Why did ARPGs fail to ever escape this game's shadow?

Why did ARPGs fail to ever escape this game's shadow?

because it's a good game.

Can't improve upon perfection.

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Its because Diablo 2 (and Diablo 1) were designed to be video games and not an endless lootslop treadmill for degenerates.

Devs are just too dumb apparently. It's not THAT difficult. And yes, my game will be dropping Soon.

which one is that?

no other game has a necromancer that cool

Other games can't even get a basic fucking barbarian right.
Seriously why the fuck does PoE2 hate melee so much?

because they refuse to let you play as a white man who can summon dozens and dozens of skeletons

runes fucking ruined the game.

project diablo 2 soon no?

Runes are great though. Just don't participate in the auction autism

Barbarians are absolutely fucked in Diablo 2 and is the worst clas. What are you talking about?

D2

Good melee

You need assload of gear compared to casters and then decent runewords because otherwise fister the sister lister and his gang rape you in 2 seconds flat thanks to aura and whole bonus.

I want Tamamo to give me a hug and tell me everything will be alright.

DIIR on Steam when though?

A D1 remaster with QoL features like Diablo HD mod and restored cut content should be so nice.

skill issue

diablo 2 only had good melee in classic. expansion broke melee.

check out cactus launcher.

pretty sure beelzebub is what you're looking for.
and you can source a copy of the game from gog. it was on there before blizzard told them to take it down so they could sell it on their own launcher.

melee is OP in PoE2 though. Barbarians are probably the weakest class in D2 and you rely on crushing blow and fear for hell mode unless you are macking a warcry spellcaster barb or already have GG gear.

They didn't, Dark Souls reached the same pop culture heights as Diablo.

the cut content in D1 sucked ass though desu. Diablo 1 with all the same mechanics and a hack free multiplayer in unreal engine would be cool though.

They would probably dumb it down and remove friendly fire though

you could do this, and either sell it for $20 or copy POE monetization and sell stash space and hats.

Big time. PoE feels like some old browser game with all the fucking latency and shit ass drop rates. Titan Quest was great, but only because it really emulated D2, even where it was different, it felt like it was purposely different in spite of D2. Grim Dawn feels like a glorified Titan Quest mod, not that that's a bad thing, Grim Dawn is by far my favorite of all the ARPGs since D2. Torchlight is extremely derivative, it even follows the "sorcerer from the first game is the villain of the second", it had some nice QoL changes but some terrible changes too. Kind of like MMOs after WoW, everyone is just aping what blizzard did in the early 2000's and probably overmonetizing it while doing a worse job, although blizzard is doing the worst out of any of them now, ironically.

blizzard is doing the worst out of any of them now, ironically.

be small tight knit squad

make good game

increase staffing for sequels

company is now too bloated

games are now shit

individuals break off to make new studios as ex-STUDIO developers

new studios are shit because they lack all the dynamics of the original team

can never recapture lightning in a bottle

tale as old as time.

stylized graphics, properly used color, and the gamma of the average monitor, and hence people use it as a benchmark. Until very recently, it was played on a loop, so this genre is compared to it constantly

But Diablo I was far superior. Sure it misses the mechanics D2 brought, but D2 really was like how D3 was to D2.

D2

not an endless lootslop treadmill for degenerates.

Ok kid. You need to stop posting.
D2 was the ORIGINAL game that brought this shit into existence.

Diablo 2 opened pandora's box but everything after it was designed and born out of it. Diablo 2 at the very least was an actual videogame first and foremost.

diablo is a crab

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he predicted half-life...

Because Diablo-em-ups pretty much just became iterative and other action-focused RPGs were able to lean into action more as technology improved

Dominions/Conquest of Elysium
Ashes of Erebus
Anbennor

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D2 became that sure, but it wasn’t made to *be* that.
You can have fun playing it like a normal video game. Same cannot be said for PoE or D4 or whatever gookshit is popular

diablo devs: hmmm how do i make a cool RPG with more Action than those boring crpgs and simpleton arcades?

*any diablo killer* devs: hmmm how do i clone diablo to make people forget about diablo?

Same story as with wow killers.

they somehow managed to balance the loot fucking perfectly, mostly due to luck because the devs had no idea what the fuck they were doing. truly a lightning in a bottle type of game

Why did ARPGs fail to ever escape this game's shadow?

because some poisons are virulent

leaks showed they were working on a dark souls version of diablo 1, then killed the project for diablo 4

Ton of uniques are awful, specially lower level ones since they lack punch compared to usual stuff even with good modifiers, also you get those far too late to be relevant.

Rune farming is absolute anus since there is no reliable way to do it properly besides running same 6 bosses over and over again or cow level in hope of something good.

Set items are useless besides few parts that give you good modifiers/skills, also subjected to MotherFucker drop chance as usual.

Its only decent because devs made a proper game before anything and expected people sit and grind just a little bit before move on or play on MP.

Issue with modern ARPGs is that they are game service rather than a full fledged game, playerbase autismo don't help.

all of your complaints are about end game autism. most uniques are good if you find them at the right level. but i dont expect a pedo weeb to understand things he cant masturbate to.

curse of perfection

The irony of posting that image and not mentioning heroes 3

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I'm pointing the flaws with drop system you dumbo. And devs didn't expected people have twinked ass characters till very later with Ubers.

All 3 difficulties are perfectly doable with rare/elite and few lower rune words. Melee characters suffer but that's actual gameplay flaw than drops.

You don't need to be undead to be a necromancer in that game. Necromancers should be undead as a general rule.

I'd rather play diablo 3 or 4 over any of the shit out there. poe is bloated slop, poe2 is wanna be darksouls only worse, le is stupidly easy till 200+ corruption then stuff will instant kill you while crafting became worthless. Everything else is just pond scum trying to poorly emulate what D2 did. No one can inovate or make the basic loop fun other than just drop more/less worthless loot you sell/ignore.

D2 base game is good, but its the mods that really made it last

How the fuck do I get into D1? I played all other Blizzard games growing up and loved them and can still replay them so old games don't filter me. I want to get into the Diablo series but the first game just sucks. Am I missing something like "only X class is good" or should I just skip straight to Diablo 2?

Why aren’t Diablo 1 clones a thing?

that'd be charms

There was a fad for a while, but it died down after the popularity of Ragnarok Online took off.

d1 fags will say heckin noooo play d1.
you're going to enjoy d2.

because it keeps the balances perfectly
it's a hack and slash that you can turn your brain off to but often you need to strategize and keep your wits about you
it has simple quests but with enough flavor and dialogue to keep you invested
it has loot and itemization that feels good to get but you don't have to be autistic about it unless you want to
it has very good atmosphere, graphics and music to make you feel immersed but still feels like a proper game

D1 holds up really well. A friend wanted to play the game with Devilutionx in coop with me, so I booted the game up to figure out how to play, and ended up playing through the game as the warrior. Next morning I complete the game as the sorcerer. If you like traditional roguelikes there's a decent chance you'll enjoy Diablo 1

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It depends on what you don't like about D1. If its because its slow as hell, then yeah D2 is a lot faster.

If you like traditional roguelikes there's a decent chance you'll enjoy Diablo 1

I've never really thought about it but could Diablo 1 be called the first Roguelite?

skeleton necro was dogshit though. it scaled incredibly bad on higher diff, even with a good golem

Diablo HD is the old name of belzebub I think. I like it.

I don't know much about old games, but probably. D1 was definitely more accessible than most roguelikes at the time, it was real-time and had a nice UI etc. I know there were also those first person dungeon crawlers, with tile-based movement, I don't know what they're exactly called, but I think those also could qualify as 'more accessible roguelikes'. I'm probably wrong though

Obsession with endgame grinding and loot affixes.

Because everyone collectively decided they should copy it instead of doing something original.

Its true. We really need more necromancer or vampire games.