Thoughts? Why did Undertale became a massive hit and this didn't?
Eastward
Forced soul
Because it ended up being a boring slog. I championed this thing from how gorgeous it looks, but even I accepted there's nothing interesting in it.
Art style alone cannot carry a game, shit has the most boring, soulless characters and gameplay you could ask for. I pre purchased this shit when I saw the trailers but didn't last 3 hours playing it. Walls of text that say nothing.
Tried it and all I remember is WORDSWORDSWORDSWORDS and being extremely annoyed at the minigame that's a dragon quest clone with a earthbound like name
Is that a boy or girl?
A girls but probably the devs just wanted their own androginous Frisk.
I thought the game was good. The story got off the rails in near end though. Was pretty hard to follow.
Spritework is great but everything else is boring. Also the girl is ugly.
Flopped so bad they recycled the game and tried their luck copying Stardew... wonder how that's doing.
I don't know how true it is but I heard the devs managed to lose almost all production data of the game, didn't have any backups and had to remake it from scratch and that that's why the story and gameplay is so barebones and shit
sovl
did became
I played it.
Aesthetically it's great. Mechanically it's pretty solid, but the problem is that the structure of the game is weird. It's pretty much like a Zelda game, but linear and full of points of no return, so it ends up feeling kind of frustrating because whenever you find something you don't know how to get it's always a gamble whether you just have to think harder, or if you have to just wait longer but not too long or you lose it forever. There's a chest in the train stage that is particularly obnoxious.
The other point is that it falls in the same pitfall many of these games do, which is to say that it can't balance its writing. Some parts of the game are a complete slog because you have to sit through endless conversations and cutscenes that end up being a complete waste of time, because all they do is try to endear you to a character or place that will soon get unceremoniously dropped.
All in all it sits well in my memory, but I wouldn't enjoy having to play it again. The DLC is pretty ok, as a sort of Stardew Valley without a whole lot to do.
Great soundtrack though.
youtube.com
It's great but far to much of it feels disconnected. Like it wants to say the world operates on dream logic but spends a lot of time justifying whenever new wacky stuff comes on screen.
Does the main dude fuck his found daughter wife?
The story is shit. The ending feels like they got bored and just completely stopped trying to tell an interesting, or even coherent, story.
Any "developers" who don't use basic online version control deserves to fail.
The third area was pure kino. I wish I could play it exclusively again
I actually dropped the game at the monkey train because of the huge dip in enjoyment from the previous area
First I've heard of the DLC. Is it a stand alone?
ngl i played and beat this game and i forget everything about it.
No, you can't buy or run it separately, but I'm pretty sure you don't need any story progression to start it.
There's some connection to the plot of the main game, but it's mostly vague allusions and by the time I was finished they didn't seem to go anywhere either.
The hell that's really good... Kinda wanting to check out the game now.
but I'm pretty sure you don't need any story progression to start it.
Ah yeah that's what I meant. I beat the base game already but I'm pretty sure I don't have my save file any more and don't love the game enough to sit through the intro again.
not a single fapbait character
it was doomed from before even releasing.
It's so underrated it makes me appreciate it more.
I feel sorry for you, barely sentient animal
The game LOOKS incredible and even plays well/fine, but as soon as the monkey train part happens you realize the developers don't know wtf they are doing and don't really have anything to say with this game. I doubt they even planned the story out before development started.
Shame too, I think this game could have been something special.
What's the story even about? are there any world ending stakes like Earthbound?
I mean there is literal cunny right there anon.
I love eyebrow lolis.
I barely remember but in broad strokes it's set in a world that's in a time loop where every X years people are killed off by a natural disaster only to be reborn from pods in the underground and then the cycle repeats. But no one knows about the truth of this world or tries to change it, except for the MC middle aged dude who finds the MC girl and adopts her as his daughter and it turns out she had some connection to the entity that is in control of the world and the time loop.
ToT
Really cute loli.
how is the dlc?
can i play it without having beaten the story?
Sounds intriguing, the more I hear the more I wanna play it, plus the music is great.
I thought there would've been more animation like the intro cutscene. I liked the game but never finished it.
The problem is that the game will completely ignore the main plot thread at points and instead send you on a mandatory multiple hour filler episode about monkeys on a train that has no influence on the story
Art style alone cannot carry a game
I absolutely hate character art style in eastward, to the point it is what stops me from even trying. Art style may not be able to carry a game, but it's the absolute first thing to notice and can decide if player even wants to check out the other aspects or not.
it was a hit and a success, sold well and reviewed well for a 2D retro pixelshit RPG
but it's made by chinks and doesn't have enough pozzed shit for westoids to latch on to or promote constantly
made by chinks
I hate it too but I hated the character style in UT even more and that was a huge hit
I bought this game and still haven't played it.
It pisses me off when pixel art does not align properly to a pixel grid.
Pretty sure thats true I remember seeing old footage that looked different than what it is now