Ever since expedition 33, I've become somewhat intrigued by the idea of JRPGs. I've learned that what I like best about them doesnt actually have anything per se to do with real time mechanics. But more so with realizing the potential of synergistic systems to solve problems presented by encounters, through building and preparing items acquired and facilitate advantages (first strike) at an INCREDIBLY basic level I think this is what expedition 33 fulfills.
This also explains why fear and hunger 2 (and only 2) is the only turn based game ive been able to enjoy. The sense that you have to figure out how to make everything synergize to maximize your damage or else you can't even get a run off. This fact, combined with the punishing nature of the game, and the scarcity of resources, makes every loot acquired that much more valuable, and managing resources adds another layer to problem solving. Just some more context.
I don't need a game exactly like Expedition 33 (id actually prefer it not to be too similar to this one in particular) or Funger 2. But is there a Final Fantasy game who's combat is centered around solving problems with synergies, and understanding of underlying systems? And if so, which one?