Now that more new people could play Oblivion with the remaster, which one was better, Skyrim or Oblivion?
Elder Scrolls
oblivion of course
both low tier slop though
Oblivion for instant gratification
Skyrim for longevity
Oblivion.
They're both really good ibn their own rights, though I prefer Oblivion because the world feels more "real" if you can stomach that idea.
Oblivion has better faction plots and city design
Skyrim has better gameplay and dungeon design/storytelling
Morrowind has better worldbuilding and creature design
Daggerfall is for people who pick up coins in grocery store parking lots
I like Skyrim the most because I grew up with it
All Elder Scrolls games are worthy except blades and castles.
Skyrim has better gameplay and dungeon design
Oblivion has better dungeons, guilds, cities, a better murder house, and better entry-requirements to quests (you don't just walk into the city and someone says 'hey, I'm from the super secret thieves guild, this is how you join us because you totally look like a thief'.
Skyrim probably has better mods at this point.
oblivion wins, also has the best soundtrack of the series
however skyrim has the best sound design overall and i can't not credit it for that
Yes. I remember dungeon sideplots like Cid the Warlock, the Pale Lady and Hevnoraak way more than anything that happened in any ayleid ruin or ancestral tomb. No endurance and attribute minmaxing make Skyrim's gameplay the best by default
ehhhhh oblivion DID screw the pooch with how all the dungeons looked the same.
oblivion simply for spell crafting among the thousand other things that are more fun than skyrim.
Oblivion has better dungeons
Cid the Warlock, the Pale Lady and Hevnoraak
Care to remind the rest of us?
Only dungeon things I remember are the... black reach? being cool, the vampire DLC spirit realm being cancer, and some lady getting squished by stars in a dwarven ruin or something.
Find cool armor mod
Heels
Half the female armors are close to being good but someone clearly had their dick out when making them and they go from being sexy to kinda retarded or half-assed.
Yes
Just attacking enemies feels much better in Skyrim than Oblivion
Skyrim has better music and landscapes too
Dude what if we made all dungeons look the same, have repetitive layouts, and have nothing of worth in them
Dude what if we ALSO made all oblivion gates look the same, have repetitive layouts, and have nothing of worth in them too
Dude what if we made we made enemies scale with your so generic bandits can get Daedric or glass armor somehow, and every high level wildife enemy could break the best armor in the game in one encounter
Dude what if we ALSO made we made loot scale with your level too because FUCK YOU
Oblivionfags really think Skyrim is worse than this shit?
Even vanilla, Skyrim can be so kino
Oblivion is a better RPG and has better quests and stories
Skyrim has a better world with more things to do (towns are better in oblivion)
Morrowind is better than both thoughever
nobody likes oblivion for the gameplay
both good
Sure
Your miner friend slowly going insane discovering Azhidal's tomb
The gauntlet dungeon where you have to find gems throughout Solstheim and get rewards for each level
Ivarstead being terrorized by ghosts in their crypt only for it to it to just be a con artist
The bizzare Dwemer ruin that lures you in with a ball of light only to drop you to the center of the earth
The freaky necromancer gooner siccing his ghost wives on you in the ice cave
Getting the Ghostblade for freeing the spirits of two lovers
Fighting Ysgramor's son Yngol in his tomb overlooking Windhelm
This is all not including the dungeons attached to factions or larger questlines.
I could really go on but I think you get the idea. Another note is that most dungeons end in unique word walls giving you some incentive to go to each one, shout usefulness aside.
Funnily enough, one of my biggest complaints about Skyrim is THAT everything is so unique. The game would have been 10x better if the cities were three or four times lager, populated with generically-named NPCs that wandered and with houses that you couldn't enter.
with more things to do
Like mining or picking up grass?
The game would have been 10x better if the cities were three or four times lager, populated with generically-named NPCs that wandered and with houses that you couldn't enter.
That sounds retarded and antithetical to the elder scrolls ip's whole appeal of being able to go pretty much everywhere and interact with just about everyone. Also consoles still would have blown up making the cities that much larger so it wouldn't have worked anyway
populated with generically-named NPCs
Don't even need to name them. Commoner and Noble is enough. It's not weird if most people don't have information to give you except general directions.
Skyrim has the worst dungeons in the series, incredibly boring and it's not worth going in them until level 25 because all the loot us leveled
incredibly boring and it's not worth going in them until level 25 because all the loot us leveled
But enough about Oblivion
name 3 good oblivion dungeons
Same. Say what you want about Vivec but it actually felt like an imposing place that was much bigger than yourself, and you had to bend to suit its needs rather than the city bending to suit your needs. In Skyrim it's the opposite, everything revolves around you, nothing inconveniences you and everything is contrived to make you feel good. I would argue this isn't limited to just the cities, it runs through the entire game's design and narrative.
It's what they did in Oblivion, howevermany years before Skyrim. It's not antithetical to anything in the series.
Exactly. Hearing generic conversations background noise from people without names is perfectly normal in a video game.
Oblivion gates were complete and utter garbage. Say what you will about Skyrim dragons but those retarded lizards are usually dead in under 5 min while the average oblivion gate is a 25-30 minute run through pure monotony
I like Skyrim more because it wasn't pretending to be a real RPG, unlike Oblivion which just ported nearly all of Morrowind's systems over but somehow Bethesda forgot how any of it worked and so everything just breaks completely after like level 17.
like 3 cool dungeons vs a hundred draugr corridor simulators
you're right that oblivion's dungeons aren't really memorable, but at least the layouts themselves have variety
Of all the games Oblivion needed to be remastered the most. Its entire art direction just didn’t vibe with the rest of TES.
Its entire art direction just didn’t vibe with the rest of TES.
and that's a good thing
It still doesn't.
And they had opportunities to fix things, like changing Boethiah's quest so the plane of Oblivion you go to isn't just a reuse of the Deadlands, but they didn't
Oblivion which just ported nearly all of Morrowind's systems over
That statement alone is giving Oblivion a RETARDED amount of undeserved credit. Oblivion dumbed things down from Morrowind much, MUCH more than Skyrim did from Oblivion.
Skyrim was a sidegrade more than anything - in the way that the game stopped pretending to be an RPG, as you said.
worst dungeons in the series
you have never played Daggerfall
Not bothered with the slopmaster I'm guessing they didn't change Peryites quest being just generic oblivion deadlands as well?
He doesn't love wandering around 40 minutes to an hour in repetitive corridors with hidden rooms activated by a lever across the entire dungeon to slay some retarded werewolf different among the 40 other werewolves you already killed in the same dungeon for an entire 200 gold
Peryites quest being just generic oblivion deadlands as well?
Speaking of, it's time to shill the actual remake project that wants to fix the bad things about Oblivion.
skyblivion.com
Skyrim
game made FOR retards
Oblivion
game made BY retards
Does choosing one over the other really mean anything? I mean they're both absolute shit.
NTA but I think you can give Daggerfall some slack for being in ye olden age of 'we don't actually know what we're doing' of video game design.
That being said, people who studied video game design don't seem to know what they're doing, so... I dunno.
has the worst dungeons in the series, incredibly boring and it's not worth going in them until level 25 because all the loot us leveled
Oblivion moment
Looks pretty cool all around. The only thing I have against Skyblivion is last I checked they aren't adding back Mysticism which makes me terribly sad since it's my favorite school of magic
Is layout variety meaningful if you can't remember the layouts?
People actually defending Oblivion dungeons in 2025
I thought we established this for almost 2 decades now that the dungeons suck ass in it
skyblivion
lmao
Never underestimate the delusional ravings and untreated mental illness of the average Obliviontard
I quite like it too for roleplaying, but it was just a dumping ground for miscellaneous spells in Oblivion. I understand them not feeling the need to bring it back and just consolidate what's there.
People here hate Skyrim so much they're willing to lie about Oblivion's dungeons being good so they can spite Skyrim.
Half an hour later and only now realizing I said Skyrim instead of Oblivion
Oblivion's dungeons were a massive step down from Morrowind's but they still weren't the literal straight lines Skyrim dungeons are
We've all been there before anon
4k
i'd rather have layouts i can't remember than layouts i remember being terrible
Skyrim. There are certainly elements from Oblivion that I think Bethesda should revisit. I like how factions expect the player to do some real grunt work to advance and don't dive straight into the main story hook. I like the athletics and acrobatics skills. I like how NPC interaction is more involved: there's a persuasion system, more quests start through rumors, and NPC disposition is used more often. I miss spell crafting.
But when you consider the games overall, you can immediately feel Skyrim's expanded budget and team size:
overworld map topography/design/creature placement is way better
soundtrack and sound design is way better
art direction is way better
dungeons are way better
stealing Bioshock's hand system was a stroke of genius
dragons are a way cooler gimmick than Oblivion gates
menus are less annoying to navigate
enchanting/alchemy/spellcasting (minus lack of crafting) reworks feel a lot better
physics has noticeably improved
AI detection has noticeably improved
city layouts/architecture is a lot more varied
leveling/level-scaling are much more refined
I'll even say the unthinkable, Skyrim has better lore. The tension between the Imperial and Stormcloak factions feels genuine and you can feel its subtle influence in almost every NPC and city you interact with. There's no parallel in Oblivion.
Skyrim for longevity
Funny you say that, because as skyrim goes on my enjoyment takes a nose dive cause of the millions of bandits i can't get rid off and repeating quest that use the same locations.
all zoomers do is hype new thing that the algorithm fed them, they are barely human
I agree with most of your points except the soundtrack. I've grown to appreciate Skyrim's tracks over the years mind you but there's something just magical about Oblivion's music that makes it unparalleled to me. It's like the living embodiment of comfy.
you're supposed to mod out the bad parts just like in Skyrim
Oblivion just scales enemies to your level, which will force you to stop sleeping if you're not expertly min-maxing. Skyrim takes a hybrid between Morrowind and Oblivion, where some enemies have a set level and others can scale according to yours. I thought some could scale above yours with all the goddamn surprise 1-hit kill Draugr bosses, but it seems I was wrong.
Skyrim has better lore.
No it doesn't, and Bethesda themselves knew this, which is why Skyrim takes place 200 years later as a copout for their own laziness and lack of consistency with the established lore.
Instead of following the established lore, they just pulled shit straight out of their asses as if they were working on a brand new IP.
Oblivion's jungle is one thing, but Skyrim's entire premise is a fucking sandwich of retarded retcons just layered on top of each other. Skyrim's lore is pure shit on a fundamental level.
Daggerfall and Morrowind were the only good elder scrolls
You can't blame zoomers for this anon. This (obviously bullshit if you've played the games) image has been circulating around since right after Skyrim's release.
REEEE SKYRIM RETCONNED PREESTABLISHED LORE REEEEEE
Yes.
(fucking every TES game retcons the lore anon)
Oblivion didn't.
I'm being hyperbolic, but Oblivion might as well take place a month after Morrowind is "over"
They reference Uriel's kids getting assassinated in Morrowind rumors.
Todd-worshipping redditor cope.
Tell me what exactly was retconned going from Redguard to Morrowind. The Oblivion Crisis was foreshadowed in Morrowind as well.
based take
implying it was a lever and not a generic torch
skyrim for smiting, enchanting, and an alchemy system i prefer, dungeons are better too
copy paste loreless dungeons with shit loot were better than more unique dungeons, with puzzles, worldbuilding, and worthwhile loot
According to the Cuckbride writings from the late 90's Cyrodiil was supposed to be like the Roman Empire in a jungle. That was later retconned and it turned out that Tiber Septim used CHIM to turn it into a nice European forest.
True, usually Skyrim's dungeons loop back to the entrance.
Daggerfall
Bait should at least be believable.
better than more unique dungeons, with puzzles, worldbuilding, and worthwhile loot
What dungeon in skyrim had worthwhile loot? Wasn't all the best gear shit you crafter yourself?
what is this anti soul gas in the skyrim pic?
That was retconned after the dragonbreak, but that's not what a retcon actually is because they explained that it happened and why
it's also not a retcon that the khajiit can wear boots in oblivion and not morrowind because daggerfall established that there's like 20 different kinds of khajiit, from ones that are house cats to lions to 18 different shades of cat-person including the ones that were basically a human with shaggy hair in arena
I can't name every dungeon from memory but I'm playing through Oblivion right now and the dungeons don't feel as much of an experience as they do in Skyrim. Every dungeon in Skyrim has a story to it basically
Hi guys. I can't get CBBE to work.
It just says $MODNAME in the mod list.
I've build the bodies, selected build morphs, everything correctly. The boobs are stretched and flying.
Yeah I'm not inherently opposed to forest Cyrodiil. Kirkbride is very creative but he's not flawless. I don't think Oblivion would have been as good as it was if it was in a jungle
Nta but from what I can recall:
Morrowind retconned the Dark Brotherhood being Mephala worshipers like in Daggerfall. The location of Ebonheart went from being on the mainland to being on Vvardenfell for no reason hence why TR made Old Ebonheart in the first place.
The entirety of Vvardenfell as whole was mostly just ruins in Arena but now has multiple cities.
skyrim dungeons
unique
puzzles
worldbuilding
>>>>worthwhile loot
Smithing being stupid doesn't make the dungeon loot being better a good thing. It means players that don't put in the time to learn smithing can just explore dungeons instead, compared to oblivion.
Mind you I agree that smithing is busted.
Daggerfall is for people who pick up coins in grocery store parking lots
no argument
I accept your concession.
Play Daggerfall unity
im playing oblivion first time right now, back in Skyrim I'd often just go in random dungeons I encountered, should I do the same in oblivion or are most of them tied to quests?
Oblivion was definitely better from a gameplay perspective, even though both titles were relatively simplistic compared to other RPGs. The freedom Skyrim offers is unparalleled, and it does give you actual followers with some personality (anyone who isn't ride-or-die Lydia or Serana is lying), but while it does offer many improvements over its predecessor, the NPCs are not nearly as interactive with one another or the environment. You'll see them do various idles, but they don't have as many (hilariously awful) conversations with each other.
I suppose it's really hard to say. I like Oblivion more as an RPG, and it feels extremely comfy- especially the Remastered version. But Skyrim is a lot more compelling.
Majority of dungeons in Oblivion are free game. The ones that are tied to quests are often locked preventing you from entering from what I remember.
(anyone who isn't ride-or-die Lydia or Serana is lying)
Lydia has zero character and just teleports into your game automatically.
This is why people look down on Skyrim people.
Serana has some character, Lydia might as well be a pack animal and yet so many of you Skyrim retards pretend there's anything at all to her character.
I didn't say that Skyrim was for everyone, but you're clearly lacking in imagination if you don't naturally form any kind of connection or relationship with your followers based on incidental happenings in the game. Lydia isn't a "character", but she is your ally, and one of the earliest ones most players will get as she is directly provided to you for following the main quest. The bond you form is incidental, not through any preset narrative.
Skyrim has better storytelling
lol?
Imo I think the best compromise would've been having parts of cryodil as a jungle and the the rest being a European forest.
They just kind of threw the baby out with the bath water.
based on incidental happenings in the game
Like the time she ran into a group of enemies, the time she ran into a group of enemies, or the time she ran into a group of enemies?
Unless I missed out on something, there was no emergent gameplay aspect to the companions. They followed you and ran into the enemy, they didn't do anything else. Orcs from the Shadow of War/Mordor games were more memorable, and they weren't very memorable either.
She's as much of an ally as a random patrolling Imperial/Stormcloak npc that whips out their bow and shoots at a wolf I'm fighting, if not less because that is actual world building in the sense that the local cops help out, whereas Lydia is not only nothing, but she arguably the MOST nothing of any companion in the game because most of the others have generic establishing dialogue aside from the fact that you can also hire/recruit them.
Lydia has nothing.
but she's the first one you get!
So?
honestly that isnt so bad an idea, but they used it to be lazier with things.
I think they could have kept the Great Forest as their generic fantasy forest if they made the Nibean Basin a jungle maybe areas near the Gold Coast as well since Valenwood is allegedly largely jungle.
It's been a long time, but I remember Skyrim's npc feel more alive (I realize the irony of this statement)? It's not great by modern standards, but I recall them interacting with the world a lot more. Warming hands by fire, sweeping floor, cutting wood, leaning on fences, that sort of thing. Small touches like that.
Oblivion literally has soulless, procedurally generated, slop dungeons that all look the same and some of the worst gameplay ever put into a videogame.
You Oblivionfags are some of the most delusional fans I've ever seen for any game.
This is why people
And by "people" you mean subhumans.
they kinda did that in the south. bravil on down is a swamp, but it always gave me an idea of what overgrown cyrodiil would be like.
Skyrim probably has better mods at this point
yeah. but i believe new Oblivion has lua support thanks to UE5 shit, so we'll see what modders can do.
youtube.com
Uhh...oblivion sisters...our response?
Oblivion has only one good dungeon in the entire game, and they sold it as DLC.
I don't even know why this is an argument. Skyrim dungeons were nothing special (this series has never had good dungeons) but Oblivion's were decidedly the worst in the series. Daggerfall could at least excuse itself using procedural generated levels since it was the 2nd title and there were far less expectations of the ip back in 1997 compared to 2006 riding on the success of Morrowind.
Oblivion character building and stats is better. Factions are better in oblivion.
Skyrim exploration is better, the caves are better.
The DLC of both is pretty good.
i just played that to get the tong armor in the remaster, and it's not that great either. it's longer and more detailed, but it's still just three dungeons stuck together fort, cave, ayleid.
More like the first DLC for both were shit. Knights of the Nine is pretty half baked and Dawnguard is ass. Shivering Isles and Dragonborn are great though.
Horse armor lol
Skyrim exploration is better, the caves are better.
There is zero interesting things to find in Skyrim, everything is leveled gear. At least in Oblivion, you can find some random cool shit regardless of level.
Oblivion's item scaling is way worse and more pervasive than Skyrim's.
Skyrim has Dragon Priest Mask and dragon Word Walls and there's unique non leveled items like Grimsever, The Pale Blade, Zephr bow among others. You literally have no idea what you're talking about.
that pale blade is pretty great too. i always ignored it until i tried out a max level version, and that enchant is very nice.
whats the best way to approach alchemy in oblivion, it was very simplified in skyrim and I'm trying to make use of my massive amount of ingredients ive picked up
At least in Oblivion, you can find some random cool shit regardless of level
lol
actually it’s not bad because there’s a shitty lore explanation in some random book
Retcons aren’t even bad per say. Most retcons made by Redguard and Morrowind were a good thing. What Oblivion did is use an interesting setting and turn it into the most boring western european fantasyland ever made
Difference between Nibenay and Colovia ? Gone
Jungle ? Gone
Numerous sects, cults and religious cults ? Gone
While Skyrim did turn the province into a way more boring version than the one in the lore, at least it kinda had a nordic feeling to it and wasn’t just High Rock 2.0
You keep saying retcon. I didn't make any judgement on the quality of the change, but it's factually not a retcon if a magic spell turned the jungle into a forest of pine trees. That called an "event" aka "something that happened"
A retcon would be if they changed it and pretended it had always been that way.
Pale Blade and Zephr bow were both weapons I used frequently. In terms of raw dps Zephr pretty cool looking and is one of the highest damaging bows due to it's 30% faster draw speed only topped by I think Auriel's Bow and a Daedric Bow. I forgot Red Eagle's Bane also exists but I didn't use that one as much since you can pretty easily get Dawnbreaker and that sword is amazing.
It will mog every TES game prior
Skyrim is better than Oblivion because of Oblivion having the worst level scaling system in any game ever made.
It's a shame that Oblivion did away with the different temples being at odds with each other like in Daggerfall. I guess you could say Morrowind already did this but I always felt the Imperial cult was a completely separate entity funded by the empire to effectively serve as a propaganda machine and replace traditional religious and cultural beliefs in a region with imperial ones.
Don't get your hopes up man, I know it's been teased for like half a decade but development just started. Starfield wasn't a good sign of things to come either.
I'll be honest looking at how they went about Fallout 4, 76, and Starfield I have very little hope for TES 6 being remotely good and absolutely no hope it will be well optimized in the slightest.
I don't even remember Skyrim having a Daedric presence outside of the prince quests
And I say I don’t care about retcons faggot. I don’t care if the change is explained or not as long as it makes the setting interesting. Any change Oblivion did to Cyrodiil made the setting worse, a random explanation in the shitty lorebook won’t change that
It doesn't really. I guess the writers thought that since Martin btfo of Dagon in Oblivion there was no need to have them be particularly prevalent in Skyrim. An understandable move but a shame since it would have added some enemy and summon variety.
Skyrim had a lot of better aspects -- guild quests/plotlines, a couple better dungeons, better DLC, more realistic tone/art direction, and way better enemy/difficulty scaling.
But, Oblivion was more fun. Way more fun. The animations were better, the music was better, magic was more fun, clearing oblivion gates was more fun.
Christ, I hated Skyrim's animations and music so fucking much. And the UI. One of the ugliest fuckibg games of all time to hear, and see in motion.
Same is true for Tribunal and Bloodmoon. It's a shame that this is a pattern because the 1st DLCs are more focused experiences, so they could have easily been good, but they're just shit. Well Dawnguard suffered from Fagliarulo writing it so maybe there was no hope for that one.
I knew I'd miss some details like that. Yeah, Skyrim NPCs have way more animations for interacting with things. They obviously had a larger budget and you can feel it all over the place.
Tribunal pisses me off the most between it, Knights of the Nine, and Dawnguard just because of how they decided to spam dark brotherhood enemies at you by level 2 or something which either got you killed or a bunch of free gear including the 2nd best light armor in the game. The other two are pretty invasive too since Oblivion just permenently has both the Prophet and Anvil Chapel Attack topics until you finish Knights of the Nine and Skyrim has Vampires attacks on cities and has guards talking about the Dawnguard but that's about it.
That's true, it would feel like the ending of Oblivion didn't matter if Clannfear were running around, although I'm pretty sure they wrote in a way for the planes of Oblivion to spill out onto Tamriel again
Dragonborn DLC?
Gods in Daggerfall were mortals who became divines. If I recall, there was no creation myth or pantheons, just different deities and people fighting over which one was the best. What Morrowind did with the different cultural interpretations of Gods and how creation happened was way better.
The Imperial cult is supposed to be the state enforced religion, with a lot more cults existing on the side but no real conflict between Divines like in Daggerfall
Starfield was Bethesda's most optimized game to date
I was thinking of this, but it's a pocket realm of Oblivion and not necessarily a tunnel between realms.
level scaling system
Why did they not fix this in the remaster?
i regret losing my copy of that book. i left it on a bus along with a pair of headphones like an ignoramus.
Umbriel
Bethesda sure loves to come up with cool shit that doesn't appear in their games
I think also contextually there weren't as many areas in Skyrim that would make sense to have daedra everywhere. Morrowind is filled with daedric ruins so of course there's going to be daedra all over. A good amount of Alyeids in Cyrodil did dealings with daedra so it makes sense that their ruins would still have some sitting around if they were bound there. Skyrim is mostly Nordic and Dwemer ruins, neither of which are renowned for using daedra particularly often. I guess if they had some stuff like old Direnni ruins in the Reach there could have been a good place to utilize them but alas they did not. I guess you could make an argument for Forsworn to have some but they're more into Namira and Hircine so it wouldn't make sense for them to use daedra like daedroths, clanfears, and dremora.
I remember literally nothing from reading this other than thinking the cover was cool and that argonians were in it.
Morrowind
Fetch quest after fetch quest
Directs you bumfuck nowhere
Actually forget it, location in your journal is wrong and you had to actually go to a completely different place
Yeah, sure
I don't understand why literal computer programmers can't build simulation models to balance out economy systems.
Like, create the simulation of a city, scale the value of loot in it, make adjustable sliders, then run a simulation over and over and over at different adjustments until you can have a 10x Whiterun city where you can loot every house and not break the game.
More appropriate is a "heat" system that makes it not worthwhile to get above a certain amount of loot in a given time.
And you can short cut dumb AI with scripts, like the game doesn't have to be smart enough to remember that you're the shady looking guy that always shows up, just script that in after you've robbed enough houses.
I don't get game designers. They seem retarded.
It's like Hollywood and writing. Good writing can overcome shit effects and almost overcome mediocre acting. Bad writing can ruing a $200 million production.
I think the "game systems" designers are never more than like 3-8 people in teams of dozens to hundreds.
Come on people.
Oblivion is what Daggerfall was going for. Skyrim is just innamountains with no diversity and tiny meaningless villages. Oblivion has a variety of biomes and each town feels totally unique and large which is why exploration is superior.
I have maybe a third of the time in Morrowind compared to Skyrim but I respect it. Having players learn to be smarter like carrying restore strength potions or a restore strength spell to combat bonewalkers or either probes or telekinesis to counter traps unless you have 100% magic resist or to not pick up the shiny diamond on a table in front of a giant daedric shrine if you don't want a dremora lord to rape your corpse at low levels. I wish elder scrolls games brought back the cautionary approached you had to take in Morrowind it was neat.
I'm stupid and got filtered when the mages guild told me to follow the lava river
Now that more new people could play Oblivion with the remaster
there was nothing stopping them before, other than "muh graphics"
oblivion worked fine with no hassle and was available both on steam and gog
Oblivion was more fun, Skyrim more immersive
anything that happened in any ayleid ruin or ancestral tomb.
Dis nigga doesn't know about the full on gang war going on in Rockmilk Cave.
I'm too stu-ACCKKKK
Then why are there mods to fix Bethesda oversights?
nexusmods.com
I have to press M because the dungeon isn't a linear corridor I'm literally going insane Todd please help I'll buy Skyrim again I swear?!?!1!
Draugr crypts arr rook same and anyone who says they are good hasn't used Skyrim as anything but honey select for normies in the last 15 years.
Most people break down and cry uncontrollably when they see old graphics.
imgur.com
IMages of walking through Cyrodiil from Black Marsh to Bruma to the Gold Coast.
The idea is the jungle parts of it still exist but kind of in the deep forest and valleys, sort of more temperate. The Nibenese are all Amazonian/Andean inspired.
Oblivion is what Daggerfall was going for
Boring western european land with nothing to see for miles and procedurally generated dungeons ?
Arena - 4/10
Daggerfall - 6/10 (Unity - 9/10)
Morrowind - 6/10
Oblivion - 8/10 (Remastered - 10/10)
Skyrim - 8/10
Online - 8/10
Many zoomers refuse to touch anything that didn't come out before 2010 regardless of accessibility.
One of MW's quests has voiced dialogue that sends you to a totally different location than where the quest actually takes place (and completely contradicts the journal, for that matter)
Fucking retard lmao
b8/10
Also why did you include Online but not Battlespire you nigger
Why would I include a game I didn't play? Only retards rate things they didn't touch.
I enjoy the spell crafting and radiant ai, but I have Morrowind for complexity/gameplay and Skyrim for the open world. I don’t see the point of playing oblivion over those two outside nostalgia
I rate you a 3/10 but I've only ever touched your mom.
the entire game is built around the level scaling, you cant just "fix it" without redooing the entire game. And no your favorite mod that "fixes" it by making random high levels randomly spawn is not a fix.
Ah so I'm talking to chatgpt, cool
I'm playing through Skyrim right now, I haven't played Oblivion in probably over 15 years, but I can tell you up front Skyrim's dungeons are absolute dogwater. I've been using the same 2h weapon for the past 30 levels now, and I never find anything worthwhile or worth picking up to even sell.
t. Put in 82 hours in the past 2 weeks
That doesn't make sense as a response to a flippant yo mama joke, and I'm not even anyone you were replying to. Lighten up, faggot.
And no your favorite mod that "fixes" it by making random high levels randomly spawn is not a fix
cope
the fog is ok when skyrim does it
Hey chatgpt, scan Anon Babble posts and make sure to say faggot, create a reply
Fetch quest after fetch quest
So like every TES then?
Directs you bumfuck nowhere
Actually forget it, location in your journal is wrong and you had to actually go to a completely different place
Skill issue.
6 will be more fun AND more immersive
Based
Skyrim solution is all dungeon loot forever is level dependent rng generated vendor trash
rated Oblivion a 10/10
tries to be condescending
more unique dungeons
Yeah but they're all linear and filled with like 3 enemy types
with puzzles
lol
worldbuilding, and worthwhile loot
LMAO
Graphics matter.
Why is this Obliviontard pearl clutching dungeon loot so hard? I've spent hundreds of hours in Oblivion and the dungeon loot is even worse in than Skyrim until everyone suddenly has glass, daedric, and ebony
Any mods that reduce stutter while exploring? I only seem to get it while the game is loading new areas. Completely smooth in a dungeon while fighting multiple bandits. I've tried some of those .ini mods, but they don't seem to do much.
I haven't played Oblivion in probably over 15 years
Exactly.
level 38 in Oblivion
bandits still never get greaves
No one gives Starfield enough credit. The tech base is impressive.
say truth nuke
multiple retards cope by saying dumb nonsensical shit
Anon Babble in a nutshell
Skyrim, easily. All the garbage people praise in Oblivion is immediately thrown into the trash the moment the horrendous voice acting, directing, and jank bugs and animations are introduced. There's a reason the legacy of Oblivion is le funny memes and jokes while Skyrim's legacy is a solid foundation for modding that everyone returns to in the end.
Unless they can somehow upgrade the Creation Engine to have UE5 levels of graphics, they're probably going to use UE5 for graphics for TES 6 like the Oblivion remaster, and just use Creation Engine for the rest. Which means 6 will run like shit.
Skyrim's characters, writing, and VA is incredibly dull thoughever.
Yeah, the game's legacy is the content other people made for it. kek
Starfield has better graphics than Oblivion Remastered though. I much prefer the lighting model in CE2.
seething so hard doesn't even know the actual "leveled loot" problem they didn't change that mods fixed day1
Anon Babble in a nutshell
the game's legacy is the content other people made for it
on Anon Babble maybe
Both are piss poor RPGs with zero replay value. I'd rather play FNV.
Starfield has better graphics than Oblivion Remastered though
I'd rather play FNV
level scaling affects more than loot you ape. The whole stat system is designed around it
sar do not point out nu atlantis and cowboyland run at 1/3 the fps of a barren moonscape while looking like this
still doesn't know
skyrim is a better game but i like oblivion more because its /comfy/
How did they look at that and think it was acceptable?
Skyrim has the same variety of biomes as Oblivion imo unless youre referring to the oblivion gates
kill yourself
I think Cowboyland (Akila City) is actually really well designed. But here's my guess what went wrong with New Atlantis
egregious amount of liminal space, seems like it was designed to accommodate large crowds
they tried to populate it with regular NPCs which caused it to chug like crazy
reduce the fidelity of foliage, remove fauna (suspiciously empty fish tanks and no birds like in concept art)
still chugs
segment off as many interior spaces into individual loading cells as possible
still chugs
thin out crowds
still chugs
finally just replace regular NPCs with low fidelity "crowd NPCs" that you see in all the stupid memes and call it a day
I think they'll have a better grasp on how to design towns within the engine/hardware limitations in the next game.
kill yourself
I think Cowboyland (Akila City) is actually really well designed
I mean, I guess. It's about as well designed as any other Bethesda town like Solitude or Chorrol. Honestly I'd say it only comes off looking decent because its only competitor is New Atlantis, quite possibly the worst video game city I've ever had the displeasure of exploring.
Skyrim has better biomes than Oblivion. For whatever reason, some autists are determined to make everyone aware of their terrible taste.
Not sure which one I like more.
Morrowind also has scalable enemies, so it's more just Oblivion being the odd one out by having no fixed level enemies (except for guards, I guess?)
Should I just stick to the towns in oblivion? Do the forests have good content?
And by content I mean cool locations and cool quests, not some level 100 sword.
Just go explore, zoomie. The joy comes from it being unknown
Questing in Oblivion is very, very city-loaded. There's not very many quests to discover out in the wild aside from Daedric shrines. That said there are some, and sometimes you just want to run through a cave and kill some trolls or whatever, so feel free to go for a jaunt if you're in that kind of mood.
Altmer look like THAT!?!?!?
Yeah that's what I heard.
They do in cyrodil.
it's a flawed masterpiece everyone with at least a basic level of media literacy can see it
Akila City is quite a bit bigger than previous Bethesda games and for the first time since Morrowind, it's a major city that's completely open to the rest of the overworld. It's also has a lot more rustic texture and clutter than previous Bethesda cities. It does a better job of making its quarters feel like distinct neighborhoods with their own vibe than e.g. White Run where the Cloud District is one building. It also has a really good density of important locations which makes it feel a lot more functional than the other cities in Starfield.
Yeah, hug the towns and use the quests as excuses to travel elsewhere. The map doesn't accommodate free roam exploration nearly as well as Skyrim.
Do the forests have good content?
No
What are the funnest classes in Oblivion. Can’t decide for my next character
unused space doesn't make for a better city location. The two usable shops in cowboy town that sell equipment are annoying to go between and the whole thing is really a set piece for like 3 non faction/main quests and even then only technically (stuff like talking to the gun store owner as the end node for a random off planet kill quest). And when we're talking the grading curve of "open world city" and fidelity having wider roads than Oblivion isn't cutting it in current year -3. Just in the foreground here is a cyberpsycho, about 7 gig missions and ncpd responses, a character upgrade merchant, and several recurring main and side quest mission locations just off memory. Not to mention a characters house you visit more than once/ultimately own. And that's not even a fraction of the "district." All while the scale of 2077 was shit on compared to GTA5 of a million years ago. Then we got starfield.
Sneak-Blade-Illusion
Don't fall for the bow and arrow meme
muh media literacy
There's that cope again.