7 DAYS

1 week before the Switch 2 launch

ZERO information about the performance of the switch 1 games on the new console

We are getting nothing until launch date or what? We had to watch a leaked video to see how the new UI and what are the new options.

Surely Nintendo sent consoles to journalists to review Mario Kart World at least right?

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Do Gamestops still do midnight launches for shit like this? How early should I go before the NEETs get there?

Surely Nintendo sent consoles to journalists to review Mario Kart World at least right?

Yup but none of those troon fucks can play due to the Day One patch.

Which is based as fuck. I wouldn't be surprised if MKW gets savage reviews due to the pettiness of news outlets.

I want to play years old kids games on a new $500 console

Move on with your life

NIGGER NIGGER NIGGER NIG.GER NIGGER NIGGER NIGGER NIG.GER NIGGER NIGGER

I fucking knew this would happen. I never trust any of these fucking preorders. That's why I always order more than one.

Floppa

How's that Switch 2 emulator coming along bro?

Call your store but surely lot of people preordered and will come pick it up the next day.

How in the FUCK is there no upgrade patch for Xenoblade X? What was even the point of releasing it now instead of waiting 3 more months for the Switch 2's release. At least it would've been an additional game to make up for its pathetic launch lineup.

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Gamestop put out an ad for midnight release via e-mail. Worse you can do is call them to confirm.

Worst part is that I still see many comments from people who want to play Xenoblade X but are still waiting for news of a switch 2 update for it

The fact that there is a 60fps mode in the game's code doesn't help qualm Switch 2 performance mode rumors.

Runs flawlessly on my pc. I think they should just play it there.

Isn’t the “60fps mode” just leftover junk code that was misreported to be functional?

its not allowed to be reviewed until launch so good luck

I do wish Nintendo had been more transparent about the free upgrades. Are we getting framerate AND resolution increases? Is it either or thing? I can't imagine games like Pokemon SV are running over 30fps, so what are the actual enhancements there?

Yeah. I think so. Switch 2 will probably decrease load times and up post processing effects.

It runs flawlessly on my switch from 2018 as well, which is pretty impressive considering how they literally said before that the game would be difficult to port and how the load times have been cut down significantly; the game really feels like it runs better which is quite a miracle especially considering some of the performance issues each previous switch XB game had, even 1 DE

Might go to Smyths for the midnight launch

flawlessly

It runs at the bare minimum acceptable range. and still suffers from performance and resolution scaling depending on where you are or if playing in handheld mode

t. playing on switch and pc

They don't have to say shit. They have a dedicated audience that will buy it no matter what and scalpers who will make sure it stays sold out for months.

Honestly every major first party switch 1 title should have day 1 minimum perfect performance patches, there is zero excuse
Ps5 and XsX did this, every game is automatically boosted to ps4 pro or higher with maybe 1/200 games experiencing bugs, usually just wonky ports (like ape escape 2)
This shouldn’t even be up to speculation, one of the major incentives to buying a backwards compatible next gen console is security in knowing that prior gen titles run much better than before, and with Nintendo that’s even more important because titles like Bayo 3 and 3H ran like dogshit

I can't imagine games like Pokemon SV are running over 30fps, so what are the actual enhancements there?

More Pokemon on screen at once

yfw 50% of ericposting are actually seething journos

The system is now more capable than Gamefreak are, so I wouldn't count on it.

I wouldn't care because I'm not an autistic man child

You'd already know the answer if you weren't so rarted.

This. I was hoping they eventually post gameplay clips of S1 backward compatibility and the free upgrade on the nintendo today app instead of clips of the system menu

ZERO information about the performance of the switch 1 games on the new console

We know a bunch of games are getting free updates.
Those that aren't will just run at maxed out dynamic resolution and performance.

switch 2 emulator already booting up with over a week before launch

can't play games yet, but the boot is the difficult part, will possibly be as soon as later today

IT'S OVER

wat are you talking about?

What was even the point of releasing it now instead of waiting 3 more months for the Switch 2's release

So they can have an audience, no one but the biggest manchildren is buying a Shitch 2.

Ignore him, he's desperate for (you)s

switch 2 doesn't even have ports at launch

grim

They're focusing on NEW games. I know this is a foreign concept to you. How OLD games perform is not relevant.

It has one new game at launch. Most of the launch games are ports.

Might go to Smyths for the midnight launch

Same.

I'm not a man child

Imagine saying this on a fucking VIDEO GAME board. Kek

Still looks like shit kek

That's not how it works on PS5 and XSX.
Only the games that already have PS4 Pro patch run at PS4 Pro performance on PS5.
PS4 has 18 CUs (AMD shader blocks) and PS4 Pro has 36 CUs. PS4 games had to get patched over the years to take advantage of the other 18 CUs on PS4 Pro. PS5 also has 36 CUs, but clocked much higher and using more performant arch, so it can further boost PS4 Pro games, but PS4 games that never received PS4 Pro patches can only make use of 18 CUs on PS5 (+ some boost from higher clocks).
MS went middle ground by both increasing the number of CUs and clocks compared to Xbox One X.
Nintendo went all in on increasing the number of SMs (Nvidia's shader blocks) by 6x compared to Switch because it's more power efficient than increasing clocks. There was no Switch Pro, so it didn't have the luxury to spend years patching games like on PS and Xbox. Without patches Switch games can only take advantage of 2 SMs out of 12 on Switch 2 (+ small clock boost), but the jump in architecture is much bigger than on the competition.
Should be enough to run a dynamic 1080p60 game maxed out, but patches are required to go beyond that.

I still think the OLED was planned to be a Switch Pro. And the Switch 2 was originally planned to be much stronger than it is now.

How will Anon Babble cope when this thing is even more successful than the original Switch?

OLED was supposed to use T214 Dane Chip. T239 was always the plan since it is a generational leap compared to the Switch.

It's not going to beat the Switch numbers since it won't have the boost the Switch had during the scamdemic. It'll be similar to 3ds. Successor to the very successful DS but doesn't sell as much due to price entry

If games like Xenoblade 2 aren't able to get passive boosts just from being played on Switch 2 that'll be disappointing. I wanna say that older games that aren't marqee titles for sure won't get any kind of patch but then you have stuff like them randomly putting out updates to years old games like new content for Captain Toad and online play for Super Mario Party so who knows.

the cope has already begun

The Chronicles of Shittic and Ass Cancer will rev up their bots to shitpost threads to death.

I have a switch one so I don't need a switch 2

many switch games use dynamic resolution so the graphics get downgraded in certain areas
with the switch 2, games should technically be able to run at their max resolution all the time

it really depends on the software, as usual. the playstation 2 was popular not only because it had one of the largest interesting libraries of all console generations, but because it was a good, cheap DVD player when that was an important staple for entertainment centers.
now that every device is trying to be an Everything Ecosystem, there is great value in being a very good machine for a specific library. it really comes down to how good the switch 2 library ends up being.

They'll be dripfeeding more upgrades, obviously.

Me when they find me with the Switch 2

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tbtbh this seems like the most likely scenario

the PS5 sold and has no games

consoles are dead, build a PC.

Surely Nintendo sent consoles to journalists to review Mario Kart World at least right?

this is Shuntaro Furukawa were talking about, the greediest Jap faggot imaginable, they arent even letting you use the product if you got shipped it early until the launch date, they should be sued for it

with the switch 2, games should technically be able to run at their max resolution all the time

Even if that's the case, the max resolution in Xenoblade 2 is only 720p, and even at 720p the game looks rough as hell because it uses a really blurry AA implementation, plus a pointless extra blur filter, and then an ugly sharpening filter because it's so blurry...

I bet they're going to give Xenoblade 2 a Switch 2 Edition in the future. Question is will it just be a $10 performance patch or $20 that also covers Torna the Golden Country DLC?

I'd take a 20 bucks full patch that adds/tinkers elements (covering Torna of course). Obviously with the upper res and framerate, but also giving us the ability to x10 pulls like in any other gacha in existence all while having a little screen leting us discard/keep the common Blades that were just pulled. Here, that fixes everything regarding the system. That's all it needs.
And Monolith being Monolith, I have no doubts for that price they'll add new rare Blades and their related quests, alongside some other shit.

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The system is now more capable than Gamefreak are, so I wouldn't count on it.

this has never not been the case

The emulator is already booting up the home screen, Olímpio. Mario shart will be emulated before June 5th, Olímpio

tropius being a manlet feels wrong it should be one of the tallest

new UI

How's it look compared to the 3DS?

Olímpio is seething because the shitch poo is flopping

Surely Nintendo sent consoles to journalists to review Mario Kart World at least right?

Nintendo reps don't even have a switch 2. Nintendo been very tight lip about the switch 2 for some reason.

So they can have an audience, no one but the biggest manchildren is buying a Shitch 2.

Which is strange since only manchildren play Xenoshit.
Xenoshit fans fit the "Fatlus" stereotype more than actual Atlus fans.

They're not fat THOUGHEVER

If games like Xenoblade 2 aren't able to get passive boosts just from being played on Switch 2 that'll be disappointing.

With the way backwards compatiblity works with game consoles, probably not.
Same reason why most PS4 games don't get any passive upgrades from being played on PS5 (looking at you Bloodborne). Only games that were explicity patched to take advatage of the extra hardware on the PS4 Pro/PS5/PS5Pro get improvements.
Only things I've ever seen getting passive improvements are loadtimes are occasionally accidental slowdowns.

many switch games use dynamic resolution so the graphics get downgraded in certain areas

with the switch 2, games should technically be able to run at their max resolution all the time

If the game is coded to lower the resolution under certain in game conditions (number of ojects or lightning conditions for example) it doesn't matter how much hardware power the switch has, it'll lower the resolution. Only thing that can fix that is a software patch.

With the way backwards compatibility works with game consoles

no, there are passive boosts in the sense that the game hits the intended frame targets. ps5 backward compatibility with the ps4 is native iirc, but games like bloodborne continue to look bad because while the game holds a rock steady 30 FPS, the frame pacing on that iteration of From's engine sucks dick.

switch 2 uses a JIT style compiler to run switch 1 games, at least that's what it sounds like from the console designer interview.
the switch 2 will likely see many of switch games run at their intended performance targets on switch 1 hardware without dynamic resolution needing to kick in. however, they will not look better than what their best on switch would have looked like.

If the game is coded to lower the resolution under certain in game conditions (number of ojects or lightning conditions for example) it doesn't matter how much hardware power the switch has, it'll lower the resolution.

this is not how dynamic resolution scaling works. Dynamic res uses GPU frametime thresholds to decide when it lower the resolution. If the GPU can reliably push out frames at the intended target, then it's never triggered.
It's clear that with how BOTW and TOTK, two particularly demanding games on switch hardware, can run at 60 FPS and much higher resolutions on the switch 2, this device, barring any bugs in the JIT compiler, is perfectly capable of running switch 1 games at their original intended target.
we won't know until the console comes out