Greatest combat in an action game

greatest combat in an action game

greatest story in an action game

greatest graphics in an action game

greatest level design in an action game (alternate paths and no gimmicky bullshit)

greatest enemies/bosses in an action game

greatest music in an action game

Even if DMC6 never happens, at least we can say that DMC went out with one hell of a bang.

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All of this is false btw.

Not even trying to argue, huh? Come back when you have a game that even comes close to DMC5’s combat depth or boss design. Until then, stay mad.

>greatest graphics in an action game

Photorealism for a game like DMC is a mistake. Awful decision.

>greatest level design in an action game (alternate paths and no gimmicky bullshit)

Very bland and boring level design. Outside of this, yeah I agree. If this was the last DMC game we can definitely say it ended on a good note.

greatest level design in an action game (alternate paths and no gimmicky bullshit)

Most scenarios look like boring flesh/hell spawn. Most of the previous games were better, 3 and DmC included.

>greatest combat in an action game

Devil May Cry 3.

>greatest story in an action game

Devil May Cry 3.

>greatest graphics in an action game

Eh, sure. Why not?

>greatest level design in an action game

You mean the big gray tree?

>greatest enemies/bosses in an action game

Devil May Cry 1 and 4.

>greatest music in an action game

Devil May Cry 4.

Level design =/= level aesthetics

I didn't like V

V is overall a good addition because he provides variety. Expecting him to have the same depth as Dante who's kit has kept on expanding since DMC1 is stupid.

Problem is he has less depth than DMC 1 Dante.

He's only playable for like 4 missions. DMC 1 Dante had a whole game.

V is good he's just not as good as Dante

all the above false. kys

cope

DMCV is on sale for less than $10 but I am a cheevo whore. How hard is hardest-mode, honestly? This would be my first DMC and I know the game is built around replaying missions endlessly for FUN and STYLE, but "beat the game without taking a hit" sounds rough.

Anyone who discusses the show below this post sucks nigger dicks

is the greatest action game of all time worth less than 10 bucks?

gee I dunno anon

If he was optional then I wouldn't have minded but he's forced on us when his play style is boring and not fun.

I was told that super meat boy was the greatest platformer of all time (at the time) but it turns out I suck at, and hate, platformers. Now I will never have more than like 3% cheevos in that and it drives me mad.
Please bear with my autism. How hard is it to 100%?

greatest combat in an action game

Not really. Yeah, you can combo if you dedicate 400 hour to it but that's a pretty big prerequisite. Other games do better with less demand.

greatest story in an action game

Absolutely not. Not even within DMC is that true. The story is mediocre and it's pandering to the demographic. Nothing wrong with catering to your audience but this was a thousand steps too far.

greatest graphics in an action game

Sure, it looks photo realistic. Quite impressive. Not in photo mode. Definitely don't get that camera close to anyone's face.

greatest level design in an action game (alternate paths and no gimmicky bullshit)

Nope. Not even a little. There is nothing memorable about this game. Even the cool stuff is presented in the most boring way possible. It's a straight line all over and the few divergents are just slight detours or option B, at best. Greatest level design would go to Bloodborne or, within the franchise, DMC1 or 3.

greatest enemies/bosses in an action game

Not impressed with anything here. Even Urizen went from kinda cool looking to goofy af. Enemies are just not impressive. I've seen better.

greatest music in an action game

The BGM is forgettable and the songs are 3 of which only 1 has really ever grown on me. Even that song, Legacy, is such bland and generic sentimental mediocrity. There are so many better songs that portray melancholy and sentimentalism with more sincerity than this.

I get you like that game but that's not even objectively the case.

This. No clue how many believed 5 was above average. It's mediocre at best.

Why don’t you anons go make a DMC general on Anon Babble? The games have active anons talking about it and it has mulitple stuff like the games, novels and manga.

greatest combat in an action game

Stopped reading there. NG exists.

Hell and Hell isn't that hard, by the time you've unlocked it you should have plenty of skills or knowledge about your limits to not do stupid shit like try to royal guard vergil with no bar if you don't have the skill for it. The real challenge in 5 is S-ranking all the levels since that takes a cheesy amount of setup to get high point averages and then skip optional fights to maintain points. Yeah though, it's worth at 10 dollars arguably one of the best action games ever made

Is the game easier to start than DMC3? I was one of the many people who got completely filtered by Cerberus and just put the game down then.

This game had level design? I thought it was hallways?

you can combo if you dedicate 400 hours to it

other games do better with less demand

That's not really true though, combo heavy games need investment to get decent combos in, and the games in which there are easy combos have braindead-tier dial a combo systems. Arguably the DMC5 combat lacks a real back and forth like in NG or Bayo but it makes up for it in actual character ability and variety. Bayo clears in terms of real combat though, Bayo 1 has good combo ability with dedication as well as real back and forth fights with enemies

They are the GG Strive fans of DMC. Best to ignore the tourists.

Much easier because Nero is UNGA and the game doesn't start you off with literally nothing against one of the harder bosses in the game. You don't have a challenging boss in 5 until Goliath in mission 2 and even then I'd say Cerberus is a lot harder

>greatest combat in an action game

Can't agree with this when Ninja Gaiden II (2008) exists.

>greatest story in an action game

Story doesn't matter in action games.

>greatest graphics in an action game

Can't agree with this now that Ninja Gaiden 2 Black exists.

>greatest level design in an action game (alternate paths and no gimmicky bullshit)

Can't agree with this when Ninja Gaiden Black exists.

>greatest enemies/bosses in an action game

Can't agree with this when Ninja Gaiden II (2008) exists.

>greatest music in an action game

Can't agree with this when Transformers Devastation exists.

DMC5 is a good game, but I'd never say it has the greastest anything.

I'd never say it has the greastest anything.

Thank you. I've been saying this shit for years. Glad the downfall of Itsuno and the continued humiliation of this franchise is exposing DMCV.

Ninja Gaiden has significantly less complex combo potential than DMC.

I have played 0 DMC games but the meme magic before V was amazing.

combo potential

You're insufferable.

Bayo 1 clears NG2 though, but no game compares to 5 in combo potential outside of maybe 4 only on Dante

"Combo potential" has nothing to do with depth or complexity.

Neither does spamming i-frames to avoid exploding kunai.

You never cleared MN junior calm down.

No one here has.

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3 has better story and arguably artstyle too. Also level design.
Other than that, yeah, 5 is pretty peak.

Don't be autistic about achievements. Play and fucking style the demons. Enjoy the dopamine hits when you pull a really cool move and the soundtrack erupts with you.

Don't be autistic about achievements.

You might as well tell Vergil to stop caring about power. I want fun, yes, but I also want to maintain my 81% overall cheevo ratio.

Then keep being autistic but only after you make clean playthroughs.

Based and true, they went all out with 5, it won't get any better than this unfortunately

they went all out with 4

Fixed that for you.

Fuck I never got the DMC5 gameplay. I played the entire game spamming basic attacks/charged attacks while DESPERATELY trying to do something different, but no matter how much I tried or what I pressed it always came down to that

When I watch youtube videos of Dante gameplay it's like they're playing a different game

Anyway after finishing that game thrice in all difficulties I'm convinced it's not for me

You're probably just bad at learning games.

greatest story

DMC3's story is the best one in the franchise

Perhaps. But I had lots of fun with Bayonetta and MGR

You dont have to be a Combo MAD guy. Just to use your moves efficiently and chain them in enjoyable ways

It's not an issue with you but with the game. 5 is designed to be piss easy.

Yeah but doing that feels slow and it's weird because that game is skinned around being "cuhrazy" and "fast"

greatest combat in an action game

lmao

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Also level design.

No way. DMC5 is the only DMC game where the levels actually feel like "missions". You have a boss every mission, each level has some sort of gimmick, the maps are all unique, there's like no platforming or puzzles to keep you away from the action, it's basically the gold standard for what a game like this should be.

DMC3 levels are alright but they just sort of blend together. They campaign is majorly carried by how big but limited Dante's arsenal is and how well it drip feeds stuff, but even that sort of loses steam by the last third of the game. The enemies are also pretty bad but that's secondary to level design.

It's basically about having the muscle memory to do certain combinations properly and then combining then, it's a lot like a fighting game at least compared to Bayo and MGRR. Platinum does a lot of things right but the dial combos are relatively lackluster and lead to you using a few standout combos more often because of unique properties, gimmicks, or ease of use. Bayonetta was at least partially designed to encourage the use of full combos with the score degrading, while DMC doesn't encourage full combos unless you need a combo ender for a certain technique or distance. The game opens up a lot when you learn to try jump cancels as well, or air launchers ala Dante Rose, Nero Grip/Blue Rose charge. V is weird though and likely the best you'll get out of him without autism is automatic pets + keeping a demon locked in the air with V melee jump cancels

You can be fast and crazy, I do feel like that even when I'm not perfectly juggling some dude in the air for 30s.

The only thing you need to do to disprove this is compare the gauntlet weapons in both games.

I agree on the qualities of 5, but I feel like 3 has a more holistic approach where you truly get a sense of this demonic, hellish tower by the end of the game. It's more immersive. 5 went for a more urban approach, which is also fine because it fit the new story, but I might like 3 more for this. 5 is more replayable though clearly.

baby's first action game

It's pretty much up to your speed though, the game only feels that way if you're grading your performance around combo MADs. You don't have to do Star Raves all day to look cool, you do them because you want to. I'm out of practice but I wouldn't mind posting combo vids here. Guaranteed they'd look slow though because a lot of the cooler combos require an actual learning process instead of just fast hands, like using rockets or Faust to position an enemy so that they get hit on the rebound of Sparda's round trip for instance

Sekiro is a really cool game but it's by no means the best action game and the combat is pretty shallow (it just fits its purpose)

Fair. Temen-Ni-Gru is honestly underrated.

One of 3's best attributes is how the Tower feels like a proper RPG map that you go through rooms multiple times yeah, but I'd say outside of the linearity 5 is a lot more feature complete on missions. I just wish the setting wasn't either hell plant or decayed urban sprawl even if some missions have cool sections like the library, theater, or hotel

You have to learn to play slow in order to play fast. This is true of any skill.

Besides, DMC5 specifically is rewarding to play with a reactive mindset because most enemies tie into the universal parry system, same thing with universal stun system. Learning how everything works will make you way more effective than trying to execute well.

It's all about what you know. If you know what to do, the doing is practically automatic.

yeah I kind of wish DMC5 kept the psuedo RE level design of 1 and 3, but the game taking place in a whole city instead of one isolated locale like the island in 1 or the tower in 3 would've made that hard, on top of the constant shifting perspectives.

5 would have been perfect with:

1 or 2 more original urban setpieces

at least 2 surreal "hell" levels like the one in DMC3 mission 19

I fucking love the white map when you enter hell and the ground gets in place for you. It feels like you entered some weird dream/nightmare.

Yeah honestly that would have been great. As much as I love 5 crawling through similar urban areas and that damn hell tree.
Seriously 5 levels in a row with different colors was way too much

I still think the way 5 made its early levels works fine with Nero as a MC. Then you get some great stuff at the end with the Urizen boss battle arena, and the final tree rising in the sky, being an obvious inverted version of the end of DMC3. It's more the middle that could have used a few tweaks.

Everything involving V sucks and no one will convince me otherwise

Unironically it's because of Dante. Nero and V get pretty feature-rich missions, even having unique environmental interactions to them. Missions 14 and 15 are basically the best the series has every been as far as environments and level design are concerned, respectively, but they're an oasis between Dante missions.

Dante's missions come in two big chunks of four missions where the game basically stops using the cameo system to make the world feel coherent and just handles you out missions where you can comfortably try the shitton of mechanics it gives to Dante. It also doesn't help he doesn't have the unique mechanics Nero and V have so you don't have things like Nightmare walls or Grim Grips to give you more extra pathways.

V got a nice boss rush visuals wise but gameplay wise he's just way worse than the others

They put zero effort at V. I always love summoning fighting styles and they managed to ruin it. After the first 5 minutes playing V I was already button mashing while looking at the clock and waiting to play Nero again.

Dynasty Warriors Origins has a better story, better stages, and arguably better music too.

Using the DMC1 demons to fight is awesome. Griffon is funny as fuck. V has a ton of personality as a character and playing as a poetry reading goth is perfect for DMC. He gave a ton of depth to Vergil's character that otherwise wouldn't have happened. His existence was a net positive for the game as it pushed them away from level gimmicks into focusing purely on unique character mechanics. Even the game's stun system which is a huge part of weapons like Balrog and Rawhide only exists because of V. Same thing with the cameo system.

Yeah, V has rough edges but he was also extremely ambitious as a character. It's not like the game hasn't had some weird stuff before and investing dev time into that kind of stuff has always been productive. If V had been any less ambitious as a character he wouldn't have met the energy of the rest of the game. Go big or go home.

Somehow this is a rare thread to discuss 5 (pros and cons) without the usual schizo

>greatest combat in an action game

no.

>greatest story in an action game

no

>greatest graphics in an action game

no

>greatest level design in an action game (alternate paths and no gimmicky bullshit)

no

>greatest enemies/bosses in an action game

no

>greatest music in an action game

no

I think V conceptually works but they made him so limp individually and slow that he's ends up being not as fun or responsive to play as Dante and Nero. It's a very experimental style but with some refinement in a next game it would have worked rather great. The real issue with him is IMO the grab having so much recoil when you fail preventing you from using it to teleport well or just apply a bit of damage. His movement is cool but his mobility repositioning summons is a double edged sword I think. Heavenly dodge though, the shadow dodge is ridiculously overpowered

Speak of the Devil and he has already appeared

>greatest combat in an action game

>greatest story in an action game

Those are both DMC3 though

greatest enemies

I wouldn't go that far but everything else is correct.

5 beats 3 in combat

>greatest combat in an action game

juggling sandbags in the air is not deep gameplay

greatest level design

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