Gen 1, psychic type is broken as hell, no real counters except bugs with meme attacks
Gen 2, splits special into sp. atk and sp. def, introduce dark and steel just to nerf psychic, EVs, held items, and breeding mechanics added
Gen 3, abilities introduced to buff or counter specific strats, natures, and proper IV mechanics, some mon are now viable only because of the change
Gen 4, physical/special split literally saves entire species, suddenly gengar can throw shadow ball like michael jordan
Gen 5, 150 entirely new mons, tm/hm system reworked to make competitive building easier, dream abilities shoots blaziken to fucking rayquaza tier
Gen 6, fairy type to kill dragons, mega evolutions added for pvp power spikes
Gen 7–9, easy iv hyper training, exp share is now mandatory, designed so players can skip the extended tutorial and go straight to pvp
Pokemonfags refuse to touch pvp yet complains the game is braindead easy, instead they resort to romhacks and self-imposed "challenges" like nuzlockes and randomizers
Why are they like this?