What is your most controversial video game opinion?

What is your most controversial video game opinion?

Easy modes should not exist. The only difficulties should be:

Normal (The intended experience)

Hard (For players who want a tough challenge)

Easy/Story modes remove problem solving, skill growth, and accomplishment, aspects that differentiate gaming from other forms of media and make gamers forge bonds/memories with particular games. Someone playing on these modes robs themselves of a superior experience, one they would only appreciate in hindsight if an easy mode didn't exist. Easy mode "enjoyers" just create a rat utopia for themselves.

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the people that played easy will just watch streamers play the game then

people should stop making video games

whap

goddamnit shit FUCK

blam

turn based jrpg combat is good

The Vita was the last gaming console with soul.

Stamina is the worst mechanic to ever come to gaming.

We'd be better off in a world where Dark Souls never took off.

ttyd is inferior to pm64 despite having a better badge system

I want to fucking kill edgerunnerniggers

ALL games should feature "story" difficulty or whatever other cop out names they have for it, so long as there is a mode that reduces enemy damage and health so people with limited free time can beat your silly little video game.

I do not like Final Fantasy 4.

Wrong. Encumbrance is the worst.
That's what easy mode is for.

I'm tempted to agree because I don't care for Soulslikes, but triple A would be just as soulless and hollow even if they were mimicking some other format.

Putting a good soundtrack in your otherwise mediocre or even bad game is such an eaay way to improve sales and reception that I consider it cheating

Open world games are fine

False. They would still just play on the easiest difficulty, normal, and be completely ignorant. No one researches whether a game has an easy mode before buying it.

if a game comes out that doesn't have an easy mode and is said by journalists to be "too difficult"/not accessible enough, then it will inevitably cause discourse on that subject and people will find out without needing to buy the game

Grinding in video games can be a good thing sometimes.

RDR 1 is better than 2

outside of Anon Babble

Skyrim and The Last of Us 1 are the most overrated games, with Skyrim being outright a bad game, and TLoU1 being a pretty generic cinematic RE4 clone

on Anon Babble

modern games are still good and immersing yourself in a constant state of wanting everything to suck and flop is just a reflection of one's misery onto their hobby

Item Durability called and said you are both wrong.

Gamers tend to be very entitled but not for the reasons dumb fucks usually say they are.

You can see this on display at its worst during video game showcases.

Most of the whining about bad optimization would go away if devs just hid the highest 2-3 levels of graphic settings an renamed the lower ones accordingly.

Notably, what you are saying doesn't happen at all with games that have no difficulty selection (and thus no easy mode). Only Sekiro really got this "boo hoo no easy mode" coverage and suffered zero from it (well actually, benefitted from it). And that opinion was promptly laughed off the internet.

But even if a reviewer leaves a bullet point bemoaning the lack of an easy mode, there is zero evidence, even anecdotal, that it drives massive amounts of people away from a game.

But on its own, letting the potential retardation of a reviewer ruin your game experience is retarded.

Brown people and 3rd worlders are the main reason why internet and games suck.

Western devs shouldn't make console games. They should stick to PC development.

Hunger meters are a dogshit, frivolous mechanic that only ever amounts to one of two things

This meter is empty, time to stop playing, go into my inventory, and press a until it's filled up again so I can go back to the actual fun part of the game

This meter is empty, time to stop playing, go find an interactable in the environment and press a until it's filled up again so I can go back to the actual fun part of the game

That's a conversation that the world isn't ready to have yet.

>This meter is empty, time to stop playing, go into my inventory, and press a until it's filled up again so I can go back to the actual fun part of the game

I mean you can say the same about using health consumables in lots of games too.

Ocarina of Time's sorta boring

We need more lolis in vidya.

I miss the pandyland generator. I think it's been dead for like half a decade if not longer by now.

Difference is that you can avoid losing health through skilled play, and is indeed an incentive to get good at the game. Not the case with hunger.

You can just not lose health though, hunger is always draining.

depends on the game/genre. Hard to not take damage in something like turn based RPG unless it has reaction commands that negate damage, like E33's parry or TTYD's super guard.

All games should have cheat codes like god mode or max money etc.

RPG and MMORPG elements outside the genres are the biggest detriment to modern gaming

pads playtime

noninteractive

no/low skill ceiling

In what way?

I don't think they are inherently bad but they are just really hard to balance so that they they stay relevant and part of play and don't just become a chore / time waster.

Undertale/Deltarune music is vastly overrated and repetitive.
Toby should learn to compose a song that lasts longer than 2 minutes and doesn't change instrument/melody every 16 beats