Better controls, better level designs, more creative, more challenging, more soulful, better characters, more gameplay variety, less padding, miles better camera, got 2 sequels in the same gen
Holy FUCK this mogs Mario 64
Nah it's fucking temple run lmfao
is this opposite day?
you mentioned everything that's better about mario 64, but omitted music, which is the only thing that it can win on
Retarded zoomer brainrot post
3D collectathon
collectathons in general
Doesn't matter, dogshit genre for literal children and adults who are nostalgic about being a literal child
Mario 64 is fucking dogshit, kys
absolutely atrocious camera constantly getting stuck on terrain, spazzing out, facing the wrong direction, refusing to go where you want it to
slippery and awkward controls, especially in underwater and snow levels
constantly boots you out after every star and makes you repeat from the beginning of the stage with a tiny stupid piecemeal change
dial a combo system for platforming
overall level/enemy/hazard design are extremely basic
constant easter egg hunt for random bullshit grows old very quick
It feels like a glorified fucking tech demo. You need fucking 6 inch thick nostalgia goggles to still convince yourself it holds up today
Crash is infinitely more fun, competently designed, creative, varied, and replayable
better controls
Is this bait?
Mario 64
jump
triple jump
high jump
side flip
long jump
dive
wall kick
ground pound
Crash Bandicoot
jump
nu-chan is literally just posting your shitty meme over and over again until retards latch onto it.
Collectathons are indeed dogshit, but Crash isn't a collectathon.
It has collectibles but the basis of the platforming is challenging, memorable, and varied levels instead of gay easter egg hunt bullshit
Fix your bot retard
more control options = automatically better
Holy shit you are a midwit subhuman. Must be a zoomer too
arch.b4k.dev
I knew it was this guy
Generally speaking yes the more options you have the better a game feels to control, especially if all those options are equally useful like they are in Mario.
dogshit camera
nonsensical physics
slippery ass movement
Fuck no
What are the best Crash-likes? I didn't like Goin' Quackers or Kao 1. It feels like all the effort back then went to SM64 knock offs.
I don't understand how you're complaining about this stuff in a comparison between Mario and Crash lol
Mario actually accelerates and, likewise, needs time to decelerate from a full sprint.
It feels incredibly natural, the physics are on point.
Crash on the other hand has no physics, you immediately run at full speed the moment you hit any direction on the controller and he's able to just turn and stop on a dime.
You can argue it makes Crash easier to control than Mario, but it doesn't feel very good - Crash has no weight.
I agree here. Mario 64 feels so dated, I could never even bring myself to finish it. Crash Bandicoot is timeless fun.
Crash is designed for actual gameplay. Mario is designed for a gay tech demo and the actual gameplay, level design, enemies/bosses are dogshit.
Crash is the natural extension of the 16-bit golden ages. Mario 64 is some new gay easter egg hunt faggotry genre and falls flat because everything aside from Mario's movement is awful, and even Mario's movement only feels good to fuck around (like a tech demo) not during actual stages
I love Crash, but come on now
Mario 64 is unplayable the camera is so atrocious.
Not like it matters because each level is just a dull, empty environment where you easter egg hunt for bullshit, except you get kicked out each time your find an egg
Mario's movement only feels good to fuck around
Which is the first and most important step in making a quality videogame. You can elaborate all you want on a pile of shit, it'll just be a more bloated pile of shit. That is why Mario is still here while Crash is completely irrelevant.
Based and Crashpilled
You already said that in a previous post, macaco. We know it's you.
Crash is an actual game that adults can appreciate
Mario is an easy no substance game for kids and a tech demo for adults.
Both extremely soulful but comen Crash is the GAME,the PLATFORMER
dogshit camera
a problem only for retards
This board urgently needs IDs
You made this thread yesterday
Back for more humiliation I see
mario 64 is a really ugly game
but Crash isn't a collectathon.
Crash is better because I want to fuck his sister
DAMN STRAIGHT
another samefag post by the same brazilian
Jesus fucking christ, this board is dead.
I re-completed OG Crash 1 at the beginning of the month, it's still just as fun and the music and scenery are pretty comfy, they still hold up
youtube.com
Macacos need to be rangebanned.
Things that are true
better level designs
more challenging
less padding
got 2 sequels in the same gen
better characters
Things that are bullshit
Better controls - maybe more responsive due to instant feedback but only having a jump and spin is pretty lacking
Things that can be argued or aren't comparable
miles better camera
more gameplay variety
more creative
more soulful
t. An Anon that's cleared the entire Crash trilogy over 10 times(100%, 100%, 105% respectively)
notice how people can just have a thread about enjoying mario games but every time a crash or spyro fag starts a thread its screeching about "UHM ACKSHUALLY ITS BETTER THAN THE BEST 3D PLATFORMER EVER MADE"
The only character I want to fuck from Mario is Yoshi
Meanwhile Spyro and Crash have a lot more fuckable ones
Add SEAs to it as well
Best 3D platformer ever made
I'm not seeing it in this thread though
nah crash suck ass. this isn't the 90s anymore so you don't even have to pretend to like it because your parents bought you a playstation instead of the 64.
level designs
It's literally Penguin Adventure for the MSX, except with a Bandicoot instead of a Penguin.
You run forward and jump over the occasional hole.
There's as much "level design" in Crash Bandicoot as there is in Final Fantasy X.
It's the same with Switch threads, or anything nintendo. There are genuinely people out there with a condition called Nintendo Derangement Syndrome, or NDS, a mental disorder I expect to be recognized in the next edition of the DSM
That's not what controls means. Retard.
Controls refers to the handling of the character. In this case, as much as OP is a shitposter, he was actually correct - because mario 64's controls are awful due to how slippery they are.
CB's camera is objectively better than SM64's, I understand the free camera of SM64 was revolutionary and all but a fixed camera still feels better, if you die it's entirely your fault and not the camera blocking your view or moving in an unpredictable way that throws you off your path.
how slippery they are.
*this was fixed in the sequels.
I remember not knowing what the memory card did and so I just pulled it out or in as a kid
I'd replay this game all the time without realising you could save your progress
Pic related is literally identical to Crash Bandicoot, except crash has nicer graphics.
retard cant handle the concept of momentum in a platformer
"i-its too slippery!!"
play crash where he moves like a brick, has one spin move and one shitty feeling jump instead
honestly i prefer these fixed camera platformers way more than stuff like SM64, love that it's basically a 2D platformer in 3D
Was this an endless runner?
I tried to play Mario 64 on the Switch, oof, it bored me pretty quickly.
this, i fucking hate it
make ragebait or some random wojak thread because for some reason they still allow shartyfags to fester here
it dies or is deleted
repost the same fucking thing or barely change the wording a day later at best
it's all so tiresome.
Level design, hazard design, enemy/boss design are far more important.
I went on a gen 5 binge a few months ago. playing mario 64 again might have been more fun then when i was a retarded kid. got 120 stars for the first time and loved every second of it, except perhaps some stars in rainbow ride. was probably the most fun I had out of any gen 5 game. I also played crash all the way through (for the first time). it was alright but just felt like I was playing a shittier version of donkey kong country without any of the fast and fluid controls and bolted on 3d. comparing these games is like comparing a filet mignon steak to a bag of doritos. it was still a lot more fun than spyro however, I have no idea how anyone can say thats a good game.
that is what controls means, at least in part. I am afraid you are the retard here but I expect nothing less from a crash bandicoot fan.
Goin' Quackers would be better if it didn't repeat the level themes so much.
They just blindly slapped 2D physics on the 3D game. The physics in SMB are great. The physics in Mario 64 are trash
That's because Mario 64 was revolutionary and Crash was the same old shit.
Muppet Monster Adventure mogs crash and spyro.
Mario's model was also quite unpleasant.
I've never played this one but I believe it.
It falls short, the controls aren't as polished as they should be, but a fabulous OST nonetheless.
Crash sold better and was received better at the time, it's just that the bingtranny fanbase is exponentially larger, so they fellate it even today.
Crash petered off because all his post-PSX games were a shell of the originals. But the PSX trilogy are all still stone cold classics.
crash sold better
crash was received better
wrong and wrong, retard. snoys arent sending their best.
Crash sold better and was received better at the time
none of those things is true and the playstation user base was much larger.
Mario 64
Basically useless
Only used for set pieces
!The one you'll actually need to do 50% of the time
Just the High Jump again but doesn't require two jump inputs
!The one you'll use the other 50% of the time for jumping, and constantly because Mario's fat fucking ass is too slow
Basically pointless
Exists for like 1 star
Exists because they decided you randomly have to jump on some things harder.
Crash Bandicoot (1)
Jump that the entire game is designed around
Spin attack which lets you actually effectively attack while moving in a 3D space
And then Crash 2 came out by adding a bunch of moves that are actually used well in the level design
The trilogy sold 21m combined. Seethe about it.
BASED
dood 3 games sold better than one!!!
how much did mario 64, sunshine and galaxy sell combined?
Only the Naughty Dog Crash games matter
lmao
Crash released in one gen, bingtranny
G-guys all the non-naughty dog crash games are just as bad as Crash It's about Time right?
No
I enjoy Crash 4(PS2) as a guilty pleasure its basically a Crash 3 chinese knock-off(low quality)
No, even those are terrible. When they finally stopped making Crash shit they did alright though. The first Jak & Daxter is excellent. I almost didn't buy it because of Crash Bandicoot but I am glad I did.
Mario 64 is still a good game and it was very good for what it achieved in the mid 90s but yes, Crash is the better game.
Did some youtuber claim this recently or something? I don't know how anyone could possibly believe it.
I get you got the idea that SM64 is exemplary because of 30 years of shilling, but no most people come to this conclusion if they've played both.
constantly boots you out after every star and makes you repeat from the beginning of the stage with a tiny stupid piecemeal change
This is where Banjo & Kazooie shines in that regard
God I want to fuck Kazooie
surprisingly this didn't turn me into a furry.
but yes, crash is the better game because collectathons are shit.
The first Jak & Daxter is excellent.
Shut the fuck up. It's boring ass collectathon trash for toddlers. 3 and especially 2 were better in every conceivable way
no one came to that conclusion except people who were too poor to afford a ps1 and n64 as a kid so they made "nintendo bad" their entire personality.
I AM the person who had a ps1, n64 and a saturn as a kid.
No, almost everyone who played both preferred Crash. Mario was cool as a piece of tech, but Crash was a much better, and more fun, GAME.
How was playing on the Saturn?
Pretty alright.
I liked Panzer Dragoon
mario 64 regarded as one of the most revolutionary and best games in its genre
most speedrun game of all time, entire communities thriving around shit like the a button challenge
yeah no dude EVERYONE liked this 6/10 scrimblo game more, trust me bro
Crash is a hallway "3D" platformer. It did nothing worthy of note that 2D platformers before it didn't. There's a reason that most platformers out today are either super mario bros style or super mario 64 style. That'd because crash is trash.
so you were a spoiled faggot, I knew a few of those. maybe you were one of them.
I still want to fuck Coco more than I want to play M64
Mario 64 fan
look inside
diehard tendie drone
speedrun tranny
Every time
lmao pure delusion
No he was a lucky kid who likely plays scmup’s more now, N64 didn’t have many
Crash 2 > Crash 3 >>> Crash 1
Crash 1 has bland controls and shit level design. Mario 64 has far better levels than Crash 1 and better controls than any of the Crash games. CTR is better than Mario Kart though
Going forward and up is pretty noteworthy if and 2D platformer does this.
It's called 2.5D you zoomer dipshit, and there are loads of great games in that subgenre. And yes, Crash was still very innovative for its time while ALSO being a very fun and well designed game with competent level and enemy design instead of boring, empty levels with gay easter egg hunts (oh, and you can only find one egg at a time before being booted out)
Except they're made for two totally different styles of game. You should be comparing Mario 64 with Spyro's camera. Crash's is made to fit a linear path not an open area.
2.5D was something like mischief makers. Crash was 3D with shit levels because the designers couldn't see outside of the 2D paradigm they were used to.
MM
2.5D
when it barely utilized the Z axis
Klonoa and Crash are 2.5D in gameplay, MM is just 2.5D in aesthetics.
No, they even deliberately talked in interviews about how they wanted to change things up, but still stay very much stay true to 16-bit classic design. They experimented with different stage layouts and cameras, but ultimately settled on fixed camera as it was important to have tight and responsive controls, be able to see what's happening at all times, and a focus on strong level design (all of which Mario 64 failed at miserably)
pick up items, enough of said items give you an extra life and resets the counter
So, Mario is a collectathon, nigger ?
Yeah and Crash 4 which is also good and canon
The rest suck dick
3 > 1 > 2
2 leaned too much into collectathon crap
No it doesn't you faggot snoy
Tbf crash 1 save system was kind of bullshit, you could only save after finishing certain levels, however i don't know if im missremembering but i think it had both a normal save and a password save.
You can only save if you clear bonus levels and/or collect gems.
Saves were available in password or file format.
It's pretty notoriously bad and it was basically a "we never bothered getting this cleared up before launch"
3 had the best controls and levels, but half the game was filler. 2 has good controls and levels with barely any filler. 1 has bare bones controls with shit levels with its only plus being no filler.
all these niggers who dont know what 2.5d actually means
gameplay is 2d but has 3d graphics. like kirby 64.
It's called 2.5D you zoomer dipshit
And it sucks ass. Why play this barebones garbage when you can play DKC?
B-but guys, multiple choice hallway platformer has superior level design!
Woah
Crash's gameplay is 3D, just not open-world/open-level
But that's wrong, even in side scrolling levels, you can jump towards the screen. We're using it right.
i've always said this was better than mario 64 and it's not even close. it's basically taking 2D platformer design and adding a dimension to it, but not changing the basic design. where's mario 64 is a boring collectathon where you run through big empty levels doing chores
frankly mario 64 was the first step on turning games into some braindead gacha shit where you do a chore to get a roll. instead of a roll it's a star, but it's not far off. fuck nintendo. zelda is boring & gay too
half of 3 was shitty gimmick levels that were miserable to play. it also introduced relics which were the start of crash being an intolerable collectathon. you don't know what you're talking about if you think 2 was worse in this retard (sorry, freudian slip, i was thinking about you)
it's basically taking 2D platformer design and adding a dimension to it
Yeah, a very bad 2D platformer that a 10 year old could design. Just say you have no fucking taste.
Agreed with everything, but Zelda NES is a lot of fun, nuZelda is trash though
mario sucks cock. do something about it. btw in real life i'd absolutely beast on you, bitch.
all i know is i played a bit of link to the past and thought it was worse than alundra on playstation. then i tried one of the n64 zelda games and got bored before anything had even happened. i do have ADHD though so whatever
Quality > quantity
You know it's the truth. Crash is barebones fucking garbage only liked by people who don't play many platformers.
It would have been completely forgotten on N64 as that audience actually played videogames (as opposed to the new gaystation audience who hiherto only consumed movies ...well that still has not changed)
Hey guys.
Remember the 90s?
Remember the 80s?
Remember the 70s?
The 60s?
50s?
Fucking 300 BC?
Trash bandicoot
quality
Must suck being a snoy, where you have to put the most uninspired, shallow platforming game ever on a pedestal.
got 2 sequels in the same gen
Anon, that's because the game is slop that any retard could make.
Also applies to CTR vs Mario Kart 64
it worked for nu vegas. maybe OP really can meme crash into being better than mario.
took a jumping flash, bubsy, and mario 64 to get to that point
any retard huh?
Schizo spamming giga-chad-bad-game threads and samefagging in them with wojak comics, it didn't "work" Fabio.
is this even english?
op is a massive queerfaggot for not even posting the right crash game. implying you own a ps1 cumguzzler
You fell for one (1) schizofag's astroturfing campaign.
What are talking about? The only schizo here is you.
Raped and groomed.
bot or retard?
Fabio is a retarded bot, you're right.
I'm leaning toward retard on this one.
spyro mogs both
You have to be retarded to think anyone genuinely likes 3 over New Vegas. So I agree again!
pretending nintendofags don't make nintendo their whole personality
lol you are just sad people don't worship nintendo anymore now.
Who said anything about Fallout 3?
i feel like people don't understand what platforming even is supposed to be, crash is platforming at it's purest while mario is more like banjoo kazooie.
platforming in crash is shit. the cameras angle makes it hard to judge jumps and most of the obstacles are just trial and error with no real thought or skill.
crash is platforming at it's purest
Yeah, it's at its purest like filtered water is a meal at its purest. That piece of crap is a regression of the original super mario bros. Multiple choice shitstation slop.
complaining about camera in fucking Crash
lmao, shut the fuck up you tendie drone, the camera is 10x worse in Mario 64. It's absolutely fucking atrocious, constantly getting stuck on terrain, spazzing out, facing the wrong direction, and refusing to go where you want it to
He's talking about the angle, which does fucking suck.
Better controls, better level designs, more creative, more challenging, more soulful, better characters, more gameplay variety, less padding, miles better camera, got 2 soda cans in the same fridge
Crash is trash, has always been.
It's not perfect, but miles better than Mario 64's dogshit camera
You're just bad dude.
the basis of the platforming is challenging
Maeio 64 is a baby game
both are good
dpad game vs analog stick game
calm down lol
be mario 64
literally try to move
3 second input lag
lol
lmao
I loved SM64 when I was younger but yea it's full of padding. Every time I try to play it again I get bored by the time I get upstairs.
nope, not even a little bit. shit movement will ruin anything else good about a game, case in point, Mario Galaxy.
The Kao remake has huge amounts of slav jank but its enjoyable.
you're right, but i always thought that was retarded. 2.5d should've been for games like Battletoads, Ninja turtles, or most other beat 'em ups like pic related.
arcadeshit
It’s the N64 in general. Shit low res textures stretched to the shithouse.
Mario 64 didn’t leave as big a cultural impact as speedtrannies would have you believe.
Jumping Flash is better than Crash.
damn, you can't handle a camera designed for babies? you admitting you're stupider than a baby?
Controls aren't shit just because they don't have a dozen different extraneous bullshit moves
correct, but a game with only 2 moves isn't automatically good either.
Platformers live and die by their level design.
I will take a game with fewer movement options any day. Games with crazy movement have boring level design because it never takes into account every possible player movement meaning they are always way too easy since it has to be designed for someone not using any of the advanced moves (Nintendo games at least, indie games do whatever the fuck they want).
I personally dislike the surrealism of Mario 64.
Crash is simply a furry running through jungles on Pacific islands because a person of color has his gf hostage.
Crash is better as a 2D platformer translated into 3D than Mario 64 is, but Mario evolved the platformer genre on its jump to 3D
youve spammed this same thread and copy paste responses so many times at this point. kill yourself.
also, mario 64 and crash are so different in terms of how they go about being platformers. it's hard to compare.
Mario 64 is pretty well designed around its movement. sure, you dont NEED to do any crazy advance shit to beat the game, outside of one star in Cool Cool Mountain, but where the advbanced movement comes into play is repeat playthroughs. beating the game faster and faster. abusing the movement tech to do skips.
Lawl no.
yet another speedtrooner
its fun to go for better times. hell, some games are specifically designed around speedrunning, like most Sonic titles.
I love the kind of progression Crash 1 has, from an island with a tribe through abandoned ruins to returning to Cortex's castle. It's truly an adventure.
Trials in Crash are way more fun as they are real levels in Crash as opposed to gay playground easter egg hunts
Take Sonic
remove the speed and momentum
keep the shit level design
great franchise you got here Crashbros.
good morning saar
Mario 64 won, I know it causes you pain but it won, the series is longer lasting, Mario 64 is the formula other platformers copied overwhelmingly, Mario 64 has a far more enduring legacy with mods etc. every metric says it won but you just refuse to accept it.
If you want to play the best version of Crash's approach to gameplay try Super Mario 3d World, it does what crash should have done but a trillion times better, it has better level design, multiplayer, better visual design, better enemy design, better obstacle design, in every way is it superior.
See
This. Even Naughty Dog ended up ripping off SM64 for Jak 1.
You asserting that to be the case doesn't make it true, SM64 sold better than Crash and it was universally critically acclaimed upon release, which crash wasn't, crash has an 80% average vs SM64's 96% average, sales wise SM64 is about 12 million to crashs 7 million, reality just doesn't fit your narrative
Crash petered off because all his post-PSX games were a shell of the originals
Why did it peter out again then? because it never held up in the first place, the only thing crash had was that it released early with a lot of marketing.
Psilosybil is a Crash 1-like that dials up the difficulty really high
Physics are good but the level design is hit or miss
The Crash Back In Time Fangame is not bad but it's missing a couple of key physics interactions that Crash 2 has
But the music of Crash 1 is horrible. Then again they are both forgettable soundtracks. 2 has some serious bangers thoughever.
youtube.com
it being long lasting doesn't matter when the games stopped being good after SMW
crash trilogy, mario 2, 3 and World are peak of their own series and nothing else comes after
That's your opinion and metrics disagree with your opinion.
Nothing bot about it irony poisoned zoomer
What does metrics have to do with your personal enjoyment of a game?
>more creative
I mean sure you could debate on whether mario or crash as IP are more creative (I'd say crash but sure- its objective) but as far as mario 64 vs crash I don't see how it could be debated when one is new IP and the other is not.
>more soulful
Crash's entire character seemed to be designed around "how do we get something recognizable out of a character design that was probably going to spend most of the game occupying a 10 pixel horizontal space"
It seems more soul than rehashing an existing IP and just making it work for a new platform.
what does your opinion have to do with the objective quality of one game vs another, you're the one trying desperately to rewrite history and claim that x is superior to y when y was both far more influential to the landscape as a whole and has a far longer lasting legacy, greater sales, stronger critical reception a fanbase that is still there, every metric agrees with the notion that SM64 is superior to crash, and not even by a sliver, by an extremely wide margin.
Crash trilogy sold 21m, almost twice as much as shitty Mario. Critics sucked Mario off because it was basically a tech demo and journos love that stupid shit, vast majority of gamers who played both preferred Crash
Why did it peter out again then? because it never held up in the first place, the only thing crash had was that it released early with a lot of marketing
No, because it had top notch level design, enemy design, bosses, gameplay setpieces, music, art design while Naughty Dog was developing it. Lower tier devs then started pumping out garbage so the IP was tarnished.
thread ended here
three games sold better than 1 game by less than double
You're pushing a losing argument with that logic Mario 3d games have much better sales average than crash, mario 64 also launched on a console with less sales overall, per console it sold better.
critics blah blah blah
that's just an unfounded claim, but I can tell you that game developers preferred SM64, hence it being the formula they followed overwhelmingly and not crash
vast majority of gamers who played both preferred Crash
Sales data, longevity, and Mario 64 having significant relevance today show that you're actually dead wrong, if the vast majority of gamers preferred crash it would have the same legacy as Super Mario 64
You seem to be incapable of segregating your personal opinion from objective fact, none of what you stated is an outright truth, it's just how you feel and how you feel is irrelevant to objective truth.
Mario 64 is only held in higher regard today because it has the backing of the largest and most autistic fanbase in gaming that basedfaces over every shitty game Nintendo has ever made.
At the time, Crash was way bigger and better, but Crash fans just don't have braindead nostalgia like bingtroons do. Also Crash IP went to garbage tier devs who destroyed its rep while Mario consistently got games straight from Nintendo for 6+ generations straight.
sales per console
Holy fucking cope, so now Virtual Boy had some of the best selling games of all time
Sales data, longevity, and Mario 64 having significant relevance today show that you're actually dead wrong, if the vast majority of gamers preferred crash it would have the same legacy as Super Mario 64
Crash outsold Mario 64 almost 2:1 that gen. Crash is the whole trilogy, deal with it.
Also saying a bunch of autistic tendie manchild faggots love it isn't saying much. They literally fucking bought cardboard for $100 just because it had Nintendo's name on it. They're barely even fucking human
Influental only to itself that it has cannibalized for decades churning the same shit out again and again for jaded, rose-tint goggle nostalgia addicts
There are platformers myriad times better than anything Mario. Spyro, Croc, Gex, Toy Story 2, Tomba, Rayman, Banjo, Klonoa, Sly Cooper, Jak&Daxter etc.
If you haven't noticed, no Mario fan knows anything outside of Nintendo, it's that cannibilization I was talking about. That, and Nintendo fans are literal cultists.
No, it's objective fact that ND was the dev for the first three games and they were better by almost every metric under ND. The new developers made lower quality games that scored and sold worse. You can blame ND for not wanting to be pigeonholed into one IP, but Crash was highly successful under ND and floundered under other devs.
but I can tell you that game developers preferred SM64, hence it being the formula they followed overwhelmingly and not crash
2.5D platformers are extremely common you fucking retard. Also the huge wave of Super Meat Boy-likes clearly draw inspiration from Crash: simple movesets, tough, precise challenges, and quick respawns
crash isnt 2.5 you retarded fucking imbecile, its fully 3d
Influential only to itself
lists a bunch of games that literally, explicitly, unambiguously influenced by it
Really? Nobody posted it yet?
Siiiigh, fine I'll do it.
Mario 64 is only held in higher regard today because it has the backing of the largest and most autistic fanbase in gaming that basedfaces over every shitty game Nintendo has ever made.
It was held in higher regard at the time as well, it reviewed significantly better with a higher average critic score, it sold more units, and game developers were far more interested in what Super Mario 64 was doing compared to crash.
At the time, Crash was way bigger and better, but Crash fans just don't have braindead nostalgia like bingtroons do. Also Crash IP went to garbage tier devs who destroyed its rep while Mario consistently got games straight from Nintendo for 6+ generations straight.
Mario Kart 64 sold 10 million to CTR's 4 million Mario Party sold 2.7 million to crash bash's 1.9 million, Mario proved to be more popular overall throughout the gen selling more games as a whole on the N64 a console that sold like 1/3 of the PSX
Crash had 3 platformers released vs Mario's 1 for the generation, Mario didn't have the luxury of sequels to continue it's sales, but it did have longevity unlike crash, crash hasn't had a Mario Galaxy, and Mario Odyssey outsold the entire crash trilogy alone.
What you're basically implying is that if SM64 had a sequel it would have undersold crash, but later Mario sequels disagree with this notion completely.
If you want to combine games Mario sold around 30mil+ games on the N64, while crash sold less than 30 mil on the PSX a significantly more successful console
SM64 came out and completely changed the landscape for gaming but more specifically 3d platforming, how you feel about games that launched after is irrelevant when you could if you were alive at the time literally see SM64's change to the landscape.
This is what you would call a non sequitur.
That's a mad stretch.
Mario 64 only had longevity for tendie cultist manchildren that barely qualify as human.
SM64 is an excellent example for teaching game design in 3d, I suspect that teach other developers how to capitalize on a game being 3d was part of it's design, the way it lays out it's levels, the way that it uses it's visuals to draw your eye around, it's objective centric approach, it's multi faceted gameplay systems, Nintendo were so far ahead of the curve for SM64 that it really is still a relevant lesson for today.
Blah blah blah, this isn't even remotely an argument in your point, how you feel doesn't impact objective qualities.
Allright, and?
What does influence have to do with it getting mogged by games better than it? There's FPS games that are myriad times better than Doom, like Strife.
A game being an influence to newer games doesn't magically make the game better.
And I never said anything like " trying desperately to rewrite history and claim that x is superior to y when y-" blah blah blah, this was your projection on me to begin with
I said that metrics and player numbers don't mean jack shit to your personal likes and dislikes
you're trying to force this viewpoint that "NO NO, A GAME BEING POPULAR MEANS YOU HAVE TO LIKE IT"
It was held in higher regard at the time as well
Citation needed. Among people who actually played both, Crash was the easy favorite.
it reviewed significantly better with a higher average critic score
Citation needed
it sold more units
Wrong, 21m vs 12m.
game developers were far more interested in what Super Mario 64 was doing compared to crash.
Citation needed. Way more platformers copied Crash than bingshit
all Nintendo games are automatically better because they have a huge fanbase of retarded, autistic manchildren who will blindly worship and defend anything with Nintendo's name on it
Lol ok retard
Nice goalpost. So much for only being influential to itself.
youtube.com
way more platformers copied crash
alright, this is 100% bait. the only crash clones i can think of are the Lilo and Stitch game, and PsiloSybil. every other platformer at the time and beyond either did its own unique thing, or tried to be like Mario 64.
Spyro: open ended levels like Mario 64
Banjo: open ended levels like Mario 64
Rocket Robot On Wheels: open ended levels like Mario 64
Space Station Sillicon Valley: open ended levels like Mario 64
Croc: did its own thing
Tomba: did its own thing
Klonoa: did its own thing
40 Winks: did its own thing
i can keep going if you want.
21m
counting PS+ free giveaways as sales
LOL
Holy shit you're fucking stupid. Crash inspired the whole 2.5D subgenre as well as games like Super Meat Boy and Celeste
No, you stupid fuck, each game sold roughly 7m on original hardware
>it reviewed significantly better with a higher average critic score
Citation needed
metacritic.com
metacritic.com
linked directly to Mario 64 critic page to try to hide the vastly higher user score
KEK
And you can see how fucking poorly it aged that the DS version scored a whole 9 fucking points lower
Ballz came out in 1994 and was 2.5D. other games before crash also did the 2.5d thing. crash didnt inspire anything.
oh, in that case the "Mario trilogy" sold 30m.
Alpha Waves, Geograph Seal, Jumping Flash, Bug, Floating Runner, Jumping Flash! 2, Nights Into Dreams, Crash Bandicoot, Bubsy 3D, Tomb Raider, Sonic 3D Blast, Sonic X-treme, Croc: Legend of the Gobbos came out before Mario 64 and were 3D. Mario 64 didnt inspire anything.
implying Mario 64 was the first 3D game
Tendies are so fucking stupid lmao
brings up party games and cart racers in a platformer discussion
Pure cope and desperation
im aware Alpha Waves came first. hell, if we wanna go further, I, Robot came first.
Retardbro, the "Mario Trilogy" was 64, Sunshine, and Galaxy.
SM64 is the Street Fighter II of 3D platformers. It was so far ahead, it set the standard. You have to lie about release dates and list games that came out afterwards, so of course you wouldn't know that.
the only one of those with full analog movement was NiGHTS. and that came out a month after Mario 64. and NiGHTS wasn't free roam. Mario 64 helped put analog control on the map and inspired Sony to one up them with the dualshock. Mario 64's movement in a 3d space was also alot more fluid and natural feeling than something like Jumping Flash or Alpha Waves. nice try tho.
>>>>>>>>>>Sonic X-treme
oh fuck i didnt catch that. good eye, anon.
pacland >> super mario bros
I'm gonna be honest I just got 100% in the Croc remaster and had more fun than I've had in vanilla SM64 since I was a kid. Some SM64 ROM hacks are great, though, since they actually use the movement properly.
oh, Croc is a great game. very tightly designed levels. i stand by my feelings on mario 64, though. the fun with the movement comes from repeat playthroughs. but im also autistic and like fucking with movement tech.
Can you delete this video? It goes against my narrative.
spend the whole thread sucking Nintendo off about how they invented 3D platformers
get proven wrong
n-n-n-no I actually meant all along how they invented analog movement
no wait, the first game with analog movement that I qualify as good, and excluding arcade gamea, and in open 3D levels that and with a mustachioed Italian wearing a red cap
Kys you dumb fucking drone
Even if you like the movement the game has way too many shitty stars. Especially garbage like the chest opening thing which is repeated way too much. The ones where you have to touch invisible areas like in Wet Dry World and THI are shit, too. All of the 8 red coins are tedious.
im also autistic
And there it is.
EVERY fucking Mario 64 fan is either
diehard tendie drone that mindlessly sucks off all their games and ignores everything else
autistic
a speedtroon
Or usually all three
i never changed my stance, and was merely arguing the significance of Mario 64. i know this board thrives off being disingenuous, but you can at least try to have an honest conversation. also in regards to my brief mention of I, Robot. that was in regards to it being 3D. which you'd know if you had reading comprehension that wasn't on the level of a kindergartner. anyway, im done with you. gonna go do something more meaningful with my time like watching paint dry.
lets be honest, everyone on this site is autistic, this isn't a big deal.
Citation needed
With ease
Critical reception
Sales per release reception
Brand sales reception
Reception amongst professional developer
Sales per console
Increased brand trajectory
Brand value increased as kids who grew up with the brand were able to buy games with their own money
You have
3 crash titles sold more than 1 mario title but less than 2x more
Citation needed
Reviews from the time show a higher average for SM64
Wrong, 21m vs 12m.
30+ mil Mario games vs less than 30 mil crash games
Way more platformers copied Crash than bingshit
That's not even remotely true, I don't even need to give a citation it's so self evidently true
You can't segregate your shitty opinion from the reality of the situation, but I can see how hard this makes you seethe.
oh, i agree there's some REALLY shitty stars. the chest opening is annoying, but i dont mind invisible areas suck, i agree. red coins are a fun way to explore levels fully though.
the REAL shit is when you get to the last floor of the castle. Tick Tock Clock, Rainbow Ride, that floor's secret star. dogshit. all dogshit. every star on that floor makes me wanna kill myself.
Doom didn't inspire anything because it came out after Battlezone.
I don't think you know what citation means buddy..
have a mask that breaks boxes
run towards a box
it breaks
WHAAAAAT? HOW WAS I SUPPOSED TO KNOW THAT?
slide into the water
dying here is now the game's fault
shadow of crash clearly goes over the leaf meaning you overshot the jump
the leaf gliding over crash is now magically supposed to pick you up
Hog wild hitboxes is the only valid criticism.
hear the flicker of a flame starting up
torch goes in flames
NOOO IT'S MY FIRST TIME SEEING THESE THINGS, I HAD TO JUMP ON IT TO MAKE SURE IT WAS SOMETHING DEADLY
enemy has two animations, a roll and idle
hmm i wonder during which animation they might be vulnerable
attack it mid-air while it rolls instead of fighting it on solid ground
WAHHHH TRIAL AND ERROR
suicide jump to the water trying to avoid the boss
Ripper Roo doesn't push you into the water, you just killed yourself and blame the game for it. If the attack "continued", you would've lost the mask instead.
group of individual bats fly towards you
spin to kill 1 or 2
spin and i-frames end
die to the rest of the bats that keep coming towards you
HOW WAS I SUPPOSED TO KNOW ENEMIES KILL YOU???? THERE'S ALL THIS SPACE BELOW THE BATS, AM I SUPPOSED TO UTILIZE IT???
doesn't jump around the pushing blocks through the foreground as you're not locked into a 2 dimensional plane
W-WAITING GAME
enemy with a horn in the front is immune to attacks from the front but vulnerable literally everywhere else
TRIAL AND ERROR
Whoever made this video can't even open a jar without some contraption. Ungodly amount of retardation in such a short time.
What was the goal? Because I never initiated the conversation talking about "influence"
And I am still asking, what does popularity or influence have to do with how good of a game is?
red coins are a fun way to explore levels fully though
they already have the 100 coin star for that
Reviews from the time show a higher average for SM64
Crash has way higher user scores on Metacritic and when you average the re-release and the original, Crash is way higher. Mario 64 scoring 9 points lower with the re-release just shows you how poorly it aged.
30+ mil Mario games vs less than 30 mil crash games
We're talking about platformers, not party games and kart racers you delusional bingtroon. 21m vs 12m easy
That's not even remotely true, I don't even need to give a citation it's so self evidently true
Crash inspired the whole 2.5D subgenre as well as games like Super Meat Boy and Celeste
that's also a good point. yeah i guess the red coin stars are kinda pointless, but i still like em fine enough., at most theyre small distractions.
You can't segregate your shitty opinion from the reality of the situation, but I can see how hard this makes you seethe
Tendie cultist can't actually tell he's in a cult. Imagine my shock. Just keep blindly defending Nintendo and only playing Nintendo and buying $100 cardboard with Nintendo's name on it and $500 consoles with $80 games with no discounts that is weaker than a fucking Series S
Embarrassing autistic manchild retard
the transformations and shit were okay but the game was very janky and it was quite obtuse
In SM64's case, its influence shows that the game is good because it impressed enough developers that they built on its foundations and made even more good games from it. And it wasn't only the collectathon trend, since its a major reason no one even makes tank control games anymore. Like Rayman 2, where Ancel specifically said they copied SM64's controls because they were against tank controls.
In other words, Mario 64 is a good tech demo but a dogshit game.
You could apply that to any game people copy from if you're that much of a fag. Quake is worthless dogshit because [later shooter] is better.
Spyro (1) is a more apt comparison and yes it mogs the shit out of SM64. Simple controls, smooth as butter, no bloat, tight level design, drop dead gorgeous, and Stewart motherfucking Copeland on the music. More kids need to learn from it than SM64. Which I don't hate by the way, it's just painfully average. A shame all of the Spyro-inspired indies I've followed throughout the years have been absolute clown shoes circus shitshows.
Can you post the indie Spyro-likes?
Nobody said that, this is all your projection
Quake still holds up and it's better than Doom. Many games on the Doom engine were better than Doom itself. The quake engine was a breeding ground for plenty incredible games which are STILL good.
And these were not tech demos like Mario 64
Quake and Doom might as well be considered tech demos.
Not even close and I love both of these games.
Tick Tock Clock is great though. Rainbow Cruise is indeed shit, i'll give you that one.
I just resent Mario 64 now because of the sheer volume of self-perpetuating internet content about it. Pannenkoek made some videos about A-presses that everyone saw and so now we just have to talk about Mario 64 minutiae forever. Get a fucking life.
Same thing with the Star Wars prequels. Remember years back on Reddit there was like a sub that wanted to make every line in the prequels into a meme? Just fuck off man. Fucking barrel scrapers
Reminder that Miyamoto was so impressed by the graphics and water in particular that he made the gamecube all about those water graphics
Crash 1 and 2 are amazing but thats not exactly a hot take, what is a hot take is that Crash 4 is one of the all time best platformers and is the exact game you desire if you want a real platforming challenge
The autistic discussion about it in the past few years is mainly because of the unholy triple whammy in 2020 of the PC port, the gigaleak, and the iceberg that kept getting relentlessly spammed here. They've also spawned all these shitty creepypastas of fake betas.
God, I have to remember the names because it's like they all dropped dead at the same time.
Nytro
Only had a hub world and a level. Really ugly, whatever. Creator just bailed.
Griff the Lion
Spyro inspired but had a Crash tumor growing on it. Kickstarter failure/scam. Had like two demos.
Clive and Wrench
Said it was partially inspired by Spyro but I didn't see it. Ugly too, but apparently actually came out so props.
Spyro Spring Savanna
Looked amazing. Nailed the style and even had voice actors. Devs bent the knee in fear when Reignited came out.
Spyro Myths Awaken
Hoooly fuuuck. The drama in this one runs so thick and deep I could write a novel on it. Had a handful of demos. Dead.
Spyro Crisis in Chronolia
Ongoing. Looks merely passable, really ghetto. Tranny dev. Don't get your hopes up.
nta but Crisis in Chronolia is the only one I have hope for simply because the source code of the Unreal project is publicly available
So if (when) the project implodes, the source code is still there for someone to make something better
I think the movement in that is alright too, there's a couple things that are off but spyro fan projects are just cursed it seems
can you give me the QRD on Myths Awaken?
Crash 4 and PsiloSybil really did show me how amazing Crash level design can be in the modern era. Shame Crash is owned by retarded corpos, and indies don't often bother with Crash likes.
user scores now means that user scores then
That's very disingenuous and you know it, but your whole post is about being this way, you make up things, use absurd made up metrics and fail to even remotely acknowledge any context
21m vs 12m
This was more against the popularity of Crash as a whole vs Mario as a whole, per game Mario sold better, Mario Party 1 through 3 sold better per than Crash Bash, Mario 3d sold better per than crash, even the idea that naughty dog over time would have done better if they stuck with crash is actually false, Jak 1 undersold mario sunshine and 2 and 3 never broke the 2 million mark each, so if they continued on with crash there's nothing to push the idea that the series would have held, it was a flash in the pan at best.
In the context of the N64 selling 1/3 of the PSX and Mario having 1/3 of the 3d releases compared to crash yeah Mario sold better per, which is a far better metric for popularity, it's like you're implying that for some reason if there wasn't a SM65 or SM66 they would have sold nothing.
Crash inspired the whole 2.5D subgenre as well as games like Super Meat Boy and Celeste
This i just made up, those games were borne from flash games, often earlier experiments by the same developer, and crash is just flat 2d platforming with an extra axis but it never bothers to make full use of that axis, it also relies overly on 2d levels.
There's at least 1 game that's a direct inspiration from crash's approach to game design.
youtube.com
Vs the basically the rest of the genre that took direct inspiration from SM64, and that's not including gaming as a whole using Mario's game design as lessons for how to do it, proof that has been posted by multiple other people in this very thread.
you don't need a citation to say that water is wet, most of what I posted is self evident, or proof has actually already been posted.
Pac-Man World is also Crash inspired
SM64 controls way better, but that's just your opinion, but more importantly Spyro came out years after SM64, the expectation is that things should improve. Mario Galaxy is the height of the genre because of this notion.
you don't need a citation to say that water is wet, most of what I posted is self evident, or proof has actually already been posted.
uh no
you do
that is kind of the point in asking for a citation
you saying shit doesn't make it fact
Crash 4 is one of the all time best platformers
It really isn't
Your post doesn't even make sense when you claim Crash 1 and 2 are good but IAT makes many failings those games didn't and fails to properly understand both Crash's gameplay and physics designs
exact game you desire if you want a real platforming challenge
IAT is not a hard game
If you want to play hard platformers, they have their own named subgenre dedicated for that
Not really, it's more akin to someone taking 2d platformers and letting you move on an additional axis, although it's approach to collectibles is more akin to crash it's less linear level progression is more akin to SM64.
You don't need to cite something that's self evident.
Critical reception can easily be sourced
en.wikipedia.org
en.wikipedia.org
Later games reviewed better than the original but not Mario, links to their reviews are in the sources.
SM64 sold much more per than cRash
the Mario Brand was much stronger than Crash in the same era hence the sales of individual titles being stronger on a console with far fewer sales
Mario 64 is what developers copied far far more than Crash, and that's not just for platformers, you can see Mario's DNA in other games, and it's still widely cited to this day as being a major inspiration for game design
Mario's brand increased in sales over time while Crash diminished.
Boy ain't that the truth.
Not really, it took direct inpiration from Crash 2's warp rooms for the level selection
For me its the ND games, CNK but replace Crunch with Tawna, Twinsanity but I imaigne the game has all the cut content and keeping Nina Cortex and Pasadena o' Possum.
Oh boy. Timeline might be wonky.
Myths Awaken is born
Looks amazing, plays like a dream, awesome new moves
Small team, nothing really wrong with them on the surface
Suddenly the artist leaves? Reason for leaving is nebulous and wants nothing to do with it anymore. IIRC she even deleted everything related to it on her Deviantart
Suddenly Reignited
Lead dev says he's been copyright struck, but simply only has to change it into an original IP
Has this ready to go in like a day? Huh?
Oh yeah all of the other devs leave btw except for like one
So now the main dev is desperately cobbling together leftovers
Oh yeah and now he's dating a tranny he met on the discord server and hired him and is extremely vocal about it and wants to make all of the characters gay and suddenly wants to make the game into speedrun slop and apparently there's grooming and shit going on in the background???
Someone on Twitter contacts the lawyer that supposedly copyright struck him and reveals that it was complete and utter horseshit
The Spyro shit was just a mask this whole time??????
Desolation. Rumors spark that the main dev is paying out of pocket to force people to advertise and work on it, I think he had to pay the original composer to come back I don't remember his name
Spiral into death with the main dev saying i-i'm just tired of it that's all haha
ZEUS! BRING CRASH TEAM RACING NITRO FUELED TO PC AND MY SOUL IS YOURS
naugthy dog has never made a single good game in their entire existence
No, lmao
wall kick
exists for one star and is not used anywhere else
lmao get a load of this retard
Rather play Spyro than this POS DK Country clone.
Falseflagging tendie
I choose to believe people really are as stupid as they're acting. Crash was a solid, memorable title that successfully transitioned the 2D formula into 3D, but didn't move the needle from a design perspective. It would have largely been the same if it was on the SNES or Genesis. Super Mario 64, however, was a landmark title that truly made use of the new dimension. One of the more common complaints of the era was how little it resembled the earlier Mario titles, because the focus was on making it work in 3D, you don't always do everything right when you are the one figuring out how it's done. There is a reason everyone in the industry, PC developers included, gushed about that game for years. And unlike Crash Bandicoot 1, it was designed for an analog stick, because its controller had one.
All that aside, I'm wondering where the hostile, combative devotion to non-Mario and non-Sonic platform franchises is coming from, especially from people who probably weren't alive when these franchises had a dog in the race. Nobody who was old enough to play these games when they were new would be making these retarded arguments, we were there and knew the fucking difference.
I wish Crash had a quarter of the rom hacks that Mario 64 has.
There is a lot of cut content in Crash 1 i would like to see playable, Koala Kong was suppose to have a cave and mine cart level leading up to him for example.
being a contrarian isn't cool, anon.
Truth nuke