RTX is a meme tech

RTX is a meme tech.

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what if I need more than 4 variations

yup, I only used it in Dead Space remake and CP2077. It's broken in almost everything else and eats up too much resources while looking worst than normal lighting in most cases.

how's your 1060 holding up?

Poorfag cope

good morning, sars!

Ray-tracing enables lazy, creatively bankrupt devs to make slop quicker.

Jeets can't afford a PC.

i can't think of 5 games that benefit from having a time of day cycle

Good morning.

I don't play video games

Dead Island 2 already has better baked GI
In fact, AC Unity was outdone by other AC games like Mirage.

My gpu costs more than a indian village earns in a year

Baked lighting is also ray traced the difference is being rendered in real time

four times work for less quality

No wonder every company chosed RTX.

I have a 4080 and literally never use RTX because it halves my FPS for no reason

im glad collectively we agreed people who hate ray tracing are all poorfags with shit rigs

I don't doubt that it can be used properly. But there's very, very few examples of that.
I have a 4070S and some games are actually pretty playable with raytracing enabled, but they just don't look impressive at all. What's most annoying to me is that some games require it to look equal or "better" than games that came out a fucking decade ago. Indiana jones is designed from the ground up to have raytracing, because the moment you disable it, shadows look fucking AWFUL.
Pre baked shit takes work, the industry got too big, they're not gonna go back if the effort put in can be less and satisfy dumb people.

RTX

artists doesn't have to do work to make lighting look good

but it takes an RTX card to use it

nvidia pays well (presumably)

runs like ass

non-rtx lighting

artists have to work

runs great on decent hardware

nvidia seething

which way white man?

Ignorance about the tech is a key factor.

Doesn't help that Nvidia pushed for the tech way too early so 20 series GPUs can't run ray traced games even if they were advertised to do so.

poorfag is an actual faggot

lmao

Stop kvetching anon.

You don't.

If RTX was shit then you faggots wouldn't be making 10x threads per day crying over it

what game dev are you talking about?

that game had good Screen Space Reflection implementation, how come it looks like shit on brand new games like oblivion? do devs even try to make shit work anymore, or just click a checkbox on a toolkit for a thing to work.

i genuinely want to know why you think a 4060 laptop being posted does anything other than prove my point?

All triple A game devs.

who?

You don’t need more than one. Spend your dev time on better things than day/night cycles.

id tech for example.

pander to poors

no, buy a console

Screen space reflections were never good but Oblivion is using Unreal 5 and they are heavily pushing for ray tracing

please explain

No, make a better game.

chosed

they do. you just can't run it

they don't use RT reflections, but SSR on water and other surfaces on Oblivion. only thing that uses Ray tracing is Lumen. So only for lazy dev reasons.

if they were they wouldn't have to invent shit like AI upscalers and DLSS with ghosting and fake frames

The end product runs and looks worse than two of the previous games, which means the end user is paying the price for their laziness.

Only if you're poor

people want reactivity back into environments, they want destructible environments and physics objects everywhere

also crying about the tech that could make that work, begging for more baked in lighting

LMAO

NTA, but I can run all new games, and they look about the same as games from 2015 but is just more taxing on the hardware. this just shows lack of competency in modern devs. if you make the game more taxing, I expect visuals to come along with it, which is not the case

We have the worst of both worlds: Shittier looking lighting and no advances in interactivity.

RTX off

moderate 50-70% GPU usage, fans nice and quiet

RTX on

constant 90%+ usage, fans whirring at full speed

devs are lazy if they don't create a game with two completely different sets of lighting which pander to me low end PC

It means that RT is becoming the norm and the old shit lighting is being slowly phased out. This is a good thing, unless you're on Anon Babble and running a toaster

worked on older games Like red faction guerilla and Battlefields. somehow implementation of raytracing and other meme settings haver made the games LESS interactive.

they look the same as games from 2015

I too have eyes and they don't

worked

if games released looking like that brownies would be making webm threads about how a piece of debris isnt perfectly lit casting amazing shadows

yeah, a lot of them look worse, with ghosting, lazy outsourced models, and weird lighting artifacts, meanwhile everything lacks of cohesiveness to the game world making the visuals look off.

this, plus only like 5 games use raytracing well. majority of the times it's an afterthought that barely makes a difference to the image quality.

baked lighting is the reason games from the late 2010's were 300+ gb in size
raytracing not only makes the lighting look better, it also cuts the filesize down dramatically (assuming the game is rt only and doesn't have fallback prebaked lighting for toaster pcs)

we're playing different games or you're still rocking the same pc from 2015

right doesn't look any better than left

No, but they're the one's developing AAAslop games.

nobody gives a shit about how a debris is lit after 2h of playing a game and the visual wow factor has died off. literally a waste of resources just to impress normies with shiny crap. There is a reason why many older games are still being played, and new ones just die off after people get over the wow factor. visuals are secondary if the game is shit it will be shit.

Doom Th Dark Ages is RT only and is 100gb+, so you're wrong.

now compare AC unity to memetraced nu-creed, ad you will get it

only if you compare the actual size of the games first

Doom Dark Ages wasn't made in 2010 for use with 2010s GPU VRAM

Mogs every single raytracing game

How does he do it?

AC Unity

Oh you mean that one building in Versailles where the time of day can't change?

Consoles can run ray tracing now you don't need to cope and cherrypick examples
Unity has 4 static day time cycles while Shadows is completely dynamic with procedural weather and seasons

using ctrl-c + ctrl-v on environments don't make it more content annon. just lazy development

your mother will die in sleep tonight retarded pridefag nigger

and shadows look like a smeared turd

creativdad didn't make that engine thoughbeit

that alley looks fucking awful

The fuck does that have to do with anything? You said RT only cuts the filesize down dramatically, when in fact it doesn't

name me one modern game that is actually graphical improvement and doesn't look Jank during gameplay, that got released this year. bonus points if it's on unreal.

He took all the good Konami devs and turned Decima into Fox.

I didn't say that, you're talking to another anon.

It's bait and you're both falling for it, retard.

KINO, bet Shadows can't handle half the people on screen.

possible, fox engine was pretty good. Other games on decima look pretty good too though I'm not convinced he would need to do a ton of work

7800

b650

Oblivion.

This is because Unity was one of the last extremely ambitious games. The game ran like piss. But with their crowd tech and actual attention to detail it was definitely an ambitious attempt at making something next gen. We cut corners now with tons of stuff that just does it for the devs, but all of it is either implemented lazily and causes general performance stutters, or the process by which it's done ends up causing massive frame drops anyway.

He went all in with PBR autism instead of leaning on Raytracing and that should have been the direction the entire industry went. You can see how DS games look like a natural progression from MGS5's graphics.

the only game where i've noticed RTX style lighting and actually enjoyed it is enshrouded, and the main reason it's impressive is because the game is voxel-based like mineycrafty

(can't find a better image except this redditor's blurry thing)

Why are we trying to retcon Unity as this technical marvel when it barely fucking worked and the gameplay is absolutely awful?

All games have been made with PBR since 2016

should have been the direction the entire industry went

Agreed. But, "should" doesn't make the world go round.

seemore like ASS CREED

I have a 4080 Super and mostly play without ray tracing. It's the kind of thing you turn on, wander around in game for awhile, think 'huh that's neat', then turn off again because it rapes performance.

Lighting is a lower priority to me than physics objects. I don't care if the game doesn't look too much better than Half Life 2, just give me back good physics damn it.

Niga this gmae is jank as fuck

wonder if HL3 will pull off both.

If it's anything like Alyx, no.

Global illumination enhanceing the image

Tell me something that I don't know.
And Unity was unplayable at launch so what's your point. Not only is Shadows perfectly playable but the jank is all basic animation fails.

This but 4090.

It's the lazy route. Despite being out for many years at this point, most RT implementations are very poorly done. Cyberpunk is basically one of the biggest cases for RT being a good thing even with the performance drops. The issue is with Nvidia RT, and now forced Lumen with most big titles using UE5, you have lazy devs just slapping these processes into games and then you get stuttering issues that cause more suffering than the frame loss of RT on its own. DX12 and shit devs using UE5 as a crutch will be the downfall of general optimization even without raytracing. Cause DX12 is still shit. The contract workers and outsourced saars have a trivial understanding of UE5 and everything they touch comes with the same issues. And RT becomes more and more strenuous to run even though Cyberpunk is the gold standard of raytracing and runs really well even with all the light sources and reflections in the world.

Use PBR poorly

Throw raytracing over it to hide your shitty work

Give me a single game that looks as good as Death Stranding 2 with raytracing turned off.

Then why did you reply to talking about a completely different topic retard?

what makes you say that? Alyx was pretty good

chosed

Hi pajeet

GoT still looks fantastic despite being a fucking PS4 game originally.

Shit lighting and physics

ESL

Star Wars Battlefront (2015)

Death Stranding 2

Do you even have a confirmation if it doesn't feature ray tracing?

its been so long that the "based" take is that AC unity was good

kill yourselves zoomies.

baked lighting takes up more texture size. Surely you don't think baked lighting means it's fucking magic?

non rtx makes things look washed out, so it feels like it is a hdr without activating hdr

becoming AAA modern boring graphics slop is why a lot of games fail nowadays. yet games for switch that carte not for graphics thrive. there is a reason why games like Balatro are more popular than nu-slop AAA. because they make em fun.

You posted a low res Syndicate screenshot

It's in fact uncompressed audio files (music and VA's in a billion different languages) and 4K textures that take up most space.
Stop talking out of your butts.

all those games look the same and haven't changed for 5+ years. how many people wouldn't even notice a difference?

RT is poorly done

because it has to pander to poors with shit computers and consoles

lazy devs

What's lazy about it? It's a new way of doing lighting and you're hung up on the old way. Why would devs carry on using the old way of lighting when a new one exists. It's not a devs fault the average PC is shit

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4K textures

what do you think baked lighting is you dumb retard

jewidya has been ruining gaming industry for decades with their anti-consumer tactics and push for garbage technologies that get forgotten after months
just look at physx, retarded shit that happened in crysis2 and hairworks like in witcher3
raytracing is yet another garbage that forces you to buy new gpu every year because there's a huge push from nvidia to include it in game

Why would devs carry on using the old way of lighting when a new one exists

If RT was actually properly implemented I'd agree with you.

Just make high resolution ps2 games. No need for visuals better than that.

5+ years

Syndicate was released 10 years ago while being a graphical downgrade from Unity. Syndicate is the real smudgy game but that's given with their inexperience with PBR at the time.

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Does Returnal really use physx? What happens if you run it on RTX 50xx card that doesn't support physx anymore? Will the card melt?

It's only 32bit PhysX which isn't supported anon.

Why do you guys call it RTX? Americans love their brands I suppose

So how is RTX on older games like vtmb or deus ex?

Because actual ray tracing is the future of game rendering. RTX is a gay meme.

LOL if you say so

LMAO what the fuck are you talking about retard

we will put mandatory RTX into every game
and you will either buy cards for 3000$ or play games that came out before 2025
simple as that

It's isn't you are just a poor faggot parroting other clickbait moron cunts

somehow implementation of raytracing and other meme settings haver made the games LESS interactive.

fuck no. games have been at their least interactive in the 2005-2020 era, especially the linear corridor fps campaign era

What kind of additional variation do you mean?
Please feel free to be specific.

faggot flag

Jewkraine flag

Literally Who: I have an opinion

Into the trash it goes.

What game can’t my 9800X3D/4090 rig run, exactly?

The cope from jeets in this thread is beyond what someone can fathom. You guys aren't good devs. Instead of coping you could actually learn how to do it. Ac Unity shits on every single title you weirdos worked on. But that's how you function, you cannot comprehend quality, as long as you deliver "on time" it's irrelevant that you submitted an orange when asked for a strawberry. You did it "on time". You are weirdos who don't know shit, use tech to hide your lack of knowledge and act smug as if you know beyond everything. You are a stain on the industry by doing this but you don't care. Not because you are evil or jealous but because you cannot comprehend the idea of quality. But you delivered on time so everything is good. Eat shit. Oh wait, you like that. Take a bath faggots. Soap as well.

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Yeah but the publisher looks at how it took the studio 12 months to bake that lighting and they say TIM SWEENY, MAKE LUMEN MANDATORY IN UNREAL5 SO WE CAN FIRE THESE PEOPLE!

I am a second worlder with an outdated rig, what particularly annoys me is that modern games at their lowest graphics run worse AND look worse than decade-old games on their highest settings. I can run visually impressive games like Fallout 4 and Mad Max at over 60FPS (Fallout 4 is capped at 60FPS though) on their high settings but Cyberpunk at its lowest runs at about 30-40 with occasional stuttering and Starfield (which doesn't look all that much better than Fallout 4) runs at 20FPS.

RTX is like 10 years old and gpus still need 600 watts to output 60 fps at 4k because of it

Silent Hill 2 ran like a dream— with the help of an optimization mod, but it ran well.

Idk, I'm currently playing GTA V enhanced with RT on very high and it looks amazing despite the game age

thing is most games have static lighting they don't fucking need rt
artist can do a much better job lighting up each scene and level by hand

like op said unity looks great, so does MGS5 and some other games really good devs

2 gay flags

Opinion discarded

I've only seen pajeets defending RTX since they dont know how to code lighting properly and have the intellectual integrity to do proper lighting or "workarounds" for it
So they just settle on RTX doing it for them

That’s because the nonRTX lighting system in GTAV is very poorly and lazily done.

You pre-bake more variations.

A broken clock is still right twice a day.

I've only seen poors complain about ray tracing. They need to get a job and keep up with the times

Looks fine on my pc.

NTA but I see legitimately very little difference between top and bottom here in terms of graphical fidelity. There's more aliasing in the top and the textures are slightly lower res but they do not look 10 years apart.

cool. so you should buy a PS4 console and be happy

jeets this poord that

Can't you retard talk about merits and demerits of a technology
Also this

make more?

It's tackling a much more difficult environment, but yes, graphics haven't changed much in the last ~20 years (on PC), outside of skill. The only new thing is raytracing, and it's being pushed harder than the current allows.

I think the fact that both UE5 and RE engine have dogshit graphics due to to temporal reliance leads to people blaming Raytracing since both those engines push it. As for Cyberpunk it just had bad artists working one it because of DEI initiatives and outsourcing.

name me one modern game that is actually graphical improvement and doesn't look Jank during gameplay, that got released this year.

Kills your performance and requires you to buy an overpriced new generation GPU

All so developers have to work less

Doesn't even make the games look better

I'm gonna buy the 9060 XT after being with my trusted 1070 for like 9 years, I better be able to use RTX finally now

I'm being forced to buy new computer parts for something I don't like

who by?

Me. I am forcing him.

Legitimately, I don't think it was outsourcing in Cyberpunk's case. Most of its environments use horrible procedural materials, which you wouldn't outsource as you don't need more than a handful of people to do it (they've done talks on their work in TW3, for example).

The orange structure in looks horrendous, for example.

doesn't look Jank during gameplay

Games with atrocious Parkour and combat

You mean TAA? Yeah it’s insane how forcing DLSS4 (which disables the forced engine TAA) makes such a gigantic difference.

Raytracing is worth it alone for the fact that we don't have to use screen space reflections anymore. Rasterfags constantly pretend that RT doesn't bring anything to the table while having the worst reflections known to man and two decades of sanded mirrors and surfaces.

See opinion on Xitter

They have flaggots on their name

Yup, gonna agree with the opposite opinion they have.

fag flag

loser flag

I love RTX now.

It issue isn't TAA itself, but all the assets in techniques built into the game that are made with it in mind. Using DLSS4 doesn't magically change the entire game.

"RTX sucks and makes games worse despite demanding the purchase of overpriced GPUs to even use the technology"

yeah but nobody's holding a gun to your head right

Fags like you need to be stabbed. Try and logic out how that would work, nerd

This.

I don't like new thing

but nobody is forcing me to use it

and it doesn't effect any of the games I do play


so what's your problem you insufferable crying spastic?

RTX sucks and makes games worse

this part?

people want reactivity back into environments, they want destructible environments and physics objects everywhere

You mean the shit that ran on the fucking PS3 with 256mb VRAM in 2010?...
How come with 8gb of faster VRAM we still can't pull off nearly 2 decade old feats like Red Faction 3?

So don't buy the games? I refuse to buy any game that cannot run on my 1080 Ti. There's no reason any game shouldn't be able to run on it. Want my business? Make the game run on what is still an extremely powerful GPU.

what gpu are u using to generate a video like that?

Kek, suck it Anon Babble

Thx ChatGPT

google ai studio, it's not local, it's a sub model but allows 4 freebies per day

make a really fucking good game that takes place over only a few ingame hours? oot really mindbroke the industry over day/night cycles

Yep

pander to poorfags

Assassins creed games have dev teams with literally 500+ people

i can tell you're brown because you think having a day/night cycle in a game = wealth

Why they just use real time raytracing into baked lighting?

it takes time

No shit sherlock, that's why I'm mentioning "real time raytracing," which should be converted into a texture. Isn't that more faster and performative at the same time?

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you're brown because I'm acting like I'm brown

make sense dumb fuck

oh, okay, I'm gonna get a 16GB vram card this year because I want to play with AI, if I had money I'd get the one with 32GB that is rumored to release late in the year, but it'll probably be too expensive

So just don't buy it

I haven't been.

That's the fucking point.

Games are overpriced, low effort fucking garbage now regardless of using time savers like RTX and gaslighting you into believing it's for your benefit.

You're arguing with me over absolutely nothing. You say "hurr nobody's forcing you" like that's at all a deflection from the fact that RTX is garbage and the fact it's a feature used explicitly to sell overpriced GPUs.

It's insane the lengths you fucks go to to have arguments.

is this ass creed? they spent all this time trying to be historical and gave the girl a back sheathed katana?

Only if you're poor

Instructions unclear, max settings but it still looks like ass. Do I slide money into my GPU somehow?

Cyberpunk overdrive RT was made to requested and paid for Nvidia. It was supposed to run extremely badly natively because it was supposed to shill DLSS3 frame generation which was launched at the same time. If it ran well without it there would be no purpose for the mode.

I'm trying to think of the last game I played that looked great and didn't have RTX and it's probably MGSV, Kojima really is a magician of a game dev

those flags

Turn on your monitor

Poors don't need more than one.

Screenshot looks so bad it appears as a blackscreen in anon's eyes

Grim

You bake them

are we pretending that doesnt look good lol

Honestly looks like a 360 era game.

are we pretending that looks good lol

You are both blind and stupid.

You werent even alive then

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By the time Ray Tracing can actually be run properly there will be a newer better iteration of lighting to supplant it.
You're free to disagree but I'll casually remind you 90% of the reason the meme frame generation shit exists is to make turning ray tracing on a option.

I think the only real tech improvement from the last 8 years that actually benefitted people who play games is FSR / DLSS AA functions, and even then the irreparable damage TAA caused might not ever be fucking fixed with the new pajeet work force taking over Unreal and everything else.
Everything's gonna be like fucking Boeing now.

Looks very blurry

cinematography (when it was good)

natural lighting was always a problem that interfered with the shot

had to perform tricks or manipulate the scene to obtain the best lighting for the shot

ends up with scenes with "impossible" lighting, but looks fantastic

video games

started with basic lighting principles

had to be creative and smart to make the lighting fit the scene or game

it would all be considered "impossible" lighting by any means but did the job

cinematicfags enter gamedev

suddenly lighting has to be REALISTIC

tries to replicate natural lighting

end up with current day problems of scenes looking bad and uncanny

handcrafted lighting was always the better option
blame playstation and the moviefags for bringing in the fake "cinematic" crowd that fuck up the most aspect of cinematography: NATURAL LIGHT IS THE ENEMY

He went all in with PBR autism

Kojimbo: MEMETRACING!? FUCK THAT SHIT! PABST BLUE REALISM!

looking worst

GOOD DAY SIRS

fags will throw all resources into 'realistic raytracing' instead of physics, destructibility or NPC AI

What a cool pic

physics, destructibility or NPC AI

all CPU bound btw

The "fake" lighting in movies still behave realistically, and what you are talking about applies to cutscenes, not gameplay. Games like GTA V and Mirror's Edge: Catalyst place hundreds of fake lights down in cutscenes, but these only work because the camera angle is fixed.

Reminder: if you own a 50 series card you are a moron.

Calling everyone who criticizes goytracing Indian doesn't help your cause, shill. You make it far too obvious.

we have reached the point where people are jerking off AssCreed

not just AssCreed, but specifically the most laughably bad entry in the series that was generally agreed upon to be one of the worst games ever made

Is this what dying feels like.

what is PhysX

Doesnt exist anymore and was created because CPUs alone could not do it without extra help so thanks for proving my point?

Real time rendering is pretty easy to follow as it follows the pre-rendering scene. Raytracing was used in the late 90s/early 00s for Pixar movies. Have they graduated to some newer rendering technique? If not, we have at least 20-30 years.

The goal is to get rid of textures, not create more. That's the bottleneck. Low res shadow maps look like shit. Increasing the resolution increases the storage requirements exponentially, not to mention you have to load the maps into the level.

You can't just bake shadow maps for every time of day and put that in your game. You want to dedicate that space to landscape materials, characters, or objects.

The evolution was:
1) No lighting except for what was hand painted into textures
2) baked lighting
3) dynamic sun with baked lighting elsewhere
4) fully dynamic sun and sky with baked GI/Radiosity
5) fully dynamic sun and sky with limited dynamic lighting elsewhere, and baked GI/radiosity
6) dynamic lights with real-time GI/radiosity
7) real time ray tracing

This didn't happen overnight you guys are only aware of it because it's been marketed lately. It's not like someone woke up and decided to sell graphics cards and made a call to the entire industry to make them use ray tracing. It's been one game doing one small breakthrough every year or two for the past decade.

Raytracing was used in the late 90s/early 00s for Pixar movies.

Early Pixar movies did not use raytracing. The first to use raytracing in a significant capacity was Cars, for reflections.

because CPUs alone could not do it without extra help so thanks for proving my point?

Yes, but also no.
We could use Physx for AI/physics etc using GPU instead of memerays.

RT uses RT cores now not cuda cores i think

You can get a 3090 for about 650 bucks these days and that can ray trace comfortably enough.

We do still do some particle stuff on the GPU (e.g. rain), but the problem is that GPU physics are limited, and the result are on the GPU... there's a multiple frame delay reading that data back to the CPU.

Raytracing was used in the late 90s/early 00s for Pixar movies.

That's how the animated movies are rendered anon. They render the individual frames out. It's a lot different when rendering real time reflections.

KEK, Jesus christ anon

Anon Babble is so fucking uneducated when it comes to gamedev and threads like this and game engine threads really show it.

if you own new thing then you're stupid

It's a vibe based economy

Pixar used Reyes rendering, which isn't raytracing. Toy Story used shadow maps, as we still do/did (raytracing is an alternative now).

vidya devs put unoptimized shitty RT in games to promote overpriced shitty GPUs

this is straight up cartel shit
why the fuck nobody imprison those fucks yet

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AC Unity was also ahead for its time and it took several years for PC hardwares to run it well. It was a shit show in the beginning because it was so taxing.

But you can do dynamic lighting and a day/night cycle without ray tracing. Ray tracing will be the endgame for lighting when it can actually run well in real time, but we're years away from that.

Retard

They don't bother properly implementing SSR now because why would they? Anyone with a GPU from the last 3 generations can use ray traced reflections.

Another anon having no clue how technology works but having a strong opinion on it.

The baked lighting data for this small area is over 10GB in size.

Scale it up to a full game and you are in the HUNDREDS of Gigabyte. Now do lighting data for several weather and light of day conditions and you are in the Terabyte.

And none of these environments allow for any objects to be able to be moved, meaning they will be completely static.

RTX is a meme tech

it was clear from the start
the fact that it lasted 4 gpu gens yet I can't understand

Is the PC version graphically gimped or something? Or is it just cause it's a port from the PS4? Whenever I see screenshots from the PS5 version it looks amazing and I can never get it to look that good.

If it's anything like Alyx, absolutely. You didn't play it.

Guess which tech is going to be the one you'll be using in 5 years?

Control is a good example of a game that does both really well

Why?

My 5080 is a whole lot better than my 3080 was, and it runs much cooler.

meh, still rocking my 1080 because of the rtx meme
been meaning to upgrade for a while but no interesting games + rtx + normies ruining the market and inflating prices made me hold on
I'll probably upgrade for gta6, hopefully rtx will be dead by then

hopefully rtx will be dead by then

Do you have brain damage?

I feel like ray tracing was made with good intentions, but developers are just using it as a crutch instead of as a new tool to better the quality of their products. No one knows how to program anymore.

Alright let's say I haven't played it. Show me a compelling argument for why it has impressive lighting and physics.

inb4 bottle shader

Ray tracing isn't new. Real time ray tracing is new, and the hardware still isn't anywhere near mature enough to do it with performance even close to typical lighting models.

ur an retard if you think gta6 won't have mandatory ray tracing, wtf u think they did the gta5 update for?

it's hopeful wishing, asshole

Ray tracing is not going anywhere. It has been around for 7 years now, AMD and Intel have both adopted it into their GPUs as well, and pretty much every new release uses it in some way or another. More games feature ray tracing now than have ever featured HairWorks, Physx, and any other Nvidia meme tech combined.

you do have brain damage tho

Alright let's say I haven't played it.

It's not a hypothetical. You haven't played the game.

Show me a compelling argument for why it has impressive lighting and physics.

The lighting is good because it looks good and it's fast and efficient. Lighting doesn't need to do anything else. The physics are good because of now you interact with them in VR. Being able to move 2 hands independently in 3D space while also moving your head around is great. Standing up on your tippy toes to peak into a high cabinet, or tilting a box so something rolls out and then catching it before it hits the ground and makes noise, or grabbing a handle stuck on a metal pipe and physically moving it till it comes off is something normal games just can't replicate. I'm not saying I want every game to be VR, but Valve played into its strengths well and it made me excited for whatever they decide to do with the physics and gameplay of HL3 (that's totally happening this year) because it shows they still have creativity.

And yes, the fucking bottles look cool.

If that's the case, then I really don't know why we're trying to force it. Especially for games that have the shit prebaked into the game instead of just having it as a setting.

Doesn't matter if it behaves realistically or not (movies don't have a say in this) the point is for the end result to look good

No, you're just being stupid. This is like if you said in the mid 90s that you hoped discreet GPUs would go away.

I meant an example not your opinion, shitskin.

5060 TI 8 gig

Who even buys this when the 16 gig version exists?

You can't light a game like a movie, see for how you get the movie look in a game (using 472 for a single scene).

yeah, that's the scary part
but like all meme techs it will fall, only now normies are realizing that rtx is a meme
that + the more expensive, bulky and power intesive cards are getting, with minimal graphical fidelity upgrades and worse ressource management
it's only a matter of time before the bubble explodes
probably when we'll have the next meme tech

you're stuck in a loop anon, take your pills

then I really don't know why we're trying to force it.

Jacket man wanted to make more money. Now the money is in AI so he pushes that.

I meant an example not your opinion

I gave you specific gameplay examples, you fucking idiot. What do you think example means?

shitskin

Rich talk coming from an ESLmonkey.

Lazy shovelware devs use technology to make their game easier to produce, not better. This should not come as a shock to anyone. Meanwhile CDPR, Warhorse, Remedy, 4A, companies that actually care about developing a good game, have used the technology to actually enhance the visuals of their games in a transformative way. Ray tracing is not the issue here, it's shitty devs being shitty devs like they always have been.

but like all meme techs it will fall, only now normies are realizing that rtx is a meme

You're so fucking stupid, holy shit. Tech illiterate third worlders are the worst thing about this board right now. Ray tracing isn't "meme tech", it's been around longer than you've been alive. Real time ray tracing has always been a goal of computer generated graphics. It will literally never go away. There's no bubble. You're using words you don't understand.

So to put my posts together

Show me...

...an example

So if devs implemented it correctly, like CP2077 overdrive , you'd buy a capable GPU and welcome it?

Explain to me how this

tilting a box so something rolls out and then catching it before it hits the ground and makes noise

isn't an example of physics in the game. Start by explaining what you think example means, because you're clearly a monkey who has trouble with English words.

Meathead what I'm saying is not for games to replicate how lighting is done in movies but how they took liberties manipulating it as needed to get the shot and look desired
dumbass

Pre baked is a term that implies that most assets in the level can't be interacted with in any meaningful way. It's the antigame.

And I'm saying that isn't feasible, and really has never been true (all the games said to have had the best lighting used baked lighting, which calculated by raytracing)

GPUs are for AI, not for videogames, silly nerds.
you should be happy NVIDIA gives you scraps of their silicon, they make much more money making AI GPUs for business than making GPUs for nerd gaymers.
NVIDIA should have stopped at the 2000 series and focused only on AI, they would be the worth 100 trillions if they did that.

theres a reason why all the jacking off over unity is in notre dame. it got the most attention. baking has tons of light leaks and bloats sizes unbelievably if you want 2 or 4 times of day. were talking 10 to 20 GB

RTX 4080 Super, AMD 7900. That video is pretty much how it looks for me but I've seen videos and screenshots where it looks much better.

Top looks better.

yeah I think I understand it better than you do, that shit will die because it has literally no impact on games except eat ressources like crazy for a slightly better lighting system
stop shilling your useless shit

And I'm saying that isn't feasible, and really has never been true

Why are we lying now?

What's an example of a game you think has great lighting that isn't either prebaked, or extremely linear with 100s of fill lights?

AMD and Intel would gladly take over the market but thankfully Nvidia doesn't consult braindead Anon Babble chuds

I have an RTX 4080 Super and I play the games by all of those devs that heavily feature ray tracing and I welcome it. I especially appreciate it in games like Metro Exodus or Alan Wake 2 where the lighting actually has significance within the gameplay, or in Cyberpunk where it significantly informs the game's aesthetic.

That's not what that means.

Gamma seems a little off on the port, but a reshade fixes it.

Huur duur 32bit ARGB textures take the same amount of space as an alpha only texture

RTX trannies are the reason games run poorly just as much as the pajeets who made them.

yeah I think I understand it better than you do,

I hate tech illiterate third worlders so much.

and that's just ONE platform
tell me again how so many gamesuse that meme
also I'm curious to know how many games have mandatory rtx

I think that was all kayfabe to make the end result appear even goofier. It's a weird fucking Tarantino aping schlockfest with practically nothing historical about it.
It's about as historically accurate as Hitler getting his face shot off in Inglorious Basterds.

Metro Exodus

way to prove a point

Im not gonna argue further with someone who thinks prebaked is the same thing as raytracing

yeah sure third worlder because I don't eat the meme like you do
you're a shill is all, having rtx is not a status symbol you jizz cock

soul...

that hand and AR

is this El dorito or something?

the market is tiny compared to B2B AI gpu sales

2023 game

no RT

all baked lighting

UE4

incredible performance

I think it's insane how nobody talks about the baked lighting or graphics in general in Dead Island 2. It's genuinely one of the best looking games I've ever seen with realistic tone and the fact that it runs on UE4, looks better than almost all games made on UE5 and runs well on mid tier hardware is just depressing to me how tech nowadays only regresses. How did they do it bros?

dead_sland2.png - 1080x607, 785.95K

where is all that yellow light coming from in bottom right?

You dumb fuck it's not about the realism of the lighting effects themselves, it's how there's no shortcut for good looking lighting. Even if you have ray traced lighting effects, you're still going to have to put the work in to have it look nice and cinematic or it's going to look bland and shitty.
And that's why RTX is ultimately pointless because if you want quality, it won't reduce dev times and only serves to make the end result look and run worse.

And that's why RTX is ultimately pointless because if you want quality, it won't reduce dev times and only serves to make the end result look and run worse.

Metro Exodus Enhanced proves you wrong.

Well yea. You are retarded AND you also have no driver and possibly no video output because you made the mistake of turning your monitor off.

Metro Exodus

Obvious example, but the original release uses pre-baked lighting, it's just low res (possibly just though cubemaps, the effect is very obvious here: youtu.be/8MK6J7Ymtp4?t=48)

I never said they were the same thing (though, I did omit the reasoning), the point is that any trick used when baking raytraced lighting in a game such as Mirror's Edge can work in realtime as well. If your problem was just moving baked to realtime, this wasn't made clear in your original post:

No it doesn't, because they actually worked hard on the lighting in that game to make the RT look good.
Ultimately it's just a tech showcase though and you can get 99% of the way there with traditional methods and get better performance. Besides, they already had the pre baked original to work off of which meant they didn't have to design the lighting again from an artistic point of view.

Baked lighting adds multiple gigabytes to game size and we already know how much everyone complains about storage for games these days.

It already does reduce dev times, even Valve, know for their baked lighting, requires you to have an RTX capable GPU to make maps for CS2 (which also allows you to accurately preview the lighting in realtime, as opposed to waiting 45 minutes for a bake).

The ceiling is painted yellow and reflecting light onto the walls.

Eternal was 35gb
Dark Ages is 100gb

What now?

rtx just changes the blue-red balance

Remarkable.

rtx costs twice as much, is twice as big, consumes twice as much power, consumes twice as much power, runs twice as worse and barely looks any better
baked lighting was never a size issue before rtx appeared I don't know why you're making that revisionist shit up

No it doesn't

Yes it does. Ray tracing isn't pointless because if devs actually put effort in they can make something that look amazing AND has the benefit of working within a reactive and interactive environment. If pre-baked and RT can both look great but only one can do interactivity, then that one is better.

calling raytracing RTX

kek

Who even buys this

morons who worship nvidia, if this bait didn't work, nvidia would have stopped making different SKUs under the same name long ago

Only difference I see when I turn on raytracing is that I lose around 20 frames.

Very well optimized in general, I was kind of shocked when I saw that I could get consistent 60 fps on a rig that is almost 10 years old.
A shame it's pretty fucking boring and easy though, even after the masochism update.

Many people that should be buying AMD (people that can’t afford a 90 card) cope by buying an absolute landmine of a card, thinking if they buy green they won’t be considered poor.

50-70% GPU usage

cpu bottleneck

Why would you need 4 variations in a small corridor the player only visits once?

I was going to post an image showing the difference in lighting, but just look at the pillars on each side of the archway - clearly, there is more than colour correction going on.

Parts of it look like absolute crap (the reflections on the glass rails in one of the mansions, for example).

muh rtx and raytracing is not the same

rtx normies just grasp at anything to defend their shit, probably a habit they got while grasping at any small lighting reflection they can find in their HUGE collection of OVER 500 RTX GAMES
I swear those techbro assholes pushing for the most stupid tech is tiring

most stupid tech

how is simulating light photons for the purpose of displaying accurate lighting stupid

youtube.com/watch?v=NJ8XD79SVxo
Pre baked doesn't solve moving objects and can be limited to only certain parts of the scenery, it's a good solution but not perfect for all games, and obviously there's the lack of dynamism.
youtube.com/watch?v=Mdp1rU5zlsc
Metro Exodus infinite bounce GI is a great example of ray tracing don well, especially because the game itself is so performant, it's gen 8 quality assets with gen 9 quality lighting and it's the best balance for performance since it's easy to get this to 60fps and 4k, the GI in Metro Exodus is also noticeably a whole generation ahead of of AC Unity, it's just a shame that they cucked out on reflections, there's no options to improve their quality with them falling back to screen space.
Also Doom Eternal, that game can run bonkers with ray traced effects
Complaining about modern games having shitty implementations of ray tracing isn't a fault of ray tracing
RT hardware doubles it's performance per gen, an RT core from an RTX 50 series can do about 8x the ray/triangle intersections per cycle compared to an RT core in an RTX 20 series, although RTX 20 series have double the RT cores to compensate. Nvidia have been screwing you however, newer GPUs especially at the mid range which is the new entry level generally lack the embedded cache and ram to support ray tracing.

Regular dumbass mouth breathing gamers don't even know what to look for in RTX to detect the difference

because the value added by the tech is marginal compared to the fact that it's worse at literally everything else
hopefully it'll be good someday, but it isn't right now and is completely useless for gaming - especially when another better solution already exists

So how much work does not having to do baked lighting save?

oh yeah I love my 3000$ top of the line GAMING gpu

cool, what do you use it for?

oh you know, just generating some ai slop and such

Switch quality games can be made for budgets similar to a PS2 game, there is no need to undercut that level of quality arbitrarily.

that's a cute little story you made up in your mind

RTX is a meme tech.

RTX is a cheap way of making devs abstain from doing their job, it's that simple, these niggas are literally taking a week to implement a 45 minutes code snippet, I literally don't even know what these people do all day every day?
Like what the hell do they do a whole week to implement at most a 3 or 4 hours patch with the code being given on a silver platter?

look for real time lighting effects

but please ignore the image noise

It’s a gimmick for now.

Because anon can't afford a modern GPU so he's decided the tech will always be bad even though the tech is older than he is and real time ray tracing has always been the goal of computer generated graphics.

Paying customers want realistic day/night cycles.

inspired by real facts too you know!
or didn't you just use your cool rtx card to generate some sloppy ai picture for shitposting purposes???

have to set settings to max/overdrive or else the reflection on puddles look like complete dogshit

yea no this shit stays OFF

Yes RT lighting is objectively more realistic and interactive, but you need to remember that we're talking about video games here.
You might not agree, but to me good graphics have absolutely nothing to do with fancy lighting effects. I'd rather look at Quake 1 at 512 native FPS over fully path traced Cyberpunk. It just looks so much better and more pleasing to the eye. The clarity of motion and true visual sharpness trumps any amount of cool reflections and realistic day night cycles. Then there's obviously the benefit to playability. Playing at sub 30 vs. having the game look like an old youtube video is not a good trade.
Sure keep your screenshots and tech demos or whatever, I'd rather have video games.

youtube.com/watch?v=_VXsmRDrklE
There are multiple games that already disagree with this though, here's a mid range RTX 5060ti running Doom Eternal with ray tracing hitting above 120fps with ease at 1440, there's loads of games with performant RT implementations, ray tracing is fine.

Nothing you said has anything to do with lighting. Quake looks good because of the sharp, crisp geometry and readable levels. Cyberpunk is a mess of temporal blurring and bland art direction. Ray traced light is only realistic in how it bounces. You can very much make unrealistic but still striking lighting scenes with it, and again, the benefit is that it can be interactive. Hell, go look at Quake 2 RTX. It still looks like Quake 2 except it has cooler lighting.

no i used bing image creator

look at Quake 2 RTX

Rather not 2bh

Look at that pic. I fucking love that game so much.

Looks much better that that visual vomit, ranjeesh

Quake 2 RTX looks horrific, I’d very much prefer if you didn’t bring it up in the future.

How this only looks good from one angle. Doesn't change in real time and isn't realistic.

that's a massive piss tree isn't it?

Quake 2 RTX looks horrific,

It's okay if you can't run it, but you don't need to pretend the lighting isn't cool.

I feel like I had a stroke reading this.

Parts of it look like absolute crap

The mirrors in general, they just don't reflect anything and do look like absolute shit, but you can't deny that most of the time game is pretty gorgeous, also given the fact how well it runs on old hardware.

934700_5015.jpg - 1920x1080, 499.68K

yeah it's always about status with you shills
you know, unlike you, I don't need to use my rig to shine in society, I don't have to compensate for anything

yeah I sure hope a 2025 gpu can run a 2020 game in decent conditions, does that mean rtx took 5 years to catch up to disabled rtx performance then? with very little improvement in graphical upgrade too
my question is, what is exactly the value added by activating rtx ingame? especially in a "fast" paced game like Eternal where there's really little room to appreciate the improved lighting effects?

A $2k GPU is a status symbol.

LOL Just get a job.

learn to read, why are you acting so retarded? I'm saying YOU are using it as a status symbol
I'm wondering why is it always about being poor, not being able to afford a gpu and getting a job? I'm mindful of how I waste my money is all, and rtx is not worth 2k to me
like even irl I have a couple techbro colleagues and when I tell them I don't want to upgrade just yet they use the exact same rethoric (we literally have the same job wtf, and I have an even better situation than them because my wife came with a house so that's a lot of extra pocket money from my income)

Every prebuilt will be packing one of these turds, just like they do with the 4060s.

Threads about games being worse actually means games are better

100% agree

I'm just saying that RT has nothing to do with gaphics being pleasing to the eye. With or without it a game can look beautiful or like an absolute eyesore.
The difference is that with RT on, you don't have the benefit of good frame rates (right now) without visual AIDS like upscaling or frame gen.
I'd rather we aim for 1000fps@4k than spend another dime on manufacturing more FagTX cards.

I played Q2RTX though it was pretty cool. The overly realistic lighting made it feel like running through a doll house.

Using a GPU as a status symbol is the most dumbfuck idea I've heard of. It's a $2k GPU not a lamboughini. The simple fact that you believe anyone uses it for status shows you're broke as fuck

4k rtx4090 user here.
Raytracing looks nice in some games, and there have been some very graphically pretty games in the last 7-8 years. Most people who tell you this stuff sucks are either 1) stuck on hardware that can't run raytracing any faster than a powerpoint presentation or 2) stuck on decades-old resolutions with upscaling on wondering why visual effects look dithered or ugly or smeared when there's barely any pixels to work with.
However there's not a lot of games where raytracing objectively improves the visual presentation. There's Metro, Witcher 3, AW2, CP2077, Doom Eternal & DA, Darktide, AC Shadows, Control, Jedi Survivor... but that's about it. Raytracing has been a real thing in games for like 5 years now and that's a fairly low amount of games in which raytracing objectively improves visuals. Most other raytraced games I've tried were a visual sidegrade not worth using FPS over, or just straight up broken and useless like Mechwarrior.

I'd rather look at Quake 1 at 512 native FPS over fully path traced Cyberpunk.

That's nice but you are not representative of the AAA market. Indie games exist for the nostalgia gamer niche.

It's got nothing to do with status. It's got everything to do with someone that's using wildly outdated hardware pretending he should dictate the direction future games tech goes in. It's like a tendie talking about how CPUs should evolve in gaming and trying to downplay physics and AI.

With or without it a game can look beautiful or like an absolute eyesore.

Correct.

The difference is that with RT on, you don't have the benefit of good frame rates (right now) without visual AIDS like upscaling or frame gen.

Correct for the most part, but some games can use it and still run well without DLSShit.

I'd rather we aim for 1000fps@4k than spend another dime on manufacturing more FagTX cards.

This is where you're wrong. Getting up to at least 120fps 4K native would be great, but that doesn't mean abandoning ray tracing. In fact, the idea should be to make hardware actually capable of it so you can use ray tracing without tanking the frame rate. Real frames only, of course.

You only bought that GPU so you could show off to me

lol what an autistic retard

But are the wishes of the AAA market representative of the wishes of the average gamer?
No they're not.

if you could run it you'd want it

the idea should be to make hardware actually capable of it so you can use ray tracing without tanking the frame rate. Real frames only, of course.

Sure, as long as we can figure out how to get the performance without any compromise on video clarity. So no upscaling either, and absolutely no dithering or noise filters for the RT because all of that looks like total ass.

with very little improvement in graphical upgrade too

how do you generationally improve from pretty much real world light

without any compromise on video clarity. So no upscaling

You're already compromising on video clarity with your standard antialiasing at native resolutions. In fact in some cases you have worse video clarity than people who use modern upscalers.

Enjoy being fired for being incompetent game dev.

TAA can go fucking kill itself too thank you very much.

Well then you won't be playing any modern games or future games, definitly not those with raytracing.

It's honestly kind of crazy how well Assassins Creed Unity holds up graphically, there are games coming out today that don't look as good

Sure, as long as we can figure out how to get the performance without any compromise on video clarity.

What part of real frames wasn't clear? Real frame means entirely real frame. Not 25% real rendered and 75% AI hallucination.

ukraine tranny xitter post

sorry you're poor btw

Lets just kill raytracing and all the modern graphic slop, anything after the ps3 era has been a disaster for gaming.

You should go fucking kill yourself too.

that bottom opinion

not even controversial enough to use that image, fucking xitter shitters

Ray tracing is good looking and useful tech that takes less time to implement than baked lighting and has better results. Its just that its currently really high end and not every one can run it well and devs can be irresponsible with it and implement it at the cost of performance and playability.
It will be the norm and it will be a huge improvement.

path tracing on

80 FPS

cp2077.webm - 1280x720, 3.86M

RTX is a meme tech.

Agreed. It should only be used in development as reference for constructing baked scenes. Having it run in real time is moronic.

Then I'm glad we're on the same page.

It will be the norm and it will be a huge improvement

And you still won't be a woman.

I don't mind ray tracing but my 3090 starts to make concerning noises once I enable it.

RT is cool but its not being used in creative ways. I'm interested to see how the pitch black cave in MGS Delta will be.

You don’t need more than one

What if I want all my dynamic light sources to behave realistically as well? Should every game be nothing other than static props you walk through but can't interact with, like a museum?

unity's pre-baked gi

lmao
lol

Damn I love space quest, I don't think I've ever seen anyone post about it

It's actually pretty nice if you use it for audio, and allows for very, VERY quick tools for sound design (This also basically doesn't affect processing power)
youtu.be/u6EuAUjq92k?si=fir6Ugv_W5ousi8G

"Yeah bro, just pay $3000 every few years for graphics that only marginally better than 10 years ago and lighting that you can't tell the difference with unless directly compared"

It's all just a big scam

Pre baked is a term that implies that most assets in the level can't be interacted with in any meaningful way. It's the antigame.

It's funny how we had more interactive games with dynamic physical objects and destructibility, even in the pre-RTX era. Haha, funny, isn't it? All that requires 100 times the horsepower with RTX enabled, and they just don't make it anymore
You're a stupid nigger btw

you could statically bake bottom

Triggered baked lighting lobbyist

I was I could pick that apple up off the table in my games

why?

Seethe.

I can't tell the difference because I don't own a good PC

yes.

I want ray traced audio for a game like Thief except without manually setting sound paths.

can't tell the difference with unless directly compared

You can 100% tell the difference and it ranges from marginal improvements to transformative ones. I can tell straight away if a game I'm playing doesn't have proper ray tracing. The lack of interactive lighting is obvious, i.e. where the lighting doesn't transform appropriately as objects move through the scene or you move the player camera. Besides that, games without ray tracing have a distinct grey glow, owing to a lack of sharp shadows and AO, and where everything is overly lit with a dull grey ambient light, giving you an image lacking in contrast. Anyone who is accustomed to RT who still plays older games that don't have it knows what I mean. You won't believe me though because you've never played a game with ray tracing but I can't do anything about that.

The actual use for rtx that will be normalized but pajeets on v will seethe about everything else

The moment you see any reflection or wet surface or a corner of the room, you will instantly notice whether raytracing is on.

well you're the one again insisting that I'm broke, you're the one making it a status symbol you retard
I believe you use it because you don't have anything else to say to defend your shitty tech

wildly outdated

yeah I can still play any modern AAA with little issue (not that there are many really interesting ones to play)
but to answer to your point physics and ai actually change how games are played, actually improve the experience in a way that is significant, which at least the cost to performance ratio is acceptable
better graphics is always nice to have, but slightly better lighting at the expense of everything else? it's not worth the cost to have
wake me up when rtx actually changes how games are played as much as physics and ai do, then maybe it'll be worth the cost
but for now it's just for showing off, sharing nice clips and screenshots on reddit for valuable internet cred

What?

WAIT CONSUMER

INSTEAD OF FORCING US DEVS TO WORK

WHAT IF YOU PAID A PROGRAM TO DESIGN THE LIGHTING FOR YOU INSTEAD

IS THAT A GUN

Studio with 30,000 employees can bruteforce graphics

Shocking!

you're the one making it a status symbol you retard

How? I don't think of showing off to you when I buy something. You're irrelevant in my life. Why do you think I buy computer parts to big myself up to some broke mong on the internet. What a dumb cunt you are

I believe you use it because you don't have anything else to say to defend your shitty tech

You can believe what the fuck you like. You're a mental spastic, as proven by your own posts.

Do you have DLSS or TAA? Either way that's what makes everything blurry in this especially around foliage or anything moving.

AC Unity was a technical disaster that had the most unstable looking graphics ever. Only the smaller map at the start of the game looked any good.

I don't think of showing off to you when I buy something. You're irrelevant in my life. Why do you think I buy computer parts to big myself up to some broke mong on the internet

yeah that's the point, why do you keep calling me broke at every opportunity you can?
sounds to me like you want to show off how rich you are for internet cred because you can afford a $2k gpu, though no one cares because like I told you before your gpu is not a status symbol (it's not a lambo bro, anyone can afford a decent gpu it has no relation to my status)
tell me now exactly why I should buy a rtx card without calling me a variation of broke, you can't because your brain was made mush by the power of careless consumerism

I never saw combat in the middle of the road. Is that triggered by some mission? I haven't finished the game yet.

You say "work" but all baked lighting amounts to is environment artists hitting the "bake lighting" button and sitting on their asses for the next 30 minutes waiting for all of the lightmaps to be recomputed, every single time they make a change.

yeah that's the point, why do you keep calling me broke at every opportunity you can?

sounds to me like you want to show off how rich you are for internet cred because you can afford a $2k gpu

Do you not see the inconsistency in your post?
You're accusing me of wanting to show off wealth and status because of a GPU purchase. I'm not saying these things. I didn't say these things, they all come from your warped little mind.
You're a seething jealous poorfag brokey

tell me now exactly why I should buy a rtx card without calling me a variation of broke,

Why do you think anyone cares about what you buy? You're a nobody on the internet. I don't give a shit if you buy one or you don't. You're unimportant. lol

you can't because your brain was made mush by the power of careless consumerism

And you can't because you're poor as fuck and seething

seething jealous poorfag brokey

you're just using a small cock rhetoric, you're the guy putting his friends down when there's a good looking woman around to appear more interesting to her
you're a joke and no one likes you

yeah I can still play any modern AAA with little issue (not that there are many really interesting ones to play)

Post your specs. Prove your parts aren't wildly outdated. This has nothing to do with status symbols, it's just idiots who don't want to buy enthusiast parts trying to dictate which direction the cutting edge market should move in. Either you can play any recent AAA game or you can't. Qualifying it with "Except the bad ones" means you can't.

but slightly better lighting at the expense of everything else? it's not worth the cost to have

If you'd actually read the thread, you'd see that I think most implementations of ray tracing are bad and hardware isn't where it needs to be yet. That said, it's the direction things need to move in because fully dynamic lighting (and audio) done in real time are the golden standard. And since you're clearly going to be a massive fucking faggot who tries to divorce lighting from gameplay to downplay it, one of my favorite games that I happen to be playing right now is Thief. That's a game that would benefit wildly in terms of gameplay from real time dynamic lighting and ray traced audio.

I triggered the poorfag.

but you have no friends and nobody likes you

ha ha ha shut up you dumb mong

I'm so sick of having performance issues despite having a fucking 4070
It's unreal how bad this industry is

It's great when it's an option. Lazy devs tacking it on and expecting you to use upscaling is what's dogshit about it.

Looks very good but could've been done perfectly with baked lighting and maybe a couple dynamic spots like the blue fire pillars or the fire on top of the tower

told you, I'm still using my 1080
I can still play any AAA released nowadays on medium+ (no rtx obviously)
tho looking at benchmarks many modern cards still struggle with rtx on and have to use dlss to fix their fps which is another problem
there's nothing exactly cutting edge about where the market is moving, like I said it looks nice but there are other solutions that look just as good with less negatives about it, that's just techbro talk overhyping their rigs

ray tracing are bad and hardware isn't where it needs to be yet

yeah my point, the tech is seriously undercooked and not worth buying into right now

Thief. That's a game that would benefit wildly in terms of gameplay from real time dynamic lighting and ray traced audio

I don't know, I think light and audio are fine in that game, and fail to see how to improve those would drastically change the experience, definitely not worth the computer upgrade
the og Splinter Cell still has beautiful lights and great sound, it doesn't need a top of the line card to run rtx with forced dlss to have decent fps

Looks like ass, games achieved this same look with bloom and motion blur effects 15 years ago

told you, I'm still using my 1080

ha ha ha . this is the ray tracing expert whose view everyone should listen to. A fucking 1080.

i'm not broke I'm not broke

shut up retard. I can smell you

NO NO NO!! DEVS NEED TO FORCE RTX I WASTED THOUSANDS ON THIS GPU I NEED MY MONIES WORTH!!

pre baked

why are gamers incapable of not using food analogies?

Real time ray tracing in games is in its infancy. It is simply not worth the cost to performance and in some cases the visual artifacts and downgrade to other visual aspects. Games that force RT are the only actual problem. RT is not the standard yet but hardware companies and AAA is pushing this nonsense onto the consumer, it's just greed, don't buy into it.

anon just needs some mods and to disable his anti-soul gas

It's a weed analogy.

tho looking at benchmarks many modern cards still struggle with rtx on and have to use dlss to fix their fps which is another problem

Only in games with poor implementations. Alan Wake II with path tracing for me gets 30-50fps full res at 1440p with no DLSS or frame gen, on my 4090 laptop. A fucking laptop. The desktop 4090 I would have to imagine performs similarly at 4k (it does in most games). Wouldn't be surprised if the 5090 nets 60fps.

no need to buy into it to know what it's worth, like you can go to your nearby garage and try the new porsche if you ask
I'd rather make my own opinion than listening to the obvious shill - because he took a loan to pay for his shitty gpu that he truly barely uses (bet 90% of his games are played rtx off for better performance) and now has to make himself feel better on the internet

They added random encounters.

Anyone comparing baked static scenes to raytraced stuff is genuinely retarded and needs to stfu.

Yup. I have a 7800 XT and game at 1440p and Doom Dark Ages runs and looks like absolute shit because of forced RT and how it's "optimized" with shitty upscaling in mind. I barely get 110fps with XeSS at balanced, meanwhile the entire image looks like 1080p with TAA. Doom Eternal on my old RX 580 rig at 1080p literally looked and ran better.

Play AAA gayme

Can't even destroy a table

Why do we need real time raytracing again?

What harm has ray tracing done?
I've yet to play a game where it's required. Just disable it, dummy.

thank you for not blaming the engines

I can still play any AAA released nowadays on medium+ (no rtx obviously)

I can play AAA games

except the ones I can't play

Okay.

yeah my point, the tech is seriously undercooked and not worth buying into right now

No. There's a big difference between someone like me who can use it, see the few games it works in, and see the potential in the future while still acknowledging all the games that do it poorly now and you you who literally can not use the fucking technology at all making pointless blanket statements. No, you watching youtube videos doesn't mean you have an informed opinion on the topic.

I don't know, I think light and audio are fine in that game, and fail to see how to improve those would drastically change the experience, definitely not worth the computer upgrade

Then you're a fucking idiot and likely haven't played the game, and definitely haven't compared how the lighting works on the dark engine compared to the Dark Mod or Deadly Shadows running on UE with dynamic lighting. You also clearly don't know how much ray traced audio would help level design in a game like that where audio paths are placed manually and also have limitations.

brown and more brown

muddy and smeared

nvidia shills going this looks amazing!! :ooo

you can show the worst looking game of all time with a 50fucking 90 and they'll defend it my dude

youtube.com/watch?v=ovDehaY2wsA
was curious so looked it up, max settings at 4k rtx no dlss/fg can't even reach 30fps on a 5090, keeps barely under it
same settings around 50fps at 1440p
75 fps at 1080p
considering this is a really static scene, a forest with nothing happening around, no physics, no enemies, no effects, no wathever using up ressources

most reasonable poster.
Ray tracing is usually added as an afterthought. The vast majority of games are designed to look good without ray tracing. They're not build from the ground up to leverage ray tracing.

max settings at 4k rtx no dlss/fg can't even reach 30fps on a 5090

because you're not supposed to run native on high end cards, you're supposed to use DLSS for higher frames

The engine is just as bad for filling itself with dithered shaders and encouraging devs to use them.

and this is good how exactly?

never said it was, I'm just giving you the reason

Okay.

you can't read, tell me exactly what games I can't play?

see the potential in the future

you're looking at a problem that was already solved, games evolved since thief and before rtx

tell me exactly what games I can't play?

Metro Exodus Enhanced and Doom Dark Ages won't even boot. We don't even need to get into games that you wouldn't even be able to run at a stable 1080p 30fps. Now you can start moving the goalposts.

you're looking at a problem that was already solved

No, you fucking idiot. Workarounds like baked lighting or stencil shadows from single sources is not solving the problem, they're measures to avoid it or imitate the real solution.

games evolved since thief and before rtx

What the fuck do you even think this means? Do you think the Dark Mod or Deadly Shadows solved the issues entirely even though it's obvious you haven't played them?

So what your saying is: I should nix RTX so more people will buy my game?

Metro Exodus Enhanced and Doom Dark Ages

yeah I can easily run both exodus and eternal, with great performance on high settings too, rtx would definitely look better but stil not worth the upgrade
obviously since now every card has rtx integrated the industry is following trend and forcing rtx on their games, it's only a matter of time before all AAA games use it
like I said, maybe I'll upgrade my card for gta6, but I'm not in a hurry

Workarounds like baked lighting or stencil shadows from single sources is not solving the problem, they're measures to avoid it or imitate the real solution

I don't think it's a workaround, it's more handmade VS computer done, and I think the handmade version looks nice enough and without too many costs unlike rtx

Do you think the Dark Mod or Deadly Shadows solved the issues entirely even though it's obvious you haven't played them?

yeah no shit I never said I played those two, I said I played Thief that's all
my point is that game is a product of its time and slapping an rtx mod on it would barely change the experience
we've had games who did better lighting and audio since then, you're using a 90s game to justify rtx, like yeah obviously it could look better if they had access to the technology we have nowadays

Switch graphics are already in the uncanny valley, I'd rather it be recognizably polygonal.

I've noticed that games have become worse at having multiple entities on screen except for Space Marine 2 I guess.

yeah I can easily run both exodus and eternal,

That's nice, but those aren't the games I brought up. You were wrong, and you need to get over it.

I don't think it's a workaround, it's more handmade VS computer done, and I think the handmade version looks nice enough and without too many costs unlike rtx

It's a workaround, you fucking idiot. Prebaked light was done by raytracing but not in real time and then baking the shadowmaps into the map. It's literally a workaround because tech couldn't, and mostly still can't, do that kind of lighting in real time.

my point is that game is a product of its time and slapping an rtx mod on it would barely change the experience

That's a nice and completely worthless strawman, but I never talked about "slapping an RTX mod on it". I talked about how real time ray traced lighting and sound could improve the gameplay of a game like Thief.

we've had games who did better lighting and audio since then

I was about to respond but then I read this.

yeah obviously it could look better

look better

You stupid fucking tech illiterate third worlder. I explicitly said it was a gameplay thing and told you not to be stupid enough to pretend I'm just talking about visuals, but you STILL tried to frame it like we're just talking about how games look. You're impossibly stupid.

Returnal is the game that really convinced me about HDR. Spending $250 on a newer monitor with local dimming and hdr1000 did so much more than the last couple GPU upgrades ive done

He didn't link his bank account adnd Microsoft account.

poorfag and techlet, no wonder your game looks like shit.
this is satire.

How much projection can you throw into a post?

took a loan to pay for his shitty GPU

I don't need to take loans. I'm not the seething poorfag with a 1080, remember.

hat's nice, but those aren't the games I brought up.

they're the exact same games except with forced rtx, stop memeing about there's nothing else different about those versions

I talked about how real time ray traced lighting and sound could improve the gameplay of a game like Thief

yep like Splinter Cell did 20 years ago without the use of rtx
still looks great today and rtx would only improve it marginally

I explicitly said it was a gameplay thing and told you not to be stupid enough to pretend I'm just talking about visuals

what you say and what's is used for in reality are wildly different things
like I said, wake me up when rtx is more than slightly better lights
then maybe it'll be worth the costs
techbro shill is gonna shill his shit no matter what, with hypotheticals and the market direction and inovation and all that shit, but reality is rtx is a meme, which was the whole point of OP I think, and you still haven't proved anyone wrong in this thread

I think ray tracing is ok.
I don't think it's necessary and the improvement to graphics is negligible. I would much rather developers focus on getting consistent 60fps at all times.

This is my favorite bread in a while. You too are morons.

too

make that throo

stop being poor

file.png - 2361x1324, 3.47M

stop being poor

it really is this simple. I don't understand the fuss

AO is so fucking ugly...

DLSS was literally invented to allow GPUs run ray tracing at 4K.
Guess what, it works, and it doesn't matter about your self inflicted "well I'm not running DLSS" , well you're not running ray tracing either

invent problem

create solution

???

profit

First one is better: more colors and detail. Second feels more dull and blurred out.

The way it's meant to be played™
Not the first time nGreedia came up with performance killing feature.

Both pictures have AO. It's those tiny shadows in corners.

they're the exact same games except with forced rtx, stop memeing about there's nothing else different about those versions

First off, you're moving the goalposts with Metro. Second off, Doom is an entirely different game. That doesn't even remotely apply.

yep like Splinter Cell did 20 years ago without the use of rtx

SC never did real time ray traced light, you fucking idiot. Dynamic light with stencil shadows is not ray traced.

and rtx would only improve it marginally

This is you being ignorant and tech illiterate trying to handwave things you don't understand.

what you say and what's is used for in reality are wildly different things

Light and sound are literally (not metaphorically) used for gameplay in Thief, which is what I brought up. You have no leg to stand on. All you've been doing is lying and making shit up. Tech illiterate third worlders are a fucking blight on this board and should all be range permab&. You being a retarded monkey who's never run a ray traced game and insisting over and over again that it's slightly prettier lights and nothing else will never, ever make that true. Your opinions on this matter are objectively worthless.

hohol

gay

AHAHAHAHAHAHAH

You too are morons.

You're exceptionally stupid.

You do understand that there's not a lot of generations left where you can increase GPU power. The next chips will be 3nm. I don't even think it's possible to go lower than 3nm. (I think 2.5nm is the limit)
Or do you want to go the other way of 1000w or more GPUs?
Maybe you just want it to stagnate now?

gets baited this hard

kek

ACU was also a buggy mess when it came out

Jeets spend their entire life savings on a gaming PC just so they can go online and call you, a westerner living with modern conveniences, a broke boy on the internet

You have a nice PC anon

SC never did real time ray traced light, you fucking idiot. Dynamic light with stencil shadows is not ray traced.

I never said it used rtx, I said simply said it improved from Thief graphics
seriously how retarded are you

All you've been doing is lying and making shit up

yeah cause you can't read and keep making up quotes of mine lol
once again, show me a game that used rtx to improve gameplay in any way
Thief used light and sound without rtx, other games since then improved on it without using rtx, so why exactly is rtx so essential to you?
I'm not here pretending my opinion is worth shit, but if you get triggered so easily calling me names every 3 words it's just because you don't have anything interesting to say
you're not even a good shill, yo ushould tell the other bots to engage in more positive ways with people online, share screenshots, videos, benchmarks and stuff to make it a bit more interactive or something
I don't know I don't work in marketing, but your technique seems wildy inefficient

Thank you sirs, I raped for rupees until I had the money to buy a PC :)

fag and ukie flag

I wonder (((why))) those two always overlap

Why do you have a dead paki?

He was the final rapebounty I was given from the local military general Sukhard Gagdeep, it is a trophy and a testament to my willpower to obtain a gaming PC for my village.

You are doing gods work sar. Keep it up.

I never said it used rtx

I talked about how real time ray traced lighting and sound could improve the gameplay of a game like Thief

yep like Splinter Cell did 20 years ago without the use of rtx

Learn English you fucking monkey. You said Splinter Cell did real time ray traced lighting and sound. It didn't.

yeah cause you can't read and keep making up quotes of mine lol

I just quoted you directly. Again, learn English, you fucking monkey.

Thief used light and sound without rtx

Thief did not use real time ray traced light and sound. Those both would benefit a game like that greatly. You have no argument against this except to pretend ray traced light and sound are just minor vanity improvements.

but if you get triggered so easily calling me names every 3 words it's just because you don't have anything interesting to say

I've explained what the tech does and how it would work in games, and then you say "No, this thing that I literally can't run and don't understand on any level wouldn't make a difference in this game I don't play or understand the lighting engine of." You're an idiot. Your opinion is worthless as is your assessment of what I've said because you fundamentally understand none of this stuff on any level.

I don't know I don't work in marketing, but your technique seems wildy inefficient

S-Shill!

Why do retarded third worlders scream shill any time someone tries to talk about anything they don't have? It happens in everything from indie game threads to tech threads. You can have another reply if you can show that you actually understand the difference between baked lighting, dynamic stencil lights, and real time ray tracing. If you don't but you still make another angry reply pretending it's just minor window dressing, then you should just kill yourself and do the internet a favor.

stop being poor

you're getting too worked up and agnry about your meme tech
you should disconnect once in a while anon, would do wonders for you belive me
you haven't explained shit what the tech does, you've only listed hypotheticals
come back to reality and check what rtx is actually achieving at the moment, which is not much (else I'm still waiting for you to show me some examples, like I asked you many times already)
I don't know what shit country you live in, but I'm sure I'd rather live next to third worlders than more of your kind that's for sure

Well not even hollywood movies have Ray Tracing most of the time, they've been using alternatives and workarounds for over a century given... obvious limitations.

I can confirm that movies didn't have ray tracing 100 years ago

I’m using your post in the next jeet thread on pol, thx.
Nothing else needs to be done by you at this time.

he actually believes that jeets all have 5090 pcs

But they did have CINEMATOGRAPHY.
Anyway, this might be why people think it looks shitter. It doesn't look like the movies as much. It doesn't cheat with cinematography.

pol

not Anon Babble

fucking newfags.

7800

670e

are you poor or something

I play games at 4K and not many games can run RTX at 4k at a good framerate
Fuck RTX

Crazy how much of the environment is rendered beyond the fog.

Literally responding "yes" to "let me guess, you need more?

Grim

Hollywood USED to have cinematography but now all they have is blue screen rooms and actors looking at tennis balls taped to a wall.

Now this is truly GRIM

he thinks 3rd worlders pay NA/EU prices for technology and don't get that stuff for insanely cheap prices from black markets

Someone or some rich and powerful group of people deliberately put indians on the internet. They don't pay close to what we pay for PC parts despite the fact that their country has little to no plumbing and still barely have access to clean water. Remember this when you're arguing with an indian online.

ESL

Ray tracing is cool, but it feels like a stopgap for neural rendering which could provide a generational leap in graphics without tanking the framerate.

explain

I'm glad Fromsoft realised the issue with lighting quick though. They've been fucking with light like that for ages now. Their shit looks totally unrealistic and it's great. I think Elden Ring is the magnum opus for creative light use.
Also don't play Nightreign.. wtf were they thinking?

That being said, ray tracing might have uses, but it's very incorrectly used nowadays. They just shove it in there and it's dumb.

four_kings.png - 1920x1080, 635.43K

Damn never seen this happen. Reverse image search has this thread on page 2 already.

games in the future could be like those UE5 blueprints with placeholders, with the AI part of the engine generating graphics on top of it. It could be just a global illumination shader or textures with near infinite detail, facial animations, or even the entire scenery...

I... Know...

lol
It used to be regularly the first response on Google until they SHUT IT DOWN around the mid to late 10s.

no gay sex with hats

full game generation/hallucination will happen before a neural rendering layer imo
it's a harder problem, but also a much more profitable one so the big labs are going to throw money it at
local rendering of graphics will be dead within a decade

first of all light is a wavelength and not a photon.

I thought it was a particle