Do we really need more graphical advancement?

Do we really need more graphical advancement?

forced quality slop

you've seen nothing until you tried it in VR

yes. graphics arent solved until we have the holodeck

does the VR mod have hand tracking controls or do you still have to play on a gamepad?

Holy shit Penis cloud

sadly it's head-aim only, but it works better than it sounds

that looks great, but does it run on a 1080 60 fps?!

being content with 30FPS

this is your brain on console

This graphic is done without gaytracing

Probably, game is like 7 years old

Imagine shackling yourself to cinematic 24-30 FPS because some suit thinks "the human eye can't see past 30." That mindset died with the PS3. You ever play a fast-paced shooter at 120Hz? It’s like waking up from the Matrix. Consoles out here bragging about ray tracing while melting trying to hit even 40 frames. Sad.

it looks impressive only because your brain can't manage depth perception properly on a 2d screen

if you could actually inuitively understand the distances here you'd realize you're looking at a tiny valley and hills instead of mountains with a horizon that is about 10 minutes of travel away from you

Yes, that looks like shit.

While this looks more painterly
This looks more like generic nature concept art.

Maybe it's the camera but i think rdr2 had much better and probably the best compositions in any video game

Too bad you have to play as Ngobu the black samurai

pass

Video games are smokes and mirrors

More news at 11

yes. the game is very well optimized

everthing hidden in gas 20 meters from you

if you could actually inuitively understand the distances here you'd realize you're looking at a tiny valley and hills instead of mountains with a horizon that is about 10 minutes of travel away from you

Would more realism actually make for a better experience in this case though? Isn't the illusion the entire point of a video game
? I live near the rocky mountains and they aren't exactly fun to look at

"You see that tiny little mountain 15 miles away there son? You can climb it and it'll actually be really big and not just empty fields and trees you can barely see"

Imagine if the game had realistic fidelity like that and you could never see anything in detail unless you spend 5 real time hours walking there.

garbage game that lost MILLIONS of dollars :)

The weather is variable and sometimes could be very sunny and clear it's hard to catch that without mods

Graphical "advancements" confuse me at this point.
I'm sitting here looking at a game that's too grainy or blurry, where there seems to be a lack of detail just so it can run fine, without shit like DLSS on top or anything like that. Then there's these games that have raytracing up the ass because without it, it's like you disable vegetation completely. Indiana Jones is an example of a game that looks completely out of place without raytracing, and despite how it runs, to me it just looks like dogshit. But I'll play a 10 or 15 year old game and they will look sharp, decent, shadows look fine, everything looks fine, I don't get it.
Then last night, I download the demo for Stellar Blade, I'm using HDR and an OLED monitor, and I'm cumming, and it's not because of the asses and tits on screen at all times. There's a good several dozen games that will look like shit on it without tweaks. This game looks clear as crystal. It runs smooth. There's no weird lack of contrast bullshit. I don't know what the fuck is going on. Why can't more games look like this? Why does it seem like most games nowadays look like someone smeared shit all over the screen? Too much detail that turns into no detail at all. I love Expedition 33 and visually it tries sometimes, but something about it is vomit inducing. On max settings too. There's just something about it besides how bad it runs that's like "fuck, if it weren't for some other aspects, this is just slop"

no, what we need is writing and animating advancement

Yup mgs5 still a Beauty.
Fix textures here there and release it as ps5 game and nobody with bat an eye

I can go off innamountains and see that shit anytime. Realistic graffix don't matter, give fun and unique landscapes no matter the art style.

As far as the current paradigm goes, no. Maybe if we discover a method that isn't based on rasterization or we go for much more complex games (i.e. dwarf fortress with modern graphics), we might need more computing power, but as of now, it's not worth the minimal gains anymore.

In any case, jews gonna jew

non-baked lighting was a mistake

what we need is art

No, they need to stop and find a way to fix the blurry AA

Will games ever have something better than weapons just magnetically attached to characters' backs?

Yeah, there's plenty of games out there you could just use a high res texture pack on and there you go, it looks fantastic on higher resolutions. Some less modern games would look "flat" or without much detail, but there's much more clarity. What's more, less clutter helps with gameplay sometimes.
An example of this: The new Gothic remake. This is the kind of game where exploration is greatly rewarded, and your inventory is limitless, but world items aren't so much, so picking everything up only makes sense. The old games have shittier graphics, but they don't get in the way enough that you will have trouble with this. Latter games being more detailed had a little bit of trouble with this, so a way of "cheating" was to turn down vegetation settings. But this new remake has so much visual clutter everywhere that finding items scattered around is annoying as fuck, and because it's still a janky game, despite being a full remake, the character has to be fairly close to an item to be able to pick it up. That remake is a visual nightmare despite the requirements in any case, but I noticed this visual clutter a lot more in more modern games and I'm sure it also contributes to them running like shit. Some of them are like looking at some AI pictures, where there's a lot of detail and at the same time, none at all. There's also these effects they started adding to every single fucking game, like vignettes, chromatic aberration, aggressive motion blur, grainy filters, shit that really annoys me. That's mostly how I feel about modern graphics.
A game people fellate a lot in regards to graphics is Cyberpunk, and that game in daytime looks so fucking abhorrent to me that I only stopped playing it because of that, not because of any cringy dialogue or because of how poorly it ran. It's almost headache inducing.

Consoles are trying to run shit on 540p still. The downscaling is fucking mental. I have no idea how people think the Switch 2 is a product worth buying unless they are looking for a mario cart normie occupier when they come back home from partying with friends.

max payne 3 is still the only game to figure out how to do that

game actually looks good

Wtf... the snow is shit though compared to RDR2

That's half the issue anon. Studios cut all the lighting people and think raytracing replaced them all.

Where is the sun on the land in this? Why is there barely any light with a sky that has less clouds than sky? It only gets that dark if it's raining a flood.

Imagine RDR2, but the whole world was Dragon's Dogma universe instead. Holy kino...

I really dislike this. I honestly think this is worse than using AI assets to save time and money, because it forces customers to buy pricier hardware to get something that in a good number of cases does not look good.

I have a friend that says it's starting to look dated. Just because he fell for the gay tracing placebo. I actually like Cyberpunk too but the game is an absolute joke in motion, pop-in fest. You have to have a microscope to notice pop-in in RDR2.
If you say it's just because speed of a car vs. horse, that's also not true. Pop-in was minimal in GTA5, only the tacked on long grass for the next-gen and PC versions popped in and that was even on foot, completely fixed by RDR2.
If GTA6 has jets I bet you still won't see pop-in. RAGE engine is lightyears ahead of anything else.

I'd say no
Games that looked good 7 years ago still look good now

I actually dislike this and think we should go back. Anything more "realistic" and high fidelity than PS2-era graphics makes me feel like I'm not playing a video game

this is completely meaningless to me when devs still barely grasp the concept of what makes games fun

Raytracing can't replace atmospheric lighting, just check the until dawn remaster, the horror ambient is gone because of the so called "realistic" lighting

It's almost as if lighting is better when it's made from the ground up rather than modded in afterwards

It's almost as if things are better when they put effort into them lol

I pray for things to get better because there are still games coming out right now that don't use gaytracing and look fine, but fuck. Fuck this gay earth. I have an nvidia GPU capable of this with not all that much trouble and I still hate it.

graphics didn't need to advance past this from 2011, or Mirror's Edge from 2008

Imagine living on a planet that looks like that and trading it for gray cities and cubicle offices.

sexy femme fatale vs. zoomer walk

RDR2 would look amazing pathtraced

Cyberpunk only looks good moody lights and no NPCs looking directly at you.

Also dishonored and metro exodus look fantastic without rt as well

Those cities have more gdp chud, also great amount of diversity
Now hand over your lovely soulful House so we can make commie blocks for jeets and section 8 houseing

For most games, no. It's fine if some games try to really push the graphics though. It's just that there's not really good examples of that, just games looking the same as they did 5-10 years ago while being a lot more demanding. Of current gen only, the closest I've been impressed purely in terms of realism/detail is Hellblade 2 - it does actually manage to look kinda "next gen" compared to 8th gen but they forgot to make an actual game out of it.

We haven't needed better graphics for 10 years. It's just wasting time instead of making the game good at this point.
Latest Doom is a prime example of devs jerking off instead of making the gameplay good.

games looking the same as they did 5-10 years ago while being a lot more demanding

Which is funny, because it means unless you shell out for the latest overpriced GPUs, they look worse than older games you can play instead.

Yes. That looks like shit.

Anon, think of the poor graphics card companies! They need your money to eat!

Yeah, and if graphics to performance ratio of games had simply stagnated there, 4K would run decent on like 4060 or whatever. So anyone who's now buying a "mid-range" (so like 600 to 900 dollars lol) GPU could've afforded to buy a recent 60-series card + 4k monitor instead. That would've been a much bigger graphical upgrade than whatever is happening now, I bet.

As a NVIDIA shareholder, yes we do.

Released 2018

Bruh this shit mad old fr fr :skull: Remake when?

Do we really need more graphical advancement?

Until we get 16k per eye 120hz VR then YES

rdr2 ran on a vcr xone

meanwhile most modern games on xsex and ps5 look worse than it

How have we went backwards while games require more and more powerful hardware?

My issue is that games barely look better than during PS4/Xbone era yet somehow are much more demanding??? What this jewishness??

The vast majority of our infrastructure decisions have been made by people who are resistant to plagues that result from living in close quarters with other people and animals, thus resulting in a trend towards cities over time.
It's economics, government and evolution at work.