Something that this game's ending and the discussion around it have clarified to me is how drastically dysfunctional our relationships to media have become.
What I mean is that the purpose of a story from the perspective of the one engaging with said story is to process what happens in it, internalize what you think matters, and then move on, taking what you experienced for use in your everyday life.
However, we live in an age of mass media in which the capability to drown oneself in a fictional world, from background lore to fanfiction, is easy and common.
This capability to drown had led to a level of resentment and disgust at the idea of a story telling you to move on. Not that your feelings are not worthy or that the story doesn't matter, but that at the end of the day, you need to move on.
Obviously, from a creator's side of things, that's a different relationship that is more based around the joy of creation and the sharing of said creation, but that's an entirely different kind of engagement.