No different weapon types

no different weapon types

only 3 magic attacks, all of which are basic directional damage

no damage/elemental types or equivalent

knockback is vestigial

no attack strings

mana is linked to your primary attack and is rarely absent

no items

no loadout presets

most charms are either really bad or just flat increase your numbers

zero unique movement tools ("but mantis claw and crystal dash" shitty versions of the Metroid wall jump and speed booster)

nothing remotely approaching shinespark puzzle-level platforming

It generally lacks the RPG mechanics that are necessary to some degree for its Vania side without offering a special and fun movement option pool like Metroid. Individual aspects I listed aren't strictly required, but to have none of them is to go halfway on both the Metroid and Vania side, and leave a huge gap of mush in the middle. It fills this by just getting super hard near the end, making you play Meat Boy for the "true" ending and Godhome. I felt like all the game could do was make me use its limited mechanics increasingly precisely as I made my way through that DLC, and that was exemplified when I gave up on completing the last pantheon with all the bindings activated. It was so fucking boring that I just couldn't do it anymore. That Meat Boy comparison was in earnest, that's how empty the mechanics feel to me now, that this "Metroidvania" can be compared to a pure Mario-esque platformer

The movement in this game is flash game tier. Stiff and shitty as hell.

It's slightly smoother than that. The word you're looking for is "basic". It's painfully, basic. Your hitbox to screen ratio is absurd, you move at a decent pace, and have 100% control at all times

$15 at release

Not an argument

Yep, it was extremely tedious and annoying, with constant dead-ends, incessant backtracking, labyrinthine layout with a limited and frustrating in-game map, and progression that requires constant ping-ponging between far corners of the world. Shame because the movement, enemy/boss design, and atmosphere are pretty good, but it's just not fun to play and relishes in wasting your time. All the Souls mechanics it blindly aped are actively detrimental to the game.

The down spell is particularly egregious, being a spammable "don't take damage for like a full second and deal a large chunk yourself" button

i agree with you i will never understand the hype for silksong, it's such a derivative game in gameplay mechanics, getting the double jump last instead of first is the only differential i can think of, the charms, warps, bloodstain, etc; it all comes straight off other games, it felt so cheap after people wanking this into high heaven like it was something never seen before

This game is fun. If you think otherwise, you are wrong

It feels like it wants to be an action game with its boss fights and a Metroidvania on top of that, and it doesn't do either all that well.
The movement is simple because they need it that way for the bosses, but that makes exploration boring. But at the same time the boss fights are all really simple and the combat mechanics really shallow because any upgrades have to be gotten through the process of Metroidvania exploration.
It's fun, and I had a good enough time with it, but I would rather just play a good Metroid game or a proper action game over it any day. Also the map system sucks and the soul/geo corpse collection stuff is pointless and adds nothing to the game

When Silksong is released and available,
what new video game will leave fans waiting like clowns?

Kingdom Hearts 4

greater than the sum of its parts etc

it doesn't excel in movement or combat but it's good in both and it mostly shines for the size of the world, the amount of gameplay content relative to its price and excellent presentation wirg a great ost and very solid art direction especially for its environments

I know that this retarded board has to always shit on popular games because they think it's clever but hollow knight is a good game

it doesn't excel in movement or combat but it's good in both

hollowfags are so delusional

greater than the sum of its parts etc

Jack of All Trades, Master of None*

y'know
youre a buncha pussies
you
are
all
weak

it's good, cope about it

I wouldn't be surprised to see memes of Sora with the clown wig and nose in the future.

buncha god damn pussies
how bout you fight for your country instead of being pussy faggots
defend your own
pussies

I‘m so excited to shitpost about silksong once it releases, bros
Mina the hollower

i put the onus on your kind
we were fine till you thought things should be YOUR way

and you destroyed things to the point all is revitalize
just leave my shit alone

Reasons why Mina the Hollower will be the new clown to replace Silksong in the future?

and we cant just be cause any kind of code number is enough for you to lose your mind and obsess about things

Never releasing

Did ChatGPT write all of that for you?

size of the world

Which only magnifies the issues with a boring move pool

the amount of gameplay content relative to its price

Still not an argument

excellent presentation wirg a great ost and very solid art direction

The visuals range from nice backgrounds to basic and functional creature designs. There are prettier and more interesting games out there, pic related is Castlevania Harmony of Dissonance, a GBA game, running on a DS Lite. I think SotN is straight up the prettier game. And the praise the music gets can be summed up as "it's orchestral and orchestral is good because it has a stereotype of sophistication". I prefer Metroid Prime's OSTs

but no
we just had to do things YOUR FUCKINF WAY
oh fucking boy oh boy
you just ahd to ruin things like you akways fucking did
fuck
you
fuck you and youre fucking bullshit

grey square blocks

flat surfaces

Is this supposed to impress me

we can only so far with ai
at some point we have to agree

There's plenty of shape variety and implied depth there, plus good use of color. Hollow Knight's best areas by far are Greenpath and Queen's Gardens, which have the blessing of being not gray and having more foreground stuff going on

youre all a buncha weak faggots
release that which can only be

I prefer Metroid Prime's OSTs

well I do too but that's neither here nor there

charged slash

down slash

dash

double jump

wall slide

Game felt clunky until I got enough upgrades and realized you're supposed to play him like Zero

Or just equip Quick Slash and spam the attack button

I fucking wish The Knight was even half as fun to play as Zero

the boss fights are all really simple

yeah no this game goes into the I wanna be the boshy territory with its bosses in the dlc
there's like a dozen very robust fights that play better than any metroid or castlevania
there's a few which are complete and utter garbage

no different weapon types

no need to

only 3 magic attacks, all of which are basic directional damage

yeah and they are very useful

no damage/elemental types or equivalent

what are you, gay?

no attack strings

no need for it

mana is linked to your primary attack and is rarely absent

the fuck does that even mean?

no items

nobody cares

no loadout presets

I guess?, you mean like charms loadouts

most charms are either really bad or just flat increase your numbers

incorrect

zero unique movement tools ("but mantis claw and crystal dash" shitty versions of the Metroid wall jump and speed booster)

thats fair actually

nothing remotely approaching shinespark puzzle-level platforming

ok?

weird ass criticism

The fights are in fact very simple. They have some complex attacks to dodge sure, but most fights barely react to you outside of predetermined stun gates. They just rattle off attacks which you can dodge with rote memorisation while wailing on them. By action game standards they are very lacking, and the cope is to compare them exclusively to bosses in Metroid or Castlevania. Big fish in a small pond

I've given up on Tekken X Street Fighter so...
Dragon Quest XII
Armed Fantasia
Beyond Good and Evil 2

name a few 2d games in the same style that do bosses better
I'm being genuine here, 'cause I have no clue what you're referring to

uhhh well you're weird for wanting a good game

Again I'm not giving it any qualifiers, I'm comparing it to all action games

But that's not fair

They could've made a 3D game with better bosses if they had the talent for it. As it stands the bosses have very simplistic AIs that barely react to the actions of the player, and I don't think that's really worth gushing over

it doesn't excel in movement [...] it mostly shines for the size of the world

Subpar movement makes a large world tedious to explore

The most interesting combat was the Colosseum of Fools, specifically when you had no floor to stand on. Wish there was more of that for bosses to put you in neat tricky situations.

Filtered Anon Babble autists: the thread.

We aren't debating

good thing that you removed the part of my post where I said the movement was good then mr jew

kek git gud

so prime is better than any 2d metroid by virtue of being 3d?
meh idk, 2d games do precision a lot better than 3d games, so while the action itself is way more complex, the movement is an afterthought

You said it doesn't excel but it's good. If you have a big world you better fucking excel at movement because that's when it matters. Hollow Knight's world is a chore to navigate

work the entire game to double the size of your health bar

final bosses do double damage, rendering the effort entirely pointless

What were they thinking?

Have more hp

Worthless

Anon, are you stupid? How quickly would the final boss kill you had you not upgraded your hp?

Having your upgrades amounting to you just keeping pace with the damage the boss does feels fundamentally unsatisfying.
What's the point in the upgrade if the game renders it pointless?

Metroid: Zero Mission has good boss encounters on hard mode, especially the last one after you get 100%. Various ones in the SotN-line Castlevanias are also better designed, incorporating attacks with random and tracking elements better and more consistently than Hollow Knight's, as well as doing a better job of punishing facetanking. Maxim and Hugh Grant specifically come to mind. They have some scuffed attributes like health values in the first few games, but those games also lack the ability to retain full control of your movement in most positions and actions, as well as anything granting iframes being expensive and tied to a regeneration-based mana bar. Blasphemous is more inventive and engaging with giant encounters, and Vernal Edge, despite being a worse game in most metrics, has good boss encounters that make the most of the game's mechanical strengths and encourage non-cheese gameplay through being more fun to play straight. Hollow Knight has a dodgeroll and a spell that negates nearly every attack in the game, even removing Radiance's arena control spikes on contact. Greed that would get you hit, put into stun, and annihilated in those other games is instead rewarded in Hollow Knight due to the fact you have 2 iframe options and total control while spamming your basic attack, turning it into green light green light green light RED LIGHT DESCENDING DARK green light green light until the boss dies. It's the reason Watcher Knights and Markoth rape new players, they have way too much area control for iframe cheese to work

Oh and Grimm is literally Dracula. The best compliment he can be given is his health value is better

ultimately people like about core combat and great fights more than the rpg mechanics and variety
with that said, anyone complaining about this in HK, which is fair, has no reason to not be excited for silksong. It has so goddamn many tools and alternate movesets

not all the final/strongest bosses deal double damage, only a few of them
some of the double damage bosses(and enemies) come in middle game
double healthbar does not mean double healing so you still need to work for that

yep, the game has no useless bloat. Same thing that made Sekiro kino

I honestly think the game sucks ass unless you're playing the Pantheons with the bindings.

Hallownest.jpg - 1920x1080, 299.3K

well i didnt mean to reply but whatever

tedious to navigate

chore to navigate

Adhd motherfuckers always want to cross a game'a entire map in 5 minutes. Why are they like this? Sometimes it's fun to get lost. There's no point in having a large map if you can cross it too fast. It wouldn't feel large.

Basically this, most devs are really poor at balancing options when you have dozens of them, in this game and sekiro things stay pretty tight because you dont have many options

Though descending dark is a definite stain on what otherwise would've been a nice combat system

The knight just isn't fun to control because he has a very basic movement system. Go compare Hollow Knight gameplay to Mega Man X, they share the same fundamental moves but X is infinitely more fun to control

There's nothing wrong with being basic, there's a problem when the movement is flawed on a control input level.

dude dark souls 1 isnt fun to explore because you cant dash and slide jump and superboost around

and i thought zoomers were supposed to be the adhd ones

pic

the problem with this is that bosses allegedly have to accommodate all of these options, meaning they're possibly full of gaps in their patterns
it's kinda what happened with blasphemous 2 when the flail became a thing

Fuck off with this shit. Metroidvania was used to describe castlevania games inspired by metroid. Not games inspired by metroid and symphony of the night. From the get go it was used for "games inspired by metroid."

Everyone calls metroid games metroidvanias, yet those do not have rpg mechanics. That is how the genre is used. If you want to piss your pants about the term being used outside of its intended definition, then you shouldn't use it to refer to anything outside of the castlevania franchise because that was all it was meant to describe in the first place. Piss off, you're the queer one here.

It’s not bad, it’s just very dull

wanting more than the bare minimum is adhd

When you’ve got a world as big and empty as hollow knights it’d be nice if the act of moving was actually fun

You faggots are so desperate to scrounge up any reason to call this game bad

UMMMM BUT IT DOESN'T HAVE WEAPON TYPES LIKE SPEAR OR HAMMER OR UHHHHHHH

IT DOESNT EVEN HAVE HECKIN COOL ATTACK STRINGS AND COMBOS LIKE DEVIL MAY CRY OR GUILTY GEAR!

HOW AM I SUPPOSED TO PLAY THIS GAME WITHOUT ELEMENTAL DAMAGE TYPES?????

Like what the fuck is this useless bitching, do you criticize Mario games for not having a parry mechanic? Metroid games all have one weapon type, shoot it with a gun

B-BUT MUH MOVEMENT OPTIONS!!

It's about the same as Hollow Knight, super dash, wall jump, etc. etc., why does there need to be RPG mechanics arbitrarily shoved into a game that doesn't need them? Boss fights are still engaging enough, movement still feels good, and if you're still complaining Silksong seems to be much more complex in terms of moveset and layout

It was their first game, and they made a good game, it's popular and people like it, I know that makes you seethe because you're a raging contrarian desperate to be seen as smarter than others, but no amount of autistic screeching on here, an unironic safe space echo chamber hugbox for retards like you to pat themselves on the back and suck each other off about how actually bad and overrated this game is, will change the fact that it's good.

I beat the game no issue and got like 75% in 15 hours blind. I would have done the pantheon bullshit too until I saw you need to kill all the bosses, and I couldn't stand another moment wandering around the shitty fucking world, so I just beat the final boss and dropped it. What a fucking turd of a game.

OP didn't like the game and won't rest until he convinces all 370,000 reviewers that they weren't in fact having fun. The specter of Hollow Knight will haunt his dreams until then.

So one game costs 15$ and has ~50 hours of content while others cost 70-80 and barely have 10.
Bing bing wahoo all you want retard.

God I can't wait for Clownsong to finally release so that these threads will die off

Whats so shitty about this world compared to any metroid game? And keep in mind back tracking in those games is eve longer without any shortcuts or fast travel, which HK has

And yet everyone loves it. "Could I be wrong?"

They'll instantly be replaced with faggots looking for any excuse to call the game bad too unfortunately, just like every new and well received release, elden ring, bg3, expedition 33, etc. etc. etc., if theres a game universally considered good released past 2016, best believe niggers on here will call it shit, we'll definitely get a bunch more comfy threads of people enjoying the game and playing through it though

I hate these idiots, it immediately diminishes the hate for actual slops from bioware, ea, sony and bethesda.

Have you tried playing a Metroid game? They have way less backtracking and dead ends. They subtly lead you around just where you need to go and progression feels very natural with your powerups. Whereas Hollow Knight is literally just 'let's make a giant fucking maze, throw up 100+ gates requiring different powerups, and put random non-plot-critical bullshit behind 95% of them' and then each time you get a new powerup, you just aimlessly do loops of the whole map checking every gate seeing what paths the new powerup can open, and repeat with each new powerup.

It's actually such a disgusting abomination of what Metroid/SotN created.

I don't care if a metroidvania has 40 hours of content if the first 10 are dogshit.

best metroidvania ever made

you move at a decent pace, and have 100% control at all times

That's what bothers me, there is no momentum in this game, you start and stop on a dime. It feels very artificial.

From what little we've seen of Sliksong it seems like a massive upgrade movement and moveset wise, so here's hoping it releases this year.

Lmao there are a bunch of dead ends and backtracking in metroid games what are you talking about? I'd argue it's much easier to get lost in an old game like super metroid, fusion or zero mission, where every map looks the exact same

It unironically sounds like an iq issue on your end if you need to do laps around the map to check every little nook like a retard when you get a new powerup vs what normal people with functioning brains experience when they go "oh I remember that one area had a similar obstacle that i could use this to overcome, let me go back there" *rides on a stag and is there in less than 5 minutes*

Progression also feels quite natural in hollow knight, you can go tons of places once you get mantis claw, but the game subtly guides you towards the City of Tears and your next upgrade

This is the thing with you niggers, it's always such whiny exaggeratory nonsense that 99% of people never take issue with because they arent autistic contrarians and it's not a real issue

constant dead-ends, incessant backtracking, labyrinthine layout with a limited and frustrating in-game map, and progression that requires constant ping-ponging between far corners of the world

Kino, right? These are all the best parts of playing a metroidvania. You should play a linear action game if you don't enjoy solving the puzzle of where tf do I go and wait is that a secret, holy shit there's a whole new area behind that wall...

it's much easier to get lost in an old game like super metroid, fusion or zero mission, where every map looks the exact same

claims the other person has an iq issue

OH BOY I AM LAFFIN

Agree with everything except the movement. That shit is atrocious for a metroidvania. No clue why they thought megaman controls were good for a metroidvania with fuck huge areas. And then you dont really get a movement ability until way late in the game. Also no slopes lol.

try and ape the shine spark

remove the speedbooster part

also make it so every enemy can knock you out of it

What were they thinking?

There is well over a hundred gates in the game, so unless you literally print out a map and write down every single gate, there is no way you're fucking memorizing anything. And for the maybe 10 gates that a powerup opens, only a single fucking one (if that) is relevant to the plot path, while the others contain irrelevance optional bullshit like a lore tidbit, a rotten egg, a piece of loot to sell, or a cutback to previous area.

A simple and consistent moveset

"WHERE'S ALL MY CLICKY CLACKY AUTISM STIMMING BUTTONS I NEED TO DO RANDOM USELESS SHIT FOR NO REASON RIGHT NOW NOW NOW NOOOOOOOOOOOW"

The absolute state of Anon Babble