Do you play City Building Games thread?
Do you play City Building Games thread?
Did you know you can remove most of the asphalt that buildings come with?
Yes.
Tropico 6 is pretty much the peak of the genre IMO.
no i dont have autism
want to build a large train network
none of the cities I build are large enough to justify it
Realistic mode is an absolute nightmare to start building your country with
Bonus points for all the infrastructure that needs to be built beforehand AND staffed with workers before trying to settle immigrants
I failed like 5 times already always ran out of money and people die and run away at the end
I tried Sim City and Anno 1800 but through playing them I have discovered I have a crippling disability that makes me incapable of actually planning things out spatially so I'm fucking awful at City builders.
HOW HOW HOW HOW HOW???????
One of the building tabs has decorative pavement/gravel/airport slabs, the bulldoze/remove option works on on most pavement
Why hasn't any indie dev made a Japanese-themed city builder? People would lap that shit up and you'd be set for life.
I have no issue with 4x games or complex logistics sims like Factorio but for some reason I just can't get into city builders and get massively filtered by them.
I can't get enough realistic mode. It's a lot easier now that electric substations have 3 connections, you used to have to work fast if you were upgrading major electrical lines
My goal is usually to get a farm built first year so I can sow crops in year 2, then work on getting the bare necessities for my own population that I can turn it all on at once and be ready
This whole map is realistic mode
Bats when
This whole map is realistic mode
It's always nice when your seasonal crop cycles match real world time
Workers and Resources is the closest thing to a combination of factorio and city building. Each worker is a resource sink that requires a consistent source of food to be source and delivered
looks very nice anon but...
where are the bus stops?
Conveyors!
There's one in that screenshot about halfway down the right side, and you can see line of busses at one of the ones in this
Bro you're famous
forgot pic
Memes aside, is Cities Skylines 2 worth playing? I have about 800 hours in the first one.
I am playing Emperor right now.
Is that Workers and Resources?
One of my favorite autism sims
I stopped playing manor lords, too many bugs.
Tropico 6 annoys me, all these fun ways to play and all I do is build plantations
Whenever I play Cities Skylines I inevitably get distracted and end up just watching the traffic for 30+ minutes. I've never made a town with more than 10k population due to this, I just enjoy the flowing cars I guess.
was really excited for Cities Skylines 2, but it's been almost 2 years and the game is still unfinished with no custom asset support, shit performance and broken simulation
This is the only genre I still truly enjoy.
Anno 117 is looking to be a really good game. I really need ubisoft to survive for like 1 more year to get this thing released.
it's still pretty broken
you can pirate it and try it out
Annos are more like puzzle games, than city builders
I would do literally anything for a modern day game in this fashion.
FUCK agent based simulation. I want to be able to build sprawling metropolises with millions of people. I want game play to come first over map painting.
I disagree. 99% of the anno fun for me is trying to make an overall aesthetic city which includes the various supply chains needed. Anno 117 however seems to be incorporating a lot of new features to create more organic cities. I think that's going to make the city building element a lot more rich.
Is this a new one? I really liked 1800 but aesthetically this looks more up my alley. I love historical city builders.
I want it to be good.
Just copy designs made by other people?
People already do that irl. Take what works, alter the design to fit your needs.
Any other /frontiersman/ here?
What I'm trying to do is train myself to intuit how to plan stuff out but I'm still struggling
Manor Lords
Anno 1404
force yourself to go full autarky and divide production between cities like irl
How's the Early Start DLC? Steam reviews aren't looking good.
tourism is a real money printer in this game
i really hate how the devs are trying to cash in on the "comfy" gamers by adding more cosmetic bs rather then adding actually interesting shit like
economic planning or a circuit/scripting system like in facotrio
love this game to death
the masculine urge to want to BUILD CITIES
why no city destroying games?
Tried out Worshipers of Cthulhu.
It's ok.
that already exists every juneteenth
Worshipers of Cthulhu.
I love builders with unique aesthetics. Thanks for the rec anon. It's on sale now actually would you say it's worth the price?
i want a game that does realistic google maps style. it would need to sacrifice customization for the sake of scale but i wouldn't care.
Can someone shill this game to me? I'm curious about it
Alien Horizon is fun and nice, even if its still a work in progress
It's a "city" builder but you start over every 20 minutes.
And you have to farm meta currency between day-long runs
I've started up a new Songs of Syx game but since I haven't played since at least v65 its taking some time to acclimate to all the little changes
ranches needing several days for the livestock to grow is kind of funky when you're trying to reorganize them and they suddenly all morph back into babies and the new innovation vs research thing is a lot more awkward to deal with starting out than the old system
I guess now you're supposed to compensate a lot more with a bunch of import depots once you get your trade agreements compared to being sorta self sufficient when it came to basic resources at sub 500 pop
How's Manor Lords nowadays?
Townscaper
I love cities skylines but i always get to a point where the city gets so big that the traffic gets progressively worse because i didn't have the foresight to make every road a six lane mega road and its just a mess of red lines everywhere.
I wanted to play Anno 1800, but I lost my old Uplay account and Rasheed didn't want to find it for me. And just so fuck having games tied to launcher beyond the steam.
I'm still mildly infuriated by it, I had Anno 2070 tied to it, and I really liked that game back int he day.
SimCity4 is "hard to install" on modern system according to some Anon Babble posts
installed it without any problems
Yeah
yeah this is the new one coming out sometime this year unless delayed. roman theme this time in italy and britain
For some following a guide and downloading like two files is an impossible task to do.
I miss banished, any games that can be considered its successor?
is that Workers & Resources? it looks like Workers & Resources.
It's hard to describe but it's kind of the only city builder that is trying something different. You have to make a settlement that achieves random objectives, like make X of a certain product, but the buildings you can use are randomized and the products buildings make overlap. So you have to know the game really well, but it eases you into it. You can also "win" just by having extremely happy villagers instead of doing the objectives, but later in the game you have to use every tactic you can to win.
he listened to Anon Babble
new friend here doesn't know rule #1 of Anon Babble
there are some workers present and some resources as well
so yes you could say it is workers and resources
Anno 1800
My optimization brain is too powerful and cannot be held back. Recommend me a city builder that leans in the more creative direction.
Skylines was ruined for me once I realized the problems with its traffic simulation and *had* to design roads to circumvent the issue. Banished was ruined by similar issues in citizen pathing length (efficiency) and age staggering to stop birth/death waves, plus I felt a *need* to play in a small map and preplan how I would max out the population in it. Townscaper was great for just chill creating but it's too purposeless.
Trains are fun
How did you get this 3d angle ?
Based CoI enjoyer.
I'm yet to get a playthrough on Update 3
r8 my castle, Anon Babble
"rogue like" city builder, each settlement you build is in a different biome with a randomly generated map and different debuffs/buffs
you start out in a small clearing and have to assign lumberjacks to cut out the forest to expand, and there are glades where you get a random challenge once you access them
use x materials
endure this debuff for x minutes
the aim of each individual settlement is to max out the reputation by clearing these events and the queen's requests, with the final settlement being to fix a seal before time runs out
then the world gets nuked and everything resets
it's pretty neat but i got bored of it after like 10 settlements and went back to Anno
did a Babylonian make this post?
its shit
basically city-building with a time-limit and tasks to complete
Fiery but mostly peaceful
City Builder
All ploppables
Garbonzo
Cities Skylines niggers will never be able to replicate this
The dark souls of city builders
But can it do this?
reminder we gotten some gameplay previews of Anno 117
youtube.com
what fucking game is this?
>All ploppables
wtf are you on about?
nevermind im retarded
Going Medieval
this game The only drawback is there are very few building materials so visually everything you build will look similar. Otherwise its great for creativity.
kek
Everyone seems to be glazing it or at least positive about it. Which I'm not suspicious of this time since I loved 1800. Definitely getting 117 on release, though I'm hoping it launches on Steam without needing fucking uplay.
Seeing this thread has set my course. I will play SC3k today.
Anyone remember the additional applications that came with SC3kU? I don't see any trace of them in anything that can be downloaded. I spent time in the building designer making custom shit. Nothing good but entertaining to a child.
DLC when
without needing fucking uplay
maybe if they sold this to Tencent but they didn't.
I also predict a egyptian expansion at one point for the sole fact that the base game is almost suspiciously white (from what I've seen)
Some reviewer probably gets a a stroke.
there is a mod for it that was released a year ago:
youtube.com
Tiny glade and I'm dead serious
Why is there NO good city builder on android yet?
fuck off
even if it needs uplay through steam that's still preferable to only uplay, i bought anno 1800 twice because thats how much i hate uplay
Theotown
Anno 1800 was also White in the European inspired part
it's a match/round-based game where you build a city, but the real goal is to grow the city in order to gather multiple resource types for your village to "survive" the map, and you win by accomplishing map/resource goals which are randomly selected. There's no timer so to speak but the map steadily gets harder the longer it takes you to win so there's pressure to build and get things done.
it's not comfy like a city builder usually is but it's pretty fun I think. There's alot of things to juggle, probably closer to a 4x/rts than a city builder
it's like the fun of playing the first 10 minutes of a starcraft game
There'll never be a Japan/China DLC
Extremely gay. Anno needs more ethnic waifus. Remove all male NPCs and replace them with colonizable women.
Anyone excited for Transport Fever 3? Not really the standard city builder, but goddamn is it fun to build train networks and make them look nice and just watch them go all day.
im playing anno 1800 and like what am i doing? when i started playing cities1 i instantly understood what im doing. im just making a cool big ass city that isnt gridlocked with traffic and after that the gameplay loop was clear. just expand and solve problems dynamically.
in anno 1800 im doing the story campaign, im just adding ugly grids to my ugly grid city and adding the administrative+industry buildings in their little areas but im not "getting" the game. theres no skill or planning that im aware of im just putting down these pig pens and production facilities for them and i dont know how it actually works. like in cities1 i can instantly see if it works or doesnt and then i add a new roundabout to get the trucks moving and i get a bit of a dopamine hit.
like at what point does the game start "clicking" on average? im maybe an hour or 2 in.
Theres fox girls and harpy brothels
It's more of a puzzle game than a city builder. It's not for everyone, but personally I love it. I will admit it gets repetitive later on as you reach the end, but I dont mind. It tickles my particular brand of autism
The art style is very pretty and the soundtrack is super good. It can range from very easy to extremely difficult depending on the level you play it. A new dlc is coming out soon, so the game will probably go on sale around that time. Also the devs are pretty based. It was an Early Access game and they were putting out consistent updates for years while using comunity feedback to guide them. In their last dlc, frogs, people were complaining that it felt too barebones, so they updated the dlc almost immediately with an entire new biome type so it would feel more full
anno is more an economy simulator than city builder, the game's all about balancing the input of raw materials with the outputs of processed goods that then meet the demand of the population
when placing residential buildings you then have have to optimise the placement of buildings as stuff like schools/hospitals have an AoE
you'll probably start to understand once you're into the workers tier and now you have
need tier 1 civilians for the basic industry
basic industry produce suppliers that satisfy tier 2 civilians
tier 2 civilians required for tier 2 industry goods
I have some autistic dislike for the dangerous glades RNG. Not sure how to get over that.
Why does that game has such a banger soundtrack?
youtube.com
every time i see it i can't help but see Warcraft 3 and an RTS doesn't interest me
A lot of what says is accurate. 1800 is a game about managing supply chains and making sure you have the resources (food, manpower, shipping lanes) to get your mega city project off the ground. I'd say the the game starts to take off once you go multi island at around artisan tier (tier 3) because you cant keep yourself to one island anymore (unless you got lucky and have an island with potato, wheat, hops, and pepper fertility). that's also about the time in the campaign you unlock the 2nd map, so you'll need to trade between the 2 areas. There's other unlocks that help revolutionize or streamline the process like commuter piers and items for unions and city halls, but for the most part it's more about having a mix of form and function than maxing out on how beautiful a city can look.
I love this nigga, even if he's a pushover. He's one of the few characters that isn't playing any sort of grand political game. He just wants to have city and to magic tricks in it and shit
I wish there was an actual city management game that let's me play around with laws and regulations, not just manage the flow of traffic and sewage.
I was curious about this game, but then I found out that it's a furry game...
SimCity 2013 is still the best one. I really want a new SimCity game, and on Steam this time.
Nice, that sounds cool
yeah i realized the game is about the whole triangular trade aspect and im still on my 1st island which is just a farming colony making its own stuff and the fun starts once you get to the aforementioned
you'll probably start to understand once you're into the workers tier and now you have
i noticed the whole upgrading system is similar to manor lords and i played that, cities doesnt have anything like that since it all works under the hood but yeah, now i somewhat have a picture of what i need to do. so far i've just been re-arranging my city to look like something that is not a mindless shitsprawl which seems kind of easy since theres a degree of magic that governs the whole simulation of the city as opposed to cities where i had to build bus routes and shit to keep the whole thing from collapsing on me.
SimCity 2013 is still the best one
lmao
There is a bigger 'city building' aspect as you get different pops that require service buildings like Churches, Schools, Banks etc. and you have to maximize their land coverage and shit.
Dorfromantik perhaps
berlin
yeah nobody wants to too
After beating the story I always play without AIs, specially without pirates, I only leave the prison to sell them soap
It's not really a city builder. It's a resource extractor, fast-as-you-can goal fulfilling roguelite.
Man that rocket is way too close to those tracks. I only just launched the basic space station, keep seeing people complaining it downgrades too fast tho.
Which Sim City is the best one? I haven't played any in a very long time and can barely remember them.
2000.
3000 is too quirky
4 is 3d but runs like ass
and then there aren't any more games unless you count old PDA versions.
islanders
you can't help but make it kino
I like the pirates because if you get trade rites with them they become a good source of gold, which you can sell to Nate if you have sunken treasures. I can also get extravaganza steamers and perphorian battleships mad easy