So what was Black Panther, and why did it get canceled?
The news came as a shock to many Cliffhanger employees, according to people familiar with this week's events. Cliffhanger was actively hiring staff, and Black Panther had recently passed what EA calls a "gate" — a development milestone where executives review a game's progress and decide whether to continue production. The team had momentum, and the project was coalescing, according to the people, who asked not to be identified discussing nonpublic information.
Others familiar with the project told me that EA executives were frustrated that the game had not yet left the pre-production phase after nearly four years in development.
The highlight of Shadow of Mordor was the Nemesis System, which allowed certain orcs to develop traits and personalities based on the player's actions throughout the game. For Black Panther, Cliffhanger was building a new system that would expand on those ideas.
The plan, according to the people familiar with the game's development, was to feature various playable heroes from the comic-book universe, such as T'Challa, Killmonger and Shuri, all competing for the mantle of Black Panther, which would grant superhuman strength. The player would take control of one of these heroes, while the others would become rivals with whom the player could cultivate relationships.
The absolute state of Western AAA developers. How the everliving fuck can you spend 4 YEARS IN PRE-PRODUCTION? Pre-prod is literally just the idea man phase.
Similar shit happened with Anthem and many other modern AAA games: years spent dicking around in pre-production. No wonder modern games take 4-6+ years, management is fucking horrendous.