"I think I am EXTREMELY intelligent" the game

"I think I am EXTREMELY intelligent" the game

the looker was a better game and im not even joking

I have to admit that the game is meticulously designed and a crowning achievement in art and visual design but the whole thing feels like a giant "fuck you" and a waste of time.
It's like that one trollface-image that goes something like

think of a number between 1-10

add 250

now divide by 3

subtract the square root of 12

multiply by 5

okay, thank you

worst game i've ever played
the audio logs and the ending are fucking criminal

erm ackshually you are just too stupid to understand it!

worst game i've ever played

hyperbolic faggots like you are insufferable

no, i really mean it
there has to be some collection of the audio logs and of course you can watch the ending if you need a reminder
it's the gayest shit and the worst game ive ever played

The looker exists because this game isn't as great as some people might think.
You won't find these parody games out there for many other works because the self sucking is amazing on this one, top notch.
Obviously there are better similar puzzle games, but not as many as there should be.

ah jeeze dude i was in a coma the whole time!

>"I think I am EXTREMELY intelligent" the game

describes the developer perfectly

Fuck, I was thinking of this exact line a minute ago. Funniest fucking thing

look up solutions

beat game in 15 minutes

nothing personnel devs

I just like puzzle games.

I actually like it for the puzzles AND because it's pretentious. It's exactly a perfect reflection of the creator. It's the perfect game for pretentious people.
But at the same time, it's pretty ingenious for it's trolling for it's grander puzzles with the puzzles outside the puzzles. Especially the one where you have to watch a video for like, 40 minutes before you can finish the puzzle.

i didnt listen to any audio logs past the first one and dont remember the ending
the puzzles were good and the game was pretty

I don't get your point. The gameplay is figuring out puzzles. If you just look up all the solutions, then what was the point of even downloading the game?

I thought explanation-less tutorials were neat, until I got hit with mandatory puzzle that made me realize I figured out rules wrongly. After this learning new mechanics became terrible, nervous process.

i hsould like this game alot in theory. i wish it was the puzzles with actual instructions, more tutorials on how the retarded rules work, and the same beautiful graphics, no time-wasting animations, or up your own ass audio logs and it would be great.

I did the same and had a great time.

and it wasn't even from the witness.
i think its extremely funny that the parody game has a better positive review ratio than the actual game.

I don't like the audio logs

Don't click on them

It's slow

You're a zoomer

The puzzles are too hard

You're retarded

Jonathan Blow is annoying

It doesn't matter

I do agree that the audio logs are pretentious. Their parody must be my favorite part of The Looker. But thankfully, you don't need to listen to them.

i wish it was the puzzles with actual instructions, more tutorials on how the retarded rules work

They are plenty of tutorials, though. The rules aren't written, but they are easy to figure out. The only bullshit puzzles are the shipwreck one and (debatably) the sound jungle ones.

no time-wasting animations

ADHD moment.

I liked about half of it until I started running into new types of puzzles with nonsense "rules" that were "sometimes this means this and sometimes this means that and you just have to guess and trial and error which one it is this time lmao fuck you"

the rules aren't written, thats the problem. you can accidently solve puzzles without understanding it, which makes the next puzzles nearly impossible. having obtuse rules like suns and triangles are unreasonable to expect the player to just figure it out.

I'll be completely honest here, I never played The Witness, I only played The Looker.

Johnathan can Blow me, another Phil Fish, he should suck my dick, choke on it.

How is he like Phil Fish? Blow never canceled any games due to retarded reasons. He is still working on that Sokoban-like game, just taking way to fucking long because he is making it in his own programming language he is developing along with the game.

you can accidently solve puzzles without understanding it

I hate this shit like nothing else. I think it's the worst thing possible that can happen to a puzzle game. Some bruteforce is unavoidable in some cases from certain types of players, but when you make something more likely to be solved in a manner that isn't logical or is likely to be accidental, you are just not fit to design a puzzle game. And like you said, it's more likely to happen if it's obtuse, because the player will end up giving up more often and looking for shitty alternatives to the solution, which will work eventually.

you can accidently solve puzzles without understanding it

I actually don't remember accidentally solving any of the puzzles. The space of possible solutions is usually too large for that. But I might have brute forced one of the tree puzzles.

having obtuse rules like suns and triangles are unreasonable to expect the player to just figure it out.

I figured them out. I don't think I would have enjoyed The Witness as much if the rules were written somewhere.

I don't think I would have enjoyed The Witness as much if the rules were written somewhere.

It doesn't need to be written if the expectations and limits of each ruleset were better outlined during the "tutorial" puzzles for each set.

Sound jungle broke me. Loved it until then.

This is easily the worst puzzle game I've ever played. It is absolutely terrible garbage and I have no idea how I was able to force myself to finish it.

It kind of reminds me of Myst, but where everything is just shit.

Why didn't you like it? The only things in it that I didn't like were the audio logs and that one puzzle where you had to watch a 40 minute video about Shakespeare in-game to solve it.

I gave this and Baba a negative review because they didn't explain things to me. I mean, even nioh has tutorials.

Weak bait.

I gave it a couple of hours but I had no reason to keep playing. The puzzles were often not very fun, the last one I got to was some stupid pagoda shit where you open the doors on the side and have to look through them to trace lines, but you had to stand in the perfect spot for that shit to actually work.

If the game had anything approaching a story, instead of gay little pretentious audio logs, maybe I would've kept at it. But it didn't feel like it was going to be worth it at all.

My words exactly

le looker

why are millennials and zoomers so afraid of intellectual sincerity? the witness is one of those few games that actually takes the meaninglessness of gaming and gives it purpose. I can agree with making fun of jblow's previous dumbass game but not this. it's a throwback to the best stuff in gaming.

thinking is not fun

the game is not for you. it's for actual human beings

I don't like it because it acts like inserting intelligent things within a game that are irrelevant to the game itself and have no depth in context makes it inherently intelligent.

intellectual sincerity

Thinking is fun. Wandering around an open world doing puzzles that you often cannot possibly do because you haven't found the requisite tutorial yet to learn how to do them isn't fun at all. Let's say I eventually get to a point where I know all the stupid rules of the stupid screen puzzles, the next thing to do is find all the stupid greater world puzzles to fill in the obelisks, and then I assume there's some greater layer after that with obtuse bullshit like watching a 40 minute video. At what point is any of this fun? Are there entertaining moments of discovery? When I started, I quickly realized I could get on top of the first little building, and I found a pretentious audio log for my trouble. I reset the power lines to open a secondary path and ran straight into a knowledge wall with obvious later game screen puzzles, as if the retarded author had not even imagined that a player might instantly wonder why there are two settings for the first puzzle in the game.

If you want your player to have that moment of discovery, you need to hide things better. And if the interesting things are hidden later on, why is all of the early stuff so utterly tedious and artificially gated?

irrelevant

the game is about the semiotics of play and the act of gaming. everything in it is a symbol. everything it was made with was a symbol. you have to be underage to think it means nothing and the game is devoid of the context necessary to guide you to what it's actually trying to say.