So is this game actually good in terms of the gameplay mechanics? The party members and their gimmicks...

So is this game actually good in terms of the gameplay mechanics? The party members and their gimmicks, the character building, elemental resistances etc.
Is it well put together?

yes, but when reaching act 3 i suggest doing main story first, or you're gonna shit on the final boss, then go wild and break the game as intended

nah, it's piss easy since you can dodge and parry anything. Elemental stuff doesn't matter and the same goes for party composition and buffs/debuffs.

No. It's gimmicky, flashy, style-over-substance garbage, which is why so much of Anon Babble loves it.

Don't listen to any retard here. Pirate the game and see for yourself.

Yes but it's very unbalanced in act 3

No, it relies heavily on QTEs and the reactive defense mechanics are ass because the enemy timing is all over the fucking place and it will slow down to make it think you're supposed to dodge or parry but then the animation will speed up and you'll get hit.

Every party member having a main gimmick mechanic that makes 'em stand out and synergize well instead of doing what a lot of JRPGs do where all characters are interchangeable is incredibly fun, yeah

everything in the game is extremely inorganic for the sake of balancing. abilities have paragraphs of explanations on their forced synergies with other mechanics. there is nothing for player to discover gameplaywise.

I dunno man every time I go to sit down and play this game life gets in the way and it's honestly exhausting. Feels like I'm not meant to play it.

Don't listen to the contrarian faggots, the game is very well put together.

Well, aside from Act 3, where you break the damage cap and instantly go from 9999 to millions of damage, one-shotting (super) bosses left and right. That's one of the very few nitpicks I have with the game.

just as long as you don't use maelle

Each character having a unique mechanic should have been a standard in JRPGs for decades now. This kind of stuff has been locked in gacha hell for a long time and I'm glad this is finally coming to real games.

Seconding this bro, every character plays completely differently so you can adapt the gameplay the way you want.
Parry/dodge timing can be weird but as you can try bosses as much you want that's not a problem.

Yes

They're already nerfing stuff.

It's babbys first turn based RPG, has a "don't take damage" button, skills have an extremely explicit set order to use them in. Which is fine, but that's what it is and likely part of why it's popular with people who don't care about turn based RPGs

I haven’t played it yet but I read a post on that and it sounds like all they did was fix bugged interactions like “this was buffing all damage and it said it only buffed burn”. You can apparently still break the game in half it’s just not automatic once you hit act 3.

It's mobile game-tier gameplay with added QTE parryslop mechanics.

It was like that in ff6, lot of characters had a unique mechanic.

mobile game-tier gameplay

Damn, your copy of the game only had 2 possible actions per character turn? That's grim

The party building is one my favourite aspects of the game, it's like an expanded version of FF9's system.

Asmongold really likes it so I am buying it on the weekend.

Stendhall was deranged. It's still really good but the ability was just a oneshot before and doing hundreds of times more damage than the next best option.

describes literally me

Do you have any suggestions for others I should play? The rest of this year's got a serious dearth of games I'm interested in.

all they did was fix bugged interactions

No, I'm talking about real nerfs.

instead of doing what a lot of JRPGs do where all characters are interchangeable

explain what you mean by that. if that's the case that usually means there's some sort of class or job progression system which encourages the player to specialize.

kill yourself unironically

There's a ton of synergies and variety but so far only a few ways to truly break the game. Act 1 and 2 are very streamlined in progression but as soon as you get the power to break 9999 dmg then all goes to shit if you have been paying attention to the pictos and weapons you've been grabbing. You can do some nasty stuff

Which you haven’t listed or elaborated on in any way. I haven’t played it yet so I really would like to know if they actually nerfed anything, because every one of the threads I read on it were just saying “yeah this was legitimately broken and not intended and stupid and 100x stronger than anything else, the game is still very easy and very exploitable “. If you are merely looking to be a useless nigger smearing your shitpost you could’ve just called it slop.

go wild and break the game as intended

Shit design then.

every gimmick just devolves into

this skill has slight bonus effects if you're in (state) which changes when you use a skill.

You can already get to steam-rolling tier even with the damage cap. Especially with shit like inverted Monoco.

Anon, my grandmother died...

AGAIN? BITCH, HOW MANY GRANDMOTHERS YOU GOT??

So is this game actually good in terms of the gameplay mechanics?

its probably the worst gameplay ive ever seen, maybe besides bg3 and xcom.

the entire combat revolves around QTE, which is annoying as fuck, because the enemies will just pretend to attack, swing their arms for 10 seconds, and then suddenly *BAM* attack.

he-he did you managed to press Q in time?!?!

no

then you just died! ha-ha! load the game faggot and do it again!

annoying trash gameplay.

it plays like a mobile game and it looks like a mobile game, too.

I was told this game was woke

there is a fun jrpg with cool building/menuing mechanics and a fast paced combat underneath a game with a sick obsession with parrying. Feels like a parody of sekiro at times

go further retard: "every vidya mechanic just devolves to press button > something happens gimmick" kek

no, only turn based cringe is like that.

everybody is standing paralized

1 character can do something at a time

low IQ gameplay for people with downs syndrome.

"chess is such a low-IQ game! you can only take turns at moving one piece at a time like a downie!"

you are such a pathetic troon kek

Chess is pretty gay though. They should add a realtime mechanic

Yes until you realize Agility/Speed is king and take like 6 turns before the enemy goes once. Even before act 3, the balance is fucked

The actual game aspect of it is mobile tier and poorly balanced. It'd still kinda fun though but if this game had a shit story it would be being trashed HARD

retards compares turn based video games to chess

lmao.
in chess you actually have to plan dozens of moves ahead.
turn based video games dont even make me plan more than 1 turn ahead - tons of skills and ways to adapt to every situation in every turn.

this is your last warning to stop comparing chess (high IQ entry) to turn based video games (low IQ cringe mobile gameplay).

There's realtime mechanic, you can punch your opponent in any moment unless you are a pussy

You could've been playing or discussing a non turn based game right now.

you dont even MOVE in 33.
if anything, this is anti-chess.

It's a bit too normie friendly to be complex and interesting, you never really have to think about building your party around synergies, elemental weaknesses and status ailments (I think I manually cured a status ailment ONCE during the whole game). The fact that dodging/parrying negates 100% damage is probably the biggest flaw with the game, it should only halve the damage you receive or something.

Chess is a memory game, you don't think/plan anything, every single chess move that can be made has already been made, there's only 1 correct way to move on every turn, sorry if Queer's Gambit and Reddit led you to believe that chess requires an IQ of any kind.

shill thread

no. when every gimmick comes down to "do slightly more damage". it's not very useful in a broken RPG where you already do too much damage, it's too easy to get over-leveled and parry counters do a fuck ton of damage anyway.

whoa no shit sherlock? powerful memory and the ability to use memorized skills perfectly it is literally what high IQ means, among other perks.

you sound like a mid-ELO 1500-1600 tard, victim of the bellcurve meme kek

chess is boring

turn based video games are 69,000% more boring, in most of them you dont even move, lol.
like in 33.

every single thing in any jrpg can be boiled to "do slightly more damage" but you are too retarded to grasp it

It's really not, unless you have like 400 lumina and every OP picto in the game and atack every single offensive picto and then conga chain a bunch of buffs together.

Just play on expert, start NG+, limit your lumina, or don't abuse broken shit

zoomer cant even fathom standing still for 2 mins at a time

like pottery

261126216516.gif - 640x468, 95.65K

Not really, the playstyle just pivots less from tanky slugfests to glass cannon, shield stacking, turn-abusing, huge damage nukes with a bunch of buff and lumina synergy

You don't oneshot bosses unless you have like 300-400+ lumina

what do you mean you dont like standing still doing nothing? its not making your brain go into turbo mode?

no, its not.
my gaming requirements are more demanding.

anybody who unironically uses the word contrarian is a coping normalfag

how are you standing still doing nothing in Ex33 exactly? Either it's your turn and you choose your action in 3 seconds tops or the enemy is attacking and you have to parry spastic combos exactly like in a Souls game.
Dont tell me you didnt play the game and are talking out of your axe wound anon...

how are you standing still doing nothing in Ex33 exactly?

can i move anywhere?

no, you just stand there like a faggot, pressing F, F, F

ok thanks, but my gaming requirements are higher than that.

can i move anywhere?

You really are the living embodiment of the zoomer meme

whoa thats like skibidi tik tok, bro.
does it change the fact E33 has low IQ down syndrome gameplay?

yes, you dont even move

thats skibidi zoomer fortnite mega cool, gyat.

At tournaments you need to press a button to signal the end of your turn, throughout a longer game you will probably spend a few seconds just on this motion so the faster you learn to do it the more time you will have

ok thanks, but my gaming requirements are higher than that.

yeah my nigger! need zoom-zoom gameplay, gamba, gatcha, battlepass, skins, dances, achievements and shhhhhhiiiiiittt...

can i move anywhere?

try moving out of your mum's basement

you sound very upset, sweetie.

go on, dont be shy: tell us ONE(1) example of your "high IQ gameplay" vidya zoomnigger

Starcraft 1.
I can 1v1 solo if you want.

LMFAOOOOOOOOO

It's disappointing how they have all these status ailments yet they might as well not exist.
I can only recall Duelist using Inverted and Sirene using Charm
Even for your party at most you're applying Slow or Defenceless.
I don't think there's even a way to Berserk your characters, though same enemies start with that.
It feels like a heavy afterthought, 99% of enemies never use anything outside of those hat guys applying Exhausted when they die.

lmfao what?

the character building

no there are no builds, every char is the same and just needs max agility

korean APM circlejerk garbage fan

"1v1 me bro!"

holy kek
Sure, I will come to your trash game if you can 1V1 me in GG Strive or +R little zoomer faggot, you can even pick my character. Should be easy, you like meaningful movement so much kek

I boughted...
the marketers wonned...

I made it all the way to paintress without knowing what lumina points did and I was under leveled so I had to level up a little to beat that hoe

or warcraft 3, thats also awesome.

Starcraft is just a shitty MOBA.

GG Strive

LMFAOOOOOOOOO

no no no! no RTS! lets play some fucking weaboo anime shit or turn based nonsense where you dont have to think at all

if a game needs more than 1 input per minute, i cant play it!

*slaps you hard* you lost my bitch xD

yeah I dont like Strive much but +R is more than 10 years old and this faggot probably wasnt born then so I give him the choice of the pick

Yeah. It's a good iteration on Mario RPG timed button presses

Starcraft doesn't even simulate projectiles. It's not an RTS.

implying RTS are harder than TFG

stop showing your powerlevel anon, we already know you have tripled chromosomes

starcraft isnt an RTS

[citation needed]

the dodging and parrying is mechanically fun, and mixing and matching the equipment/perks is pretty good. i find it lacking in how you actually apply your damage and elements to the enemies. too few enemies really require you to mix up your gameplay and it makes a lot of trash mob fights feel samey even if there are technically a lot of enemies and a lot of unique enemy attacks. too few enemies had strong resistances that really NEEDED to be overcome with elemental damage and most can just be brute forced with raw physical damage in the same amount of time. additionally, if the enemies DID provide more resistance/approach variety, the game wouldn't have the tools to handle it - there are no 'builds' or 'presets' and you need to manually fiddle with each gear slot individually each time. side bar but the weapons also required fairly high resource investment so you are unlikely to have multiple viable weapons for each character at any given moment for most of the game.

The top players couldn't even beat an AI and complained about its APM. There is no AI in TA or any games similar to TA that can challenge a top player. Maybe starcrafters have a lower IQ if they can be beaten by a soulless machine.

modern children losing simple arguments against 40yo boomers who grew up on RTS

sad init.

see

NOOOOOO I NO GET PWNED HARD BUT YOUR!!

ok mut lol

ah yes, Starcraft.
The highly intellectual game with highly intellectual strats such as... *checks notes*
... zerg rush, protoss 3-Gates and marines deathball...

oh-you-2.jpg - 338x507, 52.53K

citation incorrect.
try again.

reddit spacing

Starcraft lost. If it was an actual RTS then moving units in a ball wouldn't be a winning strategy.

doesnt even know what reddit spacing is

lol

"moving" in chess is just an abstraction of combat actions. it is not actual movement in a gameplay sense as movement is also only meaningful in real time for feinting, spacing, and playing around your strengths.

you really are a midwit. you don't even understand the thing you supposedly like

it is a turn based RPG that actually has some gameplay. which makes it palatable to people like me who hate games with no gameplay where all the skill expression comes from number juggling and "strategizing" (most turn based RPGS aren't complex enough to axtually warrant strategy).

God forbid someone likes games that aren't basically working on an excel sheet.
Having parry and dodge makes encounters more engaging. As now you don't just sit there and mash A until the win screen pops up on mob encounters like every other turn based RPG.
I recommend people play on the highest difficulty too, so now the parry and dodge are actually necessary.

I don't ever say things like that usually, but if you didn't play this on expert, you didn't beat the game

honest question anon: do you really think playing rts requires more skill than playing tfg?

everyone who says "reddit spacing" as a copout to "win" arguments is a newfag sprititual nigger zoomer who thinks it's fashionable to not format your own posts and use proper grammar

Every attack in the game has an audio queue to tell you when to parry. Timing changes on every attack but it's the sound that you're meant to listen for, not the animation.

so you never even played chess, huh?
no wonder you think shit like e33 is high iq lmao.

whats a tfg?
turn faggot game?

someone mentioned yesterday trying to beat expert mode without using dodge/parry and now I want to try that, seems like it would be very hard to get past certain points without significant overleveling though

"concession accepted" is the new "reddit spacing".
these copouts change from year to year.

you're the supposed chess expert (which already makes you a fag) and you don't understand that piece movement is a combat option abstraction and not literal movement.

your retard brain doesn't understand because "but you move the pieces though!!"

don't reply to me anymore
I don't speak to subhumans after I correct them. all they do is keep barking nonsense

No it's retarded.

dont reply to me anymore because i never played chess and you noticed this

oh i WILL reply to you, sweetie!

ok then honey, lets play chess, you dont move your pieces (because its an optional abstraction), and i do.

the game is very easily broken and even if you intentionally tank your build you can still take negative damage as long as you aren't deaf. this is the easiest jrpg I've ever played but I haven't played very many

ive heard this before but I can't agree fully. the audio is a nice help on top of the visuals sometimes, but I don't think I could play this eyes closed easily.

the visuals are overall well done to indicate timings, with some bullshit thrown in that gives elden ring flashbacks.
and i am convinced the chromatic lancellier's animations are busted because something is really fucked about the parry timings on them

nowhere does it say "optional" abstraction. you can't even read

More than 2 hours later and nobody has taken your bait. Man, that must sting.

The skill they nerfed still one shots everything besides Simon with low commitment to buffs btw.

What was the last game shilled this hard on Anon Babble?

Traditionnal Fighting Game aka "Fighters"
I know it's hard for zoomers like you to grasp notions older than 2 twatter days but make an effort

sweetie

honey

literally sweating faggotry kek
inb4 "I was only pretending to be retarded"

who cares. im playing oblivion

So is this game actually good in terms of the gameplay mechanics?

the "gameplay" is just pure AIDS, just download a trainer to skip all the nonsense combat sections.
the story and art is ok.

person on Anon Babble hates playing games.
what a shock

Yeah, it's really fucking good. You should try it.
Worst case you can just refund it.

It's asset flip: the game. The only animations they did in house are for cutscenes. All the traversal and platforming stuff is from asset pack. For skill animations they hired some free lance gooks.

posts box art

never posts actual gameplay or screenshots from the actual game

just mindless shills from some third world country endlessly spamming their same 3 or 4 jpgs of the main characters

It's asset flip: the game.

OK pajeet, show 2 or 3 examples of those flipped assets. Should be easy right?

Thats because seething troons like you cant handle the kino. But here you go faggot :
youtube.com/watch?v=2ZlXNFznSuk

gameplay mechanics

Yes.

party members and their gimmicks

Yes.

character building

Yes.

elemental resistances

Meh, doesn't play much of a role here.

8/10, really good overall, though kind of pales in comparison to the greats like Bravely Default or MGQ:P.

You can take out the dmg uncap picto, use a respec item and set your stat gains to a lower amount, you know... That's what I did.
Each level gives 3 stat points, so just write down what level you were at the end of act 2, say lv 50. Multiply that by 3 and you got how many stat points to use.

People say this but it literally isn't true since you can just remove the Painted Power passive and you'll do normal damage, and respeccing your stats sets them all to 0 anyway.

I wish you could switch members in and out on the fly. Maybe elements and status effects would have mattered more if you weren’t locked into the party you started the fight with. You hit the 9999 damage cap way too early in the game so when you can break it your power spikes dramatically without trying. Other than that it’s a great game.