with a town on the surface you revisit throughout the game between your delves through said dungeon.

That MML is a good game.

Say goodbye to Megaman being a playable fighter in Smash, Capcom is gonna keep Ryu and add a Monster Hunter or Resident Evil rep

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I sure wish Battle Network and Star Force were 2D Platforming Side Scrollers

Based dungeon crawl enjoyer

I wonder if making an MML game with that kind of "replay value" would actually work? What really makes the games special are the extremely charming world and the Zelda-like adventure/exploration elements. Tacking on things like procedurally generated dungeons to grind loot might actually fuck up the game's pacing rather than add meaningful replay value.

This is how I feel with Geno and Banjo wishing Nintendo owned them, their parent companies do jack diddly squat with them, then again you could argue Nintendo probably wouldn’t do anything with them either since they got their heavy hitters and that includes Megaman too if anyone thought of Nintendo owning him too.

My biggest pet peeve towards the Legends games is that you can't change special weapons on the fly. It'd be like playing Ocarina of Time but having to run all the way back to Hyrule Castle to change equipment. Plus how grindy the games are to upgrade the weapons.

Cyber ElfPizo

I just generally like the loop where you have a deadly dungeon and a peaceful surface town and while in the town you talk to NPCs and advance their individual quests and what not, then you delve into the dungeon and when you return after making progress or defeating the next boss all the surface quests are ready to progress again. The two can feed into eachother and so forth, dungeon has stuff you need to progress the quests, quests provide stuff you use in the dungeon. Dungeon feels isolating and deadly, town gives you a sense of purpose, you're not just delving into the dungeon because you want to, you're doing it to get that sick little girl her medicine or whatever.

The game just needed two slots you could switch between, so you could drill+whatever sub weapon you liked. Having to come back with the drill to unlock all those progress blockers was such a pain.

Would’ve liked to see what Inti could’ve cooked up with Legends 3

It would have been less of a pain if they just let you had an extra sub weapon on hand

This was really only bad in the 2nd game. In the first one, you couldn't get the drill until pretty much the very end, which was perfect because that was the right time to give the player free reign to explore/unlock all of the inaccessible shit they were puzzled about throughout the adventure. They give it to you WAY too early IMO in the 2nd game, and so you spend the rest of the game worrying about whether it's a bad idea to have it equipped or not at all times.

They really dropped the ball on a lot of their design choices in the 2nd game. After I replayed it a few years ago I was utterly baffled by some of the stupid shit they overlooked, especially because of how perfect the first game felt by comparison.

Honestly it’s all Capcom’s fault for giving up that Double AA Market, aren’t they aware of indie gaming scene? Heck, some developers even pick up on Capcom’s slack

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ZXC and Star Force 4

REEEEE CAPCOM WHY WON'T YOU MAKE A SEQUEL FOR A 30 YEAR OLD GAME THAT DIDN'T SELL THAT WELL REEEEEEEEEE

I just love the characters, style, and world. Still do, likely always will.

That game isn't even as good as Konami's beat em ups, much less Capcom's unrivaled games.

Remember Star Fox 2 getting canceled and being released 20+ years later? Well we finally have answers as to why it was canceled from it’s original release, basically they didn’t want it to be compared to the PlayStation’s graphics.

If only the Nintendo PlayStation was real

tech.yahoo.com/gaming/articles/star-fox-dev-wasnt-too-130000814.html

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Damn, this is a good point. 99.9% of the games CAPCOM used to shit out would be awesome. I'd play any game regardless of how stupid it looked just because I saw that logo on the cover.

Seems like a fall from grace is always inevitable for industry titans.

Scrimblo Limbo is a beloved childhood classic how dare youuuuuuuuuuuuu

Megaman Legends 3

Banjo Threeie

Sonic Adventure 3

Are there anymore “Never Ever” Threequels I should know about??

That's a huge part of what made the game so charming, It really felt like you were in a Saturday morning shonen.

Klonoa 3

I don't even want to think about this game anymore. It makes me want to kill myself.

That’s a lot of interesting tidbits and insight on Earthbound 64 vs Mother 3 GBA

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I know they still have the demo somewhere. Just let me play it.

What does Ciel in a swimsuit have to do with a canceled game? Just curious

Speaking of Ninja Gaiden, I can’t believe we’re getting a 4th game! Before any new Megaman or Castlevania

deluge of shitty 2D sequels.

Honestly this, 9 and 10 were wasted sequels, only existing to cash in on nostalgia rather than evolving and pushing the series to new heights

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The one I don't get is Contra, how is Contra still a thing and still getting games when Megaman, Castlevania, ect are all dead?

It's a reference to the Model Z design in the Project RCL.

one of these days im gonna finish this

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Maybe you suck ass, ever thought about that?

Only every night when I'm trying to sleep.

I love Legends but absolutely very good point that I can agree with, if Legends 1 or 2 are ever remade, they need quick switching like Classic and X games. What else could they fix if they were to remake Legends?

I had so much trouble with these quizzes.

It has been over a decade and you retards still cant accept that it was inafunes fault.

A bug's life was based on something japanese?

creator

writer

director

programmer

artist

comceptor

producer

executive

trapeeze artist

Inafune's done it all.

ruined megaman successor

immediately wanted to start legends successor but also failed

tried to scam people with NFTs

almost killed fantasy life i

He sure did

People still do that shit with the Zelda series and Aonuma, whether they're shitting on him or praising him.

I do liked botw and totk, but him not understanding why people want a more classic zelda is beyond me

No, you have to wait for a banner contest, which hasn't happened in almost a decade.

Anon Babble hasn't had a proper banner submission in years anon

The interest just wasn't there.

The entire fucking point of the demo that they didn't release was to gauge interest. Go fuck yourself.

Agreed. I've been boycotting them since RE2 DEmake and haven't looked back.

mega man

Legends

We call those feet.

Why not foots?

He's not innocent and was hell bent on destroying every single capcok IP with outsourcing
Mml3 shouldn't have died over this

SUPER FIGHTING ROBOT

14 years

I've been waiting for 25.

This game is shit and it sold bad for a reason. Third person shooters didn't start becoming actually tight in the gameplay until Ratchet and Clank a generation later. This is why Mega Man Legends and Jet Force Gemini play like ass.

Now the real question you people should be asking is how come Capcom didn't see the long running success of Ratchet and Clank and go "Hmm this looks slightly like Mega Man? Eureka we have found a new Mega Man sub series!" That would have been good and nutrient for the franchise but Capcom outright gave up on Mega Man.

This is honestly stupid of Capcom because other famous gaming series didn't become titans of the industry until a sequel developed a formula that became great. Look at Grand Theft Auto, that series didn't actually become a successful phenomenon until its THIRD game. No one gives a fuck about the previous Grand Theft Auto games. Look at Final Fantasy it took until the seventh game for that series to become an iconic. Look at Persona it took until the fourth game until the series blew up.

The point is Capcom gave up idiotically and now Mega Man as a concept is dead in the dust. Though it doesn't help Capcom doesn't need Mega Man because they have their whores Monster Hunter, Resident Evil, and Street Fighter.

Capcom.png - 266x190, 4.27K

rollslop

That's mega man, not roll

this is correct.

It doesn't help Capcom has a current obsession with AAAA giga-ultra blockbusters, and aren't happy unless a game makes a bajillion dollars

while at the same time, misunderstanding the success of their games on a FUCKING CONCEPTUAL LEVEL

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Hate the Legends games because the premise of the story is...

Congratulations humanity has been successfully killed off here are a bunch of shitty chimera cyborg robots pretending they are humans oh and the entire Earth is inundated by water so there's not much to really fight for since civilization has fallen.

Same reason I hate Nier Automata and Stellar Blade. I don't give a fuck about the shitty robots who keep screaming "We are humans!" while the world has become a wasteland. Shit premise that is shit. Not even Planet of the Apes is as grim, yes civilization has fallen but humans despite being mentally deficient have hope of surviving.

The point is Capcom gave up idiotically and now Mega Man as a concept is dead in the dust. Though it doesn't help Capcom doesn't need Mega Man because they have their whores Monster Hunter, Resident Evil, and Street Fighter.

I legit have to ask what is Capcom going to do when Monster Hunter loses its popularity? Street Fighter is the fighting game community is indicative of anything may begin to fail in the coming decade. And Resident Evil I don't see lasting for another twenty years and no Virtual Reality is not going to rescue Resident Evil.

The day these three pillars especially Monster Hunter lose their popularity Capcom is going to cry blood.

Their obsession with extreme blockbusters started with Resident Evil. And it got worse when it turned out Resident Evil 4 was successful. By then Monster Hunter already existed as a brand so yes Capcom has been this way for quite a long time.

The real question is WHEN will their pride lead to their fall?

Good
Deserved
Hope they end up like squeenix

Unironically QRD? Don't remember this pic from the whole fiasco