Looking back all these years later, was Final Fantasy 16 a good game?
Looking back all these years later, was Final Fantasy 16 a good game?
No.
They should have just made XV-II and called it a day
But you can pet Torgal.
cringe swearing and sex
retard helmet battles
boring as shit summon battles
half assed quests for no reason
garbage game
It’s a 7.5/10. Has little soul and was only made as DMC5 was popular when development began. The only fun parts and soul are the eikon fights. The second phase of the final boss is kino
helmet battles
???
the only fun parts and soul is pressing x to awesome and watching cutscenes
Lol
i know you didn’t play it fag
Definitely not an all time great, much better than the schizos on Anon Babble will let you believe. I wish you could select the hardest difficulty from the start, the lack of variation in progression kind of sucked, and hiding actually decently well written side quests behind very boring objectively was stupid.
it was alright. had some cool set pieces and great moments.
side quests fucking sucked though. it added to the world building if you cared about that but i just didnt like how it was either just a pointless fetch quests or kill quest. glad they eventually added a warp to finish option.
combat is also greatly misleading. sure you can pull off some CUHRAZY moves but then you generally have to wait for the 2 hour long cool down just to do it again.
Absolutely fucking not.
Yeah but it's not what people wanted. Objectively it's a good one.
It's good, just nothing to write home about. It's a competent game.
No. I really wanted to like this game, i was hyped for it, i was willing to ignore a few problems and shill it, but i just couldn't.
This game was fucking garbage. Everything about it was bad. The gameplay was bad, it encourages the player to just spam the ultimate skills, or the few broken skills that have a lower cooldown, there's no point in trying to combo or anything.
The story was bad. It started very good, but it went very bad as soon as Joshua was confirmed to be alive. This completely killed Clive's character development, you fought against Ifrit, made a big deal about accepting the truth, only for it to turn out to be a lie. The line on the screen in the moment where Clive unlocks the Limit Break is literally uironically "accept the truth."
And i will not even begin to talk about the side quests, they were BAD. If you played and done them you know how terrible they were. I tortured myself to not skip all of the dialogue in the side quests and i regret that.
I'm not him but he is right. The fights have indeed a very beautiful visual spectacle, but they end up being soulless because they are full of cutscenes and "quick" time events that takes literally 10 seconds or even more to fail them, while always using the same 2 buttons...
The fight against Titan was especially bad, Ifrit would run 2 second only for a cutscene to trigger, and this happens like 5 times in a row, it's pathetic.
I enjoyed it and I don't care what other people think
fpbp /thread
It's a 6/10 for me.
Would be an 7/10 if they let you play on hard mode in NG and not NG+.
The story and world building felt so good for the first 2/3 of the game and then just falls off a cliff and never comes back except for a few cool moments in cutscenes.
The side quests were complete utter dogshit. I'm not sure how Square is still designing bad MMO-tier quests in this decade for a mainline FF yet they are.
Brother... you do realize those windows are only long if you played with the ring of timely strikes/evasion, right? Admitting you played on turbo baby mode is funny, and sad.
I enjoyed it but I do care what other people think
The combat is what truly killed it for me. They tried to do DMC without understanding how important chaining and affected cooldowns are. You need to be able to hasten cooldown timers with stylish combat chaining, and instead you've just gotta fucking sit there and wait, and wait, and wait. Sucks so hard.
Brother... Are you retarded or just pretending? I don't even know how the effects of those rings works or looks like because i never used them. What I'm talking about happens without any fucking ring equiped, and even on hard mode in new game + it's still 10 seconds long with only two different buttons possible.
top tier combat
too easy
shittier story (Clive's cool tho)
Best FF since X and mogs the fuck out of DQ11.
No. I bought it thinking to myself "if I could enjoy a below mediocre action games like senrans and onechanbaras, SURELY i will find this one at least entertaing". Didn't even bother to finish this piece of garbage and got heavily disillusioned about Yoshi P in the process.
Theyre not even the same genre anymore man, and they were both great. I love variety in my games, serious or goofy, 4niar or action combat, as long as they're good quality.
It's funny how you can tell when somebody hasn't actually played a game so blatantly
kys XVI thread spamming dumbfuck
Not as bad as haters want to make it out to be. But also not very good. Painfully mediocre. Which in a AAA series like Final Fantasy that needs to put out block busters for its brand recognition is a pretty big failure.
The storyline was at its best when things were mysterious and it was about clashing characters like Benedikta and Cid. Almost everything with Ultima felt like a lazy copout. How the studio that has had multiple successful antagonists in FFXIV made such a bland and utterly forgettable antagonist in Ultima, I do not know.
The quality of writing for Cid and the incredibly noticeable drop-off for pretty much every other allied NPC was painfully obvious. Jill was horribly underutilized. The other NPCs from the hideout could have used much more memorable or flashy designs. Instead of feeling like we had a Wedge or Biggs backing us up, it was random store clerk 3 that had more lines of dialogue than you'd expect.
Gameplay was fun, but way too easy to "solve", and none of the accessories actually changed gameplay enough to bother with them. Super linear progression. RPG mechanics didn't actually exist, they were just window dressing.
I actually disagree with common consensus and think a lot of the side quests were just fine. I didn't mind Mid's section and getting to know the crew a bit better during the downtime before big climaxes. But a lot of the world building done in the side questing was immediately repeated in the main story. It felt disconnected like two different teams wrote the main story and side quests, but were given the same bullet points to cover. If they didn't feel so redundant, they'd be received better overall.
It's like a 6.5/10 game with fun gameplay, good music, cool setpieces, some genuinely thrilling story sequences, and then the rest of the surrounding structure of the game was mediocre and barely held it up. Not the worst FF game, but no where near the top.
The thing that pissed me off the most by far was how fucking slow Clive moves, especially with no run button in towns. The dude crawls forward agonizingly slowly, and even when you finally get outside and use the chocobo it feels like even that is running in molasses, not helped by the fact the run animation is actually fucked and doesn't keep the same pace as the actual movement speed of it.
yes
The storyline was massively hampered by them trying to implement a GoT-esque killcount without giving a proper big bad. Pretty much all of the bosses that get killed and replaced are far more interesting than Ultima. Especially Benedikta and Kupka, once Kupka dies and it shifts back to stupid Emperor/son/throne shit the interest drops substantially, with my only lingering interest on hoping we as Clive get to run his mother through with his blade for being such a turbocunt.
game was fun
Benidikta was cool , Jill slicing people also
i find it pretty funny that the combat in ff7 rebirth felt so much better than ff16, and that game even had the combat director for DMC. lol
I still had a bit of hope for Barnabas being a threat. But yeah, after Kupka and the big dragon fight with Dion, the momentum completely died because Ultima was such a wet noodle of a villain.
One of the biggest issues with the game is the gameplay and story are at odds at each other. The world is drab, magicless and full of normals, but Clive is super awesome magic fight guy. So it feels like your just bullying normal people and non threats. Also it doesn't help that you unlock eikon powers when you kill the other assholes so you send the half of the game with no skills
FF16 is just western envy from the nips. Instead of making good shit from their perspective they divided to cobble together a half assed DMC/Witcher/FF14/GoT combo and failed at all of them. The only good things about the game was the protagonist and Cid. EX33 is what I wanted I didn’t want this slop.
It's also incredibly jarring to the player, going from muted and drab surroundings to a screen suddenly full of bright particle effects to the point you have trouble discerning the battle at some points.
Imagine being a fucking Indian shill for the worst modern FF LMAO!!!!!
I was not interested in Final Fantasy until they dropped turn-based combat, and I have to say I really enjoyed FFXVI. It is easily a 9.5/10 game - I just wish combat were party-based and that side quest design were better.
No, it has a few good moments and decent characters, but ultimately, its mediocre
do all that shit
still inferior to just spamming skills in terms of damage
bosses especially cant be comboed at all
You can tell it really was made by Yoshida since it is filled with stuff that has potential, but then is worn down by very safe choices and limitations, alongside a largely joyless story with no fulfillment. Oh yeah, and also a hack writer that does fuckall with the various characters people care or want to know more about, wasting all the sidequests on literally whos and horrid pacing. I practically wanted to drop the game right there when I got to Mid's quests in the middle of the main story.
puts in the dmc sprint where you have to run in a straight line for a while, but for some reason makes it take even fucking longer for it to activate
When you've contrarian posted so much you now are defending FF16 just to own Exp 33
I've actually been shitting on turn-based combat since Larian raped Baldur's Gate.
most of the side quest world building was all fucking slavery is bad x100billion times. No character development, no other meaningful world building. Just slavery is bad, again, and again, and again
was good, but not great, worth for one playthrough without full completion, great boss battles, amazing music, good characters, shitty character interactions, terrible combat, boring side quests, full of plotholes in the story
Is it better than FFVII Rebirth? I couldnt get past The Flying Saucer.
Absolutely not.
Its substantially worse both mechanically and story-wise, and thats coming from someone holding an indifferent to negative view of the FF7 remake games.
Is it better than FFVII Rebirth?
No.
But it does have the best and most wholesome waifu of all time.
implying Red XIII isn't best waifu
FWIW, XVI has much better graphics. Vegetation especially looks amazing, textures are much higher resolution too. I love Rebirth too, but I hate the typical UE4 look of the environments.
Literally better than clair obscure and ff7 rebirth in every way possible.
I'd agree if the dog talked. Talking animal bro in FF7R wins for that.