Have to find Goofy and Donald

Have to find Goofy and Donald

Enter the area, get a cutscene with Goofy and Donald

Move to next area, get a cutscene with Goofy and Donald

Move to the next one, another new cutscene

Reach the end and can't find a way forward

Look up what to do

You have to go all the way back to meet with Goofy and Donald

I'm supposed to just ignore all the cutscenes and walk back

Did PS2tards really?

Almost all of KH1 is running loops through areas until a cutscene plays.

get nomura'd

here's a pretty big mechanic where you specifically need donald and goofy

oh and by the way here's a guest character you'd be a dumbass loser not to take with you but you have to leave donald or goofy behind

kh1 is one of the worst games in the franchise but don't say that close to the nostalgiatards

play on old shitty crt

reach deep jungle

get lost for days because the vines blend in with the background

Even today I still hate the god damn level, it just feels like filler

I like this game

Probably the biggest flaw of the game, you want to switch to the disney guest cast but if you do that you get fucked over and miss trinity spots

Its one of those hallway door scenes from old cartoons, its not progression. You wander around the area and then go back to save after time passes, then when you exit the shop again you get a boss fight.
Its padding.

the game wants you to give up and talk to Cid in the Accessory Shop again. Maybe you save and close the game for the night. The story progresses when you leave the Shop and the Leon cutscene plays.

I like how Leon is difficult for that stage in the game but completely manageable to beat

you don't even have to swing on the vines at all to progress the story

It's actually insane how much the game punishes you for wanting to try out the cool guests it literally shoves in your face. Like, oh wow, Tarzan has unique attacks and voice lines? Too bad, idiot, now you can't push a glowing rock with your cartoon duck. You basically have to pick between a more fun party or being able to complete basic-ass interactions.

1hour in and already filtered

kek couldnt be me

Just come back later, you spergs. You can't get every Trinity on the first visit anyway

BUT THAT ONE RED TRINITY THAT DISAPPEARS FOREVER IN HALLOWEEN TOWN

Fixed in Final Mix

The only tard is you, m8.

Unless you are ultima grinding and would naturally find them you know how long that takes? You'd be like 1-2 hours looking for those spots you missed like in the caves.

I love kh1 so much bros

That first visit to Hollow bastion is one of the peaks of vidya and i'm not kidding, i still prefer TWTNW but its such a perfect sequence of challenges and exploration tied in with the story

you have to climb a vine to get the tarzan talking to kerchak scene

Did they fix the shitty upscaled textures in the Steam version yet?

KH4

Replaced the villain from KH1-3 with comic relief Marvel quipping mobile gacha character who appeared in 2 cutscenes in the actual games for 6 minutes and 36 seconds

Organization XIII is replaced with mobile gacha characters who have cardboard one dimensional personalities and appeared in 1 cutscene for 2 minutes and 55 seconds in the actual games

In order to understand backstory you need to play mobile gacha (WHICH IS OFFLINE NOW)

Another mobile gacha that was supposed to contain crucial backstory got cancelled

QTEs

Strong woman representation

Unreal Engine 5

Nomura is retiring and giving away the franchise to literally who

IT'S OVER

>QTEs

Reaction commands are good fuck off. Would also argue that the women in KH deserve more considering how dirty Nomura did them in 3.
Rest is true

KH2 was my favorite when I was young but with time I'm starting to appreciate KH1 more.

KH2 feels too much "anime" if that makes sense. KH1 is more unique because the developers clearly had no idea what kind of feeling they were going for so it's all over the place, making it unique.

Yeah except if you watch the trailer you will see that it's "Press X for awesome"

Who is the marvel quipping villain?

Master Of Masters

Getting lost is the point in KH

They’re castaways

Well they were before fucking corpos

KH1 is the only truly great game in the franchise. It's the only one that accomplishes what KH set out to do.

Isn't that xigbar? Xigbar is kino.

No you don't know what you're talking about. Xigbar is Master Of Master's student

No it’s the one in the black coat voiced by ray chase

Nigga im lost

It's Demyx. I know people are avoiding saying it but anyone with half a brain can tell Org XIII is Akatsuki and Demyx is Obito.

The original plan was that you could take them with you, but disney's autism didn't allow it.

Its either demyx or time traveling sora. Cause tgeres no chance in hell he would be hooded still if it was somebody we didn't know.

Or you could just kill 5 Shadows (which most people will do with 2 minutes anyway) and get the exact same result.

The obtuseness of KH1’s progression barriers is vastly overstated.

It’s neither. It’s the physical embodiment of light, that why it wears the cloak 24/7
New arc is light vs darkness with Sora caught inbetween

He’s really only hard if you try to button mash blindly. Which I like.

If you did well on the Destiny Island fights, Squall is no problem. If you struggled with them, he’ll tear you a new asshole.

Me too, it's the kind of thing a kid could beat, they just need to try harder. It's the right difficulty of feeling tough but it doesn't feel like you exploited the game to win.

I think the best thing about Hollow Bastion is that it’s very “last level” coded. It could have very easily been the final world, and Riku-Ansem could have easily been the final boss, but instead, beating Riku-Ansem triggers the endgame/postgame state, and you still have one more world to go filled with the Hardest enemies in the game, as well as a bunch of new superbosses to tackle and the Hades Cup. Plus, every single world gets their battle level and enemy spawns updated, and this is actually given an in-game lore explanation.

KH1 is a masterclass in game design in so many ways and that’s just one example.

KH1 is the only truly great game in the franchise. It's the only one that accomplishes what KH set out to do.

this

I always get the feeling that Nomura and Square wanted to do more with the other KH games, but Disney straight up didn’t let them.

Rumour has it that Disney of America weren’t aware of KH1’s existence until the game was 90% complete, which may explain the minimal corporate meddling. Also, KH1 had the same scenario writer as Vagrant Story, and that’s the only KH he did writing for.

Introduce a shop at the beginning with things you probably can't afford yet.

The same shop has the only save point

Expecting the player to return to the shop at some time is pretty easy.

KH1 is really smart with its triggers like this. They knew player psychology and basically built the triggers around it.

Another example is the optional, missable cutscene with Pinocchio in Traverse Town. You can trigger it immediately after unlocking the Green Trinity ability, and the first Green Trinity you see in the entire game is in the Accessory Shop, so they knew people would try to go back there.

No idea how they went from that to making all levels in KH2 corridors AND putting up invisible walls on top of that.

And yet I was still a little retard who ran back and forth in Tarzan's world and missed the climbable vines, my TV must have been shit

Didn't work for me since I never use shops in any videogame, ever. Not even JRPGs

That's weird, bro.

Nah I have repressed trauma from being stuck precisely at that point. KH1 fucked me over so many times as a child I legitimately restarted the game from start multiple times when I got stuck in case I missed some crucial information or dialogue about where to go.

Nah tarzans world is just aimless, lot of up and down even when you know

clearly they didn't know it well enough because I was swimming around the Little Mermaid world for a while wondering what the fuck the game wanted me to do

just wait ??? years for this rerelease bro

The only problem with it is that the rescue the Gorilla’s objective is really vague. If they put a cowering Gorilla model in the centre of each room, it’d be way more obvious what you had to do.

Flounder tells you that you have to ride the Dolphin. The rest is common sense.

one thing I always fucking hated about KH2 was the Information bar that scrolls at the top of the screen. It's so fucking badly done

New arc is light vs darkness

I hate it when writers pull shit out of their ass to continue their lame ass story. At least put some clues here and there if they want to do an epic twist.

KH1 had some big name actors(at the time) to do VA. James Woods for Hades. David Boreanaz for Squall. 6th Sense kid for Sora. Demi Moore for Aerith.

It’s fine for combat encounters, but it shouldn’t be used to tell you where to go. Especially when KH2’s levels are literally impossible to get lost in.

these worlds are 5-8 rooms big and take three minutes to fully traverse

Will still never understand how people get stuck for any amount of time.

You don't get most of them until later anyway

1-2 hours looking for those spots

lol

Many people who played KH1 for the first time did so as little kids. As a teen or adult it’s usually easier.

Because that shit was fucking obtuse and expected you to just continue walking around multiple times while cutscenes misdirect you.

take three minutes to fully traverse

re-read the posts I replied to.

It's ludonarrative-kino. Bad man wants to find monkeys because they're hard to find. Finding monkeys is also hard for the player.

If they put a cowering Gorilla model in the centre of each room

That wouldn't make much sense narratively. The gorillas are aware of the cheetah danger, so they'd mostly move in groups and know escape routes. You do get to save the momma gorilla when she gets stuck in the treehouse, unfamiliar territory. I don't remember why she went there by herself in the first place though.

Nah. Most kids are just bad at reading. I couldn't even get my nephews to play Paper Mario because there's no voice acting. They have to actually read to know what to do.

Most of that would include walking time so yes even though most are fine i stand by it, you ignore all the spots then it would take at least an hour

If you mean 1 hour to find every single trinity spot in the game sure. I think people forget how small KH 1 actually is though.

Trinity was so fucking dumb lmao

KH1 feels bigger than it actually is because of good world design, memorable locations, and making the environments feel lived in and creating the illusion of scale. It’s the same reason why the PS2-era GTA games all feel huge and sprawling despite actually being tiny.

Children don't tend to bump up against every wall to see a vine prompt like a QA tester would, they wander around and look with their eyes. They haven't really learned to look at things with a bit of a meta perspective yet.

The vines stand out and look unique though. You don’t need the prompt. Deep Jungle is only 5-6 rooms.

Keep in mind that a lot of kids were playing on 12 inch low quality CRTs

did you not read the part about having a crappy tv and being a kid?
this was the tv in question
other anons pointed that out too but for some reason you keep ignoring that, are you okay?

I'm the only one mentioning the TV issue, why are you speaking like you're me?

Never mind, I was ctrl-Fing "tv" and "television" and missed your post

Too bad anon, they skipped PotC2 and went straight to 3, now to move forward they'd have to do the retarded sequels.

Yeah I bought the game during the steam sale and fucking hell how did 10 year old me ever stomach it? It's an innovative game in terms of gameplay and concept but it has so much unintuitive bullshit in it.

Also FUCK the gummi ship and fuck building it even more so. I still have no idea years later how building it works. Wish it came with useful preset ships that you unlock but afaik that doesn't happen (sure someone will prove me wrong and I was being retarded)

You can get Gummi blueprints, but not all of them are even flyable.

It's called playing the game retard

but it has so much unintuitive bullshit in it.

Like what. I really cannot think of much that an adult would struggle with unless it's their first RPG.

The donald and goofy shit, Tarzan's world, fighting opposite armor... It just has a lot of random aimless wandering around and the map design of individual levels can be somewhat labyrinthine and not properly signposted as to what is where. The second district of Traverse Town has lots of little hidden alleys (the alleyway entrance is a small door on the left handside of the 2nd district gate as you come in, the tier under it and to the left) and is just a generally convoluted game.

also it pisses me off that there is no real resolution to the wonderland level and also, while I know they did their best with it, it's a shame it hasn't been revisited with a bigger budget and better tech because it's probably the best level to get cool unique heartless out of and there weren't any except the boss

I replayed the game again as an adult and the only thing that stumped me for a bit was seems to be what filtered a lot of people which was Deep Jungle. Other than that, everything else was pretty intuitive. That said, some of the bosses filtered me more than not, fucking Chernabog and Ansem did my head in. Don't get me fucking started on the Hades cup.
I might be a shitter though since I roll spammed more than any souls game.

It just has a lot of random aimless wandering around and the map design of individual levels can be somewhat labyrinthine and not properly signposted as to what is where. The second district of Traverse Town has lots of little hidden alleys (the alleyway entrance is a small door on the left handside of the 2nd district gate as you come in, the tier under it and to the left)

The maps are tiny though. How can there ben lots of random aimless wandering when you only have a handful of rooms to keep track of and you can cross them in seconds?
Maybe it's just that some people have extreme ADD but, even if someone theoretically did not know where to go next, you could check every possible room in a world in two minutes (sans Hollow Bastion of course).
Unless it was literally linear hallways, it's about as small and uncomplicated as a game map can be.

clow town, right? this happened to me too. I spent like 30 minutes going back and forth between zones and I had to google it

what the FUCK were they thinking

Deep jungle has 13 total rooms.

2 are locked to after the boss (waterfall cave and cavern of hearts)

2 are vines

2 are save rooms (Tent and tunnel)

2 more rooms are simple rooms with an exit on each side (bamboo thicket and Treetop)

Hippo lagoon has zero enemies.

Congrats on getting "lost" in 4 rooms that ask any navigation skill from you. Camp, Climbing trees, Cliff and Tree house (which never requires you to explore the roof or netting area.)

61137835.png - 1000x912, 704.23K

I'm pretty sure it's just a meme to try and keep these threads alive. Nobody playing the game today would ever get lost.

Congrats on trying to prove yourself superior to literal children

Sure, but just because it's a problem that is easy to solve it doesn't mean the problem isn't there. In the case of traverse town's donald and goofy thing, though, it's not just about exploring the map - it's about knowing to go back to cid and every other obtuse step. It's just not a fun experience even if it's not particularly difficult or laborious, like you said.

Deep Jungle has an additional issue though which is that it's actually clunky to navigate. the vine areas are not easy to navigate and swing around in and that area looks samey, too, so having to roam around aimlessly (even if it doesn't take long) is just frustrating, especially if you fall off.

I still like KH1, but it's got some real gay bits. As for the Gummi ship, it's just meganiggagay no matter what

Oh fuck you, I had to play it on a 13"er, one of the types with only RF input and a mono speaker set. You had luxury by comparison.

First zone in that game is one of the most poorly designed in gaming history everyone I see play it gets lost there idk what the devs goal was

getting this man

It's not that big of a deal sperg

getting this man