blocking against bosses is ill-advised
How do we solve the issue of youtuber critiques spreading disinformation?
blocking against bosses is ill-advised
How do we solve the issue of youtuber critiques spreading disinformation?
Up until Elden Ring blocking was a bad strategy unless you had an extremely specific build type focused around optimizing blocking so it was true.
In Elden Ring blocking is busted overpowered though since there's the block counter system
this nigga never played dark souls 1
blocking is good in all souls games I don't know why the fuck people keep saying that it's bad specifically in 1 or 2 or 3
blocking only became nonviable in Bloodborne because the combat system was specifically designed that way
it was only memed into DS3 because it was faster like BB and everyone just presumed blocking was still bad
Rolling is just too good. Roll for a small cost of stamina, reposition yourself, avoid damage entirely, and can freely move to deliver attacks. Blocking however stuck you in place when the enemy hit you, if it combo's then there's a chance it will break your guard and do more damage than if you got hit, you don't reposition yourself, and lose a larger chunk of stamina than if you just rolled. It's not that blocking is bad, it's that rolling is too good.
Is that magic shield?
Blocking against attacks that are clearly meant to break your guard is ill advised, nobody notable ever said the op quote.
The "lesson" is taught in game by Taurus Demon, most of his attacks are fine to block, but he'll guard break and follow up if you block his big wind up swing.
After playing Demon Souls again and Dark Souls for the first time I'll tell you that guarding is only monumentally dogshit in DS2 and even there it's pretty much universally safe if you level stamina and have a shield with good stamina/block rate.
Just to reiterate in more mechanical terms, in the game where getting your guard broken staggers you and there are multiple mechanics designed to instantly destroy your guard, guarding is still pretty good.
And in other games it's godly.
why the fuck would I block anything in dark souls 1 when I can just poise face tank through everything and do a trillion damage per attack with two handed weapons? Using a shield in Dark Souls 1 was just straight up wasting your time for no benefit waiting for stamina to recover.
The only shield worth using was the buggy version of the moonlight butterfly shield that would instakill everything before they patched it
monumentally dogshit in DS2
how? In DeS and Ds1, it's OP. if anything, DS2 tries to make it balanced
Completely wrong. Up until one of the latest patches, Elden Ring and Dark Souls 3 had identical shields
The majority of players are shitters that can't use either of them which is why they take the hseaviest greatshields to cheese bosses
Rolling is just too good
Rolling is awful. You are losing control of your character, wasting time, delaying massively your stamina regen with a large timer and delaying your attack further because the rolling attack sucks. The only people who think rolling is powerful are low skill retards that can't play the game
Guarding is dogshit in Dark Souls 2 because there's an actual artificial delay on raising the shield that requires maximum aglity to reduce. Guard frames in other games activate on frame 1 from button press
It's not really that simple you don't start game with havels or heavy armor and stats go with it when you get maybe FAP ring and havel ring and good armor then yes then you can just poise through the game. but before that blocking is good to use especially if you are not fast rolling because medium roll in ds1 really is kinda bad, also it's sometimes just better to block than roll. not sure about ds2 but in ds3 lot of people said that blocking sucks.
People will call blocking ill advised because there are so many cases where you'd rather just trade blows
Even earlier games reward aggression because it means less time exposed to danger.
That's not to say blocking is actually bad, it's totally viable and even preferable in a lot of situations as well, especially in later entries. But if you're a skilled player, rolling or parrying are high reward options as well.
I personally like using shields for aesthetic purposes. It's sword and board, not sword and sword, you homos.
Blocking isn't even nonviable in Bloodborne. It's actually fantastic, most bosses in the game fucking HATE you blocking at them, and it melds beautifully into cripple spam. The main problem with it is more that most of the good weapons are obligate 2 handed in their non-shit form. If it's one handed, the shield is a fantastic pick at basically every point in Bloodborne.
And Maria is one of the funniest goddamn fights in Souls if you just have the shield. She bonks off it like a bird hitting a window.
Dark Souls 2 is probably the game with the worst shields, and even there, shields are great, since they're the freedom to make mistakes while repositioning at worst.
Shields ARE probably at their best in Elden Ring though. Mostly because of Guard Counters, Guard Counters are some of the most degenerate shit in the game.
The easiest goddamn playthrough of my life was a Guard Counter build with the fallingstar beast jaw.
Matthewmatosis
What problem? Your crippling e-celeb addiction? That can't be fixed OP sorry your entire life revolves around internet men.
Pretty much this
One person made a strange claim in a video and it stuck to the community like alpha psychology models did that time one guy fucked up some science on wolves.
not sword and sword, you homos.
he doesnt use dual swords to double his damage
Dark Souls at launch, you literally just needed to find the pyromancer teacher and then Iron Flesh just trivializes the entire game. If you already know the game and are on a second playthrough, you can grab the stone armor within like 5 minutes of reaching firelink.
The only time where blocking is actually a good choice would in theory be the very early game on your first time ever playing the game, but in that case you won't know where to find a good shield since most of the early game shields you can find are worthless garbage.
It's also important to note that dodging is much better as a strategy in early Souls games like DeS and Dark Souls 1 due to the fact that the enemies actually had normal predictable attack patterns and weren't constantly trying to juke you out like in Dark Souls 3 and Elden ring, plus the enemies rotated/turned around really slowly instead of instantly swiveling so rolling behind them worked. It was very easy to memorize an enemies attack pattern and consistently dodge or parry them in Dark Souls 1 and Demon's Souls just due to the design of the enemies. Dodging being better naturally makes blocking become more inferior since they're directly competing for the same mechanical role of avoiding attacks
But if you're a skilled player, rolling or parrying are high reward options as well.
Rolling is the worst option to apply pressure and stagger enemies, even blocking with a weapon is preferable
if you are an actually skilled player you can avoid either
why the fuck would i stack poise when i can just dodge roll
youre a faggot
need an entire build just to mimic a fraction of the power of the basic roll you get by default
Yeah shields are shit
The thing shields have going for them over rolling, though, is that rolling precludes the first best method of avoiding damage, while shields not only work with it, they synergize with it and empower it.
The first best way to avoid damage, is "don't get hit, bro".
"Don't get hit bro" has antisynergy with rolling, because if you mess up "don't get hit bro", you just get hit. If you had time to roll, you probably had time to just move out of the way and not get hit. The only way to know to roll if you mess up don't get hit, bro, is if the attack is one with a bigass windup and a huge area (valid), or if you knew you were going to mess up before you did, at which point I think you put in a different video game. Or if you're really, really bad at don't get hit, bro. Otherwise, you are just rolling when "don't get hit, bro" would have worked, which fucks up your position, drains stamina, and may have been entirely unnecessary.
Vs Shields
Shields work perfectly with "Don't get hit, bro". You hold out a shield, then don't get hit. You lose no stamina, are exactly where you want to be, then punish.
If you fuck up "don't get hit, bro", then hey, it hit your shield. You take no/low damage, and might still have enough to punish anyways, though less.
And, the best fucking part. You can still roll in situations where that genuinely is the best option. Unlike not using a shield, which just stops you from meaningfully blocking because ?
Rolling is only on par with blocking if you're too bad at spacing, positioning, and basic movement to employ "don't get hit bro" with even moderate competence,
and have so little situational awareness that you can't actually tell boss moves apart.
And then there's Elden Ring, where rolling depletes your stamina for nothing, vs blocking which puts a shell in the shotgun you can use to fucking obliterate someone for the next second, for no FP.
what power? wasting half your time in vulnerability frames?
Pontiff is easier if you dodge and respond. A blocking playstyle is too slow and passive, makes the fights feel clunkier. I've done a DS3 greatshield run, rolling is just better in that game
Lmao DS3 is piss easy if you just roll and roll and roll
Blocking doesn't make the game easier
I literally beat Pontiff with Curse-Ward (formerly Pursuer's) Great Shield. I occasionally fat rolled from the grab stab but otherwise it was effective.
My theory based on common claims like"Blocking is nonviable in Elden ring except for the fingerprint shield, what was from thinking not having more shields with stability?" is that no one learns stamina management or how to let go of the guard button to recover. Nor do they ever attempt to move positions in a fight while blocking so a boss can whiff.
Pontiff for example, frequently whiffs with his profaned GS swings if you move to the left on their telegraph and the short stairs also further expose natural hitbox dodges.
I got through Elden Ring on my second run using the Golden Greatshield, one of the lowest Guard Boost rated GS's in the game, well before the perfect guard Tear Drop.
It's literally all about proper stamina management (Though in Elden Ring, Guard Counters really make it viable)
I think most players just hold guard down until getting broken and think it's a broken mechanic until they find the over powered meme shield that protects their stamina bar nearly indefinitely.
You spend less stamina but waste several frames commiting to an animation.
The transition from non guard to guard is faster, as well guarding-to-attack.
Great Shield blocks can also cause a "bounce" animation for most things, including bosses, creating safe openings.
Also this, Blocking "nests" a defense action. You hold block when a threat is high and if an attack connects you block.
Dodging is has no nesting, you dodge too early or too later you get hit.
no, you just suck at using it
I've found that higher-skilled players will tend to block more. It's only really new/bad players who arbitrarily limit themselves to rolling.
you are a fucking moron
amazing gameplay
You actually spend more in stamina too because it blocks stamina regen for longer
In Elden Ring blocking is busted overpowered though since there's the block counter system
Block counter are just a buff to R2s, not to blocking
Stance break in ds3
Certain enemies, usually designated as big enemies, have stance breaks in DaS III.
I didn’t even know DS3 had that spell. The swing animation looks weightier than carian slicer.
yes, Dark Souls 3 introduced stance
Old Demon King is based. The ring attack Elden Beast does is straight ripped from him, except in a game with running jumps it's all the harder to avoid it.
blocking was always the king in these days. You don't even have to learn the "timings" like some cuck who dies half a dozen times before he "gets the rhythm". Just block and swing when there's an opening and kill the boss on your very first attempt lmao. Dodge roll cucks were always dumb and people tend to usually give each other bad advice.
blocking was always the king in these games*
Regarding DS2's block, I'd point out that DS2 also added Agility specifically to address the fact that rolling needed zero stat investment to be good. It was clearly trying to reexamine the nature of defense for Souls games in general.
Barely related, but I still have literally no idea why people shat themselves over Agility. It's fine for armor, health soak, and blocking builds to require leveling certain stats and investing in it to be good, but it's suddenly a problem that builds reliant on dodging need to invest in it? It always felt like a nothing complaint, especially because literally every other RPG on the planet is fine with making evasion stat-based. Pic related.
Blocking is also a rhythm that involves guard release especially with weaker shields.
Mid shields have always blatantly been imagined to function best with mid roller sword and boards players who block lighter attacks or projectiles but depend on dodge for heavy stuff, rather than great shields for fat rollers.
Magic shield
You didn't block the attack
Blocking wasn't exactly worth doing in the other games prior to DaS3 and ER due to the massive stamina drain from doing so, many shields still cause you to take chip damage, or because enemies had fairly long combo strings with "heavy" hits that by the time you actually do get to attack you're at like 1/3rd of your stamina left. If you're using it to parry fish with things like Bucklers then by all means, but I'm talking more about actually holding L1.
The overall issue is that 1H weapon swinging always feels extremely weak and like you're slapping the enemy with a toothpick which using a shield immediately shows you. Many people also hate the fact you lose so much stamina from doing so at all.
DeS it's completely stupid to use the shield for anything but the passive effect of something like Adjudicator's. The stamina drain is fairly large and you generally want to be using the passive effects you can over actually using the thing as a shield. In PVP it's basically worthless because everyone is going to be spamming Firestorm, Scraping Spears, Baby's Nails, or 2H weapons that ignore it or allow the enemy to get to your back quickly and cause bigger issues for you.
DaS1 you should only ever have the Grass Crest equipped as it's a free Cloranthy Ring and you should only ever be using it on your back unless you're using a Buckler. Like the other guy said, poise is ridiculous.
DaS2 they drain a bunch of your small bar of stamina.
No one that is a normal, average player is playing like the OP. Most people don't even realize you can just run around many attacks because it's not intuitive at all and stuff side swipes you all the time which heavily discourages you from learning that. Hell, jumping in ER isn't something anyone will use as an actual defensive move simply because it's not intuitive what can be dodged by it or not. Even Hoarah Loux/Goldfrey's stomps don't look like you can dodge them because the effect goes so high up.
The bitching was based on an understanding that dodge was trade off for not wearing good armor, which was heavy.
Weight balance was the stat, agility just complicated it further.
Just use the heavy shields with high stability, like Artorias's shield or Havel's shield. Even if the boss hits you while you got your guard up,you'll still have like 95% of your stamina left.
Completely wrong. Up until one of the latest patches, Elden Ring and Dark Souls 3 had identical shields
then why are all your webms of people using magic shield
Yeah but not everyone wants to jump on black knight sword, Sellsword Twinblade or Bloodhound fang's cock every play through so why should shields be any different?
Because Round shield +5 only works well against so I buff it for bosses
Yeah I was going to say he's using a lighter mid shield.
I can't help but notice most of the damage you avoided was from strafing, not blocking.
that's not true at all, watch the webm
That's part of what makes the sword and board playstyle so powerful. In all the Dark Souls games, simply strafing dodges like half the attacks. It's what destroys the gay dodge roll faggots argument of "but le dodging is more stamina efficient" lmao no it's not. Often you just strafe and the boss misses and you have 100% of your stamina left for attacks,
Anon Babble hates Cursewood but he's a therapeutic boss. If you know all the locations of the zits you don't even have to attack the groin mass second phase.
I find that the people who claim shields are bad often expect them to be much easier than evasion and deem them unusable unless they don't let you bypass 100% of all enemies attacks
WHAT GAME NIGGA?
It's a great gimmick boss meant to test the player in getting the hang of free aiming hurtboxes, skills that actually apply to a lot of tools and PVE/PVP scenarios too
Of course most people hate it
Shields that act as overglorified parry tools are supremely boring and yet universally beloved by shitters who want deflects. Souls games shine for how each enemy moveset is meant to be tackled in different ways that always involve movement no matter the playstyle, and shields are no different in that regard
Dodge roll cucks were always dumb
Dodge roll was always unbelievably busted up until Elden Ring. People forget originally every boss and every enemy weren't designed to hard counter rolling with constant dukes, fake outs and unpredictable rhythms.
I always thought they hated him more because the poop puddle and the fruit spam.
about to time out
rumao
i admire the dedication to the shitpost
the next game needs to de-emphasize the roll so people stop relying on it so much
Rolling is significantly easier in ds3 than any other game before it. Rolls are longer, take less stamina, and you can even roll into certain enemies to stun them.
Almost every boss in ds3 is a rhythm game too. "Rollslop" only became a thing when ds3 was released.
That doesn't mean shields aren't just as effective.
Agreed, but it’s also kind of hilarious how people treat Cursewood like some inscrutable puzzle boss when it’s literally just “aim at gooey bits and don’t stand in brown.” The free-aiming is a mild step up from lock-on autopilot, which is probably why it filters so many. Same deal with shields — half the community still thinks “holding L1 = tanking” when really it’s all about microspacing and knowing when you can get away with a quick poke. Shitters want press-to-win gear, and when a tool actually requires timing and braincells, suddenly it’s “bad.”
Yeah but lmao good luck lugging around Havel’s shield in anything less than full rock-man cosplay. People act like you can just slot it into a light load build and still play normally. Sure it trivializes some boss fights, but it also trivializes your fun. Blocking is fine but gets too binary—either you're turtle tanking with some giga shield or you're getting punished. Dodging at least lets you *do* something between hits. Shields are tools, not a lifestyle.
They definitely are good. I used shields a lot when I played ds3. In fact I would even say they're better because every boss is designed with you rolling through their timed attacks. Still even when I used shields i was rolling a lot.
Anon Babble hates it because some drunk irish retard didn't tell them it was good
Even if you don't have a ranged option the area before is full of fire and drops firebombs like candies from a pinata, but it's only genius design when Phalanx does it
You don't even need ranged to hit the hand pimple or the foot pimple. The upper arm pimple can be reached when he does the lay down attack in phase 2. Same with the upper head pimple thought the hit box is wonky.
"Rollslop" only became a thing when ds3 was released.
This is completely false, the criticism that Dark Souls was about rolling attacks is about as old as Dark Souls, and was used on Anon Babble for more than a decade
I always thought people hated it because it wasn't just fighting a dude in armour in a flat arena.
Anon Babble is the one who started this meme
DONT USE SHIELDS THEY ARE LE BAAAAAAAAAD!!!! USE LE EPIC GREATSWORD GUTS BUILD!!!!!
No they hated DaS II because most bosses were armored dudes in a flat area.
this is how 99% of the players play froms games
most of them are the ones telling you to "git gud" if you think souls gameplay is boring
I hate these games because they don't let you do both even though you should be able to. I don't know why I can't block lighter attacks or block when uncertain and then roll for attacks I know well or bigger telegraphed attacks. Is there a mod that re-enables rolling when you have a shield equipped?
When the fuck did I mention ds2?
Roll slop is a very recent term. The big joke was "git gud"
blocking was always a viable strategy, you only had to invest a little and be smart with your stamina
Hell, blocking is still good in fucking elden shit
i spent 90% of my time with DS1 blocking with kite shields because of the shitty roll buffer and input delay
You didn't, I'm bringing up the overall schizophrenia of Anon Babble and how two people can give contradicting arguments to proclaim a game is shit.
DaS II sucks it's all armored guys!
DaS III sucks the big monster fights aren't my kino 1v1 duel with a knight like King Allant!
That's fair, imo. Every game in the series has big guy with a sword fighting you. Even when people shit on ds2 they contradict themselves by simultaneously saying the armoured dudes in flat arenas were the best fights, while simultaneously moaning most fights were like that.
I have no clue.
the real counter to dodgerolls will always be the camera
heavy armor and greatshield
it's gaming time
what do you mean? of course you can roll with a shield equipped.
if it makes you fatroll you need to level up endurance/vitality
Nobody knows what they want. When DaS II released they suddenly missed the monster fights and this carried over with the disparity caused by BB (which for the most part had monster fights). It was obvious when Anon Babble defended Demon of Song solely because it was an unusual monster, despite the fight being wonky.
There is an observable phenomenon of humanoid fights being the most challenging and this probably because it's easier to conceptualize a duel with a humanoid opponent than a beast.
This made apparent by how jank From's earlier inhuman monster fights were, such as Seath, Centipede demon or even Quelagg.
They got better over time, probably due to intense study of how Capcom does it with monhun, but for a period of time everyone was chasing the high of King Allant or Artorias and somehow, having a game just be those and not be mostly jank monster fights with the one stand out "duel" fight was a bad thing.
In short, Anon Babble wanted easy, wonky puzzle monster fights and "The duel" over and over again and trying to do too much of either made them upset.
I remember shitters claiming that Malenia was impossible with sword and board and Waterfowl Dance was impossible to block due to the heal back during the Malenia days.
When in fact you can just outdamage the heal again.
Basically, bad players were unable to adapt their strategy and cried foul game.
Pic related
hugging the boss to abuse hit-detection and tracking
yep, you didnt beat the game
Roll slop is a very recent term.
But the criticism that Dark Souls is about rolling isn't
It predates Dark Souls 3 by a lot, shitters just applied it to Dark Souls 3 and all the other games were received retroactive absolution, which is funny because more aggressive but staggerable enemies actually rewarded rolling quite less.
Of course it's completely retarded, just how magic is called bad in Dark Souls 3 when it's actually the most usable in the trilogy to the actual hitstun and attack interrupt you can pull off against most enemies as well as fully redirecting spells after the wind up
supreme bait
Beating Malenia with a great shield after being lied too about how you couldn't out damage the heal was insane.
I was actually mad at Anon Babble over it, Anon Babble used to not be that fucking retarded.
were received
changed had received to were given but forgot the second word
holy fuck that's TIGHT
I blame Adaptability
Thought when people said magic was bad they meant that magic damage wasn't great because of high resistances to it all around.
Pyromancey is at its strongest in DaS III.
I will be fair, looking into when "rollslop" exploded it does look like a discord raid psyoped the term out of control. But still it's just something I didn't hear about until recently, because it just wasn't really used.
just how magic is called bad in Dark Souls 3
Seriously? I've never done a pyromancy run of ds3, but a friend recorded a video once where he absolutely demolished pontiff. Actually made me quite mad ngl with how hard I struggled against him.
Makes sense. I wouldn't be shocked if a lot of the seethe was from players who started with demon souls/dark souls 1 who got burnt out on the series.
Anon Babble lies a lot about souls games because they want you to use 2h melee weapon only thought it was obvious
It's like they just wanted to keep the False King Allant spirit alive over and over again.
They shat on all the DaS III humanoid fights until Gael, even mocking Soul of Cinder for its Gwyn reference.
Did you use Barricade skill?
that looks so boring, id rather play it like some action rpg
Always a str weapon too, a hammer usually, if not the zwei
there is nothing wrong with these action rpgs focusing more on the action and having cool boss fights with spectacle
the bosses should not die when i go behind them
No, I was using Erdtree Great Shield.
I really really REALLY love using it on people using Elden Star.
They shat on all the DaS III humanoid fights until Gael, even mocking Soul of Cinder for its Gwyn reference.
Which is funny because ds1 I would say has the absolute worst boss fights in the series. Don't think there is a single fight in that game that wasn't done better in demon souls or in a game after it.
Which is also just retarded because Dark Souls 3 gave to pure casters instant access to Raw and Fire/Dark scaleless infusions, which can clutch them against the few high resistance enemies or even bring them for an early Lothric Castle to access better spells, and then have the weapons reinfused if they still want to carry them.
Or you can get Magic Weapon as early as Undead Settlement and Blessed Weapon after Dragon Barracks and those are great on raw weapons with low requirements like Hand Axe.
They also split hexes between pyromancies, miracles and sorceries to give each build access to different types of damage and there's retards that complained that hexes are no morre and that split damage forces them to use correct elemental buffs to do good damage to enemies instead of simply buffing what you infused of the same element to deal fuckload damage regardless like Dark Souls 2
arch.b4k.dev
the meme that rolling was "OP" predates Dark Souls 2, the archives goes to before Dark Souls 3 release and you can still find some of those posts playing armchair game designer and deciding how much iframes roll should have and shit
Those threads gave me brain damage, wow. I thought the retardation was recent but Anon Babble has always been as dumb as rocks.
He thought B team invented stance
Biggest trick the Devil pulled off was convincing people L1kiro was ever good
Dark damage ain't great though. It's not holy tier bad but like all the lords and would be lord of cinder resist it except Yhorme, as do hollows.
just how magic is called bad in Dark Souls 3 when it's actually the most usable in the trilogy to the actual hitstun and attack interrupt you can pull off against most enemies as well as fully redirecting spells after the wind up
Magic is absolutely abhorrent in DS3 compared to prior entries. In 1 it's just strong enough to assfuck anything it makes a contact with. In 2 there are dedicated hitstun spells and binocular shenanigans allows you to snipe shit from across huge distances or easily target entire crowds with your piercing and aoe spells.
In DS3 not only the spell design is boring as shit and proto carian slicer had this funny property of giving your staff a melee hitbox for some retarded reason, but it is completely devoid of any unlocked shenanigans because ranged spells auto target he closest entity. It's boring, it's ugly and it's by far the worst sorcery in the entire series.
Back to back, shitting and moaning about rolls and shitting and moaning about them being even slightly nerfed. Wow.
It is absolutely great in late game against SoC, NK, Twin Demons, Dancer, a lot of late game elite mobs, and so on.
Getting Dark Edge was how I killed Dancer quite fast despite having a +4 staff and 30 Int.
Try using Gnaw spells against Twin Demons, or even see the difference between chaos spells and black fire spells as a pyromancer
Dark Souls 3 and Elden Ring want you to use the correct element which is why they adopted a damage system that is actually hated
All you said it wrong though
You forgot your webm where you spam several soul arrows to kill a basic bitch enemy, webm tranny
What makes Dark so good, is Fire/Dark as a combo.
Nothing but Midir, as far as I know, is good against both, and CBD & Dark Orb are both fucked up spells completely on their own, that fit together in a build beautifully.
The problem with it is that it was not implemented as a way that gave a good visual feedback to the player.
When you have insufficiant stats for blocking, it's immediately clear what your limitations are (for example, not enough stamina to block well enough) and what do you need to do in order to mitigate that (level more endurance).
Compare that to adaptability, where low and high amount looks the same, and the only difference it makes is practically invisible to the player. Combine that with the way grab attacks were done (even grazing hits pull you into grab position) and it's not hard to see why people didn't like it.
Adaptability is a good idea implemented in a half-assed way.
grab attacks were done (even grazing hits pull you into grab position)
This is how grab attacks were always done and are still done to this day, lol
This is how grab attacks were always done and are still done to this day, lol
And it wasn't really an issue before DS2 because it was masked well enough. The way DS2 does it is just blatant, is the problem.
good idea implemented in a half-assed way.
yeah, like fucking everything else in ds2
still my favourite
It's a few great heavy soul arrows at low level to kill elote enemies. Dark Souls 3 has the best escalation of power in spells of the whole trilogy
Farron fleshsword has the moveset of a straight sword and the hitstun of a katana
Soul greatsword has an actual fast wide arc and can be chained from backsteps and rolls decently
Heavy soul arrow or crystal soul spears hitstun enemies out of attack
Running and rolling attacks for all farron spells
Farron hail for the rollcatches
Soul stream to punish bosses in high recovery from afar
The homing Dark spells
Actual chargeable spells like Old Moonlight that can be redirected
Shields were always good, I don't understand why anyone thought otherwise
... what are you talking about? Grabs not visually connecting has always been an issue from the start. Everyone knows the iron golem's grabs were never visually connecting.
Only time where it isn't visually noticable is in ds3/elden ring but that's because the games are so fastmp
due to the massive stamina drain from doing so
Nope
many shields still cause you to take chip damage
Irrelevant
or because enemies had fairly long combo strings with "heavy" hits that by the time you actually do get to attack you're at like 1/3rd of your stamina left
Their attacks bounce on the first hit
Tripfag has no clue what he's talking about, of course
>Farron fleshsword
horrifying
Regarding DS2's block, I'd point out that DS2 also added Agility specifically to address the fact that rolling needed zero stat investment to be good.
But that's fucking retarded AND even false
It was clearly trying to reexamine the nature of defense for Souls games in general.
By making the worst armor and shield mechanics in the series since Demon's Souls?
Which shows that whoever designed it had no fucking clue of what he was doing, because rolling was never OP in any game except Demon's Souls.
but I still have literally no idea why people shat themselves over Agility. It's fine for armor, health soak, and blocking builds to require leveling certain stats and investing in it to be good,
except agility fucked over shield play the most by delaying the shield raise time and attacks from shields.
There's no reason not to use rolling in Dark Souls 2 because every single enemy uses very basic attack patterns that are ridicolously easy to iframe through and armor is legitimately dogshit, while in PVE fatrolling is extremely viable for Dark Souls 3 onwards
Farron fleshsword has the moveset of a straight sword and the hitstun of a katana
Not mentioned: piss weak attack power and ridiculous staff hitbox issues making it nearly unusable compared to slicer, as portrayed by your own tranny webm of plinking Pontiff for whopping 100 damage with it. Even at the top power, by stacking every single sorcery buff, it's weaker than just having a longsword in your main hand.
Soul greatsword
Absolute and total downgrade compared to DS2 version, both in range and power.
Heavy soul arrow or crystal soul spears hitstun enemies out of attack
Heavy soul arrows had hitstun all the way back in 1. Except it also didn't hit like a wet noodle.
Running and rolling attacks for all farron spells
Too bad they are shit for any scenario that is not a pvp duel. It was just a testing ground for ER and they severely undertuned them.
Farron hail for the rollcatches
Nobody will EVER get hit by farron hail, moron. It's a ridiculously overnerfed version of actually strong soul spear barrage.
Soul stream to punish bosses in high recovery from afar
Yeah too bad it's shit for that.
The homing Dark spells
Those are actually decent, and the only reason to do a sorcery build in DS3. But compared to the insane homing shit sorcerers have in 1 and 2 it's nothing.
Actual chargeable spells like Old Moonlight that can be redirected
Too bad Old Moonlight is shit and charge time is too big for the damage it actually dishes out.
Mirrah set
Figures
Dark souls 2 shitters
Souls games shine for how each enemy moveset is meant to be tackled in different ways that always involve movement no matter the playstyle
proceeds to roll through every attack
Yes, how very 'different'
The only people who think rolling is powerful are low skill retards that can't play the game
beating everything quickly with 0 damage
low skill
The only actual fun way to play these games. Fuck this oily gay ballerina bullshit; I will be the rock.
there's a lot of minute detail within each of those rolls. when to roll, where to roll, and if its better to roll or to block. down try and boil all of this down to its barest
as portrayed by your own tranny webm of plinking Pontiff for whopping 100 damage with it. Even at the top power, by stacking every single sorcery buff
Like I didn't? at 30 int with a +4 staff
it's weaker than just having a longsword in your main hand.
but doesn't do split damage, has weight or require strength, it's perfectly comaparble in damage, the only issue if that it can be parried without spell parry
because rolling was never OP in any game except Demon's Souls
Rolling is op in dark souls 3.
very basic attack patterns that are ridicolously easy to iframe through
Because they're all designed with low ADP in mind.
I killed this bossa few hours ago while having a sliver of health left (thank, Life Ring). I nearly came in my pants, truly a glorious moment
The actual issue with grab attacks was that the game would register you being grabbed, but then would fully play out the whole roll animation before starting the grab one. That's why you get sucked back into the grab, and it looks so bad.
rolling is the catch-all defense option, it works on everything but that doesn't mean it's the best for every situation, sometimes you're better off blocking a flailing dagger combo so he recoils or parrying an attack for massive damage or even just hitting the other guy first because he has no poise and you outrange him
Like I didn't? at 30 int with a +4 staff
Read full sentence to the very end.
but doesn't do split damage
I'm talking about effective AR after it goes through defenses.
With 60 int, court sorcerer staff and two spell booster rings, farron flashsword is 330 magic AR. Long sword is 150 physical + 302 magical which still results in higher total damage even with split damage. Plus a better moveset, higher poise damage, actually useful weapon art (a rarity in DS3).
has weight or require strength
A non issue for a long sword.
for whopping 100 damage with it
So exactly light R2 straightswords of the same upgrade?
Absolute and total downgrade compared to DS2 version, both in range and power.
It doesn't need to be retardedly OP if it can be used faster and out of movement
Heavy soul arrows had hitstun all the way back in 1.
Enemies had hitstun way less frequently in either Souls games before 3. Only 3 added
Too bad they are shit for any scenario that is not a pvp duel.
yeah no shit retard, they are PVP spells
Nobody will EVER get hit by farron hail, moron
Farron hail is great, it staggers with more darts and punishes roll ins and aggressive hyperarmor trades
Too bad Old Moonlight is shit and charge time is too big for the damage it actually dishes out.
Maybe learn what the fuck is a wake up catch or how to shotgun enemies with melee hitboxes after heysel pick r1s
Rolling is op in dark souls 3.
Nah, Dark Souls 3 introduced a lot of attacks that outlast player iframes or had additional area of effects, and Elden Ring followed par the course
Because they're all designed with low ADP in mind.
Is this your cope? that Dark Souls 2 enemy design isn't total dogshit that rewards passive boring play because you are meant to have low iframes?
Only 3 added
hyperarmor that can be broken by heavier impact attacks, meaning you don't have to first wear down a large arbitrary poise bar for every enemy to see some hit reaction
Nah, Dark Souls 3 introduced a lot of attacks that outlast player iframes or
Slow attacks that are designed to catch rolls were introduced pre ds3.
Doesn't change that ds3 buffed the roll and designed bosses around it.
had additional area of effects,
Aoe attacks have been present in the series prior to ds3.
Is this your cope?
I don't know how to break it to you but yes the game is designed to be beaten on low ADP. You have to be an abrasive moron to think otherwise, not shocked.
Even then it's still better than ds1 imo.
It doesn't need to be retardedly OP if it can be used faster and out of movement
DS2 version is just as fast, has a far longer reach and better damage. It's also far easier to stack casting speed in DS2 because sage+2 is not locked behind ng+.
Enemies had hitstun way less frequently in either Souls games before 3
Any enemy that didn't get wiped with a single cast of heavy soul arrow in 1 had actual hitstun (blue drakes, knights of all types, any larger enemy in general.). You only notice it more frequently in 3 because spells don't do fucking damage at all.
they are PVP spells
Not an excuse. ER versions were strong in pve too.
Farron hail is great
Said abso fucking lutely nobody ever. Play in DS2 and enjoy actually good version of it.
Maybe learn what the fuck is a wake up catch
As a "wake up catch" it loses to any charged r2. Heysel pick combo is the only thing going for it, and it's not exactly strong compared to just swinging an ugs a few times.
?????
Yes?
literally a glorified rhythm game for slow brown people
I blocked on my first playthroughs of demons souls and dark souls 1. I just go unga bunga 2h in souls games now.
Slow attacks that are designed to catch rolls
Slow attacks designed to catch rolls are not attacks that actually outlast the animation length of invulnerability frames
Doesn't change that ds3 buffed the roll and designed bosses around it.
Nope, this is a lie repeated by shitters that can't use other options
Aoe attacks have been present in the series prior to ds3.
None of them made proper or somewhat frequent use of them
I don't know how to break it to you but yes the game is designed to be beaten on low ADP.
Even assuming that to be true, do you know what you do at 3 ADP in Dark Souls 2? Roll, because armor in Dark Souls 2 is complete dogshit and so is your ability to tank woth shield, with the added malus that every single point of weight further reduces your stamina regen, making roll an infinitely superior option to the rest compared to any other game in the series.
Trying to balance dodge by randomly numerically altering iframesis pure retardation because ever since the beginning, Souls games didn't balance dodge as some hack and slash ps2 slop where you frame perfect attacks for the epic counter. Dodges were always extra passivity you wanted to avoid, which is why rendering the enemy more aggressive is the only way to properly counterbalance it, and Dark Souls 2 enemy design allows for sloppy and constant use of dodge no matter the iframes, because dodging does not jeopardize my ability to retaliate and put DPS.
ALSO the idea that ADP is this game design revolutionary idea to nerf rolling is repeated by retards that can't do anything but low skill ceiling play even in Dark Souls 2. ADP critically nerfs shields by adding actual huge delay on raising shields, up to hapf a secone, further incentivizing rolling instead.
most people won't use builds that go with magic shield
The total stability of my setup is lower than upgraded Lothric Knight Shield so literally just start the game with Knight
He thinks Sekiro invented stance
Not surprising as all youtubers claim this
I became a blockchad all the way back in 2009 when I was stuck on armored spider and just switched to kite shield to block its attacks. blocking works in most souls games just fine. bloodborne being the only exception
All wrong except sage +2 ring which is irrelevant after Ariandel aka after Cathedral of the Deep
Vancian casting sucks
Dark Souls 2 targeting sucks
Dark Souls 2 movement sucks
Dark Souls 2 mobs are all poisetanks and staggering knights out of attacks instead of having boring casting that involves spamming mammoth knights as they slowly walk towards me is actually fun
Cope about it
attacks that actually outlast the animation length of invulnerability frames
Which also exist in prior games.
this is a lie
If you can't put two and two together that the length of the roll being increased + being able to roll significantly more would be a buff then I don't know what to tell you.
None of them made proper or somewhat frequent use of them
Still present. Not every boss made use of them because power escalation still hasn't hit the series.
Even assuming that to be true, do you know what you do at 3 ADP in Dark Souls 2
You reposition yourself. Ds2 actually encourages positioning in boss fights.
Yes. You can still roll, but you will be making far less use of it and typically rolling away from bosses.
Trying to balance dodge by randomly numerically altering iframesis pure retardation
Actually, no. The reason why they "balanced' roll is because prior to ds3 they didn't balance their games around the roll in the first place.
blocking and positioning has been the main defensive option since DeS
relying on rolls was started by pvpfags, and later popularized by streamers for le epic no shield runs because this "super hardcore mega difficult" game isn't actually that difficult when you don't limit yourself by ignoring 90% of the game's mechanics
IDK chief, that's some pretty low skill ceiling play right there when it takes you over full minute to kill chariot with that much damage.
Stop listening to people who started their introduction to the series with Elden Slop.
the most retarded statement i've read today
Genuinely hilarious seeing the ds3 fag break down in seethe over ds2. Have no clue how the game does it.
Which also exist in prior games.
Not really. There's a few exceptions like explosions
the length of the roll being increased + being able to roll significantly more
Mean that dodging is more used as reposition and enemies are designed to have more complex and prolonged attack pattern that involve more directional movement. And you can't roll anymore than you did in Demon's Souls. It's Dark Souls 2 that completely misunderstood how dodging works, which is why in Dark Souls 2 all you use is dodge
You reposition yourself. Ds2 actually encourages positioning in boss fights.
Nope. You dodge. If Dark Souls 2 encouraged positioning, then it would proper reward movement by granting a bigger attack window, and punish players overusing dodging by reducing them.
This was heavily criticized when Dark Souls 3 released as there was the impression from shitters that From was trying to make the game hard by reducing the downtime between enemy aggression as a perceived way to tighten the timing required, when in reality they were rewarding players using proper movement, while Dark Souls 2 tried to balance rolls based on timing and failed completely (especially because of the infinite heals)
The reason why they "balanced' roll is because prior to ds3 they didn't balance their games around the roll in the first place.
You are a complete retard. Every timing of attacks in Dark Souls 1 was designed around iframes, so some attacks would incentivize the player to rather move. It was carefully crafted but lacked the actual tightness and enemy AI design later games after DS2 brought. Artorias of the Abyss already pioneered Dark Souls 3 and onwards enemy design by pushing aggression and punishing players dodging, and both Manus and Gwyn had the ability to create no-roll in zones which no boss in Dark Souls 2 does.
The incremental upgrade in enemy design is clear, Dark Souls 2 was a misguided step backwards where rolling was the only good option
A skilled player will use whatever is right for the moment
I won I won I Won you are seething
Whatever you say pal
Not really.
Yes. Really. Roughly half the bosses in ds1 use aoe attacks. Not special. Every game has used aoe attacks.
Mean that dodging is more used as reposition
Running, walking, back steps, and rolling are all apart of repositioning. People only use "dodging" more when they level ADP. Which is why they level ADP in the first place, because they want more I frames. It's an extremely basic concept.
Nope. You dodge.
Yes. Congratulations for figuring out that ds3 bosses were designed to have their attacks rolled through.
You are a complete retard.
You are a troglodyte, and have down syndrome. Ds1 roll heavily varied on equip load. Going from 9 I frames to 13 I frames, and the game is balanced around this. Ds1 more relied on it's defensive like poise which were significantly more powerful than any I frames.
Completely retarded mother fucker.
There's a few exceptions like explosions
Pic shows all explosions
Massive retard
"Ds1 counters Le roll because nobody had aoe attacks before ds3."
Complete. Fucking. Retard.
You can literally just pick up a great shield in DS1 and block every attack in the game except floor hugging dragon breath attacks without any issue, no special build needed.
Its super easy.
I used to carry people through the Mundus fight with a gimped build cosplaying Havel because I could simply hold block and take like 10% of my life at most and mostly 0% per hit while blocking him with no issue with base endurance.
Souls games are hard because all the low IQ retards read other low IQ retards say grass shield on back melee is op, so they all did that and went "wow im using the op strat and I keep dying, this game is so epic bro" when it was literlly the least effective way to play.
Great shields block all damage with no skill needed, all 3 types of magic quickly scale enough to kill even bosses in like 3 casts.
"There are a few exceptions."
Half of the bosses use aoe attacks. This is not special you brain dead troglodyte.
Dark Souls 1 counters rolls
In the dlc
Nope, explosions don't counter shit
Manus seamlessly integrate multi hitbox attacks in many attack combos
An explosion that is simply stepped away is such basic game.
The dewign philosophy of Artorias of the Abyss translated into Bloodborne and then Dark Souls 3 and Elden Ring game design, where the enemy attacks are so interwoven and deliberateoy designed that you actually can't dodge them purely through timing.
None of it is present in Dark Souls 2 because Dark Souls 2 did zero steps in improving combat design despite having 80% of the game boss fights of dudes in flat arenas
This can make you seethe but it's the objective truth
Nope, explosions don't counter shit
Backpedaling retard.
actually can't dodge them purely through timing.
You can and will be dodging ds3 bosses through timing. The dancer was always singled out for their gimmick being a wonky rhythm designed to catch you off guard.
Elden Ring bosses are entirely designed like the dancer and mostly exist to read your inputs (or something close) and outright counter rolling.
Dark Souls 2
Is the last game with a boss design philosophy like ds1/des. Bloodborne/Artorias dlc (which were developed at the same time) are their own thing.
And even then. Bloodborne bosses don't play like ds3 bosses.
whats the point of this webm
Why would I make the effort to make a specific stat-gated playstyle be easier than the already easy as fuck and immediate rolling playstyle that's available to anyone?
Be honest, you know nothing of game design do you
easier than the already easy as fuck and immediate rolling playstyle that's available to anyone?
But you gate yourself out of certain armor due to weigth?
but I still have literally no idea why people shat themselves over Agility.
People got mad that they couldn't iframe spam their way through levels and bosses like in DS1 (or BB and DS3 for secondaries)
So they blamed everything on "janky hitboxes" "janky moevement" "gank squads everywhere"
When they found out it was a deliberately designed RPG mechanic, they were too proud (the Souls "git gud" culture feeds ego) to admit they were playing the game wrong.
So adaptability became the scapegoat. It was now less about the issue experienced with their gameplay, and more about how the game doesn't explain how it works and how they were led astray (as if iframing through attacks was the most intuitive and obvious things to do, and deviating from that formula was a "problem")
Blocking is fucking boring
Not backpedaling anything, I already remarked how explosions are basic and do little to spice up fights beforehand, even if the exception to attacks rarely outlasting player iframes.
Now Fromsoftware designs attacks with more complex patterns to involve the player and force concious dodging and positioning.
Dark Souls 2 doesn't, again cry about it
Not backpedaling anything
Your point was that they didn't make frequent or "proper" use of it. You are a backpedaling troglodyte.
force concious dodging
Oh my God the retard finally coughs it up.
Revisionist DS3faggots, no one is going to believe your lies
don't you have to go jerk off to the videos of Jannymedia or some other pvptranny?
The fact that she heals at all is annoying and beyond cringe
Also good luck if she clips past your model, instantly turns 360 degrees and continues the combo facing your exposed back lmao
Your point was that they didn't make frequent or "proper" use of it.
And it's true
Sone attacks that require stepping away are not some deep substantial mechanical recontextualizing how you approach bosses like grab attacks countering shields.
They are basic and enemy design improvement a lot with enemies getting more complex prolonged attack combinations even changing follow ups depending on player position
Retarded newfaggot, lurk 2000 years
And it's true
Half the bosses have aoe attacks. You are completely fucking stupid. This is a near ubiquitous mechanic for from boss design.
changing follow ups depending on player position
And my point was they designed it around the roll. You have quite literally stated my point.
Braindead ds3faggot.
Slow attacks that are designed to catch rolls
Before BB these attacks were just your standard telegraph (whose length gave you an indication of the attack power) and release with hitbox
BB onwards is
telegraph with nonsensical timing and momenum/animation spasms
snap release you can't dodge on reaction.
also it tracks you so you can't use positioning if you don't know the timing (and when you do you can just iframe because it's easier)
also you can't outrange it because enemy attack reach has triplicated compared to previous titles (see above regarding iframes)
oh and the speed of the telegraph or the release have nothing to do with how much damage the attack deals
blocking in bloodborne is based
Nope, this is a lie
Dark Souls 3 buffing the rolls is verifiably, 100% true. You can literally look at the datamined animation tool/cheatengine values and see it for yourself.
DS3 midroll is the strongest of the series, and fastroll is comparable to Ninjaflip
Are you retarded or just baiting people?
Nope. You dodge. If Dark Souls 2 encouraged positioning, then it would proper reward movement by granting a bigger attack window, and punish players overusing dodging by reducing them.
This was heavily criticized when Dark Souls 3 released as there was the impression from shitters that From was trying to make the game hard by reducing the downtime between enemy aggression as a perceived way to tighten the timing required, when in reality they were rewarding players using proper movement, while Dark Souls 2 tried to balance rolls based on timing and failed completely (especially because of the infinite heals)
You're schizophrenically doing mental gymnastics to spin the facts in the literal opposite way LMAO KEK
is this the level of delusion required to like DS3?
Armor is irrelevant in DS3.
Not OP but in DS3 armor matters a metric shit ton. For the most part it’s straight up % reduction damage instead of flat damage reduction. The difference in damage between someone with 50ish% physical defenses and 15-20ish% elemental defenses and someone with 70+% phys and 30+% elemental defense is huge.
Incorrect.
Stacking to the point you get a 50+ absorption requires going through too many hoops. Rolling is more affordable, immediate and easy.
This is in contrast to DS1 where heavy armour was noticeably useful without a prior stat investment, from the very start of the game
incorrect
Objectively correct
requires too much stacking to get over 50
What on Earth are you talking about? It’s as simple as high absorption armor + ring of steel protection+3
Objectively incorrect.
how convenient that left out the word "often"
Armor increases absorption which reduces damage by a percentage. An attack that would deal 1000 damage deals about 600 damage to someone with 40% absorption. With 50%, that damage is cut by 20% down to about 500. 60? 400 damage. 70? 300 damage. If the player has 1000ish health, so 27 points in the hp stat, that means that they would be able to take:
2 hits at 50%
3 hits at 60% (50% survivability increase)
4 hits at 70% (100% survivability increase)
Up until Elden Ring blocking was a bad
beat DS1,DS2,DS3 by just holding shield up when the enemy is going to attack and lowering when he isnt attacking. I never ran out of stamina. Only noobs who hold the shield always up think sword and board sucks.
Rolling is for wanna be try hards
you can still block everything in ds3.
The truth is most people jumped into souls after BB and DS3 so they thought rolling was the only way to go
no, armor is mostly useless in ds3 and proof of that is that you cant even upgrade it. Armor in DS3 is only used for poise purposes. Not damage reduction
Vancian casting sucks
Vastly superior to DS3's fp system. Especially thanks to restoration herbs.
Dark Souls 2 targeting sucks
DS2 with binoculars is the single most precise spell aiming in the series
Dark Souls 2 movement sucks
Irrelevant to the discussion
Dark Souls 2 mobs are all poisetanks
You have literally no idea what you're talking about. Even Pursuer can be poisebroken by a soul spear barrage.
armor is useless
Why
uh because you can’t upgrade it
You don’t need to upgrade the armor, it’s already at its max effectiveness out the box.
armor is only used for poise purposes, not damage reduction
Poise didn’t even affect hyper armor until an update later into DS3’s lifespan. The math is right there. Absorption massively increases survivability. It’s not even like there are diminishing returns or anything either.
People like you who don’t understand armor/absorption in 3 get popped like zits and wonder why you die so quickly. It’s so common when playing online and see morons get cleaved for half their hp by a single straightsword R1 because they didn’t level up HP and increase their absorption since that stuff “doesn’t make a difference.”
extremely specific build type focused around optimizing blocking
So a block build? Blocking is only really irrelevant in DS3 because even with a block build you still have roll spam and that's just always going to be the better option. If you're fat in ds1 rolling is not the best option, and that's a totally viable way to play the game. And if you have 3 adp, tank up in ds2, and put all your points into stamina(which with the amount of levels you get in that game is extremely easy to do) then blocking absolutely fucks in that game and your roll is definitely not your best option.
I've always wondered this because EVERYONE acts like Flamelurker in Demons Souls is hard but like you can just guard. You don't even need a flame def ring like some people pretend. You just block and hit him. That thing is the easiest part of that whole world.
It's webm schizo, well known sped who infests arpg threads and posts these types of absolutely inane, pointless webms
well known
Why does “webm schizo” have next to 0 results on the archive, then?
Really now?
I'm sure it's real in your head. Learn to do some basic math retard.
254 results sitewide looking back at every post ever made over the years
Now show Anon Babble and not all boards. Also “webm+schizo” and not just every instance of a post that happens to use webm and schizo in the same post.
Have encountered him before, cheers, didn't know he was doing this all the time.
What’s wrong with that math? Go on. 1000 - (1000 * .4) =…?
Tried myself.
You've been infesting these threads for years. Actually, your shitty pursuer webm also shows another threads where you went on a similar sped meltdown about literally the same thing
arch.b4k.dev
Oh my God hahaha he is actually mindbroken by ds2. What the fuck.
No… no no no. This can’t be happening. I’m not him. I’m not no I’m not ok?
I also have a suspicion he posts on rpg codex, there's a faggot there with literally the same super autistic posting style who self-admittedly posts on Anon Babble
We don't, we solve people relying on youtuber critiques
Being able to dodge everything is a flex. It's part of the western fanbase speedtranny player culture
this entire thread
im gonna need an explanation of how a webm of sidestepping 99% of attacks from a boss you completely memorized in a replay actually shows that blocking is good in nu-souls
You can hit the boss faster from blocking/sidestepping an attack than you would be able to from rolling
In ER blocking is one of EZ mode shitter tools alongside with mimic, summons, moonveil, river, casting and jump attack stagger. It's why Maliketh (phase 2) is most hated boss. Hell as I remember in DS games it was EZ mode too.
Of course he is, all elden ring mexicans are dysgenic retards
thats true for sidestepping, but im seeing a demonstration of exclusively sidestepping and not rolling
how about a video that actually looks like someones' first time going against the fight
normal shield: worthless
magic shield: unbreakable
how do we fix this? mages are strong enough without having the best defense as well
They took the bait.
Agility affected both rolling and BLOCKING. It was awful.
You didn't play the game. You didn't beat the game.
How about going full retard like in elden ring and giving everybody a free magic shield
because a lot of people who used shields exclusively used them defensively, they would block and then run away while holding block, depleting all their stamina is a failed attempt to get away.
raising your shield when you see an attack as you approach the boss and just blocking everything they do while you sit on their ass and punish every blocked attack has always been an extremely effective strategy.
You don't
Youtube is fundementally a disinformation platform and has been for the past 15 years
There are two type sof 'creators' for video game shit on YT
liars
truthers
they feed off of one another and always will
Just stop watching tards on yt
That's not a lie though.
Blocking was only good in DaS and kinda in 2. Come 3 it was stupid to do so instead of roll spamming. Blocking an attack ate an ungodly amount of Stamina to the point where it must have been purposefully gimped to move players towards the rollslop meta. For the same chunk of green bar you ate with a single shield block could roll a dozen times, no joke. And you'd have to, because as the games went on the combat got shittier to the point now where boss enemies (the only ones worth talking about and designing around) have full 20-30 second long combo strings leaving no opening that someone with a shield can capitalize on, but someone rolling around could.
Given the choice of blocking two attacks and being stunned for the 10 remaining in the strong, or rolling 30 yards with super forgiving iFrames and leaving yourself Stamina to spare for an attack - which are you choosing?
Most of the stats in the game, like stability have been the same since demon's souls. Every souls game is a glorified mod of the last one with varying levels of effort
Blocking an attack ate an ungodly amount of Stamina
Try using something bigger than parry shield +1 bro
they also made blocking worse in DS2
only one of the starting classes has a shield and like most shields in the game it doesn't block 100% of physical damage
you need to invest in strength and spend several hours in the game before you can get a 100% physical block shield, which is starter equipment in all the other souls games
I legitimately used to say this so often to people I knew and posted about it all the time.
Dark souls 1 had a million times better and more interesting regular enemies, better meaningful variety with more movesets and it was a huge upgrade in comparison to demon's souls.
But fuck demon's souls had a million times better bosses.
I'm a Bloodbornebab and I was indoctrinated to not believe in shields. Shadow of the Erdtree (and Sekiro to some extent, Hardtear) showed me my mistakes and I went back and kicked DS1 and DS3's asses with a shield in hand.
No, the game punishes me for that. I do less damage cause I'm using 1 handed, can't do the big special particle effect moves, and have to carry more weight so my rolls are worse.
cuck gameplay
A perfect example of fromsoft not knowing what they were doing was the shield counter
You people put too much weight into this 100% block physical damage stat. It barely matters. I used the wooden greatshield because of its stability and low str requirement throughout the whole game and that wasn't 100% block. Blocking in ds2 is great because you can put 100 points into Endurance and have your stamina bar reach across the screen.
Why do shieldcucks lie about everything?
No, the game punishes me for that.
No it's not.
DS2 has the best stamina system in the series. The best pvp cause of it. Being locked in place chugging estus. Bloodborne ruined the Souls series.
DS2 pvp is just running attack spam and getting hit 15 feet away from the attack, elden ring is also like this
Imagine being so retarded you can't even guard counter.
use shield counter in the wrong time
get punished
FROMSOFT DID THIS
Yes saar, it is doing.
I can't position like they want me to with rollspam, it takes 20x the stamina, and I still take damage because it's not one of the four shields that has 100 phy and the boss has elemental damage on top that will always get through
Ds3 pvp is get hit, roll, roll, roll, hit, roll, roll roll.
What if, get this, shield counter is just a bad move and fromsoft has no idea what they're doing
Yes saar, it is doing.
Shield is easy mode in DS3. You're giga shitter.
He is 100% correct though, Dark Souls 2 is definetly rollslop
Heavy armor and shields are completely pointless
complain about shieldcucks
Post a webm where you use the shield.
???
no they arent
Webm schizo is that you?
Nah.
You have no fucking idea how powerful shields are in bloodborne. Stamina regents so fast and they barely take stamina damage. Who cares about something having 100% block if the stability is good.
That's not even a finished enemy, basically a tier 0 difficulty mob they dropped in the game. Good job killing it though, fromexican
Yes they are.
You can larp with Havel armor and shield in Dark Souls 2 but you are no Havel.
Havel armor in Dark Souls 2 removes 100 damage out of 1000 you take, and blocking with the shield takes the same stamina a roll would, except the very act of putting the shield away or up takes something like 300ms.
Everything in that post is 100% spot on
No, I don't like Dark Souls 2 and I like 3 even less, I already said this in a thread where I have seen his webms.
He is still 100% correct and actually understand the gameplay he is talking about
Ok, well i played the game with heavy armor and a shield and it wasn't pointless, which means a lot more to me than your game theories.
Shield counter is free damage.
for me it's facetanking
blocks
takes 20% of their Stamina off and locks them in place
rolls
takes half that amount and allows them to reposition, has recovered almost as soon as the animation is over, AND the attack he rolls away from would have done damage through a block because it was magical
Mhm.
Shield counter sucks and fromsoft had no idea what they were doing when they put it in the game, much like most of the changes they did to elden ring.
Y'know on my first playthrough I somehow killed him without triggering the second phase. So I was shocked when the second phase happened in my next playthrough.
Shield counter sucks
You just bad at video games.
and it wasn't pointless
Yes it was
You can larp as Havel
You can even gaslight yourself that you are Havel
If you puat some ultra light set the difference in damage reduces would be something akin to 30-40 AR per attack because the actual damage formula is complete shit, especially for physical damage negation.
I don't care about how you feel funny and touch yourself playing Dark Souls 2, it's an extremely flawed game and most definely rollslop where if there's something resembling a tank playstyle, it goes in tandem with abuse or nigh infinite heals
Rather, fromsoft is bad at designing videogames
tank playstyle
Yep it's him.
Calling a game design around low ADP roll slop is pure webm schizo talking point. You even type like him Heavy armour can be shit and the game still isn't "roll slop." Otherwise every game in the series is "roll slop"
2-3 guard counters do much more damage and are enough to stagger an enemy, compared to attacking after a roll which is the lowest Motion Value in almost all movesets.
Obsessed, this guy mindbroke you
What is this contrarian bullshit? Guard Counter works solely because it is free Stance damage during a window most people would be dodging. Sword & Board / Blocking builds in general Stance break just as often as 2h builds, unless the guy behind the controller is a colossal retard.
It's slow, cumbersome, often doesn't hit if you're on an incline and is just generally poorly designed and animated
there's no reason you should ever use shield counter instead of spamming lion's claw or whatever the fuck it's called
Souls games shine for how each enemy moveset is meant to be tackled in different ways that always involve movement no matter the playstyle, and shields are no different in that regard
I think ER's combat has major problems, but I agree, and I think there's a lot of added depth to your moveset when you embrace blocking.
often doesn't hit
Imagine being this bad.
spamming lion's claw
What a plot twist.
L2tard schooling people on playing the game.
It's just better you don't use it to begin with then, okay? It's a little bit above your level of actually playing the game without a guide.
Yeah it's almost like your argument is a retarded fromexcrement delusion
It's a problem with secondaries. The no shield meme started in DS1 because the idea was saying that the best shield you can have is a Grass Crest on your back while two handing your weapon. It was to show that the passive stamina regen buff was much preferable to 100% block ratings, and as a way to demonstrate risk x reward.
Somewhere along the way the message warped from "the best shield is actually not the strongest at blocking" to "shields SUCK"
how do we...?
we
Eat shit nigger
The community memed blocking as being bad and two handing a longsword and midrolling as being the only way to play the game and then that turned into, "blocking doesn't work".
I don't block because I'm retarded and can only remember to press one button whenever I need to do anything, and that is roll.
That is actually why rolling sucks in these games. Its the 'do anything' defense and means I don't have to learn how to play the game, I just spam by i-frames.
I'm really confused about this thread. I thought it was agreed that shields were easy mode. I'm a shitter and i managed to beat all these games just fine wiht a regular shield, you don't even have to be some minmaxing autist, just any medium shield with 100% damage reduction and decent stability will carry you through the game. Block 90% of attacks, roll for the rest and you are going to die far less that any 100% rolling player.
Calling a game design around low ADP roll slop
What the actual fuck is that supposed to mean? How is the game where you enter Drangleic as SL 120 designed for low ADP? What even is low ADP? You can put 10 levels for almost any class and "solve" ADP, part of why it was a shit idea in the first place.
Heavy armour can be shit and the game still isn't "roll slop."
The game is most definetly rollslop because enemy design lends itself to rollslopping. Even the slowest enemies doing vertical swings will still track a strafing player. All attacks are slow and limited usually to small combos with the universally superior strategy of getting behind the enemy back being the absolute best, which means dodging allows a quick way to blindside AI that is too stupid to actually properly deal with the player and will regularly attack in wrong directions is the best strategy while engaging with the enemy normally is shit as the developers felt the need to boost their tracking and stamina instead.
This is part of why Bloodborne was well received. Not only parries actually granted somewhat universal riposte and intelligible windows, but you felt like actually fighting as opposed to dancing around a moving wack-a-mole statue
Immediately reveals himself
LOL HAHAHAHAHA HOLY SHIT. Oh my God Webm schizo can you be even less obvious.
That webm is older than you, Ds2sperm
You picked the one single enemy out of the entire game that does this and which would kill a rolling player even faster.
What do you call someone who types like webm schizo, agrees with all his points and proceeds to post a random webm with his post.
Retarded schizo.
That quote basically comes from an eceleb called Matthewmatosis, that made a critique of Dark Souls 2 and then Souls games in general, saying among other things that blocking against bosses is not viable in Dark Souls 3
doing something means pressing the invincibility button
blocking against bosses is not viable in Dark Souls 3
The same retard can barely play any game to any simple effect to begin with. The fact that he has any form of audience to begin with is a travesty.
He plays Alien Soldier
YouTubers are just rollspammers, I never took them seriously. They just look up a popular meta strat and run their mouths with it.
Blocking and positioning are very important things to consider.
Pretty sure Miyazaki himself plays the games mostly blocking.
no reason to not use a medium shield and a sword in DS3. When your stam is full you just keep your shield raised just in case you mistime your dodge. There wasn't a stagger system to punish you for doing R1 dodge pokes like there is in Elden Ring.
I'm pretty sure this applied to DS1 and DS2 as well, since those games don't have an ER stagger system as well.
This, also no reason to not have your shield raised when you are fully topped up on stamina, so its like extra insurance against mistimed dodges. Niggas just don't want to manage stamina with holding and releasing the shield raise button.
GUYS LOOK AT MY COOL INT RUN IN DAS3
magic longsword R1 spam
I can't take 3fags seriously at all.
You're getting all sorts of different opinions. Personally I never really liked shields past DS1 since that one allowed you to become a walking fortress with extreme ease. Shields always felt more like an exploration tool to me since the drain for bosses is pretty damn high and you can avoid most attacks with relative ease, either through positioning or rolling around like a retard in DS3. Of course, if you fully build for shields, they're still usable. It's only in ER where I bothered picking up shields again since guard counter is a neat mechanic and I didn't really want to deal with the swirly attack autism of that game.
Shields work well for everything but bosses because it trivializes fromsoft games. It's situational with bosses especially in DS1 because of how rudimentary the boss AI is. It's probably pretty strong in DS2 because of how weak the rolling is with all the hotboxes being fundamentally broken. It's not needed in DS3 as every boss was designed to be rolled. In elden shart it's not needed because spamming ashes of war is way better
The thread was made by a well known schizo. It's only here to gaslight you about ds3 and seethe about ds2. I shit you not.
Yeah, you.
Hello webm schizo.
I think shields are fucking busted, to the point that doing a shield-only run is very managable feat.
Hello "guard counter is actually a good move" mexcriment
Obsessed retard
No, a lot of enemies do this. It was a cheap way to get over how basic the enemy AI was and Anon Babble acknowledged it as the absolute worst kind of downgrade from Dark Souls.
Instead of acknowledging what went wrong with enemies being very exploitable in Dark Souls, B team decided to buff their tracking motion and stamina and ship it. A team (Bloodborne), made enemies better react and expanded their moveset.
This means that combat in Dark Souls 2 is getting behind the enemy back, except you can't do it as easily by strafing so instead you rollslop through the basic attacks
Shields are a complete meme be ause they gut your mobility for negliginle stability in a game where the meta is dryhumping the boss ass
Obsessed retard.
Nice argument webm schizo.
Let's say it louder, ds3 is rollslop because it buffed rolls and designed the entire game around rolls.
A team
bloodshart
runs at 20 fps
fromexicans always come up with the damnedest conspiracies
Weren't Dark Souls 3 shields buffed in a patch post-release?
Dark Souls 1 shields were insanely good.
If you got your hands on the Black Knight Shield you basically won the game.
negligible stability
Nigger the game even has a ring dedicated to boosting stability and Garm shield has 80 stability when max upgraded. I could tank fucking Velstadt and Fume Knight with my shield. You have absolutely no clue what you're talking about.
What's his endgame?
I can't be assed to follow this "argument" but people who defend Dark Souls 2 are mentally ill.
You're allowed to enjoy the game but it has a mountain of obvious flaws, even relative to the other games. It's the black sheep and always will be.
Is it really? Do you mind elaborating? I'm due for a replay soon. I only remember there being two shields in the game, one of them is the wooden shield that the game makes fun of in its item description.
Nurse Nancy's alien sex rooms 2
It's well known that DS2 and bloodshart players are the retarded tranny trogs of the retarded tranny trog fandom that is souls. They quite literally only exist to get attention for playing new thing and then made defending DS2 their entire personality since it essentially sunk fromsoft as a legitimate dev for even moderately sentient console players
projection
handily ignores the guard counter like the libtard he is
just let the retards panicroll and cry about difficulty
Congrats, you're the dumbest mf in this thread.
10/10 bait
I've been thinking about the "souls can't have difficulty options" bit recently when I realized that dark souls 2 actually has a built in hard mode with the champion covenant and the covenant that repels invaders as an easy mode, both of which are at the start of the game. Also bonfire ascetics for even more options with difficulty. Even in the newer games there are items for attracting invaders and summoning has always existed for interacting positively with other players.
I played the trilogy much after release (and in reverse order ironically since ds3 was gifted to me and I worked backwards) so I don't know how these options were received on release so I gotta ask the people who were there when the souls games came out on release about how they were immediately received.