Expedition 33

Why did they MGS2 us?

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Cause Charlie Cox probably charged too much money

Why didn't they just make a good game instead?

Expedition 33 is woke. Won't be playing

He was such a cringe mopey faggot that his death was inevitable

I'd ask how it's woke, but I already know you're not going to answer

Reminder this is a tranny trying really hard to falseflag, Reddit and resetera hate the game for being too white and problematic

Because those are the stories normal people can consume.

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That such a retarded reason then

The prologue has nameless black NPCs scattered into the crowd.

So what was the point of him? I thought he was the main character? Was his death needed to give Maelle a motivation?

It would have been fine if he did something with his death. The game talks big about "for those who come after" but doesn't do anything with it. Expedition 69 is the only one that advanced the mission in any meaningful way because they put up the handholds and grapple points. Everyone else just also died out on the continent. Gustave made the lumina converter which is ultimately what gave 33 the power to break the cycle, but he did that back in Lumiere. He needed to have something else at the end. Face his death in order to buy time, to break the bubble on Maelle, to permanently weaken painted Renoir, something. He needed to do something "for those who come after." Having him just lose was a wasted opportunity narratively, especially when it uses other characters like Sciel's husband and the real Verso to touch on those completely unforeseen deaths and the different type of grief that comes with them

Yes, but in a bad way. Bringing him back is the reason why Maelle wants the bad ending.

So Gustave had no relevance later on?

There's no "Kamina breaks Team Gurren out of the anti-spiral fantasy" moment or anything. There are big bosses that no other expedition could beat and then you beat them and Lune says it's because of the lumina converter and that's really it. It's mostly

Wait so that’s the reason for the bad ending ?

So basically Gustave’s death only serves to give Maelle a purpose ?

More or less, yes. The shortest version is The world we play in is fictional. Maelle is from the "real" world and Verso let Gustave die to try and kill her attachment to this world so she would go home to the real world because staying in the fiction world would kill her. In one of the endings it pretty much does the opposite and she stays to have more time with Gustave who has been remade and it harms her.

You're an idiot if you think they actually wrote the character out because of a voice talent they chose to hire.
Bro was always going to die and they splurged for a great voice for someone they knew wouldnt be around too long.

But isn’t he going to die a year later with the paintress? (I haven’t made it that far yet)

Don't care, still love Maelle.

Paintress is dead by that point, Gustave and Sophie and everyone get brought back in the literal very final scene of that ending

If it’s the bad ending

tbf they're both "bad" endings. The other one is Maelle still wants the other ending, but Verso forces her to go home to the real world and the world we see in the game and everyone in it all stop existing and Maelle is just depressed in the real world

That’s just kinda fucked up

Game explicitly shows the ephemereality of life and the hopelessness of being in an expedition

Gustave frequently speaks of the sacrifices others have made and how they must do the same

Find numerous journals from prior expeditions mourning their lost friends

"For those who come after"

Really start to admire and like this guy

Can see why so many people look up to and like him

He is unceremoniously jumped, murdered, and ripped from the party

Game forces you to experience that sudden and entirely unthinkable loss with those who love him

It forces you to carry on

This is what every expedition prior has gone through

And now you know the feeling too

Fits with the theme of the game. Was kino, was unexpected, was extremely upsetting, and was the perfect method to send the message home. I fucking missed him the entire time, though. Verso's a retard.

Yeah we got stuck with Clive

Disagree. To expand on what I said here I just feel like there's a difference between "For those who come after" and "There are those who came at the same time and I just didn't finish the whole journey with them." Like if he did injure Renoir, then that would be paving the way for Maelle to be able to kill him later. To simply lose to Remoir is a different thing.

I didn't finish all the post-game content because I just wanted to hurry and start New Game+ to get back to Gustave

I disagree with you because conversation of Gustave is sprinkled throughout the game afterwards and it was his kindness and love for his friends that helped them to keep going. The game doesn't need to have a mural dedicated to him and shown off every few hours to feel his influence throughout the story. He was a brother and father to Maelle who died fighting to protect her in his last moments. That's not nothing.

Tbf he did actually 'kill' Renoir if you rewatch the cutscene. He got impaled on a rock from being pushed back by Gustave's attack, they just don't explicitly show it because they were keeping the reveal that he was immortal for later.

from the pictures, he has a big dick

Him having an influence isn't the same thing. He had enough of an influence to really be the driving force of the endings. I just think the actual act of his death did not build specifically on the idea of "for those who come after" which, again, most of the game doesn't do a good enough job of. It pretends that there's this idea that expedition 33 only got his far by walking in the steps of 34 who only got that far by walking in the steps of 35 and so on. The only support for that idea is that Simon killed Aline's Axon and expedition 69 made traversal easier. Everyone else just sort of died, like how Gustave just sort of died. I think the game does a great job with some ideas and perspectives on death and I enjoy the story of the game overall, but I think it is really lacking specifically in the idea of "for those who come after"

TBF we don't know what the other expedition's did that contributed to 33's success. there's a lot of large dead nevron all over the place, it's possible they paved the way for 33. The clearest example of this is the weakened Axon that Verso mentioned was weakened by past expeditions, who knows how many other nevron took multiple expeditions to take down so future expeditions had a easier time.

Also I don't believe Gus just pulled that Lumina converter out of his ass, it's entirely possible that collective information from past expeditions contributed to it.

I kinda wish they kinda made Maelle depressed and consumed by vengeance after it

They did.

Maelle should have rebelled against her family in a blood feud.

I think you're autistic, unfortunately. One does not need to physically build a bridge or install rock climbers in order to benefit people who follow their trail. Leaving behind a good influence on people is itself an inheritance to subsequent generations. If the journal entries at camp weren't enough to beat that concept over the head for you then I can't elaborate any further. Mon ami, I believe one of the central themes of the story has eluded you due to being on the spectrum.

I wish Maelle sat on my face

Damn man, why spoil yourself? You guys are crazy.

"for those who come after"

It's more a message about hope and never giving up. Each expedition departed with the full knowledge that they would likely never come back. Gustave was dead and he knew it. I can only assume he thought that Maelle and possibly Sciel and Lune were also going to die and wanted to give her some comfort and a reminder that their deaths wouldn't be for nought.

The good influence they left behind on people would have been left behind while they were still in Lumiere and made their expeditions pointless if not for the coincidence that being killed by a Nevron traps your chroma in your body which they didn't even know. Other stories have touched on this type of legacy before, the most familiar to most Anons I would wager would be Gurren Lagann and I think that's the kind of embodiment of the concept I want to see. From the tangible benefit of the previous attempts in the spiral warrior's technology to the lingering idea of the main character who died at the end of act 1 carrying the crew forward at a hard time.

I wanted a more grounded story of French existentialism questioning the meaning of life, reality, legacy and despair to share a similar narrative outlook to Gurren Lagan, a story about punching existence in the face

GL is inspirational action kino for teenagers needing a piece of media to help them come out of their shell. 33 repeatedly tells you you're going to die and should try to make the most of it. These aren't similar at all, nor should they be, and I must again insist that you're missing the point of Gustave's mantra.

We lost our surrogate character who like us wondered about the world and had the same questions we had, and got a cliche gritty cool guy instead who treats everything as an everyday occurrence
Besides Maelle other two chicks aren’t really doing anything in the story, you could remove them and very little would change.
But i will spoil you a little, if you had some thoughts in the back or your mind of him possibly not being a straight character, like i had, and that this story didn’t turn into cliche boring everyday story, your thoughts will be validated
Not that the issue of us losing our anchor character is remedied, but other things are
In retrospect act2 story will be better than it is live

How so?

Play the game and find out, gangster.

Like 2 or 3 generic background characters and a guy who gets killed off near instantly is enough to make a game woke?

Alright my nig

He could have easily been written back in for act 3, it's harder to explain why he wasn't brought back.

kek, there should have been a secret ending for never using verso in the party

TTGL is specifically about legacy and walking the path of those who came before you to have a chance at going further than anyone had previously. It's even in the meta story of Gainax producing it with so much other anime DNA and letting TTGL as a show walk a path paved by those who came before. 33 is different and but most succinctly is about facing death, from either side of it. The difference between a loss expected from illness, a loss feared like in war, and a loss you didn't even think was a possibility. The legacy of your life like Gustave's Lumina converter or your death like the hurt that Maelle is willing to let kill her. Part of that story though is about those legacies of those like you in previous generations and that's where the Venn diagram with TTGL overlaps. They are not and should not be entirely similar, but they share elements and TTGL does a much better job showing the idea of the path being paved. "Tomorrow comes" is about facing death with dignity and acceptance, "for those who come after" specifically is about paying it forward or however else you want to frame the idea.

No, Verso turns out to be a truly great character.
Who he is and what he does truly, not what he was depicted as in act2, story of which made my almost check out from the game after i adored act1

The fact that he actually let Gustav die intentionally is a choice from writers i admire. Him actually being a black box character instead of cliche gritty hero type is saved it for me

Why did his ex look like his sister?

Clea projecting her onii-chan fucking impulses

isn't Andy Serkis in this?

Yes he did a very good job

not surprised considering he invented the acting in voice acting

I just finished the game did I just get Twin Peaks the Return’d cause that’s what it feels like happened.

So Gustave was just a plot point

Maelle is Gustave’s Verso

Renoir kills him because he wants he and his family to move on from Verso

Frenchies…I kneel…

Andy serkis is here too

Subvert expectations

Lol