walk along a narrow corridor
do another repetitive battle that revolves around you pressing the parry button at the right time and nothing else
cutscene
encounter something le so randum and surreal
repeat for 60 hours
Are all JRPGs this boring?
walk along a narrow corridor
do another repetitive battle that revolves around you pressing the parry button at the right time and nothing else
cutscene
encounter something le so randum and surreal
repeat for 60 hours
Are all JRPGs this boring?
bump
at least it's snappy and responsive
they didn't use to be like that
why did you just describe dark souls
Dark souls does not have narrow corridors, it has combat that doesn't revolve around just pressing one button but also having spacial awareness and positioning yourself properly, the exploration is fun and rewarding, and it allows for fun and creative builds instead of dumping everything into Health and speed because nothing else in the game matters
Don't compare these two games
I'll make a thread about a game I didn't play, that's a good trick
e33 does not have narrow corridors either. Every big map has like 4-5 branching paths and makes it fucking confusing when you are trying to get everything.
I'm 6 hours into Expedition 33 thoughever
one main narrow corridor
sometimes has another branching corridor or two that are linear and go left or right, at the end of which is a dead end and somethnig to pick up
this is complex and confusing map layout to Anon Babbleedditors
Kek
Ahahahah
Replace narrow corridor with open world, parry with jump attack and then you have Elden Ring.
Final Fantasy X would destroy you little man.
walk along a narrow corridor
there are many branching paths and open areas, why lie?
do another repetitive battle that revolves around you pressing the parry button at the right time and nothing else
you fight the same enemies a few times to get you used to the attack patterns so you can learn to parry and dodge them, then usually there's a new mechanic or mob to try
cutscene
yes, the game has those
encounter something le so randum and surreal
"weird things are reddit"
repeat for 60 hours
hasnt played the game
walk along a narrow corridor
Gestral village
Anon Babble is so retarded. You can dumb/break down any game in this way.
Do the combat inputs ever become more complex than pushing the same button one or two times? Like mashing, alternating buttons or something? I'm enjoying the defensive stuff but seven hours in I'm pretty bored of attacking.
There's dodge and parry. Later on you can also jump (+counterattack) and Gradient counter.
That's all the same exact thing, you are still pushing one button but the game gives it a different name
Yeah like I said the defense stuff is fine. I'm just hoping the attack abilities become a little more involved because right now it's simpler than, like, Paper Mario.
I think the only actual map that hasn't been corridors in the 9 hours I've played so far is Gestral Village.
Just like my final fantasy cinema frfr no cap
You won't get varity in the offensive part. It's always press A 1-2 times, with different timings for each attack.
Are all JRPGs this boring?
basically yeah.
at least this one has some actual interactivity in its combat, like any mario rpg series
i also would have liked it if button presses had to be timed with the animations like in paper mario. this is the next best thing, I suppose
e33 would be OK if it wasnt turn based, the combat is so fucking dogshit, its unplayable.
the pretentious french storyline i guess is ok, but the gameplay is pure dogshit.
no
the actual japanese rpgs have interesting stories, characters and dating mechanics
the enemy attack animation is like 15 seconds long, with fake cop-outs and fake punches to fool you into pressing the dodge/parry button
ha-ha you pressed to early and died from 1 shot! load the game and start again!
this is gaming AIDS.
The combat system is pretty underwhelming. It's just a stripped down action system with integrated pauses to make it turn based, and it ends up feeling less satisfying than either a pure action combat system, or a traditional turn based system. You basically get "Select basic attack, with more buttons!" and "The only thing that makes this have any challenge is super tight parry and dodge windows! Hope you don't have good timing and reflexes or there will be no challenge at all!"
Traditional turn based systems are about risk management. You know you will likely take damage, and you know your resources like mana and items are going to be limited for large portions of the game. If the game is balanced correctly it all revolves around builds and making the most of the limited options available. And Expedition lacks that completely, between its easy AP gain and the damage multipliers from the easy Lumina accumulation, the player just needs to set up a simple hard hitting damage set up and repeat it ad nauseum, making changes only when something more powerful can come online.
But, at the same time, we don't get the real time action from a true action system, with combos and dodges weaving together.
It's really a, "Worst of both worlds," set up that I think most people who think it is fun now will end up disliking as the novelty wears off.
imo turn based cringe should be banned from gaming altogether, there literally isnt even 1 turn based game that actually requires brainpower to play it - you always have a million different options to adjust to every possible situation.
so in the end, you're just wasting time staring at a boring screen on which only 1 person can move and do something.
but the biggest crime of turn based cringe, its how immersion breaking it is.
fromsoft has really done a number on boss attack designs. hate to see it happen like that over the years
yeah soulslike genre is a different kind of gaming AIDS, its just a "press button to roll" simulator.
Remember a game called EoE for PS2 that was nothing but mid gameplay, cutscenes and quick time event spam that, could get you easily killed.
Hated it for that.
This game, praised as the greatest JRPG since Persona 5 and Lost Odyssey, emerges
Every battle is parry, dodge, or die
Hardcore difficulty elitists love it for the challenge.
Tiktok swamp brains love it for keeping their ADD in check.
It's still tedious to me.
I'm not built for this.
asmongold was paid to play it, and he was visibly dying inside from having to play it for hours on end.
its hilarious.
that's fine, not every game is made for anyone, just play something else
Press buttons to move character, why are all the games like that?
normally i wouldnt worry about it, but in these retarded times everything is following a trend.
veilguard was ruined by bg3 influence.
god knows how many future rpgs will get ruined by e33 influence.
Press buttons to move character, why are all the games like that?
apparently not all games, because you dont even move during combat in e33.
because you dont even move during combat in e33.
ugh why would a turn based game advertise it as turn based! all games need to be DMC and open combat!
The problem is it's a turn based game that revolves entirely on timing one button because the stats in this game don't matter and you can blindly distribute the points and pick any skills without reading them and just spam them as long as you know when to press the parry button like a monkey
move pixels around on a screen
do another objective that revolves around inputting buttons
cutscene
repeat for 60 hours
Are all video games this boring?
Mario RPGfag talking shit about a genre he doesn’t understand
Tale as old as time.
personally, I wished for years more turn based rpgs would adopt mario rpg mechanics and include at least a bit of gameplay during combat
Dark souls does not have narrow corridors, it has combat that doesn't revolve around just pressing one button but also having spacial awareness and positioning yourself properly, the exploration is fun and rewarding, and it allows for fun and creative builds instead of dumping everything into Health and speed because nothing else in the game matters
?
Name one thing that's wrong there retard
yeah sorry, I want to play videoGAMES not basically operate excel for 70% of the game
if you have the coordination of a disabled child, that's your problem
You’re a fucking idiot.
Mother 3
Valkyrie Profile
Shadow Hearts
Super Robot Taisen OG Saga Endless Frontier/EXCEED
DBZ Attack of the Saiyans
Grandia
Lost Odyssey
the Last Remnant
Play more games, I beg you.
See
It’s not my fault you’re a moron who has no idea about what he’s talking about.
Sekiro which you guys drooled over back in 2019 is all about parrying and dodging. What's the difference?
I'm OP and I also found Sekiro boring as fuck
start new game
press forward for 30 hours
sometimes press some buttoms when in combat
credits
Living is pain,.
its alright. At least the cutscenes are some of the best currently
Based, fuck 33 cucks
I find it very fun. Maybe chink gachas with scantily clad 12 year old girls you could pull for is more to your taste?
Gameplay is good if you like it
You can trivialize anything with greentext
Yes
How come this is the only town in the game? Not counting Lumiere in the prologue of course.
You just described 99% of all RPGs.
I like both
budget
I don't know why you expected FF tier towns
the game is 50 bucks
E33 is one of those games that people pretend is good because of sunk cost and them trying to justify their purchase to themselves. In a few months, all the people who praised it will say that it wasn't that good, or that it was just okay at best.
Are all JRPGs this boring?
I mean, most of them are turn-based so yes.
Yet they have the budget to have an overworld map with plenty of optional dungeons. Some of that budget could've been allocated to creating more towns.
Retard take, game is good
The biggest sin the game commits is giving the players the picto that allows them to break the damage cap in Act 3, which should've been given after completing the main story. Ended up demolishing both phases of the final boss in just one turn.
Dark souls does not have narrow corridors
AHAHAHAHAHA
IT has combat that doesn't just revolve around pressing the dodge button at the right time!
AHAHAHAHAHAHAHA
Y-you need spacial awareness! FR!
AHAHAHAHAHAHA
Exploration is fun
Eh.
And rewarding
AHAHAHAHAHAHA you found three arrows nigger fuck off.
And it allows for fun and creative builds where it all still comes down to pressing dodge at the right time and nothing else!
AHAHAHAHAHAHA
Sounds great actually I normally hate menus in rpgs but il play this if it's that easy
Ended up demolishing the final boss in just one turn
I mean that's good though? IF you want to break the game you can. If you want a challenge go for Simon.
B-but I have no self control though?!
Sounds like a you problem. I went to Frozen hearts immediately after getting Monoco and killed the two bosses there (2 and 4 million health with 9999 damage cap) and had a great time. All up to your own choices, which is never a bad thing.
Now add good music, good va, high artistic fidelity, a story that isn't trite JP garbage and combat difficulty that's as rewarding as it can be frustrating.
I think what a lot of people like about E33 isn't just it's combat but the sum of all its parts. It's a nice complete package.
I like how you say this as if E33 isn’t total dogshit.
That's because it's correct; E33 is great. Your salty contrarianism won't really change that. What's the point of it even?
Why did you post my screenshot?
Then you'd have an worse overworld or no overworld at all and less dungeons. You can't have infinite shit without infinite money anon. I too would like more towns and thats why its a 7 or 8/10 game for me but I can enjoy it for what it is and every other 2025 until now had worse flaws
Why are the knights in old lumiere so strong?
You can play any game like a retard it doesn't mean you're supposed to
They used to be silver knights but dragon fire charred them black giving them extra poise and fire resistance
if they had more money, i fear they would have gone for an actual open world slop approach.
i am very happy with the dense overworld
Parry mechanics make every game they are in shallower. In this game all the strategic elements, turn economy, and role decision is secondary to that fact, making the experience more of a action/reactive one, and ultimately simpler.
Should have made the parry and dodge have malus, like health lost on parry or AP lost on dodge. And should have put limit to the lumina system and readjusted the cost of every picto.
As it is, it's a cool hybrid but nothing more than that.
If you want a great JRPG play Fantasian. The story is bland and generic but the fights and mechanics are top tier in the genre
How come this is the only town in the game?
Other than the prologue, the entire game takes place in an isolated uninhabitable hellscape forgotten by man where survivors are scarce
Some of that budget could've been allocated to creating more towns.
Fuck no, why ruin the atmosphere of the game? That's is like playing Shadow of the Colossus and complaining about the lack of human npcs.
The biggest sin the game commits is giving the players options and choices instead of forcing them down a linear path
the game is 50 bucks
is that supposed to be cheap?
i really hate that you're making me side with a company on anything, but use your dumb nigger zoomer brain to compare 50 bucks today to the price of a 30+ hour game in the 90s or 00s or really any era before the current one, not ignoring inflation on top of that of course.
Should have made the parry and dodge have malus, like health lost on parry or AP lost on dodge.
As opposed to what? Are you suggesting your characters should take unavoidable damage every turn?
And should have put limit to the lumina system and readjusted the cost of every picto.
Now that is a good point.
As it is, it's a cool hybrid
As it was intended, a simple game with classic RPG elements with QTEs sprinkled in to carry you through an aesthetically pleasing fantasy setting with a nice soundtrack
but nothing more than that.
Then it has succeeded in its goal
attacks have a unique sound effect, you're deaf
i hate this "haha got you" bullshit as well, but you should not focus on that or focus on getting the parries the first time around. pay more attention and memorise the actual timing, dont worry about getting hit at first. worry about memorizing the rhythm of the attack. this time you'll nail it after 2-3 tries
As opposed to what? Are you suggesting your characters should take unavoidable damage every turn?
Honestly, yeah. Damage mitigation is a core aspect of jrpgs, canceling it completely can be an option but it would be better for that to be very hard to obtain.
I'm not saying to remove the reactive mechanics, just to nerf them so the other aspects (of a jrpgs, and that's a big thing) have more importance.
As it was intended, a simple game with classic RPG elements with QTEs sprinkled in to carry you through an aesthetically pleasing fantasy setting with a nice soundtrack
The thing is the QTEs are not sprinkled in, it's the core game. I think the game could be much better if this wasn't the case. But it's ok even like this, the game is not bad. And I love the story. Just a pity since the systems in play could be much more synergic one with another if it weren't for the OP parry and dodge system making the game effectively shallower.
just finished expedition 33, got all journals, all haircuts etc.
meanwhile today tried Doom (2016) and gameplay is so braindead, walk into a room, for 10 minutes kill enemies that spawn out of nowhere, go to the next room. when playing expedition 33 it felt like there were no filler enemies except for 1 or 2 areas, in shooters 90 percent of the game feels like a filler
It's literally the best gameplay loop of all time
what difficulty are you playing on?
I finished the game on Expert, did everything already
The thing is the QTEs are not sprinkled in, it's the core game.
I haven't reached very far in the game, but free shooting weak points and flying enemies, comboing your skills with charges/stains and noticing the elemental weaknesses of enemies (this last one is classic rpg) seem important too.
Unless you're saying the progression is so broken that the stats and elements matter little further in the game and its all about dodging/parrying and then attacking. If so, then the problem is balance, not the mechanics.
Mother 3
sure
valkyrie profile
garbage gameplay, only good for the story and the spritework
shadow hearts
boring shovelware
Mugen frontier
shit gameplay, I don't want to play random encounters that take 3 whole minutes every time
Grandia / Last remnant
what the fuck are you talking about nigger
i felt on the highest difficulty the defensive mechanics were appropriately punishing if you fail.
all my guys get 1-maximum 3 shotted by bosses
I haven't reached very far in the game, but free shooting weak points and flying enemies, comboing your skills with charges/stains and noticing the elemental weaknesses of enemies (this last one is classic rpg) seem important too.
Ask yourself this: what happens if you parry or dodge the enemy attack?
Nothing, you gained only and everything you just listed becomes meaningless (if you parry you even do such a high damage you can actually take down bosses only like that if you know how to react to the pattern).
I'm not saying this is necessarily easy to do, just that the systems of the game are unimportant compared to that.
Unless you're saying the progression is so broken that the stats and elements matter little further in the game and its all about dodging/parrying and then attacking. If so, then the problem is balance, not the mechanics.
No I'm not saying that, but in Act 3 the problems become ones of balance suddenly (so out of the frying pan into the fire basically) because then you can one shot everything in the game, superbosses included. That's a problem of different nature.
It's punishing. I'm talking about how the solution to this is to just parry. Everything else in the game matters too much less. That's my gripe.
Nope that's still Hitman: World of Assassination
I've also been playing various games to capture the feeling of the first time I played E33 and nothing comes close. Oblivion remake? lol what is this garbage. nuDoom? Nope. Starfield? I'm not even looking forward fo TESVI after this one. P5? nah. Metaphor? I sleep.
I'm talking about how the solution to this is to just parry. Everything else in the game matters too much less. That's my gripe
ah i see
yeah I can agree with that
nope, it's any good metroid game
parry damage is completely meaningless compared to actually good damage setups, in fact if you're still parrying by the end of act 2 you probably just didn't understand the game
kind of a dumb blanket statement since parrying gives you AP which is vital.
unless you meant relying on parries as a damage source
ive found letting verso die and entering every new fight with him at 1 HP and spamming his repeated attack that scales higher the lower his health is, is a good strat
parry damage is completely meaningless compared to actually good damage setups, in fact if you're still parrying by the end of act 2 you probably just didn't understand the game
It's a plus,in Act 3 you can't defeat bosses in a reasonable time with just that, but you are ignoring my point. You can parry and do counterattack damage, you can dodge and not do that (with some nifty picto you can multiplicate parry damage or give yourself AP on dodge, but that's just adding to the fundamental issue).
The problem remains: you gained everything and lost nothing. The setup is entirely optional, or if you don't want to waste time, secondary to the fact that the cure for every situation and every enemy is to parry or dodge, everything else matters much, much less.
I have a relative who's dying of cancer (cuck), and I have to spend the next two weeks sitting in a gay hospital room to watch him die and later attend the funeral.
I couldn't care less about his death (he really should've just ended his life years ago after the initial, stage 4 diagnosis and saved his family hundreds of thousands of dollars in useless treatments), but I'm angry that I can't stay home and play this game.
kind of a dumb blanket statement since parrying gives you AP which is vital
there's obvious setups to start every fight with 10 ap and every buff in the game, you can just shoot any enemy to death turn 1.
So ? in any other jrpg I would just heal the damage I got inflicted instead, commiting one action for an aoe heal for every turn the boss takes. Does that sound more interesting to you ?
b-b-but MP
fucking please, it's impossible to run out of MP in a fight in modern jrpgs if you're not fucking retarded with it.
At least to parry the boss in this game I have to actually learn the timings which is engaging and it feels good to pull off.
what the FUCK is this thing's problem?
tendies and thirdies really have it out for this game huh
i guess anger is the right response when you can't play something
The fact that I'm criticizing this game does not make every other jrpg better. The genre has serious problem overall, but I started this discussion recommending a jrpg which to me plays to the strenght of the genre.
I think E33 is a good game, but it does not ""solve"" anything in the genre, it just shifts its focus on reactive combat making what the genre should do (to me at least) entirely optional. It's an action-turn-based, where engaging with its systems is entirely optional and secondary to the single reactive mechanic of the game. This makes it shallower than what it could have been and it's a pity, that's all.
buy an add
It honestly sounds like you didn't play it, because let me tell you most people don't learn to parry the endgame bosses, they use the rpg mechanics to tank the damage and kill them fast
Parrying is mostly early game stuff and novelty if you want to engage with it.
I don't think Clair Obscur ever claimed it solved anything it's just a fun game you can play whichever way you find most satisfying, and the skill system it offers goes a long way to allowing you to really customize how you want to solve the problem of bosses.
add
legitimate psychopath
what
enjoy kino game
see Anon Babble seething
name a better feel
The parry button is WHY normies love this game. They don't have to build right. They can feel like they're building something good, but they can use their twitch shooter reflexes to parry and dodge and make themselves immune to damage. It's literally like playing with cheats.
BUT SURE IT'S A GREAT RPG.
No.
Did I studder?
boomers seething over parries again
there is a mod on nexusmods that makes them easier you fucking plebs
I talked about Act 3 and its entirely different problems, well I oneshotted every single boss in the postgame, and this is something that (now I can say) not one single jrpg allowed me to do. This is a major flaw compared to what I'm talking about.
It shouldn't be possible, and I don't think I have to explain why.
But also you are ignoring my point so I guess I should call it quits. That's my take on a game I liked, that I would have liked way more if the reactive element was nerfed some way to give space to the rest of the systems.
why is this guy dying after not wanting to die before because he wants to live?? this is inconveniencing muh vidya time ;_;
that's you, you psychopath
oh god your gay, nasally, soft american accent is so powerful it makes you spell words in the gay way now too.
go drink a wadder while taking a good hard look in the meer
They really should've made attackign a true rhythm game like Mother 3. There's so many battle tracks in this game it's a shame they didn't make use of that mechanic
as opposed to motorically challenged tards like you who think doing some elementary school level number crunching and applying a modicum of strategy and planning makes you special or good in any way.
when normies start appreciating gameplay in a videoGAME more than you, it's maybe time to switch hobbies. maybe be a full time visual novel "player"
You must be brown, so I'll make it easier for you to understand: The guy is a piece of shit; low-income, uneducated cuck with a whore wife and retarded children. He was diagnosed with stage 4 lung cancer, after decades of smoking and chewing.
Doctors gave him six months to live and recommended winding things down because he couldn't afford treatment to keep going. Guy says he'll just "put it on insurance" and refused to hear anything to the contrary. Fast-forward five months, he's on hospice, his family is massively in debt and trying to leech onto mine. I've refused any contact with them until this point, but my inheritance from my grandparents is on the line, so I'm obligated to sit and wait for him to die.
This game has been a good escape from the drama.
60?
More like 30
Doctors gave him six months to live and recommended winding things down because he couldn't afford treatment to keep going. Guy says he'll just "put it on insurance"
American moment
That's the "American Dream."
fair enough, thanks for sharing the story, i judged too fast
It's a fake world painted by real ppl. They Could put whatever want in there.
No worries, anon. It's a retarded situation.
NOOOO YOU CAN'T CHALLENGE ME AND MAKE ME LEARN ATTACK PATTERNS! I SHOULD JUST BE ABLE TO AVOID DAMAGE COMPLETELY EVERY TIME I FIGHT A NEW ENEMY BECAUSE THEIR ATTACKS SHOULD BE SLOW AND CLEARLY TELEGRAPHED! AHHHHH SAVE ME BAMHAM COUNTERS I'M GOING INSANE!
god nintendies are insufferable
Super Robot Taisen OG Saga Endless Frontier/EXCEED
Weebs unironically recommend games with titles like this while failing to see the problem.
NOOOO YOU CANT MAKE ENEMY ATTACK ANIMATIONS INTUITIVE OR REACTABLE ON A FIRST ENCOUNTER, I NEED PADDED GAMETIME BY USING MY FIRST TRY AS A TRAINING MODE
anyone can do it. don't be stupid
You know, you know this comes off as total astroturfing because
Whoooooa, look at all the shit and dust colored stuff with particle effects, and a man in a very dark void
Is not anything people would try in any other game on Anon Babble.
brain hurty, too much word
alright.
Are all JRPGs this boring?
yes. You've played one you pretty much played them all
astroturfing
christ you parrots are pathetic
literally re-using the same buzzwords because you can't think for yourselves
Exploration is fun and rewarding
You lost me there, bucko.
here's a million souls!
try to level up
+1 strength
Lol
Lol
neck yourself phoneposter