But why?

But why?

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Isnt that how minecraft was done?

Randy...

If you do your own thing, no one can tell you you're doing it wrong.

Female child programming

fake af

how do I learn C

inb4 cnile lmao

my uni requires c knowledge, it will be used in at least two classes (programming and operating systems)

you are pakistiani

rub your braincells together

Agreed

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I can't reach inside my own head.

make a hole

uoh

look into the basics then practice on those "challenge" sites like project euler or hacker rank.

All the good games started out without an engine. They only later morphed into engines once they needed to make sequels and reuse large parts of their existing code. Thinking you need an engine to make a game is putting the cart before the bull. You need an engine to shit out sequels. You don't need an engine to make a game.

Have fun being unemployed

Good goy, only learn the languages Mr.Shekelberg wants you to use.

Sometimes companies just make the tools to develop games without actually developing a game behind it in order to pimp it to other devs who don't have their won.

That's what Amazon Lumberyard is. There was never a game that would serve as the project that would serve as its flagship example to sell the underlying technology off of. I don't know if Unity had a game it was built around either.

Unreal Engine 4 and 5 don't have associated Unreal games (they tried to with 4 but ended up just throwing it in the bin because Fortnite money and 5 was never intended to power an Unreal game at all).

All the C chads are on mercurial.
Verification not required.

...why wouldn't I want to do that?

thats an awfully specific nationality you're accusing someone of doing, coincidentally poojets are in an eternal feud with pakistanis

Typescript

fucking disgusting
I got meme'd into thinking strict typing in js might be a good idea

It's not all bad anon. I picked up coffeescript

There is no greater satisfaction than seeing PHP slide into oblivion

Yes and at no point did that translate into a good game being made.
You can't create a good product by making things for other people, it has to be made for yourself first or else you will have disdain for the users built-in.
See Java.
How can you possibly know what a game engine needs if you never made a game with it? The entire concept is ass backwards.

C for operating systems

Meme degree

BUY PYTHONCOIN!!!

python for large scripts and quick calculations

bash for quick scripting

c/c++ for large calculations

People who use java or *script disgust me

It's fun to do for the challenge of it and makes you a better programmer.

kys
the adviced texts were "The C Programming Language" and "C Programming: A Modern Approach"
I don't want to read an ancient ass 1000+ page brick like who cares bro
it's clearly for educational purposes only
it also has asm, kys luddite
pretty much every standard text on operating systems has something to do with c

Probably because the principal elements of game design are mostly understood at this point in the industry's maturity. People aren't fishing around trying to figure out "should a game have ___" anymore - there are tentpoles that any game should include at a basic level (physics calculation, camera dynamics, light mapping, etc.).

I do think anyone trying to license a game engine should absolutely commission a game be made with it but that's more so the people making the toolset have a real-world example to base their development off of rather than just presumptions about what game developers would probably want to have baked into a design suite.

Basically developing games on a distributed game engine as opposed to an in-house one is like menu-driven game development (the company selling you the tools gives you a suite of everything you MIGHT want and you choose the things you think the game will need from that rather than try to build out each separate element the game needs internally and hope the final product is sound and tested).

For instance a 2D fighter built on Unreal Engine 4 might simply need a single camera for most gampelay moments and the position is fairly fixed (always a set distance from the play space with no need to adhere to boundaries of the environment because it's existing outside the play space). Adding camera dynamics for shit like Ultra Combos can be done after the standard placement is accomplished but for regular gameplay you won't be using any of the more dynamic camera features of UE4 (whatever they may be).

Try the book "C Programming In Easy Steps".

Typescript fags pretend JS is valid TS

you literally can't use JS object subscript in TS

dictionary/hashes are an absolute mess

for some reason java as india's official programming language

Is C even a viable way to program for modern operating environments?

rustbros...

thats sisters to you chud
give me 10 barves

retard
having a lot of people working in a particular field devalues the work of each individual in that field

I would think one of the greatest advantages of using a distributed game engine is the speed at which testing and debugging could be done.

Even if the company providing you the engine isn't providing the testing/debug tools themselves (though they really should; if they offer the engine then they should also understand how a proper implementation of its elements would be) the fact that it's sold to developers as a package means that, presumably, the tools themselves are sound and the prototyping and engineering would focus more on "what did we screw up?" Developers can spend more time examining the custom elements that the engine is running than trying to work backwards from the framework and figuring out if their own tools are failing them.

Knowing how to weld will be 10 times more valuable than knowing how to code in the next decade or so.

My wife is so hot. I wish she would programme my dick.

this

Programmers do not look like this.

Typescript fags pretend JS is valid TS

What do you mean pretend? It is.

dictionary/hashes are an absolute mess

What does it have to do with TS? Ecmascript spec don't even have dictionaries. It has Map, Set, WeakMap, WeakSet. And the implementation is on the environment that runs JS. What does it have to do with TS?

you literally can't use JS object subscript in TS

I've no idea what do you mean by this.

SAR WHITE PEOPLE ARE SO SMART EVEN ULTRA BORING BLUE LIGHT SUFFERING PROJECTS ARE FUN AND WHIMSICAL FOR THEM. IT JUST MAKES YOU WANT TO SNIFF HER CLEAN LAUNDRY LIKE HER LIGHTLY WORN SOCKS AND PANTIES AND WONDER HOW THEY REMEMBER TO MAKE EVEN THEIR DIRTY LAUNDRY SMELL SO MUCH CLEANER THAN THE CLEANEST SPOT IN INDIA

SIR I LOVE RAPE!
IS RAPE LEGAL IN INDIANA BECAUSE BOY HERE I GO I WANNA RAPE!
LEGALLY!

Nintendo wins the patent abuse suit vs Palworld

all other game companies see they can now abuse patents to get what they want now too

everyone who made a game not from scratch or from someone elses engine can now get fucked over by patent abuse

This show knew the future.

Im taking intro to C and there's
1 butterface gigabooty Stacy (developing acne and resting bitch face (her smile her innocence GONE))
1 big blond blue eyes aryan 6'5 300 space marine giga chad with Elon Musk face (he's now balding with acne)
Me: 7/10 180lbs 180cm (flattering myself about being 5'10")
1 Handsome Filipino dude
And then 29 fat brown grizzly neckbeards

That blue light and seating posture challenge is Caelid for your insides

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not a programmer outside of hobby

network engineer

need python anyway for configuring hardware

it is what it is

Assuming they're not making excuses for their own ineptitude (it's possible, since Too Human was in development for so damn long), that already happened with Epic Games and Silicon Knights and Epic Games won.

This was the most handsome programmer people imagined in 2005

Elon Musk was more balding bald than this back then

Now imagine little girls who freak out about appearances programming

Game dev and graphic programmer here.

The answer is what kind of game you do and what the selling point is.
For example, if you use unity or unreal at it's shallowest, you wouldn't hit much troubles but your game will most certainly not feature anything special besides the work you put into presentation and writing.
If you want to go deeper into some good looking stuff and play around with advanced physics graphics or a complicated game, then you encounter that established engines are buggy as well and and one certain point it becomes a question of the time you spend into these engines isn't better served on your own stuff.

That is valid for small dev teams as for bigger ones.

Also AMA.

Better optimization, better knowledge of how to fix existing or implement new features. More specifically built for the specific game type instead of a general "do it all" engine that many companies use nowadays. Honestly, there's a lot of benefits to making your own engine, if you have the time and resources for it.

anime isn't real

I wonder how long it took you to figure that one out? Also, she's over 18.

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How do I get a programming job?
I'm already working in IT and have cloud certifications but I really want to learn some language so I have more employment options.

tfw learned COBOL years ago for an internship (it was at a bank)

absolutely nobody knows COBOL

have been steadily employed in finance for 15 years now

anytime I expressed a desire to quit or change jobs I got a raise

currently make 250k

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I'm sorry you were never programmed with a dick, Anon.exe.

java and javascript that high

But they're fucking useless?

Have you managed to fuck a girl like the one you posted?

ask for a raise

declined (or as later I was by my lead told I wasn't persuasive enough)

go job hunting, find two places that would take me for 2.5 times pay increase

tell my boss that I am quitting

they match the offers

now I have the same cushy job but with 2.5 times more pay

And then they have audacity to tell me that the company sees my efforts and will reward them accordingly.

name a game made with python only.

It’s not that hard. But you do need to learn some new skills. I know that’s anathema to the current culture of mediocrity and worshipping black box solutions, but knowing what you’re doing is a highly valuable thing.

What is it with the US and this absolute requirement to be able to sell yourself, to re-interview your own job for a raise, to be able to play all these psychologiclal games.

I'm in Europe, I am oversimplifying it, but here it is known that if you are a programmer for a language X and have experience of Y years, your monthly pay is 5000, and I know that my colleague that has 10 years experience has 8000 pay.

Im the US, you can have a programmer that works for a minimum wage, and if he does not ask for a raise, he will work forever for a minimum wage.

Or you can have 2 people working the same job, with wildly different pays, with a requirement that they hide their own paycheck amount.

Total fucking nonsense.

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C is wonderful because it is extremely simple.
You just need to know that there are a few basic types (basically ints and floats of different sizes), that you can make structs to hold multiple variables of any type in a single place, that you can use pointers to pass things by reference, and that you need to manage memory with malloc() and free() (or similar functions of your choosing). This is enough to let you code anything you want.

Do you understand how supply and demand works? Nobody wants a "Python expert", THAT'S the guy who's going to be unemployed.

My man, I am not a burger. That's just how tech jobs operate in a lot of places, not just US.

so i can pretend i'm not a nodev

Why did the USA make humans greedy?

epic post!

Wait, what?? How??

Sex with Aoba