I know I'm late to the party but this is seriously one of the greatest games ever made

I know I'm late to the party but this is seriously one of the greatest games ever made.
Even if the content ranges in quality, and there might be more polished fan games, Yume Nikki as a concept grows exponentially better with the amount of content it has. This game is so huge you can comb through it for months and not find everything it has.
No game captures the feeling of getting lost in a never-ending maze of new discoveries. It's like the first five hours of playing Yume Nikki, except it doesn't end. No matter how many times you play it, you can always have an entirely original experience diving deeper and deeper into the collective unconsciousness of countless people. It's a near unfinitely relplayable piece of art.
Not to mention the fact that it's entirely multiplayer now

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its never too late to the party when your having fun!

I am having fun!
Got any recommendations for places to explore?

Based 2kki enjoyer. I love how despite the varying levels of quality you can tell all the artists have a deep reverence for the source material. Flying the plane, going up the stairs to the Haniwa temple, the piano duet, just magical.

Favourite location? Mine's Adabana Gardens.

What do you know, my favorite game ever in the catalog. Yume 2kki is a very special game for me, but i'd lie if i say my feelings for it haven't soured. For starters, it's nothing like Yume Nikki and thats a good thing. It has no broad narrative or cohesive themes to speak of, and no real end, and although that comes with a lot of good things, it also has made glaring issues unique on their kind. In the last two years, it has bloated to hell and back, its lack of quality control is more apparent than ever, and the constant updates are a huge source of burnout, even for its most dedicated fans. The Online has been a huge monkey's paw, too. It completely warped the culture of the game itself, rotting it to its core, its so full of insufferable tourists, faggots and zoomers that have infiltrated development itself and parade its body around, celebrating its desecration. It makes me sad people of today will NEVER experience how amazing it was to have 20-50 people in one place, all into this very niche game, so full of passion they woudn't think twice about approaching a new name around, exited to share the one thing they all loved. Now? Nobody fucking cares, and how could they? It's a glorified chatroom where people sit somewhere 24/7 and chat nonsense, its an aesthetic for cultureless losers to latch on to for a sense of identity, with no real care for what makes it beautiful.

I'm happy to read you can enjoy it nonetheless, but you are, in fact, very late for the party. Sorry.

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But the original worlds are all there, right? Is there a lot of shitty worlds added lately?
I have no desire to chat with anyone desu, I turned that right off but it's still makes me happy to see random people in an obscure location. I careen right through all the chatters on my bike, why play if you aren't gonna explore (though I assume lots have combed the game in and out)

But is it yuri?

wiki game

but you can fuck

is that really a bad thing? it can be comfy

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Well, i think your safest bet is checking out 2kki's Big 3; Wataru, qxy and Rio. They all take inspiration from the former in the way they choose to do routes, long strings of maps that build athmosphere that culminates with a deep end, beautiful map or event. Wataru's Depths, Rio's Tomb of Velleities, and qxy's Wooded Lakeside A's secret area you can only access through the train after hurting 2 of the 5 red npcs accross that particular route ane their respective must see maps, the best this game has to offer.

On the more personal preferences, all of Moriwo's creations are worth checking out just by their sheer beauty, but i'd specially recommend Wind Turbine Plateau. Yumebako is another one i'd compell you to se even if it can be more hit or miss, their latest route, the Burgundy Flats cliffside is one of my new favorites, but i'd also recommend checking out Beyond. In the case of new maps, 825 is a new name around that i've been enjoying a lot,, Rendered Dreamscape was great, and although i'm not a fan of the whole route, PGRay's English Thundershower is worth the hassle. On the side of clasics, you can't go wrong with Kontentsu's 28, check out the Shallows of Deceit. Oudn's Realistic Beach is not very far and is very iconic, same for Juda's Scorched Wasteland. Anon's Industrial Towers and 710's Nostalgic House are more personal picks for old, easy to reach maps that i invite you to see to get a thorough experience of all the diferent kinds of maps and artstyles that populate this dense, beautiful game.

I think that will be enough for now. If you feel like seeing some right now, let me know now, maybe i can hop in and show yoy around a bit. Have fun, anon.

Some are, but even then, this game moves around a lot. Maps get shuffled, edited, or straight up deleted, and connections get changed. It does not resemble its old shape and scope, and thus, gives off a very different vibe, even if some things still stand.

Any old versions online I could look at?
I'm interested in seeing deleted stuff?
I don't care about multiplayer

I would like to be shown around fren.
I'm in front of ornamental planes dressed as a grave :)
I'm playing with a controller so I might type slow if you do type

how are worlds named? i noticed japanese names are completely different than english names. as in the english names arent even translations half the time

The fuck is a Tookki???

You'll also need RPGmaker and the runtime package to run it. The one I use is a bit old and shitty but most of them should be compatible. yume (dot) wiki/2kki/Downloads#Original_Japanese

As far as i understand, currently the English Fanbase on 2kkicord suggest names, and then run polls to choose the definitive one. This used to be at the hands of Wiki editors, and, in rare cases, the developer itself insisted on a name for the other languages.

that explains the discrepancies
what about the "original" names?

They are still around, in japanese. You will find them translated in Yume Wiki.

sorry, i meant how are they named
like do they have an official name by the author or are they the same sort community name?

Oh, those are chosen by the authors themselves as far as i know. Most don't have much thought put into them though...

fucking really? I imagine many of them have untranslatable meanings or puns but still, whole point of this is that it's japanese dreams
why are trannylators like this

why is 2kki a shut in?

be the change you want to see, anon

i dont think they are really translations, more of just giving a world a name based what you see

If you only knew how much i've tried...

same principle
why ignore the meaning the creator intended?

It's sad but everything you said is true. And honestly? I really don't think that Yume 2kki, or any Nikki clone at all for that matter, is really cut out for multiplayer anyway. I've gotten friends to play with me before, and somewhat often we'd get seperated or lose eachother, especially if I played with a larger group of people. I can't imagine it's that much fun just following someone around for 30 minutes to see a cool location either. After a while I did it differently, with other people I tried the game with I would get them the most essential effects (bike, chainsaw, then grave usually since its nearby), then let them lead, and while that was a bit better we'd always get to a point where we'd need another effect and then it just devolves into me showing them where to go again. I like the idea behind it and it definitely can be fun but it is a very flawed experience when you think about it a little.

its so full of insufferable tourists, faggots and zoomers that have infiltrated development itself and parade its body around, celebrating its desecration

Yeah it's fucking terrible, I planned on actually trying to make a map or two because I had been fucking around in rpgmaker2000. But not only is that an overcomplicated process in of itself, the community is really annoying and I'd rather not interact with any of those people at all.

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It's not much, but i can say even now, i'm still trying.

Wish I found this thread an hour earlier maybe I could've joined you guys

Well, we are still around playing right now. I'll probably have to log off in an hour or so, and i'm not sure when he will leave, but we are still online now. We can probably Nexus and go somewhere else together.

Which nexus world you wanna meet in?

being lazy and not knowing enough japanese
it sucks that it would be hard to change them without pushback because the old names are grandfathered in by a community who just call them whatever they feel like effectively

Yume 2kki is just damn great as a homage concept, love letter to the OG while also being its own wild gigantic experience

Meet us on Oramental Plains.

Alright I'm at the entrance

are you niggers still there?

Playing 2kki has always made me want to make my own Nikki fangame. The only issue is I can't really get invested in the type of creative process that makes a game like it. I can't see myself making a game that's just a carbon copy of every other fangame, making an empty bedroom, then a hundred or so dream maps derivative in concept to every other fangame. At the same time, doing anything to spice it up would feel like betraying the identity of it being a fangame. What's the point of making a Yume Nikki fangame if you add extra features extraneous to the primarily hands-off and isolating experience the main game gives? Especially in RPG Maker of all things, where you're given next to no freedom in changing how the player can actually interact with the environment. It just feels like a lost cause.

Yes. Ormamental

Its been a struggle, we lost OP on the way once and my senile brain didn't remember everything, but we are oficially in.

Yume nikki and its fangames really make me want to try and make my own weird exploration game but I'd want to do it in a 3d engine. I'd love to do something like this but I don't have the time or drive to learn 3d modeling and coding and music making and all that.

She's lonely

Could do what Yume Nikki 3D did.
They took the Duke Nukem 3D engine, and just made a fan game from that. Minimal coding, no 3D modeling needed, most textures are ripped from the original game.

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Sharing 1 seat is molesting each other

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No more games, we all gotta take our cocks out, and the one with the biggest one gets to sit on the bottom with their buttholes still virgin.