Oblivion expert mode is unplayable

Wearing heavy armor

spec into crusader

the goblins in the tutorial 4 shot me and take 20 hits with the katana to kill

deer are literally invincible

did no one playtest this shit? Imagine having a company that specializes in making RPGs and yet the most important aspect (balancing / leveling) is a disaster

Oh deer

literal skill issue

play on hard mode

game is hard

oh no how could they do this

its not that far from the original im afraid.
the balance was always shit, it relied heavily on health/damage ratios as difficulty, which is the worst kind of difficulty scaling.
bethesda has been doing that for actual decades now, you should know that you play those on normal or easy for an enjoyable experience, or mod the shit out of it to make hard fun

This
Had much more fun playing oblivion on basic difficulty. The higher difficulty playthroughs just typically resort to cheese strategy like magic weakness stacking to basically just play the game normally when they could just turn down the difficulty and not have to bother with that nonsense.

They literally took the difficulty slider and just chopped it into 5 pieces with each change being 25%. Expert is equal to 75% which means you take 3.5x damage and deal .28x damage.

Expert should have been 55% which is deal .66x damage and take 1.5x damage.

tfw I played with master difficulty until Kvatch
had to save scum for every bandit I tried to kill because they killed me in 2 hits and it took me around 50 hits to kill them

first time playing oblivion huh kid

Difficulty in Oblivion has always been a disaster and the remake was outsourced to third worlders. What do you expect? Mods will fix it.

Bethesda's idea of "difficulty" is just turn enemies in to sponges. It's as lazy as everything else about Bethesda games. Download a difficulty mod if you want actual challenge, but don't touch vanilla difficulty sliders since it's lazy artificial difficulty trash.

The problem is that there is no real medium difficulty and no real hard difficulty. Adept is basically Easy, while Expert is Very Hard.

How about just modify the fdifficulty in the oblivion.ini file? I have mine resting on .05 and it’s fine now. They fucked up by first changing from a slider and then fucked up more by driving a wedge between the diff values. It’s like they didn’t even test it.

Then lower the difficulty to adept, what's the problem? You're crying about problems when there are already solutions for you.

"hard" in games just means bullet sponge for 2 decades now

i hated how guards were basically invincible, i tried cheating in the best weapons and leveling my character up but still couldn't kill them without slashing a hundred times. level scaling is so fucking boring

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because its a broccoli haired fromslop consumer that has no ability to immerse himself and roleplay in a game other than when its competitve and on hard difficulty like his favorite streamer plays it

adept makes you take 1x damage and do 1x damage

expert makes you take 3x damage and do 0.28x damage

master makes you take 5x damage and deal 0.16 damage

The leaps are too big. Couple it with level scaling, and what results is a game where the only feasible way to win is by cheesing every encounter. It's not a good hard mode. Far too extreme to be fun

This definitely needed its own thread

If the game hardlocked you to adept would you ever download a mod where enemies have 5x hp and gain 80% damage resistance? Well thats what you wanna do with the difficulty slider.

Adept is too easy. A middle ground between that and expert would be better

The difficulty slider only exists because Bethesda can't balance the game and you are supposed to dynamically alter it as you go depending on whether you want to level your offensive or defensive stats.

Fuck off Herb

It's astounding that the remaster didn't address the most common complaint about Oblivion. The only thing they did anything about was how your attributes are distributed

I'm playing through the game on Master

I think this

zoom zoom gets filtered once again.

Bread some Bread and Watermelon, its not that hard.

Deleved oblivion would have the same problem as deleved skyrim. You blow up a gate very early, but those should be end game enemies, so do you wait to start the game until you are already OP or do you make dragons and daedra weak enemies for low levels.

add an extra 0 to everythings hp and damage

haha there you go there's hard mode

a skeleton summon does more damage than my elven mace

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France is third now, confirmed.

Y'all need Jesus or something to put meaning into your lives. Nobody cares or will ever care about the difficulty mode you play.

Hard mode is for people who want to and know how to make OP bullshit and abuse the system not for heavy armor+sword

Always has been.

don't want to hit deer 500x to kill it

You're shit go play on baby mode

don't want to left click once and beat the entire game

Why do you care about difficulty like just skip to the end cutscene

Its not even bait at this point. May as well just be ai with how programmed these responses are.

Install the difficulty mod, the x3 version. Enemies do 2x, you do half. It feels perfect to me.
Speaking of fixing the game, has anyone tried slower leveling mods? I'm thinking of just installing the one that makes it twice as long to level up everything. I'm level 22 now and if I was level 11 instead it would have felt more proper.
It feels like I saw glass and daedric shit in no time. I just want to be sure installing such a mod doesn't fuck something up I'm not thinking of.

i tried cheating in the best weapons and leveling my character up

This just shows you have no fucking clue how Oblivion works.
The more levels you have? The more levels ENEMIES have. ENDLESSLY.
Weapon damage however caps out around...Level 20 or so? And even at that point you want to have most of your damage come from enchantments and not actual weapon damage.
You can make a stacking weakness to element/magic sword that will kill anything in the game in like 4-5 hits at level 10 or so.

Summons aren't affected by difficulty scaling. One of the ways to beat master difficult late game is to paralyze enemies then have your summon kill it.

i play on master and my custom spells 3shot the highest level daedra demons

Bethesda has made 12 billion open world RPGs and always failed at scaling, combat, dungeon design, open world, progression, RPG mechanics and quest design.

Fromsoftware did it once and it was a paradigm shift that revolutionized the genre.

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where can I get lesser soul capture?
I just joined the mage's guild and I need to up my soul gem game. found someone selling greater, but I don't have enough magic yet

Now take all that Elden Ring did right, but add what TES offers that other RPGs fail at:

coherent, memorable stories that unfold in front of you

the ability to drop any item from your inventory into the world and physically interact with it

poseable corpses

lootable corpses that visually display the items removed

a world with NPCs that exist outside of needing to talk to you

properties to own, decorate, and fill with the books from your travels

tension created from atmosphere, music, and sneaking past an enemy that's too strong for you

And yet everyone remembers the newest rollslop and everyone still quotes and remembers the characters from 15+ years old Elder Scrolls games.

just cheat engine it.

Man it'd be nice to have DS/ER combat in a game where you can just walk into a town and chat to regular people about their minor issues. Like a regular RPG. Instead of wandering into a crumbling ruin to find Mograt the Errant Erudite who rambles cryptically about how terminally fucked everything is.

It's actually so fucking ridiculously INSANELY bullshit how true this is

come the fuck on man
literally nobody makes Bethesda likes but Bethesda
From just makes the same game over and over with minor tweaks and they don't even do the same shit people actually want them to do

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Adept is too easy.

Ok, Let's see that game completion screen ?

ok but that area in the DLC was a completely empty slopfield though

Because the combat is just so good that you don't care. A bit like a fighting game really. And there are people who enjoy how From tell a story.

Then don't play that mode. Simple as.

I can't lower the difficuly now, everyone will laugh at me and call me a pussy if I do :(
I have to live with my mistakes.

did no one playtest this shit?

You retards keep asking the same shit over and over again
It's your fault you keep buying games from this faggot studio

Bethesda could have EASILY made it so increasing difficulty means npcs use a higher variety of spells, items, and abilities (i.e. Dunmer summon ancestor spirits, Orcs berserk, Redguard adrenaline rush, spellcasters cast a higher tier spell, dagger users have poisons, all npcs have chance to have healing potion/spell, etc )

Instead, it just makes it so they take less damage and do more damage.

It's actually unfair how this company keeps succeeding.

cheat engine what? the game has a built in console

How does this game made in some proprietary decade old fromsoft game engine look way better than a brand new UE5 remaster?

Cant relate. When Breton, went all schools of magic, rushed frostcrag, alchemy into 10k, bought candles, crafted weakness to magic + weakness to lightning + lightning damage, one shot everything.

You went into the hard mode, played badly, and expect to be rewarded? Typical retard zoomer.

Just craft it

Game difficulty settings are basically the laziest parts about game design.
Devs literally just put multipliers on damage and defense stats until your sword feels like a wet towel and the lvl1 enemies 1 shot you.

Your character feels like a pussy, a disabled person among regular people. It's not that the games get more difficult, it's just that you become a subhuman, weaker than a child and need to cheese the enemies by running in circles.

The nice to meet you girl in Leyawin mages guild sells the normal one. You will still need 25 mysticism to cast it and spells that you can't cast won't expand your pool of custom spell effects.

thanks. looks like I'm spamming detect life for a while

u wot?

did no one playtest this shit?

lol

oblivion on basic difficulty

You can't actually do that in the remaster. Adept is 40% and expert is 75%, there's nothing inbetween,

What mode? The point is that there should be a difficulty between adept and expert

It’s like they didn’t even test it.

Bethesda

Yeah, that just might be the case.

Fromsoftware

quest design

from one of the top mods. the enemies deal 12x as much dmg as you deal to them on expert

Should make your the damage it takes to kill them the same but keep the damage done to you the same
Also, limit of 3 potions per in-game hour

The low damage output feels so shitty and artificial. I installed the mod to fix it

on master, enemies deal 35x more dmg than you deal to them

I played Oblivion a long time ago, close to its release, but as far as I can remember there's nothing really in the game. The systems and mechanics are basic to the extreme, there's no strategy in combat, there are no relevant decisions. I played an Orc-alchemist, I remember that I only needed to drink two different potions (I don't remember exactly what they did, I think it was to recover HP and stamina?), and that solved all the combats in the game. It's an extremely simplistic and poor game and I can't imagine anyone playing it for anything other than exploration and role playing. If you really want a challenge, go play a decent game.

Elder Scrolls difficulties are meant to be ramped up into as you progress through the game and difficulty curve starts heavily favouring the player.

I'm a Nord Warrior with 150 in str and and 130 in Endurance and I put the game on max difficulty to test it out and I still rek everything and never die.

not today, human.

Fun fact, stats above 100 don't really do anything for damage lmao.

Yeah it's messed up.
Only thing I think it's fair to find a difficulty slider adjustment mod for.
There are several available already and you can find a difficulty somewhere between piss-easy adept and wtf they didn't check these numbers at all expert.

If you think it's bad in the tutorial it only gets worse, because Oblivion applies a hefty reduction multiplier for all creatures that are level 4 and below.

>coherent, memorable stories

Nobody gives a fuck about TES stories or setting
It's a literal meme how nobody finishes the games
Stopped reading there, clown

Only doable if you use conjurations because conjurations ignore the modifiers.

A coherent style. The Oblivion remake just went for maximum texture resolutions and completely lose the charm of the original.

Playing this dogshit just made me love and appreciate KCD2 all the more.

The great filtering continues.
You don't need to Git Gud. You need to Git Not Being A Dumass.

I hope you make it. Try Morrowind. It is a much more forgiving game. It isn't bad if you can stomach the visuals and lack of features.

gay sex

What skills do you never pick as your majors?

Try Morrowind. It is a much more forgiving game.

It actually is because because it doesn't use the scaling like Oblivion does. Oblivion does the whole "it doesn't get better" that Morrowind does not. If you're jobbing in Oblivion at level 8 the only future your character has is to lower the difficulty.

Athletics

UE5 games are extremely desaturated, ugly and muddy, not an high bar

stuff that levels easy. Athletics, sneak.

You gotta be really gay if that's all you care about

Lol anon they won’t believe you, but this is literally true. The gospel truth, even

Mercantile

A game by Bethesda

Company known for making game difficulty as simple damage and health modifiers

Try hardest difficulty

Literally just damage and health modified

tell me it isn't so.

Morrowind had very limited scaling. If you just do the bare minimum and follow the story it tracks well with the enemy level.
If you faff about and build your character you will be way overleveled fairly quickly. Save any free-form exploration for after the main quest. If you don't the world loses all sense of danger. Basically play it thr opposite of a proper Bethesda game. Rush the main quest and ignore distractions.

Difficulty settings in western games is a scam.

expert isn't bad at all

I still can’t get NPCs to get fucked by horses in two dozen different positions in Souls games though

Didn't Witcher 3 do the exact same?

well it does give you more health and carry weight

The old Oblivion difficulty settings were terrible, too. No matter which way you moved the slider, it sucked. You either are an unkillable god, made out of wet paper, with the only balanced in-between option to go back to default. Where is my setting for I take 3x damage but enemies also take 1-3x damage? Oblivion difficulty in the original, and remake is the epitome of unfun/boring artificial difficulty.

That's how the original game is. Mods have spoiled you.

Lower the difficulty

On expert, you take 300% the amount of damage you do on adept, and you deal some 30% of the damage you do on adept. It's why you'll end up swinging what feels like a stick hundreds of times at a marauder unless you know how to abuse the mechanics. This would be fine if there was a difficulty between adept and expert. Just looking at the percentages makes you think that there would be

fucking wizards

The default mode is way too easy. I literally never died at all and I have the platinum trophy so ive done most of the content.

other than exploration

I'm playing it for the first time and it's worth it for this alone

You’d have to be a retard to ever touch the difficulty slider in an ES game. It may as well be called the tedium slider.
Normal difficulty is the way the game is meant to be played.

wtf this isn't stealth archer, mages need to always suck!

Skill issue. This is me at level 1. No cheats were used.

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using a default class

You realize the game is easier at level 1 than it is at level 10, right?

I know your pain. The difficulty balance in this remaster is fucked beyond belief. There's just no satisfying difficulty setting in this game. Adept is frustratingly easy while Expert is frustratingly hard. I had to use mods in order to have a satisfying challenge in this game. I recommend installing these two mods:
nexusmods.com/oblivionremastered/mods/58
nexusmods.com/oblivionremastered/mods/269
For Difficulty Slider Fixed, install the x1.5 version. For More Damage, install the All In One 2x version. After installing these two mods, set the game to Master difficulty, and you'll now have a hard, but fair and balanced challenge in Oblivion Remastered.

yo this gameplay is flames!!!

I take virtually zero damage on Adept and haven't died one time, but when I bump it to Expert i'm getting 3 shot by wolves and everything takes 10 minutes to kill.

Bethesda games have way more fag shit than KCD2

you're some nondescript prisoner that was coincidentally released and scrounged for garbage in sewers going up against armed and organized bandits

From what i've heard you take x3 damage and deal 1//3 damage, essentially making enemies 9 times as dangerous (not accounting for running out of mana or stamina)

where?

zoomie doesn't know that oblivion has absolutely dogshit difficulty above default and the worst level scaling ever made

You then realize that the remaster nerfed enemy damage and HP by half by default

Lmao.

console cucks can't mod in proper level scaling

grim.

No shit, right?

Please play the remaster before making such uninformed comments. The difficulty balancing has been changed in the remaster, but it's fucked in it's own unique way. Adept (the default difficulty) is way too easy. you one shot everything, and enemies do almost no damage to you. Expert difficulty (one step above Adept) is the opposite. You do almost no damage to the enemies, while they can kill you in two to three hits. The jump from Adept to Expert is way too high.

doesn't use this opportunity to increase skills to the max with inoffensive mobs like deer

skill issue
in rpgs harder difficulty always involves hours of grinding
if you really want balanced difficulty, with scaling and better thought out systems, play fps games, something like metro

you're some nondescript prisoner that was coincidentally released

You're literally a prophesized chosen one destined since time itself began, to permanently cuck fucking MEHRUNES DAGON HIMSELF from ever entering Nirn.

Picking my final major skill for my red mage build. Alteration or Mysticism? The latter has Dispel, a RDM staple, but all the other spells seem near worthless or they're non-combat utility (soul trap).

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you're a nobody errand boy for important people that do that

You're the sole person who gets shit done and concludes the prophesy lmao.

Difficulty in oblivion is literally just sponge enemies. Only reason to every play with it cranked up is to exploit chameleon to level weapon skills on near unkillable target dummies.

You can just beat up Shadowmere for a whole IRL day to max out your stats.

Bethesda

Playtesting

lmao

I never thought to do that.
Back in the day when I played I used a fortify speed spell(or 10) on shadowmere. All I saw was a blur of movement and then no more horse. Fast traveling/waiting did nothing and I never saw Shadowmere again.

invincible deer makes the game hard

Restoration is enough for survivability. You'll get more out of detect life and soul trap than the alteration spells.

no it didn't, moron

In the remake enemies do way too little damage. I think it might be because endurance is retroactive now. Most enemies are just total non-threats on adept, so a lot of people feel like increasing the difficulty to make combat matter at least somewhat.
Luckily there are difficulty mods that fix the problem.

Well yeah, what sort of difficulty do you want in a TES game? Every mob is the same, run at you and attack. Some swing a weapon some use a spell. It has never, ever, ever been a game about combat.

Check UESP then, retard. Basically every enemy has halved damage and HP.

Again, there's a default Oblivion mechanic most of you have forgotten about where low level enemies are disproportionally weaker.
If you're not on top of your gear and skills and go into an Oblivion Portal at level 11 you're not going to feel that enemies do to little damage. It may still be trivial on adept, but the enemies will hurt you if they hit you.

Holy shit I didn't believe I'd see the day I'd wish for the fucking oblivion difficulty slider to come back.

This is not the case in the remaster.

this would be cooler if NPCs could fight like this

Martin is the only one that can make the sacrifice, but the player is the reason he can make the sacrifice at all. So Martin is the one character you can argue is more important, and that's only because it's literally impossible for anyone else to make the sacrifice

You deal 0.2x damage in the hardest difficulty and take 5x more.
Don't even bother

checks UESP

finds nothing

uh okay anon this is pretty sad now, you're just making up stuff and doubling down on it

yes it IS. they didn't remake the game, it's the same as before

Endurance now works retroactively, giving the player much more health.

I was fine playing expert when I went into a marauder dungeon and the enemies were all wearing heavy armor. That made sense for them to be spongy. However, I turned that shit back down to adept when I went through a necromancer dungeon and the spellcasters wearing robes were also taking 2 or more dozen hits to kill (that is, if they don't cast a heal) while it only took them a few swipes from their mace to half my health, despite me wearing heavy armor. Fuck that.

based mudcrab reinforcements

The leaps are too big.

It used to be a % scale with 100 settings, why they broke it I have no idea. Even 5% would feel like a long way.

if you optimized maxxxing endurance perfectly to not maxing endurance immediately it was only a difference of ~15% max hp before
"much more health" is a no

lol

you can just start the deluxe edition quests with simple console commands

this is entirely on Bethesda

its impossible

No its not impossible, it just actually requires you to play the game in every aspect.
If you go in thinking "Oh im gonna play a sword and board knight who does not use magic but just pure strength" your gonna fucking die. To be able to do expect you have to:

Spec correctly.

Pick the right major skills

Unlock the arcane university ASAP

Utilize every aspect of the game including spells, enchant stacking, and alchamy

Have knowlege of enemies and what their weaknesses are.

Expect in Oblivion is actually a game that requiers you to know your shit.

Master is also doable, but master is about munchkin building, IE Max resist, and or max invise bullshit.

When will RPG developers learn that the best way to increase difficulty is to make the enemies AND the player deal more damage but with the same amount of health? Increase lethality across the board, forcing you to play more carefully but without turning every fight into a 30 minute chore of whacking damage sponges endlessly.

I'm bad waaaaahhh

half this board

Expect is impossible!

Ask me how i know you have not unlocked spell crafting yet.

We tried to warn you bro, the difficulty slider in Oblivion is bullshit and makes it towards instead of a having a sword you swing at the enemies with a wet pool noodle.
The remaster is faithful to the original, for better or worse.

I beat oblivion on master mode without using any magic whatsoever in less than 8 hours. Get good retard. lower the difficulty.

Oblivion expert mode is unplayable

Don't play on hard mode then retard

played badly

have to play a specific way to out compete the retarded scaling

Nice "role playing" game you got there.
Capcha K00NDK

he likes jumping around for 5 minutes pelting every enemy with arrows

shitwind

why both marksman and destruction? Surely you will either be slashing or blasting, when tf you ever gonna be archering.

git gud

What is your level? Only really doable if you don't level up realistically. The game is almost unplayable without magic level 10+ on master

yep that's oblivion scaling alright

Where is my setting for I take 3x damage but enemies also take 1-3x damage?

Enemies should do more damage but the player should deal the same damage and the enemy health should be the same. Make it easier for enemies to kill the player, but the player's time to kill enemies doesn't change. Metroid Dread did this with its hard mode and it feels really good because you have to be more careful but you're also not wasting your time with bullet sponges.

are you seriously playing like this? so fucking boring

Thx

I'm currently playing through Oblivion on the default difficulty, but I'm planning on replaying it on master difficulty later and I think it will be 100% playable. You're just a retard.

lol

Fromsoftware did it once and it was a paradigm shift that revolutionized the genre.

scaling

literal HP and damage scaling based on zone identical to the bethesda model where a generic shitter footsoldier in limgrave does 0.4 times damage and has 0.3 times health while an identical shitter footsolder in greyolls's dragonburrow has does 1.8 times damage and has 1.6 times health

dungeon design

uses the same copy pasted template building blocks for its dungeons; all mines have the same central shaft with the elevator and possibly 2 jumping-puzze accessible cave offshoots, all catacombs end in the same erdtree roots boss room, etc

open world

no different from any other open world game other than not having 200 map markers active at all times and a 100 "collect the goose shit" """""""quest"""""

progression

incredibly easy to bypass the intended progression routes and overlevel/overgear the fuck out of your character

quest design.

souls games

good quest design

lol
lmao
lmfao even

level 1, why would you level up? Theres no benefit to leveling up.

I chose to play in hard mode and now the game is too hard. WAAAAHHHH

better loot cooler gear

This is an admission the system is fucked

People are still arguing about Skyrim's civil war and Paarthunax 15 years later, nigger.

and everyone still quotes and remembers the characters from 15+ years old Elder Scrolls games

It's mere exposure, they're remembering NPCs like Nazeem who have repetitive and intrusive dialogue. You name an actual critical NPC to a questline- let's take Nerien, for example- and nobody will even know who the fuck you're talking about until you use an out-of-game reference like "a plot made of things".

that gameplay is retarded. swallow your ego and lower the difficulty

You can enchant your own gear using your own magic skill, you dont need to level up to do that. That being said, you can fully complete everything in the game without leveling up at all.

enchanting is not magic

Cope

elder scrolls games are known for having mechanics which allow the player to scale immensely in power

play elder scrolls game where difficulty settings increase difficulty immensely

fail to make the connection

zoomers are lazy thinkers.

wants a “balanced” experience

plays on a mode called expert

Are you retarded? Expert was obviously designed for min maxing and cheese tactics. Let go of the gamer pride and play on normal if you actually want balance. It’s an RPG, a skill-less genre. No one is going to give a shit if you finish it on the hardest mode.

I meant to say without enchanting at all. I did not use any magic whatsoever in my master mode playthrough. Or alchemy at all for that matter. Difficulty settings in oblivion are retarded and no one should use them unless they are specifically trying to play an unfair gameplay mode. But using magic and alchemy makes master mode fairly easy by anyone's standards.

max settings

ultra performance upscaling

Yep it’s modern gaming time

Altmer

Mage stone

150 more magicka when TES encourages you to make busted potions negates the no regen drawback

you cant cast cool spells with low magicka and spells are the only reason why this game is fun

that revolutionized the genre

No it didn't retard.

The rocks in the remake are so ubiquitous, jagged, and brown... they made Cyrodiil look literally like a garbage dump

Try not playing a stealth archer for once in your life

Imagine not knowing how to play a 19 year old game, then coming onto a mongolian underwater basket weaving image board talking about video games and complaining about it.
I sure cant.

With how the magic system is, you can make low costing spells that still break the game. But if you are using magic to break the game you dont really care about how difficult the game is, so theres no reason to play on higher difficulties.

Theres no benefit to leveling up.

NTA but it's more fun to fight monstrous beasts, Xivilai, and Spider Daedra. You are limiting you experience by staying at level 1. Your reward for leveling up is properly experiencing the game. There are people who seriously beat the game at level 1 fighting nothing but scamps all the way through and bro... you didn't only not beat the game, but you didn't even PLAY the game at that point. Just because you are afraid of a little difficulty or just learning the mechanics of the game a bit to dominate anything anyway, jeez.

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This, DESU there is really no reason to go past level 25, once you hit 25, you really dont need to go any higher, by this point you are more then likely maxed in every attribute.

spec into crusader

use a bow

This is that very brief moment this game plays like an RPG.

Playing on high difficulties is not playing the game to play the game. If you play on high difficulties, you are not trying to enjoy your gameplay, you are playing to cheese using the best strategies.

you are not trying to enjoy your gameplay, you are playing to cheese using the best strategies.

NOOOOOO HOW DARE YOU HAVE FUN PLAYING HILARIOUS BUILDS AND UTILIZING SPELL CRAFTING TO ITS MAXIMUM POTENTIAL FOR MEMES! YOUR NOT ALLOWED TO HAVE FUN THAT WAY!!!!

That is what you sound like lol.

Did they make it so you can make destruction spells that cn do instant damage as opposed to for 1 sec now? only thing I really despised about the original

I personally get to level 30 so I can get the maximum reward for the quests and I roughly stay at around that level. Currently 33 on the Remaster. I'll probably hit 34 and stay there for a while. I think 50 or 60 is the current level cap but I don't see a practical reason to climb up there.

Dikdiks are hard to kill when you're playing on hard as dicks mode. But then again, hard mode for Hodd Toward's games are always a bag of dicks.
DICKS

you are maxed in every attribute at 25

Factually, mathematically untrue
You will be maxed in all the attributes that matter at that point though

Fallouts aren’t that hard on very hard.

Playing on high difficulties is not playing the game to play the game. If you play on high difficulties, you are not trying to enjoy your gameplay, you are playing to cheese using the best strategies.

No you're wrong. Fighting scamps is not my idea of fun. I want to fight legendary beasts and other horrible monstrosities in Oblivion. That's the fun of it.

I mean fair enough, The only think you proabbly wont be maxed in, is personality which is a 100% dump stat you never need to touch.
And Luck, which takes forever to level but at htat point thats like all that is worth it.

people buy the game

modders do all these things for free

I would agree its unfair, but the barely anyone else has managed to make 'elder scrolls but better'. All the games in its genre are different enough to not be direct challengers or shit.

you are mistaken. I fully support making OP magic, thats the best part of oblivion, what I think is dumb is just jacking the difficulty slider up and breaking the game anyways, you can fully break the game without your arbitrary damage decrease and the game is equally as not challenging.

i'm lvl 26 and i think i've bought sets of 5 skillups like, 5 times. i should be so much stronger

I mena you can break the game with out spells or shit by sliding the slider down, whats your point?

Well I wasn't talking about cranking the difficulty up, I was talking to the guy arguing about staying at level 1 because it's easier. I personally play the game on default difficulty. Although I do want to replay Oblivion with the difficulty all the way up soon.

Sure, but you can do that on standard difficulty, the difficulty the game is designed around. I'm merely saying that only retards and masochists play on higher difficulty, and it doesnt create any actual challenge, just more grinding. You can no longer play through the game at a normal rate, you must sit there and pick a million flowers, sit in town for a million hours spamming spells, and walk out of town as a literal demigod capable of killing every monster in 3 spell casts. Weakness 1 Weakness 2 Murder.

deleveled beth games would be a huge change in game design because instead of going "full freedom go whenever you want do whatever you want" you'd have to implement zone with lvl or quest with lvls.
also randoms spawns would be leveled or you'd end up with a lvl 30 bandit asking you for money when you're lvl 5/10 etc.
i'm someone who litterally love the idea of a leveled world because it allows precisely this freedom ,it's just that in oblivion it gets a bit fucked up but nothing overcoming desu,just that minor skills contribute to your leveling actually fuck up the pace as also magic skills (that lvl up super fast) fuck up the pace (you lvl up too fast).Also damage capped,skills capped at 100,armor capped,magicka and health capped fuck it up also.
Skyrim did better in this way.

Exactly, it's a bag of dicks.

I think the remaster is okay

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In the context of staying at level 1, you should do that if your goal is to beat the game on master difficulty. Which is why im talking about it.

Yeah I play on standard difficulty. I was arguing against the guy that said you should stay at level 1. You won't see all the cool creatures by staying at level 1. You're not really playing the game at that point. Imagine playing Dark Souls but all the enemies tougher than your basic hollow have been removed. Did you even play the game at that point? It probably becomes a very chill game haha. Just a fun walking sim through a derelict kingdom, but still you're not playing the game at all.

the quests are dogshit low grade mod tier too

pick up 4 notes

you can now summon a daedra for free that gives you super armor/weapons of any type

i assume the "Order" one is the same

To me? You unironically didn't beat the game at that point. Like, that shit gets said as a meme, but I really mean it here lol.

How this game is ugly as sin even after remastered??? holy bethesda, todd, I kneel

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So. I KNOW you didn't take a two week forced sabbatical from Anon Babble just to come back and make the SAME THREAD we've been making for 20 years. I'll pretend this thread doesn't exist and give you another chance tomorrow.

enemies have more hp and damage so you can summon shit and make it take aggro from you and fight, you can also start using potions to buff yourself or poisons to deal extra dmg with your weapon

I did beat the game, if you used magic at all you didnt beat the game. Same energy, since it makes the game just as easy, if not easier.

why are game devs so trash at making difficulty settings, all they would need to do to make a good difficulty setting is allow all damage categories to be adjusted by the player in a in-game menu. This would fix 99% of difficulty complaints, like the current difficulty but think poisons are useless, then change poison damage taken by both you and ai or just ai to 2-3x normal levels

The beauty of TES games was the ability to care very little about its stories since the worlds were developed enough to just pave your own path, but you have no right to speak about TES stories if you're too retarded to even care about them to begin with.

Anon Babble would get occasional threads arguing about major TES events such as the Skyrim civil war or the Imperial-Elsweyr war because TES background lore is pretty well-written to a degree.

Mental gymnastics

if you used magic at all you didnt beat the game.

That's the meme

Same energy

It's not the same at all

The issue is the massive gap. I want the enemys to hurt me AND I want them to take dmg so each fight isn't 5 min of walking backwards. You can just use summons and posion to "beat" "hard" mode

Just play on the default difficulty then.

nta but the point is that on default difficulty you're practically invincible, enemies hit for shit

Game has two difficulties, normal and hard

On normal everything dies in a hit and you're basically invincible

On hard you die in one hit and everything else is basically invincible

Complain about absolutely retarded balancing on every difficulty and that the difficulties are incredibly half assed dogshit that didn't take more than 5 minutes to make because nothing had any effort put into it

LOL SKILL ISSUE MAYBE DON'T PLAY ON HARD

What causes this, metal retardation, paid shilling, brown skin or all three?

Nobody cares or will ever care about the difficulty mode you play.

I care
medium is retardedly easy and not fun
hard is full of sponges and not fun

Filtered by Le Deer

Biome progression scaling will always be better than player level scaling. Oblivion would have been better if the roads and cities were low level and it got more dangerous the further you went from civilization. In fact I'm pretty sure one of the top mods for level scaling does this exact thing.

Is this how Hiroshimoot decided to pay the bills? By just letting 100 shill threads run at once? Between Oblivion and Expedition Turdy Tree the current state of this board means it would have been better of staying dead.

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why use a basic game mechanic the game designer expected you to engage with

If anything having the site down for an extended period would deter marketers. Get over yourself anon they are not marketing here there are millions of normgroids outside to market to

Poison, Conjuration, Run like coward
EZ

what is this, Anon Babble talking about videogames?

they should be talking about trannies and youtube personalities instead

cry more faggot

it's yet another enemies tale a billion hits and the best sword in the game is a tooth pick "hard mode"

NO, IM TOO HARDCORE TO PLAY NORMAL. I WANNA PLAY ON EXPERT

AIIIIIIIIEEEEE ITS TOO HARD

NO, IM TOO HARDCORE TO PLAY NORMAL. I WANNA PLAY ON EXPERT

Mentally ill fucking troglodyte.

Stick to a single thread then you jumpy wee faggots .

I feel like there's definitely some mod somewhere that tweaks the difficulty settings to make sense for a more traditional easy medium hard very hard experience.

Play on default but level up past level 1 retard.

what did you expect? there's only two ways to increase a game's difficulty. you either make the enemies do more damage, or you give them more health.

Anon, you literally are a 'normgroid' if you think what's happening on the board is normal. It doesn't take much to set a pattern of behaviour on the board and idiots like you immediately dance the dance.

expert

master is actually hard. also use elemental damage. the scaling with phsyical is bad and gets worse and worse with increased difficulty. yeah the game is fuckd

All 3 plus people not liking their favourite vidya being attacked since they almost worship it (for some reason). So they respond to small criticisms of a fucking video game as if their kids (or more likely, pets) have been punched in the face.

normal difficulty is too easy

expert difficulty is retarded

they got rid of the slider so you can't finetune the difficulty anymore, even though it's still the same shit (a modifier to applied damage/received damage)

for some reason pointing this out makes autists on this board seethe and rage

They got rid of the slider? Yeah no wonder people are pissed. As bad as it was at least it was more flexible as you say.

Bonafide retard take over here

playing harder difficulties in a Bethesda game

Retard

It's just shitposters looking for (You)s. Everyone in this thread that's downplaying this issue clearly hasn't played the game.

Yes, now it's just 5 discrete degrees of difficulty which are 5 arbitrary points of the slider.

I'm playing master mode and it's kinda fun. Obnoxious yes, but I'm having to run away from fights, use potions/poisons, lure enemies into traps or run away to find help from town guards/npcs. Anyone have any tips that aren't game breaking?

Is the scaling better in the remaster? I figured it'll at least be slightly better since we don't have to autistically level skills in the right order to get proper attribute points.

ok, but again, what did you expect? let's hear your ideas.

did no one playtest this shit?

Of course not. It's just a simple multiplier. IIRC Enemies deal 6x more damage and you deal 6x less.

That's actually not good unless the AI is not shit. I used to use mods that basically made everything die in one hit for Fallout New Vegas and it was easier than vanilla.

Or change how quickly enemies attack/move, change how their AI works, make them more offensive when they're more likely to do damage. Or do anything that isn't just "make enemy hp bigger."

you're asking too much from western developers. we need to be realistic.

Make a weakness to fire 100% spell, then make a spell or enchant a weapon with fire damage. With that, you'll dunk on everything in the game even on the hardest difficulty

Spec into crusader

You're a fucking retard. In what world are you expecting an easy time, when you purposely pick the hard mode, right, when you have NOT FUCKING GEAR OR SKILLS OR SPELLS WORTH A FUCK.

are maces still the second best weapons for sneak attacks (only bested by custom "complete organ failure" spell)?

difficulty options? hm, okay, i will raise it because i want to play a difficult game

NOOOOO NOT LIKE THAT

turn it down then dumb baby

see

You don't know what you want. You say shit like this, but you have no fucking clue what you're asking for. That's what this game needs. More aggressive and intelligent AI so you get raped by coordinating bandits that don't let you get an attack in between power attacks, blocking you and the one faggot pelting you with arrows.

You are clearly no expert

increasing enemy attack speed also wouldn't matter if they have the same amount of hp.

PSA: The following console command

Altar.GameDifficulty 0.25

will give you a middle ground difficulty between Adept and Expert.

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Adept is not too easy. Easy enemies are easy. A minotaur lord will chunk your health even then. Xivilai, Storm Atronachs and Daeddroth will chunk your health. These enemies are meant to be hard. All this crying about difficulty by niggers still stuck at level 4.

In that case, just make player damage and enemy health exactly the same and only increase enemy damage. Make me play more carefully because enemies are more lethal, without making me hack away at some puny grunt for 20 minutes every time.

Sounds like you just suck at the game, Adept is piss easy.

That would STILL be better than "make number bigger", Even your bullshit scenario is still better.

making number bigger is essentially what a harder difficultly is. there is only up and down.

This just sounds like cock and ball torture. You talk about increased lethality and then go straight to YouTube going "BEST BUILDS FOR OBLIVION" cheese whatever gear you can cheese, right, deck yourself out to he unkillable, and then bitch about it being too easy again. This is an incurable brainrot and you and people like you should really just stop voicing your dogshit takes on everything.

All this crying about difficulty by niggers still stuck at level 4.

I'm level 26, and I'm still steamrolling through all the enemies. I'm even nerfing myself by using shitty gear and the late game enemies still can't dent my HP much while I kill them with one heavy attack. Adept is game journalist mode.