Morrowind

have you seen my ring, stranger?

it was a cock ring, right?

that definitely looks like my ring

We are about to become... VERY close

I've got your ring right here bro. Anything to help a friend in need.

To the most high and mighty sovereign of Sentinel, Queen Akorithi,
I hope this letter finds you well. I have some good news and some bad news for you. I'll start with the good. I have found the super secret painting you were hoping I could steal from that harlot Barenziah. The bad news is I seem to have forgotten my mark spell out of here, so I may be a few weeks late.

I'm about to suck your dick Fargoth

Daggerfall has to be the absolute worst RPG I've beaten
The dungeons are just suffering, there is no fun, no exploration, no cool combat or setpieces. Just endless random tiles, but there's so few of them they constantly repeat and you can't possibly navigate. Then the fucking pixel hunting for some of the quest items. My god, they deserved to fail as a studio for that abomination. I'm glad they didn't, but they should have.

I've seen videos on the main quest and the dungeons look so fucking genuinely awful

I'm not sure what about daggerfall is "better" than the other games other than having a bunch of vaguely interesting RP fluff like banks

The cities were really cool. Mostly useless, but still cool. The story was actually very interesting too, and a lot of the early lore comes from Daggerfall. The idea of lots of different factions and interactions, Daedric summoning, and so on is all amazing.
The actual gameplay is unfettered Ganges sewage.
As an actual game, I think it's the only one in the mainline TES series I'd actually recommend against. Arena is significantly better. But for the ideas, for the 'what if?', Daggerfall is amazing.
I hope that someday we'll be able to use AI to do something like Daggerfall, but fully realized instead of extremely flat proc gen filler.

so the same reason people like dark souls 2 then

Do you think Fargoth is a virgin?

Strange how we went from ultima underworld to the atrocity that is daggerfall. I think I’ve started seeing zoomer ecelebs start making their ai written “video essays” on ultima games.

DS2 has good gameplay

good weapon variety

many viable/interesting builds

best magic in the series

lots of passable areas to flex your build (admittedly most of the areas are not amazing)

NG+ is slightly more interesting than normal

ADP really does not really matter. You level it a bit and forget about it. It's not the best design but it only marginally affects the gameplay.

I like the majuular ultima videos.....

Why won't this asshole let me in?

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what the fuck did he mean by this?

he's jewish

he's hungry enough to eat a very gross thing

Daggerfall is an experience that everyone who's into old school RPGs should try. There is a lot going for it in terms of roleplaying, story, atmosphere, music, etc, and if you are autistic and enjoy painful dungeon crawlers, the gameplay loop isn't that bad actually. I kinda unironically have enjoyed some of the handcrafted dungeons more than shit like SMT Strange Journey dungeons. At least there's no random encounters to bog you down and the exploration isn't trapped in cardinal directions.

Anon Babble do you guys want to start our own multiplayer server and explore Tamriel rebuilt? I think it could be fun.

everyone who's into old school RPGs

how would someone be into old school rpgs but not have already played daggerfall you stupid fat cunt

If someone makes one I'll join

my nigga WILDIN'

dialogue during the diddy freak off quest

Multiplayer doesn't sound fun to me at all unless it's like with one person we're I'm in voice with
I don't understand the attraction

Just going adventuring with some lads

Except it'll break literally all quests and a significant number of the base gameplay mechanics

Multiplayer

Daggerfall is like they made a tech demo but forgot to make the game. You could tolerate it if the main quest didn't have level-requirements forcing you to do countless hours doing copy paste quests/mazes

I've been playing MP and haven't run into very many breaking quests

I mean all the quests are shared. So if one guy does it it's done for everyone. I'd consider that extremely broken, but you do you I guess.

To me that's a given. I would consider quests breaking down and not being able to be completed in the first place to be broken for a Morrowind mp mod. That's what I haven't seen yet, but it wouldn't surprise me if there are some that shit the bed.

That's what I haven't seen yet

Are you playing alone? Because that's the default behavior. Like, in the FAQ it explains it.
The alternative is to have individual progression but just constantly reset cells all the time so now quests work but there's zero persistence in the world, which is equally unattractive.
If my options are to either have no quests or MMO style where everyone's the chosen one and nothing matters because everyone/thing respawns so everyone's running around with the exact same items then I choose not to play.

I like to use my Jump 100 spell to fly up into the air before Recalling because I think it looks flashier, even if the NPCs watching don't care.

How true is the

miss miss miss

meme? Is that something that stops quickly after early game or is accuracy really a constant issue in a first person action RPG?

Breton or Altmer Atronach...

It quickly stops being an issue once you get your weapon skill up. It's not even much of an issue to begin with if you know what you're doing when creating a character.

Get your skill high enough and it stops being a problem

from my experience playing it for the first time

early game

you can't hit shit

mid game

it's about managing stamina

late game

you hit every time

yes please do. I want this so very much.
At one point I wanted to play OMW-MP but I was several versions behind and couldn't get it to run let alone on my phone

It's not a big issue in the early game and basically goes away after you hit like level 5, provided that you actually use weapons you're proficient with. The miss miss miss meme comes from people making a long swords build and then picking up the starting dagger and expecting to hit everything with it.

It stops extremely quickly after early game and even in early game isn't that common unless you don't understand the fatigue system.
Your fatigue has a massive influence on your success rate, for almost every action. The formula is typically something like (X)(.75+F%/2), where X is the chance of success without considering fatigue and F% is the current percentage of your fatigue. Basically if you have an 60% chance to hit without considering fatigue, being at full fatigue would give you a 94% chance to hit, but being at zero fatigue a 45%.
In short fatigue is really fucking important. It also drains really easily, so it's common for people who don't know its importance to try things at zero fatigue constantly.

does he just ask everyone that exits the offices?

you are the only immigrant that leaves the office after that day
the island is on lockdown after the corpus virus

teleport to Vivec

leave Mages Guild

navigate to St. Olms canton

forget why I was even coming to Vivec

The corprus has reached my brain

do not give him the ring!

I've never given him the ring
I always steal his money too

Is he the NPC with the most complex schedule in the entire game? Everyone else just stands in one spot or mills around.

Do I need to start a new save if I want to go from OpenMW to MWSE? I started a new thief character and stealth is already driving me insane, I want to try the stealth overhaul

yea, openMW is basically its own game while MWSE is a mod to the original game.

Dark Souls 2 is good. People just pretend it's bad because it wasn't directed by Miyazaki.

It's just early game but that's as far as most zoomers get. Your character is a malnourished prisoner and has shit stats. This is a RPG.

Some anon in the VR general thread made a VR multiplayer Morrowind server and I joined it for like 20 seconds and then remembered I have crippling social anxiety and left

It's mine now, Fargoth

pick redguard

+15 to longblade

select longblade as major skill

Now you can't miss at level 1. Same concept with Nords and axes/blunt weapons

it's securely fastened around my cock

since you are explaining addition to retards I think you need to add the last few steps

NTA but KCD did that without sacrificing mechanics. Morrowind has terrible combat dont lie to yourself.

ai written

not really

KCD did that without sacrificing mechanics.

Neither does Morrowind.

Hold M1 for 1 second while not having zero fatigue is as deep as morrowind's melee goes mechanically
KCD has full own Chivalry combat, but with Henry having different, slower animations at lower levels and more masterful moves at higher levels. There are levels and Morrowind is nowhere near Kingdom Come

Unless you're low on stamina, which takes about three steps of running, and running is still painfully slow but far better than walking

you are...

That's why you just wait 1 hour every 20 meters and after every combat encounter. Riveting gameplay.

stop picking up every single item like a retard

sacrificing mechanics

Still not seeing it.

Mechanics as mechanical complexity in the moment to moment gameplay, not the systems behind them.

I want Azura to be my wife

Yeah they'd rather just have misses.

KCD is worse combat that Morrowind honestly and I don't even like Morrowind combat.
The perfect riposte or whatever system made the combat excruciating

Wish I could play KCD again, and the sequel, but I am stuck with Morrowind for the foreseeable future, since somebody moved my $3,000 computer around while I was asleep and the next day it surged, despite my expensive surge protector, and fried every component in the computer.

Saar, your athletics and speed stats?

Sorry you have to deal with that. KCD2 hardcore mode is the best RPG I've ever played dethroning Morrowind, I just don't get these people who actually defend MW gameplay.

not the systems behind them

But that's the best part.

They're also incredibly simple. No more in depth than KCD's skill/perk system or even any skyrim requiem modlist. Morrowind is GOATed in spite of it's gameplay.

KCD2 hardcore mode is the best RPG I've ever played

soulless slop

Good point

You know it's true.

Thx for enlightening me

You need it.

You just suck at KCD.
I was thinking the same thing, but could KCD combat even work for non-humanoid enemies?

It works for animals telegraphing their attacks left/right like the wolves in 2.

complain about the "instant win" mechanic

is comehow bad

It's easy as piss, retard, and relies on zero player skill. Just let Bernard smash your face in until you unlock Master Strikes, congrats, you'll never lose a sword fight again. Speedrun this by using a mace as your primary and you'll 1 hit enemies before the combat music spins up. This is a retarded ass argument btw

hurr durr this game that's 13 years younger is more complex durrr rurrr

KCD has full own Chivalry combat, but with Henry having different, slower animations at lower levels and more masterful moves at higher levels

Yet it feels like shit and it's the worst part of that game. I'd rather just have dice rolls

You don't have to play the first one like that, just like you don't have to break Morrowind with enchanting/alchemy loops at level 1.
2 entirely fixes that btw so you're just admitting the system isn't flawed to the degree Morrowind's is.

I hope you're right. I decided to make a Breton battlemage type character. I picked Axe and block as minor skills because I expected to use my major skills of Destruction, Conjuration, Alteration, Enchant, and Marksman more. and I only put Marksman there because missing costs arrows. I keep trying to get my axe skill up, but the accuracy is just still so infuriatingly low. It started at 15, and I think I'm at 24 now. Most fights I'll start with full stamina, and drain it all just missing until I'm empty, still swinging away without getting a single hit in.

I would use Bound Axe, but there's no one-hand variant. Anyone got a mod to fix that issue? I've really got my heart set on the hand-axe and shield combo.

But if you're cracked and good enough to read their movement and tells you can fuck up high level enemies before you have the master strike or anything like that. I know cause I did it in both games.

I'm not admitting a damn thing I'm telling you you're a pants shitting retard who's making a nonsensical comparison. Idgaf what high school debate club bullshit is going on in your little zoomie head

Something I'm realizing now after trying to rp a nightblade playthrough on max difficulty is that elemental resistances on enemies are really diverse, and partial reflect is brutal.

One of the earliest things I did was get a daedric wakizashi enchanted with 10-100 frost damage on strike, but the thing nearly kills me when it reflects off of any ash vampire or atronach.
Undead are immune to frost and so are nords.

I think if I do this character again I need to play a race that can cap a resist, and I should NOT have taken apprentice so I could have hit 100 mr with saviors hide.

Cattlebrained Nigger

I accept your concession

Cope and seethe bitch lmao

Any decently designed RPG would scale accuracy with what enemy you're fighting so that if you aren't punching above your weight class, you'll be fine.
They tried to do something like that with Agility, but made your base swing accuracy early game so low that it just feels like rubbing salt in the wound.

There's a reason they gave up on that idea in Oblivion.

Nigga, what does the R in RPG stand for?
Why should you be forced to restrict what type of character you can make just to be able to play the damn game?
I get that there's certain bonuses, but like you said, it's literally an extra 15% base chance to hit with long swords if you just pick a sand-human instead of whatever race you actually want to build your character as.

Oh no he's gone non verbal!

You started the nonverbal autistic shit flinging convo not me, retard.

any decent RPG would have level scaling so you can never lose unless you're supposed to

RPGs are not for you

Nigga's got dementia as well as autism. I'm sorry about that

just to be able to play the damn game?

You aren't. If you're using a weapon that is a major skill you don't need to min max the race bonus at all. Pick literally whatever race you want for any class, as long as you pick the major skills you want and actually use them you should have no problem progressing.

i love how most daedric ruins are just named after real life mesopotamian kings

i watched a doc on that topic and it's became so obvious, not too mention dwemer ghosts and sixth house guys have the mesoptoamia dress and beard style

such a cool aesthetic

Not sure if it'll help with hit chance but it will help with stamina management: charge your strikes, don't spam them. The damage range of weapons isn't chance based, it's based on how long you charge your weapon. If a sword does 1-50 damage it'll always do 50 if you wind up your strike and always do close to 1 if you just click. Only weapons with higher minimum damage are worth spamming, mostly daggers and short swords. Also

It started at 15

15 is an extremely poor skill rating. Like for reference 5 means you basically can't use it, 30 is basic proficiency, it's not until you're at like 50 that you're good at using a weapon. I'd highly recommend saving up money and then finding an axe skill trainer and paying them to boost your skill, training is cheap at low skill levels and there's bound to be an axe trainer in basically every fighters guild

Why should you be forced to restrict what type of character you can make just to be able to play the damn game?

Because Morrowind is actually a very subpar action RPG with some good lore hidden in there. I'm not defending it just explaining how it works.

Just eat some bread

Good ol' "Anglo Worldbuilding" lol
I blame Howard, mostly

Any decently designed RPG would scale accuracy with what enemy you're fighting

The sword your inexperienced weak arms are waving around has nothing to do with the enemy you're fighting. You don't understand RPG's and what the stats represent.

There's a reason they gave up on that idea in Oblivion.

Yeah selling out to the console mass market (You) who hate real RPGs.

>any decent RPG would have level scaling so you can never lose unless you're supposed to

That's not at all what I said.

If you're fighting a level 1 enemy, and you're also level 1, there's no reason why you should be missing 90% of your attacks. If you're fighting a level 50 enemy, then that's alright. But making your main source of damage borderline useless against the weakest scrib just doesn't make any sense.

If anything else, making weapon skill scale damage rather than accuracy would just make fights move a lot faster too. When a thing chunks 50% of your health in the time it took you to do 10%, then maybe you shouldn't be fighting that thing. As Morrowind is right now, all you need to do is quickload until you get lucky with your dice rolls.

By the way, they actually do have a scaled accuracy thing going in magic. A higher potency spell will be less accurate, depending on your skill in that class of magic, So less powerful spells are going to be more accurate for lower level characters. Wow, maybe whoever designed that system just doesn't like RPGs.

If you're fighting a level 1 enemy, and you're also level 1, there's no reason why you should be missing 90% of your attacks

There is a good reason for it: you're unskilled with the weapon you're using.

there's no reason why you should be missing 90% of your attacks.

The reason is you suck at using the weapon and tire easily, miss, glancing blows etc.

Watch 2 people who barely know how to fight fist fight, not many blows connect. Higher potency spells don't have a better chance at hitting lower level enemies than higher level enemies so I don't know why you mentioned that, it makes sense that a more potent spell would be more unwieldy.

Then the game should show that, no?

You are crying about a non existent problem. Pick the weapon skill you want to use. Use that weapon type. Don't have 0 stamina. 3 easy steps, I promise even you can do it.

It should, and it's a flaw of Morrowind that it doesn't. But in its defense it had a hellish production.

The sword your inexperienced weak arms are waving around has nothing to do with the enemy you're fighting.

The Kwama forager I'm fighting is just standing there doing nothing, and I'm swinging right at it. It doesn't take a lot of skill to hit something like that.
You know enemies actually dodge your attacks in this game. You actually do have to try sometimes to keep the crosshair on your target. That's the biggest reason that the accuracy mechanic just feels wrong. The player is the one who aims, pulls back the weapon, and releases, yet the character takes control just to remember that he's only level 20 with long blade, causing the sword to phase through the enemy.

Most other RPGs that do a sort of accuracy mechanic have some sort of obfuscation between player action and character action. Stuff like a turn based menu system, or lock on + auto-attack. Those mechanics do pretty well to convey that you're just directing the character, rather than being the character.

You don't understand RPG's and what the stats represent.

Or maybe you don't know that even in 2002, Computers could calculate numerous complex equations in the blink of an eye, and they didn't have to resort to tactics used by pen and paper games where all you had to work with was your own mental math, and some dice.

Who said your main source of damage was your weapon? Or that you even HAD a main source of damage?
There are so many (wrong) assumptions in this post that you're not even worth engaging with.
If you play RPGs just know they're not for you so your complaints are worthless; your expectations are divorced from reality.

It should, and it's a flaw of Morrowind that it doesn't.

Actually it does via sound and particle effects. It doesn't show a "MISSED" floating text box, but if you listen or look at particle effects it clearly communicates it.

Unironically unable to see the apple. A 'miss' isn't exclusively that you failed to hit the target. It's a combination of them dodging, their armor, and other magical effects (such as sanctuary meaning their ancestors turned the blade, or maybe your blade phased through them because of an enchanted item). As your skill increases, your ability to counteract these does as well. At low skill, you may not know where the forager is weak, and hit the part that isn't important doing no significant damage--so no health is lost. Or maybe you failed to align the edge and just bruised it, or ranged poorly and delivered a superficial scratch.

Yeah but it still feels like you're swinging and missing without the enemy having any input. If you have the enemy parry or dodge it would feel better imo

A big problem is that there aren't any audio or visual cues when these things happen, I think there's a mod for it though

The statement that they don't is false. That it could be better will always be true. Ergo, you're retarded in both claiming a falsehood and pointing out a vacuous truth.
That kind of animation wasn't really possible outside of scripted cutscenes at the time, and is still rare to find done well--in fact, I can't think of a game that does this properly. If you could, I'd like to know so I could see a video.

Plainly false, see

I think I’ve started seeing zoomer ecelebs start making their ai written “video essays” on ultima games.

Ultima Underworld's a legit masterpiece though that mostly holds up now if you can get past slightly dated controls (they're not... TOO bad - they're almost wasd +mouselook. I mean it isn't but the fact that they were semi-close is pretty impressive and it's not too hard to adapt) and the worst jumping controls and physics in gaming history

You've just got to love how one moment, these people will defend weapon accuracy with "oh, well it's realistic that you wouldn't be able to hit a chihuahua sized bug that isn't moving when you're not naturally trained in blunt weapons" but then the next moment it's all "yeah, it makes sense that weapons just phase through enemies. you're just supposed to imagine all the cool dodges, deflections, and magical effects that go in to that scrib not getting hit."

Nevermind the fact that neither of these arguments are about game design, or how fucking annoying it feels to miss 13 shots in a row when by all means you should have gotten it on the 4th swing. And now you're out of stamina because of that bad RNG, and you're pretty much dead.
Hope your last save wasn't too long ago.

yo this nigga died to a scrib lmao

Spoony made the best Ultima video series

A while ago someone posted some thief mods for MGE XE, would they be so kind as to post them again?

If you miss a scrib 13 times then I dunno what to tell you man, you really need to git gud.

You've never held a mace in your life? There's no way you could hit an immobile cow-sized guar right in front of you! You just don't get it! The game part of the Role Playing GAME is meant to be terrible!

everyone is the same person

If you miss 13 shots in a row you're either exceedingly unlucky (skill issue) or your stats are abysmal.
If you choose combat and a major skill in a weapon, without any boost from race, you should have at least 35 in your weapon skill, and 40 agility. This gives you a ~47% chance to hit.
If you choose a race that gives you a boost you can easily get this up to 55-60%.

If your stats are bad in Skyrim you're not killing a dragon priest. You can still slide your sword through it and get a visceral reaction before getting ethered. The game tells you the same thing as Morrowind, that you need to come back when stronger, except the world seems just a bit more living and breathing because it actually fucking reacts to your action. I've got a level 30 atronach battlemage going on rn but that's not the hill you want to die on.

It'll also depend on the enemy (always funny to see people use ordinators as an example fight when they're level fucking 20), but hitting mudcrabs and scribs shouldn't be a problem.

Actually you can kill every enemy at level 1 in Skyrim without significant issue.

Yes, their evasion will lower that. But I'm fairly certain scribs and mudcrabs will only have like 8% at most which isn't significant. High level NPCs will have more but are outscaled by the player (because in general attacking scaled easier than evasion given how the formula works).

Does anyone here play skyrim unmodded? What about Morrowind without Tamriel Rebuilt? No? Cause I'm talking about the Skyrim that everyone actually plays. Lorerim. Nordic Souls, etc

I picked Axe as a minor skill, magic as my specialization, 30 agility, 50 Luck as a breton.
I thought that it would mean that at full stamina, I'd have a 33% chance to hit after doing all the math.
Not sure what the fuck is happening there.

Underworld was made by the System shock/Thief devs and they were on a much higher level than Bethesda at the time. Bethesda was pretty shit before Morrowind, they wrote some decent lore that's about it.

I like how you had to use one of the only examples of non level scaled enemies in Skyrim to make your point

I played plenty of Morrowind unmodded. Unmodded Skyrim I only played once at release though.

Bethesda was pretty shit before Morrowind

I mean they've been pretty shit after Morrowind too.
Really, Morrowind was a fluke when you compare it to their entire history.

Never even heard of those mods. I played Skyrim on release (2011) and haven't touched it since.

Then use your magic you fucking retard.

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I play Skyrim with a completely unscaled world via requiem. It's very easy to salvage Skyrim's systems, Morrowind not so much.
The gap between modded & unmodded morrowind is admittably much smaller than the gap between modded skyrim. Althoughbeit that's because Morrowind is mostly unsalvageable.

use your major skills to start, minor skills aren't useful until you put some training into them

admittably

*admittedly
Sorry English is my 3rd language

minor skill

no specialization

kys
you're the guy who complains that winterhold college won't let you in because you can't cast a single fucking spell and that's racist against retards like you

Have you ever tried only using magic in this game? in the early game especially?

Yes; it's significantly stronger than melee. Your cast chance is always significantly higher than melee equivalent hit chances.

Really, Morrowind was a fluke when you compare it to their entire history.

lol ya pretty much.

Literally just don't do it wrong on purpose

I finished a play through where the only weapons I swung were sunder and keening.

Morrowind's gameplay boils down to a simple knowledge check. Pick a nord and spec into their favored attributes, pick atronach, boom you've got an effortlessly overpowered character who can do anything whatsoever by level 3. Skyrim's perk system at least forces specialization by hiding the better perks behind higher levels, and you know actually building your character by doing things they should be good at cause it's an RPG.

until you run out of Magicka, then you're a sitting duck who needs a weapon.

I'm wondering why they couldn't have scaling hit chances for weapons too?
Like, if you're trying to use a rusty iron longsword at skill level 5, you could have a 50% chance to hit, but try using a Daedric Katana, and it'll be 0% until you're at least level 60.
Just like that, you can have an early game that isn't slow as shit with stats that actually matter late game.

Did you know that there's an ebony mine a short walk away from balmora. There's also someone in Vivec looking for that exact mine's location. If you tell him, he'll give you a daedric weapon of your choosing.
Why is that okay to have, but being able to easily hit something that by all means should be slow as fuck isn't?

Bitch I've done a playthrough where I specced into hand to hand and unarmored and went straight to solstheim

Why would a better crafted sword be harder to use?

You clearly don't know how Morrowind even works with that katana nonsense. To any reading this; do not engage the troll.

this is true, and I hope they go farther into this in the next game.
Having all weapon skills separated into one-handed, two-handed, and archery isn't that bad when you look at perks that reward you for sticking with one type of weapon. You even get a unique bonus like ignoring armor for maces.

Skyrim is the only game in the series where you can have a character built just for using one-hand axes, or warhammers, or shock magic, or necromancy
It's easy to adapt a greatsword character to also be good at battleaxes, but I don't really see any reason it wouldn't. Even in morrowind, all melee weapons have the same animations as any other that you use with the same number of hands.

I never said that's how morrowind actually works you illiterate fuck. I'm suggesting a different way to design the game so as to not make the early game so painfully slow and annoying.

It's a video game. Why doesn't your skill in hitting things with a short sword carry over to hitting things with a slightly longer sword? Why can you pick up a two handed sword for the first time in your life after only ever using one-handed long swords, and instantly be just as good?

NTA but I dislike the way it's handled in Skyrim. The perk system is great and I want more stuff like that, choosing is much better than the automatic thing Oblivion had.
But the difference between a greatsword and battleaxe is significantly bigger than between a small short and greatsword. It should be by edge type not hands. If you only use maces you can figure out how to use another hand or not easily, but that skill doesn't transfer to how to use a bladed weapon to deliver a cut whatsoever. Swords don't just whack people, you cut with them. The motion is completely different.
Ideally I think the weapon skills should be Blade/Blunt/Polearm/Archery/Thrown. Realistic hope is Blade/Blunt/Archery, but it'll probably be just combat or warrior encompasses all melee, archery is under thief.

That's still less weird than better weapons being harder to use. And it would lead to that unfun shit where you find a cool weapon and find out you can't use it for another 20 levels that some shit RPGs do

Every modlist I've played hides the OP battleaxe, greatsword, warhammer specializations in the 2nd or 3rd tier of 2h for example, with upgrades unlocking at 25,50,and 75 skill level for example.
That heavily encourages specializing into one type of weapon as the higher upgrade perks are even more powerful, but so are the perks you can find in evasion/light armor, lockpicking, and even speechcraft having branching trees dealing with shouts or mercantilism.
A character with a high two handed level is likely insanely physically strong, someone with one handed is probably more evasion or defense focused. Skyrim's two / one handed dichotomy doesn't discourage specialization at all because of its perk system. Think of it as STR / DEX

You can buy or make spells that you won't have the skill to use for another 20 levels, and that's fine. It keeps the low level players using low level stuff, and high level players using high level stuff.

I think it would disincentivize players somehow glitching or exploiting overpowered gear well before they're ready.
Also, (as was the main issue in question here) making it viable to use a weapon without a racial bonus, or as a major skill. Not optimal, but not a 5% chance to hit, but only if you're at full stamina.
Considering you only get weapon XP off of successful hits, it's painfully slow to crawl your way up to usable levels.
god forbid you decide that you'd rather use a different weapon for whatever reason. I guess it's back to the character creation screen. Hope you weren't too far in.

It was about time

Or just use a trainer.

someone with one handed is probably more evasion or defense focused

Yeah this is where your argument is foolish.
You look at this guy and say "yeah that's a dexfag 100%, dude is weak as shit doesn't even use two hands for his weapon."

It's a matter of gameplay balance. A two handed warrior gives up defense with a shield for a more high risk high reward damage focused playstyle. Mind you a sword and board warrior would have a completely different set of skills relative to a berserker whether they focused on warhammers or battle axes

that guy

not defense focused

Do you not speak English or something?

people unironically arguing that Morrowind gameplay is fine and isn't completely unbalanced hot garbage

I thought we all agreed we were here for the lore and world and accepted that the game is pretty ass as just an actual game?

yeah, you got me there.
either the quick way, or the cheap way. It feels weird to think of that as a viable option since I usually like actually playing these games to advance skills, while squirreling away as much money as I can keep just so I can eventually get the "dagger of slightly less faggotry" as quickly as possible in the late game.

So you're rather have things not make sense and be less fun for the sake of gameplay balance in a singleplayer game with a difficulty slider?
Just admit it's fucking stupid.

He specifically mentioned STR/DEX. Do you think this guy isn't defense focused? He's using a two hander after all; clearly he's focused on aggressiveness over protecting himself.

Is there anything to do in Starwind or is it a screenshot b8? I'm mildly interested in trying it

dude you haven't even played Morrowind quit shitposting in this thread
or at least make it more believable; you can't buy good weapons from vendors late game, or even mid game really

absolutely frothing lmao

What I described makes perfect sense from a roleplaying perspective as I and the other guy explained to you. Except there's no sacrificing gameplay for the sake of useless "complexity" which as morrowind pseuds would have you believe is simply a greater number of skills and attributes which are simply skills with a different name.

(samefag) and regarding your pic, that guy isn't as defense oriented as a shield using heavy armor character, nor is he as damage focused as a two handed light armor user who utilizes speed and blitz tactics, with a variety of shouts meant to cut off arenas and get in and out. Think for a second before you post.

I know you can't just buy OP weapons, it was just a joke meant to explain why I don't like spending gold in RPGs. There's always something expensive that you could be saving for, and I'm always wondering what I'm missing out on by buying a Steel War Axe to replace my Iron one, or buying some better alchemy making components, or a higher level spell, or in this case training.

this game is beautiful just god forbid you try to ineract with it

Every single worthy piece of Morrowind's content is hidden behind a quest which you're directed to, Skyrim does that too, except the majority of the game is hidden behind an IQ filter demanding the Faustian conqueror spirit.

Did anyone of you use the back path on dealing with Dagoth Ur on your first playthrough without knowing it existed beforehand?

is hidden behind

Behind a door you can find by just walking around.

I totally play the game, guys

But I'll still spend the whole day telling you why it's bad and how nobody should play it!

This supposed millionaire genius anon is not as smart as he seems to think he is. the fact that he's screaming and admitting he's trolling and you spergs continue feed his retarded ass says a lot about you all too. Ignore the special needs kid and he'll scamper off to his usual rage threads.

Bro, she is still evil.

No, it's pretty obscure unless you're the sort of player who just kills important NPC characters for no real reason.
If you are that sort you've probably killed the last dwarf too, so that makes it impossible.

Now anon, is that any way to talk about your patron?

zara.png - 487x646, 419.16K

Huh. I wanted to discuss TR, but it looks like a Skyrim fanboy is too busy sperging out. Don't you have porn mods to play?

Regardless, I'll come back later when this kid has tuckered himself out. Peace.

There's about 100 quests

Seems like it. I wish it would have been the standard way of finishing the quest and Vivec telling you what to do should have had other requirements.

It's just some retarded nigger who feels aggrieved at Morrowind fans liking it more than his precious Skyrim. The retards always do this, following the usual fanboy mantra of "I'm being "reasonable" when I attack others, why are they attacking me back?"

Why? That makes no sense.

I've played Skyrim to burnout and can't even look at it anymore.
Then did the same to Oblivion. Finally finished it yesterday.
Guess I'll be going to Morrowind now. Bought it at the recent GoG sale. Do I need anything else other than OpenMW?

You don't even need OpenMW
Just get the Expansion Delay mod on your first playthrough and feel free to disable it after that

Should be fine. When you move on to Daggerfall don't use the GOG cut

Not really, OpenMW has already all the functionality you need, no patches or anything required. If you run out of vanilla content and want more then just install TR.

familiar faces

BPD - the daedra

Well shit, might be fun to kick around for a weekend then

You don't need openmw but I would recommend it.
Also delayed expansion, unless you really want the authentic Morrowind Experience™

Who wouldn't?

Westley's sucks ass, Familiar Faces is based. Period.

The funniest thing about Oblivion is I found all this efficient leveling babble you find online grossly exaggerated. At least when it comes to the default difficulty.
It can get your first character by surprise, but with clever use of trainers you can easily max your main attributes by level 12~17. There is no need to pick major skills you don't want to use and level 10 hand to hand every level for +5's. Unless you WANT to, of course. But you read everywhere you're gonna be miserable if you don't do it.
And it's not like getting 100 Strength and 100 Blunt/Blade makes a huge difference against spongy enemies anyway. What makes or breaks your dps is getting en enchanted weapon and eventually using weakness effects, even if you just use one 50% or 100% effect. Stacking them just breaks everything.

so? every woman is evil

Rato is the one and only reason anyone cares about Azura

ratozura.png - 957x748, 579K

Oblivion is irredeemable garbage, we don't even pretend to care about that game here.

Would she actually do it?

Biggest outright issue is that health + mana pool increases are based on your endurance and intelligence at level up so if you don't max those out first you are forever gimping yourself.
Skill point thing is totally overblown, you only really need to get +3 in everything most of the time to still max out by endgame.

I actually did kill Vivec my first go through, but immediately reloaded because of the message. I thought it was literally impossible to progress after that.

It can get your first character by surprise

No offense, but to have a second character you basically have to be on the spectrum. Normal people play through once and won't make any attempt to maximize their attributes whatsoever.

mana pool

Thats retroactive thoughbeit

it stops the instant you learn how to play the game

Just wait for OOO to get ported
And those people get brutally filtered which is why oblivion's levelling system has that reputation

Magicka scales with int live. In unpatched morrowind there's an exploit where you can damage your int to 0 for 1 second and when it wears off and your int goes back to normal you have all your magicka back

Without sigil stones, your magicka caps at around 150, which is abysmally low even with 100 in magic schools for maximum mana cost reduction.
A couple of races and birthsigns get a little more magicka, too.
You end up needing to chug a lot of potions or use welkynd stones if you don't want to wait for natural regen.

I think I may have made my light potion a little bit too strong

LIGHT.png - 1633x1015, 1.45M

Is the player characters mouth moving when a daedric prince is talking to you a modded thing or have I just never noticed this before

Default; the character is the actor talking for Princes and Tarhiel

and Tarhiel

Tarhiel is a god confirmed?

You forgot the best part, dungeon objetives being behind a secret door that looks like a normal wall tileset

page 7

The Morrowind thread cannot survive without the help of it's Skyrimasters

skyrimbabby installs 800 mods

plays for 5 minutes, has a wank, gets bored

don't play again for months

It's vanilla behaviour. I like it, because it's like the god is possessing you just to use your voicebox.

Fargoth is canonically dead.

this happened to me and i was never upset by it
secret doors are pretty fucking visible, yes they blend in but if you take a second to actually look at one, you can see that that it's obviously there
and if that's not enough for you, secret doors are even more visible on your map
if you miss a secret door then it's quite literally your fault

Projecting hard there coomerbro... I'd rather skullfuck my qt 3.14 Asian Gf than jack off to Skyrim mods or whatever you do.

Newfag here what are some of the fun stuff you can do with alchemy?

i tried and it doesn't really work
reading lots of text and multiplayer don't mix unless one of you larps as a dm and reads it to everyone on voice chat

move faster than the game can load in terrain for you to stand on

Is based on your stats, if you have long swords as your main skill and pick an axe you will fail, is the daggerfall combat but in a 3D environment and that's why it clash with people unaware of it

Daggerfall is a 3D environment too though?

Magic has a cast animation

Using it consumes a resource that doesn't replenish over time unless you sleep

The cast can fail

There is a fuckton of skills for each separate school

Cast on use enchants fire instantly without animation

Can't fail

Charge is separate for each spell and actually replenishes over time

All kinds of magic governed by one skill

If you level it, it barely consumes any charges

I still don't understand, what were they thinking? There is literally no reason to cast shit yourself. Well, one single reason is if a player doesn't know where the vendor that restocks soul gems is, which makes leveling enchantment difficult.

Both your character and the enemy are paper sprites

But it's a completely 3D environment. Verticality is super important in dungeons.

But enough about Starfield

I always had the feeling enchanted items weren't originally meant to recharge over time and it was a relatively last minute change that they didn't think through too much. It explains why you can use soul gems to recharge items even though there is few reasons to ever do so unless you have Azura's Star.

But enchanted items have a cast animation.

Was the problem there all along?

Maybe if you turn it on in OpenMW but otherwise you can just spam it

what were they thinking?

how to level magic

buy a spell

cast a spell

how to level enchant

be able to use soul trap, either through a spell, a single-use scroll, or already have an enchanted item

find soul gems, either through random loot or vendors

find a monster with a soul appropriately sized for the soul gem you have

use soul trap and kill it

use the filled soul gem to enchant an item

fail because your success chance was 2%, lose the soul gem, and start over

weren't originally meant to recharge over time

This would just have made using them a complete chore that is not worth bothering with, with how little most of souls recharge. I think one way to handle it would have been making a "recharge items" vendor service.

how to level magic

go to a magic trainer

how to level enchant

go to enchant trainer

It just would have made them consumable.
So you'd have a reason to buy fresh amulets of divine intervention and sell or drop depleted ones.

PAY2WIN mechanics? Gay

opens console

toggle siege frostmoth

player->addspell regenmagicka_ability_10

Not my problem

Using a gem to recharge item gives as much exp as using it to enchant an item. Also a mere use of "cast on use" items gives a bit of exp.
So it's more like

Spend some money on a cast on use soul trap item

Use it

Recharge it with a trapped soul

The gem supply is the only issue, because there is only one shop that restocks them in a base game, and it's in a complete ass of a place that you can only accidentally stumble upon.

Gold = experience
Just like in the good ol' days

None of the 6 or so enchant trainers can train you beyond 50ish unless you find the hidden hostile master enchanter.

He's hidden but I'm fairly certain you can learn about him through other enchanters and the little secret topic.

Any decently designed RPG would scale accuracy with what enemy you're fighting so that if you aren't punching above your weight class,

Are these decently designed RPG in this universe?

You can get to 60ish IIRC, and that's more than enough to make the on-use enchants cheap enough to be used often.
Using enchanted items often is enough to level up the skill. You can always make a very low cost effect and spam it to power level, just like with spellcasting (but faster because no animation).

Actually had the game crash on me for the first time this run

Was sailing the Stormrider and decided to go max speed for a laugh

Terrain hurtles by my side as my ship magically outpaces an F1 race car

The game says fuck this and closes

Shame.

3 days almost non stop but finally is done, now I can play (maybe later)

OpenMW and pick one of the modlist, heart vanilla for the most minimalistic, expanded vanilla for vanilla plus without altering the graphics and aesthetic too much and total overhaul, for well a complete overhaul at everything

KCD

Has some of the worst real time combat ever. It's next to impossible to ever get a combo off so everything devolved into a stupid master strike fest which is even more brainless than parry faggotry

Never touched the vampire clans, are they at all interesting?

I'd rather die than lose my position as a Knight of the Imperial Dragon. Meet me in the Arena in Vivec for a duel to the death.

I'll be there. Will you?

Kino of the highest order.

Dunmeri really dislike pozzed freaks.

Can I steal his hat if I kill him?

I just did my first vampire run about two weeks ago and it was probably the most miserable experience I've ever had in Morrowind. I don't recommend it. The clans are boring, they're in the middle of nowhere, they only have two quests apiece, nobody else in the whole game world wants to talk to you except House Telvanni and Mage's Guild, and due to the way that vampire greeting dialogue takes precedence over quest greeting dialogue, half the quests for non-vampire factions break anyways even if you're theoretically supposed to be able to do them. Want to play a Telvanni vampire? Sorry! You can't actually progress through the ranks! Quest dialogue broke!

If you're gonna be a vampire, it's not worth a whole playthrough. You just do the vampire quests and then go crawling back to daddy Molag Bal to beg him to get rid of your vampirism. Maybe I was just in the wrong mindset for it. Maybe it would be fun if you accepted that you were just going to be a feral murderhobo and did nothing but do wilderness dungeon-crawling intersperse with periodic raids on towns for resources. But I just didn't have any fun.

no

any mod that let's you be a native dunmer? I'm tired of being an outlander

Fargoth has canonically achieved godhead.

a few weeks in a dungeon

Yep, accurate to real-life play-time. Bethesda really didn't get replayability down until Morrowind, but Arena is actually better in that respect if only because the dungeons are more limited.

Once you become the Nerevarine, they really shouldn't be calling you one. Bethesda oopsie.

Vampires are always boring shit without any depth

Oh brother.

This site has fucked up my mind so much. My mind autocompleted this to "have you seen my ring, nigger?" by default.

The game makes it pretty clear that Nerevarine isn't some hyper prestigious title every single Dunmer on Earth will immediately kiss the ground you walk on over, it's something only a fringe cult of ashlanders give a shit about by the time the game happens

I always thought an outlander was anyone who wasn't from Vvardenfell. So a lot of mainland dunmer would be considered outlanders as they weren't subjected to its harsh environments. But Tribunal and TR kind of shatters that so it is really hard to immersively play as a dunmer

No one gives a fuck about you or what you think.

How do I manage my n'wah fatigue?

You cared enough to give me a (you) nigger.

One of the TR clans is OK, like 8 quests instead of 2, has a great reward at the end that makes vampire life easier

Have only just found out what the propylons are good for

I thought the Wise Woman would tell me about those things in the main quest since she had some shard on her desk but it turns out they are purely optional. Neat.

That's before you actually kill Dagoth Ur though. Afterwards the proofs are, I think, too difficult for people to deny. You ended the Blight. You brought blue skies over Red Mountain. You slew Dagoth Ur in his citadel and became joint Hortator of the Houses and Warleader of the Tribes. Obviously, in real life, if some guy claiming to be Jesus came back everyone would ignore him. Lots of people claim to be Jesus and they're uniformly insane. But if he started walking on water and resurrecting the dead and turning water into wine or whatever a lot more people would find his proofs convincing.

you're gonna kill all discussion about this game just like you did to New Vegas. try one thread every three days.

Wrong, Nerevar himself was an "outlander" because his generation (the Chimer) were colonists who traveled to Vvardenfell, they weren't born there. The ashlanders even point this out because they had doubted the prophecy that the Nerevarine would be an outlander- but foolishly they forgot that Nerevar himself was an outlander. So being that Nerevar was an outlander and the Nerevarine is fated by prophecy to be an outlander, it still makes sense for them to call you that even when you are confirmed as Nerevarine.

Yes this means Dagoth Ur, many of his Ash Kin, and the AlmSiVi Tribunal are all technically outlanders.

There's some autist in the Caldera branch basement who studies them and tells you more.

Only if you have the Master Index plugin. And he's not in the basement. The Caldera Mage's Guild doesn't have a basement.

Remember that Morrowind at large and Vvardenfell didn't used to be separate. The inner sea was created by the cataclysmic explosion of Red Mt. during the war. Modern Vvardenfell was just the central region of Morrowind, or "Resdayn" as it was called at the time. So outlander refers to those from outside the entire province/nation of Morrowind.

Would you kindly assist this gentleman? I wish to use these mods myself.

An outlander is anyone who isn't from Morrowind as a whole, not just Vvardenfell.
If you're a Dunmer, they know you're some shithead shipped in from some Imperial province because you don't carry yourself like a native. You don't wear the clothes just right to keep the ash out. Your accent is wrong. Etc. Etc.

troons killed new vegas discussion

I hope the TR team has plans for a master index quest for all the mainland dunmer strongholds they already have and will eventually include in updates, I don't want to carry around two dozen propylon indices in my playthrough.

That's fucked.

she's done more for less

how does a volcanic erruption create a sea?

are any of the official DLCs worth a shit, I forget. not including tribunal and bloodmoon.

The land sank due to the violence of the eruption causing earthquakes.

So the lava is underneath the ground yeah? Then the volcano goes bwooooosh and sends that lava up and onto the area around the volcano, draining it out of the chambers under the ground, causing earthquakes and the ground to sink, which then causes the ocean to drain into the sunken ground.

It's not fucked, the plugins are all free. If you have OpenMW just download the offficial plugins fixed for OpenMW and you too can seek the master index.

Not really. Helm of Tohan is okay. Master Index is fine but I prefer teleporting from propylon chamber to propylon chamber in a loop, while the Master Index quest condenses your propylon indices into a master index that turns Caldera into a teleportation hub for the Dunmer fortresses. Area of Effect arrows adds a new archer shop to Vivec which is okay if you're an archer. Adamantium Armor just gives a bunch of different smiths adamantium armor, it's super low effort. Firemoth has been remade by Tamriel Rebuilt and can be ignored. LeFemm armor looks retarded.

potion seller I'm going into the mines and I need your strongest light source

Examples? With pics?

Imagine picking him up by his legs and slamming him into a wall

No one replied. Is there any other NPC that does some shit during a certain part of the day like how Fargoth goes to check his stash at night?

now I remember why I don't use them. didn't the original firemoth have a room with a shitton of rats

Is Fargoth even on a schedule? I thought it was scripted that he'd only check during the quest.

too stupid to figure out the stamina system

sounds like television is more your speed junior

Yeah, the original Firemoth had a giant underground hall filled with rats infected with witbane. Like this room was bizarrely large. The whole fortress was bizarre.

What about Entertainers and Bitter Coast Sounds?

Anon, that's retarded, they're all spawned from the same Veloth led Chimers but the great Houses stopped living in huts and chucking spears, they're all the same stock.
It's like where I live, if you're a full blooded native but come back quirky and with a fag accent we'll call you outlander, you may prove to be outstanding but you're still an outlander with a fag accent.

the game doesn't work without the boobplate set

Entertainers lets you get pocket money at the Eight Plates in Balmora. It's not remotely interesting. Bitter Coast sounds is fine. It just adds some flying bugs and some swamp sounds to the Bitter Coast region and if you're adventuring around there a lot you might like the ambience.

It's worth noting that there is conflicting lore on this. Within MW itself, Vivec contradicts the Red Mountain eruption theory and says Numidium created the inner sea. He could be bullshitting, but it's also something Numidium could easily do.

Then there's the stories of Topal the Pilot, which say he mapped the inner sea at a time before even the Dwemer had colonized the land. But this is Oblivion lore, and could be discarded as the writers not knowing the lore of their own game, which is typical.

Remember when Cyrus was all like "give me my sister's soul, Vile!" and Clavicus was all like "or what, nigga?"?

I'm not saying that the house dunmer are outlanders. The entire point the ashlanders are making is that outlanders are those born outside the land of Morrowind(Resdayn) a description which fits the original Velothi Chimer including Nerevar, who were foreigners to the land that settled there. So it is not strange for Nerevar reborn to be an outlander after all.

no because I haven't played redguard

Vivec

is a compulsive liar physically incapable of telling the actual whole truth about anything

Notably, Father of the Niben was written by Ted Peterson, who wrote a ton of the books in Daggerfall and Morrowind, but his Morrowind books don't really "fit in" with the overall feel of Morrowind. He was hired as a contractor rather than a core developer, I think, and his understanding of Dunmer culture is very Daggerfall-inspired; ie, his naming conventions aren't remotely like anything else in the game, he calls Dunmer leaders "ashkhans" regardless of whether or not they're ashlanders, etc. Good writer but he had a very different idea about what Morrowind should be than Rolstone, Kirkbride, etc. I suspect there was a lack of communication between him and the core team.

Of course, which is why I said he could be bullshitting. But again, it's also something that Numidium could do trivially.

You should at least watch a playthrough on YT

I'll probably play it some day

That makes sense. So he was probably thinking of the inner sea as having always been there and not aware of the lore that it was more recent and created in the days of Nerevar and friends

Why? Looks boring as shit.

Bethesda should unironically restart the elder scrolls adventures spin offs. Would be neat to have a game set in the argonian invasion of morrowind where you play as a member of house dres

It's funny how bethesda would charge money for that these days

Has MickeyD played it? He's the only lets player I'd consider

They would never make that game because its heckin racist. You would be forced to play a lizard and wipe out Dres and Telvanni evil slavers.

I would love to see your ring, Fargoth.

I don't know how to tell you this, anons, but you know Dres lost that fight, right?
The game would be you running and hiding from a bunch of psycho berserkers hopped up on Hist sap while they burn down your already dying province.

Would they? It's pretty similar to the low effort CC content added with the skyrim AE.

Modern AAA hates doing low or even mid budget games so that's never happening

Yes that's why the game would be good, and house dres is still around

those cost money

You know they charged money for all that shit right? And even then they only gave out a small amount of it for "free", you need to buy the anniversary upgrade to get most of it. Not that you should want any of it even for free because it just makes the game worse.

The worst part is that the UESP considers CC content canon because it was in an official Elder Scrolls game.

YA book source

Most anons in this thread ignore most/all lore from that, Skyrim, ESO, and whatever other garbage has come since.

they only gave out a small amount of it for "free"

Not that you should want any of it even for free because it just makes the game worse.

Just like the Morrowind version.

He did years ago. It's not a Let's Play style of game, though you definitely should watch the cutscenes, they're excellent.

Eh, I don't find most morrowind dlcs as offensive. Maybe it's because they're easier to ignore, or maybe just because there are fewer of them. Anniversary edition on the other hand gets you spammed with bottom of the barrel mod-tier content constantly

they're easier to ignore

He says, as Solstheim rumors overwrite the others and Dark Brotherhood assassins attack you any time you close your eyes.

Yeah, they're not as offensive but just about as low effort. Also you have to get out of your way to get them.
Those are the expansions, tho.

There is literally no reason to cast shit yourself.

Unless you were using a role-playing game to roleplay, you fucking autist.

I was talking about the downloadable content, not the full expansions. And while the full expansions are awkwardly integrated, their actual content is (mostly) good (fucking sewers)

Yeah I'll agree that they're low effort, but the fact that you have to go out of your way to find them is better as far as I'm concerned because they don't stand out as as much of an eyesore

Realistically, who's the strongest non go character in lore

Oh, oh my, you’ve found me, haven’t you? Dear, dear Nerevarine, stumbling into poor Fargoth’s little secret! *giggles nervously* I mean, what is a god to a nonbeliever, hmm? I am Fargoth Ur, Lord of the Sixth House, the Sharmat, the Dreamer Awake! *pauses, fidgets with hands* Oh, but you didn’t expect little Fargoth, did you? Scurrying about Seyda Neen, hiding my ring, playing the fool... *chuckles darkly* It was all to watch you, friend, to see if you’d rise or fall.

Fargoth Ur.jpg - 680x510, 82.96K

Depends on how you define god but Fyr probably

(You)

Saint Nerevar is still a major saint in the temple religion, quite literally every single dungmer knows about him even if they don't know the Nerevarine prophecy
Sounds a lot like race politics in modern america

Yes I know. You aren't getting it. They still wouldn't make a survival horror type game with you as a Dres dude trying to survive the Argonians because that would be casting them in a sympathetic light. You're not supposed to feel bad for the Dres. You're supposed to clap and cheer as the lizards graphically murder and mutilate elves because "they deserve it for being racist slavers". Much like the way the Wolfenstein games revel in orgiastic violence against Nazis and it's cool because they're Nazis, but they would never have a game where say, you play Nazis trying to survive the force of nature that is BJ.

Nerevarine definitely counts as a god

you gotta be functionally retarded to struggle with missing beyond the first 10 minutes

some people cant even stomach that it exists in the first place, well get over it

He sounds more like a weird prophet of Azura

What is a god in tes?

Depends on how you define god

The Aedra, Talos and the daedra are definitely gods, same with the dreamer assuming he's 100% real.

There's also gods that aren't counted in the Aedra and Daedra like Y'ffre and Mannimarco

More like a champion than a prophet, which elevates him a massive amount.

Sort of arbitrary but I'd argue anyone who has a source of power unavailable to most mortals that clearly elevates them significantly above all other mortals. So Dragonborn Emperors aren't gods because it doesn't elevate them high enough, but Nerevarine does because he's so much stronger than all other mortals and his power is 'divine'. So Tribunal were gods, Fyr isn't (source of power and level dif). Dagoth Ur yes, his minions no (same source, but level difference for minions). Oblivion protag isn't a god until Shivering Isles because the source of his power isn't godly, he's just a strong dude--and his power level (while high) isn't so overwhelming.

Curious on the definition of god tho cause the aedra might as well not exist and daedra routinely get out smarted / out maneuvered by mere mortals. I would've said chim is a requirement to godhood but vivec's decline says even that isn't enough.

daedra routinely get out smarted / out maneuvered by mere mortals

uh... what? When?

every daedric quest in skyrim youre pledging your soul to dozens of em

The Nerevarine wouldn't consider him/herself to be a god because that's the very blasphemy against Azura he/she reincarnated to put an end to.

Why do retards who don't play these games talk about them so much
You literally further their agenda in every single one of them if you get their rewards, rest doesn't matter

The Underking destroyed Numidium twice

you are literally being used like a tool in every single one of those quests you absolute retard

While true, that doesn't mean he isn't one.

you're both wrong what else would "pledging your soul" mean? Hmm?

post your modlist anon

why didn't he just suicide-by-guard?

or if he's really that fucking strong, there's plenty of manifestations of gods to suicide-by-god

I don't understand how and why Beth games are this popular because they are all unbearable jank despite any mods. And the game design itself...

there's plenty of manifestations of gods to suicide-by-god

Yeah, he found one, me.

name one (1) quest in which you pledge your soul to a deadric prince
even if you did, they don't care if they get it because you still just accomplish their task for a meaningless reward that costs them nothing

Yeah here it is bro.
And then I steal it back

I read

have you seen my nig

I'm tired

The jumping is shit yes.
The combat is more RPG stat based (like Morrowind) than reflex based.
But its great. Almost like a survival game as well as an RPG.
However, the best Ultima is still VII pt 1 The Black Gate.

Guardian.jpg - 640x400, 76.15K

For me, it's talking to him right next to his hiding place and asking about it, stealing the ring, then giving it back again

YOU N'WAH!!!!!!!
*Woosh*
*Tink*

I was with you for the first part.
It would probably actually be cool as fuck as some sort of survival/horror/action game where you're struggling in a desperate, losing fight against the argos.

STOOPID!

all of them (the only one i remember is the molag bal one)

Wouldn't it be funny if you gave the ring to Fargoth and then he sucked your dick hahaha

He'd just bite it off

Reman

valenwood sausage

Can you point to the dollie where he touched your soul?
Because he claims the priest's, not yours. The only obligation that is made to my knowledge is to be a Nightingale, which doesn't apply to your soul just your life (and in death). You're allowed to go to her plane once your duty is served, but not forced. It's just considered something almost everyone would do.

Bosmer only eat meat. Figures.

The thing is I agree, it would be cool. But my point is it would never be made in today's political climate.

You kill the vigilant of stendarr and you're signing his contract with that niggas blood
Do you even lore retard?

The dwemer for example loved to prank daedras with simple shit like doing the equivalent of Schoringer's cat in a dwemer cube

would absolutely fucking kill for a morrowind sequel with KCD's gameplay. it would be interesting to see its gameplay and combat paired with the magic of TES. if i knew how to make games i would totally try to make something like that

Jessie, what the fuck are you talking about?
He just makes you fight each other for his own amusement. There's no contract; you don't even actually have to fight. He just locks a door and tells you to.

I unironically don't know how since is with Openwn and MO2 don't recognize my modlist only the launcher and would take me like 20 pics to put the entire thing, but is basically the Expanded Vanilla modlist + more quest mods like Wyrmhaven, weapons, armors, player houses, qol like achievements, AI dialogues, NPCs not freezing in the middle of a conversation, survival mods, guar and horse riding and more NPCs around the map

download.jpg - 8424x900, 1.16M

Watch out there you might rev up the spergs in this thread who make it their life to defend Morrowind's gameplay with your completely reasonable opinion.

what is the hair or helmet there on your character? looks interesting. looks like the altmer helmet or hat that kirkbride drew

So if the bosmer do not take anything from the nature, how does valenwood fashion and houses look like
Is mining allowed at least

May be from Tamriel Rebuilt

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Mining is allowed I think, but you can't tear up plants to get to the rock so it doesn't happen.
Fashion is a meme to them, their clothes are literally designed as jokes.
Houses are made by the forest for them.

Also they're allowed to import whatever so they can have all the normal stuff if they want.

I think they import the wood

Cyrodiil probably has a massive logging industry.

what face mod is that?

Bosmer employ Greensingers, a type of Bosmeri Y'ffre priest, to grow houses out of local trees and manipulate the environment around them. They don't build houses, they grow houses.

ah, i see thank you. havent played in a while so i hadnt checked. wonder if this hair is available for males too

Online

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The Green Pact is surprisingly lenient for how superficially strict it is. Bosmer are not allowed to harm any plant life within the Valenwood and must consume their kills. Those are the primary requirements. But nothing says that they can't use dead tree limbs, or import or log wood outside of Valenwood, or even hire Imperials to log for them within Valenwood. They can hire shabbos cyrodiilim to get around the Green Pact just fine.

Yes the only entry to expand on the lore post-Morrowind is going to be referenced in these discussions.

Bosmer are basically Elder Scroll's Jews in that their whole religion revolves around finding loopholes

I can't imagine they care too much about permanent housing land-based when the giant oak trees they make their cities in walk around and migrate with the seasons

Yeah?
Oblivion Remaster had racial options that first appeared in Online. It's pretty clear they're considering most if not all of ESO when writing for the future

And ignored in TR and PT releases, which are the reason we are having so many Morrowind threads to begin with.

When TES6 overtakes the whole board a year from now ESO lore will be considered and everyone repeats it as canon. TR won't, not cause it's unfriendly to the lore but their design philosophy doesn't let them accept the actual canon.

Not at all. It simply applies to one specific forest, not all forests. It's not a loophole. They are bound to protect THAT forest. They can log or burn or whatever the fuck to other ones.

everything is jews

For fuck sake the world is bigger than what you think

housing that is land-based, I mean
missed a word there

nta and im not a "da joos" Anon Babbleack, but observing the way modern ultra-orthodox jews live, then most of their lives do indeed revolve around keeping jewish law through many strange loopholes like how they cant touch light switches because turning on an incandescent light on Shabbat violates a Biblical prohibition on "igniting" a fire, but they can keep the lights on as long as they turn on the lights on a day prior. just strange stuff like that.

jewish law through many strange loopholes like how they cant touch light switches because turning on an incandescent light on Shabbat violates a Biblical prohibition on "igniting" a fire

Nonsense, you're an antisemitic schizophrenic goy. Shame on you! We are a noble people!

, but

And now you are

I'm not even trying to be Anon Babble, but orthodox judaism is absolutely built to be ruleslawyering God, that's the religion.
youtube.com/watch?v=NdbkvJznmwU
Bosmer would 100% do somethign like this to deal with the greenpact

*Snips eruv wire*
What now, Schlomo?

Nothing post Morrowind is canon

I keep reposting this pic but, my character is a couple levels ahead, he looks the same so I don't bother taking more screen shots

ScreenShot 1.png - 1024x768, 1.04M

We don't try to trick God you delusional FUCKING GOY!

based medium armor enjoyer

yeah exactly this shit is so fucking funny and retarded. their autistic fixation on law is hilarious as if God would be so personally offended by the thought of touching a piece of plastic from facing up to down on sabbath and sending you straight to sheol

Celeborn

Dunmer

wrong
Sindar Elves are Bosmer

"As for 'curse words,' they are certainly forbidden. "One should always speak with refined language," says the Talmud. When possible, the Sages avoided saying even such words as 'defiled,' choosing 'not pure' instead. They even avoided saying the names of non-kosher animals."

its over for you, moshe. i dont make the rules

Ehh that doesnt refer to English curse words... SHUT IT DOWN!

Anon Babbletards just can't help from shitting themselves, can they?

avoided saying even such words as 'defiled,' choosing 'not pure' instead

that's worse than saying "unalive" for suicide

How new are you? You're in a tes thread it's either going to be filled with trannies or natsocs.

Difference being the trannies actually talk about the game.

pretty boy

NIGGER YOU ARE DOING THE QUESTS TOGETHER

So what one guy sits there and gets the quest dialogue while everyone else has their thumb up their ass?
That's why I said I'd do it with like one other person in voice. But randos? Fuck no.

if the dialogue is not being delivered to ME then it might as well not exist

also complains about "everyone-is-the-chosen-one" writing

Well then what the fuck do you want retard?

what is luck and agility

why dont you just read uesp my dumb nigger

to complain!

Already spent 60 hours running around the banks of the Thirr. I haven't gone further west than Teyn, further east than Old Ebonheart, or further south than Othmura. I feel like I'm going to out-progress TR before I even hit Narsis.

magic sucks in morrowind and enchanting is superior unless you do the int poition gambit then it's so broken it can cause the game to restart.
so last time i did 2 handed good str stamina, with every power attack i hit 100% of the time.

Anon Babbletard is shitting up the thread

"but what about TRANNIES???!!!!"

You bitching about "modder trannies" is getting old, too.
Why don't you just follow your leader, huh?

It's not that it's not delivered to you, but that it's literally inaccessible to you. They change their dialogue if you click the topic a second time, so the original is forever lost to you.

wuts a power attacK?

keek you are retarded.

he says while shitting up the thread

why do you hang around this nazi site? the abuse?

You can always console command your stats. Personally, I keep my endurance to 20 and level as inefficiently as possible while using a difficulty mod and the x2 slower leveling mod. Killing men and mer takes a lot of effort and potions (that I have to buy for my hard earned cash) and I'm level 10. I haven't had this much fun in a game in ages.

You've done more to derail the thread than 2 guys going back and forth for a grand total of 4 posts. Good job you became what you hate.

How do I stop myself from fucking looting?
I have like 200k gold and nothing to spend it on but when I see glass daggers or other very high value items I feel obligated to pick them up. I try not to open most containers to help but when I'm checking for artifacts I need to open some.

How do I stop myself from fucking looting

Just dont steal shit unless you're playing a hlaalu cutthroat

*Turns off all your lights on shabbat*
*Switches elevator off of shabbat mode*
Problem Moishe?

Don't level enchanting or use exploits and you'll have a good money sink

On what? My gear is already enchanted there's nothing else to spend my money on. I spent a bunch on enchanting but made it back selling to the enchanter.

I already don't; I'm talking about stuff in dungeons

Nah, they take lore from Oblivion and Skyrim all the time, ESO is the one thing they reject entirely, mostly because ESO lore really is garbage

because I don't want to live in Argentina

they take lore from Oblivion and Skyrim all the time

like what

Song of Pelinal, most of the Morihaus stuff. Project Tamriel seems more willing to borrow from Oblivion than from Skyrim.

Alright then you just accidentally broke Morrowind by playing normally because the game barely works. Unless you had played to throw/roleplay since the beginning you'll be a god by the time caius sends you to seek out the vivec informants.
My honest recommendation would be to restart with NCGDMW and avoid anything that seems strong (dont try to build an enchant/alchemy character)

I assume it's because that stuff was written by Kirkbride

A lot of stuff in project cyrodiil is taken from oblivion, but to be fair that's sort of separate from tamriel rebuilt (even though they're both part of project tamriel, god the naming for this shit is a mess).

Their Ayleids are the greek-like, bird-obsessed, daedra-worshipping elves from Oblivion and its DLC, not the wild elves from Daggerfall lore, in general they adopt just about all Alessian lore introduced in Oblivion.

Their Argonian lore takes a lot of stuff from The Argonian Account, a book from Oblivion, which is interesting, because you can contrast it with the fact that the one thing PT absolutely does not want to do under any circunstances with Argonians is giving them the Mesoamerican elements and ancient stone architecture from ESO (and the Umbriel Novels but nobody cares about those).

They use the Dragon Cult stuff from Skyrim, though highly adapted and changed to fit Morrowind-era Nord and dragon lore.

install mods that balance the economy better

In the thumbnail it looked like she had a cock lol

Seems like they just pick and choose. ESO lore is just as incongruent with the other series as MW is with Skyrim, or Skyrim is with Oblivion, etc.
Canon is canon, get with the times. I'm sure they will too by the time TR is finished in 2035 and TES6 is the biggest rpg since skyrim

keep dreaming

TR is finished in 2035

Optimistic but not impossible assessment

TES6 is the biggest rpg since skyrim

Will never happen

Canon isn't real

'getting with the times' won't magically make ESO lore not shit though, that's the thing

I said it in an earlier post and I'll say it again. ESO is the only entry that had the balls to add on to the lore that MW built.

What does Azura's moon (pusy) and star(butthole) look like ?

I'm sure rato has made many illustrations of those

And it's still shit

got it backwards, friend

Yes it is I've never played ESO. It's lore is still peak

TR is peak lore and it's fanfiction

Nah, the lore is shit too

Wrong

I never understood this, it's one thing to retcon the Ayleids, but you can literally read "The Wild Elves" in Oblivion which tells an entirely different story about what the Ayleids were.