Let's talk about the best Elder Scrolls game
Let's talk about the best Elder Scrolls game
morrowind > daggerfall > oblivion > skyrim > arena
How do I get into this game? I am genuinely too stupid to get out of the first dungeon half of the time I try to play it, and when I finally do, I have no idea what my goal is, and I get bored and quit
Pic unrelated?
I am genuinely too stupid to get out of the first dungeon half of the time I try to play it
Daggerfall dungeons are a fucking mess, there's no shame in playing with the smaller dungeons mode if you're using Daggerfall Unity
I love that game.
I played it last, and yet I think it's my favorite. It's feels more like a simulation and the dungeons, as chaotic as they are being randomized and all, are really cool.
The longer more maze like dungeons I think are what's missing from Morrowind. Everything else is worse in Daggerfall, however.
what gives you the closest 1:1 to the old base game? i tried playin just it but it crashes too goddamn much
used to dump hours into it back in the day, makes me sad
There is no goal. You simply just go to random dungeons and kill things and pick up stuff to sell to buy better stuff to repeat
The game is only 23% complete
Ironically the dungeons are the best thing about Daggerfall
Elder Scrolls needs to be sexy again
There is a main story quest and an ending. Completing that is supposed to be the goal.
The Redguard female sex game.
Battlespire > Daggerfall
It's very easy to miss it however since it's a random not that gets added to your inventory with a short time limit to get to the random place you need to be
They're comfy after you get a few levels under your belt, so you can kill enemies quickly and run at the land speed record. Just pick a wall to follow and get cranking.
the goal of life is to prosper
yes, well that's very easy to miss since a job offer is just a random voicemail that gets added to your inbox
most neets on this site are neets because they are ugly or annoying but i think you might just be here because you're stupid
Every dungeon is the same. They're boring as fuck even when using the smaller dungeon mods
no. i rememeber all the glitches like falling through a wall or a bounty i couldnt collect bec the target didnt spawn. also swimming sucks.
you only do one dungeon every few real life weeks and they're nice then
i am so goddamn retarded i am getting anxious looking at those
just cast teleport - mark at the entrance
There's a predictable pattern behind all the dungeons in Daggerfall.
Once you figure out the pattern, they're actually not that hard to navigate.
All the dungeons really are are a bunch of copy and pasted boxes attached to eachother horizontally.
Finding this painting room was such a pain that after an hour or so of dungeon delving I just used the console to warp to quest target and made my way backwards.
Btw, the two dungeons that got posted in here are actually the biggest dungeons in the game, and they are part of the main story.
The average dungeons are not that big.
They're also 2 of 3 actually made dungeons and not the random vomit that is the rest of the game
I once got stuck in a harpy's nest dungeon for two hours trying to find a specific harpy to kill.
t. playing on vanilla Daggerfall and not Daggerfall Unity so the map was hard to look at due to the lower resolution.
Navigating them is the easy part. Getting to the hidden rooms where the quest items are requires you to click on random stuff in the enviroment to open hidden doors
I actually finished Wayrest dungeon without a guide.
There's a crawl jump you have to do at one point to reach the painting, which the game never teaches you.
Pretty proud of figuring that out.
The quests pay so poorly anyway.
It makes no sense to ever take a quest that requires you to go to a dungeon.
I finished Daggerfall in DOSBOX years ago and only needed a guide for the final dungeon. I don't recall having any other problems with the game but when I tried to replay it in Unity about a year ago I got so bored so quickly that I stopped playing after about 2 hours and never went back.
*enters grab mode*
How did you know to go to Direnni tower without a guide?
see nymph
nymph skill pacifies enemy
Now this is gaming.
Daggerfall should have gotten the remaster, not Oblivion. It would probably suffer from a lot of the complaints people had with Starfield (which I also do actually like) and would tank their reputation right before they show off TES VI, but I really don't care. Giving people a taste of basically super freedom to ACTUALLY role play in an RPG but in a fantasy setting would have been great. If not just to see how hard it filters everyone.
Daggerfall is too undercooked for a remaster, it would need a full on remake
It's not even like you have to be smart to traverse them it's just all about patience. After a while you start to question if any of this tedious shit is worth your time
I can't remember, but I'm pretty sure someone mentions the witch lady being sent there during a noble quest or something. I didn't know what was a main quest or a side quest outside of the guilds so I was mostly just going wherever people in palaces sent me or wherever it seemed like their might be some plot to follow.
Daggerfall filters people just fine, (you) being an excellent case in point, tourist scumbag
No! I have my passport so I thought it was OK!
Seriously though this is true. As much as I'd love to see Daggerfall get the Oblivion Remastered treatment, it needs a full on remake more than anything else. Even with Creation Engine 2 it would probably take MUCH longer for them to make this than it has been for them to make TES VI. It wouldn't be worth the time and resources, but I still wish they'd do it.
make a custom class, enable small dungeons
the game is basically dnd gameplay wise
Too retarded for a casual DRPG
And you wonder why Todd keeps making shit simpler
do little kitties like this exist in the lore
the alfiq's
What's "casual" about it? It's pretty hardcore, convoluted, and anti-handholding if you ask me. I guess fast travel? It honestly is strange how liberal they were with that mechanic in a time where nobody did it.
I am genuinely too stupid to get out of the first dungeon half of the time I try to play it
How? Are you playing the original?
tremendous
Uhh, Daggerfall Unity is literally a remake anon...
That most of the danger scales with you. You can approach the dungeon at your own pace. You can heal when you please. You have access to other services such as gear and magic.
It's a casual DRPG. Just because the dungeons are big, don't make them difficult
You only know of most of the meta, by obviously reading about it online (which defeats the purpose in any game), playing mostly blind, it's not casual friendly.
spend like an hour banging my head against the wall in the old hag's dungeon looking for a stupid unicorn horn
look up a hint
torches might contain secret switches that open hidden doors
Are you fucking kidding me?
The Underking and King of Worms are both really cool designs, its shame you never see a sprite of The Underking. I especially like all the hot girls the King of Worms has dancing around him.
I didn't. Daggerfall has been free for over a decade
Then don't act like you didn't get stuck with shit like this
I tried playing this game a month or so ago. I got the GOG version. I couldn't beat the rat and I was frustrated why I swinging the sword did nothing unless you kept swinging it at the rat. Spend hours getting out of the tutorial dungeon. Get out into the world and had no idea what to do. So I quit playing it.
Daggerfall filters people just fine,
Yes it does.
Kys right now trannywind fag
Even if I did, doesn't mean game still isn't casual. I know I let one or two quest expire because the dungeon generation spawned behind a lock cage.
Not that guy, but secret switches are in random dungeons too and after I found one by accident I was pressing use on literally everything.
so when the fuck is the wayward realms coming out?
That sounds kinda bad ngl
Should I play it after I finish up Daggerfall?
2 weeks
Yeah, I guess you're right. The combat is also boring
Also gamers back then were used to running along the wall spamming the interact button looking for secrets
How true is the "it's basically a medieval life simulator" statement in relation to Daggerfall? If that's the case, is it really an RPG?
I actually have fun with the combat, but I have mouse controls turned on. I've never played a game that had melee combat like this.
it's a port
It's just Underworld combat with a retarded mouse waggle.
daggerfall unironically aged better than morrowind.
boring fast travel spam
huge world you show off to people while failing to mention it's completely empty
Yeah, it really was ahead of its time with stuff like that.
If we're being 100% honest with ourselves, if Daggerfall came out now with modern graphics but everything else the same, it would get the same complaints as Starfield and get shit on just as hard. Only thing it wouldn't get is the outdated design thing since it literally came out in the 1990s.
If Super Mario Bros released today it would be called cringe indie slop
If Super Mario Bros came out late in the NES life-span I would call it gay shit. Sometimes being early gives you some points
It's not really. "Virtual dungeon master" is a better description.
You show up in a town, there will be a lot of NPCs walking around. They don't matter at all individually. You can walk up to any of them to get the information you need (usually directions). If one of them refuses to tell you anything you just walk to the next one.
You go to quest hook spots to get random quest hooks and then you do the quest.
Banking is broken and mainly used as a free money source. You can buy a house and that's about it for life sim stuff.
It's like playing D&D with a DM who has a book of random quest tables and a prerolled dungeons and a series of more fleshed out quests that he barely mentions
Not at all. There are no simulation elelments. NPCs have no schedules, they don't move around. Every NPC is just a binary flag to exist or not based on the time. You don't need to eat or do anything. It's a dungeon crawler and nothing else.
It's like playing D&D with a DM
without a DM*
It's like trying to play DnD but instead of a DM you have a stack of monopoly chance cards
"Virtual dungeon master" is a better description.
It's like playing D&D *without a DM who has a book of random quest tables and a prerolled dungeons and a series of more fleshed out quests that he barely mentions.
That sounds convoluted enough to be interesting.
a stack of monopoly chance cards
That's what I said: A DM who has a bunch of random quest tables
When you say you want to go to the mage's guild and look for work he rolls a quest from the "Mage's Guild" table. Then he sends you to a dungeon from his book of dungeons
I would be surprised if there aren't published modules that work like this and a lot of DMs might as well just be computers if we're being honest
It's not
Why?
If you think it's interesting give skyrim's radiant quests a try